7 Recent Videos: Rational Analysis of 5-MeO-DMT, Utility Monsters, Neroli, Phenomenal Time, Benzo Withdrawal, Scale-Specific Network Geometry, and Why DMT Feels So Real

5-MeO-DMT: A Rational Analysis at Last (link)

Topics covered: Non-Duality, Symmetry, Valence, Neural Annealing, and Topological Segmentation.

See also:


Befriending Utility Monsters: Being the Adult in the Room When Talking About the Hedonic Extremes (link)

In this episode I connect a broad variety of topics with the following common thread: “What does it mean to be the adult in the room when dealing with extremely valenced states of consciousness?” Essentially, a talk on Utility Monsters.

Concretely, what does it mean to be responsible and sensible when confronted with the fact that pain and pleasure follow a long tail distribution? When discussing ultra-painful or ultra-blissful experiences one needs to take off the glasses we use to reason about “room temperature consciousness” and put on glasses that actually take these states with the seriousness they deserve.

Topics discussed include: The partial 5HT3 antagonism of ginger juice, kidney stones from vitamin C supplementation, 2C-E nausea, phenibut withdrawal, akathisia as a remarkably common side effect of psychiatric medication (neuroleptics, benzos, and SSRIs), negative 5-MeO-DMT trips, the book “LSD and the Mind of the Universe”, turbulence and laminar flow in the “energy body”, being a “mom” at a festival, and more.

Further readings on these topics:


Mapping State-Spaces of Consciousness: The Neroli Neighborhood (link)

What would it be like to have a scent-based medium of thought, with grammar, generative syntax, clauses, subordinate clauses, field geometry, and intentionality? How do we go about exploring the full state-space of scents (or any other qualia variety)?

Topics Covered in this Video: The State-space of Consciousness, Mapping State-Spaces, David Pearce at Oxford, Qualia Enrichment Kits, Character Impact vs. Flavors, Linalool Variants, Clusters of Neroli Scents, Neroli in Perfumes, Neroli vs. Orange Blossom vs. Petigrain vs. Orange/Mandarin/Lemon/Lime, High-Entropy Alloys of Scent, Musks as Reverb and Brown Noise, “Neroli Reconstructions” (synthetic), Semi-synthetic Mixtures, Winner-Takes-All Dynamics in Qualia Spaces, Multi-Phasic Scents, and Non-Euclidean State-Spaces.

Neroli Reconstruction Example:

4 – Linalool
3 – Linalyl Acetate
3 – Valencene
3 – Beta Pinene
2 – Nerolione
2 – Nerolidol
2 – Geraniol Coeur
2 – Hedione
2 – Farnesene
1 – D-Limonene
1 – Nerol
1 – Ambercore
1 – Linalool Oxyde
70 – Ethanol

Further readings:


What is Time? Explaining Time-Loops, Moments of Eternity, Time Branching, Time Reversal, and More… (link)

What is (phenomenal) time?

The feeling of time passing is not the same as physical time.

Albert Einstein discovered that “Newtonian time” was a special case of physical time, since gravity, relativity, and the constancy of the speed of light entails that space, time, mass, and gravity are intimately connected. He, in a sense, discovered a generalization of our common-sense notion of physical time; a generalization which accounts for the effects of moving and accelerating frames of reference on the relative passage of time between observers. Physical time, it turns out, could manifest in many more (exotic) ways than was previously thought.

Likewise, we find that our everyday phenomenal time (i.e. the feeling of time passing) is a special case of a far more general set of possible time-like qualities of experience. In particular, in this video I discuss “exotic phenomenal time” experiences, which include oddities such as time-loops, moments of eternity, time branching, and time reversal. I then go on to explain these exotic phenomenal time experiences with a model we call the “pseudo-time arrow”, which involves implicit causality in the network of sensations we experience on each “moment of experience”. Thus we realize that phenomenal time is an incredibly general property! It turns out that we haven’t even scratched the surface of what’s possible here… it’s about time we do so.

Further readings on this topic:


Benzos: Why the Withdrawal is Worse than the High is Good (+ Flumazenil/NAD+ Anti-Tolerance Action) (link)

Most people have low-resolution models of how drug tolerance works. Folk theories that “what goes up must come down” and theories in the medical establishment about how you can “stabilize a patient on a dose” and expect optimal effects long term get in the way of actually looking at how tolerance works.

In this video I explain why benzo withdrawal is far worse than the high they give you is good.

Core arguments presented:

  1. Benzos can treat anxiety, insomnia, palpitations, seizures, hallucinations, etc. If you use them to treat one of these symptoms, the rebound will nonetheless involve all of them.
  2. Kindling – How long-term use leads to neural annealing of the “withdrawal neural patterns”.
  3. Amnesia effects prevent you from remembering the good parts/only remembering the bad parts.
  4. Neurotoxicity from long-term benzo use makes it harder for your brain to heal.
  5. Arousal as a multiplier of consciousness: on benzos the “high” is low arousal and the withdrawal is high arousal (compared to stimulants where you at least will “sleep through the withdrawal”).
  6. Tolerance still builds up even when you don’t have a “psychoactive dose” in your body – meaning that the extremely long half-life of clonazepam and diazepam and their metabolites (50h+) entails that you still develop long-term tolerance even with weekly or biweekly use!

I then go into how the (empirically false) common-sense view of drug tolerance is delaying promising research avenues, such as “anti-tolerance drugs” (see links below). In particular, NAD+ IV and Flumazenil seem to have large effect sizes for treating benzo withdrawals. I AM NOT CONFIDENT THAT THEY WORK, but I think it is silly to not look into them with our best science at this point. Clinical trials for NAD+ IV therapy for drug withdrawal are underway, and the research to date on flumazenil seems extremely promising. Please let me know if you have any experience using either of these two tools and whether you had success with them or not.

Note: These treatments may also generalize to other GABAergic drugs like gabapentin, alcohol, and phenibut (which also have horrible withdrawals, but are far shorter than benzo withdrawal).

Further readings:

Epileptic patients who have become tolerant to the anti-seizure effects of the benzodiazepine clonazepam became seizure-free for several days after treatment with 1.5 mg of flumazenil.[14] Similarly, patients who were dependent on high doses of benzodiazepines […] were able to be stabilised on a low dose of clonazepam after 7–8 days of treatment with flumazenil.[15]”

Flumazenil has been tested against placebo in benzo-dependent subjects. Results showed that typical benzodiazepine withdrawal effects were reversed with few to no symptoms.[16] Flumazenil was also shown to produce significantly fewer withdrawal symptoms than saline in a randomized, placebo-controlled study with benzodiazepine-dependent subjects. Additionally, relapse rates were much lower during subsequent follow-up.[17]

Source: Flumazenil: Treatment for benzodiazepine dependence & tolerance

Scale-Specific Network Geometry (link)

Is it possible for the “natural growth” of a pandemic to be slower than exponential no matter where it starts? What are ways in which we can leverage the graphical properties of the “contact network” of humanity in order to control contagious diseases? In this video I offer a novel way of analyzing and designing networks that may allow us to easily prevent the exponential growth of future pandemics.

Topics covered: The difference between the aesthetic of pure math vs. applied statistics when it comes to making sense of graphs. Applications of graph analysis. Identifying people with a high centrality in social networks. Klout scores. Graphlets. Kinds of graphs: geometric, small world, scale-free, empirical (galactic core + “whiskers”). Pandemics being difficult to control due to exponential growth. Using a sort of “pandemic Klout score” to prioritize who to quarantine, who to vaccinate first. The network properties that made the plague spread so slowly in the Middle Ages. Toroidal planets as having linear pandemic growth after a certain threshold number of infections. Non-integer graph dimensionality. Dimensional chokes. And… kitchen sponges.

Readings either referenced in the video or useful to learn more about this topic:

Leskovec’s paper (the last link above):

Main Empirical Findings: Our results suggest a rather detailed and somewhat counterintuitive picture of the community structure in large networks. Several qualitative properties of community structure are nearly universal:

• Up to a size scale, which empirically is roughly 100 nodes, there not only exist well-separated communities, but also the slope of the network community profile plot is generally sloping downward. (See Fig. 1(a).) This latter point suggests, and empirically we often observe, that smaller communities can be combined into meaningful larger communities.

• At size scale of 100 nodes, we often observe the global minimum of the network community profile plot. (Although these are the “best” communities in the entire graph, they are usually connected to the remainder of the network by just a single edge.)

• Above the size scale of roughly 100 nodes, the network community profile plot gradually increases, and thus there is a nearly inverse relationship between community size and community quality. This upward slope suggests, and empirically we often observe, that as a function of increasing size, the best possible communities as they grow become more and more “blended into” the remainder of the network.

We have also examined in detail the structure of our social and information networks. We have observed that an ‘jellyfish’ or ‘octopus’ model [33, 7] provides a rough first approximation to structure of many of the networks we have examined.

Ps. Forgot to explain the sponge’s relevance: the scale-specific network geometry of a sponge is roughly hyperbolic at a small scale. Then the material is cubic at medium scale. And at the scale where you look at it as flat (being a sheet with finite thickness) it is two dimensional.


Why Does DMT Feel So Real? Multi-modal Coherence, High Temperature Parameter, Tactile Hallucinations (link)

Why does DMT feel so “real”? Why does it feel like you experience genuine mind-independent realities on DMT?

In this video I explain that we all implicitly rely on a model of which signals are trustworthy and which ones are not. In particular, in order to avoid losing one’s mind during an intense exotic experience (such as those catalyzed by psychedelics, dissociatives, or meditation) one needs to (a) know that you are altered, (b) have a good model of what that alteration entails, and (c) that the alteration is not strong enough that it breaks down either (a) or (b). So drugs that make you forget you are under the influence, or that you don’t know how to model (or have a mistaken model of) can deeply disrupt your “web of trusted beliefs”.

I argue that one cannot really import the models that one learned from other psychedelics about “what psychedelics do” to DMT; DMT alters you in a far broader way. For example, most people on LSD may mistrust what they see, but they will not mistrust what they touch (touch stays a “trusted signal” on LSD). But on DMT you can experience tactile hallucinations that are coherent with one’s visions! “Crossing the veil” on DMT is not a visual experience: it’s a multi-modal experience, like entering a cave hiding behind a waterfall.

Some of the signals that DMT messes with that often convince people that what they experienced was mind-independent include:

  1. Hyperbolic geometry and mathematical complexity; experiencing “impossible objects”.
  2. Incredibly high-resolution multi-modal integration: hallucinations are “coherent” across senses.
  3. Philosophical qualia enhancement: it alters not only your senses and emotions, but also “the way you organize models of reality”.
  4. More “energized” experiences feel inherently more real, and DMT can increase the energy parameter to an extreme degree.
  5. Highly valenced experiences also feel more real – the bliss and the horror are interpreted as “belonging to the vibe of a reality” rather than being just a property of your experience.
  6. DMT can give you powerful hallucinations in every modality: not only visual hallucinations, but also tactile, auditory, scent, taste, and proprioception.
  7. Novel and exotic feelings of “electromagnetism”.
  8. Sense of “wisdom”.
  9. Knowledge of your feelings: the entities know more about you than you yourself know about yourself.

With all of these signals being liable to chaotic alterations on DMT it makes sense that even very bright and rational people may experience a “shift” in their beliefs about reality. The trusted signals will have altered their consilience point. And since each point of consilience between trusted signals entails a worldview, people who believe in the independent reality of the realms disclosed by DMT share trust in some signals most people don’t even know exist. We can expect some pushback for this analysis by people who trust any of the signals altered by DMT listed above. Which is fine! But… if we want to create a rational Super-Shulgin Academy to really make some serious progress in mapping-out the state-space of consciousness, we will need to prevent epistemological mishaps. I.e. We have to model insanity so that we ourselves can stay sane.

[Skip to 4:20 if you don’t care about the scent of rose – the Qualia of the Day today]

Further readings:

“The most common descriptive labels for the entity were being, guide, spirit, alien, and helper. […] Most respondents endorsed that the entity had the attributes of being conscious, intelligent, and benevolent, existed in some real but different dimension of reality, and continued to exist after the encounter.”

Source: Survey of entity encounter experiences occasioned by inhaled N,N-dimethyltryptamine: Phenomenology, interpretation, and enduring effects

That’s it for now!

Please feel free to suggest topics for future videos!

Infinite bliss!

– Andrés

Modeling Psychedelic Tracers with QRI’s Psychophysics Toolkit: The Tracer Replication Tool

Try it yourself!


By Andrés Gómez Emilsson (see special thanks)

TL;DR

We developed a new method for replicating psychedelic tracer effects in detail: the Tracer Replication Tool. This tool gives us a window into how the time-like texture of experience determines the state of consciousness we find ourselves in, which clarifies what makes both meditating and taking psychedelics such powerful state-switching activities. We discuss how the technique of using the tracer tool may find useful applications, such as allowing us to describe exotic “ineffable” experiences in clear language, standardize a scale of intensity of psychedelic drug effects (a.k.a. a “High-O-Meter”), help us quantify the synergy between different drugs, and test theories for what makes an experience feel good or bad such as the Symmetry Theory of Valence. The pilot data collected with this tool so far is suggestive of the following patterns: (1) THC and HPPD result in a smooth and faint trail effect. (2) The characteristic frequencies of the strobe and replay effects for 2C-B are slower than those of either DMT or 5-MeO-DMT. And, (3) whereas DMT comes with a strong color pulsing effect leading to very colorful visuals, 5-MeO-DMT gives rise to monochromatic tracer effects. We conclude by discussing the implications of these patterns in light of an analysis of experience that allows for a varying time-like texture. We hope to inspire the scientific community and curious psychonauts to use this tool to help us uncover more patterns.

Introduction

Rhythmic activity in the brain is a staple of neuroscience. It shows up in spiking neurons, synchronous oscillations at the level of networks, global patterns of resonance and coherence in EEG recordings, and in many other places. The book Rhythms of the Brain by György Buzsáki is a systematic review of what was known about these rhythms back in 2006.[1] One of the things György talks about in this book is how a lot of neuroscience techniques focused on finding the neural correlates of perception tend to consider the variable activation of neurons from one trial to the next as noise. In experiments that look into how neurons respond to a specific stimulus, datasets are constructed that track the neuronal activity that stays the same across trials. That which changes is discarded as noise, and György argues that such “noise” is really where the information about the internal rhythms is to be found.[2] We concur with the assessment that understanding these native rhythms is key for making sense of how the brain works. Perhaps one of the most exciting developments in this space is the method of Connectome-Specific Harmonic Wave analysis (Atasoy et al., 2016). This way of analyzing fMRI data describes a “brain state” as, at least partly, consisting of a weighted sum of its resonant modes. This paradigm has been used with success for comparing brain states across widely different categories of experience: LSD, ketamine, and anesthesia, among others (Luppi et al., 2020).

These are exciting times for exploring the native rhythms of nervous systems in neuroscience. But what about their subjective quality? One would hope that we could connect a formal third-person view of these rhythms with their experiential component. Alas, at this point in time the behavioral and physiological component of brain rhythms is far better understood than the way in which they cash out in subjective qualities.

Could there be a way to make these rhythms easily visible to ourselves as scientists? One interesting lens through which to see psychedelics is in terms of the way they excite specific rhythm-generating networks. This lens would present psychedelic states as giving you a sense of what it feels like to have many of these rhythms simultaneously activated, thus having access to a wider repertoire of brain states (Atasoy et al., 2017).

But you don’t need psychedelics to realize there’s something fishy about the solidity of our perception. Intuitively, one may get the impression that normal everyday states of consciousness do not show the signatures of being the result of ensembles of rhythmic activity. That said, some would affirm that paying attention to the artifacts of our perception may in fact be a window into these rhythms. For example, Lehar’s Harmonic Resonance Theory of the gestalt properties of perception (Lehar, 1999) attempts to explain the characteristics of well known visual illusions (such as the Kanizsa triangle) with principles derived from the superposition of rhythmic activity.

Kanizsa Triangles

Paying close attention to the act of observing an object over time has led some researchers to play with the idea that our experience of the world is best understood as music (Lloyd, 2013), for our feeling of a solid surrounding results from the interplay between finely coordinated sensations and acts of interpretation. Indeed, the fluidity of sensory impressions betrays our common-sense notion that we experience a solid and stable world. It often takes a perturbation out of our normal everyday state of consciousness to notice this. As an example here, we can point out that insight meditation practices peer into the illusion of solidity and continuity of our experience, whereas concentration meditation enhances these illusions (Ingram, 2018).

Arguably, like a fish who cannot notice water until it’s taken out of it, the stitching process by which our brain constructs reality is usually hidden from view. To be taken out of the water in this context would be to be in a state that allows you to notice the seams of one’s experience. To the extent that this normal stitching process breaks down in exotic states of consciousness, they are clearly useful for research in this domain. Thus we argue that the artifacts of perception in alien states of consciousness are not noise; they provide hints for how normal experience is constructed. In particular, we posit that “psychedelic tracers” (i.e. the cluster of persisting visual phenomena caused by hallucinogens) may be a window into how rhythmic feedback dynamics are used to control the content of our experience. For this reason, we have been interested in turning what until now has been qualitative descriptions and informal approximations of this phenomenon into concrete quantitative replications.

In what follows we will showcase the value of a psychophysics toolkit we developed at the Qualia Research Institute called the Tracer Replication Tool for modeling psychedelic tracer phenomenology. Although we will focus on psychedelic experiences, this tool can have a much broader set of applications. For example, we show how the tool can be used to visualize and quantify the severity of HPPD, which currently has a very qualitative, and imprecise at best, diagnostic criteria. Likewise, the tool has the potential to bring together the complex clinical presentation of visual disturbances such as palinopsia, photopsia, oscillopsia, visual snow, and other conditions, into a coherent framework. Perhaps, speculatively, the connection between all these visual disturbances is to be found in the dysregulation of the rhythms of the visual control systems, which is what the tracer tool sets out to quantify.

The only attempt of arriving at quantitative replications of psychedelic tracers in the scientific literature we are aware of is by (Dubois & VanRullen, 2011). They used multiple-exposure stroboscopic photography in order to depict video scenes. They then asked many people who have had LSD experiences to identify the strobe frequency that best approximated their tracers (which on average was in the 15-20 Hz range).

As we will see, our model for psychedelic tracers is more detailed: it has multiple persistence of vision effects that combine together into a complex tracer. For this reason, the kind of tracers used in Dubois & VanRullen turn out to be a special case of our tool, which we call the strobe effect:

LSD users perceive a series of discrete positive afterimages in the wake of moving objects, a percept that has been likened to a multiple-exposure stroboscopic photograph, somewhat akin to Etienne-Jules Marey’s chronophotographs [5] from 1880, or to more recent digital art produced in a few clicks (Figure 1).


Visual Trails: Do the Doors of Perception Open Periodically? by Dubois & VanRullen
Multiple-exposure stroboscopic photograph. (source)

By using a wider set of effects, the Tracer Replication Tool might give us hints about how psychedelics disrupt native rhythms given how they affect the processing of perceptual information at a granular level.

Before we provide the full set of tracer effects along with their associated vocabulary, let us jump into the preliminary psychedelic replications we have obtained thanks to this tool.

Psychedelic Replications

Over the years since I’ve run the Qualia Computing blog, I’ve received many messages from people who, for lack of a better term, we could call rational psychonauts. This should not be too surprising, with pieces like “How to Secretly Communicate with People on LSD” and “5-MeO-DMT vs. N,N-DMT: The 9 Lenses”, the site has become a bit of a Schelling point for people who like to blend computational reasoning and the study of exotic states of consciousness. These rational psychonauts are people who not only are well acquainted with exotic states of consciousness, but also like to use a scientific and rational lens to make sense of such states. In particular, people in this cluster often ask me to send them experiments to try out next time they take a psychedelic substance. I certainly never encourage them to take drugs, but under the assumption they will do so anyway, I sometimes send them tasks to do. Thus, once we had a prototype for the tracer tool, I already had a set of more than willing anonymous pilot participants. I sent them the link to the tool along with some brief instructions. Namely:

Look at the ball for a few minutes in state X (where X can be any substance, meditation, etc.). Then as soon as you come down, try to fiddle with the parameters on the left until the simulated tracer looks as close as possible to how you experienced it in the state. When you are ready, simply click “submit parameters” and add info about what the state you were in was at the time. In the case of HPPD, just try your best to replicate the tracer (I know it gets confusing when we talk about the tracers of the simulated tracers, but try to ignore those and just replicate the tracer of the original input).

Without further ado, here are the resulting replications I received:

HPPD

Mild HPPD (participant said it was strongest on color red)

THC

12.5mg edible, 60 minutes post-ingestion
15mg edible, 90 minutes post-ingestion

2C-B

20mg orally ingested
12mg “gummed”

Notice how although the replication of the higher dosage is more mild in a way, they both share the presence of a strobe effect at roughly 5.5 Hz!

DMT

5mg vaped
10mg vaped
20mg vaped

The higher dose has a complex mixture of effects, including 40 Hz color pulsing (positive and negative afterimages mixed together), 22 Hz replay, and 27 Hz strobe. I’ll note that the participant included the following comment: “Aside from extremely fast tracers, the white space consisted of pixelated fractals. Color was abundant.”

5-MeO-DMT

5mg vaped
10mg vaped

As we will discuss further below, it is worth noting that at least in this sample, there are no color pulsing effects present (which is unlike “regular” DMT).

Drug Combination: Mescaline + ETH-LAD

125μg ETH-LAD + 2 teaspoons of San Pedro powder

The above is the only datapoint we have so far from the combination of psychoactive substances. The participant took 125μg of ETH-LAD, and then two and a half hours later 2 teaspoons of San Pedro powder. The replication is of the way the ball looked like 5 hours after taking the first drug.

Definitions

Let us now look into the specifics of the tracer tool:

Core Effects

Core effects are pillars of the tracer tool where a particular feedback dynamic is used. The core effects include trails, strobe, and replay.

Modifiers

A modifier effect is one that plays with a core effect and alters it in some way. We will talk along the way about the modifying effects of persistence, intensity, and frequency, and then have a separate section to talk in more detail about the modifier effects of envelope (ADSR), pulse, and color pulse.

Trails (Core Effect)

This is perhaps the most basic effect. Making an analogy with sound, trails are akin to a soft reverb with no delay:

The three settings for trails are: persistence, intensity, and exponential decay (which is binary in the current implementation and otherwise takes on the value of linear decay). Persistence determines how quickly the tracer vanishes, whereas intensity is a constant multiplier for the entire trail. Thus, by changing those parameters you can choose between e.g. a long but dim trail or a short but bright trail.

High persistence / low intensity

Low persistence / high intensity

The exponential decay parameter slightly changes how quickly the brightness goes down; when it’s on, the trails go down more smoothly (cf. gamma correction).

Without exponential decay

With exponential decay

Strobe (Core Effect)

The strobe effect takes snapshots of the input at regular intervals. It works like chronophotography, and it is perhaps what most people think about when you first talk about visual tracers. It is the effect that Dubois & VanRullen used to find that LSD produces visual tracers at ~15-20 Hz.

Strobe effect at 16.4 Hz

The strobe effect, just as the trail effect, also has intensity, persistence, and exponential decay modifiers. In addition, it also has frequency, which encodes how many snapshots per second are being taken.

5 Hz Strobe

10 Hz Strobe

20 Hz Strobe

Note: The current implementation of the trails feature is done with a very fast strobe. In this way, when you set the strobe frequency to the maximum you get something that starts to look a little like the trails effect.

Replay (Core Effect)

With an analogy to sound, replay would be akin to adding an echo or delay to a signal. Replay adds to the raw signal a copy of the output from a fraction of a second into the past. The result is a current output that contains a sequence of increasingly dimmer video replays of itself at regular time intervals into the past.

6 Hz Replay

As with strobe, replay has intensity, persistence, exponential decay, and frequency as its modifying effects.

3 Hz Replay

12 Hz Replay

Note: the replay effect is difficult to distinguish from the strobe effect with only still images

Pulse (Modifier)

This is a modifier effect that can apply to trails, strobes, and replays (right now the implementation only applies to strobe, but we may change that in the future). It takes a fraction of the input and modulates it with a sine wave at a given frequency. This way the trails, strobes, and replays can come and go (either in part or in full) at a given frequency. This adds sparkle to the experience, and it can plausibly help create a sense of reality or object-permanence for the hallucinations as they “vibrate at their own frequency”.

Compare the difference between a strobe at 4 Hz vs. a strobe at 4 Hz with a pulse at 2 Hz:

4 Hz Strobe
4 Hz Strobe + 2 Hz Pulse at 50% amplitude

As you can see, the pulsing effect makes the strobes look like they have a sort of life of their own.

ADSR (Modifier)

This modifier effect was something we decided to add because James Kent of Psychedelic Information Theory (Kent, 2010) talks about ADSR envelopes for tracers in the section titled “Control Interruption Model of Psychedelic Action”:

Using control interrupts as the source of hallucinogenesis, we can model hallucinogenic frame distortion of multisensory perception the same way we model sound waves produced by synthesizers; by plotting the attack, decay, sustain, and release (ADSR envelope) of the hallucinogenic interrupt as it effects consciousness. (Fig. 2)3,4 For example, nitrous oxide (N20) inhalation alters consciousness in such a way that all perceptual frames arise and fall with a predictable “wah-wah-wah” time signature. The throbbing “wah-wha-wah” of the N20 experience is a stable standing wave formation that begins when the molecule hits the neural network and ends when it is metabolized, but for the duration of N20 action the “wah-wah-wah” completely penetrates all modes of sensory awareness with a strobe-like intensity. The periodic interrupt of N20 can be modeled as a perceptual wave ambiguity that toggles back and forth between consciousness and unconsciousness at roughly 8 to 11 frames-per-second, or @8-11hz.5 Consciousness rises at the peak of each “wah” and diminishes in the valleys in between. On sub-anesthetic doses, N20 creates a looping effect where frame content overlaps into the following frame, causing a perceptual cascade similar to fractal regression. We can thus model the interrupt envelope of N20 as having a rounded attack, fast decay, low sustain, medium release, with an interrupt frequency of @8-11hz. Any psychoactive substance with a similar interrupt envelope will produce results that feel similar to the N20 experience. (Fig. 3) For instance, Smoked Salvia divinorum (vaporized Salvinorin A&B, or Salvia) has an interrupt envelope similar to N20, except Salvia has a harder attack, a slightly longer decay, a more intense sustain, a slightly longer release, and a slightly faster interrupt frequency (@12-15hz).6 These slight changes in the frequency and shape of interrupt envelope cause Salvia to feel more physically intense, more hallucinatory, and more disorienting than N20, even though they share a similar throbbing or tingling sensation along the same frequency range.


The chapter about the Control Interrupt Model of Psychedelic Action in Psychedelic Information Theory by James L. Kent

“Figure 2.” (source)

This actually seems to be important for showcasing what makes drugs with similar characteristic frequencies capable of feeling so different.

2 Hz Strobe
2 Hz Strobe + soft ADSR pattern

A really interesting research lead that is connected to the ADSR envelope of psychedelic tracers can be found in The Grand Illusion (Lehar, 2010), where cognitive scientist Steven Lehar narrates some of his experiences with LSD vs. LSD + MDMA. One of the things he discusses is the way that MDMA makes the experience jitter in a pleasant way that results in the LSD visuals becoming smoother (emphasis mine):

Under LSD and ecstasy I could see the flickering blur of visual generation most clearly. And I saw peculiar ornamental artifacts on all perceived objects, like a Fourier representation with the higher harmonics chopped off. LSD by itself creates sharply detailed ornamental artifacts, like a transparent overlay of an ornamental lattice or filigree pattern superimposed on the visual scene, especially in darkness. Ecstasy smooths out those sharp edges and blurs them into a creamy smooth rolling experience.


The Grand Illusion (pg. 62) by Steven Lehar

I would suspect that this distinction will become legible with the judicious use of ADSR envelopes. Below you will find a possible rendition of this effect:

10.3 Hz Strobe (maybe LSD)
10.3 Hz Strobe + soft ADSR pattern (maybe LSD + MDMA)

As we will discuss further below, a more creamy ADSR envelope may cash out in a more pleasant experience, whereas a sharper or spikier envelope may in turn create more harsh experiences.

Color Pulse/Negative After Images (Modifier)

The color pulse effect transforms the image’s color towards its opposite in the CIELAB color space with a given frequency. It modifies strobe, replay, and trails (in principle, there can be a different color pulse for each effect, but for now it modifies all three simultaneously).

23.6 Hz Strobe
23.6 Hz Strobe + 2 Hz Color Pulse

Unlike pulse, color pulse modulates the color rather than the brightness of the input. The way we determine what color to transform into is by going to the opposite side of the CIELAB color space. This accurately approximates the negative afterimage of any phenomenal color (such as yellow being the negative afterimage of blue, and green being the negative afterimage of red). In our current implementation, color pulsing affects strobe and replay quite differently. For replay, the effect is one where there are now versions of the ball (or image, more generally) that have the opposite color that are chasing the original ball, whereas for strobe the effect is that of giving a seizure to each of the recent snapshots of experience! See for yourself:

26 Hz Replay + 13 Hz Color Pulse
26 Hz Strobe + 13 Hz Color Pulse

In a future version of the tracer tool, color pulse may become a sub-property of each main tracer layer in the same way ADSR is a sub-property of the strobe and replay layers.

Color pulsing may be an important piece of the puzzle for understanding how otherwise similar drugs can have such dramatically different effects. Tentatively, color pulsing showed up as a distinction between DMT and 5-MeO-DMT according to one of the persons who submitted parameters (as you can see above in the replication section). For that person, DMT produced color pulses while 5-MeO-DMT did not. Of course this is just a sample size of N=1. But it seems like an important research lead if true! After all, DMT trip reports do talk of highly colorful hallucinations that typically involve the combination of colors and their opposites (e.g. “The wall looked like a Persian carpet with an alternating checkerboard pattern design of neon green and magenta light” – anonymous 10mg DMT), whereas most 5-MeO-DMT trip reports don’t feature color very much. In fact, 5-MeO-DMT trips are often in black and white, pure white, pure black, or “nothingness color”. We discuss the implications of this in more detail in the last section of this piece (Getting Realms from Time-Like Textures).

Face Value vs. Dynamic Feedback Model

It is important to point out that the tracer tool works under the assumption of linearity between the effects it models. In other words, each effect modifies the input in its own way, and the corresponding modifications are added linearly at the end. This does not need to be the case. And in fact, we must expect the brain to have a lot of complex non-linearities where e.g. the pulsing effect is then used in a replay loop which entrains a strobing pattern which focuses your attention and so on. This complication aside, there is a lot of value in postulating the simple model first, and then adjusting accordingly when it fails to model the more complex phenomena. When we get there, once we have identified particular drugs, doses, and combinations that produce strange nonlinearities, we can then build tracer tools that explore how the parameters of particular dynamic systems can best explain the empirical data. Until then, let us start mapping out the space with this (relatively) simple linear model.

Useful Vocabulary

I would like to highlight the fact that using the tracer tool can be very educational. Familiarizing yourself with the effects and their modifications will allow you to be able to describe in detail psychedelic tracers even without having to use the tool again. For instance, I find myself now able to describe what kind of tracer effect appears on any given replication or trippy video. For example, now that you have read about them, can you tell us what is going on in the following gifs?:

(source)

The Explanatory Power of the Time-Like Texture of Experience

Exotic Phenomenal Time

We have previously suggested that tracers in the most general sense (i.e. including tracers for emotions, thoughts, and all sensory modalities in addition to visual experience) are very important for understanding the time distortions one experiences in exotic states of consciousness. The overall idea is that the aspect of our experience that gives rise to the feeling of time passing is the result of implicit causality in the network of local binding connections, which we call the pseudo-time arrow (see a recent presentation about it). Don’t worry about the details, though. All you need to know is that here we model phenomenal time as the direction along which causality flows within one’s experience. And because this is a statistical property of our experience, it turns out that phenomenal time ends up being very malleable; it admits of “exotic phenomenal time” variants:

This framework can articulate what is going on when you experience crazy psychedelic states such as moments of eternity, time branching, time looping, and so on. Now, even these are just some of the possible ways in which the network of local binding connections can give rise to exotic phenomenal time experiences. In reality, because the pseudo-time arrow emerges at a statistical level in the network, one can have all manners of local pseudo-time arrows nested in complex ways, as briefly discussed in the presentation:

 I will end by speculating: I just walked you through seven types of exotic phenomenal time, but if indeed [the experience of time] can be explained in terms of causality in a graph, then there are many other exotic phenomenal times we can construct. This is especially so when we consider the space of possible hybrid phenomenal times. For instance, where in some regions in the network we may find time looping, some other region might be a moment of eternity, and perhaps another region is branching, and you know, if you have a very big experience, there is no reason why you wouldn’t be able to segment different regions of it for different types of phenomenal time. This is not unlike, perhaps, how we think of Feynman diagrams, where this part of it here is moving forwards in time, this part here is doing a loop, this part here is branching… I think a lot of the topologies we see here could be used to represent completely new [hybrid] exotic phenomenal times.


The Pseudo Time Arrow | Andres Gomez Emilsson (2020)

Given the diversity of ways in which phenomenal time can be expressed in an experience, I will start talking about the patterns encoded in the pseudo-time arrow as the time-like texture of experience. This way, rather than assuming that one’s sense of time is globally consistent in a given way (e.g. as in “I am fully inside a time-loop”), we can discuss how various patches and components of one’s experience have this or that time-like texture (e.g. “my visual field was looping, but my proprioception was strobing and my thoughts felt timeless”).

Drugs

As a generic effect, all psychedelics seem to increase the duration of qualia in one’s experiential field, leading to a buildup of energy. But the precise shape this takes matters a lot, and it is certainly different between drugs. An example pointed above is how LSD and DMT seem to produce strobe and replay patterns of markedly different frequencies. For DMT, the spatial and temporal frequency of the visual hallucinations is usually described as “very high”. Based on the replications thus far, along with personal reports from a musician I trust, DMT’s “characteristic frequency” seems to be in the 25 to 30 Hz range. In contrast, LSD’s frequency is more in the range of 15 to 20 Hz: both Dubois & VanRullen’s LSD tracer study and subjective reports I’ve gathered over the years point to the hallucinations of acid having this rough frequency. Hence, the very building blocks of reality of a high-dose DMT breakthrough experience consist of tiny time-loops and strobe effects interacting with one another, weaving together a hallucinated world with surprising levels of detail and intense freshness of experience (as all the time loops are “young” due to their short duration). Really, when you take a small dose of DMT and you see the walls tessellating into wallpaper groups, notice how each of the tiny “bricks” that make up the tessellation is itself a time loop of sorts! It is not a stretch to describe a DMT experience as a kind of complex Darwinian ecosystem of tiny coalition-based time loop clusters bidding for your attention (cf. Hyperbolic Geometry of DMT Experiences).

Taking this paradigm seriously allows us to interpret psychoactive effects at a high level in novel ways. For example, these are some of the general patterns we have identified so far:

  1. Psychedelics tend to have strong replay and strobe effects
  2. HPPD, cannabis, and dissociatives seem to have a much smoother trail effect
  3. MDMA and 5-MeO-DMT have characteristically creamy ADSR envelope effects

Using the sound metaphor to restate the above, psychedelics introduce beats and recursion, dissociatives introduce reverb, and empathogens/valence drugs may affect the temporal blur of one’s experience. Thus, we arrive at a model of psychoactive substances that makes sense of their effects in the language of signal processing rather than neurotransmitters and functional localization. This sheds a lot of clarity on the mysterious and bizarre state-spaces of consciousness disclosed by psychoactive drugs and paves the way for a principled way of predicting the way drug combinations may give rise to synergistic effects (more on that below). More so, it lends credence to the patternceutical paradigm of drug effects.

Meditation: Insight and Concentration Practices

The pseudo-time arrow paradigm suggests that one of the ways in which meditative practices can switch one’s state of consciousness is by disrupting sober time-like textures and enabling exotic time-like textures not available to the sober mind (see also: The Neuroscience of Meditation: Four Models (Johnson, 2018)). My personal experience with meditative practices is limited, but I’ve had the pleasure of experiencing some strange effects so far. In particular, I would say that concentration practices seem to give rise to experiences with long and stable pseudo-time arrows – a peacefulness in which nothing is happening yet the flow of time is constant and rather uneventful. The phenomenal time of highly focused states of mind may be full of reverb, but I do not think it has crazy time loops. Moments of eternity and timelessness may be present at the limit here (e.g. moments of eternity and Jhanas may be deeply connected), though I will need more personal experience to say this with confidence. 

On the other hand, insight practices such as noting meditation may have more of a replay and strobe effect. In particular, this may happen as a result of three core effects from this kind of meditation: (1) it stops you from dissipating energy across long narratives, (2) it recaptures the energy you were going to use for a longer narrative to feed the noting process instead, and (3) it entrains the rhythm of noting. This in turn (a) energizes a regular constant-frequency pattern (the frequency of noting) and (b) reduces the energy of every other rhythm, which in turn (c) canalizes sensory stimulation energy towards the brain’s noting frequency and all of its harmonics, which eventually leads to a high-frequency energized state of consciousness whose building blocks are tiny time-loops. These can synchronize and create experiences with characteristic time-like textures made up of such tiny energized loops. Hence, noting practice above some level of skill (e.g. with a noting frequency above 3 Hz) can be DMT-like to an extent (in light of thinking of DMT realms as made up of energized high-frequency mini-time-loops).

These experiences characterized by intense tracer effects are in a similar space as the strange temporal distortions that happen when you are dizzy (like when you stand up too fast or hyperventilate). The “loss of context” that results from this effect is due to the longest replay loops becoming too short to contain the necessary information to “keep you in the loop about what is going on”. Hence the confusion about who or what you are, what you are doing, and how you got here that happens when you are near passing out from standing up too quickly. That confusion takes place in an otherwise highly detailed and intense high-energy and high-frequency “rush” made of tiny time loops.

Thus, one of the gateways into altered states of consciousness via meditation with noting can be summarized as what happens when you induce a self-reinforcing pattern of strobing, replay, and pulsing that fully captures your attention. This process builds up a lot of energy, which one can only wield up to a point. When one fails to control it, the state decays into a series of tracer patterns that use the clean loop as its background reference. As this happens, one experiences a world whose building blocks are beautiful tiny jewels of attention, slowly decaying as one loses the ability to stay focused. The decay process also seems to do something good when properly orchestrated. Namely, as the decay process begins, one naturally experiences a Cambrian explosion of qualia critters eager to feed off of the negentropy generated, as thought-forms need attention to survive. This whole process, one could argue, lends phenomenological credence to the paradigm of neural annealing, where one’s brain uses a heating and cooling schedule to entrain brain-wide harmony.

In other words, with something like a noting practice, one ends up creating a world simulation whose building blocks are all embedded in a very tight time-loop, a wind-up universe of concentrated awareness. Perhaps we are going too far with this explanation. Either way, we really feel that thinking in terms of these generalized tracer dynamic patterns is an exciting new conceptual toolkit that allows us to describe the quality of exotic experiences that were hard to pinpoint before.

Three Exciting Possible Applications of the Tracer Tool: High-O-Meter, Synergy Quotient, and Harmonic World-Building

(1) High-O-Meter

How high are you? It is often difficult to put a number on this question. But once we have established the parameters for different drugs (e.g. characterized DMT as living in a region of the parameter-space that is of higher frequency than LSD, etc.) we can show a series of gifs to someone and ask them to point at the one that best shows what tracers looked like at the peak of their experience. This way we can quickly estimate how high they got (at least visually) with a very simple question.

For example, we may find that the “modal response” to 50, 100, 200, and 300 micrograms of LSD looks as follow:

Simulated tracer for 50 μg of LSD
Simulated tracer for 100 μg of LSD
Simulated tracer for 200 μg of LSD
Simulated tracer for 300 μg of LSD

If this works, we would be able to sort research participants into one of these ranges just by asking them to point at the image that best captures their experience. Similar tools for other modalities could be used to obtain a global “highness score” meaningful across people.

(2) Synergy Quotient (orthogonality vs. synergy vs. suppression vs. harmonization)

What happens when you combine psychoactive drugs together? We have previously discussed in great detail what happens when you take combos of drugs from various categories (see: Making Amazing Recreational Drug Cocktails), but admit that there are huge puzzles and unknowns in this space. Of note is that some combinations give rise to synergistic effects (e.g. psychedelics and dissociatives), others blunt each other’s action (e.g. agmatine and nootropics), while yet others seem to create competing effects due to some kind of mutually-exclusive qualities of experience (e.g. salvia and DMT, a.k.a. “drugfights”). For an illustrative example of the third category, famous psychonaut D. M. Turner reports:

I smoked 30 mg. of DMT in three tokes, followed immediately by 650 mcg. of Salvinorin that I had preloaded in a separate pipe.

The effects were felt almost immediately. The first thing I noticed was a grid of crosshatch patterns. I had perceived something similar when using 2C-B with mushrooms, which I believed to be the result of using two psychedelics that were not compatible with each other. However, in this case the patterns were defined to a much sharper degree, and it seemed apparent that these two substances affect consciousness in differing ways that are not synchronistic when used together. Both the Salvia and DMT entities seemed to have been taken entirely off guard and had not been expecting this confrontation. These entities seemingly paid no attention to me as their attention was entirely fixed on each other. It soon became apparent that the two were going to battle, vying to determine who would have control of my consciousness.


Source: #9  D.M. Turner – 650 mcg. Salvinorin with 30 mg. N.N. DMT

We think that the tracer tool can be useful to quantify the degree of interaction between two drugs. For instance, say that drug A produces a robust 10 Hz replay effect, whereas drug B produces a 7 Hz Strobing effect. Would drug A + drug B cause a tracer that blends these two facets, or does it produce something different? If the combination’s tracers are different than the sum of its parts, how large is this difference? And can this difference be identified with a particular recursive stacking of effects, or as the result of a nonlinear interaction between dynamic systems? We believe that this line of research may be very illuminating.

Drug A
Drug B
Drug A + Drug B (“orthogonal”)
Drug A + Drug B (“suppression”)
Drug A + Drug B (“synergy”)
Drug A + Drug B (“harmonization”)

In the above example, we show what various possibilities for the result of drug combos may be. “Orthogonal” effects mean that the resulting tracer is the sum of the tracers of each drug, “suppression” means that one drug’s effect reduces the effect of the other, “synergy” means that the resulting effects are stronger than you’d expect by just linearly adding the effects of each drug, and “harmonization” refers to the possible slight-retuning of the characteristic frequency of each drug’s effect that allows for a consonant blending. How strongly the combo is from the predicted effect based on each drug would determine the synergy quotient of the pair.

A few possible (tentative) examples: alcohol + psychedelics give rise to orthogonal effects, opiates and psychedelics result in effect suppression, dissociatives and psychedelics result in strong synergy (not unlike what you get when you stack reverb and looping in music), and MDMA and psychedelics might result in harmonized tracers (hence the creamy and harmonious visuals of candy-flipping). We would love to see research tackling this question.

(3) Harmonic World-Building

Tinnitus is usually loud and distracting, but in addition, it can also be annoying and unpleasant. At QRI, we posit that the precise pattern of tinnitus—not only its loudness—has implications for how bad it is for someone’s mental health: dissonant and chaotic tinnitus might be worse than consonant and harmonious patterns, for instance. 

In a similar vein, we think that the particular tracer patterns, over and above just their intensity, of perceptual conditions like HPPD probably matter for how the condition affects you at a cognitive, perceptual, and emotional level. Concretely, we would like to study how valence is related to one’s particular tracer patterns: we think that when psychedelic tracers feel good, that such positive valence may show up in the form of (a) harmonious relationships between the components of the effects, and (b) a sort of creaminness in the way the tracers come over time (as shown in the MDMA + LSD trip report by Steven Lehar).

We take seriously the possibility that something akin to the rules of harmony in music (see: Tuning Timbre Spectrum Scale by William Sethares) will have a showing in the way resonance in any experiential field cashes out into valence. In other words, the way patterns of resonance in the brain combine might be responsible for whether the experience feels good or bad. In particular, under psychedelics and other high-energy states of consciousness, one’s visual field is capable of instantiating visions of both tremendous beauty and tremendous terror. It is as if in high-energy regimes, one’s visual field acquires the capacity for creating pleasure and pain of its own (albeit “visual” in flavor!). While sober, one can get something akin to this effect, though only mildly in comparison: you can experience beautiful patterns by staring at a smooth strobe with eyes closed, or experience unpleasant reactions when the strobe shines at irregular intervals. The quality of the self-generated light-show in energized states of consciousness (such as a psychedelic experience) will likely have an impact on one’s sense of wellbeing. Is one’s inner light show all irregular, uncoordinated, sharp, and jarring? Or is it smooth, clean, robust, and soft? Based on the Symmetry Theory of Valence, one can anticipate that one’s tracer phenomenology feels good when it expresses or approximates regular geometries and bad when the implied geometries are irregular or disjointed.

Dissonant emergent pattern
Consonant emergent pattern

The creaminess of smooth ADSR envelopes would likewise prevent sensory and emotional dissonance by virtue of softening spikes of sensations. This, of course, is ultimately an empirical question. Let’s investigate it!

Final Thoughts: Getting Realms from Time-Like Textures

The complexity and information content of one’s state of consciousness as induced by a substance may depend on what fits in the repertoire of time-like textures of the state. For example, some states might be much more prone to generate quasi-crystals as opposed to crystals, as we argued in DMT vs. 5-MeO-DMT (Gomez Emilsson, 2020).

What are these crystals? One of the characteristic spatial effects of psychedelics is that they lower the symmetry detection threshold. This gives rise to the beautiful tessellations (at times Euclidean, at times hyperbolic (Gomez Emilsson, 2016)) everyone talks about. Analogously in time, psychedelics are notorious for creating time loops (cf. Going Loopy (Alexander, 2014)). In a deeper sense these are, we might argue, two facets of the same underlying effect. Namely, the creation of, for lack of a better term, qualia crystals. We can be cautious about assigning an ontological interpretation to qualia crystals; all we are proposing here is to accept them as phenomenological artifacts that tie together a lot of these experiential qualities. These gems of qualia come in many flavors, but they all express at least one symmetry in a clean and deep way. Whereas our experience of the world is usually made of a complex distribution of (tiny) qualia crystals which form the macroscopic time-like texture of our mind, we find in exotic states of consciousness the possibility of experiencing the refined, pure version. Timothy Leary in The Psychedelic Experience describes what he believes is the key existential conundrum close to the peak of an ecstatic trip:

Is it better to be part of the sugar or to taste the sugar?


Timothy Leary, Richard Alpert, and Ralph Metzner in The Psychedelic Experience

In line with the neural annealing frame (Johnson, 2019), there is a very real sense in which slightly past the peak of a psychedelic experience you will find some of the largest, purest, most refined qualia crystals (at least relative to the human norm). And what this looks like will depend a lot on what the available building blocks are! The diversity of these building blocks makes the time-like texture of experience triggered by different drugs dramatically variable. 

Some of the realms of experience are made with a time-like texture of interlocking time loops of different frequencies allowing you to experience the sense of “a big other”. In some other realms, the time loops are all aligned with each other, which makes self-other distinctions hard to represent and reason about. The various flavors for the felt sense of non-duality, for example, may correspond to different ways in which strobes, replays, pulse, etc. align perfectly to dissolve the internal boundaries used as building blocks to represent duality. At the extreme of “unification”, such as the state found in the 5-MeO-DMT breakthrough, one “becomes” a metronome whose tune is reflected faithfully everywhere in one’s experience, such that there is nothing else to interface with. Hence, one becomes “invisible to oneself”. To be in a state of near total oneness may entail the feeling of nothingness for this reason (thus the highest Jhanas being “nothingness” and “neither nothing nor something”).

This overall interpretative frame of exotic states as the result of time-like textures may show up empirically, too. One of the exciting early results, as mentioned above, is the report that while DMT creates complex positive and negative after-image dynamics full of color and polarity, the tracers on 5-MeO-DMT are monochromatic, meaning that one only experiences their positive after-image.

This alone may go a long way in explaining why the visual character of these two drugs is so distinct at their upper ranges. Namely, because DMT gives rise to complex checkerboard grid-patterns of overly-saturated colors intermingling with their polar opposites, whereas on 5-MeO-DMT, one often experiences an incredibly bright white light, or even a sense of translucid empty space, but no colors! The paradigm of using tracer patterns to make sense of states of consciousness would here suggest that a “breakthrough” experience can be interpreted as what happens when one’s world is saturated with the time-like texture characteristic of the tracer pattern of either drug. The realms of experience these agents disclose are the universes that you get when the building blocks of reality are those specific time loops and attention dynamics, leaving no room for anything that does not follow those “phenomenal time constraints”. When the dose is low, this manifests as just a gloss over one’s otherwise normal experience, a mere modifier on top of one’s sober reality. But when the dose is large, these time loops and attention dynamics drive the very way one’s mind constructs our whole sense of the world.

In this light, rather than thinking of exotic states of mind as places (as the “realm” metaphor alludes to), one can imagine conceptualizing them as ways of making sense of time. When you smoke salvia, you make sense of time in a salvia kind of way, which involves looping back chaotically in a way that typically results in losing the normal plot altogether and instead exotic narratives better fitted for the salvia attentional dynamics end up dominating the world-building process of the mind. Hence you end up in “salvia land”. Which is what you remember best. But the salvia land one ends up in is only a circumstantial part of the true story. The fundamental generator that is upstream of this realm would be the overall tracer pattern, the time-like texture of the experience: the neuroacoustic effect of salvia. He who controls the time-like texture of experience, controls the world-building process of the mind. Thus the paramount importance of understanding tracer patterns.


Do you want to collaborate on this project?

For Researchers

The Tracer Replication Tool is the first of a series of research tools we are creating at QRI specifically designed with psychedelic phenomenology in mind. The spirit of this enterprise is to identify the ways in which psychedelic states of consciousness can enhance the information processing of the mind in some ways. Rather than focusing on how information processing is impaired, we develop these tools with the goal of finding the ways in which it is enhanced (cf. psychedelic cryptography (Gomez Emilsson, 2015), psychedelic problem solving (Harman, 1966)). We take very seriously high-quality trips reports from rational psychonauts, which help us ideate tasks that are likely to show large effect sizes. Thus, rather than bringing traditional psychometric tools to the psychedelic space, we think that developing the tools to assess the psychedelic state in its own terms is more likely to provide novel and significant insights. We would love to have academic researchers include some of these tasks in their own study designs. Becoming familiar with the Tracer Replication Tool takes less than 10 minutes, and based on the pilot results, operating it during a psychedelic experience is possible for a good fraction of people under the influence of these substances. It would be amazing to have tracer replications included in psychedelic studies to come. If you are involved in psychedelic research and would like to use the Tracer Replication Tool or learn more about the toolkit we are developing please reach out to us! We would love to hear from you.

For Participants and Volunteers

There are several ways you can help this project. As a beta tester participant, you can use the tracer tool to replicate tracers that you yourself have experienced. There are three categories here (which you can specify at the point of submission when using the tool):

  1. Retroactively: If you have experienced visuals tracers in the past and think you can remember them accurately (or at least recognize them when you see them), you can play with the Tracer Replication Tool and submit the parameters that best match your memory of the tracers you experienced.
  2. Post-Trip: If you are planning on taking a psychedelic in the near future* and want to submit a datapoint from your experience, open the tracer tool during the trip and look at the bouncing ball (and other animations). While staring at the center of the animation for about a minute, try to get a clear picture of what the tracers look like. We encourage you to play with the color, speed, and animation type while you are in the state so that you see how tracers react to different visual inputs. Then as soon as possible after the trip is over, come back to the tool and find the tracer parameters that best replicate what you saw.
  3. Within Trip: If you are familiar with the tracer tool parameters so that you can tell in real time whether you are experiencing strobing, replays, color pulsing, etc. then you may want to try to replicate the tracers you are seeing in real time. We recognize that this has the problem that the tracer replications will have psychedelic tracers of themselves, and that they get in the way of the tracers you are trying to reproduce. That said, the early reports we have received state that it is actually easier to do a good job at replicating the tracers while in the state than after it. So we also welcome submissions of this type.

The case of HPPD and other non-drug induced tracers could be considered in this frame as well. For instance, we have been made aware that during the meditation practice of Fire Kasina, one experiences many pronounced tracers of various kinds. Thus, if you are currently experiencing meditation-induced tracers, you can submit parameters of the within trip kind. If you saw the bouncing ball (or other animations) during the meditation but have now exited your state, then you could submit a datapoint of the post-trip kind. And if you only have the recollection of tracers but did not see the ball at the time, then submit a retroactive datapoint. Likewise, HPPD and other tracer phenomena may come and go and their intensity may wax and wane, so these categories are also useful in such cases.

Please sign up to the QRI mailing list if you want to stay informed about the development of QRI’s Psychophysics Toolkit. We also want to emphasize, as we note in the Special Thanks section below, that this tool could not have been made without our amazing QRI volunteers. We are very eager to work with anyone with technical skills useful for this and related projects. If you would like to help us build these tools and advance our collective understanding of exotic states of consciousness, please get in touch. For more QRI volunteer projects see our volunteer page.


 [1] A significant message of the book is that it is useful to conceptualize these rhythms as being the result of endogenous pattern-generating networks specialized to create specific frequencies, envelopes, and types of synchronization.

[2]  “There are only two sources that control the firing patterns of a neuron at any time: an input from outside the brain and self-organized activity. These two sources of synchronization forces often compete with each other (Cycle 9). If cognition derives from the brain, this self-organized activity is its most likely source. Ensemble synchrony of neurons should therefore reflect the combination of some selected physical features of the world and the brain’s interpretation of those features. Even if the stimulus is invariant, the brain state is not. From this perspective, the most interesting thing we can learn about the brain is how its self-generated internal states, the potential source of cognition, are brought about. Extracting the variant, that is, brain-generated features, including the temporal relation between neural assemblies and assembly members, from the invariant features evoked by the physical world might provide clues about the brain’s perspective on its environment. Yes, this is the information we routinely throw away with stimulus-locked averaging.” (Buzsáki, 2006)


*Disclaimer: We are not encouraging anyone to ingest psychoactive substances. 


Special Thanks to: Lawrence Wu for implementing the current version of the tool. To Andrew Zuckerman, Quintin Frerichs, and Mike Johnson for a lot of useful ideas, conversations, and keeping the project afloat. To Robin Goins and Alex Zhao for getting a head start in implementing an earlier version of the tool. To the QRI team for encouragement and many discussions. And to the anonymous rational psychonauts and the HPPD sufferer for contributing pilot data with visual replications of their own experiences.


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Leary, T. Metzner, R. Dass, R. (1964). The Psychedelic Experience: A Manual Based on the Tibetan Book of the Dead. Available at: http://www.leary.ru/download/leary/Timothy%20Leary%20-%20The%20Tibetan%20Book%20Of%20The%20Dead.pdf

Harman, W. Fadiman, J. (1996). Selective Enhancement of Specific Capacities Through Psychedelic Training. Psychedelic Reports. Available at: http://druglibrary.org/schaffer/lsd/harman.htm

Gomez Emilsson, A. (2015). How to Secretly Communicate with People on LSD. Qualia Computing. Available at: https://qualiacomputing.com/2015/05/22/how-to-secretly-communicate-with-people-on-lsd/

Gomez Emilsson, A. (2016). The Hyperbolic Geometry of DMT Experiences: Symmetries, Sheets, and Saddled Scenes. Qualia Computing. Available at: https://qualiacomputing.com/2016/12/12/the-hyperbolic-geometry-of-dmt-experiences/

Gomez Emilsson, A. (2018). The Pseudo-Time Arrow: Explaining Phenomenal Time With Implicit Causal Structures In Networks Of Local Binding. Qualia Research Institute. Available at: https://www.qualiaresearchinstitute.org/s/The-Pseduo-Time-Arrow.pdf

Gomez Emilsson, A. (2020). 5-MeO-DMT vs. N,N-DMT: The 9 Lenses. Qualia Research Institute. Available at: https://qualiacomputing.com/2020/07/01/5-meo-dmt-vs-nn-dmt-the-9-lenses/

Alexander, S. (2014) Going Loopy. Slate Star Codex. Available at: https://slatestarcodex.com/2014/04/11/going-loopy/

Johnson, M. (2018). The Neuroscience of Meditation: Four Models. Qualia Research Institute. Available at: https://opentheory.net/2018/12/the-neuroscience-of-meditation/

Johnson, M. (2019). Neural Annealing: Toward a Neural Theory of Everything. Qualia Research Institute. Available at: https://opentheory.net/2019/11/neural-annealing-toward-a-neural-theory-of-everything/


If you want to use the software, please reference it by citing it in the following way (APA style):

Wu, L., Gomez Emilsson, A., Zuckerman, A. (2020). QRI Psychophysics Toolkit, Qualia Research Institute. https://qualiaresearchinstitute.github.io/psychophysics/

And cite this article as (APA style):

Gomez Emilsson, A. (2020, October). Modeling Psychedelic Tracers with QRI’s Psychophysics Toolkit: The Tracer Replication Tool. Qualia Computing.

Qualia Computing at: TSC 2020, IPS 2020, unSCruz 2020, and Ephemerisle 2020

[March 12 2020 update: Both TSC and IPS are being postponed due to the coronavirus situation. At the moment we don’t know if the other two events will go ahead. I’ll update this entry when there is a confirmation either way. May 6 2020 update: unSCruz was canceled this year as well. More so, as an organization, QRI has chosen not to attend Ephemerisle this year, whether or not it ends up being canceled. Dear readers: I’m sure we’ll have future opportunities to meet in person].


These are the 2020 events lined up for me at the moment (though more are likely to pop up):

  • I will be attending The Science of Consciousness 2020 from the 13th to the 17th of April representing the Qualia Research Institute (QRI). I will present about a novel approach for solving the combination problem for panpsychism. The core idea is to use the concept of topological segmentation in order to explain how the universal wavefunction can develop boundaries with causal power (and thus capable of being recruited by natural selection for information-processing purposes) which might also be responsible for the creation of discrete moments of experience. I am including the abstract in this post (see below).
  • I will then fly out to Boston for the Intercollegiate Psychedelics Summit (IPS) from the 18th to the 20th of April (though I will probably stay for a few more days in order to meet people in the area). Here I will be presenting about intelligent strategies for exploring the state-space of consciousness.
  • At the end of April I will be attending the 2020 Santa Cruz Burning Man Regional (“unSCruz“) with a small contingent of members and friends of QRI. We will be showcasing some of our neurotech prototypes and conducting smell tests (article about this coming soon).
  • And from the 20th to the 27th of July I will be at Ephemerisle 2020 alongside other members of QRI. We will be staying on the “Consciousness Boat” and showcasing some interesting demos. In particular, expect to see new colors, have fully-sober stroboscopic hallucinations, and explore the state-space of visual textures.

I am booking some time in advance to meet with Qualia Computing readers, people interested in the works of the Qualia Research Institute, and potential interns and visiting scholars. Please message me if you are attending any of these events and would like to meet up.


Here is the abstract I submitted to TSC 2020:

Title – Topological Segmentation: How Dynamic Stability Can Solve the Combination Problem for Panpsychism

Primary Topic Area – Mental Causation and the Function of Consciousness

Secondary Topic Area – Panpsychism and Cosmopsychism

Abstract – The combination problem complicates panpsychist solutions to the hard problem of consciousness (Chalmers 2013). A satisfactory solution would (1) avoid strong emergence, (2) sidestep the hard problem of consciousness, (3) prevent the complications of epiphenomenalism, and (4) be compatible with the modern scientific world picture. We posit that topological approaches to the combination problem of consciousness could achieve this. We start by assuming a version of panpsychism in which quantum fields are fields of qualia, as is implied by the intrinsic nature argument for panpsychism (Strawson 2008) in conjunction with wavefunction realism (Ney 2013). We take inspiration from quantum chemistry, where the observed dynamic stability of the orbitals of complex molecules requires taking the entire system into account at once. The scientific history of models for chemical bonds starts with simple building blocks (e.g. Lewis structures), and each step involves updating the model to account for holistic behavior (e.g. resonance, molecular orbital theory, and the Hartree-Fock method). Thus the causal properties of a molecule are identified with the fixed points of dynamic stability for the entire atomic system. The formalization of chemical holism physically explains why molecular shapes that create novel orbital structures have weak downward causation effect on the world without needing to invoke strong emergence. For molecules to be “natural units” rather than just conventional units, we can introduce the idea that topological segmentation of the wavefunction is responsible for the creation of new beings. In other words, if dynamical stability entails the topological segmentation of the wavefunction, we get a story where physically-driven behavioral holism is accompanied with the ontological creation of new beings. Applying this insight to solve the combination problem for panpsychism, each moment of experience might be identified with a topologically distinct segment of the universal wavefunction. This topological approach makes phenomenal binding weakly causally emergent along with entailing the generation of new beings. The account satisfies the set of desiderata we started with: (1) no strong emergence is required because behavioral holism is implied by dynamic stability (itself only weakly emergent on the laws of physics), (2) we sidestep the hard problem via panpsychism, (3) phenomenal binding is not epiphenomenal because the topological segments have holistic causal effects (such that evolution would have a reason to select for them), and (4) we build on top of the laws of physics rather than introduce new clauses to account for what happens in the nervous system. This approach to the binding problem does not itself identify the properties responsible for the topological segmentation of the universal wavefunction that creates distinct moments of experience. But it does tell us where to look. In particular, we posit that both quantum coherence and entanglement networks may have the precise desirable properties of dynamical stability accompanied with topological segmentation. Hence experimental paradigms such as probing the CNS at femtosecond timescales to find a structural match between quantum coherence and local binding (Pearce 2014) could empirically validate our solution to the combination problem for panpsychism.

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See Also:

Break Out of the Simulation Day: Televised Entity Contact, Injection Pulling Experiments, and the Brain as a Game Engine

[Epistemic Status: Wild Speculations]

TL;DR I came up with a new way to test the reality of DMT entities!

Core idea: Look for signatures of injection pulling in the brain’s connectome-specific harmonic waves. This would distinguish between mere hallucinations (however weird they may feel) and hallucinations being driven by an external source.

Like the study about whether psychedelics can help you see through different Everett branches of the multiverse, I don’t expect the results of this experiment to come out positive. But it’s exciting to see a testable prediction on an otherwise so difficult-to-approach subject matter.


Televised Entity Contact

I think that we can basically assume that a certain percentage of people who vaporize DMT will believe that they contacted mind-independent beings. This is likely the result of hallucinations, but naïve realism and a bias to interpret more intense and detailed qualia as “more real than real external information” is so deeply ingrained that we can take it as a matter of fact that, say, 50%+ of people won’t be able to override their felt-sense of entity presence with heady philosophical epistemic rigor like discussions about the pseudo-time arrow, valence structuralism, or indirect realism about perception.

Is there anything we can do with that? Think of it from an economics arbitrage point of view. If we predict that X number of people will newly believe in DMT entities next year, is there an opportunity there?

I was thinking yesterday on a walk about how “Storm Area 51” is a reality check of sorts for the general public. As in – yes Area 51 is a thing, and no, you can’t just invade it with 100,000 people Naruto running towards it. It was predictable that would be the case, but going through the act in a collective and televised fashion was an interesting exercise in societal epistemology.

 

 

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Along those lines, I suggest that a “Break Out of the Simulation Day” event could be organized. That day we would have, on LIVE TV, people doing DMT trying to contact aliens as a medium, the camera going from one person to the next, always making sure that whoever has the microphone is currently peaking on DMT.

So if the DMT Elves are mind-independent sentient beings and want to send a coherent message to humanity, then that would be the time and place to do it. They would have all of our attention.


Perhaps it is unreasonable to expect DMT Elves to send a coherent message when, surprise surprise, they are on LIVE TV all of a sudden. And this is not only because they won’t have time to dress up. According to people who have tried DMT many times and believe it puts you in contact with other dimensions (cf. Dick Khan’s 600 DMT trip reports) there is an entire ecosystem of entities to contact, each of them with special gifts, powers, intentions, and styles. There are jesters, robots, greys, Archons, angels, demons, wireheading specialists, used alien spaceship dealers (those are the worst), etc. There are entire categories of entities whose sole purpose is to convince you that you are dead, or that you are in a simulation, or that the government is out to get you. There are entire species of entities of the sort that show you how to use sound to create thought-forms, and those that like to discuss with you the impact that the Greeks and Aztecs had on the aesthetics of the reptilians (i.e. interdimensional art historians). You cannot expect to be lucky and get a reasonable DMT entity who (1) will figure out what is going on, and (2) has good intentions for humanity. Perhaps we would be opening ourselves up to influence by incompetent, evil, or incompetent and evil entities. Worse, we would be doing so on LIVE TV!

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by Steven Haman (source)

Testing the Mind-Independent Existence of DMT Entities

Ok, so maybe televising the experiment is a bad idea. Back to the drawing board. Let’s ask: what are the main ways to prove the independent existence of DMT entities? How would serious researchers[1] approach this problem? As far as I can tell, there are three big categories of methods:

  1. Psi-based (having them tell you something about the world you would have no way of knowing otherwise)
  2. Computation-based (having them solve a problem that requires much more computational power than what is available to you with your brain alone)
  3. Quasi-Physical interference-based (have entities literally poke, shake, vibrate, excite, or inhibit your body or nervous system in ways that are impossible on their own)

The Psi-based category is the most well-known, and it includes tests such: (a) asking the entities what your family members are doing right now, (b) having them tell you what is inside a sealed box, (c) having them predict what tomorrow’s lottery numbers will be, and so on. While many people claim to have learned valuable information from DMT entities, I’ve yet to see credible reports of positive tests of this kind.

The computation-based category is perhaps best exemplified by Marko Rodriguez’ suggestion of having the entities factorize a large number for you. This method was popularized by Scott Alexander’s now-famous short story Universal Love, Said the Cactus Person, and then later Gwern made an estimate of the cost of such an experiment. It turns out that testing the hypothesis this way could be as cheap as one thousand (of 2015) dollars. Unfortunately, this test is very hard to conduct (saying 200 digits while on DMT and memorizing sets of numbers with dozens of digits the elves return to you as an answer is not an easy task). So other difficult-to-compute but easy-to-articulate and fast-to-memorize problems might be a better fit in this case. I predict it is only a matter of time before someone seriously tries a variant of this method and reports the results online. I would just caution that, depending on the computational task selected, one may inadvertently discover new computational applications of the DMT state rather than prove the existence of mind-independent DMT entities. After all, unusual states of consciousness may have unique computational trade-offs. See for example: Thinking in Numbers, How to Secretly Communicate with People on LSD, and the discussion about the possible applications for mathematical research of the hyperbolic phenomenal space disclosed during DMT intoxication. Indeed, I would not be surprised to find out that in the year 2100 many of the most important mathematical breakthroughs are taking place in consciousness research centers thanks to having identified states of consciousness capable of rendering exotic mathematical objects and their possible transformations. So before concluding the DMT Elf solved your computationally-demanding problem, it would be important to rule out that it wasn’t you (or the DMT-filled version of you) who solved the problem thanks to novel qualia varieties only disclosed in such a state. That said, this concern only applies to computational tasks that are not extremely difficult. If a DMT alien can factorize a 3000-digit number in 10 seconds then we could actually reasonably conclude that it exists in a mind-independent way.

Now, the 3rd approach is, IMO, both the most likely to work in practice, and also the most spooky and frightening were the results to come out positive. Here is why. I’ve recently received trip reports from rational psychonauts who have taken DMT hundreds of times, and it seems clear that there is a vast number of qualitatively distinct state-spaces disclosed by this substance. One of these such relatively rare idiosyncratic responses caught my attention, and I think it warrants closer scientific scrutiny. Namely, I’ve received reports that when the psychonaut is either tired or has been drinking (why anyone would dare take DMT while drunk is beyond me, but for science-I guess-someone already did it) there is a different kind of experience of a rather unpleasant nature that unfolds. This type of DMT experience is described as getting in contact with the “lower levels of the astral plane” in which parasitic etheric life-forms live (not my words). During such an experience, one may feel that these beings “jitter” your nervous system without asking for your permission to do so. And this is done in such a way that your body may literally get up and dance, as if possessed by a spirit, without your conscious control. In a less extreme presentation of this phenomenon, at the very least the entities seem to jerk one’s extremities whether or not you like it. For example, in one of these trip reports someone described having their arm being pulled and jerked left and right by a demon of sorts while at the same time insectoid life-forms crawled inside their body, into the veins of the tripper. Needless to say, this is a profoundly unpleasant experience, no doubt, but perhaps it is also one of the most empirically testable of the bunch.

Injection Pulling Experiments

The big-picture idea here would be to hook a person up to an EEG during such a state (or even place them in an fMRI if at all possible) in order to determine if the “jittering” experienced is endogenously or exogenously generated.2dof_outofphaseV2.15

How could we do this? Let’s take a step back for a second and recall Selen Atasoy’s study about the influence of LSD on the connectome-specific harmonic waves of the brain. The connectome-specific harmonic waves (CSHWs) are the “natural resonant modes” of a given brain. With this analysis, one can characterize a given “brain state” as a weighted sum of such resonant modes. In turn, one can then see how LSD affects one’s brain state by analyzing the CSHWs while under its influence. As it turns out, there are three major effects from LSD: (a) an overall increase in the power of all CSHWs, (b) the higher-frequency harmonics gain even more power relative to the lower-frequency ones, and (c) the repertoire of possible states dramatically increases, meaning that CSHWs that usually don’t co-occur are more likely to be simultaneously active while on LSD.dynabs-a

The thing to point out is that LSD in this case does not change which harmonic modes the brain has; it merely changes the energy distribution over those harmonics. On the other hand, we could in principle imagine that if the “DMT entity contact” brain state is not purely a hallucination, we would instead find out that such a state has a distinct “non-native harmonic pattern”. And this would manifest in the form of injection pulling and injection locking signatures in the reconstructed patterns of brain activity from the neuroimaging data.N4jchWg

An analogy with a musical instrument is possible: assume that your brain is a musical instrument and that the notes it plays sound like those of a guitar. In this analogy, taking LSD would entail increasing the volume of each note (and especially so for the higher notes) while also increasing the range of possible note-combinations. In other words, while LSD changes what you can play with the guitar, it does not change the fact that you are playing a guitar. That is, the brain states produced by LSD can be explained as different configurations of otherwise native vibratory patterns. In contrast, if DMT entity contact involves an external energy source with its own characteristic resonant modes, then the brain state that results from it would seem to have non-native vibratory patterns. It would be like having a guitar that produces saxophone sounds. You would know that on its own it is not physically capable of producing such sounds, and hence infer it is being externally influenced somehow.

ballspring_2

Are the jiggling patterns of your brain harmonics while on DMT best explained with or without an external metronome and its injection pulling effects?

Such an analysis might reveal that the jerking of the nervous system one experiences on those idiosyncratic DMT experiences is best explained with an injection pulling model and an external metronome marking the pace. In turn, this would imply that the brain is not merely hallucinating a scene, but rather, it is being influenced by an outside metronome. Now, that would be a scientifically-sound ground-breaking finding. And perhaps be so spooky we would all prefer to forget about it rather than contemplate its implications.[2]



Now, there is always the option to interpret all of the unusual phenomenal experiences on DMT with a scientific secular framework that excludes entities from other dimensions. At the Qualia Research Institute, the frameworks that we use to explain such unusual experiences involve what we call algorithmic reductions, namely, identifying a small set of data-structures and information-processing steps that when taken together are capable of generating the vast zoo of complex emergent effects. The advantage of this approach is two-fold. First, we avoid over-fitting by minimizing the information complexity of the model (few data structures and few operations is a vastly more parsimonious explanatory framework than ad-hoc spiritual or atomistic interpretations). And second, it allows us to generate predictions such as the possible existence of exotic phenomenal states that haven’t yet been reported in the literature. Indeed, verifying that its predictions are accurate is one way of validating an algorithmic reduction.

In the case of DMT, we have algorithmic reduction models that explain the unusual properties of space as well as their associated exotic phenomenal time. And while providing compelling explanations for the exotic space and time one can experience in such a state is foundational, we recognize that this is still a first step. I admit that such models still do not go far enough. We still need to explain the nature and unusual character of “entity contact” experiences. So what do we make of them?

The Brain as a Game Engine

Our best guess- for the time being- involves reformulating the nature of the state-space of consciousness to include a layer of “game parameters”. This was first brought up in the essay “Harmonic Society“:

Consider what happens when someone takes LSD. Most people expect that they will simply get to experience new sensations like brighter colors, tracers, or synesthesia. This is true to a point, for light doses. But on medium doses, in addition to exploring the state-space of sensory configurations, one also experiences new aesthetics, which this model would define as ways of organizing a lot of sensations in ways that feel right. More so, an aesthetic is also a way of delivering uninhibited sensations in a way that feels good at the level of the whole experience, from moment to moment. Most people have no clue that there is a vast space of possibilities here.

 

On higher doses, people are surprised to find an even more general way of exploring the state-space of consciousness. Namely, one instantiates alternate games. The DMT “vibe” that people report can be thought of as more than a “context switch”. It is, rather, a more radical change that we could describe as a “game switch”. The “Jester” that people talk about regarding DMT experiences is an archetype that the mind uses to signal the “rule violation” quality of the state. There is so much going on that one’s experience splits into multiple games at once trying to find some common ground, and this feeling of game-incompatibility feels very alien. A sort of anti-virus system in the mind is triggered at that point, and labels the inconsistency with a feeling of weirdness so that you know not to update your actions based on the (currently globally inconsistent) experience of multiple superimposed games. Rule violation through fast changes in implicit games of social status causes you to interpret what is going on as having extreme stakes. Interacting with DMT Aliens, Gods, Elves, etc. feels like the upper limit of potential social status transfer that your world simulation affords (like meeting a president or a king). The state-space of consciousness contains all of these alternate games and metagames, and we have not even begun to catalogue them.

 

Harmonic Society (3/4): Art as State-Space Exploration and Energy Parameter Modulation

In other words, taking DMT does not merely propel you to other regions of the state-space of possible sensory impressions, but it also grants you access to alternate aesthetics[3] and game setups. If you think of your brain not only as a sensory-processing tool, but in fact as a kind of high-level game engine, realizing that God and the Devil can be real in your experience shows that they are possible characters of the games your brain can render. In such a case, we will eventually find that the brain states that render DMT entities are, however exotic, still produced by combining the native resonant modes of one’s own nervous system. No need to invoke neuronal injection pulling from the etheric plane.

Of note is that such a “Game Engine” paradigm would go a long way in explaining unusual experiences such as Free-Wheeling Hallucinations where one becomes able to control almost all features of one’s experience with an incredible level of detail. Indeed we can describe a Free-Wheeling Hallucination state as having access to an experience editor, as illustrated in the Memory Facility Scene of Blade Runner 2049:

Unsurprisingly, we can anticipate that when one is given root access to the parameters of one’s own inner world-simulation, one is likely to focus on creating experiences entirely filled with enjoyable super-stimuli. Whether this involves sex-worlds or proofs of the existence of a benevolent God might be a function of what is it that one craves the most. The intense concern with theodicy and the nature of death while on psychedelic drugs might have something to do with having the ability to change the most essential parameters of one’s internal world simulation. After all, if “living in a world” where God exists and is loving is more enjoyable than the alternative, one’s own hedonic maximization algorithms would try to “realize that’s the truth” if given the option to forge evidence. The same could be going on with DMT entities, for a world in which DMT is an interdimensional portal technology is vastly more interesting (or at least dramatic) than the alternative.

In the end, studying DMT experiences do not need to involve actual entity contact to be of profound significance to the science of consciousness. If you think of your brain as a qualia machine engine, DMT is about the best (or second-best [4]) qualia fuel there is. There are vast regions of the state-space of consciousness that can only be accessed with DMT, many of which contain extremely computationally interesting qualia, and many others which contain intrinsically valuable states (aka. heaven worlds). If, on top of that, it also enables interdimensional beings to injection pull your brain harmonics, we could think of that as icing on the cake.



[1] Serious and Unserious Consciousness Researchers

On a tangential note, here is a quote I recently heard at a consciousness conference:

Thomas Metzinger, the famous and brilliant German neuroscientist and philosopher of mind*, was once asked at a conference presentation he was giving whether he had ever tried psychedelics. His response? “There are two kinds of consciousness researchers. There are the serious ones, and the unserious ones. The serious ones take advantage of all the tools at their disposal to crack this mystery. All I will say is that I am NOT an unserious consciousness researcher.”

*He is best known for being the writer of the books “Being No One” and “The Ego Tunnel“, friends with the Foundational Research Institute, a strong proponent of a variant of eliminativism about consciousness, and a negative utilitarian specializing in AI ethics.



[2] Implications

If the injection pulling experiment does reveal that DMT entities are indeed mind-independent sentient beings in alternate dimensions, then what?

We shall cross that bridge when we get there, but in the meantime, let me entertain you with a wild hypothesis: DMT Elves are us at a higher level of spiritual and psychological development. In such a case, we might want to revise Integral Theory’s levels to include DMT Elves. Expect Ken Wilber’s next book to contain the following:

Larval Stages of the Soul Before Ascension

1) Mythical, 2) Machiavellian, 3) Religious Traditional, 4) Scientific Secular, 5) Postmodern Multiculturalist, 6) Burner, 7) DMT Elf, 8) Full-Spectrum Supersentient Superintelligence, 9) Hedonium Plasma Wave, and finally 10) Pure Love.



[3] An open question for all my DMT-using readers: are DMT visuals more akin to Art Deco, or Art Nouveau?

14947935_1114901531879801_3386970468615130288_n



[4] On a Serious Note

My prediction is that the single most important tool to investigate consciousness is 5-MeO-DMT. It is probably the most important consciousness tool ever discovered. While I’ve seen serious consciousness researchers and academics admit in private that they have tried psychedelics, I almost never encounter people who have tried 5-MeO. I expect this to change over the course of the next decade as the word gets out that no, 5-MeO is not “yet another psychedelic” but it’s the “real deal” when it comes to disclosing profoundly insightful states of consciousness with implications for personal identity, ethics, the state-space of qualia, the nature of valence (i.e. harmony vs. dissonance), phenomenal time, causality, and the importance of quantum coherence for phenomenal binding. If you have explored this compound and would like to share your insights, please get in touch. We always welcome high-quality trip reports.



 

 

Self-transforming machine thought-forms.
Valued for their intrinsic qualia;
sometimes used for qualia computing.


Featured image source: Machinist Sculpture Chris Bathgate

Two Recent Presentations: (1) Hyperbolic Geometry of DMT Experiences, and (2) Harmonic Society

Here are two recent talks I gave. The first one is a talk about the Hyperbolic Geometry of DMT Experiences I gave at the Harvard Science of Psychedelics Club in mid-September (2019). And the second talk is about QRI‘s models of art, which took place in June (2019) at a QRI party in the Bay Area.


The Hyperbolic Geometry of DMT Experiences (@Harvard Science of Psychedelics Club)


Description

Andrés Gómez Emilsson from the Qualia Research Institute presents about the Hyperbolic Geometry of DMT Experiences.

At a high-level, this video presents an algorithmic reduction of DMT phenomenology which imports concepts from hyperbolic geometry and dynamic systems theory in order to explain the “weirder than weird” hallucinations one can have on this drug. Andrés describes what different levels of DMT intoxication feel like in light of a model in which experience has both variable geometric curvature and information content. The benefit of this model cashes out in a novel approach to design DMT experiences in order to maximize specific desired benefits.

See original article: The Hyperbolic Geometry of DMT Experiences: Symmetries, Sheets, and Saddled Scenes

And the Explain Like I’m 5 version: ELI5 “The Hyperbolic Geometry of DMT Experiences”

Presentation outline:

  • Thermometers of Experience
  • The Leaf Metaphor
  • Introduction to Hyperbolic Geometry
  • DMT Levels
  • Level 1: Threshold (& Symmetry Hotel)
  • Level 2: Chrysanthemum
  • Level 3: Magic Eye (& Crystal Worlds)
  • Level 4: Waiting Room
  • Level 5: Breakthrough
  • Level 6: Amnesia
  • Energy – Complexity Landscape
  • Dynamic Systems
  • Fixed Point
  • Limit Cycles
  • Chaos
  • Noise Driven Structures
  • Turbulence
  • Conclusion
  • Super-Shulgin Academy
  • Atman Retreat
  • Wrap-Up

About the speaker: Andrés studied Symbolic Systems at Stanford (and has a masters in Computational Psychology, also from Stanford). He has professional experience in data science engineering, machine learning, and affective science. His research at the Qualia Research Institute ranges from algorithm design, to psychedelic theory, to neurotechnology development, to mapping and studying the computational properties of consciousness. Andrés blogs at qualiacomputing.com.

The Qualia Research Institute (QRI) is a non-profit based in the Bay Area close to San Francisco which seeks to discover the computational properties of experience. QRI has a “full-stack approach” to the science of consciousness which incorporates philosophy of mind, neuroscience, and neurotechnology. For more information see: qualiaresearchinstitute.org

The Harvard Science of Psychedelics Club hosts events on psychedelic research, meditation, neuroscience, students sharing their own experiences, and much more.


Credits:

– Wallpaper group 632 rotating along each symmetry element – Nick Xu

– Many of the images are by Paul Nylander: http://bugman123.com/

– The Hyperbolic Honeycomb images and 3D prints are by Henry Segerman, who also has an awesome Youtube channel where he shows 3D printed math. We used his design to print the Honeycombs we were passing around during the lecture: https://www.youtube.com/user/henryseg

– Space-Time Dynamics in Video Feedback: Jim Crutchfield, Entropy Productions, Santa Cruz (1984): https://youtu.be/B4Kn3djJMCE

Many thanks to Andrew Zuckerman and Kenneth Shinozuka for helping organize this event. And thanks to David Pearce, Michael Johnson, Romeo Stevens, Quintin Frerichs, the anonymous trippers, and many others for making this work real.


And here are the slides:

 

Dynamic Systems animations:



Harmonic Society: 8 Models of Art for a Scientific Paradigm of Aesthetic Qualia


Description

Andrés Gómez Emilsson from the Qualia Research Institute gives a presentation about how art works according to modern neuroscience and philosophy of mind.

The video discusses eight different models of art: models 1 through 4 have been discussed in academic literature and the current intellectual zeitgeist, while models 5 through 8 are new, original, and the direct result of recent insights about consciousness as uncovered by modern neuroscience, philosophy of mind, and the work of the Qualia Research Institute.

Abstract:

We start by assuming that there are real stakes in art. This motivates the analysis of this subject matter, and it focuses where we place our gaze. We examine a total of eight models for “what art might be about”, divided into two groups. The first group of four are some of the most compelling contemporary models, which derive their strength from fields such as philosophy of language, economics, evolutionary psychology, and anthropology. These models are: (1) art as a word only definable in a family resemblance way with no necessary or sufficient features, (2) art as social signaling of desirable genetic characteristics, (3) art as Schelling point creation, and (4) art as the cultivation of sacred experiences. These four models, however enlightening, nonetheless only account for what David Marr might describe as the computational level of abstraction while leaving the algorithmic and implementation levels of abstraction unexamined. They explain what art is about in terms of why it exists and what its coarse effects are, but not the nature of its internal representations or its implementation. Hence we propose a second group of four models in order to get a “full-stack” view of art. These models are: (5) art as a tool for exploring the state-space of consciousness, (6) art as a method for changing the energy parameter of experience, (7) art as activities that induce neural annealing (which implements novel valence modulation, i.e. surprising pain/pleasure effects), and (8) art as an early prototype of a future affective language that will allow diverse states of consciousness to make sense of each other. These frameworks address how art interfaces with consciousness and how its key valuable features might be implemented neurologically. We conclude with a brief look at how embracing these new paradigms could, in principle, lead to the creation of a society free from suffering and interpersonal misunderstanding. Such a society, aka. Harmonic Society, would be designed with the effect of guaranteeing positive valence interactions using principles from a post-Galilean science of consciousness.

———————–

The 8 models of art are:

1. Art as family resemblance (Semantic Deflation)

2. Art as Signaling (Cool Kid Theory)

3. Art as Schelling-point creation (a few Hipster-theoretical considerations)

4. Art as cultivating sacred experiences (self-transcendence and highest values)

5. Art as exploring the state-space of consciousness (ϡ☀♘🏳️‍🌈♬♠ヅ)

6. Art as something that messes with the energy parameter of your mind (ꙮ)

7. Art as puzzling valence effects (emotional salience and annealing as key ingredients)

8. Art as a system of affective communication: a protolanguage to communicate information about worthwhile qualia (which culminates in Harmonic Society).


The presentation is based on an essay published in the Berlin-based art magazine Art Against Art (see: Issue #6).

Article is posted online here: Models 1 & 2, 3 & 4, 5 & 6, 7 & 8.


See more about the Qualia Research Institute at: https://www.qualiaresearchinstitute.org/

Andrés blogs at Qualia Computing: Top 10 Qualia Computing Articles


Infinite bliss!!!


And here are the slides:

Burning Man Theme-Camps of the Year 2029: From Replicator to Rainbow God (1/2)

[Epistemic Status: Fiction; see related non-fiction Burning Man articles – 1, 2, 3. See part 2/2 here.]

Preface

What follows is the result of an exercise in considering the questions: “Which novel memes, and meme-plexes, will be alive 10 years from now? And, what new worldviews will have a ‘full-stack’ account of where humanity is at, and where it is headed?” Hope this sparks interesting thoughts.


The interdependent nature of knowledge is such that for you to truly understand anything, you must understand everything first.

– Alex Alamy, founder of Camp State-Space of Consciousness

The year is 2029 and Burning Man season is upon us. You’ve been there once before, but you feel like you gravitated a lot towards the art in deep playa and neglected the theme-camps that surrounded you. For instance, you didn’t even visit your neighbors despite the fact that they had giant marble statues hung up from a transparent dome visible from the street, and a picture of Shiva having sex with a rhino at the entrance. In retrospect you wonder “why didn’t I at least come by and say hi? The place looked so inviting!” This year you are determined to change that by investigating in detail one theme-camp every day, in addition to enjoying the company of your campmates and exploring the deep playa the rest of the time.

Sunday: Arrival

You arrive on Sunday evening after a 16-hour drive. Eight of those hours involved being in the line. And of those, you spent four of them manually pushing your car while a dust storm was in full force (your car’s battery died because you used it to power up speakers to blast the latest Lady Gaga album, but forgot that doing this could drain it completely if you left your engine off). After the dust cleared, the first neighbor in the line without an electric car helped you jump-start the car, which worked fine from then on. After that rough start, you are now settling in your little pod, keeping hydrated, and eating the left-over fried rice that one of your campmates cooked for everyone who helped build the shade structures. You decide to call it a night and rest. After all, you have seven full days of Burning Man ahead of you…

Monday: Camp Microlife

You wake up slightly groggy and disoriented. Like last year- you are now aware- the first day of the Burn is usually a little slow and difficult on the body as it acclimatizes to the new environment. You take it easy and wake up at 11AM, help campmates with their tents and structures, attend the camp meeting, eat bunches of fruit mixed in with Soylent Cereal®, and take a nap. At 6PM you feel rested and ready to start exploring. Your first stop is right next door, a place called Camp Microlife (formerly known as Longevity Camp).

Burning Man is said to be dangerous. Indeed, a well-known piece of advice people like to throw at each other is to only do one stupid thing at a time. If you take shrooms, don’t try to climb a giant sculpture. If you are drunk, don’t go for a walk without a camelback. If you are going to oversee the safety of a fire, don’t do so while being heavily sleep deprived. And if you go to the Orgy Dome, don’t do so while on MDMA. Just common sense things, right? You would be surprised how people tend to stack dangerous activities on top of each other at Burning Man. And you’d be even more surprised how despite this, the number of serious accidents is incredibly low. In fact, it is a marvel why more people don’t die at Burning Man, given the expectations that you can realistically place on 80,000 Homo Sapiens in the desert for an entire week. It takes a lot of effort distributed across many people to reach this level of relative safety.

The low injury statistic at Burning Man is something to applaud. That said, before 2020 there wasn’t much awareness about the fact that the environmental hazards of Burning Man had measurable effects on the rate of aging of the body. Camp Longevity was thus founded in order to help people minimize this effect by focusing on interventions that would give you the largest bang for your buck. Their welcoming sign at the entrance reads:

This camp is dedicated to the task of identifying the most cost-effective way of reducing the number of micromorts (cf. microlives) that you are expending at Burning Man. We will take a picture of your skin in controlled lighting conditions in order to determine the amount of melanin in your skin, and measure your height, BMI, and lung capacity. Then based on actuarial tables we will give you custom harm-reduction help, ranging from gifting you optimal sunscreen, to magnesium supplements & earplugs, to providing free high-quality masks and even nose-filters as part of a pilot program (did I mention that you are encouraged to enroll in a study to see whether nose-filters are as effective as dust masks at preventing lung aging from the dust?).

They have both a no-nonsense set of recommendations and a more creative “R&D” side, in which they are piloting wacky solutions to “microlife loss prevention.” For instance, they had nose-filters they could give you if you participated in a study (well, they would give them to you regardless but they would encourage you to sign up). They also had an instant-cooling system in their camp that you could use if you were over-heating (or felt like it, anyhow). Under the assumption that MDMA neurotoxicity and body strain is partly caused by hyperthemia, they hoped to incorporate this device as a harm reduction strategy at Zendos around the world. On your way out they handed you UV-protecting arm sleeves, which they had in bulk quantities, and were giving out to passersby.

At night, you visit some of the core attractions in Esplanade, and take a ride to deep playa on the Mayan Warrior, which is still going strong after 17 years of Burning Man. On your way back you stop at a space cowboy-themed bar, and have two drinks- Mr. Walker on Glowing Rocks– before calling it a night.

Tuesday: Camp State-Space of Consciousness

On Tuesday you wake up at 9AM, stretch, shower, and socialize for half an hour while eating a handful of bananas with copious amounts of almond butter. You check out the Man, the Temple, and random artwork you find on the way to and from. You eat quesadillas at Mexican Grill, and by 5PM, you return to camp and rest for ninety minutes before going out at 7PM with two friends. Tonight is a “trip night”.

Camp State-Space of Consciousness (formerly known as Rainbow God) is devoted to a made-up religion called Divine Spectralism. This religion postulates that the maximum expression of divinity is in its full-spectrum (aka. rainbow) form. God may have infinite faces, but some of them display its glory more fully, clearly, and lucidly. In their theology, God realized is tasteless and flavorless. But that’s an asymptote that’s impossible to talk about. Around it, approaching the event horizon, we see God diffractions that express all of the possible flavors, colors, thought-forms, space and time qualities, etc. of consciousness. That is, God Realized is surrounded by a full-spectrum of all varieties of experience. This region of the multiverse corresponds to the highest heavens, the rainbow worlds; these are the closest you can get to the fullest expression of God while being able to support sapience and self-awareness.

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In order to transcend our world- grey and dull relative to rainbow worlds-, we must move towards the universal gradient of synthesis, which incorporates, in each successive moment of experience, more diversity of experiential qualities (aka. qualia). Up there in the upper heavens everyone has a full-spectrum enjoyment body, which allows them to create-imagine-animate massive worlds of experience populated with maximally-encompassing narratives. They pack tremendous amounts of smell, taste, warmth, music, echolocation, and uncountably many other flavors of experience we humans don’t have words for in highly energetic forms. The result is not just an impressive “painting of experience”; there is something special and magical that happens when you start piecing together all of the varieties of experience in a giant thought-form. The whole is much more than the sum of its parts. One unlocks the ability to recombine the complementary parts of experience and get purified God consciousness. They even claim that you don’t really understand a given qualia (e.g. cinnamon scent) until you can put it in the context of all of the values of its variety (in this case all scents). And you don’t really understand a given variety (e.g. scents) until you see it in the context of all varieties (e.g. scents, colors, tactile sensations, etc.). So we don’t truly understand anything until we understand everything. That is not to say that ignorance doesn’t come in gradients, though.

Buddhists came across this phenomenon long time ago. They encountered states of consciousness where they had an intensified divine connection in conjunction with full-spectrum experiences. They called it the rainbow body. It is interesting that they knew about it but they didn’t develop techniques specifically aimed at it. Instead, they merely thought of it as a side-effect of good and deliberate practice, or maybe a gift liable to become a distraction. The Divine Spectralists, in contrast, claim to investigate this phenomenon scientifically. They will tell you that they have found a causal connection between full-spectrum practices and increased spirituality.

 

The camp is organized along the lines of a hexagon, with a large central rectangular tarp. This shape defines seven regions: one corner for each of the “top 6 senses” (sight, hearing, touch, taste, scent, and proprioception) and a central space called the “global workspace.”*

You, being the intrepid scientific psychonaut that you are, of course decide to visit this camp while on acid. You take 150 micrograms before heading out. This camp has been around for five years, and it has grown into a core Burning Man attraction. Your friends tell you that if you took acid you should definitely go check it out. So you and two of your friends- Galaxy Fox and Astro Burrito– make the walk towards it, which takes long enough for the acid to start kicking in.

As you approach the entrance you notice people playing with LED-illuminated hula hoops. That is not unexpected, since after all, Burning Man is the DIY LED Mecca of the world (cf. Ring Theory). But there is something particularly unusual about these hula hoops. The tracers left by the bright LEDs given your psychedelic state are not only stunning, they are also somehow encoding words and images. “Are you seeing what I’m seeing?” – you ask Galaxy Fox, who is sitting you during this 12 hour trip. “You mean the hula hoops? They are cool, aren’t they?” – she responds. “Yes, but you see the things they are saying? It’s saying:

You are the Chosen One, The One who will deliver the message. A message of hope for those who choose to hear it. And a warning for those who do not.

Are you not seeing that?” – you say. “Nah, man, you trippin’, I see no message there, dude.” – she says. But for you this is undeniable. As it turns out, these hula hoops were programmed to encode messages only readable by people on psychedelics; they use a technique called psychedelic cryptography. To illustrate how these hula hoops look, see the video below (tracer effect applied to LED hula hoops). In brief, they take advantage of the longer-than-normal decay of qualia on psychedelics. This way they can “paint over time” pictures that only people with pronounced persistence of vision can really detect. Shocked and intrigued, you start exploring the camp.

You learn about the made-up religion with a video they play and a few girls who answer questions about it. From your point of view this feels extremely cultish, but you are not sure whether it is your state or the actual camp. So you ask your friends if they also feel the same as you, considering they are sober judges of what’s going on. One of them says yes, and one of them says no, which isn’t very helpful. You decide to stop worrying about whether they will brainwash you and take it on good faith that they are at least doing their best at pointing you towards interesting ideas to consider.

You are fascinated by the made-up religion, and thinking about it in your state activates in you very intense feelings that are hard to put into words. At times you get convinced that you can perform psi feats and feel like you are connecting to the minds and feelings of the people around you… that God’s light is being reflected and refracted throughout everyone in the camp. Then again, you realize this is exactly what the environment is meant to suggest and exalt as much as possible, not to speak of the suggestibility of LSD states.

The camp’s center has a large rectangular tent, and when you come in you see that one of the walls is completely covered with LEDs stacked along three layers (each of the layers is capable of 7 bright primary colors, and their combinations). This artwork is called “The Fourth Wall”, and it is a large LED display optimized for psychedelic cryptography. The “hidden messages” cycle over several minutes. It displays messages written by people walking by who draw them on a tablet connected to the lights. It also shows bizarre super trippy patterns of all kinds, along with what looks like psychophysics experiments. Every once in a while it displays a live video of yourself from a corner (it takes you a moment, but you manage to locate the camera, which is behind you). The symbolism startles, as you realize that only on psychedelics you are able to realize that you are being secretly watched. Sober people passing by just see pretty lights, and a few local features of the pictures, but unlike people on a couple blotters of acid, they don’t see the entire pictures there. Interestingly, this way people on psychedelics can coordinate with each other in surprising ways. The message sometimes says “all move to the blue corner” and from the point of view of someone sober it’s like suddenly half of the room makes the telepathic decision to move together towards one corner. Doing fun things with psychedelic cryptography is an art-form. Making an analogy to a county fair, the whole range of games and prototypes in this section could accurately be described as being of the type that says “you have to be at least this high to play this game”.

You now decide to take a look at the music corner. The place is a dome shaped in a peculiar way that increases both the resonance and reverb of the space. That on its own would make it a cool experience, but the fact that those effects are massively amplified with a network of microphones and speakers that subtly generate feedback without blowing up makes it an over-the-top experience. The auditory effect is confusing and mentally scrambling to an exaggerated degree. The 3D sound effects can generate the impression of entire worlds in movement. These music and sound geeks have been working for years on being able to represent events in a sort of musical-ray-tracing engine with custom software. They can generate the illusion of the reverb fingerprint of arbitrary spaces, and hence create for you the illusion that you are inside a car, or inside a church, or inside an infinite tunnel. In addition, they use doppler effects to change the impression of how fast things are moving, and in particular, to create the illusion that the shape of the universe is changing and that information is propagating relativistically. Did I mention one of the people involved in this installation is a famous physicist? And did I mention the sound booth is managed by a robotic dog?

 

This place plays weird music. You know of weird music, but this music here is weird music. In fact the thing these guys have been working on for a while is a computational approach to figuring out which combinations of sounds will weird you out as much as possible. It learns over the course of 15 minutes or so using eye-tracking and biosignals it gets from a headband you put on when you enter their sound dome. The music tries to drive you towards the edge between chaos and predictability. It parametrically identifies how quickly to change its degree of predictability in order to assault your attention with hyper-dopaminergic attention-grabbing mood-setting sounds. The music is so mesmerizing that it has developed a sort of fame for being able to halt fights in the Playa. Taking an angry campmate there is certainly going to distract them for no less than 30 minutes, and give them a chance to approach whatever problem they are dealing with from a different angle.

You move on to the camp’s “scented room”, which has a large repertoire of scented objects and essential oils. Starting with the stereotypically obligatory patchouli (as in, if you don’t have patchouli in your kit of scent qualia, what are you even doing?)  – more seriously, the repertoire of scents is enormous, with a box with more than 5,000 scents collected over the years, including uncommon scents like cypress, palmarosa, ylang ylang, durian, acetone, cork, jojoba, and boutique scents like digestive enzymes and a synthesized “old book smell”-mimicking mixture. You didn’t even know that old books smell could be chemically identified, but now you do. You notice that some of the scents resonate with your state, and others almost, kind of, sober you up to an extent.

Perhaps the most interesting, and daring, of all of the scents there is the LSD-scent vial. “Do not get confused”-the attendant tells you- “this vial is LSD-free, but it smells like LSD.” You reply: “I thought LSD was odorless.” She says: “Most people have no idea it has a smell because there is so little LSD, weight-wise, in blotters that there is not enough of it to build enough scent for you to smell it… but dogs can smell it. What this vial contains is what is used to train dogs to detect LSD.” You smell the vial: “Uh, it’s a bit tangy?” She says: “Yeah, some say that. Others mention it reminds them of the smell of DMT to an extent, and others point out its metallic tones.” You ask her – “wait, wouldn’t search dogs get crazy about this, then? Isn’t this a liability for the camp?”. To which she replies: “There’s a funny story here. The first year we brought this scent to the playa we were stopped by a cop for a random search during the trip from Reno. A dog sniffed out the vial right away. It took literally about 5 seconds for the dogs to find it. We were careful not to have anything illegal on us, though, so that’s the only thing they found. They wanted to press charges for the vial even though we claimed it was not LSD. Later they got from the lab the result that the vial had actual LSD in it. This, of course, majorly surprised us. By having the paper trail of how we got the vial, and it having a serial number, and us hiring an independent lab to test it which confirmed it had no LSD, we and the Burner community at large discovered that lab tests were being forged. This revealed that the rumors were true, that there really were some people faking lab results, and they were making a lot of money off of this. This is currently unraveling, and the courts are now going back, historically, and dropping the charges from people harmed by faked lab results over the years. A number of burners we know are getting their charges dropped for this reason.” You think about it, for a moment, and reply: “I guess I didn’t realize there was so much power in having something that is genuinely, provably, fake, since it can be used to expose people who claim to be able to recognize the authentic ones.”

state_space_of_scents

State-space of scent qualia (adapted from: Categorical Dimensions of Human Odor Descriptor Space Revealed by Non-Negative Matrix Factorization; Castro, Ramanathan, Chennubhotla. 2013; link)

The camp has a corner dedicated to conducting perception experiments. The experiments are not just idle fun and games, they tell you. Three peer-reviewed papers have been published so far testing hypotheses about psychedelic visual and auditory perception with the data gathered here. You got excited by the prospect of helping science, and confided with the person there that you were currently on 150 micrograms of LSD. Unfortunately how the system works is that you have to go there sober first and sign an anonymous consent form in which you agree to be shown images and audio (some of it possibly R-rated) both today and in the future, so that you could then go back another day and re-do the tests while high on psychedelics. They still allowed you to try the experiments, though, but they said that in cases like yours they would not collect the data gathered.

The experiments were strange and most didn’t make much intuitive sense. For example, in some tests you had to guess “which of the 3 textures is the odd-one-out”, which they told you was used to identify which summary statistics your visual field becomes more or less capable of differentiating on psychedelics. Another experiment would show you ambiguous images and you had to guess what was in them. Interestingly, this was another way in which psychedelic cryptography was being developed, but rather than being based on tracers, it was based on semantics. That is, someone on acid might look at the picture and say “that’s clearly a banana” while someone sober would say “that’s obviously the back of a Jeep”, and if you get creative, you can send secret messages this way.

Your favorite experiment felt very much like a video-game. It was engaging and fun; it had a pleasing effect on your mood for some reason. The task involved looking at the screen of a tablet that displays patterns with wallpaper symmetries shifting along a symmetry element (see below) and identify “the region that is moving at a different rate.”** They told you that this was one of the tasks that exhibited the strongest difference between people sober and on psychedelics; the reduced symmetry detection threshold in combination with increased entrainment potential made this particularly easy for people tripping.

 

 

 

After playing the symmetry detection game for 10 minutes, you decide to move on. The last section you check out at the camp invites you to go into a “world of tactile textures” by entering a large air-conditioned hexayurt with an airlock separating the inside from the windy exterior. The textures, of course, were selected for their experiential richness, but one additional important constraint had to be applied: they had to be MOOP-free. Or at least generate MOOP that is heavy and easy to pick up (hence the airlock). The people inside talk of having “alien cuddles” which is where a handful of people in underwear make a cuddle puddle with all of the pillows, and pretend to be a single alien being with unusual skin having sex with itself. They invite you to join in, and you do. The boundary-dissolving aspect of the LSD experience makes this an incredibly confusing and compelling scenario; you don’t really know where your body starts and where it begins, and gosh, you had no idea synthetic reptile scales and cellophane-wrapped cotton could feel so sexy on your bare skin.

 

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There, in the middle of the cuddle puddle with strangers, you come to an interesting realization. From their point of view of Divine Spectralism, Burning Man is wonderful because it functions as an efficient and intelligent search algorithm for exploring new regions of the state-space of consciousness. It feeds the bottom line of the Camp’s religion and its core prescriptions: to put on the map even the most outlandish of experiences.

Exhausted but satisfied, you reconvene with your friends and start heading back to camp. On your way out, you see the secret hula hoop messages are now saying:

PEACE & LOVE & HARMONY

PEACE & LOVE & HARMONY

You ask one of the hula hoopers why the message changed. She tells you “a prankster got a hold of our controls earlier today, and was feeding them Tool lyrics, but we found it and we are back to the regular programming.”

When you arrive to your camp, you eat a couple MealCubes, drink electrolytes, and force yourself to take a power nap to recharge, but fail due to the still-ongoing acid stimulation. You give up trying to sleep and give in to the music that is blasting next door. You dance to the soundtrack of The Wandering Earth; the neighboring camp is a smallish sound-camp specializing in retro songs and soundtracks of the 2010s. At 2AM you go out and see the Man with your friends, as you hadn’t seen it at night yet. When you come back, at 3AM, you come by a little tea house offering herbal drinks. You see a friend from a different camp there and decide to talk to him about the nature of phenomenal time. It feels like this day has lasted for ages. You also try to process your experience in Camp State-Space of Consciousness. You keep talking with your friend until the sun is about to rise. You don’t go to sleep until 6AM, but then you sleep all day until roughly 6PM.

Wednesday: Camp Valence

Thankfully this was the only day that it rained. There was some rain on and off while you were asleep, and it remained cloudy throughout the day. You figure that you rested so well in part because the temperature didn’t go up as high as it usually does. Due to global warming, now each Burn is, statistically speaking, a little hotter than the previous one. Interestingly, this hasn’t dissuaded people from attending. That said, a serious discussion is underway about the possibility of re-locating Burning Man, and where to do it after it is actually inhospitable to humans. By then, people say, all humans will have more important problems to deal with, and with this, they rationalize not thinking about how to answer the question of where to move Burning Man. Either way, you want to make sure you can squeeze this experience for learning, growth, and fun as much as you can, and you appreciate the time you have in here. You think about the far future. You think about the State-Space of Consciousness, Divine Spectralism, the way textures feel and how to even go about making a language for them, and you think about holograms… something tells you holograms hold some kind of key to “the puzzle of reality”. Perhaps the acid is still in some ways making your thought-patterns less ego-oriented, and so “early” today (7PM) it feels like your mental clarity and sense of spiritual relaxation is something you can take from your trip to Burning Man back home. This alone would have made the visit to Black Rock City worthwhile- you think to yourself. But there is still a lot of the week left for you. There are so many options, so what should you explore next?

You decide that today you are going to take MDMA and ketamine. Both of these substances are things you do not take more than once every two years, and you only ever take them in moderate doses. You decided ahead of time that if there was a particularly cold day at Burning Man this year you would take MDMA that evening since, presumably, that day would have been less taxing to your body. In addition, you had been wondering what MDMA plus ketamine felt like for ages. Tonight you will take reasonable doses for both of these drugs. 85mg of MDMA and about 100mg for ketamine (two 50mg doses spread out over the course of an hour). Together with the ecstasy powder, you swallow the latest neuroscience-backed anti-“MDMA neurotoxicity” tablets, dissolved in your electrolyte water. You ask Astro Burrito for suggestions about where to go. You tell him you took an empathogen and you want something peaceful and relaxed. Another campmate overhears your conversation and says: “If you are taking MDMA, I might recommend Camp Valence, because those Burners are trying to optimize your pleasure in all sorts of ways.” So that’s where you’ll head next. Once you are finished eating a Tasty Bite you just heated up in a communal pan.

Whereas the previous Camp felt “orgiastic” and pagan (in retrospect), this one feels like a much more curated display of experiences. The Camp State-Space of Consciousness would have you be exposed to the wilderness of all possible experiences and have you make sense of it all for yourself. But Camp Valence seems to have a different overall aesthetic, and philosophy. They seem to be optimizing for softness, intimacy, centeredness, homeliness, and emotional availability.

They have a large enclosed space covered with blankets, and small tables with candles and soft pastel-colored LEDs. Some people are sitting and talking calmly. Others are resting on the floor and cuddling with blankets with each other. Some people are meditating with headphones. Yet others in an adjacent room are doing naked yoga. There is also a pod that fits four people lying down which is sound-proof, presumably to experience sensory deprivation. There is plentiful cucumber water, and lavender cookies.

Someone approaches you in a friendly, non-threatening way, and asks you if you want to hear about the place. He gives you the option to just see it for yourself and chill undisturbed. You allow yourself the option to say yes, and he takes you to an adjacent room separated by a curtain. He is dressed with a long-sleeved tie-dye shirt, a green velvety vest, and comfy pajama pants. He also has a little bit of make-up on, which gives his face a kind of cute bird-like quality. You are not gay or bi, but you somehow feel like you are hanging out with a really cool and cute guy. Well, it’s hard to separate the way the MDMA is making you feel from the environment, but you could swear there is something super friendly about this guy. He tells you that the camp was founded three years ago by a serial entrepreneur disappointed with the economic incentives of modern society. You ask if he could share more about it, but he is interrupted when a girl dressed in a black and blue (or is it white and gold?) dress made of silk and pvc comes in. She is wearing a “cloud hat” (which looks like cotton candy but is actually just cotton), and you feel the urge to touch it. She says yes, but to be careful not to pull too hard – “we don’t want cotton MOOP, like last year with the cotton incident.”

The two people you are hanging out with say that there is a joke that is making its rounds in Camp Valence. It goes like this: “What is the most fun you can have in Las Vegas legally?” Intuitively it would be something along the lines of: “Wake up early, go to the casinos, eat fancy food, get drunk, go to a show, admire the giant buildings and statues, go shopping, and sleep late in the night after a nightcap cocktail.” In contrast, the real, objective, answer goes like this: “You check-in into a fancy and quiet hotel (e.g. the Wynn or the Four Seasons), leave your stuff there, then go to the closest weed dispensary and get at least 10mg of THC in edible form, then go to the closest pharmacy and buy 2 bottles of DXM hydrobromide pills (typically 20X15mg each) for a total of 600mg of DXM. Also buy some earplugs and an eye mask there. Then go back to your hotel, put the do-not-disturb sign on the door, get yourself comfortable, take all of the DXM, and 45 minutes later eat the edible. Close the curtains, and put your earplugs and eye mask on. Over the course of the next several hours you will fall into an intense free-wheeling hallucination where you can learn a lot of fascinating properties about your mind and disclose new varieties of experience. That should keep you entertained for the next 10 hours, and then you will think about it and be amazed for the rest of your vacation. Welcome to Las Vegas, hope you have a fun stay!”

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You ask bird-boy if he could continue describing the origin story of the camp. The cloud girl also knows about it, so they take turns filling you in: The person who started the camp founded a few startups in Silicon Valley, made a lot of money, and then opened an establishment in Las Vegas called “Valence Palace.” This place would somehow manage to get permits to use things like rapid thermal exchange devices to literally cool people off (and possibly prevent neurotoxicity in party-goers, as Camp Microlife would remind you), host algorithmically designed sound baths, provide God Helmet therapy, and organize overpriced nootropics tastings. This last one turned out to be all the rage in 2023-2025, and several other establishments around the world started copying the idea. This guy, they explain, somehow masterminded his way into marketing coluracetam in an upper-class status-signaling kind of way (rather than the drug nerd niche kind of way which everyone assumed was the only market for the thing). He marketed it as a high-end product in the form of a subtle experience. For a lot of rich youngsters and people courting each other it was exciting to go out to an official-looking place in Las Vegas and pay large amounts of money to sip water laced with coluracetam (of all things). Turns out this compound had very few side-effects in the vast majority of people, and temporarily increased people’s memory, visual signal-to-noise ratio, and appreciation (but not enjoyment) of music. It is the sort of thing that only refined minds could really notice and pick up an interest in (or at least that’s how this gentleman would market it). People were dying to show off to their friends how they, too, could have an opinion about what it felt like to go to the nootropics tasting at the Valence Palace. It didn’t signal the same sort of defiance of authority that on some level psychedelics tend to evoke. Nootropics tastings served a market of people with high openness to experience but not quite the intellectual disagreeableness to take psychedelics or seek experiences outside of mainstream channels. Curiously, thanks to the competitive dynamics between dopamine and acetylcholine, taking coluracetam would kill your urge to gamble and drink. Indeed, it worked as a sort of anti-addictive drug, protecting you from all the vices on offer in other Las Vegas establishments.

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Coluracetam

Anyhow, he claimed that this and his other Valence Palace experiences were genuinely valuable from a hedonic point of view. That unlike typical Las Vegas entertainment, they did not leave you dissatisfied. They had a positive area under the curve effect, rather than illusory front-loaded pleasure followed by long streaks of mundane disappointment. And Yelp reviews of the place showed it was far better, in terms of customer satisfaction, than what casinos and even oxygen bars could offer.

Of course Las Vegas would have none of this. What he called the Dopaminergic Cartel- which profits from short-term illusory and addictive pleasures- couldn’t tolerate the presence of an organization whose actual goal was the maximization of pleasure and satisfaction in the customer. As a result of the increased popularity of nootropics tastings, and the anti-addictive effects of coluracetam, large casinos detected a significant drop in earnings from high rollers. They saw the Valence Palace as a defector against their craving-based business model. So they had to kick his establishment out of the Strip, manufacture claims on him, cancel him, and destroy his future. The poor guy ended up five million dollars in personal debt. He took them to court for defamation, and thanks to legal discovery uncovered an underground collusion between casinos and aripiprazole manufacturers, which soon became national news. The casinos counter-sued, also for defamation, but dropped their charges once the media had quieted down about the aripiprazole scandal. A couple years later he managed to get his money back with the help of an LED company. It’s a long story, they tell you, and you can find it all on Youtube Blue when you are bored and back in civilization. For now all you need to know is that the founder said that Burning Man is a safe haven which the Dopaminergic Cartel hasn’t yet touched. This is all thanks to the decommodification principle, and the persistent efforts to enforce it in every way possible.

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Aripiprazole

Camp Valence has an underlying philosophy that traces its roots back to David Pearce, Effective Altruism, and further back to Bentham, and even Buddha. The universe has an in-built utility function, and to follow the path of goodness is to (1) recognize that value is not relative, (2) that human values are provincial and distorted versions of ultimate value, and (3) to start listening, really listening, to what the universe prefers. Intrinsic value is encoded in the shape of a state of consciousness. What mystics, meditators, and hippies have all been saying for ages is true – the point of life is to live in harmony. But what is harmony, exactly? How does it manifest in precise, empirically measurable ways in terms of brain states and, more generally, configurations of matter and energy? Deep down, they claim, value is grounded in the nature of quantum fields, and the way the universal wavefunction interferes with itself. The highest expression of God, as it were, is not the one that incorporates the most diverse range of qualia, but rather, the one that incorporates the largest amount of coherent energy in a state of harmony. It so happens, they tell you, that the full-spectrum experiences that are catalyzed at places like Camp State-Space of Consciousness have as a side-effect large-scale harmonious coherence. Alas, there are far more direct and effective ways of achieving this. Thus, Divine Spectralism is not entirely true, but it is also not entirely wrong; it holds a kernel of truth… a piece of the puzzle. The full puzzle, though, can only be solved if you put your ear to the ground and listen carefully for what the universe really wants.

Mythologically, Camp Valence posits that someday in the future there will be something like Effective Altruism, but rather than focused on suffering- because there will be none of it left- it will focus on creating large projects with huge positive hedonic payoffs for the largest number of sentient beings possible. They don’t call it hedonium, because they want to retain individualized motivational architectures. They agree with David Pearce in “creating a universal welfare world where beings are animated by gradients of bliss” rather than aiming for raw undifferentiated bliss.

In a future where suffering is made physiologically impossible via gene editing, and the game-theory is taken care of such that cooperating is the evolutionarily stable equilibrium, what remains to be done competitively is to try to discover new ways to create glory and awe and delight and open-ended infinite games.

You thank them for the explanation, and you wish you could have recorded the conversation as it seemed of general interest. Alas, this is Burning Man, and as a friend once suggested, whatever happens here gets uploaded to the collective human unconscious anyway.

You walk to another room and notice a stand with many vials and powders. Like Camp State-Space of Consciousness, Camp Valence also has scents. But unlike the multi-faceted and comprehensive repertoire of Rainbow God, the scents in Camp Valence are not selected to catalyze a full-spectrum experience; they concentrate on the scents that generate the most palpable changes in one’s sense of wellbeing. They have blends of hedonically-charged scents that are made to specifically either calm you or make you hyper in a good way. You ask for the relaxing one, and you get something that fits perfectly with your empathogenic state. “Gosh, whoever designed this smell must have been rolling, too.” The attendant mentions that the most interesting thing you could do at the camp is to try out their God Helmet device. She points at one of the corners where you see two people wearing eye-masks and helmets full of wires. The attendant says that they will be done in about five minutes and you can be next. You mention that you took MDMA about two hours ago, and ask if it’s ok to mix the God Helmet with it. She winks and says “well, didn’t you notice the synergy between your state and the scent you just tried? The God Helmet is that way, too. We have many configurations that are designed specifically for a given state of consciousness. My favorite by far is the empathogenic one.”

Indeed many people show up to Camp Valence while on some empathogen or another. The people who set up the camp only take psychedelics at Burning Man due to concerns over the deleterious long-term effects of molly. Of course they are acquainted with the state, or otherwise they wouldn’t have found a way to tune the God helmet to perfectly synergize with your mind. You see the girl push a button that says “Ambrosia” and right after that you get lost into a literal world of bliss. You’ve taken larger doses of MDMA before, and you estimate that the combination of your moderate dose (85mg) with the helmet is making you feel what 200mg of MDMA feels like at its hedonic peak before palpitations and other side-effects start to set in. An all-around feeling of wellbeing and maximum enjoyment. The shape of your attention field-lines experiences interesting changes; you feel like your awareness field is a smooth toroidal powerhouse of pleasure energy. You spontaneously think of your deceased maternal grandfather, and realize you can only have good thoughts about him. Even if you were to try, you couldn’t have a single negative thing to say about him on this state. You feel his love and unconditional acceptance from afar, as if beamed through an etheric field. You yourself feel like a star of happiness– perhaps your dead relatives are seeing you from heaven due to how bright you are shining? This thought seems compelling in your state. Soon enough, your turn is over, and you take the helmet off. You still feel better than how you felt before you put it on; it’s as if this thing energized your mind, whose electromagnetic nature is now evident to you. The device did something that “boosted” your state. It now rests at a pleasant level that you associate with taking ~130mg of MDMA. They say this will also extend your state, and to drink a shot of vodka if you want your state to quiet down (e.g. in order to sleep).

You thank everyone you talked to, you tell them you love them (“we get that often”- they say- “but we know it’s true, thank you, we love you too!”), give everyone a big hug, and part ways.

You go back to your camp, hydrate, eat a couple oranges and mixed nuts, go to your tent and take a large ketamine bump, followed by another one 10 minutes later. You are propelled upwards in a tunnel of light that guides you throughout the known universe until you arrive at a giant ball of life energy. The experience is overwhelming, and hard to decipher. You think about what makes Camp Valence and Rainbow God different. What are the differences and similarities? Are you stealing fire from the Gods by having these experiences and remembering the insights that unfold from them? The giant ball of life energy feels like it is calling you, and approaches you roaring with incredible loudness- yet the sound comes out muffled, as if going through a low-pass filter. You intuitively sense that if you were to approach it too closely, you would cease to be a separate being, as it would absorb you into universal consciousness. Scared for your ego-narrative, you hesitate and hover around it, trying to make sense of it. After twenty five minutes you come down. Exhausted, you fall asleep.


Stay tuned for part 2/2.


*Pun credit: Christian Lains

**Credit for psychophysics symmetry experiment stimuli creation to Nick Xu. He generated images that I used to conduct a psychophysics experiment at Burning Man in 2017. He made images where wallpaper symmetry groups would flip along their symmetry elements. All except a single symmetry element would change at the same rate, while one of them would be moving either slightly faster or slower. People on psychedelics seemed to be faster at pointing out the “defect” in the animation. More research is needed to replicate this effect and explain how it works.

Featured Image: source. Rainbow DJ Dog GIF: source.

The Pseudo-Time Arrow: Explaining Phenomenal Time With Implicit Causal Structures In Networks Of Local Binding

At this point in the trip I became something that I can not put into words… I became atemporal. I existed without time… I existed through an infinite amount of time. This concept is impossible to comprehend without having actually perceived it. Even now in retrospect it is hard to comprehend it. But I do know that I lived an eternity that night… 

 

– G.T. Currie. “Impossible to Understand Reality: An Experience with LSD

Time distortion is an effect that makes the passage of time feel difficult to keep track of and wildly distorted.

 

PsychonautWiki

Introduction

What is time? When people ask this question it is often hard to tell what they are talking about. Indeed, without making explicit one’s background philosophical assumptions this question will usually suffer from a lot of ambiguity. Is one talking about the experience of time? Or is one talking about the physical nature of time? What sort of answer would satisfy the listener? Oftentimes this implicit ambiguity is a source of tremendous confusion. Time distortion experiences deepen the mystery; the existence of exotic ways of experiencing time challenges the view that we perceive the passage of physical time directly. How to disentangle this conundrum?

Modern physics has made enormous strides in pinning down what physical time is. As we will see, one can reduce time to causality networks, and causality to patterns of conditional statistical independence. Yet in the realm of experience the issue of time remains much more elusive.

In this article we provide a simple explanatory framework that accounts for both the experience of time and its relation to physical time. We then sketch out how this framework can be used to account for exotic experiences of time. We end with some thoughts pertaining the connection between the experience of time and valence (the pleasure-pain axis), which may explain why exotic experiences of the passage of time are frequently intensely emotional in nature.

To get there, let us first lay out some key definitions and background philosophical assumptions:

Key Terminology: Physical vs. Phenomenal Time

Physical Time: This is the physical property that corresponds to what a clock measures. In philosophy of time we can distinguish between eternalism and presentism. Eternalism postulate that time is a geometric feature of the universe, best exemplified with “block universe” metaphor (i.e. where time is another dimension alongside our three spatial dimensions). Presentism, instead, postulates that only the present moment is real; the past and the future are abstractions derived from the way we experience patterns in sequences of events. The present is gone, and the future has yet to come.

Now, it used to be thought that there was a universal metronome that dictated “what time it is” in the universe. With this view one could reasonably support presentism as a viable account of time. However, ever since Einstein’s theory of relativity was empirically demonstrated we now know that there is no absolute frame of reference. Based on the fundamental unity of space and time as presented by general relativity, and the absence of an absolute frame of reference, we find novel interesting arguments in favor of eternalism and against presentism (e.g. the Rietdijk–Putnam argument). On the other hand, presentists have rightly argued that the ephemeral nature of the present is self-revealing to any subject of experience. Indeed, how can we explain the feeling of the passage of time if reality is in fact a large geometric “static” structure? While this article does not need to take sides between eternalism and presentism, we will point out that the way we explain the experience of time will in turn diminish the power of presentist arguments based on the temporal character of our experience.

Phenomenal Time: This is the way in which the passing of time feels like. Even drug naïve individuals can relate to the fact that the passage of time feels different depending on one’s state of mind. The felt sense of time depends on one’s level of arousal (deeply asleep, dreaming, tired, relaxed, alert, wide awake, etc.) and hedonic tone (depressed, anxious, joyful, relaxed, etc.). Indeed, time hangs heavy when one is in pain, and seems to run through one’s fingers when one is having a great time. More generally, when taking into account altered states of consciousness (e.g. meditation, yoga, psychedelics) we see that there is a wider range of experiential phenomena than is usually assumed. Indeed, one can see that there are strange generalizations to phenomenal time. Examples of exotic phenomenal temporalities include: tachypsychia (aka. time dilation), time reversal, short-term memory tracers, looping, “moments of eternity“, temporal branching, temporal synchronicities, timelessness, and so on. We suggest that any full account of consciousness ought to be able to explain all of these variants of phenomenal time (among other key features of consciousness).

Key Background Assumptions

We shall work under three key assumptions. First, we have indirect realism about perception. Second, we have mereological nihilism in the context of consciousness, meaning that one’s stream of consciousness is composed of discrete “moments of experience”. And third, Qualia Formalism, a view that states that each moment of experience has a mathematical structure whose features are isomorphic to the features of the experience. Let us unpack these assumptions:

1. Indirect Realism About Perception

This view also goes by the name of representationalism or simulationism (not to be confused with the simulation hypothesis). In this account, perception as a concept is shown to be muddled and confused. We do not really perceive the world per se. Rather, our brains instantiate a world-simulation that tracks fitness-relevant features of our environment. Our sensory apparatus merely selects which specific world-simulation our brain instantiates. In turn, our world-simulations causally covaries with the input our senses receive and the motor responses it elicits. Furthermore, evolutionary selection pressures, in some cases, work against accurate representations of one’s environment (so long as these are not fitness-enhancing). Hence, we could say that our perception of the world is an adaptive illusion more than an accurate depiction of our surroundings.

A great expositor of this view is Steve Lehar. We recommend his book about how psychonautical experience make clear the fact that we inhabit (and in some sense are) a world-simulation created by our brain. Below you can find some pictures from his “Cartoon Epistemology“, which narrates a dialogue between a direct and an indirect realist about perception:

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Steve Lehar also points out that the very geometry of our world-simulation is that of a diorama. We evolved to believe that we can experience the world directly, and the geometry of our world-simulation is very well crafted to keep us under the influence of a sort of spell to makes us believe we are the little person watching the diorama. This world-simulation has a geometry that is capable of representing both nearby regions and far-away objects (and even points-at-infinity), and it represents the subject of experience with a self-model at its projective center.

We think that an account of how we experience time is possible under the assumption that experiential time is a structural feature of this world-simulation. In turn, we would argue that implicit direct realism about perception irrevocably confuses physical time and phenomenal time. For if one assumes that one somehow directly perceives the physical world, doesn’t that mean that one also perceives time? But in this case, what to make of exotic time experiences? With indirect realism we realize that we inhabit an inner world-simulation that causally co-varies with features of the environment and hence resolve to find the experience of time within the confines of one’s own skull.

2. Discrete Moments of Experience

A second key assumptions is that experiences are ontologically unitary rather than merely functionally unitary. The philosophy of mind involved in this key assumption is unfortunately rather complex and easy to misunderstand, but we can at least say the following. Intuitively, as long as one is awake an alert, it feels like one’s so-called “stream of consciousness” is an uninterrupted and continuous experience. Indeed, at the limit, some philosophers have even argued that one is a different person each day; subjects of experience are, as it were, delimited by periods of unconsciousness. We instead postulate that the continuity of experience from one moment to the next is an illusion caused be the way experience is constructed. In reality, our brains generate countless “moments of experience” every second, each with its own internal representation of the passage of time and the illusion of a continuous diachronic self.

Contrast this discretized view of experience with deflationary accounts of consciousness (which insist that there is no objective boundary that delimits a given moment of experience) and functionlist accounts of consciousness (which would postulate that experience is smeared across time over the span of hundreds of milliseconds).

The precise physical underpinnings of a moment of experience have yet to be discovered, but if monistic physicalism is to survive, it is likely that the (physical) temporal extension that a single moment of experience spans is incredibly thin (possibly no more than 10^-13 seconds). In this article we make no assumptions about the actual physical temporal extension of a moment of experience. All we need to say is that it is “short” (most likely under a millisecond).

It is worth noting that the existence of discrete moments of experience supports an Empty Individualist account of personal identity. That is, a person’s brain works as an experience machine that generates many conscious events every second, each with its own distinct coordinates in physical space-time and unique identity. We would also argue that this ontology may be compatible with Open Individualism, but the argument for this shall be left to a future article.

3. Qualia Formalism

This third key assumption states that the quality of all experiences can be modeled mathematically. More precisely, for any given moment of experience, there exists a mathematical object whose mathematical features are isomorphic the the features of the experience. At the Qualia Research Institute we take this view and run with it to see where it takes us. Which mathematical object can fully account for the myriad structural relationships between experiences is currently unknown. Yet, we think that we do not need to find the One True Mathematical Object in order to make progress in formalizing the structure of subjective experience. In this article we will simply invoke the mathematical object of directed graphs in order to encode the structure of local binding of a given experience. But first, what is “local binding”? I will borrow David Pearce’s explanation of the terms involved:

The “binding problem”, also called the “combination problem”, refers to the mystery of how the micro-experiences mediated by supposedly discrete and distributed neuronal edge-detectors, motion-detectors, shape-detectors, colour-detectors, etc., can be “bound” into unitary experiential objects (“local” binding) apprehended by a unitary experiential self (“global” binding). Neuroelectrode studies using awake, verbally competent human subjects confirm that neuronal micro-experiences exist. Classical neuroscience cannot explain how they could ever be phenomenally bound. As normally posed, the binding problem assumes rather than derives the emergence of classicality.

 

Non-Materialist Physicalism by David Pearce

In other words, “local binding” refers to the way in which the features of our experience seem to be connected and interwoven into complex phenomenal objects. We do not see a chair as merely a disparate set of colors, edges, textures, etc. Rather, we see it as an integrated whole with fine compositional structure. Its colors are “bound” to its edges which are “bound” to its immediate surrounding space and so forth.

A simple toy model for the structure of an experience can be made by saying that there are “simple qualia” such as color and edges, and “complex qualia” formed by the binding of simple qualia. In turn, we can represent an experience as a graph where each node is a simple quale and each edge is a local binding connection. The resulting globally connected graph corresponds to the “globally bound” experience. Each “moment of experience” is, thus, coarsely at any rate, a network.

While this toy model is almost certainly incomplete (indeed some features of experience may require much more sophisticated mathematical objects to be represented properly), it is fair to say that the rough outline of our experience can be represented with a network-like skeleton encoding the local binding connections. More so, as we will see, this model will suffice to account for many of the surprising features of phenomenal time (and its exotic variants).

Timeless Causality

While both physical and phenomenal time pose profound philosophical conundrums, it is important to denote that science has made a lot of progress providing formal accounts of physical time. Confusingly, even Einstein’s theory of general relativity is time-symmetric, meaning that the universe would behave the same whether time was moving forwards or backwards. Hence relativity does not provide, on its own, a direction to time. What does provide a direction to time are properties like the entropy gradient (i.e. the direction along which disorder is globally increasing) and, the focus of this article, causality as encoded in the network of statistical conditional independence. This is a mouthful, let us tackle it in more detail.

In Timeless Causality Yudkowsky argues one can tell the direction of causality, (and hence of the arrow of time) by examining how conditioning on events inform us about other events. We recommend reading the linked article for details (and for a formal account read SEP’s entry on the matter).

In the image above we have a schematic representation of two measurables (1 & 2) at several times (L, M, and R). The core idea is that we can determine the flow of causality by examining the patterns of statistical conditional independence, with questions like “if I’ve observed L1 and L2, do I gain information about M1 by learning about M2?” an so on*.

Along the same lines Wolfram has done research on how time may emerge in rule-based network modifications automata:

image-xlarge

Intriguingly, these models of time and causality are tenseless and hence eternalist. The whole universe works as a unified system in which time appears as an axis rather than a metaphysical universal metronome. But if eternalism is true, how come we can feel the passage of time? If moments of experience exist, how come we seem to experience movement and action? Shouldn’t we experience just a single static “image”, like seeing a single movie frame without being aware of the previous ones? We are now finally ready tackle these questions and explain how time may be encoded in the structure of one’s experience.

Pseudo-Time Arrow

pseudo_time_arrow_illustrated_1

Physical Time vs. Phenomenal Time (video source)

In the image above we contrast physical and phenomenal time explicitly. The top layer shows the physical state of a scene in which a ball is moving along a free-falling parabolic trajectory. In turn, a number of these states are aggregated by a process of layering (second row) into a unified “moment of experience”. As seen on the third row, each moment of experience represents the “present scene” as the composition of three slices of sensory input with a time-dependent dimming factor. Namely, the scene experienced is approximated with a weighted sum of three scenes with the most recent one being weighted the highest and the oldest the least.

In other words, at the coarsest level of organization time is encoded by layering the current input scene with faint after-images of very recent input scenes. In healthy people this process is rather subtle yet always present. Indeed, after-images are an omnipresent feature of sensory modalities (beyond sight).

A simple model to describe how after-images are layered on top of each other to generate a scene with temporal depth involves what we call “time-dependent qualia decay functions”. This function determines how quickly sensory (and internal) impressions fade over time. With e.g. psychedelics making this decay function significantly fatter (long-tailed) and stimulants making it slightly shorter (i.e. higher signal-to-noise ratio at the cost of reduced complex image formation).

With this layering process going on, and the Qualia Formalist model of experience as a network of local binding, we can further find a causal structure in experience akin to that in physical time (as explained in Timeless Causality):

Again, each node of the network represents a simple quale and each edge represents a local binding relationship between the nodes it connects. Then, we can describe the time-dependent qualia decay function as the probability that a node or an edge will vanish at each (physical) time step.

sober_pseudo_time_arrow_1

The rightmost nodes and edges are the most recent qualia triggered by sensory input. Notice how the nodes and edges vanish probabilistically with each time step, making the old layers sparsely populated.

With a sufficiently large network one would be able to decode the direction of causality (and hence of time) using the same principles of statistical conditional independence used to account for physical time. What we are proposing is that this underlies what time feels like.

Now that we understand what the pseudo-time arrow is, what can we do with it?

Explanatory Power: How the Pseudo-Time Arrow Explains Exotic Phenomenal Time

Let us use this explanatory framework on exotic experiences of time. That is, let us see how the network of local binding and its associated pseudo-time arrows can explain unusual experiences of time perception.

To start we should address the fact that tachypsychia (i.e. time dilation) could either mean (a) that “one experiences time passing at the same rate but that this rate moves at a different speed relative to the way clocks tick compared to typical perception” or, more intriguingly, (b) that “time itself feels slower, stretched, elongated, etc.”.

The former (a) is very easy to explain, while the latter requires more work. Namely, time dilation of the former variety can be explained by an accelerated or slowed down sensory sampling rate in such a way that the (physical) temporal interval between each layer is either longer or shorter than usual. In this case the structure of the network does not change; what is different is how it maps to physical time. If one were on a sensory deprivation chamber and this type of time dilation was going on one would not be able to say so since the quality of phenomenal time (as encoded in the network of local binding) remains the same as before. Perhaps compare how it feels like to see a movie in slow-motion relative to seeing it at its original speed while being perfectly sober. Since one is sober either way, what changes is how quickly the world seems to move, not how one feels inside.

The latter (b) is a lot more interesting. In particular, phenomenal time is often incredibly distorted when taking psychedelics in a way that is noticeable even in sensory deprivation chambers. In other words, it is the internal experience of the passage of time that changes rather than the layering rate relative to the external world. So how can we explain that kind of phenomenal time dilation?

Psychedelics

The most straightforward effect of psychedelics one can point out with regards to the structure of one’s experience is the fact that qualia seems to last for much longer than usual. This manifests as “tracers” in all sensory modalities. Using the vocabulary introduced above, we would say that psychedelics change the time-dependent qualia decay function by making it significantly “fatter”. While in sober conditions the positive after-image of a lamp will last between 0.2 and 1 second, on psychedelics it will last anywhere between 2 and 15 seconds. This results in a much more pronounced and perceptible change in the layering process of experience. Using Lehar’s diorama model of phenomenal space, we could represent various degrees of psychedelic intoxication with the following progression: