At this point in the trip I became something that I can not put into words… I became atemporal. I existed without time… I existed through an infinite amount of time. This concept is impossible to comprehend without having actually perceived it. Even now in retrospect it is hard to comprehend it. But I do know that I lived an eternity that night…
What is time? When people ask this question it is often hard to tell what they are talking about. Indeed, without making explicit one’s background philosophical assumptions this question will usually suffer from a lot of ambiguity. Is one talking about the experience of time? Or is one talking about the physical nature of time? What sort of answer would satisfy the listener? Oftentimes this implicit ambiguity is a source of tremendous confusion. Time distortion experiences deepen the mystery; the existence of exotic ways of experiencing time challenges the view that we perceive the passage of physical time directly. How to disentangle this conundrum?
Modern physics has made enormous strides in pinning down what physical time is. As we will see, one can reduce time to causality networks, and causality to patterns of conditional statistical independence. Yet in the realm of experience the issue of time remains much more elusive.
In this article we provide a simple explanatory framework that accounts for both the experience of time and its relation to physical time. We then sketch out how this framework can be used to account for exotic experiences of time. We end with some thoughts pertaining the connection between the experience of time and valence (the pleasure-pain axis), which may explain why exotic experiences of the passage of time are frequently intensely emotional in nature.
To get there, let us first lay out some key definitions and background philosophical assumptions:
Key Terminology: Physical vs. Phenomenal Time
Physical Time: This is the physical property that corresponds to what a clock measures. In philosophy of time we can distinguish between eternalism and presentism. Eternalism postulate that time is a geometric feature of the universe, best exemplified with “block universe” metaphor (i.e. where time is another dimension alongside our three spatial dimensions). Presentism, instead, postulates that only the present moment is real; the past and the future are abstractions derived from the way we experience patterns in sequences of events. The present is gone, and the future has yet to come.
Now, it used to be thought that there was a universal metronome that dictated “what time it is” in the universe. With this view one could reasonably support presentism as a viable account of time. However, ever since Einstein’s theory of relativity was empirically demonstrated we now know that there is no absolute frame of reference. Based on the fundamental unity of space and time as presented by general relativity, and the absence of an absolute frame of reference, we find novel interesting arguments in favor of eternalism and against presentism (e.g. the Rietdijk–Putnam argument). On the other hand, presentists have rightly argued that the ephemeral nature of the present is self-revealing to any subject of experience. Indeed, how can we explain the feeling of the passage of time if reality is in fact a large geometric “static” structure? While this article does not need to take sides between eternalism and presentism, we will point out that the way we explain the experience of time will in turn diminish the power of presentist arguments based on the temporal character of our experience.
Phenomenal Time: This is the way in which the passing of time feels like. Even drug naïve individuals can relate to the fact that the passage of time feels different depending on one’s state of mind. The felt sense of time depends on one’s level of arousal (deeply asleep, dreaming, tired, relaxed, alert, wide awake, etc.) and hedonic tone (depressed, anxious, joyful, relaxed, etc.). Indeed, time hangs heavy when one is in pain, and seems to run through one’s fingers when one is having a great time. More generally, when taking into account altered states of consciousness (e.g. meditation, yoga, psychedelics) we see that there is a wider range of experiential phenomena than is usually assumed. Indeed, one can see that there are strange generalizations to phenomenal time. Examples of exotic phenomenal temporalities include: tachypsychia (aka. time dilation), time reversal, short-term memory tracers, looping, “moments of eternity“, temporal branching, temporal synchronicities, timelessness, and so on. We suggest that any full account of consciousness ought to be able to explain all of these variants of phenomenal time (among other key features of consciousness).
Key Background Assumptions
We shall work under three key assumptions. First, we have indirect realism about perception. Second, we have mereological nihilism in the context of consciousness, meaning that one’s stream of consciousness is composed of discrete “moments of experience”. And third, Qualia Formalism, a view that states that each moment of experience has a mathematical structure whose features are isomorphic to the features of the experience. Let us unpack these assumptions:
1. Indirect Realism About Perception
This view also goes by the name of representationalism or simulationism (not to be confused with the simulation hypothesis). In this account, perception as a concept is shown to be muddled and confused. We do not really perceive the world per se. Rather, our brains instantiate a world-simulation that tracks fitness-relevant features of our environment. Our sensory apparatus merely selects which specific world-simulation our brain instantiates. In turn, our world-simulations causally covaries with the input our senses receive and the motor responses it elicits. Furthermore, evolutionary selection pressures, in some cases, work against accurate representations of one’s environment (so long as these are not fitness-enhancing). Hence, we could say that our perception of the world is an adaptive illusion more than an accurate depiction of our surroundings.
A great expositor of this view is Steve Lehar. We recommend his book about how psychonautical experience make clear the fact that we inhabit (and in some sense are) a world-simulation created by our brain. Below you can find some pictures from his “Cartoon Epistemology“, which narrates a dialogue between a direct and an indirect realist about perception:
Steve Lehar also points out that the very geometry of our world-simulation is that of a diorama. We evolved to believe that we can experience the world directly, and the geometry of our world-simulation is very well crafted to keep us under the influence of a sort of spell to makes us believe we are the little person watching the diorama. This world-simulation has a geometry that is capable of representing both nearby regions and far-away objects (and even points-at-infinity), and it represents the subject of experience with a self-model at its projective center.
We think that an account of how we experience time is possible under the assumption that experiential time is a structural feature of this world-simulation. In turn, we would argue that implicit direct realism about perception irrevocably confuses physical time and phenomenal time. For if one assumes that one somehow directly perceives the physical world, doesn’t that mean that one also perceives time? But in this case, what to make of exotic time experiences? With indirect realism we realize that we inhabit an inner world-simulation that causally co-varies with features of the environment and hence resolve to find the experience of time within the confines of one’s own skull.
2. Discrete Moments of Experience
A second key assumptions is that experiences are ontologically unitary rather than merely functionally unitary. The philosophy of mind involved in this key assumption is unfortunately rather complex and easy to misunderstand, but we can at least say the following. Intuitively, as long as one is awake an alert, it feels like one’s so-called “stream of consciousness” is an uninterrupted and continuous experience. Indeed, at the limit, some philosophers have even argued that one is a different person each day; subjects of experience are, as it were, delimited by periods of unconsciousness. We instead postulate that the continuity of experience from one moment to the next is an illusion caused be the way experience is constructed. In reality, our brains generate countless “moments of experience” every second, each with its own internal representation of the passage of time and the illusion of a continuous diachronic self.
The precise physical underpinnings of a moment of experience have yet to be discovered, but if monistic physicalism is to survive, it is likely that the (physical) temporal extension that a single moment of experience spans is incredibly thin (possibly no more than 10^-13 seconds). In this article we make no assumptions about the actual physical temporal extension of a moment of experience. All we need to say is that it is “short” (most likely under a millisecond).
It is worth noting that the existence of discrete moments of experience supports an Empty Individualist account of personal identity. That is, a person’s brain works as an experience machine that generates many conscious events every second, each with its own distinct coordinates in physical space-time and unique identity. We would also argue that this ontology may be compatible with Open Individualism, but the argument for this shall be left to a future article.
3. Qualia Formalism
This third key assumption states that the quality of all experiences can be modeled mathematically. More precisely, for any given moment of experience, there exists a mathematical object whose mathematical features are isomorphic the the features of the experience. At the Qualia Research Institute we take this view and run with it to see where it takes us. Which mathematical object can fully account for the myriad structural relationships between experiences is currently unknown. Yet, we think that we do not need to find the One True Mathematical Object in order to make progress in formalizing the structure of subjective experience. In this article we will simply invoke the mathematical object of directed graphs in order to encode the structure of local binding of a given experience. But first, what is “local binding”? I will borrow David Pearce’s explanation of the terms involved:
The “binding problem”, also called the “combination problem”, refers to the mystery of how the micro-experiences mediated by supposedly discrete and distributed neuronal edge-detectors, motion-detectors, shape-detectors, colour-detectors, etc., can be “bound” into unitary experiential objects (“local” binding) apprehended by a unitary experiential self (“global” binding). Neuroelectrode studies using awake, verbally competent human subjects confirm that neuronal micro-experiences exist. Classical neuroscience cannot explain how they could ever be phenomenally bound. As normally posed, the binding problem assumes rather than derives the emergence of classicality.
In other words, “local binding” refers to the way in which the features of our experience seem to be connected and interwoven into complex phenomenal objects. We do not see a chair as merely a disparate set of colors, edges, textures, etc. Rather, we see it as an integrated whole with fine compositional structure. Its colors are “bound” to its edges which are “bound” to its immediate surrounding space and so forth.
A simple toy model for the structure of an experience can be made by saying that there are “simple qualia” such as color and edges, and “complex qualia” formed by the binding of simple qualia. In turn, we can represent an experience as a graph where each node is a simple quale and each edge is a local binding connection. The resulting globally connected graph corresponds to the “globally bound” experience. Each “moment of experience” is, thus, coarsely at any rate, a network.
While this toy model is almost certainly incomplete (indeed some features of experience may require much more sophisticated mathematical objects to be represented properly), it is fair to say that the rough outline of our experience can be represented with a network-like skeleton encoding the local binding connections. More so, as we will see, this model will suffice to account for many of the surprising features of phenomenal time (and its exotic variants).
Each layer is connected itself in a geometric way, and connected to the previous and next layer with directed edges.
While both physical and phenomenal time pose profound philosophical conundrums, it is important to denote that science has made a lot of progress providing formal accounts of physical time. Confusingly, even Einstein’s theory of general relativity is time-symmetric, meaning that the universe would behave the same whether time was moving forwards or backwards. Hence relativity does not provide, on its own, a direction to time. What does provide a direction to time are properties like the entropy gradient (i.e. the direction along which disorder is globally increasing) and, the focus of this article, causality as encoded in the network of statistical conditional independence. This is a mouthful, let us tackle it in more detail.
In Timeless CausalityYudkowsky argues one can tell the direction of causality, (and hence of the arrow of time) by examining how conditioning on events inform us about other events. We recommend reading the linked article for details (and for a formal account read SEP’s entry on the matter).
In the image above we have a schematic representation of two measurables (1 & 2) at several times (L, M, and R). The core idea is that we can determine the flow of causality by examining the patterns of statistical conditional independence, with questions like “if I’ve observed L1 and L2, do I gain information about M1 by learning about M2?” an so on*.
Intriguingly, these models of time and causality are tenseless and hence eternalist. The whole universe works as a unified system in which time appears as an axis rather than a metaphysical universal metronome. But if eternalism is true, how come we can feel the passage of time? If moments of experience exist, how come we seem to experience movement and action? Shouldn’t we experience just a single static “image”, like seeing a single movie frame without being aware of the previous ones? We are now finally ready tackle these questions and explain how time may be encoded in the structure of one’s experience.
In the image above we contrast physical and phenomenal time explicitly. The top layer shows the physical state of a scene in which a ball is moving along a free-falling parabolic trajectory. In turn, a number of these states are aggregated by a process of layering (second row) into a unified “moment of experience”. As seen on the third row, each moment of experience represents the “present scene” as the composition of three slices of sensory input with a time-dependent dimming factor. Namely, the scene experienced is approximated with a weighted sum of three scenes with the most recent one being weighted the highest and the oldest the least.
In other words, at the coarsest level of organization time is encoded by layering the current input scene with faint after-images of very recent input scenes. In healthy people this process is rather subtle yet always present. Indeed, after-images are an omnipresent feature of sensory modalities (beyond sight).
A simple model to describe how after-images are layered on top of each other to generate a scene with temporal depth involves what we call “time-dependent qualia decay functions”. This function determines how quickly sensory (and internal) impressions fade over time. With e.g. psychedelics making this decay function significantly fatter (long-tailed) and stimulants making it slightly shorter (i.e. higher signal-to-noise ratio at the cost of reduced complex image formation).
With this layering process going on, and the Qualia Formalist model of experience as a network of local binding, we can further find a causal structure in experience akin to that in physical time (as explained in Timeless Causality):
Again, each node of the network represents a simple quale and each edge represents a local binding relationship between the nodes it connects. Then, we can describe the time-dependent qualia decay function as the probability that a node or an edge will vanish at each (physical) time step.
The rightmost nodes and edges are the most recent qualia triggered by sensory input. Notice how the nodes and edges vanish probabilistically with each time step, making the old layers sparsely populated.
With a sufficiently large network one would be able to decode the direction of causality (and hence of time) using the same principles of statistical conditional independence used to account for physical time. What we are proposing is that this underlies what time feels like.
Now that we understand what the pseudo-time arrow is, what can we do with it?
Explanatory Power: How the Pseudo-Time Arrow Explains Exotic Phenomenal Time
Let us use this explanatory framework on exotic experiences of time. That is, let us see how the network of local binding and its associated pseudo-time arrows can explain unusual experiences of time perception.
To start we should address the fact that tachypsychia (i.e. time dilation) could either mean (a) that “one experiences time passing at the same rate but that this rate moves at a different speed relative to the way clocks tick compared to typical perception” or, more intriguingly, (b) that “time itself feels slower, stretched, elongated, etc.”.
The former (a) is very easy to explain, while the latter requires more work. Namely, time dilation of the former variety can be explained by an accelerated or slowed down sensory sampling rate in such a way that the (physical) temporal interval between each layer is either longer or shorter than usual. In this case the structure of the network does not change; what is different is how it maps to physical time. If one were on a sensory deprivation chamber and this type of time dilation was going on one would not be able to say so since the quality of phenomenal time (as encoded in the network of local binding) remains the same as before. Perhaps compare how it feels like to see a movie in slow-motion relative to seeing it at its original speed while being perfectly sober. Since one is sober either way, what changes is how quickly the world seems to move, not how one feels inside.
The latter (b) is a lot more interesting. In particular, phenomenal time is often incredibly distorted when taking psychedelics in a way that is noticeable even in sensory deprivation chambers. In other words, it is the internal experience of the passage of time that changes rather than the layering rate relative to the external world. So how can we explain that kind of phenomenal time dilation?
The most straightforward effect of psychedelics one can point out with regards to the structure of one’s experience is the fact that qualia seems to last for much longer than usual. This manifests as “tracers” in all sensory modalities. Using the vocabulary introduced above, we would say that psychedelics change the time-dependent qualia decay function by making it significantly “fatter”. While in sober conditions the positive after-image of a lamp will last between 0.2 and 1 second, on psychedelics it will last anywhere between 2 and 15 seconds. This results in a much more pronounced and perceptible change in the layering process of experience. Using Lehar’s diorama model of phenomenal space, we could represent various degrees of psychedelic intoxication with the following progression:
Strong dose (overwhelming layering/confusion between layers)
The first image is what one experiences while sober. The second is what one experiences if one takes, e.g. 10 micrograms of LSD (i.e. microdosing), where there is a very faint additional layer but is at times indistinguishable from sober states. The third, fourth, and fifth image represent what tracers may feel like on ~50, ~150, and ~300 micrograms of LSD, respectively. The last image is perhaps most reminiscent of DMT experiences, which provide a uniquely powerful and intense high-frequency layering at the onset of the trip.
In the graphical model of time we could say that the structure of the network changes by (1) a lower probability for each node to vanish in each (physical) time step, and (2) an even lower probability for each edge to vanish after each (physical) time step. The tracers experienced on psychedelics are more than just a layering process; the density of connections also increases. That is to say, while simple qualia lasts for longer, the connections between them are even longer-lasting. The inter-connectivity of experience is enhanced.
A low dose of a psychedelic will lead to a slow decay of simple qualia (colors, edges, etc.) and an even slower decay of connections (local binding), resulting in an elongated and densified pseudo-time arrow.
This explains why time seems to move much more slowly on psychedelics. Namely, each moment of experience has significantly more temporal depth than a corresponding sober state. To illustrate this point, here is a first-person account of this effect:
A high dose of LSD seems to distort time for me the worst… maybe in part because it simply lasts so long. At the end of an LSD trip when i’m thinking back on everything that happened my memories of the trip feel ancient.
When you’re experiencing the trip it’s possible to feel time slowing down, but more commonly for me I get this feeling when I think back on things i’ve done that day. Like “woah, remember when I was doing this. That feels like it was an eternity ago” when in reality it’s been an hour.
On low doses of psychedelics, phenomenal time may seem to acquire a sort of high definition unusual for sober states. The incredible (and accurate) visual acuity of threshold DMT experiences is a testament to this effect, and it exemplifies what a densified pseudo-time arrow feels like:
Just as small doses of DMT enhance the definition of spatial structures, so is the pseudo-time arrow made more regular and detailed, leading to a strange but compelling feeling of “HD vision”.
But this is not all. Psychedelics, in higher doses, can lead to much more savage and surrealistic changes to the pseudo-time arrow. Let us tackle a few of the more exotic variants with this explanatory framework:
This effect feels like being stuck in a perfectly-repeating sequence of events outside of the universe in some kind of Platonic closed timelike curve. People often accidentally induce this effect by conducting repetitive tasks or listening to repetitive sounds (which ultimately entrain this pattern). For most people this is a very unsettling experience since it produces a pronounce feeling of helplessness due to making you feel powerless about ever escaping the loop.
In terms of the causal network, this experience could be accounted for with a loop in the pseudo-time arrow of experience:
High Dose LSD can lead to annealing and perfect “standing temporal waves” often described as “time looping” or “infinite time”
Moments of Eternity
Subjectively, so-called “Moments of Eternity” are extremely bizarre experiences that have the quality of being self-sustaining and unconditioned. It is often described in mystical terms, such as “it feels like one is connected to the eternal light of consciousness with no past and no future direction”. Whereas time loops lack some of the common features of phenomenal time such as a vanishing past, moments of eternity are even more alien as they also lack a general direction for the pseudo-time arrow.
High Dose LSD may also generate a pseudo-time arrow with a central source and sink to that connects all nodes.
Both time loops and moments of eternity arise from the confluence of a slower time-dependent qualia decay function and structural annealing (which is typical of feedback). As covered in previous posts, as depicted in numerous psychedelic replications, and as documented in PsychonautWiki, one of the core effects of psychedelics is to lower the symmetry detection threshold. Visually, this leads to the perception of wallpaper symmetry groups covering textures (e.g. grass, walls, etc.). But this effect is much more general than mere visual repetition; it generalizes to the pseudo-time arrow! The texture repetition via mirroring, gyrations, glides, etc. works indiscriminately across (phenomenal) time and space. As an example of this, consider the psychedelic replication gifs below and how the last one nearly achieves a standing-wave structure. On a sufficient dose, this can anneal into a space-time crystal, which may have “time looping” and/or “moment of eternity” features.
As discussed in a previous post, a number of people report temporal branching on high doses of psychedelics. The reported experience can be described as simultaneously perceiving multiple possible outcomes of a given event, and its branching causal implications. If you flip a coin, you see it both coming up heads and tails in different timelines, and both of these timelines become superimposed in your perceptual field. This experience is particularly unsettling if one interprets it through the lens of direct realism about perception. Here one imagines that the timelines are real, and that one is truly caught between branches of the multiverse. Which one is really yours? Which one will you collapse into? Eventually one finds oneself in one or another timeline with the alternatives having been pruned. An indirect realist about perception has an easier time dealing with this experience as she can interpret it as the explicit rendering of one’s predictions about the future in such a way that they interfere with one’s incoming sensory stimuli. But just in case, in the linked post we developed an empirically testable predictions from the wild possibility (i.e. where you literally experience information from adjacent branches of the multiverse) and tested it using quantum random number generators (and, thankfully for our collective sanity, obtained null results).
High Dose LSD Pseudo-Time Arrow Branching, as described in trip reports where people seem to experience “multiple branches of the multiverse at once.”
Finally, in some situations people report the complete loss of a perceived time arrow but not due to time loops, moments of eternity, or branching, but rather, due to scrambling. This is less common on psychedelics than the previous kinds of exotic phenomenal time, but it still happens, and is often very disorienting and unpleasant (an “LSD experience failure mode” so to speak). It is likely that this also happens on anti-psychotics and quite possibly with some anti-depressants, which seem to destroy unpleasant states by scrambling the network of local binding (rather than annealing it, as with most euphoric drugs).
Loss of the Pseudo-Time Arrow (bad trips? highly scrambled states caused by anti-psychotics?)
In summary, this framework can tackle some of the weirdest and most exotic experiences of time. It renders subjective time legible to formal systems. And although it relies on an unrealistically simple formalism for the mathematical structure of consciousness, the traction we are getting is strong enough to make this approach a promising starting point for future developments in philosophy of time perception.
We will now conclude with a few final thoughts…
Intriguingly, with compounds such as DMT, the layering process is so fast that on doses above the threshold level one very quickly loses track of the individual layers. In turn, one’s mind attempts to bind together the incoming layers, which leads to attempts of stitching together multiple layers in a small (phenomenal) space. This confusion between layers compounded with a high density of edges is the way we explained the unusual geometric features of DMT hallucinations, such as the spatial hyperbolic symmetry groups expressed in its characteristic visual texture repetition (cf. eli5). One’s mind tries to deal with multiple copies of e.g. the wall in front, and the simplest way to do so is to stitch them together in a woven Chrysanthemum pattern with hyperbolic wrinkles.
Of special interest to us is the fact that both moments of eternity and time loops tend to be experienced with very intense emotions. One could imagine that finding oneself in such an altered state is itself bewildering and therefore stunning. But there are many profoundly altered states of consciousness that lack a corresponding emotional depth. Rather, we think that this falls out of the very nature of valence and the way it is related to the structure of one’s experience.
In particular, the symmetry theory of valence (STV) we are developing at the Qualia Research Institute posits that the pleasure-pain axis is a function of the symmetry (and anti-symmetry) of the mathematical object whose features are isomorphic to an experience’s phenomenology. In the case of the simplified toy model of consciousness based on the network of local binding connections, this symmetry may manifest in the form of regularity within and across layers. Both in time loops and moments of eternity we see a much more pronounced level of symmetry of this sort than in the sober pseudo-time arrow structure. Likewise, symmetry along the pseudo-time arrow may explain the high levels of positive valence associated with music, yoga, orgasm, and concentration meditation. Each of these activities would seem to lead to repeating standing waves along the pseudo-time arrow, and hence, highly valence states. Futurework shall aim to test this correspondence empirically.
The Qualia Research Institute Logo (timeless, as you can see)
Suppose that we do know L1 and L2, but we do not know R1 and R2. Will learning M1 tell us anything about M2? […]
The answer, on the assumption that causality flows to the right, and on the other assumptions previously given, is no. “On each round, the past values of 1 and 2 probabilistically generate the future value of 1, and then separately probabilistically generate the future value of 2.” So once we have L1 and L2, they generate M1 independently of how they generate M2.
But if we did know R1 or R2, then, on the assumptions, learning M1 would give us information about M2. […]
Similarly, if we didn’t know L1 or L2, then M1 should give us information about M2, because from the effect M1 we can infer the state of its causes L1 and L2, and thence the effect of L1/L2 on M2.
Thanks to: Mike Johnson, David Pearce, Romeo Stevens, Justin Shovelain, Andrés Silva Ruiz, Liam Brereton, and Enrique Bojorquez for their thoughts about phenomenal time and its possible mathematical underpinnings.
An interesting variable is how much external noise is optimal for peak processing. Some, like Kafka, insisted that “I need solitude for my writing; not ‘like a hermit’ – that wouldn’t be enough – but like a dead man.” Others, like von Neumann, insisted on noisy settings: von Neumann would usually work with the TV on in the background, and when his wife moved his office to a secluded room on the third floor, he reportedly stormed downstairs and demanded “What are you trying to do, keep me away from what’s going on?” Apparently, some brains can function with (and even require!) high amounts of sensory entropy, whereas others need essentially zero. One might look for different metastable thresholds and/or convergent cybernetic targets in this case.
Mechanical Turk is a service that makes outsourcing simple tasks to a large number of people extremely easy. The only constraint is that the tasks outsourced ought to be the sort of thing that can be explained and performed within a browser in less than 10 minutes, which in practice is not a strong constraint for most tasks you would outsource anyway. This service is in fact a remarkably effective way to accelerate the testing of digital prototypes at a reasonable price.
I think the core idea has incredible potential in the field of interest we explore in this blog. Namely, consciousness research and the creation of consciousness technologies. Mechanical Turk is already widely used in psychology, but its usefulness could be improved further. Here is an example: Imagine an extension to Mechanical Turk in which one could choose to have the tasks completed (or attempted) by people in non-ordinary states of consciousness.
With Mechanical Turk you can already ask for people who belong to specific demographic categories to do your task. For example, some academics are interested in the livelihoods of people within certain ages, NLP researchersmight need native speakers of a particular language, and people who want to proof-read a text may request users who have completed an undergraduate degree. The demographic categories are helpful but also coarse. In practice they tend to be used as noisy proxies for more subtle attributes. If we could multiply the categories, which ones would give the highest bang for the buck? I suspect there is a lot of interesting information to be gained from adding categories like personality, cognitive organization, and emotional temperament. What else?
States of Consciousness as Points of View
One thing to consider is that the value of a service like Mechanical Turk comes in part from the range of “points of view” that the participants bring. After all, ensemble models that incorporate diverse types of modeling approaches and datasets usually dominate in real-world machine learning competitions (e.g. Kaggle). Analogously, for a number of applications, getting feedback from someone who thinks differently than everyone already consulted is much more valuable than consulting hundreds of people similar to those already queried. Human minds, insofar as they are prediction machines, can be used as diverse models. A wide range of points of view expands the perspectives used to draw inferences, and in many real-world conditions this will be beneficial for the accuracy of an aggregated prediction. So what would a radical approach to multiplying such “points of view” entail? Arguably a very efficient way of doing so would involve people who inhabit extraordinarily different states of consciousness outside the “typical everyday” mode of being.
Jokingly, I’d very much like to see the “wisdom of the crowds enhanced with psychedelic points of view” expressed in mainstream media. I can imagine an anchorwoman on CNN saying: “according to recent polls 30% of people agree that X, now let’s break this down by state of consciousness… let’s see what the people on acid have to say… ” I would personally be very curious to hear how “the people on acid” are thinking about certain issues relative to e.g. a breakdown of points of view by political affiliation. Leaving jokes aside, why would this be a good idea? Why would anyone actually build this?
I posit that a “Mechanical Turk for People on Psychedelics” would benefit the requesters, the workers, and outsiders. Let’s start with the top three benefits for requesters: better art and marketing, enhanced problem solving, and accelerating the science of consciousness. For workers, the top reason would be making work more interesting, stimulating, and enjoyable. And from the point of view of outsiders, we could anticipate some positive externalities such as improved foundational science, accelerated commercial technology development, and better prediction markets. Let’s dive in:
Benefits to Requesters
Art and Marketing
A reason why a service like this might succeed commercially comes from the importance of understanding one’s audience in art and marketing. For example, if one is developing a product targeted to people who have a hangover (e.g. “hangover remedies”), one’s best bet would be to see how people who actually are hungover resonate with the message. Asking people who are drunk, high on weed, on empathogenic states, on psychedelics, specific psychiatric medications, etc. could certainly find its use in marketing research for sports, comedy, music shows, etc.
Basically, when the product is consumed in the sort of events in which people frequently avoid being sober for the occasion, doing market research on the same people sober might produce misleading results. What percent of concert-goers are sober the entire night? Or people watching the World Cup final? Clearly, a Mechanical Turk service with diverse states of consciousness has the potential to improve marketing epistemology.
On the art side, people who might want to be the next Alex Grey or Android Jones would benefit from prototyping new visual styles on crowds of people who are on psychedelics (i.e. the main consumers of such artistic styles).
Artist: Alex Grey
Artist: Android Jones
As an aside, I would like to point out that in my opinion, artists who create audio or images that are expected to be consumed by people in altered states of consciousness have some degree of responsibility in ensuring that they are not particularly upsetting to people in such states. Indeed, some relatively innocent sounds and images might cause a lot of anxiety or trigger negative states in people on psychedelics due to the way they are processed in such states. With a Mechanical Turk for psychedelics, artists could reduce the risk of upsetting festival/concert goers who partake in psychedelic perception by screening out offending stimuli.
On a more exciting note, there are a number of indications that states of consciousness as alien as those induced by major psychedelics are at times computationally suited to solve information processing tasks in competitive ways. Here are two concrete examples: First, in the sixties there was some amount of research performed on psychedelics for problem solving. A notorious example would be the 1966 study conducted by Willis Harman & James Fadiman in which mescaline was used to aid scientists, engineers, and designers in solving concrete technical problems with very positive outcomes. And second, in How to Secretly Communicate with People on LSD we delved into ways that messages could be encoded in audio-visual stimuli in such a way that only people high on psychedelics could decode them. We called this type of information concealment Psychedelic Cryptography:
How you see it sober
~How you see it on ~100µg of LSD
These examples are just proofs of concept that there probably are a multitude of tasks for which minds under various degrees of psychedelic alteration outperform those minds in sober states. In turn, it may end up being profitable to recruit people on such states to complete your tasks when they are genuinely better at them than the sober competition. How to know when to use which state of consciousness? The system could include an algorithm that samples people from various states of consciousness to identify the most promising states to solve your particular problem and then assign the bulk of the task to them.
All of this said, the application I find the most exciting is…
A whole lot of information about psychedelic states can be gained by doing browser experiments with people high on them. From sensory-focused studies such as visual psychophysics and auditory hedonics to experiments involving higher-order cognition and creativity, internet-based studies of people on altered states can shed a lot of light on how the mind works. I, for one, would love to estimate the base-rate of various wallpaper symmetry groups in psychedelic visuals (cf. Algorithmic Reduction of Psychedelic States), and to study the way psychedelic states influence the pleasantness of sound. There may be no need to spend hundreds of thousands of dollars in experiments that study those questions when the cost of asking people who are on psychedelics to do tasks can be amortized by having them participate in hundreds of studies on e.g. a single LSD session.
17 wallpaper symmetry groups
This kind of research platform would also shed light on how experiences of mental illness compare with altered states of consciousness and allow us to place the effects of common psychiatric medications on a common “map of mental states”. Let me explain. While recreational materials tend to produce the largest changes to people’s conscious experience, it should go without saying that a whole lot of psychiatric medications have unusual effects on one’s state of consciousness. For example: Most people have a hard time pin-pointing the effect of beta blockers on their experience, but it is undeniable that such compounds influence brain activity and there are suggestions that they may have long-term mood effects. Many people do report specific changes to their experience related to beta blockers, and experienced psychonauts can often compare their effects to other drugs that they may use as benchmarks. By conducting psychophysical experiments on people who are taking various major psychoactives, one would get an objective benchmark for how the mind is altered along a wide range of dimensions by each of these substances. In turn, this generalized Mechanical Turk would enable us to pin-point where much more subtle drugs fall along on this space (cf. State-Space of Drug Effects).
In other words, this platform may be revolutionary when it comes to data collection and bench-marking for psychiatric drugs in general. That said, since these compounds are more often than not used daily for several months rather than briefly or as needed, it would be hard to see how the same individual performs a certain task while on and off the medicine. This could be addressed by implementing a system allowing requesters to ask users for follow up experiments if/when the user changes his or her drug regimen.
Benefit to Users
As claimed earlier on, we believe that this type of platform would make work more enjoyable, stimulating, and interesting for many users. Indeed, there does seem to be a general trend of people wanting to contribute to science and culture by sharing their experiences in non-ordinary states of consciousness. For instance, the wonderful artists at r/replications try to make accurate depiction of various unusual states of consciousness for free. There is even an initiative to document the subjective effects of various compounds by grounding trip reports on a subjective effects index. The point being that if people are willing to share their experience and time on psychedelic states of consciousness for free, chances are that they will not complain if they can also earn money with this unusual hobby.
We also know from many artists and scientists that normal everyday states of consciousness are not always the best for particular tasks. By expanding the range of states of consciousness with economic advantages, we would be allowing people to perform at their best. You may not be allowed to conduct your job while high at your workplace even if you perform it better that way. But with this kind of platform, you would have the freedom to choose the state of consciousness that optimizes your performance and be paid in kind.
It is worth mentioning that there would be challenges and negative aspects too. In general, we can probably all agree that it would suck to have to endure advertisement targeted to your particular state of consciousness. If there is a way to prevent this from happening I would love to hear it. Unfortunately, I assume that marketing will sooner or later catch on to this modus operandi, and that a Mechanical Turk for people on altered states would be used for advertisement before anything else. Making better targeted ads, it turns out, is a commercially viable way of bootstrapping all sorts of novel systems. But better advertisement indeed puts us at higher risk of being taken over by pure replicators in the broader scope, so it is worth being cautious with this application.
In the worst case scenario, we discover that very negative states of consciousness dominate other states in the arena of computational efficiency. In this scenario, the abilities useful to survive in the mental economy of the future happen to be those that employ suffering in one way or another. In that case, the evolutionary incentive gradients would lead to terrible places. For example, future minds might end up employing massive amounts of suffering to “run our servers”, so to speak. Plus, these minds would have no choice because if they don’t then they would be taken over by other minds that do, i.e. this is a race to the bottom. Scenarios like this have been considered before (1, 2, 3), and we should not ignore their warning signs.
Of course this can only happen if there are indeed computational benefits to using consciousness for information processing tasks to begin with. At Qualia Computing we generally assume that the unity of consciousness confers unique computational benefits. Hence, I would expect any outright computational use of states of consciousness is likely to involve a lot of phenomenal binding. Hence, at the evolutionary limit, conscious super-computers would probably be super-sentient. That said, the optimal hedonic tone of the minds with the highest computational efficiency is less certain. This complex matter will be dealt with elsewhere.
Reverse Engineering Systems
A lot of people would probably agree that a video of Elon Musk high on THC may have substantially higher value than many videos of him sober. A lot of this value comes from the information gained about him by having a completely new point of view (or projection) of his mind. Reverse-engineering systems involves doing things to them to change the way they operate in order to try to reconstruct how they are put together. The same is true for the mind and the computational benefits of consciousness more broadly.
The Cost of a State of Consciousness
Another important consideration would be cost assignment for different states of consciousness. I imagine that the going rates for participants on various states would highly depend on the kind of application and profitability of these states. The price would reach a stable point that balances the usability of a state of consciousness for various tasks (demand) and its overall supply.
For problem solving in some specialized applications, for example, I could imagine “mathematician on DMT” to be a high-end sort of state of consciousness priced very highly. For example, foundational consciousness research and phenomenological studies might find such participants to be extremely valuable, as they might be helpful analyzing novel mathematical ideas and using their mathematical expertise to describe the structure of such experiences (cf. Hyperbolic Geometry of DMT Experiences).
Unfortunately, if the demand for high-end rational psychonauts never truly picks up, one might expect that people who could become professional rational psychonauts will instead work for Google or Facebook or some other high-paying company. More so, due to Lemon Markets people who do insist on hiring rational psychonauts will most likely be disappointed. Sasha Shulgin and his successors will probably only participate in such markets if the rewards are high enough to justify using their precious time on novel alien states of consciousness to do your experiment rather than theirs.
In the ideal case this type of platform might function as a spring-board to generate a critical mass of active rational psychonauts who could do each other’s experiments and replicate the results of underground researchers.
Accurately matching the task with the state of consciousness would be critical. For example, you might not necessarily want someone who is high on a large dose of acid to take a look at your tax returns*. Perhaps for mundane tasks one would want people who are on states of optimal arousal (e.g. modafinil). As mentioned earlier, a system that identifies the most promising states of consciousness for your task would be a key feature of the platform.
If we draw inspiration from the original service, we could try to make an analogous system to “Mechanical Turk Masters“. Here the service charges a higher price for requesting people who have been vetted as workers who produce high quality output. To be a Master one needs to have a high task-approval rating and have completed an absurd number of them. Perhaps top score boards and public requester prices for best work would go a long way in keeping the quality of psychedelic workers at a high level.
In practice, given the population base of people who would use this service, I would predict that to a large extent the most successful tasks in terms of engagement from the user-base will be those that have nerd-sniping qualities.** That is, make tasks that are especially fun to complete on psychedelics (and other altered states) and you would most likely get a lot of high quality work. In turn, this platform would generate the best outcomes when the tasks submitted are both fun and useful (hence benefiting both workers and requesters alike).
Keeping Consciousness Useful
Finally, we think that this kind of platform would have a lot of long-term positive externalities. In particular, making a wider range of states of consciousness economically useful goes in the general direction of keeping consciousness relevant in the future. In the absence of selection pressures that make consciousness economically useful (and hence useful to stay alive and reproduce), we can anticipate a possible drift from consciousness being somewhat in control (for now) to a point where only pure replicators matter.
If you are concerned with social power in a post-apocalyptic landscape, it is important that you figure out a way to induce psychedelic experiences in such a way that they cannot easily be used as weapons. E.g. it would be key to only have physiologically safe (e.g. not MDMA) and low-potency (e.g. not LSD) materials in a Mad Max scenario. For the love of God, please avoid stockpiling compounds that are both potent and physiologically dangerous (e.g. NBOMes) in your nuclear bunker! Perhaps high-potency materials could still work out if they are blended in hard-to-separate ways with fillers, but why risk it? I assume that becoming a cult leader would not be very hard if one were the only person who can procure reliable mystical experiences for people living in most post-apocalyptic scenarios. For best results make sure that the cause of the post-apocalyptic state of the world is a mystery to its inhabitants, such as in the documentary Gurren Lagann, and the historical monographs written by Philip K. Dick.
*With notable exceptions. For example, some regular cannabis users do seem to concentrate better while on manageable amounts of THC, and if the best tax attorney in your vicinity willing to do your taxes is in this predicament, I’d suggest you don’t worry too much about her highness.
**If I were a philosopher of science I would try to contribute a theory for scientific development based on nerd-sniping. Basically, how science develops is by the dynamic way in which scientists at all points are following the nerd-sniping gradient. Scientists are typically people who have their curiosity lever all the way to the top. It’s not so much that they choose their topics strategically or at random. It’s not so much a decision as it is a compulsion. Hence, the sociological implementation of science involves a collective gradient ascent towards whatever is nerd-sniping given the current knowledge. In turn, the generated knowledge from the intense focus on some area modifies what is known and changes the nerd-sniping landscape, and science moves on to other topics.
“Okay,” I said. “Fine. Let me tell you where I’m coming from. I was reading Scott McGreal’s blog, which has some goodarticles about so-called DMT entities, and mentions how they seem so real that users of the drug insist they’ve made contact with actual superhuman beings and not just psychedelic hallucinations. You know, the usual Terence McKenna stuff. But in one of them he mentions a paper by Marko Rodriguez called A Methodology For Studying Various Interpretations of the N,N-dimethyltryptamine-Induced Alternate Reality, which suggested among other things that you could prove DMT entities were real by taking the drug and then asking the entities you meet to factor large numbers which you were sure you couldn’t factor yourself. So to that end, could you do me a big favor and tell me the factors of 1,522,605,027, 922,533,360, 535,618,378, 132,637,429, 718,068,114, 961,380,688, 657,908,494, 580,122,963, 258,952,897, 654,000,350, 692,006,139?
I was a little curious about how such a prime experiment would go and how much it would cost. It looks like one could probably run an experiment with a somewhat OK chance at success for under $1k.
We need to estimate the costs and probabilities of memorizing a suitable composite number, buying DMT, using DMT and getting the requisite machine-elf experience (far from guaranteed), being able to execute a preplanned action like asking about a prime, and remembering the answer.
Last year I wrote a 13,000 word essay about my experience at Burning Man. This year I will also share some thoughts and insights concerning my experience while being brief and limiting myself to seven thousand words. I decided to write this piece stand-alone in such a way that you do not need to have read the previous essay in order to make sense of the present text.
Camp Soft Landing
I have been wanting to attend Burning Man for several years, but last year was the first time I had both the time and resources to do so. Unfortunately I was not able to get a ticket in the main sale, so I thought I would have to wait another year to have the experience. Out of the blue, however, I received an email from someone from Camp Soft Landing asking me if I would be interested in giving a talk at Burning Man in their Palenque Norte speaker series. My immediate response was “I would love to! But I don’t have a ticket and I don’t have a camp.” The message I received in return was “Great! Well, we have extra tickets, and you can stay at our camp.” So just like that I suddenly had the opportunity to not only attend, but also be at a wonderful camp and give a talk about consciousness research.
Full Circle Teahouse
The camp I’ve been a part of turned out to be an extremely good fit for me both as a researcher and as a person. Camp Soft Landing is one of the largest camps at Burning Man, featuring a total of 150 participants every year. Its two main contributions to the playa are the Full Circle Teahouse and Palenque Norte. The Full Circle Teahouse is a place in which we serve adaptogen herbal tea blends and Pu’er tea in a peaceful setting that emphasizes presence, empathy, and listening. It’s also full of pillows and cozy blankets and serves as a place for people who are overwhelmed to calm down or crash after a hectic night. (During training we were advised to expect that some people “may not know where they are or how they got here when they wake up in the early morning” and to “help them get oriented and offer them tea”). Here are a few telling words by the Teahouse founder Annie Oak:
The real secret sauce to our camp’s collective survival has been our focus on the well being of everyone who steps inside Soft Landing. While the ancestral progenitor who occupied our location before us, Camp Above the Limit, ran a lively bar, we made a decision not to serve alcohol in our camp. I enjoy an occasional cocktail, but I believe that the conflating of the gift economy with free alcohol has compromised the public health and social cohesion of Black Rock City. We do not prohibit alcohol at Soft Landing, but we do not permit bars inside our camp. Instead, we run a tea bar at our Tea House for those seeking a place to rest, hydrate and receive compassionate care. We also give away hundreds of gallons of water to Tea House visitors. We don’t want to undermine their self-sufficiency, but we can proactively reduce the number of guests who become ill from dehydration. We keep our Tea House open until Monday after the Burn to help weary people stay alert on the perilous drive back home.
Palenque Norte schedule 2018 (Tuesday & Wednesday)
Palenque Norte schedule 2018 (Thursday & Friday)
Thanks to the Full Circle Teahouse and Palenque Norte, the social and memetic composition of Camp Soft Landing is one that is characterized by a mixture of veteran scientists and community builders in their 50s and 60s, science and engineering nerds with advanced degrees in their late 20s and early 30s, and a dash of millennials and Gen-Z-ers in the rationalist/Effective Altruist communities.
Lorenzo Hagerty, Sasha Shulgin, and Bruce Damer (Burning Man, Palenque Norte c. 2007)
The people of Camp Soft Landing are near and dear to my heart given that they take consciousness seriously, they have a scientific focus, and they emit a strong intellectual vibe. As a budding qualia researcher myself, I feel completely at home there. As it turns out, this type of vibe is not at all out of place at Burning Man…
Burning Man Attendees
I would hazard the guess that Burning Man attendees are on average much more open to experience, conscientious, cognitively oriented, and psychologically robust than people in the general population. In particular, the combination of conscientiousness and openness to experience is golden. These are people who are not only able to think of crazy ideas, but who are also diligent enough to manifest them in the real world in concrete forms. This may account for the high production value and elaborate nature of the art, music, workshops, and collective activities. While the openness to experience aspect of Burning Man is fairly self-evident (it jumps at you if you do a quick google images search), the conscientiousness aspect may be a little harder to believe. Here I will quote a friend to illustrate this component:
Burning Man is the annual meeting of the recreational logistics community. Or maybe it’s a job interview for CEO: how to deal with broken situations and unexpected constraints in a multi-agent setting, just to survive.
Things I learned / practiced in the last couple of weeks: truck driving, clever packing, impact driver, attaching bike trailer, pumping gas and filling generators, knots, adding hanging knobs to a whiteboard, tying things with wire, quickly moving tents on the last night, finding rides, using ratchet straps, opening & closing storage container, driving to Treasure Island.
Indeed this may be one of the key barriers of entry that defines the culture of Burning Man and explains why the crazy ideas people have in a given year tend to come back in the form of art in the next year… rather than vanishing into thin air.
There are other key features of the people who attend which can be seen by inspecting the Burning Man Census report. Here is a list of attributes, their baserate for Burners, and the baserate in the general population (for comparison): Having an undergraduate degree (73.6% vs. 32%), holding a graduate degree (31% vs. 10%), being gay/lesbian (8.5% vs. 1.3%), bisexual (10% vs. 1.8%), bicurious (11% vs. ??), polyamorous (20% vs. 5%), mixed race (9% vs. 3%), female (40% vs. 50%), median income (62K vs. 30K), etc.
From a bird’s eye view one can describe Burners as much more: educated, LGBT, liberal or libertarian, “spiritual but not religious”, and more mixed race than the average person. There are many more interesting cultural and demographic attributes that define the population of Black Rock City, but I will leave it at that for now for the sake of brevity. That said, feel free to inspect the following Census graphs for further details:
Last year at Burning Man I developed a cluster of new concepts including “The Goldilocks Zone of Oneness” and “Hybrid Vigor in the context of post-Darwinian ethics.” I included my conversation with God and instructions for a guided oneness meditation. This year I continued to use the expanded awareness field of the Playa to further these and other concepts. In what follows I will describe some of the main ideas I experienced and then conclude with a summary of the talk I gave at Palenque Norte. If any of the following sections are too dense or uninteresting please feel free to skip them.
The Universal Eigen-Schelling Religion
On one of the nights a group of friends and I went on a journey following an art car, stopping every now and then to dance and to check out some art. At one point we drove through a large crowd of people and by the time the art car was on the other side, a few people from the group were missing. The question then became “what do we do?” We didn’t agree on a strategy for dealing with this situation before we embarked on the trip. After a couple of minutes we all converged on a strategy: stay near the art car and drive around until we find the missing people. The whole situation had a “lost in space” quality. Finding individual people is very hard since from a distance everyone is wearing roughly-indistinguishable multi-colored blinking LEDs all over their body. But since art cars are large and more distinguishable at a distance, they become natural Schelling points for people to converge on. Schelling points are a natural coordination mechanism in the absence of direct communication channels.
We were thus able to re-group almost in our entirety as a group (with only one person missing, who we finally had to give up on) by independently converging on the meta-heuristic of looking for the most natural Schelling point and finding the rest of the group there. For the rest of the night I kept thinking about how this meta-strategy may play out in the grand scheme of things.
If you follow Qualia Computing you may know that our default view on the nature of ethics is valence utilitarianism. People think they want specific things (e.g. ice-cream, a house, to be rich and famous, etc.) but in reality what they want is the high-valence response (i.e. happiness, bliss, and pleasure) that is triggered by such stimuli. When two people disagree on e.g. whether a certain food is tasty, they are not usually talking about the same experience. For one person, such food could induce high degrees of sensory euphoria, while for the other person, the food may leave them cold. But if they had introspective access to each other’s valence response, the disagreement would vanish (“Ah, I didn’t realize mayo produced such a good feeling for you. I was fixated on the aversive reaction I had to it.”). In other words, disagreements about the value of specific stimuli come down to lack of empathetic fidelity between people rather than a fundamental value mismatch. Deep down, we claim, we all like the same states of consciousness, and our disagreements come from the fact that their triggers vary between people. We call the fixation on the stimuli rather than the valence response the Tyranny of the Intentional Object.
In the grand scheme of things, we posit that advanced intelligences across the multiverse will generally converge on valence realism and valence utilitarianism. This is not an arbitrary value choice; it’s the natural outcome of looking for consistency among one’s disparate preferences and trying to investigate the true nature of conscious value. Insofar as curiosity is evolutionarily adaptive, any sufficiently general and sufficiently curious conscious mind eventually reaches the conclusion that value is a structural feature of conscious states and sheds the illusion of intentionality and closed identity. And while in the context of human history one could point at specific philosophers and scientists that have advanced our understanding of ethics (i.e. Plato, Bentham, Singer, Pearce, etc.) there may be a very abstract but universal way of describing the general tendency of curious conscious intelligences towards valence utilitarianism. It would go like this:
In a physicalist panpsychist paradigm, the vast majority of moments of experience do not occur within intelligent minds and leave no records of their phenomenal character for future minds to examine and inspect. A subset of moments of experience, though, do happen to take place within intelligent minds. We can call these conscious eigen-states because their introspective value can be retroactively investigated and compared against the present moment of experience, which has access to records of past experiences. Humans, insofar as they do not experience large amounts of amnesia, are able to experience a wide range of eigen-states throughout their lives. Thus, within a single human mind, many comparisons between the valence of various states of consciousness can be carried out (this is complicated and not always feasible given the state-dependence of memory). Either way, one could visualize how the information about the relative ranking of experiences is gathered across a Directed Acyclic Graph (DAG) of moments of experience that have partial introspective access to previous moments of experience. Furthermore, if the assumption of continuity of identity is made (i.e. that each moment of experience is witnessed by the same transcendental subject) then each evaluation between pairs of states of consciousness contributes a noisy datapoint to a universal ranking of all experiences and values.
After enough comparisons, a threshold number of evaluated experiences may be crossed, at which point a general theory of value can begin to be constructed. Thus a series of natural Schelling points for “what is universally valuable” become accessible to subsequent moments of experience. One of these focal points is the prevention of suffering throughout the entire multiverse. That is, to avoid experiences that do not like existing, independently of their location in space-time. Likewise, we would see another focal point that adds an imperative to realize experiences that value their own existence (“let the thought forms who love themselves reproduce and populate the multiverse”).
I call this approach to ethics the Eigen-Schelling Religion. Any sapient mind in the multiverse with a general enough ability to reason about qualia and reflect about causality is capable of converging to it. In turn, we can see that many concepts at the core of world religions are built around universal Eigen-Schelling points. Thus, we can rest assured that both the Bodhisattva imperative to eliminate suffering and the Christ “world redeeming” sentiment are reflections of a fundamental converging process to which many other intelligent life-forms have access across the entire multiverse. What I like about this framework is that you don’t need to take anyone’s word for what constitutes wisdom in consciousness. It naturally exists as reflective focal points within the state-space of consciousness itself in a way that transcends time and space.
EQ (emotional intelligent quotient) isn’t very good as a formal psychological construct- it’s not particularly predictive, nor very robust when viewed from different perspectives. But there’s clearly something there– empirically, we see that some people are more ‘tuned in’ to the emotional & interpersonal realm, more skilled at feeling the energy of the room, more adept at making others feel comfortable, better at inspiring people to belief and action. It would be nice to have some sort of metric here.
I suggest breaking EQ into entrainment quotient (EnQ) and metronome quotient (MQ). In short, entrainment quotient indicates how easily you can reach entrainment with another person. And by “reach entrainment”, I mean how rapidly and deeply your connectome harmonic dynamics can fall into alignment with another’s. Metronome quotient, on the other hand, indicates how strongly you can create, maintain, and project an emotional frame. In other words, how robustly can you signal your internal connectome harmonic state, and how effectively can you cause others to be entrained to it. […] Most likely, these are reasonably positively correlated; in particular, I suspect having a high MQ requires a reasonably decent EnQ. And importantly, we can likely find good ways to evaluate these with CSHW.
This conceptual framework can be useful for making sense of the novel social dynamics that take place in Black Rock City. In particular, as illustrated by the Census responses, most participants are in a very open and emotionally receptive state at Burning Man:
One could say that by feeling safe, welcomed, and accepted at Burning Man, attendees adopt a very high Entrainment Quotient modus operandi. In tandem, we then see large art pieces, art cars, theme camps, and powerful sound systems blasting their unique distinctive emotional signals throughout the Playa. In a sense the entire place looks like an ecosystem of brightly-lit high-energy metronomes trying to attract the attention of a swarm of people in highly open and sensitive states with the potential to be entrained with these metronomes. Since the competition for attention is ferocious, there is not a single metronome that can dominate or totally brainwash you. All it takes for you to get a bad signal out of your head is to walk 50 meters to another place where the vibe will be, in all likelihood, completely different and overwrite the previous state.
This dynamic reaches its ultimate climax the very night of the Burn, as (almost) everyone gathers around the Man in a maximally receptive state, while at the same time every art car and group vibe surrounds the crowd and blasts their unique signals as loud and as intensely as possible all at the same time. This leads to the reification of the collective Burning Man egregore, which manifests as the sum total of all signals and vibes in mass ecstasy.
It is worth pointing out that not all of the metronomes in the Playa are created equal. Some art cars, for example, send highly specific and culturally-bound signals (e.g. country music, Simon & Garfunkel, Michael Jackson, etc.). While these metronomes will have their specific followings (i.e. you can always find a group of dedicated Pink Floyd fans) their ability to interface with the general Burner vibe is limited by their specificity and temporal irregularity. The more typical metronomic texture you will find scattered all around the Playa will be art forms that make use of more general patternceutical Schelling points with a stronger and more general metronomic capacity. Of note is the high degree of prevalence of house music and other 110 to 140 bpm (beats per minute) music that is able to entrain your brain from a distance and motivate you to move towards it- whether or not you are able to recognize the particular song. If you listen carefully to e.g. Palenque Norte recordings you will notice the occasional art car driving by, and the music it is blasting will usually have its tempo within that range, with a strong, repeating, and easily recognizable beat structure. I suspect that this tendency is the natural emergent effect of the evolutionary selection pressures that art forms endure from one Burn to another, which benefit patterns that can captivate a lot of human attention in a competitive economy of recreational states of consciousness.
Android Jones’ Samskara at Camp Mystic 2017 (an example of the Open Individualist Schelling Vibe – i.e. the religion of the ego-dissolving LSD frequency of consciousness)
And then there are the extremely general metronome strategies that revolve around universal principles. The best example I found of this attention-capturing approach was the aesthetic of oneness, which IMO seemed to reach its highest expression at Camp Mystic:
Inspired by a sense of mystery & wonder, we perceive the consciousness of “We Are All One”. Mystics encourage the enigmatic spirit to explore a deeper connection not only on this planet and all that exists within, but the realm of the entire Universe.
At their Wednesday night “White Dance Party” (where you are encouraged to dress in white) Camp Mystic was blasting the strongest vibes of Open Individualism I witnessed this year. I am of the mind that philosophy is the soul of poetry, and that massive party certainly had as its underlying philosophy the vibe of oneness and unity. This vibe is itself a Schelling point in the state-space of consciousness… the religion of the boundary-dissolving LSD frequency is not a random state, but a central hub in the super-highway of the mind. I am glad these focal points made prominent appearances at Burning Man.
Uncontrollable Feedback Loops
It is worth pointing out that at an open field as diverse as Burning Man we are likely to encounter positive feedback systems with both good and bad effects on human wellbeing. An example of a positive feedback loop with bad effects would be the incidents that transpired around the “Carkebab” art installation:
The sculpture consisted of a series of cars piled on top of each other held together by a central pole. The setup was clearly designed to be climbed given the visible handles above the cars leading to a view cart at the top. However, in practice it turned out to be considerably more dangerous and hard to climb than it seemed. Now you may anticipate the problem. If you are told that this art piece is climbable but dangerous, one can easily conjure a mental image of a future event in which someone falls and gets hurt. And as soon as that happens, access to the art installation will be restricted. Thus, one reasons that there is a limited amount of time left in which one will be able to climb the structure. Now imagine a lot of people having that train of thought. As more people realize that an accident is imminent, more people are motivated to climb it before that happens, thus creating an incentive to go as soon as possible, leading to crowding, which in turn increases the chance of an accident. The more people approach the installation, the more imminent the final point seems, and the more pressing it becomes to climb the structure before it becomes off-limits, and the more dangerous it becomes. Predictably, the imminent accident did take place. Thankfully it only involved a broken shoulder rather than something more severe. And yet, why did we let it get to that point? Perhaps in the future we should have methods to detect positive feedback loops like this and put the brakes on before it’s too late…
This leads to the topic of danger:
Can Burning Man be a place in which an abolitionist ethic can put down roots for long-term civilizational planning? Let’s briefly examine some of the potential acute, medium-term, and long-term costs of attending. Everyone has a limit, right? Some may want to think: “well, you only live once, let’s have fun”. But if you are one of the few who carries the wisdom, will, and love to move consciousness forward this should not be how you think. What would be an acceptable level of risk that an Effective Altruist should be able to accept to experience the benefits of Burning Man? I think that the critical question here is not “Is Burning Man dangerous?” but rather “How bad is it for you?”
Thankfully actuaries, modern medicine, and economists have already developed a theoretical framework for putting a number on this question. Namely, this is the concept of micromorts (i.e. 1 in a million chance of dying) and its sister concept of microlife (a cost of 1 millionth of a lifespan lost or gained by performing some activity). My preference is that of using microlives because they translate more easily into time and are, IMO, more conceptually straightforward. So here is the question: How many microlives should we be willing to spend to attend Burning Man? 10 microlives? 100 microlives? 1,000 microlives? 10,000 microlives?
Based on the fact that there are many long-term burners still alive I guesstimate that the upper bound cannot possibly be higher than 10,000 or we would know about it already. I.e. the percentage of people who get e.g. skin cancer, lung disease, or die in other ways would probably be already apparent in the community. Alternatively, it’s also possible that a reduced life expectancy as a result of attending e.g. 10+ Burns is an open secret among long-term burners… they see their friends die at an inexplicably higher rate but are too afraid to talk about it honestly. After all, people tend to be very clingy to their main sources of meaning (what we call “emotionally load-bearing activities”) so a large amount of denial can be expected in this domain.
Additionally, discussing Burning Man micromorts might be a particularly touchy and difficult subject for a number of attendees. The reason being that part of the psychological value that Burning Man provides is a felt sense of the confrontation with one’s fragility and mortality. Many older burners seem to have come to terms with their own mortality quite well already. Indeed, perhaps accepting death as part of life may be one of the very mechanisms of action for the reduction in neuroticism caused by intense experiences like psychedelics and Burning Man.
But that is not my jazz. I would personally not want to recommend an activity that costs a lot of microlives to other people in team consciousness. While I want to come to terms with death as much as your next Silicon Valley mystically-inclined nerd, I also recognize that death-acceptance is a somewhat selfish desire. Paradoxically, living a long, healthy, and productive life is one of the best ways for us to improve our chances of helping consciousness-at-large given our unwavering commitment to the eradication of all sentient suffering.
The main acute risks of Burning Man could be summarized as: dehydration, sleep deprivation, ODing (especially via accidental dosing, which is not uncommon, sadly), being run over by large vehicles (especially by art cars, trucks, and RVs), and falling from art or having art fall on you. These risks can be mitigated by the motto of “doing only one stupid thing at a time” (cf. How not to die at Burning Man). It’s ok to climb a medium-sized art piece if you are fully sober, or to take a psychedelic if you have sitters and don’t walk around art cars, etc. Most stories of accidents one hears about start along the lines of: “So, I was drunk, and high, and on mushrooms, and holding my camera, and I decided to climb on top of the thunderdome, and…”. Yes, of course that went badly. Doing stupid things on top of each other has multiplicative risk effects.
In the medium term, a pretty important risk is that of being busted by law enforcement. After all, the financial, psychological, and physiological effects of going to prison are rather severe on most people. On a similar note, a non-deadly but psychologically devastating danger of living in the desert for a week is an increased risk of kidney stones due to dehydration. The 10/10 pain you are likely to experience while passing a kidney stone may have far-reaching traumatic effects on one’s psyche and should not be underestimated (sufferers experience an increased risk of heart disease and, I would suspect, suicide).
But of all of the risks, the ones that concern me the most are the long term ones given their otherwise silent nature. In particular, we have skin cancer due to UV exposure and lung/heart disease caused by high levels of PM2.5 particles. With respect to the skin component, it is worth observing that a large majority of Burning Man attendees are caucasian and thus at a significantly higher risk. Me being a redhead, I’ve taken rather extreme precautions in this area. I apply SPF50+ sunscreen every couple of hours, use a wide-rim hat, wear arm sleeves [and gloves] for UV sun protection, wear sunglasses, stay in the shade as often as I can, etc. I recommend that other people also follow these precautions.
And with regards to dust… here I would have to say we have the largest error bars. Does Burning Man dust cause lung cancer? Does it impair lung function? Does it cause heart disease? As far as I can tell nobody knows the answer to these questions. A lot of people seem to believe that the air-borne particles are too large to pose a problem, but I highly doubt that is the case. The only source I’ve been able to find that tried to quantify dangerous particles at Burning Man comes from Camp Particle, which unfortunately does not seem to have published its results (and only provides preliminary data without the critical measure of PM2.5 I was looking for). Here are two important thoughts in this area. First, let’s hope that the clay-like alkaline composition of Playa dust turns out to be harmless to the lungs. And second, like most natural phenomena, chances are that the concentration of dangerous particles in, e.g. 1 minute buckets, follows a power law. I would strongly expect that at least 80% of the dust one inhales comes from 20% of the time in which it is most present. More so, during dust storms and especially in white-outs, I would expect the concentration of dust in the air to be at least 1,000 times higher than the median concentration. If that’s true, breathing without protection during a white-out for as little as two minutes would be equivalent to breathing in “typical conditions” without protection for more than 24 hours. In other words, being strategic and diligent about wearing a heavy and cumbersome PN100 mask may be far more effective than lazily taking on and off a more convenient (but less effective) mask throughout the day. Personally, I chose to always have on hand an M3 half facepiece with PN100 filters ready in case the dust suddenly became thicker. This did indeed save me from breathing dust during all dust storms. The difference in the quality of air while wearing it was like day and night. I will also say that while I prefer my look when I have a beard, I chose to fully shave during the event in order to guarantee a good seal with the mask. In retrospect, the fashion sacrifice does seem to be worth it, though at the time I certainly missed having a beard.
The question remaining is: with a realistic amount of protection, what is the acceptable level of risk? I propose that you make up your mind before we find out with science how dangerous Burning Man actually is. In my case, I am willing to endure up to 100 negative microlives per day at Burning Man (for a total of ~800 microlives) as the absolute upper bound. Anything higher than that and the experience wouldn’t be worth it for me, and I would not recommend it to memetic allies. Thankfully, I suspect that the actual danger is lower than that, perhaps in the range of 40 negative microlives per day (mostly in the form of skin cancer and lung disease). But the problem remains that this estimate has very wide error bars. This needs to be addressed.
And if the danger does turn out to be unacceptable, then we can still look to recreate the benefits of Burning Man in a safer way: Your Legacy Could Be To Move Burning Man to a Place With A Fraction of Its Micromorts Cost.
In the ideal case Burning Man would be an event that triggers our brains to produce “danger signals” without there actually being much danger at all. This is because with our current brain implementation, experiencing perceived danger is helpful for bonding, trust building, and a sense of self-efficacy and survival ability.
And now on to my talk…
Andrés Gómez Emilsson – Consciousness vs. Replicators
The video above documents my talk, which includes an extended Q&A with the audience. Below is a quick summary of the main points I touched throughout the talk:
Intro to Qualia Computing
I started out by asking the audience if they had read any Qualia Computing articles. About 30% of them raised a hand. I then asked them how they found out about my talk, and it seems that the majority of the attendees (50%+) found it through the “What Where When” booklet. Since the majority of the people didn’t know about Qualia Computing before the talk, I decided to provide a quick introduction to some of the main concepts:
What is qualia? – The raw way in which consciousness feels. Like the blueness of blue. Did you ever wonder as a kid whether other people saw the same colors as you? Qualia is that ineffable quality of experience that we currently struggle to communicate.
Closed Individualism – you start existing when you are born, stop existing when you die.
Empty Individualism – brains are “experience machines” and you really are just a “moment of experience” disconnected from every other “moment of experience” your brain has generated or will generate.
Open Individualism – we are all the “light of consciousness”. Reality has only one numerically identical subject of experience who is everyone, but which takes all sorts of forms and shapes.
For the purpose of this talk I assume that Open Individualism is true, which provides a strong reason to care about the wellbeing of all sentient beings, even from a “selfish” point of view.
Valence – This is the pleasure-pain axis. We take a valence realist view which means that we assume that there is an objective matter of fact about how much an experience is in pain/suffering vs. experiencing happiness/pleasure. There are pure heavenly experiences, pure hellish experiences, mixed states (e.g. enjoying music you love on awful speakers while wanting to pee), and neutral states (e.g. white noise, mild apathy, etc.).
Evolutionary advantages of consciousness as part of the information processing pipeline – I pointed out that we also assume that consciousness is a real and computationally relevant phenomena. And in particular, that the reason why consciousness was recruited by natural selection to process information has to do with “phenomenal binding”. I did not go into much detail about it at the time, but if you are curious I elaborated about this during the Q&A.
Spirit of our research:
Exploration + Knowledge/Synthesis. Many people either over-focus on exploration (especially people very high in openness to experience) or on synthesis (like conservatives who think “the good days are gone, let’s study history”). The spirit of our research combines both open-ended exploration and strong synthesis. We encourage people to both expand their evidential base and make serious time to synthesize and cross-examine their experiences.
A lot of people treat consciousness research like people used to treat alchemy. That is, they have a psychological need to “keep things magical”. We don’t. We think that consciousness research is due to transition into a hard science and that many new possibilities will be unlocked after this transition, not unlike how chemistry is thousands of times more powerful than alchemy because it allows you to create synthesis pathways from scratch using chemistry principles.
How People Think and Why Few Say Meaningful Things:
What most people say and talk about is a function of the surrounding social status algorithm (i.e. what kind of things award social recognition) and deep-seated evolutionarily adaptive programs (such as survival, reproductive, and affective consistency programs).
Nerds and people on the autism spectrum do tend to circumvent this general mental block and are able to discuss things without being motivated by status or evolutionary programs only, instead being driven by open-ended curiosity. We encourage our collaborators to have that approach to consciousness research.
What the Economy is Based on:
Right now there are three main goods that are exchanged in the global economy. These are:
Survival – resources that help you survive, like food, shelter, safety, etc.
Power – resources that allow you to acquire social and physical power and thus increase your chances of reproducing.
Consciousness – information about the state-space of consciousness. Right now people are willing to spend their “surplus” resources on experiences even if they do not increase their reproductive success. A possible dystopian scenario is one in which people do not do this anymore – everyone spends all of their available time and energy pursuing jobs for the sake of maximizing their wealth and increasing their reproductive success. This leads us to…
Pure Replicators – In Wireheading Done Right we introduced the concept of a Pure Replicator: I will define a pure replicator, in the context of agents and minds, to be an intelligence that is indifferent towards the valence of its conscious states and those of others. A pure replicator invests all of its energy and resources into surviving and reproducing, even at the cost of continuous suffering to themselves or others. Its main evolutionary advantage is that it does not need to spend any resources making the world a better place. (e.g. crystals, viruses, programs, memes, genes)
It is reasonable to expect that in the absence of evolutionary selection pressures that favor the wellbeing of sentient beings, in the long run everyone alive will be playing a Pure Replicator strategy.
States vs. Stages vs. Theory of Morality
Ken Wilber emphasizes that there is a key difference between states and stages. Whereas states of consciousness involve various degrees of oneness and interconnectedness (from normal everyday sober experiences all the way to unity consciousness and satori), how you interpret these states will ultimately depend on your own level of moral development and maturity. This is very true and important. But I propose a further axis:
Levels of intellectual understanding of ethics. While stages of consciousness refer to the degree to which you are comfortable with ambiguity, can synthesize large amounts of seemingly contradictory experiences, and are able to be emotionally stable in the face of confusion, we think that there is another axis worth exploring that has more to do with one’s intellectual model of ethics.
The 4 levels are:
Good vs. evil – the most common view which personifies/essentializes evil (e.g. “the devil”)
Balance between good and evil – the view that most people who take psychedelics and engage in eastern meditative practices tend to arrive at. People at this level tend to think that good implies evil, and that the best we can do is to reach a state of balance and equanimity. I argue that this is a rationalization to be able to deal with extremes of suffering; the belief itself is used as an anti-depressant, which shows the intrinsic contradictoriness and motivated reasoning behind adopting this ethical worldview. You believe in the balance between good and evil in general so that you, right now, can feel better about your life. You are still, implicitly, albeit in a low-key way, trying to regulate your mood like everyone else.
Gradients of wisdom – this is the view that people like Sam Harris, Ken Wilber, John Lilly, David Chapman, Buddha, etc. seem to converge on. They don’t have a deontological “if-then” ethical programming like the people at the first level. Rather, they have general heuristics and meta-heuristics for navigating complex problems. They do not claim to know “the truth” or be able to identify exactly what makes a society “better for human flourishing” but they do accept that some environments and states of consciousness are more healthy and conducive to wisdom than others. The problem with this view is that it does not give you a principled way to resolve disagreements or a way forward for designing societies from first principles.
Consciousness vs. pure replicators – this view is the culmination of intellectual ethical development (although you could still be very neurotic and unenlightened otherwise) which arises when one identifies the source of everything that is systematically bad as caused by patterns that are good at making copies of themselves but that either don’t add conscious value or actively increase suffering. In this framework, it is possible for consciousness to win, which would happen if we create a full-spectrum super-sentient super-intelligent singleton that explores the entire state-space of consciousness and rationally decides what experiences to instantiate at a large scale based on the empirically revealed total order of consciousness.
New Reproductive Strategies
Given that we on team consciousness are in a race against Pure Replicator Hell scenarios it is important to explore ways in which we could load the dice in the favor of consciousness. One way to do so would be to increase the ways in which prosocial people are able to reproduce and pass on their pro-consciousness genes going forward. Here are a few interesting examples:
Gay + Lesbian couple – for gay and lesbian couples with long time horizons we could help them have biological kids with the following scheme: Gay couple A + B and lesbian couple X + Z could combine their genes and have 4 kids A/X, A/Z, B/X, B/Z. This would create the genetic and game-theoretical incentives for this new kind of family structure to work in the long term.
Genetic spellchecking – one of the most promising ways of increasing sentient welfare is to apply genetic spellchecking to embryos. This means that we would be reducing the mutational load of one’s offspring without compromising one’s genetic payload (and thus selfish genes would agree to the procedure and lead to an evolutionarily stable strategy). You wouldn’t ship code to production without testing and debugging, you wouldn’t publish a book without someone proof-reading it first, so why do we push genetic code to production without any debugging? As David Pearce says, right now every child is a genetic experiment. It’s terrible that such a high percentage of them lead to health and mental problems.
A reproductive scheme in which 50% of the genes come from an “intelligently vetted gene pool” and the other 50% come from the parents’ genes. This would be very unpopular at first, but after a generation or two we would see that all of the kids who are the result of this procedure are top of the class, win athletic competitions, start getting Nobel prizes and Fields medals, etc. So soon every parent will want to do this… and indeed from a selfish gene point of view there will be no option but to do so, as it will make the difference between passing on some copies vs. none.*
Dispassionate evaluation of the merits and drawbacks of one’s genes in a collective of 100 or more people where one recombines the genetic makeup of the “collective children” in order to maximize both their wellbeing and the information gained. In order to do this analysis in a dispassionate way we might need to recruit 5-meo-dmt-like states of consciousness that make you identify with consciousness rather than with your particular genes, and also MDMA-like states of mind in order to create a feeling of connection to source and universal love even if your own patterns lose out at some point… which they will after long enough, because eventually the entire gene pool would be replaced by a post-human genetic make-up.
Consciousness vs. Replicators as a lens – I discussed how one can use the 4th stage of intellectual ethical development as a lens to analyze the value of different patterns and aesthetics. For example:
Conservatives vs. Liberals (stick to your guns and avoid cancer vs. be adaptable but expose yourself to nasty dangers)
Rap Music vs. Classical or Electronic music (social signaling vs. patternistic valence exploration)
Hyperstition – Finally, I discussed the concept of hyperstition, which is a concept that refers to “ideas that make themselves real”. I explored it in the first Burning Man article. The core idea is that states of consciousness can indeed transform the history of the cosmos. In particular, high-energy states of mind like those experienced under psychedelics allow for “bigger ideas” and thus increase the upper bound of “irreducible complexity” for one’s thoughts. An example of this is coming up with further alternative reproductive strategies, which I encouraged the audience to do in order to increase the chances that team consciousness wins in the long term…
Bonus content: things I overheard virgin burners say:
“Intelligent people build intelligent civilizations. I now get what a society made of brilliant people would look like.”
“Burning Man is a magical place. It seems like it is one of the only places on Earth where the Spirit World and the Physical World intersect and play with each other.”
“It is not every day that you engage in a deeply transformative conversation before breakfast.”
I had two or three such experiences on my new batch of LSD, taking perhaps 2 or 3 “hits” (tabs) each time (presumed to be about  micrograms, or “mikes” per tab). And each time the experience became somewhat more familiar, and I learned to think more clearly under its influence. In July 1990 I took a trip to Europe with Tim, a colleague from work, because we were both presenting posters at a neural network conference in Paris, and the company where we worked very kindly funded the travel expenses. Tim and I took this opportunity to plan a little excursion around Europe after the conference, visiting Germany, Austria, Italy, and Switzerland touring in a rented car. When we got to Austria we bought a little tent at a camping store, then we hiked up an enormous mountain in the Alps, and spent the day sightseeing at the top. When I told Tim that I happened to have some LSD with me, his eyes lit up. It turns out he too had been a hippy in his youth, and had even attended the original Woodstock, so he immediately warmed to the idea of taking LSD with me on a mountain top, although he had not done psychedelic drugs in over a decade. So there in the most stupendous and idyllic setting of a mountain in the Austrian alps, early the next morning after camping overnight, we consumed five hits of LSD each, and spent the day in profound wonder at the glory of creation!
I made a few new and interesting discoveries on that mountain top in Austria. First of all, I learned to have a great deal more control of the experience in the following manner. I discovered that the effects of LSD become markedly stronger and more pronounced when you sit still and stare, and clear your mind, much like a state of zen meditation, or pre-hypnotic relaxation. When you do this under LSD, the visual world begins to break up and fragment in a most astonishing way. You tend to lose all sense of self, that is, you lose the distinction between self and non-self. This can be a very alarming experience for those who are prone to panic or anxiety, or for those who insist on maintaining a level of control and awareness of themselves and the world around them. But I also discovered that this mental dissociation and visual confusion can be diminished, and normal consciousness can be largely restored by simply looking around, moving about, and interacting actively with the world around you. Because when you do this, suddenly the world appears as a solid and stable structure again, and your familiar body reappears where it belongs at the center of your world of experience. This discovery greatly enhanced my ability to explore the deeper spaces of consciousness revealed by the drug, while providing an insurance against the natural panic that tends to arise with the dissolusion of the self, and the world around you. It allowed me to descend into the depths of the experience while maintaining a life line back to consensual reality, like a spelunker descending into the bowels of the deep underground cavern of my mind, while always able to return safely to the surface. And what a splendid and magnificent cavern it was that I discovered within my mind!
One of the most prominent aspects of consciousness that has puzzled philosophers and psychologists for centuries is the unity of conscious experience. We feel that we live in a world that surrounds our body, and that world appears as a single “picture” or volumetric spatial structure, like a theatre set, every piece of which takes its proper place in the panorama of surrounding experience. It has always been somewhat difficult to grasp this notion of conscious unity, because it is difficult to even conceptualize the alternative. What would consciousness be like if it were not unified? What does that even mean? Under LSD you can discover what non-unified consciousness is like for yourself, and that in turn by contrast offers profound insights as to the nature and meaning of unified consciousness. Again, the most interesting revelations of the psychedelic experience are not confined to that experience itself, but they reveal insights into the nature of normal conscious experience that might otherwise be missed due to its familiarity. In fact, I realized much later, even normal consciousness has aspects which are not unified.
The most familiar example of non-unified consciousness is seen in binocular vision. Under normal conditions the two eyes view the same scene and produce a three-dimensional “picture” in the mind that is a unified construction based on the information from both eyes simultaneously. But everyone knows the experience of double vision. For those with greater control over their own visual function, double vision is easily achieved by simply staring into space and relaxing the eyes. As a vision scientist myself, I have trained myself to do this so as to be able to “free fuse” a binocular pair of left-eye, right-eye images to create the perception of a 3D scene. For those who have difficulty with this, a similar experience can be had by holding a small mirror at an angle close in front of one eye, so as to send very different images into the two eyes. Whichever way you do it, the result is rather unremarkable in its familiarity, and yet when you think of it, this is in fact an example of disunity of conscious experience that is familiar to one and all. For what you see in double vision is actually two visual experiences which are seen as if they are superimposed in some manner, and yet at the same time they are also experienced each in its own separate disconnected space. It is generally possible to observe the correspondence between these two disconnected visual experiences, for example to determine which point in one eye view relates to a particular point in the other, as if viewing two slide transparencies that are overlaid on top of one another, although this correspondence is shifting and unstable, as the vergence between your two eyes tends to wander when binocular fusion is broken. But in fact it is more natural to simply ignore that correspondence and to view the two visual experiences as separate and disconnected spaces that bear no significant spatial relation to each other. When the images in our two eyes do not correspond, we tend to focus on one while ignoring the other, like an experienced marksman who no longer has to close his idle eye while aiming a gun. And yet, although the image from the idle eye is generally ignored, it has not left consciousness entirely, and with an effort, or perhaps more accurately, with an absence of effort or focus, it is possible to experience both views simultaneously.
In the trance-like state of yoga-like meditation performed under LSD, the entire visual world breaks up and fragments in this manner into a multitude of disconnected parallel conscious experiences, each one only loosly related spatially to the other experiences in the visual field. The effect is much enhanced by the fact that your eyes actually diverge or relax in this mental state, as they do under binocular fission, and this helps trigger the state of visual confusion as your mind gives up on trying to make sense of what it is seeing. As in Zen meditation, the LSD trance state is a passive or receptive state of consciousness that allots equal attention, or perhaps lack of attention, to all components of experience, which is why they appear in parallel as separate disconnected pieces. The state of normal active consciousness resists this kind of parallel confusion, and tends to select and focus on the the most significant portion, like the marksman aiming a gun, suppressing alternative experiences such as the view from the idle eye.
The deep LSD-induced trance state can be easily broken by simply moving the eyes, so conversely, the deeper states are achieved by complete mental and physical relaxation, with glazed eyes staring blankly into space. But of all the separate fragments of visual experience observed in this mental state, there is one special fragment located at the very center of the visual field, the foveal center, that appears somewhat sharper and clearer than the rest of the visual field. In fact, the visual fragmentation is somewhat like a kind of tunnel vision in which the peripheral portions of the visual field break off and disconnect from this central portion of the experience. But while the peripheral fragments become separated from the whole, they are never entirely and completely independent, but appear to interact with each other, and especially with the central foveal image in characteristic ways. For example if the foveal image shows a couple of blades of grass, twitching and dancing in the wind, then if any of the peripheral fragments of visual experience happen to show a similar image, i.e. blades of grass at a similar angle and twitching and dancing in synchrony with those in the foveal view, then the central and peripheral images become instantly coupled into a larger unified perceptual experience of a global motion sweeping through the image. Instead of a million blades of grass each twitching individually, we perceive the invisible wind as a wave of synchronous motion that sweeps invisibly across the blades of grass. The waves of motion caused by the wind are perceived as waves of energy across the visual field, a perceptual experience of something larger than the individual grass blades that collectively give rise to it. By careful adjustment of my state of relaxation, I found I could relax until the visual world fragmented into a million independent experiences, and I could gently bring it back into focus, as first a few, and then ever more of the fragmented visual experiences coupled together into fewer separate, and eventually a single unified global experience, much like the moment of binocular fusion when the two monocular images finally lock into each other to produce a single binocular experience.
When the visual world was locked into a unified perceptual experience, even then there were instabilities in local portions of the scene. A little detail seen in distant trees appears first as a mounted horseman, then pops abruptly into a hand with three fingers extended, then to a duck on a branch, then back to the mounted horseman, all the while the actual shape and color perceived remain unchanged, it is only the interpretation, or visual understanding of that pattern that switches constantly, as when a child sees mountains and castles in the clouds. One of the many possible interpretations is of a dead tree with leafless branches, (the veridical percept of what was actually there) and that is the only alternative that enters consciouseness under normal circumstances. The effect of LSD is to make the visual system more tolerant of obvious contradictions in the scene, such as a giant horseman frozen in a line of trees. The effect is like those surrealistic Dali paintings, for example the Three Ages of Man, shown in Figure 2.1, where one sees a single coherent scene, local parts of which spontaneously invert into some alternative interpretation. This is very significant for the nature of biological vision, for it shows that vision involves a dynamic relaxation process whose stable states represent the final perceptual interpretation.
There was another interesting observation that I made that day. I noticed that under LSD things appear a little more regular and geometrical than they otherwise do. It is not the shape of things that is different under LSD, but rather the shape of the things we see in objects. For example a cloud is about as irregular and fragmented a shape as a shape can be, and yet we tend to see clouds in a simplified cartoon manner, as a little puff composed of simple convex curves. A real cloud under closer inspection reveals a ragged ugly appearance with very indefinite boundaries and irregular structure. Under LSD the cloud becomes even more regular than usual. I began to see parts of the cloud as regular geometrical shapes, seeing the shapes in the shapes of the cloud as if on a transparent overlay.
Another rather astonishing observation of the LSD experience was that the visual world wavered and wobbled slowly as if the visual scene was painted on an elastic canvas that would stretch over here while shrinking over there, with great waves of expansion and contraction moving slowly across the scene, as if the whole scene was “breathing”, with its component parts in constant motion relative to each other. This was perhaps the most compelling evidence that the world of experience is not the solid stable world that it portrays. Figure 2.2 shows a sketch I made shortly after my alpine mountain adventure to try to express the wavery elasticity and the visual regularity I had observed under LSD. This picture is of course an exaggeration, more of an impression than a depiction of how the experience actually appeared.
The geometrical regularity was particularly prominent in peripheral vision, when attending to the periphery without looking to see what is there. Usually peripheral vision is hardly noticed, giving the impression of a homogeneous visual field, but under LSD the loss of resolution in peripheral vision becomes more readily apparent, especially when holding a fixed and glassy stare. And in that periphery, objects like trees or shrubs appear more regular and geometrical than they do in central vision, like artificial Christmas trees with perfectly regular spacing of brances and twigs. Again, it was not the raw image in the periphery that appeared regular or geometrical, but rather it was the invisible skeleton of visual understanding derived from that raw colored experience that exhibits the more regular features. And suddenly I could see it. This is the way the visual system encodes visual form in a compact or compressed manner, by expressing shape in terms of the next nearest regular geometrical form, or combination of forms. Children draw a tree as a circular blob of leaves on top of a straight vertical trunk, or a pine tree as a green triangle with saw-tooth sides. It is not that we see trees in those simplified forms, but rather that we see those simplified forms in the trees, and the forms that we perceive in these invisible skeletons are the expression of our understanding of the shapes we perceive those more irregular forms to have. This was later to turn into my harmonic resonance theory of the brain, as I sought an explanation for this emerging regularity in perception, but in 1990 all I saw was the periodicity and the symmetry, and I thought they were profoundly beautiful.
My friend Tim who had not done LSD for many years, responded to this sudden 5 hit dose by going into a state of complete dissociation. He lay down on the forest floor with glassy eyes, muttering “It is TOO beautiful! It is TOO beautiful!” and he did not respond to me, even when I stared him straight in the face. He reported afterwards that he found himself in a giant Gothic cathedral with the most extravagantly elaborate and brightly painted ornamental decorations all around him. This too can be seen as an extreme form of the regularization discussed above. Under the influence of this powerful dose, Tim’s visual brain could no longer keep up with the massive irregularity of the forest around him, and therefore presented the forest in simplified or abbreviated form, as the interior of a Gothic cathedral. It captures the large geometry of a ground plane that supports an array of vertical columns, each of which fans out high overhead to link up into an over-arching canopy of branches. The only difference is that in the Gothic cathedral the trees are in a regular geometrical array, and each one is a masterpiece of compound symmetry, composed of smaller pillars of different diameters in perfectly symmetrical arrangements, and studded with periodic patterns of ribs, ridges, or knobby protruberances as a kind of celebration of symmetry and periodicity for their own sake. There is a kind of geometrical logic expressed in the ornamental design. If part of the cathedral were lost or destroyed, the pattern could be easily restored by following the same logic as the rest of the design. In information-theoretic terms, the Gothic cathedral has lots of redundancy, its pattern could be expressed in a very much simpler compressed geometrical code. In Tim’s drug-addled brain his visual system could only muster a simple code to represent the world around him, and that is why Tim saw the forest as a Gothic cathedral. Under normal conditions, the additional information of irregularity, or how each tree and branch breaks from the strict regularity of the cathedral model of it, creates the irregular world of experience that we normally see around us. This suggests that the beautiful shapes of ornamental art are not the product of the highest human faculty, as is commonly supposed, but rather, ornamental art offers a window onto the workings of a simpler visual system, whose image of the world is distorted by artifacts of the representational scheme used in the brain. The Gothic cathedral gives a hint as to how the world might appear to a simpler creature, a lizard, or a snake, to whom the world appears more regular than it does to us, because its full irregularity is too expensive to encode exhaustively in all its chaotic details. Of course the flip-side of this rumination is that the world that we humans experience, even in the stone-cold sober state, is itself immeasurably simpler, more regular and geometric, that the real world itself, of which our experience is an imperfect replica. In the words of William Blake, “If the doors of perception were cleansed, everything would appear to man as it is, infinite.”
While I was a PhD student at Boston University, my parents owned a beautiful ski lodge house in the picturesque town of Mittersill in the mountains of New Hampshire, and on spring breaks or long week-ends I would invite my friends, the other PhD candidates, up to Mittersill where we would take long hikes up the mountain, and spend evenings by the fireplace. I introduced a small circle of my friends to the illuminating experience of LSD, in the hopes of sharing some of my perceptual discoveries with them, and perhaps inducing them to learn to use the experience to make discoveries of their own. Eventually Mittersill became associated in our minds with these group trips with an ever-shrinking circle of true diehard psychonauts, making our regular pilgrimage up the mountain in search of Truth and to touch the face of God. We always brought a goodly supply of Happy T’Baccy, which provides a beautiful complement and bemellowment to the otherwise sometimes sharp and jangly LSD experience. Our pattern was usually to arrive on a Friday night, cook up a great feast, and spend an evening by the fire, drinking beer and/or wine and passing the pipe around until everyone felt properly toasted. The talk was often about the workings of mind and brain, since we were all students of cognitive and neural systems. We were all adept computer programmers and well versed in mathematics as part of our PhD studies, so we all understood the issues of mental computation and representation, and I found the conversations about the computational principles of the mind, to be most interesting and intellectually stimulating. This was the high point of my academic career, this is why people want to be scientists. The next morning we would rise early, and after a hearty breakfast, we would all set off up the mountain, which was a steep brisk climb of two or three hours. About half way up the mountain, at a carefully pre-planned time, we would stop, and each “dose up” with our individually chosen dose of LSD for the occasion, timed to reach the peak of the experience about the time we reached the peak of the mountain. Then we would continue our climb through the rich lush mountain forests of New Hampshire to the top of Maida Vale, the sub-peak next to Canon Mountain, from whence a stupendous view opened up across to Canon Mountain and the vast valley below. We would settle ourselves comfortably at some location off the beaten track, and spend the best hours of the day just dreaming crazy thoughts and drinking in the experience
By now I had perfected my introspective techniques to the point that I could voluntarily relax my mind into a state of total disembodiment. The visual world began to fragment, first into two large pieces as binocular fusion was broken, then into a few smaller fragments, and eventually into a miriad of separate fragments of consciousness, like the miriad reflections from a shattered mirror. I was fascinated by this state of consciousness, and how different it was from normal consensual reality. Most alarming or significant was the total absence of my body from its normal place at the center of my world. As the world began to fragment, my body would fragment along with it, disconnected pieces of my body seeming to exist independently, one part here, another over there, but in separate spaces that did not exist in a distinct spatial relation to each other, but as if in different universes, like reflections from different shards of a shattered mirror. And as the visual world attained total fragmentation, all evidence of my body completely vanished, and I lived the experience of a disembodied spirit, pure raw experience, just sensations of color, form, and light. I felt safe and secure in this environment among friends, so I did not mind the total vulnerability afforded by a complete functional shutdown of my mind in this manner. Besides, I had learned that I could snap back together again to a relatively normal consciousness at will, simply by getting up and looking around, and interacting with the world. I was endlessly fascinated by the state of complete disembodiment, and one feature of it impressed itself on me again and again, the geometric regularity of it all. There was a powerful tendency for everything to reduce to ornamental patterns, geometrical arrangements of three-dimensional shapes, like so many glistening gems in a jewelry store, with rich periodic and symmetrical patterns in deep vibrant colors. The deeper I plunged into the experience, the simpler and more powerfully emotive those patterns became. And since my body had totally vanished, these patterns were no longer patterns I viewed out in the world, but rather, the patterns were me, I had become the spatial patterns which made up my experience. I began to see that symmetry and periodicity were somehow primal to experience.
I remember lying on my back and watching the clouds in the sky overhead. Weather patterns are often chaotic at the tops of mountains, and on more than one occasion we were located at a spot where the clouds that formed on the windward side of the mountain were just cresting the summit, where they would dissove in a continuous process of chaotic fragmentation, a veritable Niagra Falls of nebular dissolution, evocative of the fragmentation of my psychedelic experience. The shattered shreds of cloud, viewed from this close up, were about the most ragged and irregular shapes you could imagine, and yet under the influence of the drug I kept seeing fleeting geometrical patterns in them. There were great circular pinwheels and arabesques, patterns like those carved in the doors of Gothic cathedrals, but each flashing in and out of brief existence so quickly that it would be impossible to draw them. I began to realize that the human mind is one great symmetry engine, that the mind makes sense of the world it sees by way of the symmetries that it finds in it. Symmetry is the glue that binds the fragments of experience into coherent wholes.
Figure 2.3 shows a series of paintings by artist Louis Wain, that I find very evocative of the LSD experience. Wain suffered a progressive psychosis that manifested itself in his art, which was originally quite realistic, becomming progressively more abstract and ornamental, in the manner I observed in the various stages or levels of my LSD dissociation. Figure 2.3 A shows a fairly realistic depiction of a cat, but there are curious artifacts in the textured background, a mere hint of periodicity breaking out. I would see such artifacts everywhere, almost invisible, fleeting, and faint, reminiscent of the ornamental pinstripe patterns painted on trucks and motorcycles, a kind of eddy in the stream of visual consciousness as it flows around visual features in the scene. As I descended into the fully dissociated states, the patterns would become more like Figure 2.3 B, C, and D, breathtakingly ornate, with many levels of compound symmetry, revealing the eigenfunctions of perceptual representation, the code by which visual form is represented in the brain.
At times we would break free from our individual reveries, and share absurd nonsensical conversations about our observations. One time, looking down at the vast valley stretching out below us, a vista that seemed to stretch out to distances beyond comprehension, my old friend Peter said that it was hard to tell whether all that scenery was just “way out there”, or was it “way WAY out there?” Of course we both laughed heartily at the absurdity of his statement, but I knew exactly what he meant. When viewing such a grand vista under normal consciousness, one is deeply impressed by the vastness of the view.
But under the influence of the drug, the vista somehow did not look quite as large as we “knew” that it really was. What Peter was saying was that for some strange reason, the world had shrunken back in on us, and that magnificently vast valley had shrunken to something like a scale model, or a diorama, where it is easy to see how vast the modeled valley is supposed to be, but the model itself appears very much smaller than the valley it attempts to portray. What Peter was observing was the same thing I had observed, and that was beginning to even become familiar, that the world of our experience is not a great open vastness of infinite space, but like the domed vault of the night sky, our experience is bounded by, and contained within, a vast but finite spherical shell, and under the influence of psychedelic drugs that shell seemed to shrink to smaller dimensions, our consciousness was closing in on its egocentric center. Many years later after giving it considerable thought, I built the diorama shown in Figure 2.4 to depict the geometry of visual experience as I observed it under LSD.
And when I was in the completely disembodied state, my consciousness closed in even smaller and tighter, the range of my experience was all contained within a rather modest sized space, like a glass showcase in a jewelry store, and the complexity of the patterns in that space was also reduced, from the unfathomably complex and chaotic fractal forms in a typical natural scene, to a much simpler but powerfully beautiful glistening ornamental world of the degree of complexity seen in a Gothic cathedral. The profound significance of these observations dawned on me incrementally every time we had these experiences. I can recall fragmentary pieces of insights gleaned through the confusion of our passage down the mountain, stopping to sit and think wherever and whenever the spirit took us. At one point three of us stopped by a babbling brook that was crashing and burbling through the rocks down the steep mountain slope. We sat in silent contemplation at this primal “white noise” sound, when Lonce commented that if you listen, you can hear a million different sounds hidden in that noise. And sure enough when I listened, I heard laughing voices and honking car horns and shrieking crashes and jangly music and every other possible sound, all at the same time superimposed on each other in a chaotic jumbled mass. It was the auditory equivalent of what we were seeing visually, the mind was latching onto the raw sensory experience not so much to view it as it really is, but to conjure up random patterns from deep within our sensory memory and to match those images to the current sensory input. And now I could see the more general concept. We experience the world by way of these images conjured up in our minds. I came to realize why the LSD experience was enjoyed best in outdoors natural settings, and that is because the chaos of a natural scene, with its innumerable twigs and leaves and stalks, acts as a kind of “white noise” stimulus, like the babbling brook, a stimulus that contains within it every possible pattern, and that frees our mind to interpret that noise as anything it pleases.
On one occasion, on arrival back down at the lodge, our minds were still reeling, and we were not yet ready to leave the magnificence of the natural landscape for the relatively tame and controlled environment indoors, so Andy and I stopped in the woods behind the house and just stood there, like deer in the headlights, drinking in the experience. It was a particularly dark green and leafy environment in the shadow behind the house, with shrubs and leaves at every level, around our ankles, our knees, our shoulders, and all the way up to a leafy canopy high overhead, and at every depth and distance from inches away to the farthest visible depths of the deep green woods. The visual chaos was total and complete, the world already fragmented into millions and millions of apparently disconnected features and facets uniformly in all directions, that it hardly required LSD to appreciate the richness of this chaotic experience. But under LSD, and with the two of us standing stock still for many long minutes of total silence, we both descended into a mental fragmentation as crazy as the fragmented world around us. My body disappeared from my experience, and I felt like I became the forest; the forest and all its visual chaos was me, which in a very real sense it actually was. And in that eternal timeless moment, wrapped in intense but wordless thought, I recognized something very very ancient and primal in my experience. I felt like I was sharing the experience of some primal creature in an ancient swamp many millions of years ago, when nature was first forging its earliest models of mind from the tissue of brain. I saw the world with the same intense attentive concentration, bewilderment, and total absence of human cogntive understanding, as that antediluvian cretaceous lizard must have experienced long ago and far away. The beautiful geometrical and symmetrical forms that condensed spontaneously in my visual experience were like the first glimmerings of understanding emerging in a primitive visual brain. This is why I do psychedelic drugs, to connect more intimately with my animal origins, to celebrate the magnificent mental mechanisms that we inherit from the earliest animal pioneers of mind.
One time after we had descended from the mountain and were sitting around the lodge drinking and smoking in a happy state of befuddlement, a peculiar phenomenon manifested itself that made a deep impression on me. It was getting close to supper time and somebody expressed something to that effect. But our minds were so befuddled by the intoxication that we could only speak in broken sentences, as we inevitably forgot what we wanted to say just as we started saying it, instantly confused by our own initial words. So the first person must have said something like “I’m getting hungry. Do you think…” and then tailed off in confusion. But somebody else would immediately sense the direction that thought was going, and would instinctively attempt to complete the sentence with something like “…we otta go get…” before himself becoming confused, at which a third person might interject “…something to eat?” It does not sound so remarkable here in the retelling, but what erupted before our eyes was an extraordinarily fluid and coherent session of what we later referred to as group thought, where the conversation bounced easily from one person to the next, each person contributing only a fragmentary thought, but nobody having any clear idea of what the whole thought was supposed to be, or how it was going to end. What was amazing about the experience was the coherence and purposefulness of the emergent thought, how it seemed to have a mind of its own independent of our individual minds, even though of course it was nothing other than the collective action of our befuddled minds. It was fascinating to see this thought, like a disembodied spirit, pick up and move our bodies and hands in concerted action, one person getting wood for the fire, another getting out a frying pan, a third going for potatoes, or to open a bottle of wine, none of it planned by any one person, and yet each person chipped in just as and when they thought would be appropriate, as the supper apparently “made itself” using us as its willing accomplices. It was reminiscent of the operational principle behind a ouija board, where people sitting in a circle around a table, all rest an index finger on some movable pointer on a circular alphabet board, and the pointer begins to spell out some message under the collective action of all those fingers. At first the emergent message appears random, but after the first few letters have been spelled out, the participants start to guess at each next letter, and without anyone being overtly aware of it, the word appears to “spell itself” as if under the influence of a supernatural force. As with the ouija board, none of us participating in the group thought experience could hold a coherent thought in their head, and yet coherent thoughts emerged nevertheless, to the bewilderment of us all. And later I observed the same phenomenon with different LSD parties. I have subsequently encountered people well versed in the psychedelic experience who claim with great certainty to have experienced mental telepathy in the form of wordless communication and sharing of thoughts. But for us hard-nosed scientific types, the natural explanation for this apparently supernatural experience is just as wonderous and noteworthy, because it offers a hint as to how the individual parts of a mind act together in concert to produce a unified coherent pattern of behavior that is greater than the mere sum of its constituent parts. The principle of group thought occurs across our individual brains in normal sober consciousness as we instinctively read each other’s faces and follow each other’s thoughts, and it is seen also whenever people are moving a heavy piece of furniture, all lifting and moving in unison in a coherent motion towards some goal. But the psychedelic experience highlighted this aspect of wordless communication and brought it to my attention in clearer, sharper focus.
As the evening tailed on and the drug’s effect gradually subsided in a long slow steady decline, we would sit by the fire and pass a pipe or joint around, and share our observations and experiences of the day. At one point Lonce, who had just taken a puff of a joint, breathed out and held it contemplatively for a while, before taking a second puff and passing it on to the next person in the circle. I objected to this behavior, and accused Lonce of “Bogarting” the joint – smoking it all by himself without passing it along. Lonce responded to this with an explanation that where he comes from, people don’t puff and pass in haste, but every man has the right to a few moments of quiet contemplation and a second puff before passing it along. That was, he explained, the civilized way of sharing a joint. So we immediately adopted Lonce’s suggestion, and this method of sharing a joint has henceforth and forever since been referred to by us as the “Lonce Method”.
As I have explained, the purpose of all this psychonautical exploration was not merely for our own entertainment, although entertaining it was, and to the highest degree. No, the primary purpose of these psychonautical exploits was clear all along at least in my mind, and that was to investigate the theoretical implications of these experiences to theories of mind and brain. And my investigations were actually beginning to bear fruit in two completely separate directions, each of which had profound theoretical implications. At that time I was studying neural network theories of the brain, or how the brain makes sense of the visual world. A principal focus of our investigation was the phenomena of visual illusions, like the Kanizsa figure shown in Figure 2.5 A. It is clear that what is happening here is that the visual mind is creating illusory contours that link up the fragmentary contours suggestive of the illusory triangle. In our studies we learned of Stephen Grossberg’s neural network model of this phenomenon. Grossberg proposed that the visual brain is equipped with oriented edge detector neurons that fire whenever a visual edge passes through their local receptive field. These neurons would be triggered by the stark black / white contrast edges of the stimulus in Figure 2.5 A. A higher level set of neurons would then detect the global pattern of collinearity, and sketch in the illusory contour by a process of collinear completion. These higher level “cooperative cells” were equipped with much larger elongated receptive fields, long enough to span the gap in the Kanizsa figure, and the activation of these higher level neurons in turn stimulated lower level local edge detector neurons located along the illusory contour, and that activation promoted the experience of an illusory contour where there is none in the stimulus
I believed I was seeing these illusory contours in my LSD experience, as suggested by all the curvy lines in my sketch in Figure 2.2 above. But I was not only seeing the contours in illusory figures, I was seeing “illusory” contours just about everywhere across the visual field. But curiously, these contours were not “visible” in the usual sense, but rather, they are experienced in an “invisible” manner as something you know is there, but you cannot actually see. However I also noticed that these contours did have an influence on the visible portions of the scene. I have mentioned how under LSD the visual world tends to “breathe”, to waver and wobble like a slow-motion movie of the bottom of a swimming pool viewed through its surface waves. In fact, the effect of the “invisible” contours was very much like the effect of the invisible waves on the surface of the pool, which can also be seen only by their effects on the scene viewed through them. You cannot see the waves themselves, all you can see is the wavering of the world caused by those waves. Well I was observing a very similar phenomenon in my LSD experience. I devised a three-dimensional Kanizsa figure, shown in Figure 2.5 B, and observed that even in the stone-cold sober state, I could see a kind of warp or wobble of the visual background behind the illusory contour caused by the figure, especially if the figure is waved back and forth gently against a noisy or chaotic background. So far, my LSD experiences were consistent with our theoretical understanding of the visual process, confirming to myself by direct observation an aspect of the neural network model we were currently studying in school.
But there was one aspect of the LSD experience that had me truly baffled, and that was the fantastic symmetries and periodicities that were so characteristic of the experience. What kind of neural network model could possibly account for that? It was an issue that I grappled with for many months that stretched into years. In relation to Grossberg’s neural network, it seemed that the issue concerned the question of what happens at corners and vertices where contours meet or cross. A model based on collinearity alone would be stumped at image vertices. And yet a straightforward extension of Grossberg’s neural network theory to address image vertices leads to a combinatorial explosion.The obvious extension, initially proposed by Grossberg himself, was to posit specialized “cooperative cells” with receptive fields configured to detect and enhance other configurations of edges besides ones that are collinear. But the problem is that you would need so many different specialized cells to recognize and complete every possible type of vertex, such as T and V and X and Y vertices, where two or more edges meet at a point, and each of these vertex types would have to be replicated at every orientation, and at every location across the whole visual field! It just seemed like a brute-force solution that was totally implausible.
Then one day after agonizing for months on this issue, my LSD observations of periodic and symmetrical patterns suddenly triggered a novel inspiration. Maybe the nervous system does not require specialized hard-wired receptive fields to accomodate every type of vertex, replicated at every orientation at every spatial location. Maybe the nervous system uses something much more dynamic and adaptive and flexible. Maybe it uses circular standing waves to represent different vertex types, where the standing wave can bend and warp to match the visual input, and standing waves would explain all that symmetry and periodicity so clearly evident in the LSD experience as little rotational standing waves that emerge spontaneously at image vertices, and adapt to the configuration of those vertices. Thanks to illegal psychotropic substances, I had stumbled on a staggeringly significant new theory of the brain, a theory which, if proven right, would turn the world of neuroscience on its head! My heart raced and pounded at the implications of what I had discovered. And this theory became the prime focus of my PhD thesis (Lehar 1994), in which I did computer simulations of my harmonic resonance model that replicated certain visual illusions in a way that no other model could. I had accomplished the impossible. I had found an actual practical use and purpose for what was becoming my favorite pass-time, psychedelic drugs! It was a moment of glory for an intrepid psychonaut, a turning point in my life. Figure 2.6 shows a page from my notebook dated October 6 1992, the first mention of my new theory of harmonic resonance in the brain.
Compare the above descriptions of point-of-view fragmentation, visual coherence, and symmetry as experienced on LSD, with our very own account of symmetrical pattern completion during psychedelic experiences as presented in Algorithmic Reduction of Psychedelic States (slightly edited for clarity):
Lower Symmetry Detection and Propagation Thresholds
Finally, this is perhaps the most interesting and ethically salient effect of psychedelics. The first three effects (tracers, drifting, and pattern recognition) are not particularly difficult to square with standard neuroscience. This fourth effect, while not incompatible with connectionist accounts, does suggest a series of research questions that may hint at an entirely new paradigm for understanding consciousness.
We have not seen anyone in the literature specifically identify this effect in all of its generality. The lowering of the symmetry detection threshold really has to be experienced to be believed. We claim that this effect manifests in all psychedelic experiences to a greater or lesser extent, and that many effects can in fact be explained by simply applying this effect iteratively.
Psychedelics make it easier to find similarities between any two given phenomenal objects. When applied to perception, this effect can be described as a lowering of the symmetry detection threshold. This effect is extremely general and symmetry should not be taken to refer exclusively to geometric symmetry.
How symmetries manifest depends on the set and setting. Researchers interested in verifying and exploring the quantitative and subjective properties of this effect will probably have to focus first on a narrow domain; the effect happens in all experiential modalities.
Credit: Chelsea Morgan from PsychonautWiki and r/replications
Symmetry detection during psychedelic experiences requires that one’s attention interprets a given element in the scene as a symmetry element. Symmetry elements are geometrical points of reference about which symmetry operations can take place (such as axes of rotation, mirror planes, hyperplanes, etc.). In turn, a collection of symmetry elements defines a symmetry structure in the following way: A symmetry structure is a set of n-dimensional symmetry elements for which the qualities of the experience surrounding each element obeys the symmetry constraints imposed by all the elements considered together.
Psychedelic symmetry detection can be (and typically is) recursively applied to previously constructed symmetry structures. At a given time multiple independent symmetry structures can coexist inside an experience. By guiding one’s attention one can make these structures interact and ultimately merge. Formally, each symmetry structure is capable of establishing a merging relationship with another symmetry structure. This is achieved by simultaneously focusing one’s attention on both. These relationships are fleeting, but they influence the evolution of the relative position of each symmetry element. When two symmetry structures are in a merging relationship, it is possible to rearrange them (with the aid of drifting and pattern recognition) to create a symmetrical structure that incorporates the symmetry elements of both substructures at once. To do so, one’s mind can either detect one (or several) more symmetry elements along which the previously-existing symmetry elements are made to conform, or, alternatively, if the two pre-existing symmetry structures share a symmetry element (e.g. an axis of rotation of order 3), these corresponding identical symmetry elements can fuse and become a bridge that merges both structures.
Surprisingly, valence seems to be related to psychedelic symmetry detection. As one constructs symmetry structures, one becomes aware of an odd and irresistible subjective pull towards building even higher levels of symmetry. In other words, every time the structure of one’s experience is simplified by identifying a new symmetry element in the scene, one’s whole experience seems to snap into a new (simplified) mode, and this comes with a positive feeling. This feeling can take many forms: it may feel blissful, interesting, beautiful, mind-expanding, and/or awe-producing, all depending on the specific structures that one is merging. Conversely when two symmetry structures are such that merging them is either tricky of impossible, this leads to low valence: frustration, anxiety, pain and an odd feeling of being stuck between two mutually unintelligible worlds. We hypothesize that this is the result of dissonance between the incompatible symmetry structures.
If one meditates in a sensorially-minimized room during a psychedelic experience while being aware that one’s symmetry detection threshold has been lowered by the substance, one can recursively re-apply this effect to produce all kinds of complex mathematical structures that incorporate complex symmetry element interactions. In other words, with the aid of concentration one can climb the symmetry gradient (i.e. increase the total number of symmetry elements) up to the point where the degrees of freedom afforded by the symmetry structure limit any further element from being incorporated into it. We will call these experiences peak symmetry states.
Future research should explore and compare the various states of consciousness that exhibit peak symmetry. There is very likely an enormous number of peak symmetry states, some of which are fairly suboptimal and others that cannot be improved upon. If there is a very deep connection between valence, symmetry, information and harmony, it would very likely show in this area. Indeed, we hypothesize that the highest levels of valence that can be consciously experienced involve peak symmetry states. Anecdotally, this connection has already been verified, with numerous trip reports of people achieving states of unimaginable bliss by inhabiting peak symmetry states (often described as fractal mandala-like mirror rooms).
The range of peak symmetry states include fractals, tessellations, graphs, and higher dimensional projections. Which one of these states contains the highest degree of inter-connectivity? And if psychedelic symmetry is indeed related to conscious bliss, which experience of symmetry is human peak bliss?
Higher Order Symmetry
Mirror Symmetry Tessellation
The pictures above all illustrate possible peak symmetry states one can achieve by combining psychedelics and meditation. The pictures illustrate only the core structure of symmetries that are present in these states of consciousness. What is being reflected is the very raw “feels” of each patch of your experiential field. Thus these pictures really miss the actual raw feelings of the whole experience. They do show, however, a rough outline of symmetrical relationships possible in one of these experiences.
Since control interruption is also co-occurrent with the psychedelic symmetry effect, previously-detected symmetries tend to linger for long periods of time. For this reason, the kinds of symmetries one can detect at a given point in time is a function of the symmetries that are currently being highlighted. And thanks to drifting and pattern recognition enhancement, there is some wiggle room for your mind to re-arrange the location of the symmetries experienced. The four effects together enable, at times, a smooth iterative integration of so many symmetries that one’s consciousness becomes symmetrically interconnected to an unbelievable degree.
What may innocently start as a simple two-sided mirror symmetry can end up producing complex arrangements of self-reflecting mirrors showing glimpses of higher and higher dimensional symmetries. Studying the mathematical properties of the allowed symmetries is a research project that has only just begun. I hope one day dedicated mathematicians describe in full the class of possible high-order symmetries that humans can experience in these states of consciousness.
Anecdotally, each of the 17 possible wallpaper symmetry groups can be instantiated with this effect. In other words, psychedelic states lower the symmetry detection threshold for all of the mathematically available symmetrical tessellations.
All of the 17 2-dimensional wallpaper groups can be experienced with symmetry planes detected, amplified and re-arranged during a psychedelic experience.
Revising the symmetrical texture repetition of grass shown above, we can now discover that the picture displays the wallpaper symmetry found in the lower left circle above:
In very high doses, the symmetry completion is so strong that at any point one risks confusing left and right, and thus losing grasp of one’s orientation in space and time. Depersonalization is, at times, the result of the information that is lost when there is intense symmetry completion going on. One’s self-models become symmetrical too quickly, and one finds it hard to articulate a grounded point of view.
LSD-like states allow the global binding of otherwise incompatible schemas by softening the degree to which neighborhood constraints are enforced. The entire experience becomes a sort of chaotic superposition of locally bound islands that can, each in its own way, tell sensory-linguistic stories in parallel about the unique origin and contribution of their corresponding gestalts to the narrative of the self.
This phenomenon forces, as it were, the onset of cognitive dissonance between incompatible schemas that would otherwise evade mutual contact. On the bright side, it also allows mutual resonance between parts that agree with each other. The global inconsistencies are explored and minimized. One’s mind can become a glorious consensus.
Each square represents, and carries with it, the information of a previously experienced cognitive gestalt (situational memories, ideas, convictions, etc.). Some gestalts never come up together naturally. The LSD-like state allows their side-by-side comparison.
In therapy, LSD-like states had been used for many decades in order to integrate disparate parts of one’s personality into a (more) coherent and integrated lifeworld. But scientists at the beginning didn’t know why this worked.
The Turing module then discovered that the kaleidoscopic world of acid can be compared to raising the temperature within an Ising model. If different gestalts imply a variety of semantic-affective constraints, kaleidoscopic Frame Stacking has the formal effect of expanding the region of one’s mind that is taken into consideration for global consistency at any given point in time. The local constraints become more loose, giving global constraints the upper hand. The degree of psychedelia is approximately proportional to the temperature of the model, and when you let it cool, the grand pattern is somewhat different. It is more stable; one arrives at a more globally consistent state. Your semantic-affective constraints are, on the whole, better satisfied. The Turings called this phenomenon qualia annealing.
Ising Model – A simple computational analogy for the LSD-induced global constraint satisfaction facilitation.
If one ups the dose a little bit and lands somewhere in the range between 4 to 8 mg, one is likely to experience what Terrence McKenna called “the Chrysanthemum”. This usually manifests as a surface saturated with a sort of textured fabric composed of intricate symmetrical relationships, bright colors, shifting edges and shimmering pulsing superposition patterns of harmonic linear waves of many different frequencies.
Depending on the dose consumed one may experience either one or several semi-parallel channels. Whereas a threshold dose usually presents you with a single strong vibe (or ambiance), the Chrysanthemum level often has several competing vibes each bidding for your attention. Here are some examples of what the visual component of this state of consciousness may look like.
Chrysanthemum with multuple symmetry channels
The visual component of the Chrysanthemum is often described as “the best screen saver ever“, and if you happen to experience it in a good mood you will almost certainly agree with that description, as it is usually extremely harmonious, symmetric and beautiful in uncountable ways. No external input can possibly replicate the information density and intricate symmetry of this state; such state has to be endogenously generated as a a sort of harmonic attractor of your brain dynamics.
You can find many replications of Chrysanthemum-level DMT experiences on the internet, and I encourage you to examine their implicit symmetries (this replication is one of my all-times favorite).
In Algorithmic Reduction of Psychedelic States we posited that any one of the 17 wallpaper symmetry groups can be instantiated as the symmetries that govern psychedelic visuals. Unfortunately, unlike the generally slow evolution of usual psychedelic visuals, DMT’s vibrational frequency forces such visuals to evolve at a speed that makes it difficult for most people to spot the implicit symmetry elements that give rise to the overall mathematical structure underneath one’s experience. For this reason it has been difficult to verify that all 17 wallpaper groups are possible in DMT states. Fortunately we were recently able to confirm that this is in fact the case thanks to someone who trained himself to do just this. I.e. detecting symmetry elements in patterns at an outstanding speed.
An anonymous psychonaut (whom we will call researcher A) sent a series of trip report to Qualia Computing detailing the mathematical properties of psychedelic visuals under various substances and dose regimens. A is an experienced psychonaut and a math enthusiast who recently trained himself to recognize (and name) the mathematical properties of symmetrical patterns (such as in works of art or biological organisms). In particular, he has become fluent at naming the symmetries exhibited by psychedelic visuals. In the context of 2D visuals on surfaces, A confirms that the symmetrical textures that arise in psychedelic states can exhibit any one of the 17 wallpaper symmetry groups. Likewise, he has been able to confirm that every possible spherical symmetry group can also be instantiated in one’s mind as a resonant attractor on these states.
The images below show some examples of the visuals that A has experienced on 2C-B, LSD, 4-HO-MET and DMT (sources: top left, top middle, the rest were made with this service):
The Chrysanthemum level interacts with sensory input in an interesting way: the texture of anything one looks at quickly becomes saturated with nested 2-dimensional symmetry groups. If you took enough DMT to take you to this level and you keep your eyes open and look at a patterned surface (i.e. statistical texture), it will symmetrify beyond recognition. A explains that at this level DMT visuals share some qualities with those of, say, LSD, mescaline, and psilocin. Like other psychedelics, DMT’s Chrysanthemum level can instantiate any 2-dimensional symmetry, yet there are important differences from other psychedelics at this dose range. These include the consistent change in ambiance (already present in threshold doses), the complexity and consistency of the symmetrical relationships (much more dense and whole-experience-consistent than is usually possible with other psychedelics), and the speed (with a control-interruption frequency reaching up to 30 hertz, compared to 10-20 hertz for most psychedelics). Thus, people tend to point out that DMT visuals (at this level) are “faster, smaller, more detailed and more globally consistent” than on comparable levels of alteration from similar agents.
Now, if you take a dose that is a little higher (in the ballpark of 8 to 12 mg), the Chrysanthemum will start doing something new and interesting…
(3) The Magic Eye Level
A great way to understand the Magic Eye level of DMT effects is to think of the Chrysanthemum as the texture of an autostereogram (colloquially described as “Magic Eye” pictures). Our visual experience can be easily decomposed into two points-of-view (corresponding to the feed coming from each eye) that share information in order to solve the depth-map problem in vision. This is to map each visual qualia to a space with relative distances so (a) the input is explained and (b) you get recognizable every-day objects represented as implicit shapes beneath the depth-map. You can think of this process as a sort of hand-shake between bottom-up perception and top-down modeling.
In everyday conditions one solves the depth-map problem within a second of opening one’s eyes (minus minor details that are added as one looks around). But on DMT, the “low-level perceptions” looks like a breathing Chrysanthemum, which means that the top-down modeling has that “constantly shifting” stuff to play with. What to make of it? Anything you can think of.
There are three major components of variance on the DMT Magic Eye level:
Texture (dependent on the Chrysanthemum’s evolution)
World-sheet (non-occluduing 3D1T depth maps)
Extremelly lowered information copying threshold.
The image on the left is a lobster, the one on the center is a cone and the one to the right contains furniture (a lamp, a chair and a table). Notice that what you see is a sort of depth-map which encodes shapes. We will call this depth-map together with the appearance of movement and acceleration represented in it, a world-sheet.
The world-sheet encodes the “semantic content” of the scene and is capable of representing arbitrary situations (including information about what you are seeing, where you are, what the entities there are doing, what is happening, etc.).
It is common to experience scenes from usually mundane-looking places like ice-cream stores, play pens, household situations, furniture rooms, apparel, etc.. Likewise, one frequently sees entities in these places, but they rarely seem to mind you because their world is fairly self-contained. As if seeing through a window. People often report that the worlds they saw on a DMT trip were all “made of the same thing”. This can be interpreted as the texture becoming the surfaces of the world-sheet, so that the surfaces of the tables, chairs, ice-cream cones, the bodies of the people, and so on are all patterned with the same texture (just as in actual autostereograms). This texture is indeed the Chrysanthemum completely contorted to accommodate all the curvature of the scene.
Magic Eye level scenes often include 3D geometrical shapes like spheres, cones, cylinders, cubes, etc. The complexity of the scene is roughly dose-dependent. As one ups the highness (but still remaining within the Magic Eye level) complex translucid qualia crystals in three dimensions start to become a possibility.
Whatever phenomenal objects you experience on this level that lives for more than a millisecond needs to have effective strategies for surviving in an ecosystem of other objects adapted to that level. Given the extremely lowered information copying threshold, whatever is good at making copies of itself will begin to tesselate, mutate and evolve, stealing as much of your attention as possible in the way. Cyclic transitions occupy one’s attention: objects quickly become scenes which quickly become gestalts from which a new texture evolves in which new objects are detected and so on ad infinitum.
A reports that at this dose range one can experience at least some of the 230 space groups as objects represented in the world-sheet. For example, A reports having stabilized a structure with a Pm-3m symmetry structure, not unlike the structure of ZIF-71-RHO. Visualizing such complex 3D symmetries, however, does seem to require previous training and high levels of mental concentration (i.e. in order to ensure that all the symmetry elements are indeed what they are supposed to be).
There is so much qualia laying around, though, at times not even your normal space can contain it all. Any regular or semi regular symmetrical structure you construct by centering your attention prone to overflow if you focus too much on it. What does this mean? If you focus too much on, for example, the number 6, your mind might represent the various ways in which you can arrange six balls in a perfectly symmetrical way. Worlds made of hexagons and octahedrons interlocked in complex but symmetrical ways may begin to tesselate your experiential field. With every second you find more and more ways of representing the number six in interesting, satisfying, metaphorically-sound synesthetic ways (cf. Thinking in Numbers). Now, what happens if you try to represent the number seven in a symmetric way on the plane? Well, the problem is that you will have too many heptagons to fit in Euclidean space (cf. Too Many Triangles). Thus the resulting symmetrical patterns will seem to overflow the plane (which is often felt as a folding and fluid re-arrangement, and when there is no space left in a region it either expands space or it is felt as some sort of synesthetic tension or stress, like a sense of crackling under a lot of pressure).
Heptagonal tiling of the Poincaré disk representing the 2D hyperbolic space.
Order-7-3 rhombille tiling
In particular, A claims that in the lower ranges of the DMT Magic Eye level the texture of the Chrysanthemum tends to exhibit heptagonal and triheptagonal tilings (as shown in the picture above). A explains that at the critical point between the Chrysanthemum and the Magic Eye levels the intensity of the rate of symmetry detection of the Chrysanthemum cannot be contained to a 2D surface. Thus, the surface begins to fold, often in semi-symmetric ways. Every time one “recognizes” an object on this “folding Chrysanthemum” the extra curvature is passed on to this object. As the dose increases, one interprets more and more of this extra curvature and ends up shaping a complex and highly dynamic spatiotemporal depth map with hyperbolic folds. In the upper ranges of the Magic Eye level the world-sheet is so curved that the scenes one visualize are intricate and expansive, feeling at times like one is able to peer through one’s horizon in all directions and see oneself and one’s world from a distance. At some critical point one may feel like the space around one is folding into a huge dome where the walls are made of whatever texture + world-sheet combination happened to win the Darwinian selection pressures applied to the qualia patterns on the Magic Eye level. This concentrated hyperbolic synesthetic texture is what becomes the walls of the Waiting Room…
As suggested by the quotes above, psychedelic symmetries are extremely beautiful. This is puzzling for most worldviews. But once you take into account the Tyranny of the Intentional Object and the Symmetry Theory of Valence, it begins to make sense why peak symmetry on psychedelics is so delightfully amazing (sometimes unimaginably better than a great orgasm or a back-rub on ecstasy). In this vein, we are proud to point out that we have worked out some precise, empirically testable, predictions based on connectome-specific harmonic waves and the symmetry theory of valence (see: Quantifying Bliss).
Interestingly, the process of point-of-view fragmentation and subsequent annealing to global geometric coherence is hinted at by John C. Lilly in his book Programming and Metaprogramming in the Human Biocomputer (you can read the relevant quote here: Psychedelic alignment cascades).
As evidenced in Steven Lehar’s writeup (and the other quotes and references provided above), we could say that giving psychedelics to brilliant people with a scientific background in cognitive science and natural philosophical talent does indeed have the ability to expand our evidential base for the nature of consciousness and the way our brains work.
It is thus far more useful for the advancement of the science of consciousness to allocate such experiences to serious scientifically-minded psychonauts than it is to give those same agents to people with pre-scientific frameworks. The phenomenological descriptions and insights provided by a single Steven Lehar on acid are worth a thousand Buddhists, French Existentialists, poets, and film-makers on LSD.
Either way, it is unconscionable that today most leading academics working on the problem of consciousness have no personal experience with these agents, nor they show much interest in the alien state-spaces that they disclose. That’s about as weird as physicists only showing interest in what happens at room-temperature, even though most precise mathematical theories of the physical world can only be tested in extreme conditions (such as high-energy particle collisions). Just as we can expect that a few observations of the behavior of matter in extreme conditions will provide a lot more information than thousands of observations of matter in known “everyday” conditions, the ultimate nature of qualia is most likely to be understood by studying its properties in extreme (e.g. high-energy) neuronal environments.
Bolded titles mean that the linked article is foundational: it introduces new concepts, vocabulary, heuristics, research methods, frameworks, and/or thought experiments that are important for the overall project of consciousness research. These tend to be articles that also discuss concepts in much greater depth than other articles.
The “long” tag means that the post has at least 4,000 words. Most of these long articles are in the 6,000 to 10,000 word range. The longest Qualia Computing article is the one about Burning Man which is about 13,500 words long (and also happens to be foundational as it introduces many new frameworks and concepts).
Quotes and transcripts are usually about: evolutionary psychology, philosophy of mind, ethics, neuroscience, physics, meditation, and/or psychedelic phenomenology. By far, David Pearce is the most quoted person on Qualia Computing.
This year I will be going with Michael Johnson (see picture below). If you are going to the conference and happen to see us around, don’t be afraid to say hi. We are always happy to get to know our readers and to discuss collaboration opportunities.
Michael E. Johnson & Andrés Gómez Emilsson
Below you can find the two abstracts that we submitted:
Title: Heuristics For Interpreting The Output Of Formal Panpsychist Theories Of Consciousness
Author: Michael E. Johnson
Primary Topic Area: Ontology of consciousness
Secondary Topic Area: Panpsychism, neutral monism, and idealism
Abstract: IIT, Orch-OR, Perceptronium, and other panpsychist approaches to formalizing consciousness have been gaining traction in recent years (Oizumi, Albantakis & Tononi 2014; Hameroff & Penrose 1996, 2014; Penrose & Hameroff 2011; Tegmark 2014; Barrett 2014). However, relatively little effort has been spent on interpreting the formal output of such theories. We briefly outline the problem, suggest four heuristics for addressing it, and offer the preliminary fruits of these heuristics, the Symmetry Theory of Valence. First, we offer that a theory of consciousness is “formal” insofar as it acts as an objective translation function, wherein one feeds in facts about a system, with the output result being a mathematical object isomorphic to the phenomenology of that system (Oizumi et al. 2014; Tsuchiya, Taguchi & Saigo 2016). As such, we can consider theoretical formality on a continuum, with IIT and Orch-OR on the ‘more formal’ end, and theories such as Global Workspace Theory on the ‘less formal’ end. However, even if progress continues apace and we settle on the correct method by which to objectively derive mathematical objects isomorphic to any system’s qualia, we’ll still be faced with the challenge of interpreting what such a formalism means: which features of this mathematical object correspond to which specific qualia (Balduzzi & Tononi 2009). To address this challenge, we take advantage of the bidirectional nature of the isomorphism and note that distinctions about the mathematical output of (e.g.) IIT or Orch-OR also apply to the qualia it represents and vice-versa; this gives us a framework for combining intuition and formal methods in order to reverse-engineer specific qualia. As a first pass, we offer that a quale (and its mathematical representation) can be (1) local vs global; (2) simple vs complex; (3) atomic vs composite; (4) intuitively important vs intuitively trivial. And so if we can determine that a given quale is e.g. global, simple, atomic, and intuitively important, so too is its mathematical representation, and vice-versa. Based on this analysis, we identify emotional valence, or the ‘hedonic gloss’ of experience (Frijda 2006, 2009; Aldridge & Berridge 2009; Ryle 1954) as a plausible first candidate for reverse-engineering (“the c. elegans of qualia”), and suggest the Symmetry Theory of Valence: given a mathematical object isomorphic to the phenomenology of a system, the property of that object which corresponds with how pleasant it is to be that system will be the object’s symmetry. Lastly, we extend this to empirical predictions and implications for the further development of Orch-OR and IIT.
Title: Quantifying Bliss With Microtubules And Brain Connectome Harmonics: Empirically Testable Hypotheses For Valence
Author: Andres Gomez Emilsson
Primary Topic Area: Emotion
Secondary Topic Area: Qualia
Abstract: What makes an experience blissful? Can bliss ever be quantified? Emotion is usually factored along two main axes: arousal (energy level) and valence (the pleasure-pain axis). High valence (i.e. highly blissful) states of consciousness include: orgasm, romantic love, deep sleep, concentration meditation (so-called “Jhana states”), psychedelic ecstasy, and so on. Low valence states include: depression, anxiety, bodily discomfort, and the experiential quality of listening to dissonance. Confusingly, we also experience neutral as well as mixed states of consciousness. An explanatory framework that ties together these disparate experiences in a coherent way is needed, such that valence becomes objectively quantifiable. Affective neuroscience classically addresses the question of “what makes an experience blissful” in terms of things such as neuroanatomical correlates (“pleasure center activation”), neurotransmitter and receptor function (“Mu-opioid activation”), and computational concepts (“reinforcement learning”). It is important to note that positive valence is associated with these features, but that does not, on its own, constitute a satisfying explanation. More so, counterexamples to such associations abound (unpleasant opioidergic states, reinforcement without pleasure, etc.) A scientific account of valence should be able to explain these associations and their exceptions, provide clear quantitative metrics for valence in arbitrary brain states, and, above all, make precise and testable (hopefully surprising) predictions. We advance a framework for studying consciousness that can deliver just that. We introduce the concepts of: Qualia Formalism (for any given conscious experience, there exists a mathematical object isomorphic to its phenomenology), Qualia Structuralism (this mathematical object has a rich set of formal structures), and Valence Realism (valence is a crisp phenomenon of conscious states upon which we can apply a measure). Based on this framework we propose the “Symmetry Theory of Valence” (STV): Given a mathematical object isomorphic to the qualia of a system, the mathematical property which corresponds to how pleasant it is to be that system is that object’s symmetry. We pair up the STV to various accounts of “the structural level at which valence takes place” and generate empirically testable predictions for each. Namely, we generate predictions for: (1) the protein and microtubule account introduced by Hameroff & Penrose (1996), (2) the “mental organs” account of states of consciousness proposed by Ray (2012), and (3) the connectome-specific harmonic account of brain states by Atasoy et al. (2016). In particular for (3), we arrive at an equation that transforms fMRI data into Consonance-Dissonance-Noise Signatures (CDNS) which, according to the STV, ought to account for a large fraction of the variance associated with valence. If experimentally verified, this equation would be the first fully quantitative account of valence derived from first principles capable of tying together the myriad kinds of bliss into a coherent framework.
Testable theories of the fundamental nature of pleasure? I’m in!
The Bay Area Rapid Transit (BART) is often criticized for its loudness. According to measurements made in 2010, the noise reaches up to 100 decibels, enough to cause permanent hearing loss in the long term. This is why you should always wear earplugs on the BART, which can decrease the volume by up to 30 or so decibels, making it tolerable and harmless.
And while pointing out that BART gets really loud is indeed important, I would claim that there is something even more important to note. Namely, that BART is not merely loud, but it is also distinctly dissonant. Talking only about the stretch that goes from Millbrae to Embarcadero, an analysis I conducted reveals that the single worst period of dissonance happens on the ride from Glen Park to Balboa Park (at around the 20 second mark after one starts). If you are curious to hear it, you can check it out for yourself here. That said, I do not recommend listening to that track on repeat for any length of time, as it may have a strong mood-diminishing effect.
The full Glen-Balboa ride.
Zooming in the most dissonant region. Notice the hellstorm of dissonant pairs of tones.
Too bad that some of the beautiful patterns found at the entrance of the Balboa Park BART station are not equally matched by beautiful sounds in the actual ride:
Balboa Park has some beautiful visual patterns (useful for psychophysics).
Ultimately, dissonance might be much more important than loudness, insofar as it tracks the degree to which environmental sound directly impacts quality of life. Thus, in addition to metrics that track how loud cities are, it might be a good addition to our sound contamination measurements to incorporate a sort of “dissonance index” into our calculations.
A General Framework for Valence
At the Qualia Research Institute we have pointed that the connection between dissonance and valence may not be incidental. In particular, we suggest that it falls out as a possible implication of the Symmetry Theory of Valence (STV). The STV is itself a special case of the general principle we call Valence Structuralism, which claims that the degree to which an experience feels good or bad is a consequence of the structures of the object whose mathematical properties are isomorphic to a system’s phenomenology. The STV goes one step further and suggests that the relevant mathematical property that denotes valence is the symmetry of this object.
In Quantifying Bliss, we postulated that a general framework for describing the valence of an experience could be constructed in terms of Consonance-Dissonance-Noise Signatures (“CDNS” for short). That is, the degree to which the given states have consonance, dissonance, and noise in them. As an implication of the Symmetry Theory of Valence we postulate that consonance will directly track positive valence, dissonance negative valence, and noise neutral valence. But wait, there is more! Each of these “channels” themselves have a spectrum. That is to say, one could be experiencing high degrees of low-frequency-dissonance at the same time as high-frequency-consonance and maybe a general full-spectrum background noise. Any combination is possible.
Richard Wu has a good article on his experience with tinnitus. One of the things that stands out about it is the level of detail used to describe his tinnitus. At its worst, he says, he does not only experience a single sound, but several kinds at once:
By the way, its getting louder isn’t even the worst. Sometimes I develop an entirely new tinnitus. […] Today, I have three:
A very high-pitched CRT monitor / TV-like screech (similar to the one in the video).
A deep, low, powerful rumbling.
A mid-tone that adjusts its volume based on external sounds. If my environment is loud, it will be loud; if my environment is quiet, it will ring more softly.
As in the case of the BART and how people complain about how loud it is while missing the most important piece (its dissonance), tinnitus may have a similar reporting problem. What makes tinnitus so unbearable might not be so much the fact that there is always a hallucinated sound present, but rather, that such a sound (or clusters of sounds) is so unpleasant, distracting, and oppressive. The actual texture of tinnitus may be just as, if not more, important than its mere presence.
We believe that Valence Structuralism and in particular the Symmetry Theory of Valence are powerful explanatory frameworks that can tie together a wide range of disparate phenomena concerning good and bad feelings. And if true, then for every unpleasant experience we may have, a reasonable thing to ask might be: in what way is this dissonant? For example: Depression may be a sort of whole-body low-frequency dissonance (similar to, but different in texture, to nausea). Anxiety, on the other hand, along with irritation and anger, might be a manifestation of high-frequency dissonance.
Likewise, whenever a good or pleasant feeling is found, a reasonable question to ask is: in what ways is this consonant? Let’s think about the three kinds of euphoria uncovered in State-Space of Drug Effects. Fast euphoria (stimulants, exercise, anticipation, etc.) might be what high-frequency consonance feels like. Slow euphoria (relaxation, opioids, etc.) might be what low-frequency consonance feels like. And what about spiritual euphoria (what you get by thinking about philosophy, tripping, and taking dissociatives)? Well, however trippy this may sound, it might well be that this is a sort of fractal consonance, in which multiple representations of various spatio-temporal resolutions become interlocked in a pleasant dance (which may, or may not, allow you to process information more efficiently).
Now what about noise? Here is where we place all of the blunting agents. The general explanation for why anti-depressants of the SSRI variety tend to blunt feelings might be because their very mechanism of action is to increase neuronal noise and thus reduce the signal-to-noise ratio. Crying, orgasm, joy, and ragegasms all share the quality of being highly symmetric harmonic states, and SSRIs having a generalized effect of adding noise to one’s neuronal environment would be expected to diminish the intensity (and textural orderliness) of each of these states. We also know that SSRIs are often capable of reducing the subjective intensity of tinnitus (and presumably the awfulness of BART sounds), which makes sense in this framework.
The STV would also explain MDMA’s effects as a generalized reduction in both dissonance and noise across the full spectrum, and a generalized increase in consonance, also across the full spectrum. This would clarify the missing link to explain why MDMA would be a potential tool to reduce tinnitus, not just emotional pain. The trick is that both perceptual dissonance and negative affect may have a common underlying quality: anti-symmetry. And MDMA being a chief symmetrifying agent takes it all away.
Many further questions remain: what makes meaningful experiences so emotionally rich? Why do some people enjoy weird sounds? Why is emo music so noisy? What kind of valence can be experienced when one’s consciousness has acquired a hyperbolic geometry? I will address these and many other interesting questions in future posts. Stay tuned!
Michale Johnosn and I will be hanging out at the EA Global (SF) 2017 conference this weekend representing the Qualia Research Institute. If you see us and want to chat, please feel free to approach us. This is what we look like:
At EAGlobal 2016 at Berkeley
I will be handing out the following flyer:
Mental Health as an EA Cause Area: Key Questions
What makes a state of consciousness feel good or bad?
What percentage of worldwide suffering is directly caused by mental illness and/or the hedonic treadmill rather than by external circumstances?
More strictly, indefinitely extended youth and effectively unlimited lifespans. Transhumans, humans and their nonhuman animal companions don’t grow old and perish. Automated off-world backups allow restoration and “respawning” in case of catastrophic accidents. “Aging” exists only in the medical archives. SENS Research Foundation – Wikipedia
“Magic” rules. “Augmented reality” of earlier centuries has been largely superseded by hyperreal virtual worlds with laws, dimensions, avatars and narrative structures wildly different from ancestral consensus reality. Selection pressure in the basement makes complete escape into virtual paradises infeasible. For the most part, infrastructure maintenance in basement reality has been delegated to zombie AI. Augmented reality – Wikipedia Virtual reality – Wikipedia
5) Transhuman psychedelia / novel state spaces of consciousness.
Analogues of cognition, volition and emotion as conceived by humans have been selectively retained, though with a richer phenomenology than our thin logico-linguistic thought. Other fundamental categories of mind have been discovered via genetic tinkering and pharmacological experiment. Such novel faculties are intelligently harnessed in the transhuman CNS. However, the ordinary waking consciousness of Darwinian life has been replaced by state-spaces of mind physiologically inconceivable to Homo sapiens. Gene-editing tools have opened up modes of consciousness that make the weirdest human DMT trip akin to watching paint dry. These disparate states-spaces of consciousness do share one property: they are generically blissful. “Bad trips” as undergone by human psychonauts are physically impossible because in the year 3000 the molecular signature of experience below “hedonic zero” is missing. ShulginResearch.org Qualia Computing
The intensity of everyday experience surpasses today’s human imagination. Size doesn’t matter to digital data-processing, but bigger brains with reprogrammed, net-enabled neurons and richer synaptic connectivity can exceed the maximum sentience of small, simple, solipsistic mind-brains shackled by the constraints of the human birth-canal. The theoretical upper limits to phenomenally bound mega-minds, and the ultimate intensity of experience, remain unclear. Intuitively, humans have a dimmer-switch model of consciousness – with e.g. ants and worms subsisting with minimal consciousness and humans at the pinnacle of the Great Chain of Being. Yet Darwinian humans may resemble sleepwalkers compared to our fourth-millennium successors. Today we say we’re “awake”, but mankind doesn’t understand what “posthuman intensity of experience” really means. What earthly animal comes closest to human levels of sentience?
7) Reversible mind-melding.
Early in the twenty-first century, perhaps the only people who know what it’s like even partially to share a mind are the conjoined Hogan sisters. Tatiana and Krista Hogan share a thalamic bridge. Even mirror-touch synaesthetes can’t literally experience the pains and pleasures of other sentient beings. But in the year 3000, cross-species mind-melding technologies – for instance, sophisticated analogues of reversible thalamic bridges – and digital analogs of telepathy have led to a revolution in both ethics and decision-theoretic rationality. Could Conjoined Twins Share a Mind? Mirror-touch synesthesia – Wikipedia Ecstasy : Utopian Pharmacology
8) The Anti-Speciesist Revolution / worldwide veganism/invitrotarianism.
Sentient beings help rather than harm each other. The successors of today’s primitive CRISPR genome-editing and synthetic gene drive technologies have reworked the global ecosystem. Darwinian life was nasty, brutish and short. Extreme violence and useless suffering were endemic. In the year 3000, fertility regulation via cross-species immunocontraception has replaced predation, starvation and disease to regulate ecologically sustainable population sizes in utopian “wildlife parks”. The free-living descendants of “charismatic mega-fauna” graze happily with neo-dinosaurs, self-replicating nanobots, and newly minted exotica in surreal garden of edens. Every cubic metre of the biosphere is accessible to benign supervision – “nanny AI” for humble minds who haven’t been neurochipped for superintelligence. Other idyllic biospheres in the Solar System have been programmed from scratch. CRISPR – Wikipedia Genetically designing a happy biosphere Our Biotech Future
10) The formalism of the TOE is known. (details omitted: does Quora support LaTeX?)
[Which theory is most promising? As with the TOE, you’ll forgive me for skipping the details. In any case, my ideas are probably too idiosyncratic to be of wider interest, but for anyone curious: What is the Quantum Mind?]
12) The Meaning of Life resolved.
Everyday life is charged with a profound sense of meaning and significance. Everyone feels valuable and valued. Contrast the way twenty-first century depressives typically found life empty, absurd or meaningless; and how even “healthy” normals were sometimes racked by existential angst. Or conversely, compare how people with bipolar disorder experienced megalomania and messianic delusions when uncontrollably manic. Hyperthymic civilization in the year 3000 records no such pathologies of mind or deficits in meaning. Genetically preprogrammed gradients of invincible bliss ensure that all sentient beings find life self-intimatingly valuable. Transhumans love themselves, love life, and love each other. https://www.transhumanism.com/
13) Beautiful new emotions.
Nasty human emotions have been retired – with or without the recruitment of functional analogs to play their former computational role. Novel emotions have been biologically synthesised and their “raw feels” encephalised and integrated into the CNS. All emotion is beautiful. The pleasure axis has replaced the pleasure-pain axis as the engine of civilised life. An information-theoretic perspective on life in Heaven
14) Effectively unlimited material abundance / molecular nanotechnology.
Status goods long persisted in basement reality, as did relics of the cash nexus on the blockchain. Yet in a world where both computational resources and the substrates of pure bliss aren’t rationed, such ugly evolutionary hangovers first withered, then died. http://metamodern.com/about-the-author/ Blockchain – Wikipedia
15) Posthuman aesthetics / superhuman beauty.
The molecular signatures of aesthetic experience have been identified, purified and overexpressed. Life is saturated with superhuman beauty. What passed for “Great Art” in the Darwinian era is no more impressive than year 2000 humans might judge, say, a child’s painting by numbers or Paleolithic daubings and early caveporn. Nonetheless, critical discernment is retained. Transhumans are blissful but not “blissed out” – or not all of them at any rate. Art – Wikipedia http://www.sciencemag.org/news/2009/05/earliest-pornography
16) Gender transformation.
Like gills or a tail, “gender” in the human sense is a thing of the past. We might call some transhuman minds hyper-masculine (the “ultrahigh AQ” hyper-systematisers), others hyperfeminine (“ultralow AQ” hyper-empathisers), but transhuman cognitive styles transcend such crude dichotomies, and can be shifted almost at will via embedded AI. Many transhumans are asexual, others pan-sexual, a few hypersexual, others just sexually inquisitive. “The degree and kind of a man’s sexuality reach up into the ultimate pinnacle of his spirit”, said Nietzsche – which leads to (17).
In 3000, everyone feels physically and psychologically “better than well”. Darwinian pathologies of the flesh such as fatigue, the “leaden paralysis” of chronic depressives, and bodily malaise of any kind are inconceivable. The (comparatively) benign “low pain” alleles of the SCN9A gene that replaced their nastier ancestral cousins have been superseded by AI-based nociception with optional manual overrides. Multi-sensory bodily “superpowers” are the norm. Everyone loves their body-images in virtual and basement reality alike. Morphological freedom is effectively unbounded. Awesome robolovers, nights of superhuman sensual passion, 48-hour whole-body orgasms, and sexual practices that might raise eyebrows among prudish Darwinians have multiplied. Yet life isn’t a perpetual orgy. Academic subcultures pursue analogues of Mill’s “higher pleasures”. Paradise engineering has become a rigorous discipline. That said, a lot of transhumans are hedonists who essentially want to have superhuman fun. And why not? https://www.wired.com/2017/04/the-cure-for-pain/ http://io9.gizmodo.com/5946914/should-we-eliminate-the-human-ability-to-feel-pain http://www.bbc.com/future/story/20140321-orgasms-at-the-push-of-a-button
18) World government.
Routine policy decisions in basement reality have been offloaded to ultra-intelligent zombie AI. The quasi-psychopathic relationships of Darwinian life – not least the zero-sum primate status-games of the African savannah – are ancient history. Some conflict-resolution procedures previously off-loaded to AI have been superseded by diplomatic “mind-melds”. In the words of Henry Wadsworth Longfellow, “If we could read the secret history of our enemies, we should find in each man’s life sorrow and suffering enough to disarm all hostility.” Our descendants have windows into each other’s souls, so to speak.
19) Historical amnesia.
The world’s last experience below “hedonic zero” marked a major evolutionary transition in the evolutionary development of life. In 3000, the nature of sub-zero states below Sidgwick’s “natural watershed” isn’t understood except by analogy: some kind of phase transition in consciousness below life’s lowest hedonic floor – a hedonic floor that is being genetically ratcheted upwards as life becomes ever more wonderful. Transhumans are hyper-empathetic. They get off on each other’s joys. Yet paradoxically, transhuman mental superhealth depends on biological immunity to true comprehension of the nasty stuff elsewhere in the universal wavefunction that even mature superintelligence is impotent to change. Maybe the nature of e.g. Darwinian life, and the minds of malaise-ridden primitives in inaccessible Everett branches, doesn’t seem any more interesting than we find books on the Dark Ages. Negative utilitarianism, if it were conceivable, might be viewed as a depressive psychosis. “Life is suffering”, said Gautama Buddha, but fourth millennials feel in the roots of their being that Life is bliss.
Invincible ignorance? Perhaps. Negative Utilitarianism – Wikipedia
21) The Reproductive Revolution. Reproduction is uncommon in a post-aging society. Most transhumans originate as extra-uterine “designer babies”. The reckless genetic experimentation of sexual reproduction had long seemed irresponsible. Old habits still died hard. By year 3000, the genetic crapshoot of Darwinian life has finally been replaced by precision-engineered sentience. Early critics of “eugenics” and a “Brave New World” have discovered by experience that a “triple S” civilisation of superhappiness, superlongevity and superintelligence isn’t as bad as they supposed. https://www.reproductive-revolution.com/ https://www.huxley.net/
22) Globish (“English Plus”).
Automated real-time translation has been superseded by a common tongue – Globish – spoken, written or “telepathically” communicated. Partial translation manuals for mutually alien state-spaces of consciousness exist, but – as twentieth century Kuhnians would have put it – such state-spaces tend to be incommensurable and their concepts state-specific. Compare how poorly lucid dreamers can communicate with “awake” humans. Many Darwinian terms and concepts are effectively obsolete. In their place, active transhumanist vocabularies of millions of words are common. “Basic Globish” is used for communication with humble minds, i.e. human and nonhuman animals who haven’t been fully uplifted. Incommensurability – SEoP Uplift (science_fiction) – Wikipedia
23) Plans for Galactic colonization.
Terraforming and 3D-bioprinting of post-Darwinian life on nearby solar systems is proceeding apace. Vacant ecological niches tend to get filled. In earlier centuries, a synthesis of cryonics, crude reward pathway enhancements and immersive VR software, combined with revolutionary breakthroughs in rocket propulsion, led to the launch of primitive manned starships. Several are still starbound. Some transhuman utilitarian ethicists and policy-makers favour creating a utilitronium shockwave beyond the pale of civilisation to convert matter and energy into pure pleasure. Year 3000 bioconservatives focus on promoting life animated by gradients of superintelligent bliss. Yet no one objects to pure “hedonium” replacing unprogrammed matter. Interstellar Travel – Wikipedia Utilitarianism – Wikipedia
24) The momentous “unknown unknown”.
If you read a text and the author’s last words are “and then I woke up”, everything you’ve read must be interpreted in a new light – semantic holism with a vengeance. By the year 3000, some earth-shattering revelation may have changed everything – some fundamental background assumption of earlier centuries has been overturned that might not have been explicitly represented in our conceptual scheme. If it exists, then I’ve no inkling what this “unknown unknown” might be, unless it lies hidden in the untapped subjective properties of matter and energy. Christian readers might interject “The Second Coming”. Learning the Simulation Hypothesis were true would be a secular example of such a revelation. Some believers in an AI “Intelligence Explosion” speak delphically of “The Singularity”. Whatever – Shakespeare made the point more poetically, “There are more things in heaven and earth, Horatio, Than are dreamt of in your philosophy”.
As it stands, yes, (24) is almost vacuous. Yet compare how the philosophers of classical antiquity who came closest to recognising their predicament weren’t intellectual titans like Plato or Aristotle, but instead the radical sceptics. The sceptics guessed they were ignorant in ways that transcended the capacity of their conceptual scheme to articulate. By the lights of the fourth millennium, what I’m writing, and what you’re reading, may be stultified by something that humans don’t know and can’t express. Ancient Skepticism – SEoP
OK, twenty-four predictions! Successful prophets tend to locate salvation or doom within the credible lifetime of their intended audience. The questioner asks about life in the year 3000 rather than, say, a Kurzweilian 2045. In my view, everyone reading this text will grow old and die before the predictions of this answer are realised or confounded – with one possible complication.
Opt-out cryonics and opt-in cryothanasia are feasible long before the conquest of aging. Visiting grandpa in the cryonics facility can turn death into an event in life. I’m not convinced that posthuman superintelligence will reckon that Darwinian malware should be revived in any shape or form. Yet if you want to wake up one morning in posthuman paradise – and I do see the appeal – then options exist: http://www.alcor.org/
******************************************************************** p.s. I’m curious about the credence (if any) the reader would assign to the scenarios listed here.