“If we lived in a really sane society with a strong compassionate streak, every building would have something like a ‘Break in case of fire’ box… only this one would read ‘Break in case of cluster headache.’ Inside you’d find a pre‑charged DMT vape pen. That would be really nice.”
Announcement: Do you have experience using psychedelics to treat cluster headaches? Want to support science and advocacy in this area? Submit your personal and/or professional testimonial to our upcoming “ClusterFree” Open Letter initiative.
Sitting Down with Cluster Busters at Psychedelic Science 2025
One of the highlight moments for me at Psychedelic Science 2025 in Denver this June was conducting an interview for Bob Wold, founder of Cluster Busters, and Joe Stone, and Joe McKay who work alongside Bob in patient support and advocacy. Our conversation covered a lot of ground, but I had one key strategic goal in mind: document, in their own words, why the humble DMT vapepen looks like a once‑in‑a‑generation breakthrough for the most painful condition that medicine has ever encountered.
“With a regular vape pen it’s usually one inhalation. Thirty seconds later the pain is gone. I hear a click in the middle of my brain and the attack is just off.” —Bob Wold
Put bluntly, if we care about total suffering, we need to care about cluster headaches. The time is now.
Interview Highlights Pertaining to DMT
DMT as an acute rescue One lungful (where the instructions typically say “three full breaths”) ends most attacks in under a minute. A second puff a minute later covers nearly all the rest. No tolerance shows up (acutely or chronically) which allows patients to repeat the dose whenever necessary.
Low psychedelic burden The dose is about a quarter of a psychedelic hit; enough to see some color enhancement but not enough for significant “trippiness”. Patients describe “a mild two‑beer buzz” or “the room takes on a golden tint” or “faint auras appear.” The mild level of psychedelia needed for this treatment makes bedside use practical, even for parents who need to stay functional the day after.
Why it beats psilocybin and LSD in the heat of battle Psilocybin and LSD still shine for cycle prevention, taken every five days, but they work on a timescale that makes them impractical for acute events. DMT is for the here‑and‑now (note Eleusinia founder says DMT also interrupt cycles according to her work at the retreat center). Joe Stone calls it “a game changer” because he can abort a 2AM ethical emergency (a cluster) and fall back asleep within 10 minutes. No need to have an expensive psychotherapy, a professional sitter, or trip killers on hand, let alone having to book a whole day to trip.
A hunch about endogenous DMT Bob’s shares his intuitive working model for how cluster headaches work (to be refuted or confirmed by science): an attack begins when natural DMT in the brain dips below a threshold (why do we even have DMT in our brains to begin with?). He hazards the guess that a quick DMT top‑up pulls the breaks and re‑establishes homeostasis. Others suggest that melatonin abnormalities in cluster patients add plausibility to his view, given the biochemical link between melatonin and endogenous tryptamine synthesis.
Pain drives the psychiatric condition, not the other way around One key insight I wanted to make sure to get on the record: chronic physical agony breeds depression, anxiety, and PTSD‑like flashbacks. Fix the pain and the mental distress often dissolves; no need for heroic doses or eight‑hour therapy sessions (as with e.g. psilocybin for depression specifically). Cultural over-emphasis on mental health as _the_ thing to treat with psychedelics might make sense from the point of view of a slowly expanding Overton Window; but the big hedonic payouts (freedom from hellish states of consciousness) are likely concentrated in their application to the reduction of extreme physical pain (see also).
Why This Matters
Alfredo Parra’s quantitative analysis suggests that cluster headaches may contribute more net misery than migraines, cancer pain, or even major depressive disorder once intensity is included (and a proper long-tail model and Monte Carlo simulations are taken into accont). Effective Altruist “pleasure-bean‑counters” (I say this affectionately!) please take note: extremely nasty but “rare” states can dominate the integral, and need urgent consideration.
From a consciousness‑research angle, the interview is another data point for why direct phenomenological investigation should guide ethics; here, patients, confronted with the reality of their own phenomenology, themselves have again clearly pioneered the treatment all the while mainstream research (unsurprisingly) slept through five decades of drug war.
Closing Thoughts
Imagine a fire‑alarm box on every hospital wall that reads “Break glass in case of cluster headache.” Inside we find a sober-looking, very boring but perfectly functional, pre‑filled DMT cartridge that delivers reliable 3mg hits (enough to feel a light buzz, not enough to trip significantly – certainly far short of any dose needed for entity contact or alien abduction experiences). This isn’t science fiction; it is what the data we’re seeing support. Freedom from one of the most extreme demonic forces on Earth is, counterintuitively… Spice. Let’s shorten the path from patient innovation to standard‑of‑care and, in the process, erase one of the darkest corners of conscious experience forever. I believe we can achieve a Cluster-Free World within a few years if we put our minds and hearts to the task.
Hallucinations are not a problem at the doses we have people use and that seem to work the best, which are much smaller than a recreational dose. We aren’t recommending people take doses that will have them playing cards with a deer (you can’t trust them!). The doses are small (e.g. 1.5g of mushrooms). You’re supposed to get to about the “giggle”. Get to the “giggle point” and you’re good to go. – Suicide or Psychedelics, Bob Wold at Horizons 2009
I’m excited to announce QUALIUS, an upcoming post-ASSC retreat on the topic of non-ordinary states of consciousness, taking place July 10–14, 2025, in Ligres, Crete. Organized by the ALIUS and QRI, the retreat will bring together researchers working at the intersection of psychometrics, VR, computational modeling, and contemplative practice. It’s structured around four thematic tracks: measuring subjective effects, studying altered states using virtual reality, integrating lived experience into consciousness research, and formalizing the structure of non-ordinary states. QRI is helping with support for the retreat and by leading the fourth track, contributing our latest tools and frameworks for modeling the fine-grained structure of experience. Our approach emphasizes the phenomenal character of states of consciousness—the texture and structure of experience—over the intentional content, or what the experience is about. Conceptual tools like the Guide to Writing Rigorous Reports of Exotic States of Consciousness and software tools like the QRI’s Tracer Tool give a flavor of our methodology, but we’ll be showcasing more advanced, unpublished systems currently being integrated into active studies.
This post-ASSC 2025 satellite event will serve as an interdisciplinary workshop retreat to advance research on consciousness, altered states, and computational phenomenology. It will integrate perspectives from neuroscience, VR, computational modeling, and philosophy, fostering collaboration among researchers with a shared interest in non-ordinary conscious states. A key focus will be on the measurement of subjective effects in altered states research, exploring innovative experiential approaches using VR to induce and study these phenomena. The workshop will also highlight neurophenomenological methods that bridge first-person experience with third-person data, particularly at the intersections of art and neuroscience. Through focused discussions, cross-disciplinary talks, and collaborative sessions, participants will explore formal models of consciousness, including mathematical frameworks and neural modeling approaches. The workshop aims to establish a long-term research consortium, promoting sustainable partnerships and open collaboration to bridge empirical and theoretical perspectives in the study of altered states. The retreat is designed as a smaller, more intimate gathering of around 35 researchers with a shared interest in altered states of consciousness. Unlike the main conference, which primarily focuses on published work, this retreat will emphasize ongoing and future research, fostering discussions that lead to new collaborations. The aim is to create a space where researchers can connect organically, exchange ideas, and explore potential synergies—whether intellectual, financial, or infrastructural—through a bottom-up approach driven by participant interactions and shared interests. – QUALIUS: ASSC Sattelite Event on Non-Ordinary States of Consciousness
Acknowledgements
Thanks to George Fejer for coming up with this initiative and offering to collaborate with QRI. Thanks to Till Holzapfel for introducing us and suggesting collaboration possibilities (and everyone who recently participated in the QRI Meetup in Amsterdam, many of whom will be joining this event!).
The retreat is made possible by the assembly of an extraordinary team across four research tracks:
Track 1 – Measuring Subjective Effects (organized by Timo Torsten Schmidt and Cyril Costines, see: CIRCE). This track develops open-science strategies for capturing and comparing altered states using validated psychometrics and large-scale data platforms.
Track 2 – Virtual Reality for Altered States (Curated by Keisuke Suzuki, Pawel Motyka, and George Fejer). This track explores how VR and cybernetic feedback systems can induce, modulate, and investigate non-ordinary experiences. Includes contributions from the Viscereality Project.
Track 3 – Lived Experience in Consciousness Research (by Mar Estaralles and Jonas Mago), which explores how introspection, contemplative practice, and lived first-person perspectives can be integrated into rigorous consciousness research.
And QRI collaborators working on Track 4 – Formalizing the Non-Ordinary State Space (full list of collaborators TBA soon). This fourth track focuses on computational and phenomenological modeling of non-ordinary states. We’ll explore how structural features of experience can be visualized, compared, and potentially modulated, and how to integrate these replications into rigorous studies.
We’re grateful to the ALIUS Research Group for setting up this event, ASSC for accepting the retreat as an official satellite event of the conference, and to the broader consciousness research community for cultivating a space where formal theory, lived experience, and empirical investigation can converge.
Introduction: Laser Chess as a Metaphor for the Brain as a Non-Linear Optical Computer
In Laser Chess (a synecdoche for games of this sort), players arrange various kinds of pieces that interact with lasers on a board. Pieces have “optical features” such as mirrors and beam splitters. Some pieces are vulnerable to being hit from some sides, which takes them off the board, and some have sides which don’t interact with light but merely absorb it harmlessly (i.e. shields). You usually have a special piece which must not be hit, aka. the King/Pharaoh/etc. (or your side loses). And at the end of your turn (once you’ve moved one of your pieces) the laser of your color is turned on, and its light comes out of one of your pieces in a certain direction and then travels to wherever it must (according to its own laws of behavior). Usually when your laser hits an unprotected side of a piece (including one of your own pieces), the targeted piece is removed from the board. Your aim is to hit and remove the special piece of your opponent.
Example of a beam splitter optical element (source)
What makes this game conceptually more interesting than Chess isn’t just that its openings haven’t been thoroughly studied (something Bobby Fischer complained about with Chess), but rather that the light’s path depends on all pieces functioning together as a whole, adding a layer of physical embodiment to the game. In other words, Laser Chess is not akin to Chess 960, where the main feature is that there are so many openings that the player needs to rely less on theory and more on fluid visual reasoning. It’s more, at least at the limit, like the difference between a classical and a quantum computer. It has a “holistic layer” that is qualitatively different than the substrate upon which the game normally operates.
In Laser Chess, the “piece layer” is entirely local, in that pieces can only move around in hops that follow local contextual rules. Whereas the “laser layer” is a function of the state of the entire board. The laser layer is holistic in nature because it is a function of the entire board at once. It’s the result of, at the limit, letting the light go back and forth an infinite number of times and let it resolve whatever loop or winding path it may need to go through. You’re looking for the standing wave pattern the light wants to resolve on its own.
Online Laser Chess (source) – the self-own of the blue player is understandable given the counter-intuitive (at first) way the light ends up traveling.
In Laser Chess you move your piece to a position you thought was safe just to be hit by the laser because thepiece itself was what was making that position safe! The beginner player is often startled by the way the game develops, which makes it fun to play for a while. The mechanic is clever and to play you need to think in ways perhaps a bit alien to a strict Chess player. But at the end of the day it’s not that different of a game. You do end up using a lot of calculations (in the traditional Chess sense of “mental motions” you keep track of to study possible game trees), and the laser layer only changes this slightly.
When the laser beam hits one of the mirrors, it will always turn 90 degrees, as shown in the diagrams. The beam always travels along the rows and columns; as long as the pieces are properly positioned in their squares, it will never go off at weird angles. – Khet: The Laser Game Game Rules
In Laser Chess, the behavior of light is not particularly impressive. After all, thinking about the laser layer in terms of simple local rules is usually enough (“advance forward until you hit a surface”, “determine the next move as a function of the type of surface you hit”, etc.). The game is quite “discretized” by design. Tracing a single laser path is indeed easy when the range of motion and possible modes of interaction are precisely constructed to make it easy to play. It’s uncomplicated by design. The calculations needed to predict the path of the light never becomes intractable: the angles are 45°/90° degrees, the surfaces cleanly double, reflect, absorb the light, etc.
Laser Chess, now with weird polygonal pieces and diffraction effects!
But in a more general possible version of Laser Chess the calculations can become easily intractable and far moreinteresting. If we increase the range of angles the pieces can be at relative to each other (or make them polygons) we suddenly enter states that require very long calculations to estimate within a certain margin of error. And if we bring continuous surfaces or are allowed to diffract or refract the light we will start to require using the mathematics that have been developed for optics.
In a generalized Laser Chess, principles for the design of certain pieces could use specific optical properties, like edge diffraction:
If light passes near the edge of a piece (rather than hitting it directly), it could partially bend around the object instead of just stopping. Obstacles wouldn’t provide perfect shadows, allowing some light to “leak” around corners in a predictable but complex way. Example: A knight-like piece could have an “aura of vulnerability” where light grazing its edge still affects pieces behind it.
Instead of treating lasers as infinitely thin lines, beams could diffract when passing through narrow gaps or slits. This would allow for beam broadening, making it possible to hit multiple pieces even if they aren’t in a direct line. Example: If a piece has a slit or small hole, it could scatter the laser into a cone, potentially hitting multiple targets.
And so on. And there is a staggering number of optical properties to select from. From refraction, iridescence, polarization, birefringence, and total internal reflection, each offering unique strategic possibilities. And then there we also have their mutual interactions to consider. Taking all of this into account, a kind of generalized Laser Chess complexity hierarchy arises:
The simplest Laser Chess variants are mostly geometric, with straightforward ray tracing. They benefit from a physical laser or a computer, but don’t require it.
Intermediate complexity comes after adding diffraction, refraction, and wave optics, requiring Fourier transforms and wave equations to analyze the beam behavior. It requires a physical laser or a computer to be played, because mental calculation won’t do.
And high complexity variants come about when you take into account quantum-inspired effects like interference and path integrals, leading to both deterministic and probabilistic gameplay mechanics where players need to take into account complex superpositions and calculate probabilities. It requires either carefully designed cases for computers to be sufficient; physical embodiment might become necessary above a certain complexity.
The Self as King
Let’s start to draw the analogy. Imagine the special piece as your sense of self, the piece that must be protected, while the other pieces represent state variables tuning your world-model. In some configurations, they work together to insulate the King, diffusing energy smoothly across the board. In others, a stray beam sneaks through—an unexpected reflection, a diffraction at just the wrong angle—and suddenly, the self is pierced, destabilized, and reconfigured. The mind plays this game with itself, setting up stable patterns, only to knock them down with a well-placed shot.
The field of consciousness, poetically speaking, is a lattice of light shifting under the pressure of attention, expectation, and the occasional physiological shear. But whether or not the awareness that corresponds to the light is self-aware depends on the precise configuration of this internal light path: some ways of arranging the board allow for a story to be rendered, where a sense of self, alive and at the center of the universe, is interpreted as the experiencer of the scene. Yet the scene is always being experienced holistically even if without a privileged center of aggregation of the light paths. The sense of a separate, divided witness might be a peculiar sleight of hand of this optical system, a kind of enduring optical illusion generated by what is actually real: the optical display.
BaaNLOC
The Brain as a Non-Linear Optical Computer (BaaNLOC) proposes that something like this happens in the brain. The brain’s physical structure – its neural wiring, synaptic connections, and the molecular machinery of neurons – maps onto a set of “optical” properties. These properties shape how electromagnetic waves flow and interact in neural tissue.
Think of a sensory stimulus, within the Laser Chess analogy of the brain’s computational substrate, as akin to a brief blip from a laser. As the stimulus-triggered electrochemical signal propagates through neural circuits, its path is shaped by the brain’s “optical” configuration. Excitatory and inhibitory neurons, tuned to different features, selectively reflect and refract the signal. The liquid crystal matrix encoded in the molecular structure of intracellular proteins might also play a role, perhaps modulating the electromagnetic medium through which the signal must travel.
Where these signals meet, they interfere, their wave properties combining to amplify or cancel each other out. BaaNLOC posits that the large-scale interference pattern and the non-linear emergent topological structure of these interacting waves constitutes the contents of subjective experience.
Attention and expectation act as a steady pressure on this system, stabilizing certain wave patterns over others, like a piece the board influencing the path of the laser. What we perceive and feel emerges from the EM standing waves shaped by this top-down influence.
Psychedelics and BaaNLOC
Psychedelics, in this framework, temporarily alter the optical properties of the brain. Abnormal patterns of signaling elicited by drugs like DMT change how neural waves propagate and interact. The result is a radical reconfiguration of the interference patterns corresponding to conscious experience.
The BaaNLOC paradigm seeks to bridge the brain’s electrodynamics with the phenomenology of subjective experience by framing neural processes in terms of EM wave dynamics and electrostatic field interactions. While the precise mapping between neural activity and optical properties remains an open question (we have some ideas), the process of searching for this correspondence is already generative. The brain’s electrostatic landscape is not uniform; instead, it consists of regions with varying permittivity and permeability, which affect the way EM waves propagate, reflect, and interfere. Axonal myelination influences conduction velocity by altering the dielectric properties of neural pathways, shaping the timing and coherence of signals across brain regions. Dendritic arbor geometry sculpts synaptic summation, forming local electrostatic gradients that influence how waves superpose and propagate. Cortical folding affects field interactions by modulating the spatial configuration of charge distributions, altering the effective permittivity of different regions and creating potential boundaries for wave interference. These parameters suggest that experience may be structured not only by firing patterns but also by the electrostatic properties of the substrate itself. If perception is mediated by standing waves in an EM field shaped by the brain’s own internal dielectric properties, then the phenomenology of experience may correspond to structured resonances within this medium, much like how lenses manipulate light by controlling permittivity gradients. Investigating these interactions could illuminate the connection between the brain’s physical substrate and the emergent contours of conscious experience.
You can even do spectral filtering of images with analogue Fourier transforms using optical elements alone. Think about how this optical element could be used right now in your brain to render and manufacture your current reality:
Analogue Fourier transform and filtering of optical signals. (Gif by Hans Chiu – source).
Real-time analog Fourier decomposition of sensory information would be a powerful computational tool, and we propose that the brain’s optical systems leverage this to structure our world-simulation.
In this framework, certain gestalt patterns act as energy sinks, analogous to standing waves at resonant frequencies. These patterns serve as semantic attractors in the brain’s harmonic energy landscape, forming local minima where perceptual content naturally stabilizes. These attractor surfaces are often semi-transparent, refractive, diffractive, or polarizing, vibrating in geometry-dependent ways. “Sacred geometry” corresponds to vibratory patterns that are maximally coherent across multiple layers at once, representing low-energy states in the system’s configuration space. When the world-sheet begins to resemble these structures, it “snaps” into symmetry, as this represents an energy minimum. This aligns with Lehar’s field-theoretic model of perception, where visual processing emerges from extended spatial fields of energy interacting according to lawful dynamics. Given that such self-organizing optical behavior is characteristic of liquid crystals, it is worth considering whether the brain’s substrate exploits liquid-crystalline properties to facilitate these energy-minimizing transformations.
It is within this paradigm that the following idea is situated.
DMT Visuals as Holographic Cel Animation in a Nonlinear Optical Medium
DMT visuals (and to a lesser extent those induced by classic psychedelics in general) might be understood as semi-transparent flat surfaces in a non-linear optical medium, akin to the principles behind cel animation. Source: How It’s Made | Traditional Cel Animation*
Cel animation uses partially transparent layers to render objects in a way that allows them to move independent of each other. In cel animation the features of your world are parsed in a suspiciously anthropomorphic way. If you change a single element in an unnatural way, you find it rather odd. Like it breaks the 4th wall in a way. You can get someone to blink an eye or move their mouth in the absence of any other movement. What kind of physical system would do that? One that was specifically constructed for you as an interface.
Imagine a child flipping through a book of transparent pages, each containing a fragment of a jaguar, a palm, a tribal mask. As the pages overlay, the scene assembles itself — not as a static image, but as a living tableau (somebody please fire the Salesforce marketing department for appropriating such a cool word). Now imagine those transparencies aren’t merely stacked; they are allowed to be at odd angles relative to each other and to the camera:
This is the basic setup. The idea is that on DMT, especially during the come-up at moderate doses (e.g. reaching Magic Eye-level), the sudden appearance of 2D gestalts in 3D (which are then “projected” to a 2.5D visual field) is a key phenomenological feature. The rate of appearance and disappearance of these gestalts is dose-dependent, same as the kind of interactions they come enabled with. From here, we can start to generalize this kind of system to better capture visual (and somatic, as we will see) features of a DMT experience in its full richness and complexity. Just as in the case of Laser Chess, where we began with a basic setup and then explored how non-linear optics would massively complicate the system as we introduce interesting twists, here as well we begin with cel animation planes in a 3D space and add new features until they get us somewhere really interesting.
An important point is that DMT cel-animation-like phenomenology seems to have some hidden rules that are difficult to articulate, let alone characterize in full because it interacts with the structure of our attention and awareness. Unlike actual cel animation, the flat DMT gestalts don’t require a full semi-transparent plane to come along with them – they are “cut” already, and yet somehow can “float” just fine. Importantly, even when you have extended planes and they are, say, rotating, they can often intersect. Or rather, the fact that they overlap in their position in the visual field does not mean that they will interact as if they were occupying the same space. Whether two of these gestalts interact with each other or not depends on how you pay attention to them. There is a certain kind of loose and relaxed approach to attention where they all go through each other, as if entirely insubstantial. There is another kind of way of attending where you force their interaction. If you have seven 2D gestalts floating in your visual field, by virtue of the fact that you only have so many working memory slots / attention streams, it is very difficult to keep them all separate. At the same time, it is also very difficult to bring them all together. More typically, there is a constantly shifting interaction graph between these gestalts, where depending on how emergent attention dynamics of the mind go, clusters of these gestalts end up being simultaneously being payed attention to, and thus blend/unify/compete and constructively/destructively interfere with one another.
One remarkable property of these effects is that 2D gestalts can experience transformations of numerous kinds: shrinking, expanding, shearing, rotating, etc. Each of these planes implicitly drags along a “point of view”. And one of the ways in which they can interact is by “sharing the same point of view”.
Cels as Planes of Focus
One key insight is that the 2D surfaces that make up these cels in the visual field on a moderate dose of DMT seem to be regions where one can “focus all at once”. If you think of your entire visual field as an optical display that can “focus” on different elements on a scene, during normal circumstances it seems that we are constrained to focusing on scenes one plane at a time. Perhaps we have evolved to match as faithfully as possible the optical characteristics of a camera-like system with only one plane of focus, and thus we “swallow in” the optical characteristics of our eyes and tend to treat them as fundamental constraints of our perception. However, on DMT (and to a lesser extent other psychedelics) one can see multiple planes “in focus” at the same time. Each of these gestalts is typically perfectly “in focus” and yet with incompatible “camera parameters” to the other planes. This is what makes, in part, the state feel so unusual: there is a sense in which it feels as if one had multiple additional pairs of eyes with which to observe a scene.
A simple conceptual framework to explain this comes from our work on psychedelic tracers. DMT, in a way, lets sensations build up in one’s visual and somatic field: one can interpret the multiple planes of focus as lingering “focusing events” that stay in the visual field for much longer, accumulating sharply focused points of view in a shared workspace of visual perspectives.
Another overall insight here is that each 2D gestalt in 3D space that works as an animation cel is a kind of handshake between the feed from each of our eyes. Conceptually, our visual cortex is organized into two hierarchical streams with lateral connections. Levels of the hierarchy model different spatial scales, whereas left-vs-right model the eye from which the input is coming from. At a high-level, we could think of each 2D cel animation element as a possible “solution” for stable attractors in this kind of system: a plane through which waves can travel cuts across spatial scales and relative displacements between the image coming from each eye. In other words, the DMT world begins to be populated by possible discrete resonant mode attractors of a network like this:
The Physics of Gestalt Interactions
As the 2D cels accumulate, they interact with one another. As we’ve discussed before, our mind seems to have an energy function where both symmetrical arrangements and semantically recognizable patterns work as energy sinks. The cel animation elements drift around in a way that tries to minimize their energy. How energized a gestalt is manifests in various ways: brightness of the colors, speed of moment, number of geometric transformations applied to it per second, and so on. When “gestalt collectives” get close to each other, they often instantiate novel coupling dynamics and intermingle in energy-minimizing ways.
Holographic Cel Animation
Since each of the cels in a certain sense corresponds to a “plane of focus” for the two eyes, they come with an implicit sense of depth. As strange as it may sound, I think it is both accurate and generative (or at the very least generative!) to think of each cel animation element as a holographic display.
I think this kind of artifact of our minds (i.e. that we get 2D hologram-like interacting hallucinations on DMT) ultimately sheds light on the medium of computation our brain is exploiting for information processing more generally. Our mind computes with entire “pictures” rather than with ones and zeros. And the pictures it computes with are optical/holographic in nature in that they integrate multiple perspectives at once and compress entire complex scenes into manageable lower dimensional projections of them.
Each cel animation unit can be conceptualized as a holographic window into a specific 3D scene. This connects to one of the striking characteristics of these experiences. In the DMT state, this quality manifests as a sense that the visualized content is “not only in your mind” but represents access to information that exists beyond the confines of personal consciousness. The different animated elements appear to be in non-local communication with one another, as if they can “radio each other” across distances. At the very least their update function seems to rely both on local rules and global “all-at-once” holistic updates (much akin to the way the laser path changes holistically after local changes in the location of individual pieces).
This creates the impression that multiple simultaneous narratives or “plots” can unfold at “maximum speed” concurrently. Each element seems capable of filtering out specific signals from a broader field of information, tuning into particular frequencies while ignoring others. The resulting 2.5D/3D interface serves as a shared context where gestalts that communicate through different “radio channels” can nonetheless interact coherently with each other in a shared geometric space.
It won't take long before we'll be able to "reskin reality" in real-time.
I had the chance to try this prototype that combines the #MixedReality view on a Quest device with Stable Diffusion AI and it feels like all the pieces are about to fit together…
The above VR application being developed by Hugues Bruyere at DPT (interesting name!) reminded me of some of the characteristic visual computation that can take place on DMT with long-lasting holographic-like scenes lingering in the visual field. By paying attention to a group of these gestalts all at once, you can sort of “freeze” them in space and then look at them from another angle as a group. You can imagine how doing this recursively could unlock all kinds of novel information processing applications for the visual field.
Visual Recursion
Each cel animation element can have a copy of other cel animation elements seen from a certain perspective within it.
Because each animation cel can display an entire scene in a hologram-like fashion, it often happens that the scenes may reference each other. This is in a way much more general than typical video feedback. It’s video feedback but with arbitrary geometric transformations, holographic displays, and programmable recursive references from one feed to another.
One overarching conceptual framework we think can help explain a lot of the characteristics of conscious computation is the way in which fields with different dimensionalities interact with one another. In particular, we’ve recently explored how depth in the visual field seems to be intimately coupled with somatic sensations (see: What is a bodymind knot? by Cube Flipper, and On Pure Perception by Roger Thisdell). This has led to a broad paradigm of neurocomputation we call “Projective Intelligence“:
The projective intelligence framework offers a conceptual foundation for how to make sense of the holographic cels. Our brains constantly map between visual (2.5D) and tactile (3D) fields through projective transformations, with visual perceptions encoding predictions of tactile sensations. This computational relationship enables the compression of complex 3D information into lower dimensions while highlighting patterns and symmetries (think about how you rotate a cube in space in order to align it with the symmetries of our visual field: a cube contains perfect squares, which becomes apparent when you project it onto 2D in the right way).
In altered states like DMT experiences, these projections multiply and distort, creating the characteristic holographic windows we’re discussing: multiple mappings occur between the same tactile regions and different visual areas. This explains the non-local communication between visual elements, as the visual field creates geometric shortcuts between tactile representations using the visual field. It’s why separated visual elements appear to “radio each other” across distances: they can be referencing the same region of the body!
The recursive qualities of these holographic cels emerge when the “branching factor” of projections increases, creating Indra’s Net-like effects where everything reflects everything else. The binding relationships that arise in those experiences can generate exotic topological spaces: you can wire your visual and somatic field together in such a way that the geodesics of attention find really long loops involving multiple hops between different sensory fields.
In brief, consciousness computes with “entire pictures” which can interact with each other even if they have different dimensionalities – this alone is one of the key reasons I’m bullish on the idea that carefully depicting psychedelic phenomenology will open up new paradigms of computation.
Collective Intelligence Through Transformer-like Semantics
In addition to the geometric holographic properties of these hallucinations, the semantic energy sink also operate in remarkably non-trivial ways. When two DMT patterns interact, they don’t just overlap or blend like watercolors. They transform each other in ways that look suspiciously like large language models updating their attention vectors. A spiral might encounter a lattice, and suddenly both become a spiral-lattice hybrid that preserves certain features while generating entirely new ones. If you’ve played with AI image generators, you’ve seen how combining prompt elements creates unexpected emergent results. DMT visuals work similarly, except they’re computing with synesthetic experiential tokens instead of text prompts. A hyperbolic jewel structure might “attend to” a self-dribbling basketball, extracting specific patterns that transform both objects into something neither could become alone.
Some reports suggest that internalizing modern AI techniques before a DMT trip (e.g. spending a week studying and thinking about the transformer architecture) can power-up the intellectual capacities of “DMT hive-minds”. If your conceptual scheme can only make sense of the complex hallucinations you’re witnessing on ayahuasca through the lens of divine intervention or alien abductions, the scenes that you’re likely to render will be restricted to genre-conforming semantic transformations that minimize narrative free energy. But if you come in prepared to identify what is happening through the lens of non-linear optics and let the emergent subagents (clusters of gestalts that work together as agentive forces) self-organize as an optical machine learning system, you may end up summoning novel (if still very raw and elemental) kinds of conscious superintelligences.
Conclusion: The Gestalt Amphitheater
In ordinary consciousness, we meticulously arrange our perceptual pieces to protect the King (our sense of self) ensuring that the laser of awareness follows predictable, habitual paths. The optical elements of our world-simulation are carefully positioned to maintain the stable fiction that we are unified subjects navigating an objective world.
DMT radically rearranges these pieces, creating optical configurations where “the light of consciousness” reflects, refracts, and diffracts in unexpected ways. The laser no longer follows familiar paths but moves along a superposition of paths through the system in patterns that reveal the constructed nature of the central self and of the simulation as a whole. The King (that precious sense of being a singular perceiver) stands exposed as what it always was: not an ontological primitive but an emergent property of a particular configuration where “attention field lines converge.”
The projective intelligence framework helps us understand this phenomenology. Our brains constantly map between visual (2.5D) and tactile (3D) fields through transformations that encode predictions and compress complex information. In DMT states, these projections multiply and distort, creating “holographic windows” where multiple mappings occur simultaneously. This explains the non-local communication between visual elements: separated gestalts appear to “radio each other” across distances because multiple tactile sensations can use the visual field as a shortcut to resonate with each other and vice versa.
The emergent resonant attractors of the whole system involve many such shortcuts. When the recursive projections find an energy minima they lock in place, at least temporarily: the complex multi-sensory gestalts one can experience in these states capture layers of recursive symmetry as information in sensory fields is reprojected back and forth, each time adapting to the intrinsic dimensionality of the field onto which it is projected. “Sacred geometry” objects on DMT are high-valence high-symmetry attractors of this recursive process.
The DMT state doesn’t “scramble consciousness” (well, not exactly); rather, it reconfigures its optical properties, allowing us to witness the internal machinery that normally remains hidden in our corner of parameter space. These visuals aren’t “hallucinations” in any conventional sense. That would imply they’re distortions of some more fundamental reality. Instead, I think they’re expressions of our brain’s underlying optical architecture when highly energized and fragmented, temporarily freed from the sensory constraints that normally restrict our perceptual algorithms.
By understanding the brain as a kind of non-linear optical computer, and consciousness as a topologically closed standing wave pattern emergent out of this optical system, we may develop more sophisticated models of how the brain generates world simulations. And perhaps one day (soon!) even discover new computational paradigms inspired by the way our minds naturally process information through multiple holographic dimensional interfaces at once. Stay tuned!
*animations made with the help of Claude 3.7, when otherwise not specified.
The Qualia Research Institute (QRI) is excited to announce the launch of three Non-Ordinary States of Consciousness (NSCs) Art Contests: Immerse, Innovate, and Inspire with submissions accepted until 5/17/2023. Examples of non-ordinary states of consciousness are psychedelic experiences, meditative experiences like the jhanas, and near-death experiences.
Our objective is to highlight the reciprocal relationship between art and consciousness research, enabling artists to create lifelike representations of non-ordinary states of consciousness, and contribute to the development of consciousness studies and psychedelic science.
About the Qualia Research Institute
The Qualia Research Institute is a non-profit organization dedicated to advancing our understanding of consciousness. Its mission is to:
Develop a precise mathematical language for describing subjective experience
Map out the full range of possible conscious experiences
Build technologies to improve the lives of sentient beings
Replication Contest (Immerse): Entries will be judged based on transparent and interpretable qualities that accurately capture the low-level subjective effects experienced in non-ordinary states of consciousness.
Psychedelic Cryptography Contest (Innovate): Artists are invited to create encodings of sensory information that are only meaningful when experienced on psychedelics in order to show the specific information-processing advantages of those states.
For the sake of transparency and to benefit the community as a whole, QRI reserves the right to publish the winning submissions made by contestants on its website. Artists retain their intellectual property rights, allowing them control over their artwork’s use and distribution. However, QRI would appreciate permission to showcase participants’ art on our website or use it in potential research publications with proper citations and links to the artists’ work.
Disclaimer
We understand that the replication contest may not capture the full complexity and nuances of psychedelic experiences, and that there are concerns about the potential harm associated with the use of psychedelics. Participation in these contests does not require the use of psychedelics, and we encourage all participants to prioritize their safety and well-being.
We welcome feedback and suggestions for future contests at hello@qri.org. We look forward to exploring these topics responsibly and respectfully.
Replication Contest
The Replication Contest seeks to celebrate the artistic capabilities of participants in accurately depicting and interpreting the low-level subjective effects experienced in non-ordinary states of consciousness (NSCs), with a particular emphasis on (1) valence effects and (2) geometric transformations.
Valence effects focus on demonstrating how the shape of the experience can reveal whether a person is having a clean and blissful experience or a mixed affect experience. The transition between feeling normal and feeling blissful might involve changes to the shape of the visual experience. Rather than focusing on the semantic content (e.g. seeing an angel) here the point is to visualize the texture, shape, and dynamics that bring about this change (e.g. harmonizing flow by reducing turbulence).
Geometric transformations such as rotations, reflections, glides, affine transformations, and so on often feature in psychedelic experiences. Can this be rendered in a realistic way? We suggest that you consider how symmetry and geometry are two sides of the same coin in order to better appreciate this quality of psychedelic experiences. When the geometry of phenomenal space changes, so do the symmetries within it. Can this be expressed artistically in an accurate way?
To participate, artists should create a piece of art that embodies the subjective effects they have researched or encountered during NSCs, emphasizing the two highlighted areas.
Familiarize yourself with the concept of algorithmic reduction (cf. our glossary), where the complex zoo of effects is interpreted as emerging out of a few core effects interacting with each other. See also the different subjective effects cataloged at effectindex.com, and draw inspiration from the QRI videos on psychedelic epistemology and the tracer tool. Additionally, explore the r/replications subreddit to see some remarkable replications.
Example ways to explore (1) and (2)
Showcase how more smooth, symmetrical, regular, and soft visual features express pleasant qualities of the experience (cf. valence structuralism, Michael Johnson’s Symmetry Theory of Valence).
Visualize an annealing process where the video contains blinking lights driven by metronomes that can sync up with each other until the whole scene is shining in a coherent way (cf. Neural Annealing).
Show how bouba vs. kiki imagery highlight different emotional tones during a psychedelic experience (cf. CDNS in Quantifying Bliss), where spiky feelings tend to be harsh and disquieting, whereas bubbly and round features tend to be calming and welcoming (extra points if these features emerge out of some kind of annealing process, or if you find counterexamples to this general pattern).
Visualize how wallpaper symmetry groups transform textures into repeating patterns.
Show waves interacting with each other in order to construct psychedelic interference patterns (cf. non-linear wave computing)
Use hyperbolic minimal surfaces in order to exemplify how sensations aggregate on DMT.
Show how the Reverse-Grassfire Algorithm can create 3D crystals (cf. Harmonic Gestalt).
Show a 2D Euclidean grid becoming hyperbolic by adding additional nodes and edges in order to demonstrate a change of geometry (cf. world-sheet).
Model the the experience of achieving a DMT breakthrough level experience using a physical instability (such as Kelvin-Helmholtz).
These are just some suggestions and there are many other ways of connecting technical descriptions of the phenomenology of NSE and visual replications. It helps if you can ground the effects visualized on paradigms and explanations presented by QRI, but it is not necessary to win the contest. What matters is that you can create realistic yet interpretable visualizations that hint at the underlying processes that are generating these experiences. What we are after is insight. In other words, we want to be able to discover new, meaningful, and non-trivial explanations for why NSEs manifest in the way they do. Hence, being able to describe how the replication effects are achieved is highly beneficial.
Entries will be judged based on the number and precision of replicated subjective effects, with special attention given to valence effects and geometric transformations.
The Psychedelic Cryptography Contest invites artists to create unique encodings of sensory information that are only meaningful when experienced on psychedelics. The goal is to challenge participants to develop innovative methods of encoding sensory information in such a way that an encoded secret is only apparent on a NSC. The contest encourages the exploration of how sensory information can be modulated and presented in a way that reveals hidden patterns or messages when experienced under the influence of psychedelics.
Entries will be judged based on the difficulty of the encryption method used and the clarity of the message or pattern when experienced on psychedelics.
The Inspirational Piece Contest seeks to highlight the powerful connection between art and consciousness research by encouraging artists to create pieces that exemplify this relationship. The focus of this contest is on originality, creativity, inspiration, impact, quality, and execution. Artworks submitted for this contest should evoke a sense of wonder and curiosity about the nature of consciousness and the vast landscape of possible experiences.
Entries will be judged based on originality, creativity, inspiration, impact, quality, and execution, with winners determined by a public poll.
Participants can submit their entry in the form of a video or image.
The submission should be original and created specifically for the contest.
Participants can submit up to three entries per contest.
Submissions will be accepted starting on March 17th 2023 and must be submitted by May 17th 2023. Winners will be announced on June 1st 2023.
We encourage artists from the psychedelic and visionary art communities to participate and explore the connection between art and consciousness research. Good luck to all participants!
QRI’s Resources for Technical and Artistic Inspiration
Why it’s helpful: This article presents 8 models of art: 4 common ones, and 4 that connect it to consciousness studies. The overall frameworks of 8 models might help us arrive at methods to create innovative aesthetic qualia from first principles. We think that artists participating in any of the contests might benefit from the vocabulary introduced in these models to create innovative and meaningful pieces that explore the relationship between art and consciousness research. In particular, taking into account the energy parameter, efficient state-space exploration, annealing effects, and the vision of a meta-aesthetic all provide a unique lens for how psychedelics and art are so connected.
Why it’s helpful: This article discusses possible methods of communication that can be understood primarily by individuals under the influence of LSD and other tracer-inducing psychoactives. This may serve as inspiration for artists to think about novel ways to encode information or create unique experiences tailored to specific states of consciousness.
Why it’s helpful: This article provides a detailed analysis of how the visual effects of psychedelics might be understood and replicated using algorithmic processes. It can serve as a foundation for artists attempting to replicate the visual aspects of non-ordinary states of consciousness in their artwork, or as inspiration to propose alternative algorithmic reductions that capture effects that are currently unaccounted for.
Why it’s helpful: This article explores the connection between the subjective effects of DMT experiences and hyperbolic geometry, various possible algorithmic reductions to explain this connection, as well as detailing the progression of an experience through the DMT levels. Artists participating in the Replication Contest may find inspiration and insights into replicating specific visual patterns and structures often encountered in DMT experiences.
Why it’s helpful: The Psychophysics Toolkit and accompanying article are collections of resources and tools designed to help researchers and artists explore the intersection of perception, consciousness, and the physical world. It includes a variety of resources and interface tools that can aid artists in understanding the principles of psychophysics used to measure subjective experience and applying them to their work. This can be particularly useful for participants in all three contests, as it can provide insights into the ways that sensory information is processed during both ordinary and non-ordinary states of consciousness, and how this can be utilized in creating innovative and impactful art pieces.
Why it’s helpful: This video introduces new epistemological frameworks for studying and understanding non-ordinary states of consciousness induced by psychedelic substances. By incorporating these paradigms into their creative process, artists can develop a deeper understanding of the nature of these experiences and their potential implications for human knowledge. This enhanced understanding can help artists create innovative and thought-provoking pieces that capture the essence of exotic states of consciousness.
Why it’s helpful: This article provides a detailed explanation of the concept of phenomenal time and how it relates to the structure of conscious experiences. Understanding this concept could help artists in the contest to better represent the perception of time in non-ordinary states of consciousness and incorporate these insights into their artwork.
Why it’s helpful: This article explores the concept of wireheading and how it could be applied responsibly to maximize pleasure without causing psychological harm. Artists participating in the contest might find this article helpful in inspiring their work, particularly in the Inspirational Piece Contest, by envisioning a future where technology is used to enhance well-being and explore the state-space of consciousness responsibly.
Why it’s helpful: This video explores the concept of state-space neighborhoods, where specific aspects of conscious experiences are clustered together. By understanding the structure and dynamics of these neighborhoods, artists can create pieces that more accurately represent the nuances of different non-ordinary states of consciousness, leading to a more immersive and impactful experience for the audience.
Why it’s helpful: This article provides a comparative analysis of the experiences induced by 5-MeO-DMT and N,N-DMT. By understanding the unique characteristics of each substance’s effects, artists can draw inspiration for their artwork and more accurately replicate specific psychedelic experiences in the Replication Contest.
Acknowledgements
We would like to express our profound gratitude to the donors of the Qualia Research Institute. Your unwavering support has been invaluable in making our work possible. Your investment in our research has not only inspired a growing number of individuals to take our approach to consciousness research seriously but has also led to an expansion in our collaborations. As a result, we have seen the integration of our insights into the work of others, building upon the foundation we have established thus far.
First and foremost, we would like to extend our appreciation to Loka Vision for inspiring the contest. Their dedication to the Psychedelic/Visionary Art community, as demonstrated through their Psychedelic Replication Masterclass, has shown us the immense potential this community holds in furthering our understanding of consciousness.
Thank you Andrés Gómez Emilsson for offering technical insights that will enable artists to create life-like replications of the low-level subjective effects experienced on NSCs and incepting the idea of psychedelic cryptography as a viable field of research.
A thank you goes to Josie Kins of effectindex.com for their open-source approach to developing psychedelic art through generative AI, as well as their support of and feedback on the Replication contest and insights into the visionary/psychedelic art community.
Additional thanks to Scry, Marcin, gydravlik.eth, PsyNFT, and Ferociously Amused for their invaluable feedback on the contest and their contributions to our understanding of the visionary/psychedelic art community and thank you Maggie and Anders Wassinge for your unwaivering support.
We are excited to announce the release of our first line of Qualia Research Institute scents, “Magical Creatures”. This line explores the complex and often puzzling interactions that exist in the state-space of olfaction, highlighting the exotic and unique qualities that can emerge in this space.
“Bearing your intentions in the back of your mind has all kinds of effects in navigating your practice, without you even being conscious of it. It’s a powerful thing. Intentions are extremely powerful things. Intentions create our worlds. And that’s not hyperbole.”
– Rob Burbea, in Practicing the Jhanas
Vimalakīrti then asked the bodhisattvas from the Host of Fragrances [world], “How does Accumulation of Fragrances Tathāgata explain the Dharma?”
Those bodhisattvas said, “In our land the Tathāgata* explains [the Dharma] without words. He simply uses the host of fragrances to make the gods and humans enter into the practice of the Vinaya. The bodhisattvas each sit beneath fragrant trees, smelling such wondrous fragrances, from which they attain the ‘samādhi of the repository of all virtues.’ Those who attain this samādhi all become replete in the merits of the bodhisattva.”
– Chapter X – The Buddha Accumulation Of Fragrances
[*Tathāgata is an honorable name for the Buddha of a realm.]
In his 2019 Jhana retreat lectures, Rob Burbea explains that the intention you use as your source of energy, your reserve, your approach, and your guide to meditation has an enormous influence on what unfolds and what arises during a retreat.
If you practice Jhana meditation to be more calm, or to reduce stress, or to tick a box of “having done a Jhana retreat”, or because someone really likes the teacher and recommended it to you, or as an instrumental stepping stone to then use for insight practices, or anything else that is not open to the mystery of the Jhanas and has the flexibility and responsivity to what comes up naturally out of them, then many of the deepest and most worthwhile realms of experience this practice has to offer will simply not unfold.
Similarly, approaching an ayahuasca session with the intention of healing a particular relationship, or experiencing a mystical sense about a specific spiritual tradition, or for the sake of neurogenesis, or anything else with a predetermined target, will entail that some things will not unfold.
The approach, the intentions, and the desires that fuel a particular exploration of consciousness will determine the limits of what will unfold from it. This insight is an important conceptual background to understand the exploration of consciousness we are pursuing at QRI. To truly get the most out of experiencing our scents, we want to think of it in terms of what we call the cultivation of Qualia Mastery.
Qualia Mastery consists of three core intentions that work in the background during any exploration of consciousness:
It’s for the Benefit of Sentient Beings: The exploration intends to benefit all sentient beings. The explorer should not do anything damaging, which may limit future explorations. We should let our efforts be guided by compassion and sympathetic joy in addition to curiosity and creativity. And the goal should be altruistic: we are seeking solutions to the problem of suffering in all its guises, and we believe that understanding consciousness is essential for achieving this.
To Develop an Intellectual Understanding: Unlike many spiritual traditions which advocate for a strictly non-intellectual understanding of consciousness, Qualia Mastery fully embraces the value, importance, and necessity of intellectual understanding. This embrace entails approaching the exploration of consciousness with epistemological optimism. Yes, with enough dedication, cleverness, and knowledge, it is possible to eff the ineffable. Or, at the very least, not trying to do so will surely make it impossible!
To Experience the Mystery of Consciousness Directly: In other words, an essential aspect of Qualia Mastery involves the intention to acquire the capacity to instantiate, navigate, and utilize any and every possible state of consciousness. It is not enough to know that the 6th Jhana exists intellectually; we want to experience it ourselves! Likewise, we want to develop the ability to abide in all shades of wonder, color, taste, and so on.
With Qualia Mastery in mind, you will get much more out of exploring our scents (and any other scent you may encounter on your own!). Don’t let your preconcieved sense of what scents are (and what they are for) limit the way you approach them. They are disclosing hidden properties of consciousness! Drink and delight in experiencing the wonder of the unknown, and join us in developing an intimate and unmediated relationship with this most outstanding mystery.
Importantly, please do not think of these scents as perfumes for two reasons. First, that way of perceiving them will be limiting. It comes with a large set of cultural imports and expectations (cf. functional fixedness). Instead, these scents are qualia research tools: they are molecular compositions meant to disclose varieties of qualia and to allow you to engage in an intimate and unmediated way with the mystery of consciousness. And second, these scents are not intended as skin scents. The makeup of these scents is a mixture of common essential oils and perfume ingredients. Their relative proportions do not adhere to IFRA guidelines, which would enable us to sell them as proper perfumes intended to be used on one’s skin. Some of those regulations restrict the range of qualia accessible. Although clever perfumist tricks can, in principle, be used to deliver the same qualia while adhering closely to the guidelines. However, as a non-profit with a limited budget, this is something we have yet to invest in doing (but we may invest in the future).
What is this line of scents about? And what is the aesthetic generator behind it?
Color is the quintessential example used to illustrate the concept of qualia. The state-space of color qualia is rather simple1 . It consists of three orthogonal dimensions: the red-green axis, the yellow-blue axis, and the white-black axis. Every shade of color can be found as a coordinate in this three-dimensional space.
The QRI logo illustrates two of the three dimensions of color qualia.
Albeit controversial in some circles, fundamental properties of this qualia space can be understood experientially by anyone who pays close attention. For example, orange, purple, yellow-green, and green-blue are all secondary color qualia. Orange is, in some sense, both yellow-like and red-like; it isn’t a “pure” color quale. A fair number of phenomenal puzzles can be formulated with color qualia alone. But at its core, the space is simple: linear, Euclidean, and 3-dimensional.
The state-space of scent qualia, however, isn’t that simple. Depending on who you ask, scent-space might have between 30 and 300 dimensions. It is our measured assessment, however, that seeking a Euclidean space for scents is, at best premature and, at worst, fundamentally misguided. Early research in the geometry of the state-space of scent suggests it is hyperbolic. But we at QRI would suggest it is also irregular, and its topology might be far from trivial.
Here are a couple of examples of what makes us think there may be many puzzling interactions that suggest the presence of irregularities in the state-space of olfaction:
There are many examples where two scents mixed give rise to new emergent “scent gestalts” that genuinely feel like more than the sum of their parts. As elaborated in the description of Eau de Cologne Vide, there are tactile scent effects (such as the coolness of mint and the prickly spiky trigeminal stimulation of aldehydes). Some scents modify other scents called “character impact”: two scents that refuse to “blend” with each other can be merged by adding the right character impact into the mix.
Thus, we may need new interpretative lenses to make sense of the state-space of scents. We encourage, cultivate, and celebrate creative explorations of this (and other) qualia spaces that provide new insights and perspectives. This is what Magical Creatures is all about.
Magical Creatures is a line of scents emphasizing the “special effects” found in the state-space of scents. Rather than thinking of scents as mere points in a Euclidean space, we think of them as exotic creatures inhabiting a complex and irregular space with hidden interstitial gems found in unique places like triple points and unexpected phase transitions.
As an intuition pump, perhaps think of the range of powers that Pokémon have. If you’ve only ever seen water, fire, ground, fighting, and grass Pokémon types, is it possible to derive from first principles that there is also such a thing as an electric type? What about psychic? And ghost? These seem like entirely new categories coming out of the blue rather than linear combinations out of a simple vector basis!
Likewise, the state-space of scents can, at times, seem more like an ecosystem of unique and exotic Magical Creatures than linear combinations of a few simple primitives. For example, if you were a perfume connoisseur but had never encountered minty scents of any sort, could you figure out from first principles that there ought to be such a thing as cooling scents? No way! Where did that come from?
Magical Creatures highlight some of the fascinating “special effects” that exist hidden in the state-space of scents. Think of it as a magical treasure trove of qualia secrets. Each of the scents we present has been carefully crafted to show a “special effect” in a clear and undeniable way:
Fearless: a scent designed for countering and extinguishing fear vibrations.
Dust Devil: a scent that showcases how scents can be mysteriously powdery.
Glacial Gumdrop: a scent that incorporates cooling and “gummy” qualities.
Frisson: A scent that can cause a subtle, strange, and rather remarkable synesthetic ASMR-like sensation.
Eau de Cologne Vide: a scent that explores character impact with no flavor, a celebration of emptiness.
Hedonium Shockwave: a scent that explores positive valence in its purest form – what would a rich scent with no negative features smell like? This is our best attempt.
Note that these are just the first six of this line of scents and that there might very well be more. We’ve come across many other rather unique effects, and in time we aim to share them.
Finally, it is worth pointing out that there are countless other ways to explore scent-space – Magical Creatures is a very generative and fun approach, but ultimately just one of many. Mapping, understanding, and utilizing the full-state space of scents is undoubtedly worthy of a lifetime of exploration. We invite you to join us in this creative pursuit and in cultivating Qualia Mastery in the olfactory domain.
[1] We are here following the well-known findings that dates back to the psychophysics work underpinning the CIELAB color space with an Euclidean metric for color difference. Admittedly this is hiding vast amounts of complexity, such as what goes on each kind of color blindness, how power spectrum distributions map onto qualia space, tetrachromatism, blue-yellow/red-green hybrids, and hypercolors. One thing at a time!
Open Fearless
Originally debuted at QRI’s Future of Consciousness Party on the 24th of June, 2022.
Fearless 3.0 is a scent optimized for expressing the reduction of common varieties of fear. Open Fearless is a slight improvement over Fearless 3.0. The term Open is intended to convey two meanings. First, it is an open-source formulation rather than a proprietary blend, drawing inspiration from the open-source cola movement (e.g. OpenCola). And second, it alludes to the concept of Open Individualism, the philosophical position about personal identity that says that we are all one universal consciousness, a single subject of experience experiencing itself through the universe (cf. The Goldilocks Zone of Oneness). Hence, Open Fearless is an open-source scent optimized for expressing the reduction of fear at the transpersonal level: not only the common animalistic variety, but it also tackles deeper forms of existential fear, such as the fear of being alone or the unpleasant suspicion that the universe is meaningless.
The scent combines the three most friendly and soft facets of scent-space we know of: sweetness, creaminess, and coolness. In Open Fearless, these are balanced using olfactory tricks that soften the phenomenal boundary and division between facets to give rise to a coherent scent gestalt that is intended to express happiness, freshness, and a care-free state of mind.
It is not without some degree of confusion that people react when one says that a scent is “powdery”. It doesn’t help that most people don’t have much experience with the powdery scent that is used as the quintessential example of powdery: violet (unless you grew up with Parma Violets). Alas, even when someone knows what violet smells like, the fact that it also has floral, sweet, and oily facets tends to make the qualia reference somewhat ambiguous. Common powdery scents you may be familiar with are cedarwood, sandalwood, cinnamon, talc, and some kinds of pear. Their phenomenology is a neighbor of the dry facet. Still, it has an additional quality: it creates the sensation of a dusty misty layer of fine particles whose grain size will vary depending on the precise scent. In early experiments, we determined that making a very powdery effect is not as easy as simply mixing a lot of powdery notes together: they have a habit of canceling each other out, perhaps not unlike at times mixing different kinds of powders can lead to caking and viscous consolidation.
Dust Devil combines a carefully mixed set of powdery scents that synergize with one another: violet, cedarwood, turmeric, and iso-e super. We use a dash of tangerine to give it an uplifting yet dry, citrusy spark. The result is a powerfully dusty tornado of drying and refining sensations. It’s great to create an Old West vibe characterized by tumbleweeds, whisky neat, pistol duels, droughts, and dust devils everywhere. Enjoy!
Glacial Gumdrop
Menthol can increase the threshold temperature of activation for cold receptors. In other words, it can trick neurons into thinking that the current ambient temperature is colder than it is. Now, Glacial Gumdrop does not have a single drop of menthol. It’s menthol-free! In a daring bit of self-aware and honest advertisement, we admit that this is akin to publicizing a carbonated drink sweetened with high-fructose corn syrup as sucrose-free. Yes, but! Glacial Gumdrop does not use menthol for cooling for the simple reason that in our experiments, it didn’t seem to perform as well as a cooling agent as a mixture of menthone, carvone, and wintergreen extract. The synergy we identified between these three “cooling alternatives” has desirable phenomenological properties that menthol alone does not. Since they “hit” different kinds of coolness effects, together, they pack a much bigger and more powerful punch.
Additionally, the shape of the envelope of the combination (cf. ADSR) is compatible with other aspects of the olfactory experience. Menthol tends to monopolize attention and anesthetize one’s sensitivity to other facets of scent; our proprietary blend leaves some gaps open for attention to interweave and incorporate anise, apple, and lotus nuances which for mysterious reasons make the scent “gummy” (akin to the synesthetic equivalent of munching a gummy bear, but with your olfactory bulb). What are example scents that have this “gummy bear” quality? Marigold, auranone, and some bergamots (e.g. H’ana’s) are good examples, but only Glacial Gumdrop blends this bouncy and fun gummy quality with coolness. This scent will surely surprise you and open your mind to qualia-space mysteries.
Frisson
Frisson is a scent formulation that plays with an unexpected olfactory effect we identified when exploring the space of powdery citruses (such as bergamot). When the scent facets of citrus, powdery, dry, and etheric are combined in the right proportions, the resulting gestalt can cause a subtle psychogenic shiver of a synesthetic nature: a mix of olfactory and tactile qualia with a subdermal quality reminiscent of the sound of rubbing sandpaper on wood. Some people describe it as the olfactory equivalent of ASMR and a cross between a hiss and musical frisson. This effect is achieved by combining large amounts of tangerine and bergamot, the most powdery citruses, and honeysuckle. The emergent gestalt brings about this effect like no other combination we have tried. Now the question arises: what is this good for? The answer is: for contemplating novel qualia varieties, of course!
Eau de Cologne Vide
A psychonaut once asked a DMT elf if they could tell them something they didn’t know about the state-space of scents. They were expecting some incredible download of information in the form of hyperbolic state-space representations and hyperstereoscopic synesthetic displays of qualia dynamics. Alas, nothing of the sort happened. Instead, the elf asked them: “Are you sure that scent is just one qualia variety?”. A riddle! After chewing on it for a while, they concluded that no, scent qualia seems to somehow blend and interweave at least three qualia varieties into one multifaceted experience:
Scents have “flavor” (ex. lemony, rosy, herbaly, woody, etc.).
They often have distinctly “tactile components” (ex. the literally cooling effect of mints, or the “prickly” trigeminal nerve stimulation of aldehydes).
Perhaps the most interesting and mysterious of all, they come with “character impact”. Namely, a distortion of spacetime, boundaries, and valence characteristics that modify whatever flavor and tactile elements one is experiencing.
Analogized to the auditory domain, we could say that “flavor” would correspond to the frequencies and rhythms one hears, such as a piano note, applause, or a child’s laugh. A “tactile component” would be akin to the haptic vibrations one feels in the body when listening to a powerful base or the prickly pinchy feeling in the ear of a screechy sound. And finally, the “character impact” would correspond to signal processing effects like reverb, echoes, spatial audio, and frequency filters. Character impact gives you a lot of control you may not know you had: with clever tricks, you can take the sound of two persons talking and, say, remove annoying high-pitch sounds, harmonize them, create the illusion of movement, or even “blend” them into a single voice with an appropriate amount of reverb. In other words, these signal processing effects allow you to “musicalize” audio which may, on its own, be of little aesthetic merit. Or in the culinary domain, Luca Turin describes “character impact” in the following way. Given tomato soup, the tomato would be the “flavor,” whereas the creaminess would be the character impact. And according to him, in fact, “the money is in making a new cream, not in finding yet another tomato”. Early in our investigations, we discovered that incompatible scents could be “blended into a single gestalt” with the clever use of character impact. Say, a mixture of alpha-pinene, citral, and vanillin tends to “flicker” between kinds of scents in a chaotic fashion (what we call “multiphasic scents”). But if you add linalool or ambroxan, they will mysteriously “blend” into a unified scent gestalt.
Now, ambers and musks are the most common “character impact” scents, with flagship examples like ambroxan, iso e super, galaxolide, and habanolide, all of which are subtle, low in pitch, and “transparent”. The idea of creating a perfume around these isn’t new: Molecule 01 Escentric Molecules (iso e super isomer mix) and Molecule 02 Escentric Molecules (ambroxan) were a big success in the 2000s despite their niche status. By all means, they are more of a work of conceptual art than perfumery in any recognizable form. Beyond the niche, there are also examples of mega-hit mainstream fragrances with enormous amounts of character impact relative to flavors, such as the impossibly cleanCK One (hedione, iso e super, galaxolide) and the masterfully musky Le Male by JPG (galaxolide, tonalide).
Such perfumes would have you believe that character impact is always a base note; they largely play with enveloping and calming low-frequency scents. But our work at QRI has convinced us that character impact effects are also present in the heart and top notes. Hence, Eau de Cologne Vide explores fresh, electric, high-voltage character impact effects fit for a wake-me-up cologne (citruses are typically high in pitch and mostly top notes).
The name follows the age-old tradition of perfumes named after mystical concepts such as Nirvana, Eternity, and Truth (“If we were to discover the biomolecular signature of pleasure, its name would surely find its way into the brand of a toothpaste.” – David Pearce). Eau de Cologne Vide packs a powerful punch of such character-impact elements to decorate… “nothing”. Emptiness beautified. Therefore, the impression is of intense salience, but you are left wondering, “what was that about?”. Eau de Cologne Vide is a way of saying “much ado about nothing!”
How is this achieved? Eau de Cologne Vide combines the ethereal alcoholic reverb-ey effect of lavender (linalool), the incredible anodyne softness of rose (phenylethyl alcohol), the dry astringent effect of bergamot (terpinene), the intensely aromatic, stimulating and borderline citrusy effect of spices like thyme and dill (p-cymene), the warming, sweet and spicy, balsamic, “oriental” and “rindy” note typical of bisabol aka. “opoponax” (bisabolene, also found in oregano and cubeb), and fructone (nigh flavorless sweetness). It brings these notes into coherence with the classic aromatic fougere note of aggressive freshness of scents like Drakkar Noir (dihydromyrcenol), and a nanodose of the sour, soapy, and always reliable agrumen aldehyde light.
What does Eau de Cologne Vide smell like? Transparent, sweet, soft, dank, intense, ethereal, slightly sour, mysterious, and yet… flavorless. Eau de Cologne Vide intensifies, vivifies, enriches, and thickens the experience of other scents. But as with Buddhist Emptiness of the highest grade, it’s best experienced by itself.
Hedonium Shockwave
Hedonium is matter and energy optimized for pure bliss. It is not a shallow sense of well-being but the most profound sense of holistic well-being possible within the laws of physics. Cosmic awe, deep wellness, and rapturous joys are all human emotions and are merely low-dimensional shadows of the real deal. A Hedonium Shockwave is a hypothetical phase transition traveling near the speed of light which changes the very composition of matter and energy by turning everything it touches into Hedonium. Classical Utilitarianism, in its typical formulation, might hold the latent implication that not only would the instantiation of a Hedonium Shockwave be desirable, but we are morally obliged to bring it into existence. QRI’s ethical theories are agnostic, but Hedonium plays an important role in its memetic landscape. Namely, as a theoretical entity that embodies the essence of pure positive valence, it challenges us to consider the nature of value in and of itself and its possible “physical compilation”.
Hedonium Shockwave is a scent developed in-house to illustrate this anticipated phase transition in consciousness. The primary “olfactory idea” of Hedonium Shockwave is the synergistic combination of violet, mint, and an accord of pear and honeysuckle. This combination expresses a powerful yet anodyne uplifting mood grounded in a qualia landscape devoid of negative elements—pure olfactory pleasure at last.
Review of Hedonium Shockwave: It is, overall, incredibly smooth. My first thought is that it feels like a combination of Metta and Mudita, which are two different Brahmavihara meditations where it’s very soft and expansive for me. It feels very golden and pink. It’s very soft, but it’s a bit sharper, then a really soft sharp. It’s like a combination of metta and cocaine. It hits you, but in a loving way. It doesn’t hold back, but it hits you in a loving way. It’s almost like being woken up. “Wake up the world is great!” “Wake up there’s something important!” but a soft, loving wake-up!
In 1873, James Clerk Maxwell published a rambling and difficult two-volume Treatise on Electricity and Magnetism that was destined to change the orthodox picture of reality. This treatise did for electromagnetism what Newton‘s Principia had done for classical mechanics. It not only provided the mathematical tools for the investigation and representation of the whole of electromagnetic theory, but it altered the very framework of both theoretical and experimental physics. Although the process had been going on throughout the nineteenth century, it was this work that finally displaced action-at-a-distance physics and substituted the physics of the field.
Like Newton’s Principia, Maxwell’s Treatise did not immediately convince the scientific community. The concepts in it were strange and the mathematics was clumsy and involved. Most of the experimental basis was drawn from the researches of Michael Faraday, whose results were undeniable, but whose ideas seemed bizarre to the orthodox physicist. The British had, more or less, become accustomed to Faraday’s “vision,” but continental physicists, while accepting the new facts that poured from his laboratory, rejected his conceptual structures. One of Maxwell’s purposes in writing his treatise was to put Faraday’s ideas into the language of mathematical physics precisely so that orthodox physicists would be persuaded of their importance.
Maxwell died in 1879, midway through preparing a second edition of the Treatise. At that time, he had convinced only a very few of his fellow countrymen and none of his continental colleagues. That task now fell to his disciples.
The story that Bruce Hunt tells in this volume is the story of the ways in which Maxwell’s ideas were picked up in Great Britain, modified, organized, and reworked mathematically so that the Treatise as a whole and Maxwell’s concepts were clarified and made palatable, indeed irresistible, to the physicists of the late nineteenth century. The men who accomplished this, G. F. FitzGerald, Oliver Heaviside, Oliver Lodge, and others, make up the group that Hunt calls the “Maxwellians.” Their relations with one another and with Maxwell’s work make for a fascinating study of the ways in which new and revolutionary scientific ideas move from the periphery of the scientific thought to the very center. In the process, Professor Hunt also, by extensive use of manuscript sources, examines the genesis of some of the more important ideas that fed into and led to the scientific revolution of the twentieth century.
L. PEARCE WILLIAMS. – Ithaca, New York
“Maxwell’s equations”
Introduction
James Clerk Maxwell’s theory of the electromagnetic field is generally acknowledged as one of the outstanding intellectual achievements of the nineteenth century—indeed, of any century. The late Richard Feynman once remarked, with perhaps only a little hyperbole, that “from a long view of the history of mankind […] there can be little doubt that the most significant event of the 19th century will be judged as Maxwell’s discovery of the laws of electrodynamics”. Even the American Civil War, Feynman said, “will pale into provincial insignificance” besides this more profound event of the 1860s.[1] By the mid-1890s the four “Maxwell’s equations” were recognized as the foundation of one of the strongest and most successful theories in all of physics; they had taken their place as companions, even rivals, to Newton’s laws of mechanics. The equations were by then also being put into practical use, most dramatically in the emerging new technology of radio communications, but also in the telegraph, telephone, and electric power industries. Maxwell’s theory passed to the twentieth century with an enormous reputation it has retained ever since.
It is thus perhaps surprising to find that the fullest statement Maxwell gave of his theory, his 1873 Treatise on Electricity and Magnetism, does not contain the four famous “Maxwell’s equations,” nor does it even hint at how electromagnetic waves might be produced or detected. These and many other aspects of the theory were quite thoroughly hidden in the version of it given by Maxwell himself; in the words of Oliver Heaviside, they were “latent” in the theory, but hardly “patent.”[2]
Maxwell was only forty-eight when he died of cancer in November 1879. He was only a quarter of the way through revising his Treatise for a second edition, and the task of digging out the “latent” aspects of his theory and of exploring its wider implications was thus left to a group of younger physicists, most of them British. Between roughly 1879 and 1894, these “Maxwellians,” led by George Francis FitzGerald (1851-1901), Oliver Lodge (1851-1940), and Oliver Heaviside (1850-1925), with a key contribution from the German physicist Heinrich Hertz (1857-1894), transformed the rich but confusing raw material of the Treatise into a solid, concise, and well-confirmed theory—essentially, at least for free space, the “Maxwell’s theory” we know today. It was they who first explored the possibility of generating electromagnetic waves and then actually demonstrated their existence; it was they, along with J. H. Poynting (1852-1914), who first delineated the paths of energy flow in the electromagnetic field and then followed out the far-reaching implications of this discovery; it was they who recast the long list of equations Maxwell had given in his Treatise into the compact set now universally known as “Maxwell’s”; and it was they who began to apply this revised theory to problems of electrical communications, with results that have transformed modern life. It was mainly the Maxwellians who gave Maxwell’s theory the form it has since retained, and it was largely through their work that it first acquired its great reputation and breadth of application.
The evolution of “Maxwell’s theory” in the years after Maxwell’s death provides a striking example of a process quite common in science, as in other fields of intellectual endeavor. Scientific theories rarely spring fully formed from the mind of one person; a theory is likely to be so refined and reinterpreted by later thinkers that by the time it is codified and passes into general circulation, it often bears little resemblance to the form in which it was first propounded. The practice in science of naming theories after their originators often obscures the historical process by which scientific syntheses are achieved. One is tempted to seek all of “Newtonianism” in Newton, or all of “Darwinism” in Darwin. One of the main aims in the pages that follow is to trace the formation of such a theoretical synthesis in some detail and to show that “Maxwellianism,” though undeniably built on Maxwell’s ideas, was in many ways the work of his successors. “Maxwell was only 1/2 Maxwellian,” Heavisde declared in 1895; I examine here what it meant to be a Maxwellian and trace the transformation of ideas that lay behind Heaviside’s remark.[3]
Another of my aims is to trace the evolution of the Maxwellians as a scientific group and to show how they stimulated and helped one another, both in their strictly scientific work and in more practical affairs. Science is a more social and cooperative process than is sometimes appreciated, and one of the most effective ways to capture its richness is to examine in detail the workings of a small group. The key to such a study of the Maxwellians is their surviving letters and notebooks, through which one can follow the course of their thoughts and actions almost day by day and see how strongly they influenced one another. In the work of FitzGerald and Lodge on ether models and electromagnetic waves; in Lodge and Heaviside’s joint battles with W. H. Preece of the Post Office Telegraph Department; in Heaviside and FitzGerald’s long collaboration on the problem of moving charges and on the puzzle of the ultimate nature of the electromagnetic field—in all of these, the cooperative nature of the Maxwellian’s work can be clearly seen in their correspondence. Heaviside in particular virtually lived his life on paper; he was something of a recluse, and his letters and published writings were his main contact with the outside world. FitzGerald and Lodge, too, left very full records of their activities. Although all three were pioneers of electrical communications, they lived before telephones were common, and since they were physically separated—Heaviside in London and later Devon, Lodge in Liverpool, and FitzGerald in Dublin—they kept in touch mostly via letters, hundreds of which have been preserved. These enable us to reconstruct not only their work but something of their personalities and to see them engaged in the 1880s and 1890s in the lively business of remaking Maxwell’s theory and of probing, as they thought, into the ultimate foundations of the physical universe.
Maxwell himself is only a minor character in this story; he died before the Maxwellians’ work was well begun. But his ideas pervade the book, as they pervaded the Maxwellians’ own work. Though greatly reinterpreted and recast, Maxwell’s ideas always formed the core of the Maxwellian synthesis. In one of the most interesting of his unpublished writings, Heaviside reflected on the doctrine of the immortality of the soul. In its old religious sense, the idea had, he believed, been thoroughly discredited. But there was, he said, another “and far nobler sense” in which the soul truly was immortal. In living our lives, each of us “makes some impression on the world, good or bad, and then dies”; this impression goes on to affect future events for all time, so that “a part of us lives after us, diffused through all humanity, more or less, and all of Nature. This is the immortality of the soul,” Heaviside said. “There are large and there are small souls,” he went on.
The immortal soul of John Ploughman of Buckinghamshire is a small affair, scarcely visible. That of a Shakespeare or a Newton is stupendous. Such men live the best parts of their lives after they shuffle off the mortal coil and fall into the grave. Maxwell was one of those men. His soul will live and grow for long to come, and, thousands of years hence, it will shine as one of the bright stars of the past, whose light takes ages to reach us, amongst the crowd of others, not the least bright.[4]
This light from Maxwell has come down to us mainly through the Maxwellians; it was they who developed the most important implications of his theory and cast it into the form in which it has become most widely known. In the pages that follow, we trace how this light was refracted and refocused by the Maxwellians and how it was passed along to the next generation, to be transformed and reinterpreted again.
[1] Feynman 1964, 2:1.11
[2] Heaviside 1892, 2:393 [1888]
[3] Heaviside to FitzGerald, [Mar. 1895], FG-RDS; internal evidence places this undated fragment between FitzGerald’s letters to Heaviside of 8 and 15 Mar., OH-IEE.
[4] Heaviside notebook 8, OH-IEE; a slightly different version is quoted in Appleyard 1930: 257. It was probably written in 1886; cf. Heaviside 1892, 2:77 [1886].
A society based on E-like consciousness would be an honest society of honest people.
Today, most of us lie and dissemble. We tell white lies and, on occasion, total whoppers. Most of us lie many times in the course of a day, whether to friends, family, colleagues or – as necessity or convenience dictates – to total strangers. Hiding one’s true thoughts and feelings as the occasion demands is second nature to outwardly civilised Darwinians. The few formal studies conducted into the prevalence of lying in everyday life suggest we tend to underestimate just how often (almost) all of us are guilty of outright fabrications, not to mention innumerable half-truths and evasions.
On a wider scale, deceit is institutionalized in political life. The record of human history to date supports the powerful intuition that deception will persist indefinitely in public and private life alike. For the evolved capacity to lie and deceive in ever more sophisticated ways has been genetically adaptive. Indeed, if the controversial Machiavellian ape hypothesis is correct, then a progressively refined capacity to lie and deceive – and conversely, a fine-tuned capacity to spot lies and deceit in others – may have driven the evolution of human intelligence.
It is sometimes said that life would be better if only we were honest with each other. More often, this value judgement is simply assumed. Life might be better, too, if we were more honest with ourselves. But given today’s corrupt genome, all such scenarios are impossibly unrealistic. Moreover, the effects of public openness about private feelings would frequently be catastrophic. This is because Darwinian humans entertain so many negative thoughts about each other that complete candour would wreck most contemporary human relationships. In a grim Darwinian world, one [E-less] person may, for instance, find another person boring and ugly. Yet there is commonly no advantage to either party in saying so. So the civilities are (sometimes) preserved.
Not all lying is self-serving. Very often, we lie to spare the feelings of others, as well as our own.
On MDMA/Ecstasy, however, subjects tend to become extraordinarily honest. People trust each other: MDMA indirectly triggers the release of oxytocin. Critically, MDMA-induced emotional honesty is matched by a subtle yet profound shift in perception: when “loved up” on MDMA, we all tend to seem fascinating and beautiful, both to each other and to ourselves. On MDMA, it seems natural to express these feelings spontaneously and demonstratively too.
Alas this marvellous state of being doesn’t last for more than a few hours. Potentially, the benefits of MDMA (and MDA)-assisted therapy can be much longer-lasting. But the peak experience of soul-baring empathetic bliss soon fades. Looking to the future, however, enhancements of E-like consciousness can in principle be indefinitely prolonged. By opting via gene-therapy to hardwire a neurobiology of E-like consciousness into our offspring, we could even lock in this perceptual and behavioural shift for good. If implemented species-wide, an enhanced E-like set of perceptual filters would make heavenly love for each other as natural as breathing.
This post-millennial vision is implausible. Right now, the notion of global E-like consciousness seems fantastical, especially if one isn’t loved up on MDMA. Yet the capacity to love everybody, and in extreme forms, to be in love with everybody, will be a technical if not sociological possibility in the age of mature biotechnology. In future, if we ever opt – pharmacologically or genetically – to implement E-like consciousness as one facet of world-wide mental health, then it may be psychologically safe to be totally honest. In the meantime, barring such enrichment of our troubled minds, it’s sometimes safer to lie through one’s teeth. Thus today the MDMA user is probably well advised to take a conscious decision, prior to dropping an E, not to disclose anything s/he would not wish to be known in the E-less state. Reticence on E can be maintained; but one can be reliably tight-lipped on E only with a fair degree of forethought.
Yet discretion is prudent not because an E-catalysed outpouring of the heart and soul is itself pathological. Selective reticence about (some of) one’s innermost feelings is wise simply because the repercussions of honesty back in the E-less world to which the user must return can be cruel; and because the elevated sentiments felt while on E often cannot be sustained in the cold light of day.
Of course, the prospect of worldwide E-like candour strikes the harsh Darwinian eye as grotesque – no less than the prospect of us all loving each other. More specifically, the option of becoming permanently loved-up invites the charge that E-like perception is systematically distorted. A notional society of loved-up E-heads, it may be alleged, would be in the grip of a collective psychosis. Sure, runs the cynic’s critique, loved-up Ecstatics intoxicated on MDMA may find everyone beautiful and fascinating. But so what? Even though MDMA is not a classic “hallucinogen” or psychedelic, the drug-induced perception of loveliness that MDMA creates is (often) false. For lots of people are really boring and ugly. A perpetually E-enchanted world would be a fool’s paradise populated by intellectually and aesthetically undiscerning simpletons. In an E-like world, we might indeed be open and honest; but we’d have nothing worth hiding.
This dismissive judgement doesn’t follow. If being boring or ugly were intrinsic properties of (some of) our fellow humans, rather than our emotional responses to the vicious (mis-)representations of Darwinian minds, then the charge of false consciousness, as it were, might be easier to sustain. But there’s no evidence that this is so. Our perceptual experiences have been shaped by natural selection, not to be veridical, but to help our genes leave more copies of themselves. Sometimes this (lack of) veridicality is fitness-enhancing; and sometimes it isn’t; and sometimes – as is arguably the case in the realm of attitudes expressing pure value judgements – there’s no fact of the matter either way. In any event, under the primordial Darwinian regime of natural selection, there has been great advantage in seeing genetic rivals, and indeed seeing anyone with whom one is not genetically identical, in a (sometimes) cruelly negative light. On the other hand, if it had helped our genes leave more copies of themselves, then men would typically represent women of, say, 80 years old as more sexy and fascinating than women aged 21; and this perception would be neither more nor less “correct” than the aesthetic consensus-reality of today.
Analogously, the enraptured mystic who can “see a world in a grain of sand, And a heaven in a wild flower” is not deluded; such perceptions are uncommon at present merely because it has been genetically maladaptive to occupy states of sustained mystical bliss. For in the ancestral environment of adaptation, it was typically more adaptive to see grains of sand as boring and neglect them. But today’s parochial (virtual) worlds are only one small set of mind-dependent creations in a vaster state-space of possibilities, not a timeless feature of the human predicament. Tantalisingly, thanks to biotechnology a wide range of life-enriching options will soon be on offer instead.
A tough-minded sceptic may respond: yes, beauty is in the eye of the beholder, but not all social perception is relative. Some people really are nasty and ill-natured by (almost) any criterion at all. And seeing them as anything else would be delusive. Granted, viewing each other in an often jaundiced light may be a product of our nasty little Darwinian minds, but surely that’s the point: commonly we just aren’t very lovable. If we are to be honest, then we should admit this – not gush effusively at each other like drugged-up hippies.
Herein lies the beauty of MDMA – and perhaps safer, sexier lovedrugs and more distant gene-therapies in the pipeline. MDMA doesn’t just make us honest. E-like consciousness makes us sweeter-natured. Even better, the idealised self activated by MDMA does not take the form of alien impostor, so to speak, but feels utterly authentic, constructed from elements of an idealised persona that we can’t live up to in drug-naïve life. If, in a hypothetical E-based society, everyone were constitutionally sweet-natured, then enriching our cognitive architecture would entail capturing this sweet-naturedness in our interpersonal perceptions. With E-like consciousness, emotional honesty and intellectual integrity can, in principle, go hand in hand. It is possible, but unproven, that ugly representations of ourselves and each other belong to a dark Darwinian world that we will shortly leave behind.
This prospect again invites scepticism. It can be argued that genetically engineering an entire population primed for indiscriminate honesty is not an evolutionarily stable outcome. An unfailingly honest population might seem prone to genetic invasion by mutant, quasi-sociopathic “defectors”. This game-theoretic argument may continue to hold in the future, as it has done in the past. Even with advanced biotechnology, runs this line of argument, perhaps only substantially egoistic well-being is feasible in any biologically realistic model of a globally superhappy society.
But once again, this overly quick reply neglects how ostensibly altruistic thoughts and behaviour evolved in the first instance i.e. for (genetically) selfish reasons; and how they are likely to proliferate explosively in the new reproductive era of designer babies. The proliferation of such admirable traits will accelerate not because our genes stop being any less selfish in the technical sense. For unselfish genes are impossible. Instead, an (E-like?) nobility of character may flourish in the impending era of so-called unnatural selection because when selection is no longer “blind” or [effectively] random, the [selfish] genetic payoff of promoting such “altruistic” traits can be higher. In the new reproductive era ahead, when genes/allelic combinations are chosen by (partially) rational agents in anticipation of their likely behavioural consequences, parents will plausibly exhibit a strong preference for offspring with genotypes that promote such (partially) heritable traits as honesty and “lovability”. These nicer traits may then flourish at the expense of alleles that predispose to a nastier disposition. After all, who wants to devote their life to raising nasty kids?
Unfortunately there are no shortcuts. Any transition to a truly honest post-Darwinian society can’t happen simply though acts of individual initiative or all-night Paradise-engineering certainly won’t come about just via individual acts of drug-taking – even after safe and distributed via the Net.
Needless to say, we don’t know whether our genetically enhanced descendants will ever have E-like perceptual filters to their consciousness. We don’t know if posterity will lie and cheat as much as we do. We don’t even know whether they will be fundamentally happy, or assuming they are indeed innately so blessed, whether their well-being will take an egocentric or empathetic guise, or express modes of flourishing unimaginably different from anything accessible to conscious mind today. So perhaps the enticing scenarios for our transhuman descendants touted here are all just wishful thinking masquerading as futurology. But whatever the future holds, by taking MDMA we can already, fleetingly, access states of consciousness richer than our brutish Darwinian mindset normally permits. A fundamentally honest society, prefigured (perhaps) in a communal MDMA love-in, is not self-evidently ethically inferior to a society founded on never-ending lies and deceit – or a society driven by competitive displays of consumer consumption. So at least as an intellectual exercise, it’s worth investigating the policy-option of locking in the biochemical substrates of E-like honesty for good.
Over a year ago in a meditation retreat, fear came up as an emotion I had to work with. In order to deal with it, my subconscious brought to my awareness scents that it found could counteract fear in its most essential form. What are these? Well, it started with banana! Have you ever smelled a banana and felt fear? No way! Unless you’ve had a bad experience with bananas before, just noticing the fruity, sweet, bouncy scent of a banana is somehow quite opposite to the mindspace that fear tends to induce. What else? Jasmine, honeydew melon, vanilla, honeysuckle… All of these scents felt very antithetical to fear during the meditation. Down the line, I realized mint and ylang-ylang could also work.
A few days after the retreat I got to work and made the first draft of a scent that combined all of these elements. The result was a bit underwhelming: it smelled like the classic bubblegum scent (not what I had in mind). Tuneups with carrot seed oil, patchouli, and bergamot didn’t really make it better. I still thought the basic concept was sound, but I shelved the project for the time being.
Six months ago I gave it another try. Ambroxan, isobutavan, coconut, and neroli added some additional fear-extinguishing nuances (especially the coconut). But it became a really tricky balancing act – with all of those essential and fragrance oils the interactions quickly multiplied, and sooner or later I found myself nearing the flowery-fruity equivalent of “Laurax” (white noise scent) and the effect became blunted. I made a batch of the best version that came out of that series of experiments (which ended up having a good dose of freesia), and distributed some of it in little bottles to friends and family as a gift. I also sent one to Daniel Ingram, who sampled it with his wife. Their reviews:
*Daniel’s wife: Bubblegum fruit punch.
*Daniel: This reminds me of some fragrance from a soap store in a mall in the 1990’s, like Body Shop shampoo, almost like Johnson’s baby shampoo, so I would call it Bright Pink Mall Shampoo.
I personally liked it, but in my heart of hearts I knew it was still far from what my subconscious truly had in mind. Fearless 2.0 was a nice fruity flowery vanilla scent, but it failed to reach the true potential of the concept.
About a week ago I decided to pick this up again. Now I had a mindset of removing rather than adding; the aim became that of simplifying the scent to the point where I would achieve the effect I had experienced during meditation but with the least number of ingredients possible. Being far more acquainted now than I was last year with how pure molecules interact with each other, this final version of the scent is primarily made of synthetics: 4 essential oils and a total of 10 individual aromachemicals, carefully balanced to achieve the desired effect with no bells and whistles. I can say that after a year since this concept came to me and about a hundred experiments, I am now satisfied. Well, it could still benefit from some tuneups, but as they say, only God is perfect.
Fearless 3.0 is, to a first approximation, the “triple point” between the vibes of (1) ylang-ylang, (2) mint, and (3) vanilla. Of course to soften it, blend it, volumize it, and amplify the synergy, tricks must be used, so it’s not as simple as just mixing those three scents together. But you’ll get the idea: Ylang-ylang already has facets of banana and jasmine (though a pinch of amyl acetate definitely adds to the fearlessness of the scent). Ylang-ylang’s contribution is one of adding sweet euphoric entropy. Mint works as a source of coolness; when dosed properly you can’t tell it’s there, but its effect is marvelously refreshing. And vanilla, well, vanilla is like the butter of scents. Together, you have a strangely refreshing white-yellow flowery scent it’s hard to have too much of. It’s calming and energizing at the same time.
I kid you not, this scent has now made it into my liminal world; I had an entire night where dream after dream were drenched and suffused with it. And indeed, they were all happy, joyous, and free from fear.
I won’t disclose the precise formula, since I might end up using this as part of a line of scents, possibly to fund consciousness research. But I am very happy to share the broad outline with you all, as I just did.
Thank you for reading, and may you all find your fearless state!
This is my 2022 review of Logarithmic Scales of Pleasure and Pain: Rating, Ranking, and Comparing Peak Experiences Suggest the Existence of Long Tails for Bliss and Suffering (2019; QRI link; forum link), written for the EA ForumFirst Decade Review; permalink of the review; read all reviews and vote for submissions here.
I would like to suggest that Logarithmic Scales of Pleasure and Pain (“Log Scales” from here on out) presents a novel, meaningful, and non-trivial contribution to the field of Effective Altruism. It is novel because even though the terribleness of extreme suffering has been discussedmultipletimesbefore, such discussions have not presented a method or conceptual scheme with which to compare extreme suffering relative to less extreme varieties. It is meaningful because it articulates the essence of an intuition of an aspect of life that deeply matters to most people, even if they cannot easily put it into words. And it is non-trivial because the inference that pain (and pleasure) scales are better understood as logarithmic in nature does require one to consider the problem from multiple points of view at once that are rarely, if ever, brought up together (e.g. combining empirical deference graphs, descriptions of pain scales by their creators, latent-trait analysis, neural recordings, and psychophysics).
Fundamentally, we could characterize this article as a conceptual reframe that changes how one assesses magnitudes of suffering in the world. To really grasp the significance of this reframe, let’s look back into how Effective Altruism itself was an incredibly powerful conceptual reframe that did something similar. In particular, a core insight that establishes the raison d’etre of Effective Altruism is that the good that you can do in the world with a given set of resources varies enormously depending on how you choose to allocate it: by most criteria that you may choose (whether it’s QALYs or people saved from homelessness), the cost-effectiveness of causes seem to follow much more closely (at least qualitatively) a long-tail rather than a normal distribution (see: Which world problems are the most pressing to solve? by Benjamin Todd; the long-tail on the left below). In turn, this strongly suggests that researching carefully how to invest one’s altruistic efforts is likely to pay off in very large ways: choosing a random charity versus a top 1% charity will lead to benefits whose scale differs by orders of magnitude.
Log Scales suggests that pain and pleasure themselves follow a long-tail distribution. In what way, exactly? Well, to a first approximation, across the entire board! The article (and perhaps more eloquently the subsequent video presentation at the NYC EA Meetup on the same topic) argues that when it comes to the distribution of the intensity of hedonic states, we are likely to find long-tails almost independently of the way in which we choose to slice or dice the data. This is analogous to, for example, how all of the following quantities follow long-tail distributions: avalanches per country, avalanches per mountain, amount of snow in mountains, number of avalanche-producing mountains per country, size of avalanches, number of avalanches per day, etc. Likewise, in the case of the distribution of pain, the arguments presented suggest we will find that all of the following distributions are long-tails: average pain level per medical condition, number of intensely painful episodes per person per year, intensity of pain per painful episode, total pain per person during life, etc. Thus, that such a small percentage of cluster headache patients accounts for the majority of episodes per year would be expected (see: Cluster Headache Frequency Follows a Long-Tail Distribution; the long-tail on the right above), and along with it, the intensity of such episodes themselves would likely follow a long-tail distribution.
This would all be natural, indeed, if we consider neurological phenomena such as pain to be akin to weather phenomena. Log Scales allows us to conceptualize the state of a nervous system and what it gives rise to as akin to how various weather conditions give rise to natural disasters: a number of factors multiply each other resulting in relatively rare, but surprisingly powerful, black swan events. Nervous systems such as those of people suffering from CRPS, fibromyalgia, and cluster headaches are like the Swiss Alps of neurological weather conditions… uniquely suited for ridiculously large avalanches of suffering.
Log Scales are not just of academic interest. In the context of Effective Altruism, they are a powerful generator for identifying new important, neglected, and tractable cause areas to focus on. For instance, DMT for cluster headaches, microdose ibogaine for augmentation of painkillers in sufferers of chronic pain, and chanca piedra for kidney stones (writeup in progress) are all what we believe to be highly promising interventions (of the significant, neglected, and tractable variety) that might arguably reduce suffering in enormous ways and that would not have been highlighted as EA-worthy were it not for Log Scales. (See also: Get-Out-Of-Hell-Free Necklace). On a personal note, I’ve received numerous thank you notes by sufferers of extreme pain for this research. But the work has barely begun: with Log Scales as a lens, we are poised to tackle the world’s reserves of suffering with laser-focus, assured in the knowledge that preventing a small fraction of all painful conditions is all that we need to abolish the bulk of experiential suffering.
But does Log Scales make accurate claims? Does it carve reality at the joints? How do we know?
The core arguments presented were based on (a) the characteristic distribution of neural activity, (b) phenomenological accounts of extreme pleasure and pain, (c) the way in which the creators of pain scales have explicitly described their meaning, and (d) the results of a statistical analysis of a pilot study we conducted where people ranked, rated, and assigned relative proportions to their most extreme experiences. We further framed this in terms of comparing qualitative predictions from what we called the Normal World vs. Lognormal World. In particular, we stated that: “If we lived in the ‘Lognormal World’, we would expect: (1) That people will typically say that their top #1 best/worst experience is not only a bit better/worse than their #2 experience, but a lot better/worse. Like, perhaps, even multiple times better/worse. (2) That there will be a long-tail in the number of appearances of different categories (i.e. that a large amount, such as 80%, of top experiences will belong to the same narrow set of categories, and that there will be many different kinds of experiences capturing the remaining 20%). And (3) that for most pairs of experiences x and y, people who have had both instances of x and y, will usually agree about which one is better/worse. We call such a relationship a ‘deference’. More so, we would expect to see that deference, in general, will be transitive (a > b and b > c implying that a > c).” And then we went ahead and showed that the data was vastly more consistent with Lognormal World than Normal World. I think it holds up.
An additional argument that since has been effective at explaining the paradigm to newcomers has been in terms of exploring the very meaning of Just-Noticeable Differences (JNDs) in the context of the intensity of aspects of one’s experience. Indeed, for (b), the depths of intensity of experience simply make no sense if we were to take a “Just-Noticeable Pinprick” as the unit of measurement and expect a multiple of it to work as the measuring rod between pain levels in the 1-10 pain scale. The upper ends of pain are just so bright, so immensely violent, so as to leave lesser pains as mere rounding errors. But if on each step of a JND of pain intensity we multiply the feeling by a constant, sooner or later (as Zvi might put it) “the rice grains on the chessboard suddenly get fully out of hand” and we enter hellish territory (for a helpful visual aid of this concept: start at 6:06 of our talk at the 2020 EAGxVirtual Unconference on this topic).
From my point of view, we can now justifiably work under the assumption that the qualitative picture painted by Log Scales is roughly correct. It is the more precise quantitative analysis which is a work in progress that ought to be iterated over in the coming years. This will entail broadening the range of people interviewed, developing better techniques to precisely capture and parametrize phenomenology (e.g. see our tool to measure visual tracers), use more appropriate and principled statistical methods (e.g. see the comment in the original piece about the Bradley-Terry model and extreme value theory), experimental work in psychophysics labs, neuroimaging research of peak experiences, and the search for cost-effective pragmatic solutions to deal with the worst suffering. I believe that future research in this area will show conclusively the qualitative claims, and perhaps there will be strong consilience on the more precise quantitative claims (but in the absence of a true Qualiascope, the quantitative claims will continue to have a non-negligible margin of error).
Ok, you may say, but if I disagree about the importance of preventing pain, and I care more about e.g. human flourishing, why should I care about this? Here I would like to briefly address a key point that people in the EA sphere have raised in light of our work. The core complaint, if we choose to see it that way, is that one must be a valence utilitarian in order to care about this analysis. That only if you think of ethics in terms of classical Benthamite pain-minimization and pleasure-maximization should we be so keen on mapping the true distribution of valence across the globe.
But is that really so?
Three key points stand out: First, that imperfect metrics that are proxies for aspects of what you care about (even when not all that you care about) can nonetheless be important. Second, that if you cared a little about suffering already, then the post-hoc discovery that suffering is actually thatfreakingskewed really ought to be a major update. And third, there really are reasons other than valence maximization as a terminal goal to care about extreme suffering: intense suffering is antithetical to flourishing since it has long-term sequelae. More so, even if confined to non-utilitarian ethical theories, one can make the case that there is something especially terrible about letting one’s fellow humans (and non-humans) suffer so intensely without doing anything about it. And perhaps especially so if stopping such horrors turn out to be rather easy, as is indeed the case.
Let’s tackle these points each in turn.
(1) Perhaps here we should bring a simple analogy: GDP. Admittedly, there are very few conceptions of the good in which it makes sense for GDP to be the metric to maximize. But there are also few conceptions of the good where you should disregard it altogether. You can certainly be skeptical of the degree to which GDP captures all that is meaningful, but in nearly all views of economic flourishing, GDP will likely have a non-zero weight. Especially if we find that, e.g. some interventions we can do to the economy would cause a 99.9% reduction in a country’s GDP, one should probably not ignore that information (even if the value one assigns to GDP is relatively small compared to what other economists and social scientists assign it). Likewise for extreme suffering. There might be only a few conceptions of the good where that is the only thing we ought to work on. But avoiding hellish states is a rather universally desired state for oneself. Why not take it at least somewhat into account?
In truth, this is not something that classical questions in Effective Altruism pre-Log Scales couldn’t overcome either. For instance, as far as I am aware, in practice QALYs are used more as a guide than as an absolute; their value within EA comes from the fact that in practice interventions are orders of magnitude different when it comes to their cost-effectiveness when assessed with QALYs. So even though the vast majority of EAs are not QALY absolutists, the differences in QALYs saved between interventions are large enough that as an approximate guide, the metric still generates huge amounts of consilience.
(2) In turn, the post-hoc finding that hellish states are much, much worse than one would intuitively believe really should at least rebalance one’s priorities somewhat. Is there really no amount of suffering that would do so? Unless one has a utility function akin to a ReLu activation function, going far enough down into the depths of hell ought to count for something. And…
(3) Speaking candidly, fully articulating the true significance of this finding will take us to philosophically polemical territory: philosophy of personal identity where person-affecting views will see the situation quite differently than person-moment-affecting views, philosophy of mind where the ontological status of pleasure and pain might be questioned, and intricate questions that arise at the interface between the views of virtue ethicists, deontologists, negative and classical utilitarians. Of course a negative utilitarian who believes in Empty Individualism and Eternalism at the same time will likely be especially horrified by this information. But, with that said, I would suggest that there are good reasons to care about Log Scales no matter how antithetical one’s views are to philosophical hedonism.
In particular, I would argue that deontologists and virtue ethicists should still take note. The cultivation of virtue requires a minimum of wellbeing in order to maintain motivation to live. And perhaps deontologists might find extreme suffering particularly egregious from the point of view of “things so horrible that ought not to be”. Really, the people we interviewed for the cluster headache writeup told us that experiencing such levels of hellish suffering causes profound psychological transformations (e.g. one interviewee told us that experiencing the higher ends of pain in a cluster headache feels like a profound “spiritual violation” from which you may never recover – a feeling most certainly aggravated by the seeming indifference of people at large about their plight). Virtue ethicists and deontologists might as well recognize this cause area as work that is unconscionable not to perform, regardless of arguments based on the precise mathematical optimization of the prevention of negative valence.
And finally, in all seriousness, as the cognitive intelligentsia of the world begins to see clearly the nature of the distribution of pleasure and pain, we can expect there to be a big social benefit to being the one who destroys hell. Right now there isn’t a huge social reward to be obtained by working on this cause, but I predict this will change. And, pragmatically, it is sensible to present this cause in a motivating rather than depressing light: indeed, let’s give honor, glory, and endless admiration to whoever makes tangible progress in tearing hell down. And to all of the millionaires and billionaires reading this: this could be you! You could be the one who took on the mantle of preventing all future cluster headaches, established the field of anti-tolerance drugs for severe chronic pain, or got rid of kidney stones (and you did it before it was cool!). Let’s get to work!
Buddhist Annealing: Wireheading Done Right with the Seven Factors of Awakening (link)
This video discusses the connections between meditative flow (any feeling of change) and the two QRI paradigms of “Wireheading Done Right” and “Neural Annealing”. To do so, I explore how each of the “seven factors of awakening” can be interpreted as operations that you do to flow. In a nutshell: the factors are “energy management techniques”, which when used in the right sequences and dosages, tend to result in wholesome neural annealing.
I then go on to discuss two fascinating dualities: (1) The dual relationship between standing wave patterns and vibratory frequencies. And (2) the dual correspondence between annealing at the computational level (REBUS) and annealing in resonance networks.
(1) Describes how the crazy patterns that come out of meditation and psychedelics are not irrelevant. They are, in a way, the dual counterpart to the emotional processing that you are undergoing. Hence why ugly emotions manifest as discordant structures whereas blissful feelings come together with beautiful geometries.
(2) Articulates how simulated annealing methods in probabilistic graphical models such as those that underlie the synthesis of entropic disintegration and the free energy principle (Friston’s and Carhart-Harris’ REBUS model) describe belief updating. Whereas annealing at the implementation level refers to a dissonance-minimization technique in resonance networks. In turn, if these are “two sides of the same coin”, we can expect to find that operations in one domain will translate to operations in the other domain. In particular, I discuss how resisting information (“denial”, “cognitive dissonance”) has a corresponding subjective texture associated with muscle tension, “resistance”, viscosity, and hardness. Equanimity, in turn, allows the propagation of both waves of dissonance, consonance, and noise as well as bundles of information. This has major implications for how to maximize the therapeutic benefit of psychedelics.
Finally, I explain how we could start formalizing Shinzen Young’s observation that you can, not only “read the contents of your subconscious”, but indeed also “heal your subconscious by greeting it with enough concentration, clarity, and equanimity”. Negentropy in the resonance network (patches of highly-ordered “combed” coherent resonance across levels of the hierarchy) can be used to heal patches of dissonance. This is why clean high-valence meditative objects (e.g. metta) can absorb and dissipate the internal dissonance stored in patterns of habitual responses. In turn, this might ultimately allow us to explain why, speaking poetically, it is true that love can heal all wounds. 🙂
~Qualia of the Day: Nirvana Rose~
(Skip to ~10:00 if you don’t need a recap of Wireheading Done Right and Neural Annealing)
[ps. correction – I wrote a 30 page document about my retreat, not a 50 word document]
Neural Correlates of the DMT Experience Assessed with Multivariate EEG (Christopher Timmermann, Leor Roseman, Michael Schartner, Raphael Milliere, Luke T. J. Williams, David Erritzoe, Suresh Muthukumaraswamy, Michael Ashton, Adam Bendrioua, Okdeep Kaur, Samuel Turton, Matthew M. Nour, Camilla M. Day, Robert Leech, David J. Nutt & Robin L. Carhart-Harris)
The Purple Pill: What Happens When You Take the Blue and the Red Pill at the Same Time? (link)
“The Purple Pill is the pill that gives you both high hedonic tone and an unprejudiced open-ended approach to the pursuit of truth. For losing truth is to lose it all, but to lose it all is only bad because it makes you and others suffer in the wider universe.” – The Purple Pill (Qualia Computing)
In this talk I explain that the “Blue vs. Red Pill” trope relies on a false dichotomy. You don’t need to choose between depressive realism and comforting illusions. Put differently, you don’t need to choose between truth and happiness. High hedonic tone is not incompatible with one’s representational accuracy of causal structures. The world, and the existence of experiential heaven and hell, can be understood without curling into a ball and crying your way to sleep. More so, effective and persistent action towards the good requires that you don’t believe in this false dichotomy, for sustainable altruistic productivity necessitates both accurate models and positive motivations. Thus, the aspiring paradise engineer ought to be willing to take the Purple Pill to move onwards.
I advocate having a balanced portfolio of (1) efforts to minimize experiential hell, (2) techniques to increase the hedonic baseline sustainably, and (3) methods to reliably experience peak states of consciousness in a sane way.
I do not think that spending 100% of one’s time in “destroying hell” is a sustainable approach to life because it does not allow you to “reinvest” in the conditions that gave rise to one’s goodness to begin with (otherwise you become more of a martyr than an effective player in the field!). More so, the relationship between suffering and productivity is non-trivial, which means that to just helping people who suffer extremely does not generally pay off in terms of productive action towards the cause in the future. Hence, improving baseline is just as important: it is precisely what allows people to go from near zero productivity to a high level of productivity. Finally, the benefits of having access to reliable, pro-social ultra-blissful states of consciousness should not be underestimated. They are an important piece of the puzzle because they motivate the “animal self” and are deeply reassuring. Thus, as a “package”, I see a lot of potential in simultaneously reducing negative extremes, improving the baseline, and achieving new heights of bliss. This, to me, is what I see as the path forward.
Topics I cover span: Trungpa’s “Spiritual Materialism” (the attitude of using exalted states of consciousness to “decorate our ego”), optimization problems/reinvesting in the good, sane in-group/out-group dynamics, the game theory of virtue signaling, and the importance of having an explicit commitment to the wellbeing of all sentient beings (to prevent value drift).
What are the differences between DMT and 5-MeO-DMT? And what gives rise to those differences? In this video we discuss 12 different ways to analyze the strange and unique effects of these substances. We go over the 9 lenses already discussed in Qualia Computing* and add three more.
Starting with three new lenses (5-MeO-DMT left/DMT right):
A) Global Coherence vs. Competing Clusters of Coherence: 5-MeO-DMT gives rise to a global coherent state (the so-called “unified energy field”), whereas DMT gives rise to an ecosystem of time-loops, each trying to capture as much of your attention as possible, which in turn results in coalition-building and evolution of patterns in the direction of being very “attention grabbing” (cf. reddit.com/r/place).
B) Really Positive or Really Negative Valence vs. Highly-Mixed Valence: 5-MeO-DMT gives rise to either a globally coherent state (high-valence) or two competing coherent states (negative-valence), whereas DMT tends to generate complex consonance/dissonance relationships between the clusters of coherence.
C) How they are different according the the Free Energy Principle: On 5-MeO-DMT the entire experience has to reinforce itself, whereas each cluster of coherence needs to model the rest of the experience in order to be reinforced by it on DMT. Thus 5-MeO-DMT makes experiences that express “the whole as the whole” whereas DMT makes each part of the experience represent the whole yet remains distinct.
And the original 9 lenses:
1) Space vs. Form: 5-MeO is more space-like than DMT. 2) Crystals vs. Quasi-Crystals: 5-MeO generates more perfectly repeating rhythms and hallucinations than DMT. 3) Non-Attachment vs. Attachment: 5-MeO seems to enable detachment from the craving of both existence and non-existence, whereas DMT enhances the craving. 4) Underfitting vs. Overfitting: 5-MeO reduces one’s model complexity whereas DMT radically increases it. 5) Fixed Points and Limit Cycles vs. Chaotic Attractors: 5-MeO’s effect on feedback leads to stable and predictable attractors while DMT’s attractors are inherently chaotic. 6) Modulation of Lateral Inhibition: 5-MeO may reduce lateral inhibition while DMT may enhance it. 7) Diffuse Attention vs. Focused Attention: 5-MeO diffuses attention uniformly over large regions of one’s experiential field, while DMT seems to focus it. 8) Big Chunks and Tiny Chunks vs. A Power Law of Chunks: 5-MeO creates a few huge phases of experience (as in phases of matter) with a few remaining specks, while DMT produces a more organic power law distribution of chunk sizes. 9) Integration vs. Fragmentation: 5-MeO seems to give rise to “neural integration” involving the entrainment of any two arbitrary subnetworks (even when they usually do not talk to each other), while DMT fragments communication between most networks but massively enhances it between some specific kinds of networks.
I also explain what is going on with the “Megaminx DMT worlds” and when DMT entities bully you into believing in their independent existence.
Digital Sentience: Can Digital Computers Ever “Wake Up”? (link)
I start by acknowledging that most smart and well-informed people today believe that digital computers can be conscious. More so, they believe this for good reasons.
In general, 99.99% of the times when someone says that digital computers cannot be conscious they do so equipped with very bad arguments. This, of course, does not mean that all of these smart people who believe in digital sentience are right. In fact, I argue that they are making a critical yet entirely non-obvious mistake: they are not taking into account a sufficiently detailed set of constraints that any scientific theory of consciousness must satisfy. In this video I go over what those constraints are, and in what way they actually entail that digital sentience is literally impossible.
The talk is divided into three parts: (1) my philosophical journey, which I share in order to establish credibility, (2) classic issues in philosophy of mind, and (3) how we can solve all those issues with QRI’s theory of consciousness.
(Skip to 31:00 if you are not interested in my philosophical journey and you want to jump into the philosophy of mind right away).
(1) I’ve been hyper-philosophical all my life and have dedicated thousands of hours working on this topic: having discussions with people in the field, writings essays, studying qualia in all manners of exotic states of consciousness, and working through the implications of different philosophical background assumptions. I claim that QRI’s views here are indeed much more informed than anyone would assume if they just heard that we think digital computers cannot be conscious. In fact, most of us started out as hard-core computationalists and only switched sides once we fully grokked the limitations of that view! Until the age of 20 I was a huge proponent of digital sentience, and I planned my life around that very issue. So it was a big blow to find out that I was neglecting key pieces of the puzzle that David Pearce, and later Mike Johnson, brought up when I met them in person. In particular, they made me aware of the importance of the “phenomenal binding/boundary problem”; once I finally understood it, everything unraveled from there.
(2) We go over: Marr’s levels of analysis (and “interactions between levels”). The difference between functionalism, computationalism, causal structure, and physicalist theories of consciousness. The Chinese Room. Multiple Realizability. Epiphenomenalism. Why synchrony is not enough for binding. Multiple Drafts Theory of consciousness. And the difference between awareness and attention.
(3) We solve the boundary problem with topological segmentation: this allows us to also provide an explanation for what the causal properties of experience are. The integrated nature of fields can be recruited for computation. Topological boundaries are neither epiphenomenal nor frame-dependent. Thus, evolution stumbling upon holistic field behavior of topological pockets of the fields of physics would solve a lot of puzzles in philosophy of mind. In turn, since digital computers don’t use fields of physics for computation, they will never be unified subjects of experience no matter how you program them.
I also discuss issues with IIT’s solution to the binding problem (despite IIT’s whole aesthetic of irreducible causality, their solution makes binding epiphenomenal! The devil’s in the details: IIT says the Minimum Information Partition has “the highest claim of existence” but this leaves all non-minimal partitions untouched. It’s epiphenomenal and thus not actually useful for computation).
Thanks also to Andrew Zuckerman and other QRI folks for great recent discussions on this topic.
Psychedelics and the Free Energy Principle: From REBUS to Indra’s Net (link)
Friston’s Free Energy Principle (FEP) is one of those ideas that seem to offer new perspectives on almost anything you point it at.
It seems to synthesize already very high-level ideas into an incredibly general and flexible conceptual framework. It brings together thermodynamics, probabilistic graphical models, information theory, evolution, and psychology. We could say that trying to apply the FEP to literally everything is not a bad idea: it may not explain it all, but we are bound to learn a lot from seeing when it fails.
So what is the FEP? In the words of Friston: “In short, the long-term (distal) imperative — of maintaining states within physiological bounds — translates into a short-term (proximal) avoidance of surprise. Surprise here relates not just to the current state, which cannot be changed, but also to movement from one state to another, which can change. This motion can be complicated and itinerant (wandering) provided that it revisits a small set of states, called a global random attractor, that are compatible with survival (for example, driving a car within a small margin of error). It is this motion that the free-energy principle optimizes.“
Organisms that survive over time must minimize entropy injections from their environment, which means they need to minimize surprise, which unfortunately is computationally intractable, but the information theoretic construct of variational free-energy provides an upper bound on this ground truth surprise, meaning that minimizing it will indirectly minimize surprise. This cashes out in the need to maximize “accuracy – complexity” which prevents both overfitting and underfitting. In the video we go over some of the classical ideas surrounding the FEP: the dark room, active inference, explicit vs. implicit representations, and whether real dynamic systems can be decomposed into Markov blankets. Finally, we cover how the FEP naturally gives rise to predictive coding via hierarchical Bayesian models.
We then talk about Reduced BEliefs Under pSychedelics (REBUS) and explain how Carhart-Harris and Friston interpret psychedelics and the Anarchic Brain in light of the FEP. We then discuss Safron’s countermodel of Strengthened BEliefs Under pSychedelics (SEBUS) and the work coming out of Seth’s lab.
So, that’s how the FEP shows up in the literature today. But what about explaining not only belief changes and perceptual effects, but perhaps also getting into the actual weeds of the ultra bizarre things that happen on psychedelics?
I provide three novel ideas for how the FEP can explain features of exotic experiences:
(1) Dissonance-minimizing resonance networks would naturally balance model complexity due to an inherent “complexity cost” that shows up as dissonance and prediction error minimization when prediction errors give rise to out-of-phase interactions between the layers.
(2) Bayesian Energy Sinks: What you can recognize lowers the (physical) energy of one’s world-sheet. I then blend this with an analysis of symmetrical psychedelic thought-forms as energy-minimizing configurations. On net, we thus experience hybrid “semantic + symmetric” hallucinations.
(3) Indra’s Net: Each “competing cluster of coherence” needs to model its environment in order to synch up with it in a reinforcing way. This leads to attractor states where “everything reflects everything else”.
Advanced Visions of Paradise: From Basic Hedonism to Paradise Engineering (link)
This video was recorded as a way for me to prepare for the speech I gave at the “QRI Summer Party 2021: Advanced Visions of Paradise” (see livestream here). You can think of it as the significantly more in-depth (and higher audio quality!) version of that speech.
The core message of this video is: thinking wholesome, genuinely useful, and novel thoughts about how to build paradise is hard. Doing so without getting caught up in low-dimensional aesthetics and pre-conceptions is very challenging. Most of the “visions of paradise” we find in our culture, media, and art are projections of implicit aesthetics used for human coordination, rather than deeply thought-out and high-dimensional perspectives truly meant to elevate our understanding and inspire us to investigate the Mystery of reality. Aesthetics tend to put the cart before the horse: they tacitly come with a sense of what is good and what is real. Aesthetics are fast, parallel, and collective ways of judging the goodness or badness of images, ideas, and archetypes. They give rise to internal dissonance when you present to them things that don’t fit well with their previous judgements. And due to naïve realism about perception, these judgements are often experienced as “divine revelations”.
To disentangle ourselves from tacit low-dimensional aesthetics, and inspired by the work of Rob Burbea (cf. Soulmaking), I go over what aesthetics consist of: Eros, Psyche, and Logos. Then, to explore high-quality aesthetics relevant to paradise engineering, I go over 7 camps of a hypothetical “Superhappiness Festival”, each representing a different advanced aesthetic: Hedonism, Psychiatry, Wholesome, Paleo, Energy, Self-Organization, and Paradise Engineering. For didactic purposes I also assign a Buddhist Realm (cf. “Opening the Heart of Compassion” by Short & Lowenthal) to each of the camps.
Note: the Buddhist realms are a very general lens, so a more detailed exposition would point out how each of the camps manifests in each of the Buddhist realms. Don’t put too much stock on the precise mapping I present in this video.
~Qualia of the Day: Pure Lands~
Picture by Wendi Yan (wendiyan.com) “The Tower of Paradise Engineering” (also the featured image of this post / image to appear in the forthcoming QRI Book)
For context, here is the party invite/description:
Dear Everyone!
Science fiction and futurism have failed us. Simply put, there is a remarkable lack of exploration when it comes to the role that consciousness (and its exotic states) will play in the unfolding of intelligent agency on Earth. This, of course, is largely understandable: we simply lack adequate conceptual frameworks to make sense of the state-space of consciousness and its myriad properties. Alas, any vision of the future that neglects what we already know about the state-space of consciousness and its potential is, in the final analysis, “missing the point” entirely.
Exotic states of consciousness are consequential for two reasons: (1) they may provide unique computational benefits, and (2) they may have orders of magnitude more bliss, love, and feelings of inherent value. As Nick Bostrom puts it in Letter From Utopia:
(1) “Mind is a means: for without insight you will get bogged down or lose your way, and your journey will fail.
(2) “Mind is also an end: for it is in the spacetime of awareness that Utopia will exist. May the measure of your mind be vast and expanding.”
In light of the above, let us for once try to be serious consciousness-aware futurists. Then, we must ask, what does paradise look like? What does it feel like? What kinds of exotic synesthetic thought-forms and hyper-dimensional gems populate and imbue the spacetime of awareness that makes up paradise?
Come and join us for an evening of qualia delights and great company: experience and make curious smells, try multi-sensory art installations, and listen to a presentation about what we call “Advanced Visions of Paradise”. Equipped with an enriched experience base and a novel conceptual toolkit, we look forward to have you share your own visions of paradise and discuss ways to bring them into reality.
Infinite Bliss!
Ps. If you are being invited to this event, that means that we value you as a friend of QRI ❤
Pss. Only come if you are fully vaccinated, please!
~Music: People were asking me about the playlist of yesterday’s party. The core idea behind this playlist was to emulate the sequence of aesthetics I talked about in the speech. Namely, the songs are ordered roughly so that each of the 7 camps gets about 1 hour, starting in camp Hedonism and going all the way to camp Paradise Engineering: QRI Summer Party 2021: Advanced Visions of Paradise~