Indra’s Net via Nonlinear Optics: DMT Phenomenology as Evidence for Beamsplitter Holography and Recursive Harmonic Compression

[Epistemic Status: Speculating on a key implementation detail within the paradigm of the Brain as a Non-Linear Optical Computer (BaaNLOC) – specifically, how the optical function of beam splitting could be used to compose the contents of a conscious simulation scene with principles of cel animation and holography. In particular, this may explain both how local phenomenal binding is implemented as well as the uncanny sense of being a multitude that are common on DMT-induced states of consciousness; featured image source]

Alternative Title: One Screen, Many Contributors: Explaining the One + Many nature of Experience with Non-Linear Optical Circuits

Background Readings – and key takeaways of each:

  • The Constructive Aspect of Visual Perception (by Steven Lehar): We learn that vision is a constructive process that uses bottom-up and top-down resonance as its generator. Of special note: a gestalt (when features become “more than the sum of their parts”) has spectral properties: it resonates in a specific way as a combination of frequencies and can click with, interface with, and even drag other gestalts. Waves inside gestalts collide with each other in a way that conveniently (and efficiently) abstracts its symmetries (e.g. how the “reverse grassfire algorithm” can be used to abstract the symmetries of shapes).
  • The Brain as a Non-Linear Optical Computer: Reflections on a 2-Week Jhana Meditation Retreat: Where I introduce the overall picture of BaaNLOC based on phenomenological observations I gathered at a Jhana retreat. The core idea is that the world simulation is rendered using optical elements (cf. Ising Machines: Non-Von Neumann Computing with Non-linear Optics). I hypothesized that there is a trade-off between how much we can experience sensations in a localized way vs. experiencing frequency-domain information. Jhana absorption is akin to pushing all of the information to the frequency domain: you’re a vibration rather than a location. We can hypothesize that the sense of simultaneity and non-locality comes from us being a standing wave pattern trapped in Total Internal Reflection (TIR) in the brain. The quality of experience, especially pertaining to each of the Jhanas, can be described in terms of an optical circuit that modulate the consonance, dissonance, and noise signature of gestalts, each of which is an optical “soliton” within the larger TIR pocket that delimits a moment of experience. Jhana meditation involves, among other things, interacting with gestalts in such a way that you harmonize them, and eventually build up to a level of coherence that allows the entire world simulation to achieve (one of several types of) global coherence.
  • The Electrostatic Brain: How a Web of Neurons Generates the World-Simulation that is You (by Fakhri, Percy, Gómez-Emilsson): “We propose that objects in your world simulation are made of patches in the neuronal lattice with distinct electrostatic parameters. The interaction of light with matter is governed by the material’s electrostatic parameters permittivity and permeability. Light propagates undisturbed through a uniform medium but reflects and refracts when these properties vary spatially, which is the principle behind how lenses manipulate light.” In other words, a theory for how “phenomenal objects” (and gestalts more broadly) acquire their solidity and individuation at the implementation level. Waves inside each gestalt behave differently than “outside” (but still within the world simulation) of them, due to literal electrical properties modulating the speed of wave propagation.
  • DMT and Hyperbolic Geometry: The core ideas to import deal with how DMT hallucinations can be explained in terms of a field of experience with an energy function: the simultaneous maximization of how “recognizable” and how “symmetrical” (both being “energy sinks”) a gestalt is. DMT energizes the world simulation, and the hallucinations we experience are downstream of the system trying to get rid of this excess energy. A psychedelic trip, therefore, is explained in terms of thermodynamics and as an annealing process that may, along the way, favor hyperbolic (and non-Euclidean, broadly) geometry. The world becoming a kind of kale surface (cf. “worldsheet“) is the result of the system “stitching together” an excess number of gestalts (that fail to dissipate quickly; cf. tracer effects). The gestalts are all trying to predict each other in a process of energy minimization that may do some useful compute along the way if we figure out how to harness it properly (cf. Cub Flipper’s recent ideas on the matter).
  • From Neural Activity to Field Computing: The key takeaway here is that we can modulate the topology of a field by parametrizing a network of coupled oscillators in such a way that you can “tune into” the resonant modes of the system and in turn interact with the field in a coherent way. If the field responds to the oscillators in a physical way (e.g. interpreting the oscillators as electrical in nature, and the field as the shape of the magnetic field, as one of many possible examples) attractors of the system of coupled oscillators may in turn instantiate specific and predictable topological structures in the field. The way this is relevant to the current post is that we see how e.g. electric oscillations (in gestalts) can create genuine boundaries in a field and allow entire regions to “behave as one” in turn.
  • Cel Animation as a Key Metaphor to Model DMT Hallucinations: This may be the most important background read – it outlines how both Laser Chess and Cel Animations can be used as system metaphors for how a wave-like non-local experience can interface (and be part of) a system with “classical” local parts. In the case of Laser Chess, we have a game where there is a local “classical” step (moving a piece) and then a non-local “holistic” state (shining the laser and seeing what standing wave pattern emerges as a result). The brain’s “slow” neural activity might be “placing” the classical optical elements as constraints at millisecond-speed, for then a “global” and “near instantaneous” interference pattern that solves the path integral of all possible trajectories within the pocket to take over as a global ultra-parallel medium of compute. In turn, Cel Animation (the way cartoons used to be made; transparent sheets that depict what is changing and leave everything else intact) can be used as a metaphor to describe how “awareness wraps around and moves around” in a field of gestalts. Our world simulation is akin to a projector that shines on a 3D diorama populated with holograms. The experience is the emergent light-field that stabilizes when light is shined on this diorama. Typically our diorama has a clear center, but depending on the kind, alignment, vibration, and symmetries of the gestalts present, more than one, or even no, “phenomenal center” might emerge: the light does not need to converge at a point, even if it usually does.
  • The Emergence of Self-Awareness: Conscious Holography as an Evolved Hardware Accelerator: Finally, this recent video explains how dimensionality reduction implemented at a physical level (with e.g. holograms a quintessential example) could be associated with moments of experience via a precise computational role of consciousness. Namely, we’re conscious because dimensionality reduction in holograms feels like something, and evolution found really good use for this physical process. That is, coordinating information in sensory fields of different dimensionalities in order to construct a coherent internal state that efficiently and accurately encodes both information types. This is reasonable because holographic compressions, at a physical implementation level, are a kind of distributed spatial knowledge that uses path integrals and superposition to encode large amounts of information. We could make the case that at the point of dimensionality reduction is when “reality can meet itself” by collapse in on itself.

Putting it all together: we have a model of moments of experience as a standing wave pattern inside a non-linear optical system. It is conceptually elegant, but still widely unspecified. We have noted how this conceptual framework would solve many philosophical problems while articulating the nature of otherwise extremely puzzling phenomenology (e.g. DMT breakthroughs). What follows is further speculation, specifically on how beam splitters could play a role in this framework. In particular, I’m going to describe and then try to explain the phenomenology of DMT’s autonomous entities as well as Indra’s Net (at the extreme) and then explain how a non-linear optical circuit with the right characteristics could give rise to these corner cases. In fact, as we will see, it makes sense to think of every experience as a kind of Indra’s Net but with significant opaque components. More on this later.

Context

I recently had the chance to talk to Michael Levin and Elan Barenholtz (thanks to Ekkolapto at University of Toronto!) on the topic of phenomenal binding and the Platonic Realm (hear also the conversation I had with Levin last year):

I recommend listening to the whole conversation, but I figured I’d share what I presented at the beginning to establish some context for further discussions. The talk was an interesting challenge for me because I was given exactly 5 minutes to present a case at the beginning of the panel. In general, I love to be challenged to deliver a specific insight or argument on a time limit. Although a fun exercise, I also realize that there is quite a bit of background needed to really get what I’m talking about. So this post will go over both the content of my presentation as well as its further implications. There will be a lot more QRI content on the topic of non-linear optical circuits in relation to consciousness coming in the future.

What Needs to be Explained

Two key phenomenological realities need to be explained. No matter how weird and absurd they may sound (they do happen, as a phenomenon), we need to take them seriously if our theory of consciousness is any good. The key idea we will circle back to is that we can explain this exotic phenomenology using non-linear optics as a substrate (at least conceptually). So, what is it that we ought to explain?

First, is the sense of autonomous entities while on DMT. While 5-MeO-DMT tends to generate a sense of global coherence that hints at Open Individualism, DMT instead tends to feel as if you’re being thrown into a deep ecosystem of rogue mindforms. More so, it is often reported that these entities not only feel like they are _not you_ but they also feel controlled by a variety of different agencies with disparate goals. It is also not the case that these agencies are in agreement about how to interact with you, as oftentimes fierce competition for attention and other cognitive or energetic resources ensues. It is for this reason we like to say DMT pushes you to a “competing clusters of coherence” attractor. More so, each of these clusters seems to have its own agenda and objective function. It often takes quite a bit of negotiating between the “parts” of the organism can “pull together” in one direction during the otherwise fragmented state of DMT intoxication.

And if that wasn’t enough of a mystery, the second is an even stranger but certainly no less real phenomenon: Indra’s Net. This is the feeling and felt sense that “everything reflects everything else”. Many people use to term to refer to an implicit quality of reality: interdependence. But when I use the term in this context, I’m pointing to a very real, very vivid, and very computationally non-trivial state of consciousness. It is _true_ that the state gives you the feeling that it has a lesson, message, implicit insight, etc. to deliver, and that it is that we’re all connected at a deep fractal level somehow, but leaving aside this impression, the immediate phenomenology of Indra’s Net is really something worth exploring and explaining in its own right.

I believe that Indra’s Net is a window into how consciousness works at a fundamental level, and in this essay you will see how we might be able to explain it in terms of non-linear optical circuits. But the deeper insight (note: don’t take a twig from the Dharma Tree, says Rob Burbea, instead go for the big flowers, the big fruits, the jewels of the path) is that perhaps “everything reflects everything else” is not a strange corner case you have to work to arrive at. But on the contrary, the sense that each part of experience has a clear identity, location, and boundary relative to every other part of experience, is itself the strange corner case – you have to twist and torque Indra’s Net just right so that its projection _looks_ like a normal everyday life type of experience. By default, consciousness is profoundly interconnected in overt and explicit ways. If so, a lot of the energy the brain is spending is on keeping the illusion that non-Indra’s Net states are the default somehow.

Another problem is that Indra’s Net sounds so outlandish and incredible that it is easy to dismiss as “recollection or confabulation after the fact”. The epistemological poverty of our predicament is further exacerbated by the fact that people tend to confuse semantic content and phenomenal character, in turn delivering fantastically confused and knotted trip reports.

So, let’s cut to the chase, what is so special about Indra’s Net and how does it actually manifest? Here is the essence of it: any gestalt on your visual/tactile field (which can be synesthetic, and typically is) can be an expression of the whole experience after a certain kind of transformation or information processing pipeline. Let me elaborate. In the classic case where Indra’s Net is expressed as a web of water droplets, then what you will see is that the content of every reflection (the light emitted by each droplet) is itself the whole scene, but transformed. Indeed, it is _what the scene looks like_ from that point of view (more or less). In turn, this is happening to every one of the elements on the scene. Each element is itself expressing what the rest of the scene looks like from its point of view. Each element is taking the whole scene, applying a transformation to it, and then expressing it back into the field for everyone else to see.

This is agnostic to the specific semantic content of the scene (though perhaps not entirely orthogonal, as content and shape are ultimately correlated). You could have an Indra’s Net experience of countless heavenly Jewels reflecting on each other in beautiful ways. Or you could have an experience of looking at hundreds of demon eyes, each one reflecting every other one. Or you could experience something much more computationally crazy, like a maze of mirrors and diffraction rays, where everything reflects everything else in highly non-trivial ways in maze paths you didn’t even know were mathematically possible. The point is that the mind seems to have this attractor state we can broadly point to with the term Indra’s Net, which corresponds to a state in which the geometric content of every gestalt reflects/and is connected to the content of every other gestalt and of the scene as a whole.

The question that naturally arises here is: why do we experience this on DMT? Seriously, why is this a common attractor state? Importantly, the feature that “the whole scene hangs together as an irreducible whole” in which “moving any part results in the whole state shifting and adjusting” is not, predicted, by current computational models of the mind (or is?). What would a theory that predicts Indra’s Net look like?

The core insight I want to share for the time being is that if we allow the whole experience to somehow “project onto itself” a transformed version of itself after underlying non-linear optical filters, then some of these features start to emerge for free.

At the limit, both DMT autonomous entities and Indra’s Net become sort of one and the same (!). In effect, it is not uncommon for the sense of the multiple entities to coalesce into a gigantic god-like hivemind that incorporates many gestalts at multiple scales and it makes it very clear that it is “one and all of them at the same time”. Indeed, one can perhaps re-interpret a lot of classic iconography (e.g. the hundreds of arms of the Hindu Gods) as perhaps a pictographic representation of the phenomenology of Indra’s Net. (See also how the improper stitching together of the holograms can result in misaligned Cronenberg-like DMT Shoggoths, too).

Both deep in a DMT experience, and also at high levels of meditative concentration (cf. hard Jhanas) Indra’s Net is really common. I want to emphasize how this is not a vague poetic metaphor. It is a concrete structure, where the phenomenological “screen” that makes up access consciousness (the part of your experience you can report on) is filled with clusters of agentic constructs (“entities”) that seem to be mutually inspecting and modifying each other. They behave like holographic cel animation layers, arranged with depth and dynamically interacting subcomponents that reflect the whole.

What we want is a conceptual framework that would make DMT autonomous entities as well as Indra’s Net a perfectly natural outcome. Indeed, perhaps even expected and obvious in retrospect. To do this, I will introduce a number of core ideas, all of them orbiting a central one: perhaps our “screen of consciousness” is being “beamed” to multiple semi-independent modules at the same time, each specialized in different aspects of information processing. In turn, these modules transform the beamed image, and then pull it together with the other post-processed images by the other modules, and projects it back onto the original screen. This is reminiscent of recurrent neural networks, non-linear optical networks, but above all, the core idea that intelligent dimensionality reduction is central to a well behaved mind. Let’s dive in!

One Screen, Many Contributors: Explaining the One + Many nature of Experience with Non-Linear Optical Circuits

Non-Linear Optical Circuitry at the core of the current iteration of BaaNLOC. The central screen beams copies of its content to semi-independent modules. Then each module applies learned non-linear optical transformations such as birefringence, diffraction, refraction, etc. The post-processed images are then pulled together, and after a final symmetry group transform (to know how to fit it onto the screen), are re-projected back onto the original screen. The experience that emerges is the steady state standing-wave pattern of Total Internal Reflection (TIR) trapped in the loop. Key idea is that the images projected from each module back to the main screen can interact with each other in a quasi-physical way there.

I start by portraying the overall geometry of a moment of experience, as illustrated by Steven Lehar:

Source: Cartoon Epistemology by Steven Lehar

Consider this “diorama-like shape” that contains phenomenal properties we can point to and discuss. It is deeply interconnected. An experience is not “just” a 2.5D screen of pixels, because something is actively integrating and interrelated all of those pixels under a shared “umbrella”: a point of view, or subject of experience. Whatever the true mathematical object is that corresponds to a moment of experience (cf. qualia formalism), it must be able to connect variables in ways that produce the specific patterns of binding we observe. The patterns of binding must somehow allow us to reconstruct the geometry of the experience as a whole. But the patterns of binding are complex. A cup is not merely a blue object – it has intricate structures like a handle and a floor and perhaps liquid content, features which are all put together into a coherent multi-level representation for us to interact with. Indeed, we have to ultimately provide a mathematical structure rich enough to model and account for all types of phenomenal binding. Worth mentioning is QRI’s long-standing idea of modeling experiences as graphs with nodes that represent qualia values and edges that represents the flow of attention. In this case, the nodes you attend to are salient due to reasons having to do with graph centrality (cf. PageRank). Why? Because e.g. PageRank tracks the probability of landing on a given node if you are doing a kind of random walk from node to node using the directed edge weights as probability of transitioning. The nodes with high PageRank are those for which “the flow of attention” leads to lakes where it pools and concentrates.

As explained already, we suspect that the psychedelic sense that “everything is connected to everything else” may not be an anomaly, but rather a feature of experience that is always present, only rarely made explicit. This kind of PageRank of attention is always ongoing. The geometry of experience seems to be a kind of stable equilibria that results from systems observing each other and creating representations with relative distances to each other. Naturally, experience is “self-reflective” for this reason (and not only due to introspection!). But Indra’s Net is a deeper kind of structure that is still way more interconnected than e.g. PageRank would suggest. We need something new:

The core idea is that the non-linear optical circuit diagram above might capture some of the more exotic and intricate aspects of phenomenology (as mentioned: autonomous entities and Indra’s Net). The sketch you see at the start of this section (“One Screen, Many Contributors: Explaining the One + Many nature of Experience with Non-Linear Optical Circuits”), aims to capture key structural insights for the generation of moments of experience, which beam splitters, birefringence, and image-teleporting TV stones (cf. “How does Television Stone Work?“; Ulexite) feeding a recursive optical loop. This loop allows many “sub-agents” to see the same field, alter it independently, and feed their changes back into the whole in real time. The equilibrium state of this process is what we experience as a moment of consciousness.

In the recorded discussion, Michael Levin offered an elegant metaphor for how self-organizing systems can “pull” you toward them, where constraints in the medium act like attractors and make parts of the problem solve themselves once enough structure is in place. One of his example was a triangle: if the fittest shape for a given problem involves a certain triangle (e.g. a triangular alga needs to have three specific angles at its corners to succeed in certain navigation task), you evolve the first angle, then the second, and the third is automatically determined by the laws of geometry (a free gift from Euclidean geometry; or the geometry of the network of relationships between the parts, more broadly, when we talk about intrinsic geometry). This kind of regularity is an example case for how complex systems can bootstrap themselves, where knowing part of the whole lock in the rest: symmetry reduces degrees of freedom, and constraint propagation allows the global pattern to self-assemble without exhaustive search. In Levin’s framework and worldview, these “free lunches” live in pattern-space or morphogenesis space (as we’ll see), so that once your system points to the right place, the rest of the pattern ingresses “into the physical”.

Indra’s Net might be one of these patterns. The state of consciousness where everything _explicitly_ reflects everything else, from this point of view, does not have to be built in its entirety from the bottom up; once parts of it crystallize, and high-level symmetries are locked in place, the rest already knows how to relax into its attractor. It’s worth mentioning Levin also pointed out that in his work with Chris Fields he extends the logic of navigation in pattern-space, to “morphogenesis space”. That is, the configuration space in which cells navigate to build and repair anatomies. Applying least action laws (perhaps the true building blocks of reality? Or the true underlying laws of reality?) not to physical three-dimensional space (which may itself be emergent) but to the implicit geometries that shape biological growth and repair, may explain how an organism navigates its possible self-organization and converges on an energy minima that is very wholistic in nature.

In the toy model I presented, a non-linear optical circuit containing beam splitters, birefringence, and image-teleporting TV stones feeds a recursive loop that allows many “sub-agents” to see the same field, alter it independently, and feed their changes back into the whole. The equilibrium of this process corresponds to a moment of consciousness: it’s the topologically closed standing-wave pattern that emerges out of the non-linear optical circuit reaching a point of stability – and then what it is like to be it perhaps corresponding to “the superposition of all points of view” within it (see Cube Flipper’s recent efforts to describe this way of “reading off” an experience out of a physical system).

The energy function locally rewards gestalts that succeed at being explanatory, meaning they can anticipate, compress, and model the behavior of other gestalts. This generates an ecosystem in which gestalts compete and cooperate by predicting one another, and some develop the capacity to swallow the entire scene and then re-express it in transformed form. The medium where these interactions occur (the phenomenal screen) is not a passive display (common misconception) but an active site of computation, where interferences between gestalts are identified and workshopped. It also plays the role of being a “metric” or “gauge” for the other various gestalts. The screen gives gestalts a kind of “radar” so that by emitting waves they can find each other “in 3D”. From this perspective, experience involves lifting the content of the field into higher dimensions (internal states of the modules), applying transformations there, and then re-projecting it back as a coherent standing wave onto 3D (or 2.5D). In fact, several semi-independent modules doing this in parallel and then responding to each other’s transformations. The result is often deeply interdependent and “enmeshed”, irreducible-seeming, as the process transforms experiences recursively mid-flight and converges on gestalts that get along well with each other, are explanatory, and can predict sensory input.

Beam Splitters

Let’s try to imagine this more concretely. First, let’s talk about beam splitters. A beam splitter is typically a piece of glass or plastic that allows a certain percentage of the light through and reflects the rest. They’re one of the pieces in the game Khet 2.0 (a variant of Laser Chess), where the laser effectively splits in two and has more chances to do damage to the other’s Kind (or Pharaoh). This multiplies the number of beams, and at least in some arrangements, can lead to combinatorial explosions. Beam splitters, I suspect, are ubiquitous in our brain’s information processing pipeline. The ability to carbon-copy a gestalt so that you can work on it in multiple streams in parallel is extremely empowering, and no doubt a core step in any serious implementation of non-linear optical computation. Think about the phenomenology of shifting around the content of a working memory module. Doesn’t it feel like you’re copy/pasting information from one part of your field to another? Beam splitters are also, I reckon, a key optical component of our world simulation that allows for parallel processing streams to get unified into the coherent experience we mistake for a single “simple” witness.

Teleprompters allow you to have “split vision” so that you can look at the camera while you read your speech. (cf. DIY Teleprompter). They’re a kind of highly functional beam/image splitters.


In an effort to making the above more relatable, let’s talk about a really cool invention: the holographic broadcasting system. It doesn’t exist yet, but it could. It should, in fact. For aesthetic, social, and computational reasons,. What is this I’m talking about? Check this out:

The Holographic Broadcasting System

Imagine this: in front of you is a special table. A table that shows an image. There are hundreds of other tables like it and they are all connected to each other. When you place something on the table, it appears as a hologram in every other table like it. You can use this to play board games with people in other countries in real time, or for strategizing, delivering presentations, and even solving a maze as a team.

Here is the twist: the object that you place on the table can itself be an object that holds a transformed image of the table. Say, the object you place on the table is an iPad that shows what the table looks like from your point of view (e.g. your glasses have cameras that beam data to the iPad). You can even do projection mapping on the table and overlay a digitally transformed version of what it looks like on top of itself.

Projection mapping: you use a model of the 3D scene so that you can “paint it” with a projector that displays a video of the very scene it’s illuminating, after processing it with digital tools.

Each person with access to (a parallel version of) the table might specialize in a different kind of transformation: some specialize in adding edge detectors that highlight the corners and sharp angles of what’s in it. Others perhaps do color enhancement. Yet another one does shape rotation, where it overlays rotated images of the table (or a region thereof) on top of itself. The result is that the table is a live hologram that gets to be edited in real time by many different groups of people, each looking for something different, and capable of emphasizing different features of this collective work of art.

But here’s what makes this system truly extraordinary: each hologram carries its own unique spectral signature (remember how you can do analogue Fourier transforms in optical circuits!). From the point of view of the system, each gestalt/hologram is a kind of molecule with distinct “vibratory modes” that interact with other nearby gestalts that share such frequencies. When an edge detector sharpens a visual element, it doesn’t just change the shape, it also “stamps” a vibratory signature, so to speak, onto the hologram metadata for the system to work with. From the point of view of the system as a whole, may at first seem like a simple object carries rich spectral (i.e. frequency/vibration in addition to position) information. Whether holograms in the table “get along with each other” is a function of how they resonate together, as a group (with other gestalts), and as a whole (how the whole state can self-harmonize, or not, with the presence of such features). Collectively, the local and global vibrations define how the system “wants” to settle, and how each region interferes and interacts with neighboring holograms.

Importantly, I think this is happening all the time. What is different about high dose DMT or hard Jhanas with prominent Indra’s Net phenomenology is the extent to which individual gestalts express information about the whole experience. Consider the spectrum that goes from a completely dark and uninteresting room, to a room that is filled with parallel mirrors, beam splitters, diffraction gratings, polarizers, etc. What the room looks like doesn’t change very much as a function of lighting and head position in the first room. But in the second room, subtle changes in lighting can change the look and feel of the whole scene, as well as subtle changes in head positioning or even direction to which the eyes are pointed. In both cases the rooms are ultimately made of the same kind of “material” (atoms, physically speaking; qualia, subjectively speaking). But the second room has implicit connections and relationships that makes it highly sensitive to things like angle of lighting. The punch line, as it were, is that both physical systems are kinds of Indra’s Net, at least in a raw physical sense: every part of the dark room does indeed reflect every other part, it’s just that the information has been scrambled and largely lost. But just because the materials are not reflective or smooth doesn’t mean that on a deep physical level we don’t find a web of interdependent physical fields giving rise to the room as a whole as a “point of stability” of the system. This requires “everything reflecting everything else”. It’s just that many of these reflections aren’t very interesting or coordinated! Yet they are always there.

Likewise, even very boring and prosaic “contents of the visual field” (say, a banana, an orange… a stim toy) without any “trippiness”, I would argue, do implicitly contain the “everything reflects everything else” quality. When you see a banana contextualized by being next to an orange, the very _meaning_ of the banana changes. It becomes, in look and feel, a “banana next to an orange” rather than a “banana plain and simple”. More so, now that this contextual relationship has been established, we see the same is the case for the orange. And once more, with recursion, we find that the banana starts to look like a “banana that’s next to an orange, which is next to a banana” and so on. In principle this sounds redundant. But it is not. On DMT trips, this “transitivity of context” may in fact break down. So, for example, you might find yourself contextualizing the banana by an orange, but the orange might feel like it’s coming from a space that _is not_ contextualized by the banana. At least not directly. It’s often as if the various gestalts on DMT could exist in semi-independent geometric spaces that only with joint attention can actually interact with one another. Thus, the Indra’s Net quality of experience is in some sense much more robust in “normal everyday life” relative to the depths of an ayahuasca journey. And that is because under normal circumstances we do in fact have that our phenomenal objects properly contextualize each other in a way that achieves closure.

On high doses of DMT, it is possible for the entirety of one’s experience to be “compressed” into a triangle and then having that triangle projected onto our experience. You see how this would be a rather unusual and special kind of mathematical object, right? We’re dealing with a situation in which materializing a projection of the whole space onto a part of it radically changes the nature of the geodesics of the space. The triangle becomes a shortcut between various points that find their shortest distance by jumping into it. Now, in really exotic states, when multiple parallel streams are re-projecting the whole experience back onto itself after doing unique transformations to it (say, one “rolls up the experience into a tube”, another one “turns it into the surface of a sphere”, and yet another one “does this weird Hopf-fibration-like foliation of the space”) you have the emergence of phenomenal spaces that are extremely interconnected and will for the most part be a once-in-a-life-time encounter, as the combinatorial explosion of these feedback processes is so large we often have no hope of reconstructing specific and weird corner case.

Harmonic Simplification

Hundreds of spectral holograms can coexist in the shared screen at once. They do not need to collide directly. They are controlled by different modules, but they do “collapse” and get pushed into the same screen, which tries to reconcile/compile them into a single “point of view”. There are two steps. First the system tries to flatten all of the holograms in the main screen. Then the system lifts all of the subsystems that didn’t find a clear fit with each other into a higher-dimensional work space where the more fined-grained information is computed (and where many more kinds of rotations are available to do so). This way, the screen, in light of the multiple commenting parallel streams that “lift it”, can dynamically transform in much more general ways than what the screen itself could afford geometrically on its own. In that space their spectra interact more directly: modes beat against modes and compatible components find strange projections (along higher dimensional transformations) that allow them to click together. The screen’s own low frequency harmonics act as a constraint (they amplify the 2D and 3D symmetries found in among the gestalts as seen presented in the screen, cf. our computational model of cessation) and work as selection pressures for patterns that fit the logic of 3D space. Anything that persists must couple to, and be consistent with, the global modes of the screen (imposing familiar geometry), as well as the constraints being carried in/imported by each of the semi-independent modules.

When a stable configuration that ties together multiple other gestalts in a clean composition is found, the circuit produces a simplified gestalt that stands in for the group. In some cases it replaces it, but more typically the “summary representation” works as a kind of leader of the gestalts it’s summarizing. Alas, all gestalts are decaying, so the visible and impactful ones are only the most recent summaries. The summary gestalt also carries spectral content that matters for downstream coupling (how to “get along with the current screen as a whole”) and drops detail that would only introduce new conflicts. That surrogate then re-enters the loop as a new gestalt with its own spectral signature. The process is recursive, which makes most of experience be a strange process where summaries compose with other summaries, and the screen converges toward a coherent standing wave that is both globally coherent and locally consistent. The “infinite reflections in the eyes of beings” inside Indra’s Net e..g. “spider eyes” (eyes reflecting eyes, etc.) move in a way that is both consistent with the local geometry of the main screen (of access consciousness) as well as with the geometry of the network of connections and reflections. When you move an eye in an Indra’s Net, you move the _whole_ Net.

On ordinary mindstates gestalts have short half-lives, so the loop clears quickly and the screen doesn’t tend to have long-range temporal self-interactions. High-energy conditions such as high dose DMT or hard Jhanas extend those half-lives (cf. Tracer Effects). More gestalts remain in the screen for longer, more summaries are formed, and more couplings between gestalts become possible. The result is a scene where parts model each other and the whole and then re-express it in transformed form that interact with one another. This is the functional core of Indra’s Net phenomenology as I currently see it. And I believe we can have it come about naturally in such an optical circuit.

The Multitude Behind the Screen

We typically think the screen of consciousness is like this: you think you are just one witness looking at it. But what if it’s actually being broadcast to hundreds of different locations at once? And every one of those locations has a specialized intelligence that knows how to identify faces/mechanisms/connections on the screen and overlay that information on top of it for everyone else to see?

Neither recurrence nor resonance can solve the phenomenal binding problem, but if consciousness is a standing wave pattern trapped in a TIR pocket, then beam splitters that allow different modules to work simultaneously into a shared space just might.

From Lehar’s Cartoon Epistemology

Each of these specialized processing locations generates its own “interpretation of the scene”. Effectively, taking the shared space and applying specialized filters (try to resonate with it in a bunch of ways and see what sticks!), in turn modifying it in real time and contributing additional gestalts to the collective mix. Face recognition modules stamp facial harmonics onto visual patterns. Motion detection systems add their characteristic rhythms. Mood modules add jitter or laminar flow to attention. Memory systems contribute resonant modes that connect current perceptions to stored patterns. Emotional processing centers overlay affective spectral information that colors the entire scene (cf. citta).

The beam splitter is multimodal. The signal gets split and is sent simultaneously to somatic processing modules, auditory systems, and other sensory domains. Each domain receives the same fundamental holistic information (the _entire_ experience!) but processes it according to its own characteristic geometry, topology, and harmonic features. There’s likely a master screen that combines these three primary modalities (incl. visual, somatic, auditory) each contributing their own spectral signatures to the unified conscious experience.

Crucially, this conceptual framework might articulate the phenomenology we observer in how tactile-visual synesthesia works through spectral principles (cf. Roger Thisdell on Pure Perception). Synesthetic states can be thought of as “solitons” of the system: self-reinforcing wave packets that maintain their coherence while propagating their spectral information to the rest of the field across modalities. These solitons resonate with one another and with the broader spectral ecosystem in the screen, integrating interactions, and in turn lock together the gestalts contributed by different modules into stable multi-modal gestalts.

The sense of “Autonomous Entities”, and even more strikingly, the feeling of being a multitude on DMT might come from this mechanism becoming more “transparent”. The screen is always broadcast to many locations, but at baseline only a few have edit rights, with a strong and smart filter gating what reaches the authoritative version. On DMT many (perhaps most?) streams gain editing privileges at once, so an ecosystem of patterns grows in the shared space and coordinates through the screen without the intermediate central organizer (ego?) filtering who talks to who. This results in complex subagents interacting through the medium that can plot for and against you. Thus framework that accounts for Indra’s Net also explains Autonomous Entities: the competing clusters of coherence on DMT form hierarchical networks that bootstrap semi-parallel agency. As Steven Lehar hypothesizes (personal communication), these entities are facets of yourself: the central screen is being beamed to separate modules, each “witnesses” the whole scene, processes it, and then comments by beaming transformed gestalts back to the screen. Under normal conditions few streams are active; with DMT’s coupling kernel you may be “opening half the streams at once” (chaotically and hierarchically), creating literally “more witnesses of your experience.” Streams come together that usually don’t co-exist, and must thus negotiate how agency will be distributed among them.

A bit like the kid behind a reporter saying “mom! I’m on tv!” – many subagents can now broadcast their existence to the whole organism and seek like-minded shards to work on (artistic? political? cosmic?) projects with. Not all the shards understand each other’s communication style, so there is a lot of cross-talk that goes unrecognized by the whole yet is happening beneath the surface.

This way, the entities we encounter can be thought of as different parts of yourself gaining editing privileges on a shared space whose control room is usually locked and safeguarded. It is a multitude in the same way that you’re always already a multitude. But you’re usually following an algorithm that prevents “multiple parts talking at once”; with DMT that system is gone.

The Tracer Effect in Light of the Hologram Collective

As briefly touched upon already, on DMT (and other psychedelics/exotic states of consciousness), sensations (and gestalts) don’t decay at the same rate as normal. Every sensation you experience tends to flicker at a high frequency and linger for a while (depending on dose, could be over several seconds). These “tracers” hang around as afterimages that flicker characteristically fast at the 10-40hz range typically as they interact with one another. When the process that effectively works as a “compression engine” (gestalts summarizing pre-existing gestalts) tries to replace a cluster of gestalts with their simplified proxy, the older ones are still present and spectrally active (meaning, their vibrations still condition the screen and one another). The screen now contains both the compressed summary AND its constituent parents, so the next compression cycle captures the recursive echoes of patterns that should have vanished under normal circumstances (cf. don’t look at cauliflowers while on DMT!). It doesn’t take much imagination to see how this could lead to “fractal-like” patterns.

Overall, this creates a spectral feedback loop, where each new compression inherits more and more afterimages from previous cycles (until it reaches a dose-dependent homeostatic level). Instead of an orderly hierarchy of representations with conventional order, you get a sprawling pattern of self-referential holograms and time-loops, each quoting fragments (and partial impressions) of earlier generations, all resonating and cross-modulating each other. The compression engine, as it were, starts feeding on its own history, creating recursive patterns that reference themselves in increasingly complex ways. One of the key ingredients for the fractal quality of Indra’s Net!

Collective Harmony in Emergent Gestalts

Finally, any discussion of this process would be incomplete without at least mentioning valence. Individual holograms both float independently and they organize themselves into gestalt collectives. These collectives develop their own characteristic resonant modes, creating new spectral patterns that can influence the entire system from the top down. When you recognize a face, you are doing more than combining features such as eyes, nose, and mouth. Really, the face is a higher order gestalts: it is a collective interlocked “metagestalt” that has genuine causal power over how subsequent processing goes. The gestalts that make it up compromise a little on their own characteristic frequencies so that they can interlock as a group and genuinely form something more (and different) than the mere superposition of the parts. Importantly, each gestalt (of any order) tends to have both an intrinsic valence as well as a valence in relation to the other gestalts present. I would posit the intrinsic valence is the result of its internal consonance, dissonance, noise signature (CDNS) of the gestalt. Namely, how would this vibrate if it were the only element in the screen? Whereas valence in relation to other gestalts is the result of mutual consonance, dissonance, and noise between the gestalts.

Indra’s Net valence tends to be pretty extreme. Usually positive (or very positive), but at times negative or very negative. Yes, it is likely the case that if you want to pack as much consonance (mystical choruses, interdimensional massages, etc.) as possible in a finite volume like our screen of consciousness, probably creating a complex web of fractal connections allows you to maximize the number of pleasant relationships. Alas, be warned that fractal dissonances lurk in Indra’s Net too, and a “fractured” not quite complete Indra’s Net can be really disconcerting in some ways. It’s possible that peak positive valence resides in minimal-information-content experiences (as Michael Johnson’s Symmetry Theory of Valence posits), so high-energy high-symmetry states like 5-MeO-DMT are more likely to be leads for peak pleasure states that those catalyzed by DMT or similar. In either case, both the valence (and specifically aesthetic!) value as well as computational significance of Indra’s Net keeps it in the short list of most interesting states to study.

Discussion and Conclusions

Let’s recap. In our non-linear optical circuit, each iteration runs the same loop: the screen copies the whole scene to many modules, they transform their copies, the returns are then projected back onto the screen, and what fits with everything else stays. This iteration-by-iteration “handoff” from each of the modules and the screen as a whole gives continuity where small overlaps between iterations keep motion smooth. The system tends to a few stable objects because it keeps spectra that cooperate with each other and lets go of the rest. The screen is not (just!) a display (!), because it turns out to be where useful compute happens. Namely, where different modules can see the work of each other in real time, and negotiate together how to transform the scene in order to both fit the constraints of the screen as well as of each other.

Radical state changes affect how this loop behaves. With altered coupling dynamics, streams running at their own speed can lock to one another in the presence of strong kernel changes (e.g. when the “DMT coupling kernel” is applied indiscriminately to many systems at once). With tracers, the feedback intensifies across iterations and the negotiation becomes visible on the screen: edges, colors, textures, posture, points of view, trying to fit each with other. By default this tends towards hyperbolic geometry (as the gestalts drift into a more relaxed metric so that all of their idiosyncratic distances to one another can be embedded in some space and the gestalts get stitched together). But even more interestingly, when many modules hold the whole scene at once and write back versions that still predict it, you get Indra’s Net: each patch shows the whole through its own lens, and pulling on any part pulls on the rest too. When more streams get edit rights at the same time in tandem with the tracer effects, the modules negotiate domains of influence by both communicating through the screen and developing agent-like qualities. They all see the same broadcast, process it in their own way, and comment on it by projecting their gestalts back onto the screen. They feel alien because the usual gate that merges commentaries is relaxed, so their “signatures” stay distinct and you can watch them interact and develop new kinds of languages mid-flight.

We are in early days of BaaNLOC, but I am optimistic that it won’t take long for us to be able to code simulations of this optical circuit (and many variants) and then test whether they generate recognizably-DMT-like dynamics. From playing with toy models (to be released soon), I think we’re on track. But much remains to be done. Stay tuned 🙂

In-Flight Entertainment: Metta, SU(3), Flat Earth

[Epistemic Status: playful, informal travel log]

How I spent the 11 hour flight from London to San Francisco just now (apparently flying over Iceland and Greenland, if the map on the little screen in front of me was to be believed):

In essence, three interconnected things:

  1. Metta meditation (“unconditional love for all beings”),
  2. SU(3), and
  3. Flat Earth

First of all, doing metta on a flight is always a good idea. Radiating lovingkindness from the sky is beautiful (whether we live in a Flat Earth or Round Earth, metta still radiates spherically at the speed of light). By doing metta on a flight you get to “touch” a lot more beings (or more of “being”, from a non-dual point of view) through the sheer diversity of physical proximity you get to experience (did I mention we flew over Iceland?).

But I’ve done metta on flights in the past. What was special this time around?

I watched a lecture on “The Strong Nuclear Force as a Gauge Theory” (go Richard Behiel!) that left me thinking about how to modify Kuramoto systems to incorporate QCD features.

In practice, thinking about this, combined with the metta, meant I was essentially playing around with heart shapes in my mind & energy body for 8 of those hours.

Imagining a big heart at the center of reality. Imagining a small heart at the center of reality. Filling it with metta. Imagining a big metta-filled heart rotating clockwise. Imagining a big metta-filled heart rotating counter-clockwise. Getting smaller and larger.

And then in 3D… a heart that grows and rotates and shrinks and changes orientation, and reflects itself (and sometimes looks like the Endless Knot when it does so from a certain angle).

Now imagine a field of hearts. Each point has a 3D heart. It’s ok if it’s a symbol. Eventually it should be abstract: just the qualia of love. But for now, imagining a heart is helpful. Each point has a heart that can rotate, reflect, grow, and even “invert” itself.

Let the hearts touch each other.

By which I mean, let their phase angles become entangled with their neighbors. Create a gigantic field of hearts spinning however they want… so long as unitary and Hermitian. For the SU(3) part. We want strong hearts (by which I mean, capable of emulating the Strong Force).

I was a bit sleep deprived and overclocked (fun fact: when they ask you: “coffee or tea?” you can say “both, please!” and you’ll get two cups, one of each – must clarify: do not make a mixture of the two, or the math will get messed up), so things were a bit conceptually fuzzy and not quite coherent enough to my sober taste. But it was good qualia engineering in line with a Glass Bead Game aesthetic.

I kept thinking: Every rotation is a sequence of shears. A well-coordinated rotation feels good. Poorly done, and you get uneven sheers. Shearing is potentially scary. So shear carefully. That’s why emergent geometric transformation from the superposition of harmonic amplitudes (think degenerate eigenmodes used as a basis for rotation) is of hedonic significance. Only when you coordinate well can you avoid unnecessary shears and jump straight to a proper rotation. If asymmetrically “shearing the fabric of reality” is to be “unkind” to it, SU(3) is the way by which metta is baked in at the base level of phenomenal space.

How does Flat Earth come into play? I started the flight with the question: “how would a von Neumann type justify belief in Flat Earth?” (how I got to that question… I can’t quite remember, and it was probably a followup to a politically incorrect question I won’t touch in public anyway). And I got all kinds of beautiful recreational metaphysics confabulations during the flight. Things involving Donald Hoffman’s take on the nature of reality mixed with abstract cuts of other people’s in-flight movie-watching entertainment experiences (binging classics like Zoolander and Addams Family Values is a perfectly valid, alternative, way to spend your 11 hours, which is what my neighbors cheerfully chose to do instead of messing with SU(3)-rotating imaginary hearts). The main thing being: we could potentially come up with a model of reality that accommodates a truly Flat Earth if we take into account the multiple timelines of the multiverse as part of the geometric metric of intersubjective spacetime itself – only on a “given history of the universe” the world appears round, but that’s only something that happens to be the case from a specific subjective point of view that “glues together” enough perspectives that are consistent-enough to cause a kind of “narrative closure” on the sense of reality. Gravity and the center of mass is emergent from the many frames of reference / points of view that are integrated into a stream of consciousness. But in reality, at the base, the geometry is perfectly flat and Euclidean, like a Lattice QCD (ok, taking a poetic license here, bear with me).

The Flatness of the Field of Hearts seems to be indeed something that gives it high valence. Implementing lawful energy-preserving (for a certain notion of energy) transformations on a field of metta was especially delightful. The more detailed the imagination of this phenomenon, the stronger the seeming neural field annealing that would result of it.

I’ll leave you with a quick vibe-coded reconstruction of this in-flight meditation entertainment experience. No drugs involved (except for a coffee+tea mixture), just strong meditation and imagination.

Enjoy, and please keep sending metta while flying <3

DMT for Cluster Headaches: Aborting and Preventing Extreme Pain with Tryptamines and Other Methods

“If we lived in a really sane society with a strong compassionate streak, every building would have something like a ‘Break in case of fire’ box… only this one would read ‘Break in case of cluster headache.’ Inside you’d find a pre‑charged DMT vape pen. That would be really nice.”

Announcement: Do you have experience using psychedelics to treat cluster headaches? Want to support science and advocacy in this area? Submit your personal and/or professional testimonial to our upcoming “ClusterFree” Open Letter initiative.


Sitting Down with Cluster Busters at Psychedelic Science 2025

One of the highlight moments for me at Psychedelic Science 2025 in Denver this June was conducting an interview for Bob Wold, founder of Cluster Busters, and Joe Stone, and Joe McKay who work alongside Bob in patient support and advocacy.  Our conversation covered a lot of ground, but I had one key strategic goal in mind: document, in their own words, why the humble DMT vape pen looks like a once‑in‑a‑generation breakthrough for the most painful condition that medicine has ever encountered.

“With a regular vape pen it’s usually one inhalation. Thirty seconds later the pain is gone. I hear a click in the middle of my brain and the attack is just off.” —Bob Wold

Their story plugs directly into QRI’s ongoing attempt to map the upper reaches of experience (QRI has the long-standing mission of mapping the state-space of consciousness, reverse engineer valence, and reduce suffering at scale). Our logarithmic scales of pleasure and pain shows that as one climbs up the pain (or pleasure) scales, phenomenal intensity rises far higher than common sense anticipates. The Heavy‑Tailed Valence hypothesis extends that insight to society at large and seeks to question the validity of current econometric approaches to collective wellbeing (cf. QALYs) in light of the fact that the extremes are not properly represented. From where we stand, it seems that a handful of wildly intense states do most of the moral damage (or good). Cluster headaches live in that fat tail, which is precisely why a 30‑second fix like DMT matters so much; perhaps as big of a collective hedonic breakthrough as, say, the discovery of anesthesia (in aggregate).

Put bluntly, if we care about total suffering, we need to care about cluster headaches. The time is now.


Interview Highlights Pertaining to DMT

  • DMT as an acute rescue
    One lungful (where the instructions typically say “three full breaths”) ends most attacks in under a minute. A second puff a minute later covers nearly all the rest. No tolerance shows up (acutely or chronically) which allows patients to repeat the dose whenever necessary.
  • Low psychedelic burden
    The dose is about a quarter of a psychedelic hit; enough to see some color enhancement but not enough for significant “trippiness”. Patients describe “a mild two‑beer buzz” or “the room takes on a golden tint” or “faint auras appear.” The mild level of psychedelia needed for this treatment makes bedside use practical, even for parents who need to stay functional the day after.
  • Why it beats psilocybin and LSD in the heat of battle
    Psilocybin and LSD still shine for cycle prevention, taken every five days, but they work on a timescale that makes them impractical for acute events. DMT is for the here‑and‑now (note Eleusinia founder says DMT also interrupt cycles according to her work at the retreat center). Joe Stone calls it “a game changer” because he can abort a 2AM ethical emergency (a cluster) and fall back asleep within 10 minutes. No need to have an expensive psychotherapy, a professional sitter, or trip killers on hand, let alone having to book a whole day to trip.
  • A hunch about endogenous DMT
    Bob’s shares his intuitive working model for how cluster headaches work (to be refuted or confirmed by science): an attack begins when natural DMT in the brain dips below a threshold (why do we even have DMT in our brains to begin with?). He hazards the guess that a quick DMT top‑up pulls the breaks and re‑establishes homeostasis. Others suggest that melatonin abnormalities in cluster patients add plausibility to his view, given the biochemical link between melatonin and endogenous tryptamine synthesis.
  • Pain drives the psychiatric condition, not the other way around
    One key insight I wanted to make sure to get on the record: chronic physical agony breeds depression, anxiety, and PTSD‑like flashbacks. Fix the pain and the mental distress often dissolves; no need for heroic doses or eight‑hour therapy sessions (as with e.g. psilocybin for depression specifically). Cultural over-emphasis on mental health as _the_ thing to treat with psychedelics might make sense from the point of view of a slowly expanding Overton Window; but the big hedonic payouts (freedom from hellish states of consciousness) are likely concentrated in their application to the reduction of extreme physical pain (see also).

Why This Matters

Alfredo Parra’s quantitative analysis suggests that cluster headaches may contribute more net misery than migraines, cancer pain, or even major depressive disorder once intensity is included (and a proper long-tail model and Monte Carlo simulations are taken into accont). Effective Altruist “pleasure-bean‑counters” (I say this affectionately!) please take note: extremely nasty but “rare” states can dominate the integral, and need urgent consideration.

From a consciousness‑research angle, the interview is another data point for why direct phenomenological investigation should guide ethics; here, patients, confronted with the reality of their own phenomenology, themselves have again clearly pioneered the treatment all the while mainstream research (unsurprisingly) slept through five decades of drug war.

Closing Thoughts

Imagine a fire‑alarm box on every hospital wall that reads “Break glass in case of cluster headache.” Inside we find a sober-looking, very boring but perfectly functional, pre‑filled DMT cartridge that delivers reliable 3mg hits (enough to feel a light buzz, not enough to trip significantly – certainly far short of any dose needed for entity contact or alien abduction experiences). This isn’t science fiction; it is what the data we’re seeing support.  Freedom from one of the most extreme demonic forces on Earth is, counterintuitively… Spice. Let’s shorten the path from patient innovation to standard‑of‑care and, in the process, erase one of the darkest corners of conscious experience forever. I believe we can achieve a Cluster-Free World within a few years if we put our minds and hearts to the task.

Hallucinations are not a problem at the doses we have people use and that seem to work the best, which are much smaller than a recreational dose. We aren’t recommending people take doses that will have them playing cards with a deer (you can’t trust them!). The doses are small (e.g. 1.5g of mushrooms). You’re supposed to get to about the “giggle”. Get to the “giggle point” and you’re good to go.Suicide or Psychedelics, Bob Wold at Horizons 2009


Resources and Further Reading:

How You Can Contribute:

  • Donate to Cluster Busters
  • Donate to QRI (earmark for “Cluster Headache Research and Advocacy”)
  • Donate to OPIS (Organization for the Prevention of Intense Suffering)
  • Share your testimonial if you’ve experienced relief through psychedelic therapy: Submit Here

Stay tuned for QRI’s upcoming Open Letter advocating for psychedelic access in treating severe pain conditions, the ClusterFree worldwide initiative.

Summer Travel Plans for 2025: Psychedelic Science, ASSC, Borderland

Hi everyone!

This week I’m in Denver for Psychedelic Science 2025 🙂

(the Psychedelic Science hero this year floating the relevance of non-linear optics as piece of the puzzle for psychedelic action? Perhaps see: 1, 2 – featured animation is from QRI collaborator Bijan Fakhri in the first link)

I’m going to be hosting a little get-together at The Dancers on Friday at noon, joined by Alien Insect (i.e. Andrew R Gallimore, writer of Alien Information Theory and Reality Switch Technologies) who will be eager to hear your entity contact stories (yes, even the unpleasant bits). 🙂

Call it a QRI Schelling Point: It’s for people interested in consciousness from a Qualia Research Institute angle. That is, efforts to map out the state-space of consciousness, algorithmically reduce psychedelic effects, describe the geometry of hallucinations, reverse engineering the correspondence between the shape and valence of an experience, and organizing Manhattan Projects of Consciousness-like gatherings with math, physics, meditation, and visual arts people to identify the equations behind psychedelic visuals, and so on; see also: psychedelic cryptography – secret messages only people high on LSD can read.

The Dancers are hard to miss. Find them right outside the convention center, between Champa str. and N. Speer blvd. They are gigantic.

Note: One of the key meetings I’m having at this conference will be with Bob Wold, the founder of Clusters Busters. When I was writing the Logarithmic Scales of Pleasure and Pain (see academic publication, h/t Chris Percy) in 2019 I stumbled upon various anecdotes that DMT at sub-hallucinogenic doses is capable of aborting (and then preventing) cluster headaches for a significant fraction of sufferers. Cluster headaches top the charts of painful conditions, and if aborting/preventing them can be safely and reliably done with DMT (and other psychedelics) then this might be one of the most promising directions for the suffering-focused wing of Effective Altruism (and anyone who cares about the true “amount of suffering” and how to reduce it). QRI collaborator and EA veteran Alfredo Parra has been working on quantifying the global burden of intense suffering, and concludes that there is a wide range of parameters for which cluster headaches turn out to cause more aggregate suffering than far more common conditions (e.g. migraines). Thus, along with a few other high-impact suffering-reduction interventions, at QRI we think that decriminalizing substances like DMT for painful conditions, and fostering education and access to them for cluster headache patients in particular, might be one of the most cost-effective ways of reducing the world’s suffering burden. That is, of course, alongside increasing the availability and adoption of other successful therapies (such as oxygen, for many). We are going to launch an Open Letter about this that we will disseminate strategically very soon, so stay tuned (I’ll ask you to sign it if you will!).

Importantly: if you or someone you know suffer from cluster headaches (or any other chronic pain condition that responds to psychedelic therapy) and want to share your testimonial with us in preparation for our launch, please fill out this form – ClusterFree Release Form.

See my interview with Jessica Khurana, founder of Eleusinia Retreat center in Mexico, the only psychedleic retreat center that specializes in offering its services to people who suffering from severe chronic pain of the sort that can be aided with psychedelic therapy.


In early July I’m traveling to Crete for ASSC, followed by the the ASSC Sattelite Event on ​Non-Ordinary States of Consciousness “QUALIUS“. And from there I plan to visit France for a couple of days (July 15-18) before I head to Sweden (to attend Borderland! I hope to see you there!) and finally will take a brief break in the UK early August on my way back. Please hit me up if you’d like to meet: will update this page with the corresponding QRI Schelling Point for each of my visits.

UPDATE: There will be a France QRI Meetup on the 16th of July, from noon to 6PM in Paris (8 Gal Saint-Marc, 75002). Then a Swedish QRI Meetup on the 18th at 6:30PM at Boulebar Rålambshov in Stockholm. Finally, UK Meetup will also be happening on August 3rd 5PM (until late) at Newspeak House: https://lu.ma/mmjwfq5e?tk=ydkN6X See you there! 🙂


Ps. I found this neat puzzle, see if you can figure it out 🙂

5-MeO-DMT and Personality Metadata

An aspect of 5-MeO-DMT phenomenology that gives the “I became God” impression is the loss of embodied personality metadata in the rendering of one’s experience.

My impression is that we hold a sense of who we are in the shape of muscle tension (especially our face, which provides the main affective and identity channel for social communication) and that 5-MeO-DMT radically reorganizes these patterns. In particular, it creates large patches of expansion and contraction rather than the very surgical and microexpression-aware identity construction we usually carry around implicitly in the background. We can code our experiences as “ours” in part because the presence of this “social identity” plays the role of the “witness” of the experience for holographic encoding.

When the social mask is dissolved through large blunt patches of expansion and contraction, who is the one who experiences this? Of course your face was never the witness, but that has been an integral part of the social software we always live with, so its sudden breakdown causes a powerful impression of conscious anonymity.

In turn, this feels as if: you have always been this impersonal God/Big Mind and the specific person you happen to be is one of many “television channels” this larger being tunes into. Depending on the dose, you may even get the impression that your whole life, and perhaps everything on this planet, is a kind of commercial or small TV segment within a larger Big Mind Space Opera involving countless realms and incarnations. It’s impressionistic, of course. Nothing tells you this explicitly. Rather it’s what the Eternal Scream of the Baby Universe feels like from the inside. Anonymous consciousness waking up to itself, shaking the dream of being a person.

The Voice in Your Head: Don’t Mind the Inner Monologue

People complain about the “voice in their heads.” Often, advanced meditators say they’ve lost it, and their life is better for it. But more recent research shows a large percentage of the population doesn’t have it anyway (a case where natural variance combined with the typical mind fallacy makes things extra confusing).

But you know what? I think this is a massive red herring. As per usual, the problem with X (having a voice in your head in this case) was never X directly, but… you can guess what I’m about to say: the effect X has on valence. Don’t overindex on X. X IS INCIDENTAL. What matters is that X MAKES YOU FEEL BAD.

Rob Burbea distinguishes between discernment and judgement. Discernment tells you what is helpful. Judgement is an evaluation of the self/other, which relies on false metaphysical assumptions to stand on.

The problem with having a voice in your head is that it is a judgmental voice – it creates a self-view. In particular, it causes moral and social judgments on a fabricated sense of “self and other.” Judgment feels bad; it adds weight to experience. Even judging something as good feels subtly bad in the background, because it entails some level of inner tension and segmentation where you represent a part of you as bad to generate the contrast necessary to highlight the good.

Judgment is self-perpetuating. It stings. It costs energy. And it builds on top of itself. When you’re too far gone in a judgment spiral, you judge yourself for being judgmental.

Burbea calls judgment “the thief of happiness” and explains how it strangles creativity: how many poems die in the waste-basket because “I’m useless” barged in? He also reminds us that sometimes simple mindfulness isn’t enough; you have to challenge the habit by feeling its sting in the body and meeting that pain with kindness.

Things like hangovers and bad psychedelic trips are often bad because of the persistent tracer effect on judgment. A panic attack often involves a kind of judgment tinnitus. Without judgment and its symmetry-breaking effects in the field of awareness, a “voice in your head” would not be a problem. Bring it on! I’m OK having a zany, Bugs Bunny-like commentator on my experience, so long as it doesn’t jitter my attention without consent or cast judgment on my everyday activities or social cognition. It could very well be amusing: might as well have an entire cast of whacky characters putting on a schizophrenic show for me to enjoy. The problem is not the voices, but the bitterness and disenchantment they entail.

Rob, in his lecture on letting go of judgment, explains that not judging is a real, achievable way of life. Freedom from judgment is within grasp for all of us (assuming we put in the time and effort – though please don’t take this as a judgment on your temporal thriftiness or laziness!). Burbea affirms it’s “absolutely possible” for the habit of judgment to end – sometimes large chunks of the “mountain of judgment” crumble suddenly in a matter of weeks. Even when judgment thoughts continue to arise from habit, they arise “completely free of any charge… just like empty words” with no power behind them. Eventually, these empty judgments fade away because they’ve been “sucked dry” of meaning.

This effort, I believe, is far more targeted and beneficial for liberation than the poor proxy of “removing the voice in your head, which already ~50% (?) of people don’t have anyway.” Freedom from judgment and its associated sense of presence, direct experience, thinning of self, and homeostatic regulation is the real prize. Not mental silence.


Presidential Inaugural Address of Andrés Gómez Emilsson

[Epistemic Status: fiction (in most timelines, that is); in my lane, having fun]

Place: The Equatorial Republic (pop. ~190M)

Time: 2032

My fellow citizens of this great Equatorial Republic,

Today, as I stand before you having accepted the solemn responsibility of the presidency, I am humbled by your trust and energized by the possibilities that lie before us. This administration marks not just a change in leadership, but a fundamental paradigm shift in how we approach governance, human welfare, and our collective future.

A New Era of Compassion Through Science

On this first day in office, I am announcing the formation of the National Hedonic Research Initiative. Let me be clear: extreme suffering can be worse than death itself. Nowhere is this more evident than in the case of cluster headaches—aptly named “suicide headaches” by medical professionals, a condition where the pain is rated significantly more severe than childbirth, kidney stones, or even gunshot wounds.

Through Executive Order 001, I am establishing the Cluster Headache Elimination Commission with an initial $2 billion in funding. The data is clear: approximately 3 million people worldwide suffer from this condition, spending nearly 5 million person-days annually in extreme suffering rated 9/10 or higher on pain scales. This Commission will:

  1. Create a nationwide tryptamine research and distribution network, prioritizing low-dose N,N-DMT, psilocybin, and LSD trials based on compelling evidence that these compounds can not only abort attacks but extend remission periods indefinitely for many patients
  2. Establish 200 specialized treatment facilities across the nation within 6 months with mandatory oxygen therapy and other proven abortive treatments
  3. Fund 50 research laboratories dedicated to advancing our understanding of pain relief mechanisms and developing targeted interventions for these conditions based on patient-reported outcomes

Additionally, I am directing the Department of Health to create the Pharmaceutical Innovation Directive focusing on anti-tolerance compounds for chronic pain patients, next-generation flumazenil analogs to reverse benzodiazepine dependence, and targeted solutions for other iatrogenic conditions that have been unconscionably neglected. These extreme forms of suffering represent the deepest moral emergency in our society, and their elimination is our highest priority.

Mapping the Hedonic Landscape: Beyond QALY

For too long, our policies have been guided by economic indicators and inadequate health metrics like Quality-Adjusted Life Years (QALY). The QALY framework fundamentally fails us by treating all human experiences as linearly equivalent and by capping wellbeing at an arbitrary “perfect health” that ignores the vast territory of heightened human potential.

The empirical evidence is compelling: our current metrics systematically undervalue both the depths of intense human experiences and the heights of human flourishing. As a result, we’ve created policies that address widespread but moderate challenges while neglecting concentrated instances of profound human experiences – both positive and negative.

Today, I am commissioning the first comprehensive Hedonic Landscape Observatory—a scientific assessment of the full spectrum of human experience that will:

  1. Develop more sensitive and accurate measurements of diverse human experiences across the wellbeing spectrum
  2. Map the neurological correlates of resilience and positive states to complement our understanding of health
  3. Create economic feedback loops that systematically reward businesses and institutions that demonstrably enhance quality of life
  4. Develop a new economic indicator—the Consciousness-Weighted Prosperity Index—that will appear alongside GDP in all government reporting

This initiative will ensure that governance decisions are evaluated not just by economic impact, but by their effect on the actual lived quality of conscious experience of our citizens—taking into account the true depth and breadth of human flourishing available to us.

Game Theory and Consciousness: A New Political Framework

We stand at an evolutionary crossroads. The old politics operated on outdated models that failed to recognize the fundamental relationship between consciousness and our collective future. Today, we begin the transition to a political framework that explicitly acknowledges the quality of conscious experience—as central to governance.

By Executive Order 002, I am establishing the Consciousness-Economy Integration Commission tasked with creating explicit feedback loops between consciousness research and economic selection pressures. This commission will:

  1. Develop metrics that quantify the wellbeing-enhancing potential of technologies, enabling investors to select for innovations that genuinely improve quality of life
  2. Create tax incentives for businesses that demonstrably improve the lived experiences of their employees and customers
  3. Establish a public research platform exploring the positive potential of consciousness, ensuring that discoveries about phenomenological wellbeing directly influence market forces

This systematic exploration of consciousness is not merely academic—it will fundamentally reshape our economic landscape by ensuring that technologies and policies that enhance human flourishing systematically outcompete those that merely optimize for shallow metrics. The implications for environmental policy, social welfare, and international relations are profound and far-reaching.

Transcending Tribal Politics Through Psychological Understanding

From this day forward, international diplomacy will operate with a new level of psychological sophistication. Through the newly formed Department of Psychological Architecture Analysis, we will explicitly model the subagent structure of world leaders and political movements, identifying when narcissism, psychopathy, or tribal thinking is driving decision-making.

International coalitions will be formed not just around shared interests, but around shared psychological awareness. This administration will not hesitate to name pathological dynamics when they appear on the world stage, while offering a path forward through a consciousness-centric yet pragmatic approach to governance.

I am also directing our diplomatic corps to explore new modalities for high-stakes negotiations. We will establish a Diplomatic Innovation Laboratory to research the application of empathy-enhancing protocols in negotiation settings where entrenched psychological barriers prevent resolution. When trillions of dollars and millions of lives hang in the balance of international agreements, we cannot afford to have negotiations hijacked by psychological defense mechanisms and tribal identification.

Just as we now understand that the pain of cluster headaches is objectively more severe than a migraine, despite superficially similar descriptions, we must develop precise language and metrics for the psychological architectures that drive international conflict. They are real, distortionary, and far from game-theoretically optimal. Only by seeing these structures clearly—and developing reliable methods to transform them—can we hope to address existential challenges that require genuine cooperation.

Longevity: The Right of Every Citizen

While extreme suffering can be worse than death, unnecessary death itself remains a profound tragedy and represents an incalculable loss of human potential. Today, I announce the formation of the National Longevity Institute with initial funding of $10 billion, coordinating research across public and private sectors to dramatically extend healthy human lifespan.

This institute will prioritize three areas:

  1. Senolytics and cellular reprogramming technologies to reverse biological aging
  2. Neural preservation techniques to maintain cognitive function
  3. Prevention of age-related suffering states through targeted interventions

The benefits of this research will not be reserved for the privileged few, but made available to every citizen as a basic right. Age-related suffering is not inevitable, and this administration will not accept it as such.

The Science of Awakening: Soteriology as a Research Target

Even as we pursue longevity, we must confront a fundamental truth: all things remain impermanent. Today, I am establishing the Institute for Contemplative Sciences with a mission to develop a rigorous scientific understanding of what traditions across time and cultures have called “awakening,” “enlightenment,” or “liberation.”

This research program will:

  1. Systematically study how humans throughout history have made peace with impermanence and transcended existential suffering
  2. Investigate the neurobiological and phenomenological correlates of awakening experiences across contemplative traditions
  3. Develop scalable, secular methods to help citizens process mortality, grief, and existential concerns within our scientific worldview
  4. Create interdisciplinary teams combining neuroscientists, contemplatives, philosophers, and clinicians to bridge ancient wisdom with modern scientific rigor

The ultimate human challenge is not merely to extend life, but to discover how to be fundamentally okay with the impermanent nature of existence. While various religious and philosophical traditions have offered paths to this goal for millennia, we now have the scientific tools to explore these states with unprecedented precision.

By creating a dialogue between contemplative wisdom and scientific method, we can forge new pathways for humanity to face its deepest existential challenges. This is not merely a spiritual pursuit—it is a practical necessity for a civilization grappling with the fundamental questions of meaning and mortality in an age of unprecedented technological power.

Understanding Exceptional States of Consciousness

The most profound states of human consciousness remain largely unexplored territory in scientific research. Today, I am directing the National Institutes of Health to establish the Center for Exceptional States of Consciousness (aka. The Super-Shulgin Academy) with a $5 billion initial investment, tasked with making sense of profoundly positive experiences across the full spectrum of chemically-facilitated and meditation-induced states.

This Center will:

  1. Create standardized protocols for psychedelic research, including 5-MeO-DMT with essential safeguards and contraindication screening, recognizing that while beneficial for many, it can induce challenging experiences in others—understanding these variables is crucial for responsible application
  2. Fund 25 dedicated research facilities specializing in Jhana acceleration techniques and other contemplative practices that achieve similar states without pharmacological intervention
  3. Develop a comprehensive empirical framework mapping the neural correlates of these heightened states while investigating both beneficial outcomes and adverse reactions to create predictive models for personalized approaches
  4. Prioritize sustainable MDMA production and research as a north star intervention, focusing on its potential for treating PTSD and enhancing empathetic connection while minimizing cardiovascular impact and developing protocols to mitigate tolerance and neurotoxicity concerns
  5. Translate findings into scalable interventions for depression, anxiety, and existential distress, ensuring that safety, accessibility, and individual neuropsychological differences guide all protocols

These states represent extraordinary territories of human wellbeing—regions of experience that offer not only therapeutic potential but a scientific window into the furthest reaches of human potential that we have barely begun to understand. Our commitment is to explore these states with both scientific rigor and ethical care, recognizing both their profound potential and the need for responsible stewardship.

Expanding Our Moral Circle: Non-Human Animal Consciousness

Our commitment to understanding consciousness and reducing suffering must extend beyond our own species. Today, I am establishing the Interspecies Consciousness Research Initiative with a dual mandate: rigorous scientific exploration and practical harm reduction.

This Initiative will:

  1. Develop objective metrics to quantify suffering in non-human animals, with immediate focus on factory-farmed animals where the concentration of suffering is most acute
  2. Allocate $3 billion annually to research and implement improved welfare standards for farmed animals while simultaneously investing in cultured meat technologies and plant-based alternatives
  3. Create a roadmap for the gradual, culturally sensitive phasing out of the most harmful animal agriculture practices over the coming decades, aligning economic incentives with ethical progress
  4. Establish the Wild Animal Welfare Research Program to cautiously explore the complex ethical landscape of wild animal suffering, acknowledging the immense scientific and ecological challenges involved

The ethical imperative is clear, but so is the need for careful, evidence-based approaches. We will neither rush interventions that could have unintended consequences nor hide behind complexity as an excuse for inaction when suffering is demonstrable and solutions are feasible. This balanced approach recognizes our ethical responsibilities without compromising scientific rigor or cultural realities.

Transforming Education: Experience, Don’t Memorize

A key pillar of this administration will be fundamentally reimagining education. Today, I announce the Consciousness Education Initiative that will transform how we develop young minds. This initiative rejects both outdated rote learning and any form of ideological indoctrination. Instead, it embraces a “see for yourself” approach where students:

  1. Learn meditation techniques alongside mathematics, building empirical skills for exploring internal states
  2. Study their own consciousness with the same rigor they apply to studying literature, using first-person methods complemented by third-person science
  3. Develop critical thinking by becoming aware of their own cognitive biases and subagent structures
  4. Understand the psychological architectures that drive political beliefs through evidence-based empirical investigations

The goal is not to tell students what to think about consciousness, but to give them the tools to explore their own minds with scientific precision and philosophical depth. This approach builds intellectual independence—teaching students to verify claims through direct experience rather than accepting them on authority, whether in consciousness studies or any other domain.

A Call to Action

My fellow citizens, I do not promise that these ambitious goals will be easy to achieve. They will require not just government action, but a transformation in how we approach science, governance, and our very understanding of what it means to be human.

But the stakes could not be higher. We have the opportunity to eliminate forms of suffering that have plagued humanity throughout history, to extend healthy life, to create social systems that support human flourishing, and to understand the very foundations of consciousness itself.

This is not a partisan agenda, but a human one. In fact, of consciousness itself. It transcends traditional political divisions and speaks to our shared desire for a world with less suffering and more joy, less confusion and more clarity, less conflict and more cooperation.

Let us begin this journey together, guided by compassion, informed by science, and dedicated to the proposition that the quality of conscious experience matters fundamentally—and that we have both the capability and the responsibility to improve it, in ourselves, our loved ones, and in the field at large.

Thank you, and may we move forward with wisdom, courage, and clear-eyed determination.

Infinite bliss!

[The crowd erupts in thunderous applause]

And now, ladies and gentlemen, please welcome the voted ‘most hedonic’ pop sensation of the year, performing their chart-topping anthem inspired by our vision for the future!

[Cue massive flashy fireworks as the stage transforms. Spotlights sweep across a diverse crowd of all ages beginning to dance as the music starts. Children, seniors, and everyone in between move to the rhythm. The singer emerges from beneath the stage on a rising platform surrounded by dancers in colorful neuron-patterned costumes, launching into their hit song about consciousness, wellbeing and the dawning of a new era of understanding…]

Conscious Dawn” – Presidential Lyrics

Ancient wisdom meets the future’s light
Through pain’s darkest valleys, we’ll find the heights
Mapping consciousness beyond what we’ve known
A nation where suffering won’t reign on the throne

Tribal boundaries dissolve in our sight
As senolytics set our cells aright
The hedonic landscape unfolds like a scroll
Where DMT whispers truths to the soul

From cluster headaches to enlightened minds
Transcending metrics that keep us blind
Our moral circle widens beyond human skin
Wild animal welfare, a new dawn begins

Science awakens what sages once taught
Not just to live long, but find what we’ve sought
A republic where bliss is more than a dream
Infinite consciousness—our birthright supreme

Social Anhedonia Considered Selfish

[Epistemic Status: Speculating on personality disorders from the point of view of their valence landscapes – it makes intuitive sense when you think about it, but the theory lacks empirical validation – take it with a grain of salt]

Overeating : Food Anhedonia :: Narcissism : Social Anhedonia

Unreflectively, we may assume that overeating is a result of liking food too much. This makes intuitive sense – people consume more of what they enjoy. But research in eating behavior reveals a counterintuitive pattern: often, overconsumption stems not from heightened pleasure but from its absence. Recent studies on anhedonia in binge eating (spectrum disorders) suggest that palatable foods may substitute for the pleasure typically obtained from day-to-day activities – pointing to a pleasure deficit rather than excess.

People eat, and overeat, for many reasons, each with distinct phenomenological signatures. The interiority of overeating induced by THC (aka. “munchies”) differs markedly from overeating driven by social contexts (imagine the colleague pressured into “just one more slice” at an office party despite feeling full). But particularly interesting is the connection between overeating and food anhedonia – consuming more precisely because one experiences less pleasure from normal eating. This drives individuals toward the most perceptible elements of food – the sugars, fats, and salt that can penetrate a dulled sensory system. Meanwhile, those with intact hedonic tone for food experience a richer valence landscape, allowing them to enjoy subtle flavor notes that others might find imperceptible.

I think one can think about narcissism in a similar light.

The Social Taste Blindness Hypothesis

Consider two people at a wine tasting. Person A experiences complex notes of cherry, tobacco, and oak, with subtle shifts as the wine breathes. Person B tastes… red. Just red. Not unpleasant, but phenomenologically sparse. Who’s more likely to grab the bottle with “WORLD’S STRONGEST FLAVOR!” on the label?

The narcissist isn’t rejecting the subtle beautify of reciprocal attention and vibe attunement in favor of the loud BANG of admiration. They’re living in a world where the BANG is the only sound they can hear. The rest is silence or background noise.

This isn’t a defense of narcissism… someone who can’t taste anything but salt still shouldn’t add a pound of it on your birthday cake (without your consent, that is). But it does suggest that what we’re seeing isn’t an overflow of self-love, but a desperate compensation for what might be called “social taste blindness” or perhaps a kind of “generalized social anhedonia”.

The Flattened Social Reward Landscape

The core hypothesis I want to propose is that narcissists aren’t choosing selfishness over compassion any more than a colorblind person is choosing to ignore the difference between red and green. Their valence landscape simply doesn’t trigger the normal reward response to reciprocal human connection. The opposite of narcissism might be the emotional equivalent of tetrachromacy – that extra dimensionality of experience that makes mutual presence inherently rewarding to the socially attuned – rather than, say, lack of self-esteem.

So they optimize for what they can feel: validation, status, control, dominance. These are the salt, sugar, grease, and even capsaicin of the social world – even very dulled taste buds can pick them up in high enough concentrations. And when you can’t taste vanilla, you reach for hot sauce not because it’s better, but because at least it’s something.

The Valence Mechanics of Narcissistic Subtypes

Three major forms of narcissism map neatly onto three forms of social anhedonia, with the fourth one needing a bit of wiggle room (but bear with me):

  1. Grandiose narcissists, in this framework, might have the equivalent of prosopagnosia (aka. face blindness) for emotional states that don’t relate to them. They need to be the center of attention because they can’t feel the streams of attention going between others. The hedonic tone of mere social presence (“we’re just two consciousnesses existing together”) doesn’t register, so they create a stage where they’re in the spotlight. I.e. the only kind of social interaction that feels real to them.
  2. Vulnerable/covert narcissists have their gain turned up for threats but down for comfort. Like those people who can only hear high-pitched sounds, their affective range picks up potential rejections with clarity but the baseline feeling of secure attachment sounds like quiet static. They oscillate between idealization and devaluation because those extremes are the only stations their emotional radio can tune into.
  3. Communal narcissists experience what researchers call “intrinsic moral motivation” as a phenomenological dead zone. While instruments like the Communal Narcissism Inventory (developed by Gebauer et al.) can identify these individuals, the deeper issue lies in their experiential gaps. The phenomenology of doing good anonymously (that distinctive feeling that makes private virtue self-reinforcing for others) simply doesn’t register in their experience. The internal satisfaction that normally accompanies alignment between values and actions is absent, creating a valence vacuum that can only be filled by external recognition. They’re not performing goodness because they prefer the validation (though they do); they’re performing it because, without the observer, the action lacks any significant hedonic tone. Their sense of virtuous action exists only in the reflecting mirrors of social reality.
  4. Malignant narcissists present the most paradoxical case, and may at first look like a counter-example to our hypothesis. Their apparent pleasure in domination and others’ suffering seems to contradict the anhedonia model entirely. Yet what if this represents not normal social enjoyment but an inversion of the reward system? Think: a sensory system so deprived of normal stimulation that it begins to cross-wire, like taste buds registering bitter as sweet after prolonged deprivation, or the phenomenon of phantom limb pain/sensation triggered by touching parts of the body nearby in homunculi-space (“in some of these patients, a vibrator placed on the jaw or cheek was felt as vibration of the phantom hand” – Ramachandran). The malignant narcissist may experience such profound anhedonia to ordinary social pleasure that their valence architecture has essentially flipped, thus finding stimulation only in the high-amplitude signals of others’ distress. (Note: sometimes energy is better than nothing, even if negative in valence at first, as it can still drive an annealing process). Their social reward system, unable to detect the subtle “notes” of mutuality, recalibrates to extract meaning from the only signals strong enough to make a reading: power differentials and the negative emotional states they can induce in others. We are not talking about sadism tout court; rather, it’s a desperate compensation mechanism within an otherwise dim landscape of interpersonal emotions.

In each case, what looks like “too much self” is actually “not enough experiential world” – a dimensionality collapse in their capacity to experience certain valence gradients involving others.

Items of the Communal Narcissism Inventory (Gebauer et al., 2012)

Dimensionality Collapse: Reduced Social Phase Spaces

Normal social rewards operate in a high-dimensional space with multiple independent variables. We track and respond to dozens of social signals simultaneously: facial expressions, voice tonality, conversational give-and-take, empathic resonance, mutual recognition, and contextual appropriateness. The phase space of healthy social interaction contains many degrees of freedom, allowing for a flush landscape of possible states and trajectories.

The narcissistic reward architecture, by contrast, exhibits a form of dimensional collapse. Rather than tracking the full spectrum of interpersonal variables, their attentional system focuses on a dramatically reduced subset, mainly those that directly import self-evaluation and status. For the narcissist, this is a constraint in what registers as phenomenologically salient and thus what they can *couple with*.

When dimensionality collapses in a dynamic system, the available trajectories through phase space become severely constrained. Even if the underlying system is complex, when you’re only tracking a few variables, the overall dynamics simplify into basic patterns. This explains why narcissists experience social interactions in such a binary, flat way: the attentional system isn’t capturing enough dimensions to represent the full complexity of interpersonal exchange. So the dimensionality of the dynamic interaction collapses: you’re pulled into the only mode of interaction they know how to navigate, i.e. the narcissistic manifold.

Importantly, narcissists aren’t simply choosing to ignore certain aspects of social interaction. Their experiential phase space lacks the dimensionality needed to represent the delicate harmonics that make mutual attunement intrinsically rewarding for others. They’re operating with a reduced-dimensionality model of social reality where most of the valence gradients others navigate simply don’t exist.

The Paradox of Intensity Without Resolution

A seeming contradiction: narcissists often experience powerful emotions. Rage, shame, triumph, exhilaration. How does this square with the social anhedonia hypothesis?

The answer is in distinguishing between emotional amplitude and emotional resolution. Think of an old television with the contrast turned up to maximum but the reception fuzzy. You see the bright parts and the dark parts with blinding clarity, but all the middle grays blur together.

This explains the curious way narcissists can be simultaneously overwhelmed by their own feelings yet oblivious to yours. Their emotional system isn’t registering less – it’s registering differently, with a dynamic range compressed around ego-relevant signals and a blind spot for the subtle melodies of mutual presence and the subtle dynamic control mechanisms they entail.

The Self-Model Resolution Problem

The narcissist’s predicament tells us something deep about the nature of self-knowledge. We gain access to ourselves through a recursive process of modeling others who are modeling us. The resolution of one’s self-model is fundamentally constrained by the resolution of one’s models of others.

If your internal representation of other minds lacks dimensionality, meaning, if it captures only the crude peaks and valleys of social evaluation while missing the subtle dynamics of mutual presence, then the self you construct through these reflections will inherit this dynamic poverty. Your own experiential landscape becomes accessible to you only through the same low-resolution filters you apply to others.

The narcissist isn’t choosing a simplified self-understanding over a more complex one. Rather, they’re operating with the only self-model their attentional architecture can generate given its constrained inputs. They’ve optimized for detecting a narrow band of social signals, and this same narrowness characterizes their self-perception.

This explains why narcissistic self-enhancement isn’t actually self-knowledge at all. The scaffolding required to build a high-resolution self-concept simply isn’t there. What from afar looks as excessive self-focus is actually an unpleasant attempt to compensate for a poorly rendered self-image by amplifying its most detectable features.

Therapeutic Implications: Re-enchanting the Social World

If narcissism results as an adaptation to social anhedonia rather than excessive self-regard, our therapeutic approaches require radical revision. The standard protocols presuppose a motivational defect rather than a perceptual one – like telling an anosmic person to try harder to enjoy Channel No. 5 (EDP).

More promising approaches might look like:

  1. Sustainable empathogens – MDMA temporarily expands social reward perception but isn’t sustainable long-term. Hypothetically, we might develop non-neurotoxic analogues that selectively enhance social valence sensitivity without serotonergic depletion. Such compounds would serve not as treatments themselves, but as phenomenological reference points showing the narcissist an opportunity to tune into the social reward landscapes that exist but they’re blind to.
  2. Biofeedback synchrony training – Systems that visualize interpersonal physiological coherence (heart rate variability, skin conductance) could make non-verbal attunement tangible. By rendering visible what was imperceptible, narcissists might gradually develop direct perception of these signals.
  3. Phase-locked interpersonal dynamics – Structured interactions involving synchronized movement, breathing, and speech provide moments where narcissists might experience multi-level attunement. These experiences, once registered, might create templates for recognizing similar but subtler states in everyday interactions.
  4. Valence-neutral reflective environments – Settings offering neither praise nor criticism but high-fidelity reflection of internal states circumvent both narcissistic supply and defensive contraction. This uncouples self-perception from evaluation while increasing perceptual resolution.

The common thread is treating narcissism as information access impairment rather than moral failing. The goal isn’t condemnation but expanding dimensions of experience – to help them taste vanilla by first establishing that it exists, then building perceptual pathways to it from detectable flavors.

A word of caution: This work would need to be approached with extraordinary care. Particularly with phase-locked dynamics and reflective environments, there’s a bidirectional risk: resonance typically flows both ways. The therapist must avoid phase-locking to the narcissistic manifold while helping the narcissist access the interpersonal valence landscape that most people inhabit. This asymmetric entrainment requires sophisticated safeguards and training, as the narcissistic attractor basin can be surprisingly powerful, especially when amplified through synchronized states.

Beyond a Moral Framing

This model invites us to think beyond simplistic moral framings without also inadvertently excusing harmful behavior. The narcissist isn’t choosing self over other in a world where both options feel equally real. They’re navigating a landscape where certain fundamental human experiences – the quiet joy of mutual recognition, the inherent reward of witnessing another mind – are blunted or dulled.

This doesn’t mean narcissists bear no responsibility for their actions. But understanding the valence landscape underlying their behavior creates space for more effective intervention. You can’t argue someone into tasting a flavor their receptors don’t register. But you might, with patience and precision, help their system remember or discover it.

Conclusion: The Tragedy of Phenomenological Poverty

There’s something deeply sad about this reframing. Rather than creatures of excess, narcissists emerge as beings of deprivation – not deprived of attention, but of the capacity to fully experience the rich valence landscape of human connection.

Rather than delighting in glorious self-love, they might desperately be trying to feel something in a social world that registers as mostly dull.

I hope that this perspective invites compassion without compromising clarity. The narcissist’s social world isn’t too full; it’s too empty. And in that emptiness lies both explanation and, perhaps, a path toward healing.

Announcing: QUALIUS Retreat in Crete (July 10-14, 2025)

I’m excited to announce QUALIUS, an upcoming post-ASSC retreat on the topic of non-ordinary states of consciousness, taking place July 10–14, 2025, in Ligres, Crete. Organized by the ALIUS and QRI, the retreat will bring together researchers working at the intersection of psychometrics, VR, computational modeling, and contemplative practice. It’s structured around four thematic tracks: measuring subjective effects, studying altered states using virtual reality, integrating lived experience into consciousness research, and formalizing the structure of non-ordinary states. QRI is helping with support for the retreat and by leading the fourth track, contributing our latest tools and frameworks for modeling the fine-grained structure of experience. Our approach emphasizes the phenomenal character of states of consciousness—the texture and structure of experience—over the intentional content, or what the experience is about. Conceptual tools like the Guide to Writing Rigorous Reports of Exotic States of Consciousness and software tools like the QRI’s Tracer Tool give a flavor of our methodology, but we’ll be showcasing more advanced, unpublished systems currently being integrated into active studies.

This post-ASSC 2025 satellite event will serve as an interdisciplinary workshop retreat to advance research on consciousness, altered states, and computational phenomenology. It will integrate perspectives from neuroscience, VR, computational modeling, and philosophy, fostering collaboration among researchers with a shared interest in non-ordinary conscious states. A key focus will be on the measurement of subjective effects in altered states research, exploring innovative experiential approaches using VR to induce and study these phenomena. The workshop will also highlight neurophenomenological methods that bridge first-person experience with third-person data, particularly at the intersections of art and neuroscience. Through focused discussions, cross-disciplinary talks, and collaborative sessions, participants will explore formal models of consciousness, including mathematical frameworks and neural modeling approaches. The workshop aims to establish a long-term research consortium, promoting sustainable partnerships and open collaboration to bridge empirical and theoretical perspectives in the study of altered states.
The retreat is designed as a smaller, more intimate gathering of around 35 researchers with a shared interest in altered states of consciousness. Unlike the main conference, which primarily focuses on published work, this retreat will emphasize ongoing and future research, fostering discussions that lead to new collaborations. The aim is to create a space where researchers can connect organically, exchange ideas, and explore potential synergies—whether intellectual, financial, or infrastructural—through a bottom-up approach driven by participant interactions and shared interests.
QUALIUS: ASSC Sattelite Event on Non-Ordinary States of Consciousness

Acknowledgements

Thanks to George Fejer for coming up with this initiative and offering to collaborate with QRI. Thanks to Till Holzapfel for introducing us and suggesting collaboration possibilities (and everyone who recently participated in the QRI Meetup in Amsterdam, many of whom will be joining this event!).

The retreat is made possible by the assembly of an extraordinary team across four research tracks:

Track 1 – Measuring Subjective Effects (organized by Timo Torsten Schmidt and Cyril Costines, see: CIRCE). This track develops open-science strategies for capturing and comparing altered states using validated psychometrics and large-scale data platforms.

Track 2 – Virtual Reality for Altered States (Curated by Keisuke Suzuki, Pawel Motyka, and George Fejer). This track explores how VR and cybernetic feedback systems can induce, modulate, and investigate non-ordinary experiences. Includes contributions from the Viscereality Project.

Track 3 – Lived Experience in Consciousness Research (by Mar Estaralles and Jonas Mago), which explores how introspection, contemplative practice, and lived first-person perspectives can be integrated into rigorous consciousness research.

And QRI collaborators working on Track 4 – Formalizing the Non-Ordinary State Space (full list of collaborators TBA soon). This fourth track focuses on computational and phenomenological modeling of non-ordinary states. We’ll explore how structural features of experience can be visualized, compared, and potentially modulated, and how to integrate these replications into rigorous studies.

We’re grateful to the ALIUS Research Group for setting up this event, ASSC for accepting the retreat as an official satellite event of the conference, and to the broader consciousness research community for cultivating a space where formal theory, lived experience, and empirical investigation can converge.

If your work lives in this space (or if you’d like it to) consider applying today.

Infinite bliss!
Andrés 🙂

Cel Animation as a Key Metaphor to Model DMT Hallucinations

Pieces of Khet, a popular laser chess-like game.

[Epistemic Status: Taking Phenomenology Seriously – Allowing Myself to Speculate Profusely]

Introduction: Laser Chess as a Metaphor for the Brain as a Non-Linear Optical Computer

In Laser Chess (a synecdoche for games of this sort), players arrange various kinds of pieces that interact with lasers on a board. Pieces have “optical features” such as mirrors and beam splitters. Some pieces are vulnerable to being hit from some sides, which takes them off the board, and some have sides which don’t interact with light but merely absorb it harmlessly (i.e. shields). You usually have a special piece which must not be hit, aka. the King/Pharaoh/etc. (or your side loses). And at the end of your turn (once you’ve moved one of your pieces) the laser of your color is turned on, and its light comes out of one of your pieces in a certain direction and then travels to wherever it must (according to its own laws of behavior). Usually when your laser hits an unprotected side of a piece (including one of your own pieces), the targeted piece is removed from the board. Your aim is to hit and remove the special piece of your opponent.

Example of a beam splitter optical element (source)

What makes this game conceptually more interesting than Chess isn’t just that its openings haven’t been thoroughly studied (something Bobby Fischer complained about with Chess), but rather that the light’s path depends on all pieces functioning together as a whole, adding a layer of physical embodiment to the game. In other words, Laser Chess is not akin to Chess 960, where the main feature is that there are so many openings that the player needs to rely less on theory and more on fluid visual reasoning. It’s more, at least at the limit, like the difference between a classical and a quantum computer. It has a “holistic layer” that is qualitatively different than the substrate upon which the game normally operates.

In Laser Chess, the “piece layer” is entirely local, in that pieces can only move around in hops that follow local contextual rules. Whereas the “laser layer” is a function of the state of the entire board. The laser layer is holistic in nature because it is a function of the entire board at once. It’s the result of, at the limit, letting the light go back and forth an infinite number of times and let it resolve whatever loop or winding path it may need to go through. You’re looking for the standing wave pattern the light wants to resolve on its own.

Online Laser Chess (source) – the self-own of the blue player is understandable given the counter-intuitive (at first) way the light ends up traveling.

In Laser Chess you move your piece to a position you thought was safe just to be hit by the laser because the piece itself was what was making that position safe! The beginner player is often startled by the way the game develops, which makes it fun to play for a while. The mechanic is clever and to play you need to think in ways perhaps a bit alien to a strict Chess player. But at the end of the day it’s not that different of a game. You do end up using a lot of calculations (in the traditional Chess sense of “mental motions” you keep track of to study possible game trees), and the laser layer only changes this slightly.

When the laser beam hits one of the mirrors, it will always turn 90 degrees, as shown in the diagrams. The beam always travels along the rows and columns; as long as the pieces are properly positioned in their squares, it will never go off at weird angles.
Khet: The Laser Game Game Rules

In Laser Chess, the behavior of light is not particularly impressive. After all, thinking about the laser layer in terms of simple local rules is usually enough (“advance forward until you hit a surface”, “determine the next move as a function of the type of surface you hit”, etc.). The game is quite “discretized” by design. Tracing a single laser path is indeed easy when the range of motion and possible modes of interaction are precisely constructed to make it easy to play. It’s uncomplicated by design. The calculations needed to predict the path of the light never becomes intractable: the angles are 45°/90° degrees, the surfaces cleanly double, reflect, absorb the light, etc.

Laser Chess, now with weird polygonal pieces and diffraction effects!

But in a more general possible version of Laser Chess the calculations can become easily intractable and far more interesting. If we increase the range of angles the pieces can be at relative to each other (or make them polygons) we suddenly enter states that require very long calculations to estimate within a certain margin of error. And if we bring continuous surfaces or are allowed to diffract or refract the light we will start to require using the mathematics that have been developed for optics.

Edge diffraction (source)

In a generalized Laser Chess, principles for the design of certain pieces could use specific optical properties, like edge diffraction:

If light passes near the edge of a piece (rather than hitting it directly), it could partially bend around the object instead of just stopping. Obstacles wouldn’t provide perfect shadows, allowing some light to “leak” around corners in a predictable but complex way. Example: A knight-like piece could have an “aura of vulnerability” where light grazing its edge still affects pieces behind it.

Instead of treating lasers as infinitely thin lines, beams could diffract when passing through narrow gaps or slits. This would allow for beam broadening, making it possible to hit multiple pieces even if they aren’t in a direct line. Example: If a piece has a slit or small hole, it could scatter the laser into a cone, potentially hitting multiple targets.

And so on. And there is a staggering number of optical properties to select from. From refraction, iridescence, polarization, birefringence, and total internal reflection, each offering unique strategic possibilities. And then there we also have their mutual interactions to consider. Taking all of this into account, a kind of generalized Laser Chess complexity hierarchy arises:

  • The simplest Laser Chess variants are mostly geometric, with straightforward ray tracing. They benefit from a physical laser or a computer, but don’t require it.
  • Intermediate complexity comes after adding diffraction, refraction, and wave optics, requiring Fourier transforms and wave equations to analyze the beam behavior. It requires a physical laser or a computer to be played, because mental calculation won’t do.
  • And high complexity variants come about when you take into account quantum-inspired effects like interference and path integrals, leading to both deterministic and probabilistic gameplay mechanics where players need to take into account complex superpositions and calculate probabilities. It requires either carefully designed cases for computers to be sufficient; physical embodiment might become necessary above a certain complexity.

The Self as King

Let’s start to draw the analogy. Imagine the special piece as your sense of self, the piece that must be protected, while the other pieces represent state variables tuning your world-model. In some configurations, they work together to insulate the King, diffusing energy smoothly across the board. In others, a stray beam sneaks through—an unexpected reflection, a diffraction at just the wrong angle—and suddenly, the self is pierced, destabilized, and reconfigured. The mind plays this game with itself, setting up stable patterns, only to knock them down with a well-placed shot.

The field of consciousness, poetically speaking, is a lattice of light shifting under the pressure of attention, expectation, and the occasional physiological shear. But whether or not the awareness that corresponds to the light is self-aware depends on the precise configuration of this internal light path: some ways of arranging the board allow for a story to be rendered, where a sense of self, alive and at the center of the universe, is interpreted as the experiencer of the scene. Yet the scene is always being experienced holistically even if without a privileged center of aggregation of the light paths. The sense of a separate, divided witness might be a peculiar sleight of hand of this optical system, a kind of enduring optical illusion generated by what is actually real: the optical display.

BaaNLOC

The Brain as a Non-Linear Optical Computer (BaaNLOC) proposes that something like this happens in the brain. The brain’s physical structure – its neural wiring, synaptic connections, and the molecular machinery of neurons – maps onto a set of “optical” properties. These properties shape how electromagnetic waves flow and interact in neural tissue.

Think of a sensory stimulus, within the Laser Chess analogy of the brain’s computational substrate, as akin to a brief blip from a laser. As the stimulus-triggered electrochemical signal propagates through neural circuits, its path is shaped by the brain’s “optical” configuration. Excitatory and inhibitory neurons, tuned to different features, selectively reflect and refract the signal. The liquid crystal matrix encoded in the molecular structure of intracellular proteins might also play a role, perhaps modulating the electromagnetic medium through which the signal must travel.

Where these signals meet, they interfere, their wave properties combining to amplify or cancel each other out. BaaNLOC posits that the large-scale interference pattern and the non-linear emergent topological structure of these interacting waves constitutes the contents of subjective experience.

Attention and expectation act as a steady pressure on this system, stabilizing certain wave patterns over others, like a piece the board influencing the path of the laser. What we perceive and feel emerges from the EM standing waves shaped by this top-down influence.

Psychedelics and BaaNLOC

Psychedelics, in this framework, temporarily alter the optical properties of the brain. Abnormal patterns of signaling elicited by drugs like DMT change how neural waves propagate and interact. The result is a radical reconfiguration of the interference patterns corresponding to conscious experience.

The BaaNLOC paradigm seeks to bridge the brain’s electrodynamics with the phenomenology of subjective experience by framing neural processes in terms of EM wave dynamics and electrostatic field interactions. While the precise mapping between neural activity and optical properties remains an open question (we have some ideas), the process of searching for this correspondence is already generative. The brain’s electrostatic landscape is not uniform; instead, it consists of regions with varying permittivity and permeability, which affect the way EM waves propagate, reflect, and interfere. Axonal myelination influences conduction velocity by altering the dielectric properties of neural pathways, shaping the timing and coherence of signals across brain regions. Dendritic arbor geometry sculpts synaptic summation, forming local electrostatic gradients that influence how waves superpose and propagate. Cortical folding affects field interactions by modulating the spatial configuration of charge distributions, altering the effective permittivity of different regions and creating potential boundaries for wave interference. These parameters suggest that experience may be structured not only by firing patterns but also by the electrostatic properties of the substrate itself. If perception is mediated by standing waves in an EM field shaped by the brain’s own internal dielectric properties, then the phenomenology of experience may correspond to structured resonances within this medium, much like how lenses manipulate light by controlling permittivity gradients. Investigating these interactions could illuminate the connection between the brain’s physical substrate and the emergent contours of conscious experience.

You can even do spectral filtering of images with analogue Fourier transforms using optical elements alone. Think about how this optical element could be used right now in your brain to render and manufacture your current reality:

Analogue Fourier transform and filtering of optical signals. (Gif by Hans Chiu – source).

Real-time analog Fourier decomposition of sensory information would be a powerful computational tool, and we propose that the brain’s optical systems leverage this to structure our world-simulation.

In this framework, certain gestalt patterns act as energy sinks, analogous to standing waves at resonant frequencies. These patterns serve as semantic attractors in the brain’s harmonic energy landscape, forming local minima where perceptual content naturally stabilizes. These attractor surfaces are often semi-transparent, refractive, diffractive, or polarizing, vibrating in geometry-dependent ways. “Sacred geometry” corresponds to vibratory patterns that are maximally coherent across multiple layers at once, representing low-energy states in the system’s configuration space. When the world-sheet begins to resemble these structures, it “snaps” into symmetry, as this represents an energy minimum. This aligns with Lehar’s field-theoretic model of perception, where visual processing emerges from extended spatial fields of energy interacting according to lawful dynamics. Given that such self-organizing optical behavior is characteristic of liquid crystals, it is worth considering whether the brain’s substrate exploits liquid-crystalline properties to facilitate these energy-minimizing transformations.

It is within this paradigm that the following idea is situated.

DMT Visuals as Holographic Cel Animation in a Nonlinear Optical Medium

DMT visuals (and to a lesser extent those induced by classic psychedelics in general) might be understood as semi-transparent flat surfaces in a non-linear optical medium, akin to the principles behind cel animation. Source: How It’s Made | Traditional Cel Animation*

Cel animation uses partially transparent layers to render objects in a way that allows them to move independent of each other. In cel animation the features of your world are parsed in a suspiciously anthropomorphic way. If you change a single element in an unnatural way, you find it rather odd. Like it breaks the 4th wall in a way. You can get someone to blink an eye or move their mouth in the absence of any other movement. What kind of physical system would do that? One that was specifically constructed for you as an interface.

Imagine a child flipping through a book of transparent pages, each containing a fragment of a jaguar, a palm, a tribal mask. As the pages overlay, the scene assembles itself — not as a static image, but as a living tableau (somebody please fire the Salesforce marketing department for appropriating such a cool word). Now imagine those transparencies aren’t merely stacked; they are allowed to be at odd angles relative to each other and to the camera:

This is the basic setup. The idea is that on DMT, especially during the come-up at moderate doses (e.g. reaching Magic Eye-level), the sudden appearance of 2D gestalts in 3D (which are then “projected” to a 2.5D visual field) is a key phenomenological feature. The rate of appearance and disappearance of these gestalts is dose-dependent, same as the kind of interactions they come enabled with. From here, we can start to generalize this kind of system to better capture visual (and somatic, as we will see) features of a DMT experience in its full richness and complexity. Just as in the case of Laser Chess, where we began with a basic setup and then explored how non-linear optics would massively complicate the system as we introduce interesting twists, here as well we begin with cel animation planes in a 3D space and add new features until they get us somewhere really interesting.

An important point is that DMT cel-animation-like phenomenology seems to have some hidden rules that are difficult to articulate, let alone characterize in full because it interacts with the structure of our attention and awareness. Unlike actual cel animation, the flat DMT gestalts don’t require a full semi-transparent plane to come along with them – they are “cut” already, and yet somehow can “float” just fine. Importantly, even when you have extended planes and they are, say, rotating, they can often intersect. Or rather, the fact that they overlap in their position in the visual field does not mean that they will interact as if they were occupying the same space. Whether two of these gestalts interact with each other or not depends on how you pay attention to them. There is a certain kind of loose and relaxed approach to attention where they all go through each other, as if entirely insubstantial. There is another kind of way of attending where you force their interaction. If you have seven 2D gestalts floating in your visual field, by virtue of the fact that you only have so many working memory slots / attention streams, it is very difficult to keep them all separate. At the same time, it is also very difficult to bring them all together. More typically, there is a constantly shifting interaction graph between these gestalts, where depending on how emergent attention dynamics of the mind go, clusters of these gestalts end up being simultaneously being payed attention to, and thus blend/unify/compete and constructively/destructively interfere with one another.

One remarkable property of these effects is that 2D gestalts can experience transformations of numerous kinds: shrinking, expanding, shearing, rotating, etc. Each of these planes implicitly drags along a “point of view”. And one of the ways in which they can interact is by “sharing the same point of view”.

Cels as Planes of Focus

One key insight is that the 2D surfaces that make up these cels in the visual field on a moderate dose of DMT seem to be regions where one can “focus all at once”. If you think of your entire visual field as an optical display that can “focus” on different elements on a scene, during normal circumstances it seems that we are constrained to focusing on scenes one plane at a time. Perhaps we have evolved to match as faithfully as possible the optical characteristics of a camera-like system with only one plane of focus, and thus we “swallow in” the optical characteristics of our eyes and tend to treat them as fundamental constraints of our perception. However, on DMT (and to a lesser extent other psychedelics) one can see multiple planes “in focus” at the same time. Each of these gestalts is typically perfectly “in focus” and yet with incompatible “camera parameters” to the other planes. This is what makes, in part, the state feel so unusual: there is a sense in which it feels as if one had multiple additional pairs of eyes with which to observe a scene.

A simple conceptual framework to explain this comes from our work on psychedelic tracers. DMT, in a way, lets sensations build up in one’s visual and somatic field: one can interpret the multiple planes of focus as lingering “focusing events” that stay in the visual field for much longer, accumulating sharply focused points of view in a shared workspace of visual perspectives.

Another overall insight here is that each 2D gestalt in 3D space that works as an animation cel is a kind of handshake between the feed from each of our eyes. Conceptually, our visual cortex is organized into two hierarchical streams with lateral connections. Levels of the hierarchy model different spatial scales, whereas left-vs-right model the eye from which the input is coming from. At a high-level, we could think of each 2D cel animation element as a possible “solution” for stable attractors in this kind of system: a plane through which waves can travel cuts across spatial scales and relative displacements between the image coming from each eye. In other words, the DMT world begins to be populated by possible discrete resonant mode attractors of a network like this:

The Physics of Gestalt Interactions

As the 2D cels accumulate, they interact with one another. As we’ve discussed before, our mind seems to have an energy function where both symmetrical arrangements and semantically recognizable patterns work as energy sinks. The cel animation elements drift around in a way that tries to minimize their energy. How energized a gestalt is manifests in various ways: brightness of the colors, speed of moment, number of geometric transformations applied to it per second, and so on. When “gestalt collectives” get close to each other, they often instantiate novel coupling dynamics and intermingle in energy-minimizing ways.

Holographic Cel Animation

Since each of the cels in a certain sense corresponds to a “plane of focus” for the two eyes, they come with an implicit sense of depth. As strange as it may sound, I think it is both accurate and generative (or at the very least generative!) to think of each cel animation element as a holographic display.

(source)

I think this kind of artifact of our minds (i.e. that we get 2D hologram-like interacting hallucinations on DMT) ultimately sheds light on the medium of computation our brain is exploiting for information processing more generally. Our mind computes with entire “pictures” rather than with ones and zeros. And the pictures it computes with are optical/holographic in nature in that they integrate multiple perspectives at once and compress entire complex scenes into manageable lower dimensional projections of them.

Each cel animation unit can be conceptualized as a holographic window into a specific 3D scene. This connects to one of the striking characteristics of these experiences. In the DMT state, this quality manifests as a sense that the visualized content is “not only in your mind” but represents access to information that exists beyond the confines of personal consciousness. The different animated elements appear to be in non-local communication with one another, as if they can “radio each other” across distances. At the very least their update function seems to rely both on local rules and global “all-at-once” holistic updates (much akin to the way the laser path changes holistically after local changes in the location of individual pieces).

This creates the impression that multiple simultaneous narratives or “plots” can unfold at “maximum speed” concurrently. Each element seems capable of filtering out specific signals from a broader field of information, tuning into particular frequencies while ignoring others. The resulting 2.5D/3D interface serves as a shared context where gestalts that communicate through different “radio channels” can nonetheless interact coherently with each other in a shared geometric space.

Credit: @smallfly (read more)

The above VR application being developed by Hugues Bruyere at DPT (interesting name!) reminded me of some of the characteristic visual computation that can take place on DMT with long-lasting holographic-like scenes lingering in the visual field. By paying attention to a group of these gestalts all at once, you can sort of “freeze” them in space and then look at them from another angle as a group. You can imagine how doing this recursively could unlock all kinds of novel information processing applications for the visual field.

Visual Recursion

Each cel animation element can have a copy of other cel animation elements seen from a certain perspective within it.

Because each animation cel can display an entire scene in a hologram-like fashion, it often happens that the scenes may reference each other. This is in a way much more general than typical video feedback. It’s video feedback but with arbitrary geometric transformations, holographic displays, and programmable recursive references from one feed to another.

The Somatic Connection

(Source)

One overarching conceptual framework we think can help explain a lot of the characteristics of conscious computation is the way in which fields with different dimensionalities interact with one another. In particular, we’ve recently explored how depth in the visual field seems to be intimately coupled with somatic sensations (see: What is a bodymind knot? by Cube Flipper, and On Pure Perception by Roger Thisdell). This has led to a broad paradigm of neurocomputation we call “Projective Intelligence“:

The projective intelligence framework offers a conceptual foundation for how to make sense of the holographic cels. Our brains constantly map between visual (2.5D) and tactile (3D) fields through projective transformations, with visual perceptions encoding predictions of tactile sensations. This computational relationship enables the compression of complex 3D information into lower dimensions while highlighting patterns and symmetries (think about how you rotate a cube in space in order to align it with the symmetries of our visual field: a cube contains perfect squares, which becomes apparent when you project it onto 2D in the right way).

In altered states like DMT experiences, these projections multiply and distort, creating the characteristic holographic windows we’re discussing: multiple mappings occur between the same tactile regions and different visual areas. This explains the non-local communication between visual elements, as the visual field creates geometric shortcuts between tactile representations using the visual field. It’s why separated visual elements appear to “radio each other” across distances: they can be referencing the same region of the body!

The recursive qualities of these holographic cels emerge when the “branching factor” of projections increases, creating Indra’s Net-like effects where everything reflects everything else. The binding relationships that arise in those experiences can generate exotic topological spaces: you can wire your visual and somatic field together in such a way that the geodesics of attention find really long loops involving multiple hops between different sensory fields.

In brief, consciousness computes with “entire pictures” which can interact with each other even if they have different dimensionalities – this alone is one of the key reasons I’m bullish on the idea that carefully depicting psychedelic phenomenology will open up new paradigms of computation.

Collective Intelligence Through Transformer-like Semantics

In addition to the geometric holographic properties of these hallucinations, the semantic energy sink also operate in remarkably non-trivial ways. When two DMT patterns interact, they don’t just overlap or blend like watercolors. They transform each other in ways that look suspiciously like large language models updating their attention vectors. A spiral might encounter a lattice, and suddenly both become a spiral-lattice hybrid that preserves certain features while generating entirely new ones. If you’ve played with AI image generators, you’ve seen how combining prompt elements creates unexpected emergent results. DMT visuals work similarly, except they’re computing with synesthetic experiential tokens instead of text prompts. A hyperbolic jewel structure might “attend to” a self-dribbling basketball, extracting specific patterns that transform both objects into something neither could become alone.

Some reports suggest that internalizing modern AI techniques before a DMT trip (e.g. spending a week studying and thinking about the transformer architecture) can power-up the intellectual capacities of “DMT hive-minds”. If your conceptual scheme can only make sense of the complex hallucinations you’re witnessing on ayahuasca through the lens of divine intervention or alien abductions, the scenes that you’re likely to render will be restricted to genre-conforming semantic transformations that minimize narrative free energy. But if you come in prepared to identify what is happening through the lens of non-linear optics and let the emergent subagents (clusters of gestalts that work together as agentive forces) self-organize as an optical machine learning system, you may end up summoning novel (if still very raw and elemental) kinds of conscious superintelligences.

Conclusion: The Gestalt Amphitheater

In ordinary consciousness, we meticulously arrange our perceptual pieces to protect the King (our sense of self) ensuring that the laser of awareness follows predictable, habitual paths. The optical elements of our world-simulation are carefully positioned to maintain the stable fiction that we are unified subjects navigating an objective world.

DMT radically rearranges these pieces, creating optical configurations where “the light of consciousness” reflects, refracts, and diffracts in unexpected ways. The laser no longer follows familiar paths but moves along a superposition of paths through the system in patterns that reveal the constructed nature of the central self and of the simulation as a whole. The King (that precious sense of being a singular perceiver) stands exposed as what it always was: not an ontological primitive but an emergent property of a particular configuration where “attention field lines converge.”

The projective intelligence framework helps us understand this phenomenology. Our brains constantly map between visual (2.5D) and tactile (3D) fields through transformations that encode predictions and compress complex information. In DMT states, these projections multiply and distort, creating “holographic windows” where multiple mappings occur simultaneously. This explains the non-local communication between visual elements: separated gestalts appear to “radio each other” across distances because multiple tactile sensations can use the visual field as a shortcut to resonate with each other and vice versa.

The emergent resonant attractors of the whole system involve many such shortcuts. When the recursive projections find an energy minima they lock in place, at least temporarily: the complex multi-sensory gestalts one can experience in these states capture layers of recursive symmetry as information in sensory fields is reprojected back and forth, each time adapting to the intrinsic dimensionality of the field onto which it is projected. “Sacred geometry” objects on DMT are high-valence high-symmetry attractors of this recursive process.

The DMT state doesn’t “scramble consciousness” (well, not exactly); rather, it reconfigures its optical properties, allowing us to witness the internal machinery that normally remains hidden in our corner of parameter space. These visuals aren’t “hallucinations” in any conventional sense. That would imply they’re distortions of some more fundamental reality. Instead, I think they’re expressions of our brain’s underlying optical architecture when highly energized and fragmented, temporarily freed from the sensory constraints that normally restrict our perceptual algorithms.

By understanding the brain as a kind of non-linear optical computer, and consciousness as a topologically closed standing wave pattern emergent out of this optical system, we may develop more sophisticated models of how the brain generates world simulations. And perhaps one day (soon!) even discover new computational paradigms inspired by the way our minds naturally process information through multiple holographic dimensional interfaces at once. Stay tuned!


*animations made with the help of Claude 3.7, when otherwise not specified.