State-Space of Drug Effects: Results

Credit: Chelsea Morgan. Source: http://psychonautwiki.org/wiki/Tracers

Credit: Chelsea Morgan. Source: http://psychonautwiki.org/wiki/Tracers

What are the relevant dimensions of drug effects?

“Does it make you stupid? Does it make you hallucinate? Gosh, I don’t know what else to ask!”

– Moms everywhere, worrying about the latest Research Chemicals

It is hard to keep up with all of the new research chemicals (RCs). When a substance comes onto the scene, it is hard to predict whether first adopters will experience fascinating, terrifying or just plain weird effects from the drug. Largely, one thing is certain: Most psychonauts agree that describing subjective effects is brutally difficult. Without a principled framework for pinning down the nature of a drug experience, we will continue to misunderstand and misjudge the states of consciousness disclosed by brains on RCs.

What should we know about the subjective effects of a drug? In what way are drugs different? And in what way do they produce similar effects? This post will present a general conceptual framework for discussing drug effects in a principled fashion. This will be done by analyzing the responses of a recent survey on drug effects. The major axes of variance are obtained using factor analysis, and the dimensions are interpreted and discussed.

The Survey

About a month ago I asked people to fill out an anonymous survey about the subjective effects of psychoactive substances. The survey was advertised in many Facebook groups (Hedonistic Imperative, Stanford Transhumanist Association, etc.), subreddits (r/LSD, r/drugs, r/opiates, etc.), online forums and via email.

The survey asked participants to either choose a substance from a list of 36 (with options including LSD, Salvia, Piracetam and even Tobacco), or to specify a drug by writing it down in the “other” section. After asking basic questions such as age and number of times the drug has been used, the survey presents 52 5-points Likert items: Participants had to rate on a scale from -2 to +2 how much a given word or brief phrase describes their experience with the drug. Examples of such words or phrases are: “subtle”, “irritating”, “intense”, etc.

An example review: Imagine that you are answering the survey and chose to review the effects of MDMA. The first Likert item has the word “energetic.” You remember that your MDMA experiences have been uplifting but not really full of energy, so to speak; you give it a 1. The second item has the phrase “anxiety producing” and right away you recall that MDMA has made you feel more at ease with yourself, rather than placing you in weird or anxious situations. Hence you give it a -2, meaning that MDMA is the opposite of “anxiety producing”. And so on.

The survey was filled out a total of 442 times. The top 10 most reviewed substances in the survey are: LSD (74), Marijuana (64), MDMA (45), Psilocybin (39), Alcohol (34), Heroin (20), DMT (17), D-Amphetamine (12), Salvia (10) and Cocaine (10).

The cleaned and anonymized dataset, as well as the analysis presented here, can be found here. Feel free to conduct your own analysis and add to the discussion in any way you want. My analysis here focuses on general features of the responses and on the interpretation of dimensions. There is a lot more that can be said about this data. If not me, I hope someone takes advantage of it sometime in the future.

6 Dimensions of Experience

Given that the total number of different drugs reviewed by survey participants (46) is smaller than the number of items (53), I decided to use each submission as an observation. I performed a varimax factor analysis on the 442 observation rows X 52 subjective properties columns.

The cumulative variance explained for one, two, etc. number of factors looks like this: 25%, 37%, 42%,  45%, 49%, 52%, 53%, 54%… The jump between 5 and 6 factors adds 3% of variance explained, and from 6 to 7 this percentage increases only by 1%. Adding extra factors after the 7th barely increases the variance explained.

I inspected the factor loadings for each dimension, and it does seem that using six factors results in semantically meaningful dimensions. Using less than 6 results in factors that have semantically mixed elements (for example, a factor that includes both cognitive impairment and arousal). Six seems to be the sweet spot. Let’s see what the factor loadings are:

Trivia: Which words have both a large loading on significance and slow euphoria?

Answer: “Love” and “Blissful”! :*

Where do the drugs live?

The six dimensions outlined above define a rudimentary (but informative) state-space of subjective drug effects. In this state-space, we can estimate the centroid region where responses about a given drug tend to fall. Below I plot the estimated location of such means. The color scheme represents the number of survey responses for each compound. For that reason you should calibrate your trust in the shown location as a function of how far up the rainbow the color of the substance is.

Three Varieties of Euphoria

Three out of the six dimensions directly involve our general sense of wellbeing. Our sense of wellbeing seems to have three components here, rather than being a single homogenous feeling. Think of this as three faces of a cube that share a corner. Let’s call this the Euphoria Cube:

Navigating through this map can be fun. As you can realize, MDMA/MDA are rock-solid-wonderful in all three euphorias. Perhaps that’s why people have such a strong trust in its effects – it has a little of everything that is good (experience-wise). Acid is wonderful, yes, but it has unreliable slow euphoria… could we improve an acid experience with phenibut? These kinds of questions pop up when you examine the state-space.

You may see now why Salvia gets such a bad rap. It is clearly mystical and spiritual in its own way. But it has no hint of either slow or fast euphoria. Salvia is a very tricky compound to handle, but may still be very worthwhile. Since spiritual bliss tends to be so much deeper and long-lived than the other two kinds of bliss, salvia can still be of significant therapeutic value.

Within the class of psychedelic compounds themselves we also see differences. For example, 2C compounds seem to generally have more fast euphoria than other psychedelics. Perhaps a better choice than shrooms for a melancholic depressive?

I suspect that there are several other ‘natural kinds’ of euphoria. (Well, natural kind sounds ontologically very strong – I’m only using this as an intuition pump). And there seems to be a definite and finite set of euphoria flavors I’m aware of. If I am pressured to guess what a good taxonomical account of euphorias would look like, I would use the following one:

The bliss of safety

The bliss of intimacy

The bliss of social coordination

The bliss of loving-kindness

The bliss of understanding

The bliss of wonder and intuition

The bliss of enlightenment

But this would sound awfully cultish. Moving right along.

The existence of three euphorias is foreshadowed by the rough legal and educational classification of ‘street’ drugs into one of three categories: Stimulants, depressants and hallucinogens. Drug education, unfortunately, fails to convey the message that hallucinogens not only affect your senses, but induce spiritual euphoria.

The location of substances in the Euphoria Cube also has a straightforward relationship with the receptor types implicated in the mechanism of action of these drugs. Slow euphoria comes with modulation of GABA and Opioid receptors (with Oxytocin also being a likely player). Fast euphoria is related to dopamine, and to a lesser extent to: norepinephrine, glutamate and the cholinergic system. The axis of significance, or spiritual euphoria (to give it a name), implicates both specific serotonin receptors (such as 5HT2A) as well as, strangely, the kapa opioid receptor.

In a limited sense, this is also a ballpark replication of the Lövheim cube of emotion. It is exciting to think that surveys like this can readily provide actual quantitative estimations of these experiential qualities. And this may be helpful for researchers and users alike.

What about the other three dimensions?

Is it worth it? Does it impair you? Will I enjoy food?

What the euphoria cube tells you is how a drug can be used for fun, spiritual growth and solace. What that cube does not tell you is whether, all things considered, taking the drug is a good idea to begin with. Perhaps a particular compound gives you a reliable buzz and a little relaxation, but don’t forget to ask whether it also make you dumb and confused! These three dimensions provide a context for the euphoria values.

We can see that nootropics seem to have their main action on the dimension of clarity. What is clarity? A good guess might be that clarity refers to the signal-to-noise ratio that a mind experiences at the time of doing mental operations. The sort of mental activity that you perform does not tell you how noisy the mind is while attempting to do it. Some drugs may somehow diminish your ability to filter and eliminate noise. Others, may enhance those processes. Stimulants for the most part activate the inhibitory control involved in thinking about implications of premises. Thus clarity is experienced: Strong and robust symbolic manipulation of implicit ontologies and concepts. This, although generally good, may incidentally make the mind be locked in a state with fixed ontologies and background assumptions. Thus, the mind can get in conceptual prisons by getting lost in the implication of ontologies. Taking a strong cholinergic nootropic in the morning may result in a whole day of a mind fixated on a given problem. Thus too much clarity can be a problem, too.

What about the dimension of cost benefit? An unfortunate red flag is that tobacco does not seem to have a particularly low value in the cost-benefit dimension. The way I interpret this is that participants understood items such as “dangerous” and “worth-it” to refer to the immediate window time around of a drug’s acute effects (which includes hang-over and after-effects, but does not include long-term negative health effects). This interpretation would explain as well why MDA and MDMA are ranked very highly for cost-benefit, given the (controversial) neurotoxic effect associated with more than casual use.

Stimulus seeking is a weird dimension. It seems to be largely dominated by marijuana-specific effects, which somehow contrast with the anorexia induced by stimulants in general. An interesting way of interpreting this factor is in terms of the source of one’s bliss. Drugs with a high stimulus seeking value make us appreciate external influences such as music and food. Drugs with low stimulus seeking create a sort of euphoria that makes people temporarily self-sufficient. Outwardly focused interests versus inwardly focused interests is a neat, though somewhat speculative, interpretation of this factor. Any other ideas?

Why physicists are not into consciousness and monks are not into spaceships

A particularly interesting cross-section of the data is the interaction between Spiritual euphoria and Clarity. Why? Because, on the one hand, Spiritual euphoria, in a way, comes when one gains a certain sort of awareness and imaginative capability that enables the conception of entirely new ontologies. Hence, one’s models of personhood, morality, wellbeing and even logic can break down and be reconstructed during a psychedelic experience. On the other hand, conceptual clarity of the sort shown here happens when pre-existing ontologies are navigated and used efficiently, effortlessly and robustly. Hence, it is not hard to see why states of consciousness in which both conceptual clarity and conceptual revolutions are happening are very uncommon. More so, no known drug induces states of consciousness with those two qualities at the same time. This is made evident by the empty upper right quadrant of this space:

SpiritualClarityRoot

Will we ever discover a substance high on Spiritual euphoria and Clarity at the same time? Perhaps if we use a Generalized Wada Test: Just inject amphetamines in one hemisphere and DMT on the other 🙂 More seriously, this may be a fundamental limitation of the mind: It can’t both see the problem with its current ontologies at the same time as using them to think by believing their implications. Maybe we just need bigger brains.

That said, the flip-side of the question is just as valid: Is there any substance that makes you dumb, both spiritually and cognitively at the same time? Wait, looks like we are lucky this time! The answer is Alcohol! Probably, though, a finer analysis may find that small amounts of alcohol have mild mind-expanding effects – unfortunately the sweet spot that accomplishes this, it seems to me, is very delicate.

The orthogonality of these two functions of the mind (thinking rationally and efficiently; having spiritual or philosophical insights) may explain why it is hard to find people who are passionate about (and good at) math at the same time as passionate (and good at) exploring different states of consciousness. This may give us hints of an explanation for why it has taken this long to develop computational models of psychedelic experiences! A drug that enhances both facets of consciousness at the same time, though, would be truly revolutionary (and part of me thinks micro-dosed LSD may already be doing this).

The full dimensional table

Here I present the full table of mean factor loadings for each substance. Use this wisely. Perhaps future introductory psychonautic programs will study state-space maps and tables like the one below, and develop navigation strategies. For example, the map can be used to infer that DMT induces extremely profound experiences, but that at the same time it lacks direct slow or fast euphoric effects. LSD, as the map shows, is more stimulating than shrooms, so it may be better suited than psilocybin for certain tasks (say, for micro-doses or productive creativity enhancement). And so on. One can even imagine a psychiatrist and patient in 2025 looking at these maps while choosing a psychedelic that satisfies the patient’s therapeutic needs. A small personal difference in proclivity to panic attacks could make one choose MDA over, say, 2C-E.

factors

Discussion

The current survey and methodology has the potential to ground a lot of high level discussion about drug effects. Similar methodologies and datasets could be used to infer many other properties that are hard to talk about anecdotally. The dimensions surfaced may be helpful for harm reduction (allowing people to minimize risks while maximizing possible benefits) and even transhumanism. Although here I found three axis related to euphoria, otherwise talked about as hedonic tone, I suspect that future iterations of this sort of analysis will reveal a finer map of conscious bliss. Hopefully we will someday soon discover the biomolecular signatures and qualia preconditions for all of the forms of bliss, so that we once and for all find a method to abolish experiences not worth having.

I predict that follow-up research will find many verifiable and useful dimensions that describe the “core” differences between states of consciousness. The words and phrases used in this survey are limited in scope, so they do not help us differentiate properly the singular characteristics of specific psychedelic compounds. Hypothetically, there could be a reliable cluster of unique phenomenologies produced by certain class of phenethylamines. This difference may not affect the response given to any of the survey items, and thus remain undiscovered.

For example, perhaps 2C-T-X compounds produce visual hallucinations that involve more diagonal drifting than what is common for all other 2C-X compounds. Given the broad focus of the current survey, we can predict it will not detect any difference of this subtle sort, unfortunately. Nevertheless, this is the first step: We currently work on the low hanging fruit that makes very different drugs different, so that we can later go on to measure the more subtle differences between similar drugs.

I am currently refining the survey so that finer phenomenological differences can be discovered. I am also incorporating some of the work on authenticity by Matthew Baggott and other scales for altered states of consciousness. Feel free to email me if you have any suggestions or would be interested in collaborating on this research project.

Thank you for reading! 🙂


Transparency about errors:

There were a few mistakes in the execution of the survey. First, I wrote “Heroine” when I should have written “Heroin”. Second, the word “constructive” is found twice on the survey (the correlation between participant’s answers to both “constructive” items is .86, showing a high consistency of responses). And third, during the first 30 submissions of the survey the “Other” option did not work properly. This was corrected immediately and the participants who submitted after that had no problem sending reviews about “Other” drugs.

How to secretly communicate with people on LSD

 

About 18 months ago I had a really cool idea: What if we could communicate with people who are high on LSD in such a way that sober people can’t understand?* I call this idea psychedelic cryptography (PsyCrypto for short).

The GIFs above do just that: The left one is the “original” and it shows how you perceive it while sober. The GIF on the right shows what it’s like to see the GIF on the left after taking 100 micrograms of LSD. Notice anything different?

The first thing to note is that it is easier to see what letter is hidden here (C). On a closer inspection, you can also notice another amazing fact: It turns out that there are gaps between the vertical columns! This feature pops-up with clarity and is self-evident on the right GIF, and yet one needs to carefully observe the left GIF to notice that this is happening. That piece of information is not obvious when you are sober. Hence, while a sober person may infer what the hidden letter is, only a person on a psychedelic will see right away that there are gaps between the columns. Can you think of how to use this as a communication tool?

The approach shown above is only one of a plethora of ways of communicating with people on psychedelics. Here I will mention just a couple low-hanging fruits, give a few ideas for how to extend psychophysical research to build animations in a principled way, and discuss an awesome speculative application of this research.

Hopefully this article will spark interest and motivate both the psychedelic replication and the psychophysics community to come up with more innovative communication methods.

Do psychedelics enhance performance?

Drug “education” emphasizes the functional, perceptual, cognitive and affective impairments caused by the acute and chronic use of psychedelic substances. Psychedelics impair reaction time, linear thought, verbal expression, and a large range of everyday activities. This much is clear. It is undeniable that not all tasks are suitable for psychedelic experiences: Filing taxes, giving lectures to large audiences, and passing the polygraph test may all be rather poor choices for psychedelic activities.

But impairment is not the whole story. It is obvious to anyone who has researched the matter that psychedelics have some peculiar mind-enhancing properties. Any decent scientific account of psychedelic states has to provide information about the ways in which this particular state of consciousness confers genuine advantages.

And a great scientific account will explain why these particular trade-offs exist, and how we can best use them to (1) understand the mind, (2) achieve our human potential, and (3) address mental illness in a meaningful way.

Harman & Fadiman found a very large performance enhancement in the Witkins Embedded Figures test upon the administration of 100µg of LSD or 200mg of Mescaline. That is one of the most remarkable results of their study, which of course is not to diminish the relevance of their results concerning the rate of outstanding scientific discoveries. Unfortunately, the absence of drug-free controls in that study makes it less useful for convincing skeptics. When the study is replicated, it would be ideal to make it double-blind and not only include drug-free placebo controls, but also use an active performance-enhancing placebo, such as amphetamine.

Likewise, it is now clear that the self-insight concerning difficult emotional subjects can be radically amplified during therapeutic psychedelic sessions.  How and why this happens is still a rather difficult mystery.

Finally, we are currently experiencing a memetic explosion with regards to the use of micro-doses. Although we don’t yet have formal double-blind placebo-controlled research on the benefits of micro-dosing LSD, the wealth of anecdotal evidence is too large to ignore. For LSD, a micro-dose is defined as a dose in the 10-20 microgram range. The awesome Gwern is, to my knowledge, one of the few biohackers to have run a placebo-controlled experiment on himself. Although he found no positive effects, I suspect that is largely due to the sort of activities that he cares about. A more noticeable enhancement would be observed on artists, writers and possibly mathematicians. It is genuinely exciting that there is a new wave of attention to this particular application of psychedelics: General, all-purpose life-enhancement.

A Fantastic Speculative Application

If psychedelic states of consciousness provide some sort of information-processing advantage over sober states, this advantage may be possible to exploit for secret communication. Conversely, if there is any information-delivery method that only people on psychedelics can understand, it follows that psychedelic states have distinct information-processing advantages over sober states. From a purely PR point of view, obtaining a portfolio of methods to secretly transmit information to high-people will do a lot of beneficial work in showing the potential benefits of psychedelics. This is partly what motivates my research.

Even more awesome is the idea that this technology can lead to the creation of a video-game that only people on psychedelics can understand and play. For a sober person the game would look like an incomprehensible bundle of dots, edges, colors, sounds, etc. But a person sufficiently zonked would perceive crystal-clear images and easy-to-infer objectives. Only a sufficient amount of LSD would allow you to score a single point in this game.

Low Hanging Fruit

The simplest method is to take advantage of the longer-lasting after-images experienced under the influence. This happens to be one of the most robust effects that psychedelics have, and there seems to be a very clear dose-dependent curve in the intensity of these lingering phosphenes. Neurologically, this is explained by the Control Interrupt Model of Psychedelic Action, which can be summarized as follows: Our cortex’s main role is to provide inhibitory control on thalamic activity. The serotonergic activity of psychedelics blocks this control signal, and thus prevents the swift extinction of qualia once the triggering stimuli (whether internal or external) is removed.**

Tracers

Credit: Chelsea Morgan. Source.

 

The basic idea for using tracers to communicate information is to provide, little-by-little, pieces of information that can be assembled into a coherent whole only if you use lingering after-images as building blocks.

Psychophysics for Psychedelic Research: Afterimages/Tracers

In order to find the right parameters to make awesome visualizations that can only be interpreted during psychedelic experiences, we will need to do a lot of trial-and-error, and ideally, build quality psychophysical tools. The following are some of the most important questions that we need to answer before we can go wild and build the psychedelic video-game:

  1. What is the dose-dependent decay function of tracers’ brightness?
  2. What is the additive function? Do similar colors average out? Do opposite colors cancel out?
  3. What is the range of features that remain in one’s experiential field? Is this dose-dependent?
  4. Do lingering features interact with one another? Do they achieve after-the-fact local phenomenal binding?
  5. What is the role of synesthesia in tracers?

To elaborate a little: The first question is about the rate of decay of phosphenes as a function of the dose and the time since the presentation of the stimuli. The GIF at the top of this page assumes an exponential gamma-corrected decay function.

The second question goes a little deeper, and it inquires about the way in which successive after-images of simple features (such as color and brightness) interact. If you first show a red square followed by a yellow one, do you then experience two overlapping but unblended colors? Or do you experience the average of the two (a hue of orange)? (If you know the answer from first-hand experience, please comment below!)

According to abundant anecdotal evidence (erowid, PsychonautWiki, r/psychonaut, etc.) the kind of perceptual objects that linger in one’s experiential field is dose-dependent. On small doses only colors and edges linger, while on higher doses you may experience emotions, faces, abstract concepts and even ontological qualia for many more seconds than normal. But what is the precise equation that describes this?

The fourth question is getting into more serious and difficult-to-research territory. Namely, we would want to know how different features interact with one another once they are lingering in one’s experiential field. If you first look at the blue sky and then look at a white cube, do you perceive a blue cube? More stunningly: If you think about the concept of recursion and then look at a tree, do you see recursion in the tree? (anecdotally, this definitely happens). The amazing thing about this particular question is that it may get at the very reason why consciousness was recruited by natural selection for information-processing purposes: There are some qualia that can be locally bound and some that can’t. This determines the range of constraints with which our mind implements constraint satisfaction solvers. But that’s a story for another post.

Finally, studying synesthesia during psychedelic experiences will almost certainly require the combination of neuro-imaging (such as fMRI) and quality psychophysics. I will explore this question further at a later time.

Answering the Questions

In order to answer most of the above questions, we can use the following paradigm: In order to test a theory you will want to (1) create interesting animations that produce particular effects, (2) create simulations of how these animations should look like under psychedelic vision, and (3) ask participants to rate the degree of similarity between the actual and predicted experiences.

For example, the GIFs below illustrate how an image might be seen if after-images are additive in nature. In other words, if you do experience orange when you flash red and yellow in quick succession, we can predict that the image on the left would be seen as the image on the right while on LSD. Is this so? I don’t know! Let me know if you happen to try it out.

 

Answering these questions using this and other paradigms will be very valuable to neuroscience.***

Textures (Once Again)

In Psychophysics for Psychedelic Research: Textures we discussed how we can use psychophysical tools and computational models in order to measure deficits and enhancements in our visual pattern recognition ability while under the influence of LSD. This is done by measuring the size of the Just Noticeable Differences (JND) for each of the summary statistics our visual system can recognize in peripheral vision. I have yet to collect real data from people under the influence, but thankfully the paradigm is already fleshed out. (Dear psychophysical researcher reading this blog, please feel free to use this approach!). Presumably both textures and after-images can be used to encode information that only high people can read.

A proof of concept for how to do this would be to encode information in binary code: Take a set of summary statistics that high people are good at distinguishing (and sober people confuse). Then show pairs of textures, one on the left and one on the right, so that the texture on the right has either the same or different summary statistics as the one on the left. If the textures are different then that encodes a 0. And if they are the same, that encodes a 1. Make sure that this particular summary statistic difference is only noticeable by people on psychedelics and you will have a state-dependent visual binary encryption!

Since you can communicate anything using a binary sequence, you can use this to provide any information you may want. But will your zonked friends be able to string together 1024 1s and 0s in order to decode a verbal message? Unlikely.

As the sole way of communicating information, textures are an unlikely candidate. But they may fit well as a component of a complex array of stimuli. If we can answer questions (3) and (4) we may be able to flash textures in sequence in such a way that their summary statistics are combined. While a pair of textures may not provide a lot of information, a sequence of them may overlap in such a way that high-level features begin to appear.

Hence, maybe we can build a sequence of textures that will make a person on LSD experience a particular face, or a dog. The sober person will remain clueless, though, since the consecutive textures fail to become integrated into a coherent percept.

Using Text

According to Shulgin there was a study conducted in the 60s that showed that people on psilocybin can read a text with fewer letters. What does this mean? Take a random text like a children’s story. Then remove X% of letters from it at random (substituting them by an underscore to show that a letter is missing).

Every person has a comprehension threshold: A 55-percenter would only be able to read texts that have 55% or more of their letters remaining. If that person takes psilocybin, then the comprehension threshold may drop to, say, 44%. This test should be particularly easy to replicate since it does not require any sort of image processing. Would you be interested in building an online test that determines your comprehension threshold? If you do, make sure to ask “are you on a psychedelic currently?” and collect the data!

Perhaps this generalizes to other areas of verbal comprehension. For instance, can you understand spoken words with more syllables taken out? What about sign language?

Inspired Work

These are just a few promising approaches. I am confident that by opening this idea up to the broader academic and psychedelic community a lot more ideas will blossom. If you were inspired by this article to build your own psychophysical toolkit, make sure to let me know in the comments below. And remember: I’m always looking for collaborators. 🙂


* LSD here is a shorthand for psychedelics in general.

** Control Interrupt Model of Psychedelic Action: In his awesome book called Psychedelic Information Theory, James Kent argues that the visual and cognitive components of psychedelic experiences can be explained as the effect of subtle disruptions to the inhibitory control cycle of perception. He calls this theory the Control Interrupt Model of Psychedelic Action. The basic idea is that in order for our experience of the world to be linear and stable there must be mechanisms in place that regulate the overall loop of consciousness. In other words, when we open our eyes, the image in out visual field does not become arbitrarily brighter over time. Nor is it the case that our visual field gets as bright as it can if you give it enough time. Rather, we have in place a negative feedback mechanism involving lateral inhibition and inhibitory projections from the cortex to the thalamus that regulates the brightness of our experience.

This inhibitory control mechanism occurs a discrete number of times per second. Therefore “control interruption” caused by psychedelics, in this model, is conceived as a periodical failure of inhibitory control that allows aspects of one’s experience to be sustained for longer than usual. The frequency of control interruption is specific to the psychedelic used. As the article conjures, salvia and nitrous oxide produce control interruption at a frequency of 8-11 and 12-15 Hz, respectively. On the other hand, DMT disrupts control at a much higher frequency (24-30+ Hz). This control interrupt creates “a standing hallucinogenic interference pattern in the consciousness of the subject”.

*** As argued by Julien Dubois  and Rufin VanRullen in “Visual Trails: Do the Doors of Perception Open Periodically?” tracers may be very significant when it comes to reverse-engineering the human visual system. How many frames per second do we experience? How long do the images last in the visual field? Does this effect generalize to high-level features, or is it specific to colors and edges? Thus, building psychedelic communication tools would be of great value to neuroscience.