Break Out of the Simulation Day: Televised Entity Contact, Injection Pulling Experiments, and the Brain as a Game Engine

[Epistemic Status: Wild Speculations]

TL;DR I came up with a new way to test the reality of DMT entities!

Core idea: Look for signatures of injection pulling in the brain’s connectome-specific harmonic waves. This would distinguish between mere hallucinations (however weird they may feel) and hallucinations being driven by an external source.

Like the study about whether psychedelics can help you see through different Everett branches of the multiverse, I don’t expect the results of this experiment to come out positive. But it’s exciting to see a testable prediction on an otherwise so difficult-to-approach subject matter.


Televised Entity Contact

I think that we can basically assume that a certain percentage of people who vaporize DMT will believe that they contacted mind-independent beings. This is likely the result of hallucinations, but naïve realism and a bias to interpret more intense and detailed qualia as “more real than real external information” is so deeply ingrained that we can take it as a matter of fact that, say, 50%+ of people won’t be able to override their felt-sense of entity presence with heady philosophical epistemic rigor like discussions about the pseudo-time arrow, valence structuralism, or indirect realism about perception.

Is there anything we can do with that? Think of it from an economics arbitrage point of view. If we predict that X number of people will newly believe in DMT entities next year, is there an opportunity there?

I was thinking yesterday on a walk about how “Storm Area 51” is a reality check of sorts for the general public. As in – yes Area 51 is a thing, and no, you can’t just invade it with 100,000 people Naruto running towards it. It was predictable that would be the case, but going through the act in a collective and televised fashion was an interesting exercise in societal epistemology.

 

 

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Along those lines, I suggest that a “Break Out of the Simulation Day” event could be organized. That day we would have, on LIVE TV, people doing DMT trying to contact aliens as a medium, the camera going from one person to the next, always making sure that whoever has the microphone is currently peaking on DMT.

So if the DMT Elves are mind-independent sentient beings and want to send a coherent message to humanity, then that would be the time and place to do it. They would have all of our attention.


Perhaps it is unreasonable to expect DMT Elves to send a coherent message when, surprise surprise, they are on LIVE TV all of a sudden. And this is not only because they won’t have time to dress up. According to people who have tried DMT many times and believe it puts you in contact with other dimensions (cf. Dick Khan’s 600 DMT trip reports) there is an entire ecosystem of entities to contact, each of them with special gifts, powers, intentions, and styles. There are jesters, robots, greys, Archons, angels, demons, wireheading specialists, used alien spaceship dealers (those are the worst), etc. There are entire categories of entities whose sole purpose is to convince you that you are dead, or that you are in a simulation, or that the government is out to get you. There are entire species of entities of the sort that show you how to use sound to create thought-forms, and those that like to discuss with you the impact that the Greeks and Aztecs had on the aesthetics of the reptilians (i.e. interdimensional art historians). You cannot expect to be lucky and get a reasonable DMT entity who (1) will figure out what is going on, and (2) has good intentions for humanity. Perhaps we would be opening ourselves up to influence by incompetent, evil, or incompetent and evil entities. Worse, we would be doing so on LIVE TV!

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by Steven Haman (source)

Testing the Mind-Independent Existence of DMT Entities

Ok, so maybe televising the experiment is a bad idea. Back to the drawing board. Let’s ask: what are the main ways to prove the independent existence of DMT entities? How would serious researchers[1] approach this problem? As far as I can tell, there are three big categories of methods:

  1. Psi-based (having them tell you something about the world you would have no way of knowing otherwise)
  2. Computation-based (having them solve a problem that requires much more computational power than what is available to you with your brain alone)
  3. Quasi-Physical interference-based (have entities literally poke, shake, vibrate, excite, or inhibit your body or nervous system in ways that are impossible on their own)

The Psi-based category is the most well-known, and it includes tests such: (a) asking the entities what your family members are doing right now, (b) having them tell you what is inside a sealed box, (c) having them predict what tomorrow’s lottery numbers will be, and so on. While many people claim to have learned valuable information from DMT entities, I’ve yet to see credible reports of positive tests of this kind.

The computation-based category is perhaps best exemplified by Marko Rodriguez’ suggestion of having the entities factorize a large number for you. This method was popularized by Scott Alexander’s now-famous short story Universal Love, Said the Cactus Person, and then later Gwern made an estimate of the cost of such an experiment. It turns out that testing the hypothesis this way could be as cheap as one thousand (of 2015) dollars. Unfortunately, this test is very hard to conduct (saying 200 digits while on DMT and memorizing sets of numbers with dozens of digits the elves return to you as an answer is not an easy task). So other difficult-to-compute but easy-to-articulate and fast-to-memorize problems might be a better fit in this case. I predict it is only a matter of time before someone seriously tries a variant of this method and reports the results online. I would just caution that, depending on the computational task selected, one may inadvertently discover new computational applications of the DMT state rather than prove the existence of mind-independent DMT entities. After all, unusual states of consciousness may have unique computational trade-offs. See for example: Thinking in Numbers, How to Secretly Communicate with People on LSD, and the discussion about the possible applications for mathematical research of the hyperbolic phenomenal space disclosed during DMT intoxication. Indeed, I would not be surprised to find out that in the year 2100 many of the most important mathematical breakthroughs are taking place in consciousness research centers thanks to having identified states of consciousness capable of rendering exotic mathematical objects and their possible transformations. So before concluding the DMT Elf solved your computationally-demanding problem, it would be important to rule out that it wasn’t you (or the DMT-filled version of you) who solved the problem thanks to novel qualia varieties only disclosed in such a state. That said, this concern only applies to computational tasks that are not extremely difficult. If a DMT alien can factorize a 3000-digit number in 10 seconds then we could actually reasonably conclude that it exists in a mind-independent way.

Now, the 3rd approach is, IMO, both the most likely to work in practice, and also the most spooky and frightening were the results to come out positive. Here is why. I’ve recently received trip reports from rational psychonauts who have taken DMT hundreds of times, and it seems clear that there is a vast number of qualitatively distinct state-spaces disclosed by this substance. One of these such relatively rare idiosyncratic responses caught my attention, and I think it warrants closer scientific scrutiny. Namely, I’ve received reports that when the psychonaut is either tired or has been drinking (why anyone would dare take DMT while drunk is beyond me, but for science-I guess-someone already did it) there is a different kind of experience of a rather unpleasant nature that unfolds. This type of DMT experience is described as getting in contact with the “lower levels of the astral plane” in which parasitic etheric life-forms live (not my words). During such an experience, one may feel that these beings “jitter” your nervous system without asking for your permission to do so. And this is done in such a way that your body may literally get up and dance, as if possessed by a spirit, without your conscious control. In a less extreme presentation of this phenomenon, at the very least the entities seem to jerk one’s extremities whether or not you like it. For example, in one of these trip reports someone described having their arm being pulled and jerked left and right by a demon of sorts while at the same time insectoid life-forms crawled inside their body, into the veins of the tripper. Needless to say, this is a profoundly unpleasant experience, no doubt, but perhaps it is also one of the most empirically testable of the bunch.

Injection Pulling Experiments

The big-picture idea here would be to hook a person up to an EEG during such a state (or even place them in an fMRI if at all possible) in order to determine if the “jittering” experienced is endogenously or exogenously generated.2dof_outofphaseV2.15

How could we do this? Let’s take a step back for a second and recall Selen Atasoy’s study about the influence of LSD on the connectome-specific harmonic waves of the brain. The connectome-specific harmonic waves (CSHWs) are the “natural resonant modes” of a given brain. With this analysis, one can characterize a given “brain state” as a weighted sum of such resonant modes. In turn, one can then see how LSD affects one’s brain state by analyzing the CSHWs while under its influence. As it turns out, there are three major effects from LSD: (a) an overall increase in the power of all CSHWs, (b) the higher-frequency harmonics gain even more power relative to the lower-frequency ones, and (c) the repertoire of possible states dramatically increases, meaning that CSHWs that usually don’t co-occur are more likely to be simultaneously active while on LSD.dynabs-a

The thing to point out is that LSD in this case does not change which harmonic modes the brain has; it merely changes the energy distribution over those harmonics. On the other hand, we could in principle imagine that if the “DMT entity contact” brain state is not purely a hallucination, we would instead find out that such a state has a distinct “non-native harmonic pattern”. And this would manifest in the form of injection pulling and injection locking signatures in the reconstructed patterns of brain activity from the neuroimaging data.N4jchWg

An analogy with a musical instrument is possible: assume that your brain is a musical instrument and that the notes it plays sound like those of a guitar. In this analogy, taking LSD would entail increasing the volume of each note (and especially so for the higher notes) while also increasing the range of possible note-combinations. In other words, while LSD changes what you can play with the guitar, it does not change the fact that you are playing a guitar. That is, the brain states produced by LSD can be explained as different configurations of otherwise native vibratory patterns. In contrast, if DMT entity contact involves an external energy source with its own characteristic resonant modes, then the brain state that results from it would seem to have non-native vibratory patterns. It would be like having a guitar that produces saxophone sounds. You would know that on its own it is not physically capable of producing such sounds, and hence infer it is being externally influenced somehow.

ballspring_2

Are the jiggling patterns of your brain harmonics while on DMT best explained with or without an external metronome and its injection pulling effects?

Such an analysis might reveal that the jerking of the nervous system one experiences on those idiosyncratic DMT experiences is best explained with an injection pulling model and an external metronome marking the pace. In turn, this would imply that the brain is not merely hallucinating a scene, but rather, it is being influenced by an outside metronome. Now, that would be a scientifically-sound ground-breaking finding. And perhaps be so spooky we would all prefer to forget about it rather than contemplate its implications.[2]



Now, there is always the option to interpret all of the unusual phenomenal experiences on DMT with a scientific secular framework that excludes entities from other dimensions. At the Qualia Research Institute, the frameworks that we use to explain such unusual experiences involve what we call algorithmic reductions, namely, identifying a small set of data-structures and information-processing steps that when taken together are capable of generating the vast zoo of complex emergent effects. The advantage of this approach is two-fold. First, we avoid over-fitting by minimizing the information complexity of the model (few data structures and few operations is a vastly more parsimonious explanatory framework than ad-hoc spiritual or atomistic interpretations). And second, it allows us to generate predictions such as the possible existence of exotic phenomenal states that haven’t yet been reported in the literature. Indeed, verifying that its predictions are accurate is one way of validating an algorithmic reduction.

In the case of DMT, we have algorithmic reduction models that explain the unusual properties of space as well as their associated exotic phenomenal time. And while providing compelling explanations for the exotic space and time one can experience in such a state is foundational, we recognize that this is still a first step. I admit that such models still do not go far enough. We still need to explain the nature and unusual character of “entity contact” experiences. So what do we make of them?

The Brain as a Game Engine

Our best guess- for the time being- involves reformulating the nature of the state-space of consciousness to include a layer of “game parameters”. This was first brought up in the essay “Harmonic Society“:

Consider what happens when someone takes LSD. Most people expect that they will simply get to experience new sensations like brighter colors, tracers, or synesthesia. This is true to a point, for light doses. But on medium doses, in addition to exploring the state-space of sensory configurations, one also experiences new aesthetics, which this model would define as ways of organizing a lot of sensations in ways that feel right. More so, an aesthetic is also a way of delivering uninhibited sensations in a way that feels good at the level of the whole experience, from moment to moment. Most people have no clue that there is a vast space of possibilities here.

 

On higher doses, people are surprised to find an even more general way of exploring the state-space of consciousness. Namely, one instantiates alternate games. The DMT “vibe” that people report can be thought of as more than a “context switch”. It is, rather, a more radical change that we could describe as a “game switch”. The “Jester” that people talk about regarding DMT experiences is an archetype that the mind uses to signal the “rule violation” quality of the state. There is so much going on that one’s experience splits into multiple games at once trying to find some common ground, and this feeling of game-incompatibility feels very alien. A sort of anti-virus system in the mind is triggered at that point, and labels the inconsistency with a feeling of weirdness so that you know not to update your actions based on the (currently globally inconsistent) experience of multiple superimposed games. Rule violation through fast changes in implicit games of social status causes you to interpret what is going on as having extreme stakes. Interacting with DMT Aliens, Gods, Elves, etc. feels like the upper limit of potential social status transfer that your world simulation affords (like meeting a president or a king). The state-space of consciousness contains all of these alternate games and metagames, and we have not even begun to catalogue them.

 

Harmonic Society (3/4): Art as State-Space Exploration and Energy Parameter Modulation

In other words, taking DMT does not merely propel you to other regions of the state-space of possible sensory impressions, but it also grants you access to alternate aesthetics[3] and game setups. If you think of your brain not only as a sensory-processing tool, but in fact as a kind of high-level game engine, realizing that God and the Devil can be real in your experience shows that they are possible characters of the games your brain can render. In such a case, we will eventually find that the brain states that render DMT entities are, however exotic, still produced by combining the native resonant modes of one’s own nervous system. No need to invoke neuronal injection pulling from the etheric plane.

Of note is that such a “Game Engine” paradigm would go a long way in explaining unusual experiences such as Free-Wheeling Hallucinations where one becomes able to control almost all features of one’s experience with an incredible level of detail. Indeed we can describe a Free-Wheeling Hallucination state as having access to an experience editor, as illustrated in the Memory Facility Scene of Blade Runner 2049:

Unsurprisingly, we can anticipate that when one is given root access to the parameters of one’s own inner world-simulation, one is likely to focus on creating experiences entirely filled with enjoyable super-stimuli. Whether this involves sex-worlds or proofs of the existence of a benevolent God might be a function of what is it that one craves the most. The intense concern with theodicy and the nature of death while on psychedelic drugs might have something to do with having the ability to change the most essential parameters of one’s internal world simulation. After all, if “living in a world” where God exists and is loving is more enjoyable than the alternative, one’s own hedonic maximization algorithms would try to “realize that’s the truth” if given the option to forge evidence. The same could be going on with DMT entities, for a world in which DMT is an interdimensional portal technology is vastly more interesting (or at least dramatic) than the alternative.

In the end, studying DMT experiences do not need to involve actual entity contact to be of profound significance to the science of consciousness. If you think of your brain as a qualia machine engine, DMT is about the best (or second-best [4]) qualia fuel there is. There are vast regions of the state-space of consciousness that can only be accessed with DMT, many of which contain extremely computationally interesting qualia, and many others which contain intrinsically valuable states (aka. heaven worlds). If, on top of that, it also enables interdimensional beings to injection pull your brain harmonics, we could think of that as icing on the cake.



[1] Serious and Unserious Consciousness Researchers

On a tangential note, here is a quote I recently heard at a consciousness conference:

Thomas Metzinger, the famous and brilliant German neuroscientist and philosopher of mind*, was once asked at a conference presentation he was giving whether he had ever tried psychedelics. His response? “There are two kinds of consciousness researchers. There are the serious ones, and the unserious ones. The serious ones take advantage of all the tools at their disposal to crack this mystery. All I will say is that I am NOT an unserious consciousness researcher.”

*He is best known for being the writer of the books “Being No One” and “The Ego Tunnel“, friends with the Foundational Research Institute, a strong proponent of a variant of eliminativism about consciousness, and a negative utilitarian specializing in AI ethics.



[2] Implications

If the injection pulling experiment does reveal that DMT entities are indeed mind-independent sentient beings in alternate dimensions, then what?

We shall cross that bridge when we get there, but in the meantime, let me entertain you with a wild hypothesis: DMT Elves are us at a higher level of spiritual and psychological development. In such a case, we might want to revise Integral Theory’s levels to include DMT Elves. Expect Ken Wilber’s next book to contain the following:

Larval Stages of the Soul Before Ascension

1) Mythical, 2) Machiavellian, 3) Religious Traditional, 4) Scientific Secular, 5) Postmodern Multiculturalist, 6) Burner, 7) DMT Elf, 8) Full-Spectrum Supersentient Superintelligence, 9) Hedonium Plasma Wave, and finally 10) Pure Love.



[3] An open question for all my DMT-using readers: are DMT visuals more akin to Art Deco, or Art Nouveau?

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[4] On a Serious Note

My prediction is that the single most important tool to investigate consciousness is 5-MeO-DMT. It is probably the most important consciousness tool ever discovered. While I’ve seen serious consciousness researchers and academics admit in private that they have tried psychedelics, I almost never encounter people who have tried 5-MeO. I expect this to change over the course of the next decade as the word gets out that no, 5-MeO is not “yet another psychedelic” but it’s the “real deal” when it comes to disclosing profoundly insightful states of consciousness with implications for personal identity, ethics, the state-space of qualia, the nature of valence (i.e. harmony vs. dissonance), phenomenal time, causality, and the importance of quantum coherence for phenomenal binding. If you have explored this compound and would like to share your insights, please get in touch. We always welcome high-quality trip reports.



 

 

Self-transforming machine thought-forms.
Valued for their intrinsic qualia;
sometimes used for qualia computing.


Featured image source: Machinist Sculpture Chris Bathgate

Toy Story 4 – 20 Movie Review

by Frank Yang (post)

Toy Story was my favorite movie growing up. I had the entire collection. The fact that the toys could think without a brain made me explore dualism, monism, the existence of God, and nofap (see next slides). Toy Story 4 is weird as fuck for a Disney movie. Due to the psychedelics Renaissance and mass awakening, people want everything to be increasingly trippy.

Forky is probably the weirdest Disney character of all time. It’s like the producers and writers got together in a room and brainstormed, “emm how can we strip a character down to its bare minimum materially to embody pure Being and Nothingness, and all he wanted was to go back to the Source”? The toys are on their way to realizations with Woody and Buzz self-inquiring about the distinction between the voice in their heads and the voice from their voice box. Woody eventually dissolved the part of his ego attached to having an owner by the end, but is still asleep because he still believes he is a toy.

Toy Story 15 will eventually be about enlightenment.

Buzz will be the first one to wake up since he always had a hunch that he wasn’t a toy and is obsessed with infinity.

Buzz screams at Woody, ‘You are not a toy, but infinite Consciousness.’

Maybe by Toy Story 18 both the toys and their owners can break through the layer of illusion that separates them and finally rejoice and communicate with each other after realizing they are made up of the same pixels, floating inside the same bubble of Divine imagination with limitless possibilities.

In Toy Story 20, every object inside the screen – toys and kids, trees, shoes and houses all combine force and congeal their pixels into One, exists the screen and merge with the audience in an Absolute orgy where all dualities collapse.

We’re left with an empty screen; the good old Witness. McDonald manufactures blank screen keychains to go along with happy meals and all the kids thought they got woke.

But when my grandson brings one home I’ll smash the little screens with a hammer “the Observer is the last stand against freedom!” I yell.
And then he was enlightened.
#toystory代購 #jumpman #thefappening

Harmonic Society (1/4): Art as Family Resemblance + Cool Kid Theory

Note – The full essay’s title is: Harmonic Society: 8 Models of Art for a Scientific Paradigm of Aesthetic Qualia

The following essay was recently published in the Berlin-based art magazine Art Against Art (issue).

The essay offers eight different models of art: models 1 through 4 have been discussed in academic literature and the current intellectual zeitgeist, while models 5 through 8 are new, original, and the direct result of recent insights about consciousness as uncovered by modern neuroscience, philosophy of mind, and the work of the Qualia Research Institute.

Below you will find the abstract, introduction, and the first 2 (out of 8) models of art. I will be sharing 2 new models each week until I’ve shared all 8 of them.



Contemporary writing about art is in exactly the same place as writing about nature was before Darwin came along. Before Darwin there was no single intellectual matrix upon which to fix all of these impressions and ideas. There was no way of organizing all of that information. And this seems to me to be the situation we are in with the arts, as well.

 

– Brian Eno, “What is Art Actually For?” (2012)

Abstract

We start by assuming that there are real stakes in art. This motivates the analysis of this subject matter, and it focuses where we place our gaze. We examine a total of eight models for “what art might be about”, divided into two groups. The first group of four are some of the most compelling contemporary models, which derive their strength from fields such as philosophy of language, economics, evolutionary psychology, and anthropology. These models are: (1) art as a word only definable in a family resemblance way with no necessary or sufficient features, (2) art as social signaling of desirable genetic characteristics, (3) art as Schelling point creation, and (4) art as the cultivation of sacred experiences. These four models, however enlightening, nonetheless only account for what David Marr might describe as the computational level of abstraction while leaving the algorithmic and implementation levels of abstraction unexamined. They explain what art is about in terms of why it exists and what its coarse effects are, but not the nature of its internal representations or its implementation. Hence we propose a second group of four models in order to get a “full-stack” view of art. These models are: (5) art as a tool for exploring the state-space of consciousness, (6) art as a method for changing the energy parameter of experience, (7) art as activities that induce neuronal annealing (which implements novel valence modulation, i.e. surprising pain/pleasure effects), and (8) art as an early prototype of a future affective language that will allow diverse states of consciousness to make sense of each other. These frameworks address how art interfaces with consciousness and how its key valuable features might be implemented neurologically. We conclude with a brief look at how embracing these new paradigms could, in principle, lead to the creation of a society free from suffering and interpersonal misunderstanding. Such a society, aka. Harmonic Society, would be designed with the effect of guaranteeing positive valence interactions using principles from a post-Galilean science of consciousness.

Introduction

We shall start this essay by making the assumption that there are real and substantial stakes when it comes to art. Not all of my readers will agree with this point, and those who do might in fact secretly worry that they are overvaluing art for selfish reasons. I come here to suggest that there could be very real and substantial stakes in art, and that to realize this you do not need to buy into sentimentalism, fanaticism, wishful thinking, or traditionalist attitudes. You could start with the sheer amount of human attention that is devoted to art in one way or another. Art seems to make a lot of people do things, and do them with a lot of their energy and focus. Indeed, many people point at their intimations with art as personally defining moments. Some say their best self is expressed in their creation, consumption, or participation in art. So what is all of this fuss about?

Alas, most things of grand significance have been analyzed by countless people. The sheer magnitude of certain human activity is not a justification for caring about it at the margin, considering the often corresponding sheer magnitude of other people already analyzing and scientifically probing the field. That is, of course, unless you have a reason to think that you have something that everyone else has been missing all this time. And this is the case for you and me right now. The new perspectives on art on this essay come from thinking very deeply about consciousness, qualia, and the possible implementations of the pleasure-pain axis, aka. valence. We will see how investigating these questions cashes out in novel insights about art. In turn, these models, as well as the empirically testable predictions they generate, might have the ability to reframe what is going on with art in a way that allows us to predict how and when it will bring about good and desirable effects.

The 8 Models

  1. Art as family resemblance (Semantic Deflation)
  2. Art as Signaling (Cool Kid Theory)
  3. Art as Schelling-point creation (a few Hipster-theoretical considerations)
  4. Art as cultivating sacred experiences (self-transcendence and highest values)
  5. Art as exploring the state-space of consciousness (ϡ☀♘🏳️‍🌈♬♠ヅ)
  6. Art as something that mess with the energy parameter of your mind ()
  7. Art as puzzling valence effects (emotional salience and annealing as key ingredients)
  8. Art as a system of affective communication: a protolanguage to communicate information about worthwhile qualia (which culminates in Harmonic Society).

Models 1 through 4 are already present in the memetic ecosystem of today. They focus on external aspects of art, such as why it reproduces and how it impacts social behavior. From the point of view of Marr’s levels of analysis, these four models focus on the behavioral/computational level of analysis.[1] Namely, what art looks like from the outside, and how it reproduces. Models 5 through 8 are novel perspectives that arise out of examining artistic experiences in light of Marr’s algorithmic and implementation-level accounts of consciousness. That is, how the internal information-processing and implementational features of brains give rise to art. In turn, these four models give rise to a new understanding for when art does or does not do its job.

1. Semantic Deflation

This model says that asking “what is art?” is, more often than not, an utterly confused question. Perhaps in antiquity it would make sense to talk about the essence of art, expecting there to be a set of necessary and sufficient conditions for something to be art. According to the semantic deflation model of art, starting out with the expectation of finding a crisp set of requirements for something to be art is starting off on the wrong foot, for believing that there is an essence of art is to simply not pay attention to the large set of inconsistent use cases for that word, which challenges the existence of such an essence.

The semantic deflation model is supported by key insights from 20th Century philosophy of language, such as found in the works of Russell, Frege, Carnap, Quine, and especially those of the late Wittgenstein. Of particular relevance when it comes to defining art we could point at Wittgenstein’s concept of family resemblance. Developed in his book Philosophical Investigations, the concept of family resemblance posits that many words which seem at first to point at something with a core essence are, in fact, pointing to referents which have overlapping similarities but no universally shared attributes.

Like the concept of a game, which refers to activities as diverse as checkers and cellular automata, and which cannot be easily defined in terms of e.g. point systems, physical movement, number of players, etc., we likewise cannot expect art to be definable in terms of media, intent, social effects, or craft. All we can aspire to is to identify common and characteristic features.

According to this view, the models of art that take objective beauty seriously on Platonic or traditionalist grounds are fundamentally misguided. Callbacks to retraditionalize society to preserve its past – more genuine – aesthetics are perceived as parodies of themselves, trying to undo an intrinsically irreversible process of cultural learning. Nowadays few people seriously believe that art should be conceived of as a tool exclusively for the glorification of traditional values and religious symbolism. It is also not fashionable to think of art in sincere non-ironic ways. Those who wish to earnestly engage with art must remind themselves that the days in which its meaning could be grounded on universally agreed definitions is gone.

Although sobering and clarifying, I argue that this view leaves a lot of value on the table. Sure, art has no common essence, but that does not mean that all of the uses of the word are pointing at things of equal value. Semantic deflation does not provide us with guidance for identifying and promoting good art. Indeed, as Wittgenstein might put it, “[p]hilosophy may in no way interfere with the actual use of language, it can in the end only describe it. For it cannot give it any foundation either. It leaves everything as it is.” (Philosophical Investigations, pg.49).

Interestingly, the semantic deflation model of art can itself be conceived of as an aesthetic. This aesthetic rewards those who can help others transcend narrow conceptions of what art is. Exemplary movements like Dadaism and Pop Art could be thought of as pushing the aesthetic of semantic deflation to the limit.

Art is what you can get away with.” – Andy Warhol.

But what if there is something worth preserving, reifying, and defining clearly in art? Semantic deflation should perhaps be thought of as a first step in figuring out what is valuable about art, rather than a final destination. To move beyond it, one should avoid reviving a naïve essentialist view of art, and instead identify conceptual focal points that genuinely enrich our conception of art. Rather than destroying preconceptions, we could instead refactor, discover, and build new and enlightened ones. Transcending absolutist deflationary views of art is indeed more appealing when there is an alternative in sight that is both better and more real than what you get by merely deconstructing and breaking down naïve views. And this is what we will attempt to do as we move on to other models of art.

2. Cool Kid Theory

In his book “The Mating Mind”, Geoffrey Miller discusses art in light of evolutionary psychology. In this view, art, rather than being a thing, is a culturally sanctioned activity devised to allow people to display their genetic fitness, by showing off above-average features of their phenotypes. Art is, in this view, at its core, an outlet for courtship. Incredible performances like those of Liszt and Rachmaninoff are not just for the pleasure of music. The incredible difficulty of performing the musical compositions is itself the show. The difficulty is not a side-effect of discovering new soundscape frontiers that produce blissful and extraordinary experiences to degrees that couldn’t be possible without the difficulty of execution. Rather, the difficulty of performing the musical pieces is part and parcel of what makes them so extraordinary. They are indeed erotic displays of fitness traits (cf. Lisztomania) crafted to cause an impression in fertile ground.

Indeed, we are constructed in such a way that we can emotionally hack and be hacked by others to assess each others’ suitability as potential family, friends, and neighbors. Unfakeable fitness displays typically require prodigious amounts of waste. As Geoffrey puts it: “Every sexual ornament in every sexually reproducing species could be viewed as a different style of waste.” (The Mating Mind, pg. 128. cf. An Infinite Variety of Waste) Only extremely fit organisms can afford to spend resources on non-survival tasks.

Fashion, too, in this light, is a sort of collective activity of systematic waste. Keeping up with the latest trends shows that you have a lot of free time (which, contrary to popular belief, is perceived as more sexy than the alternative). Only the wealthy, disciplined, or well-organized can manage to sustain energy- and time-consuming hobbies for years and years.

This theory of art has a problem, though, which is that on its own it does not explain art as a cultural institution. We could very well imagine that aesthetics-based displays of genetic fitness would be circumscribed to individual efforts but in practice we see groups of people coming together to work out the potentialities, possibilities, limits, and implications of particular aesthetics. We don’t only generate extraordinarily wasteful works of art ourselves, but do so contextually within art movements and aesthetic languages. Why is this?

I believe there is a layer of organization above individual signaling displays. To fully grasp it, we need to talk about what I have named “Cool Kid Theory”. This theory postulates that above-average and particularly well-rounded individuals, aka. Cool Kids, figure out ways of enticing others to show their peacock feathers, so to speak. Being a Cool Kid is not to excel oneself, but rather, to have the precise kind of strategic mediocrity that gives others the urge to show how they can improve upon your craft. At its extreme, a Cool Kid commands a group of people who practice a particular type of craft, which ultimately becomes an artistic gang. If you are a Cool Kid you can decide who is cool and who is not by choosing what challenges to measure the performance of people with.

Who wants to be a Cool Kid? The answer is, for the most part, anyone who can get away with it. It is so evolutionarily adaptive to be a Cool Kid that we have a number of psychological programs that can be triggered with a sequence of social cues that can make almost anyone into a Cool Kid.

Part and parcel of being a Cool Kid is to know how to induce the fear of missing out in others. It is about detecting when a particular challenge is headed towards an imminent dead end and course-correct to keep people engaged.

Here is an example. If you ever encounter a group of dancers in public transportation, you will notice that there is a Cool Kid who binds them together. The Cool Kid selects for people who have unique talents, and collectively accumulates a solidly impressive bag of tricks. Everyone in the group takes turns showing their best trick. For instance, the group might have someone who sings, someone who plays an instrument, and someone who owns a subwoofer (sometimes that’s all it takes). You might also see that there is a guy who can do the weird elbow twist thingy, the one who can break dance and do nine spins on his back, the one who can beat-box to the tune of the song, and the one who moonwalks while playing a harmonica. An effective Cool Kid is one who can corral all of these specialists and be the artistic glue who controls the overarching aesthetic. And this aesthetic is what defines a set of challenges used for impressive fitness displays.

The art world can be thus conceived of as a large super-cluster of Cool Kid gangs cornering the economy of attention. The competitive nature of Cool Kids is sure to produce a constant stream of novel stimuli, endlessly varied trends and fashions, as well as competitive and indeed sometimes even virulent attacks between aesthetics. For he who controls the aesthetic, controls your ability to be popular.

To be continued…



[1] Marr’s levels of analysis is a framework to analyze information-processing systems. First we have the computational level, which describes what the system does from a third-person point of view. This level is concerned with questions like what the system is capable of, and how quickly it can succeed at it. Second is the algorithmic level of analysis, which focuses on the internal representations and operations used to transform the inputs into the outputs. And third is the implementation level of analysis, which is concerned with the physical realization of the algorithms described in the second level.

Glossary of Qualia Research Institute Terms

This is a glossary of key terms and concept handles that are part of the memetic ecosystem of the Qualia Research Institute. Reading this glossary is itself a great way to become acquainted with this emerging memeplex. If you do not know what a memeplex is… you can find its definition in this glossary.


Basics

Consciousness (standard psychology, neuroscience, and philosophy term): There are over a dozen common uses for the word consciousness, and all of them are interesting. Common senses include: self-awareness, linguistic cognition, and the ability to navigate one’s environment. With that said, the sense of the word in the context of QRI is more often than not: the very fact of experience, that experience exists and there is something that it feels like to be. Talking loosely and evocatively- rather than formally and precisely- consciousness refers to “what experience is made of”. Of course formalizing that statement requires a lot of unpacking about the nature of matter, time, selfhood, and so on. But this is a start.

Qualia (standard psychology, neuroscience, and philosophy term): This word refers to the range of ways in which experience presents itself. Experiences can be richly colored or bare and monochromatic, they can be spatial and kinesthetic or devoid of geometry and directions, they can be flavorfully blended or felt as coming from mutually unintelligible dimensions, and so on. Classic qualia examples include things like the redness of red, the tartness of lime, and the glow of bodily warmth. However, qualia extends into categories far beyond the classic examples, beyond the wildest of our common-sense conceptions. There are modes of experience as altogether different from everything we have ever experienced as vision qualia is different from sound qualia.

Valence / Hedonic Tone (standard psychology, neuroscience, and philosophy term): How good or bad an experience feels – each experience expresses a balance between positive, neutral, and negative notes. The aspect of experience that accounts for its pleasant and unpleasant qualities. The term is evocative of pleasant sensations such as warming up one’s body when cold with a blanket and a cup of hot chocolate. That said, hedonic tone refers to a much broader class of sensations than just the feeling of warmth. For example, the music appreciation enhancement produced by drugs can be described as “enhanced hedonic tone in sound qualia”. Hedonic tone can appear in any sensory modality (touch, smell, sight, etc.), and even more generally, in every facet of experience (such as cognitive and proprioceptive elements, themselves capable of coming with their own flavor of euphoria/dysphoria). Experiences with both negative and positive notes are called “mixed”, which are the most common ones.


Helpful Philosophy

Ontology (standard high-level philosophy term; ref: 1): At the most basic level, an ontology is an account of what is real and what is good.

Epistemology (standard high-level philosophy term; ref: 1): The set of strategies, heuristics, and methods for knowing. In the context of consciousness research, what constitutes a good epistemology is a highly contentious subject. Some scientists argue that we should only take into account objectively-measurable third-person data in order to build models and postulate theories about consciousness (cf. heterophenomenology). On the other extreme, some argue that the only information that counts is first-person experiences and what they reveal to us (cf. new mysterianism). Somewhere in the middle, QRI fully embraces objective third-person data. And along with it, QRI recognizes the importance of skepticism and epistemic rigor when it comes to which first-person accounts should be taken seriously. Its epistemology does accept the information gained from alien state-spaces of consciousness as long as they meet some criteria. For example, we are very careful to distinguish between information about the intentional content of experience (what it was about) and information about its phenomenal character (how it felt). As a general heuristic, QRI tends to value more e.g. trip reports that emphasize the phenomenal character of the experience (e.g. “30Hz flashes with slow-decay harmonic reverb audio hallucinations”) relative to intentional content (e.g. “the DMT alien said I should learn to play the guitar”). Ultimately, first-person and third-person data are complementary views of the same substrate of consciousness (cf. dual-aspect monism), and so are both equally necessary for a complete scientific account of consciousness.

Functionalism (standard high-level philosophy term; ref: 1, 2): In Philosophy of Mind, functionalism is the view that consciousness is produced (and in some cases identical with) not only by the input-output mapping of an information-processing system, but also by the internal relationships that make that information-processing possible. In light of Marr’s Levels of Analysis (see below), we could say that functionalism identifies the content of conscious experience with the algorithmic level of analysis. Hence this philosophy is usually presented in conjunction with the concept of “substrate neutrality” which posits that the material makeup of brains is not necessary for the arising of consciousness out of it. If we implemented the same information-processing functions that are encoded in the neural networks of a brain using rocks, buckets of water, or a large crowd instantiating a large computer, we would also generate the same experiences the brain generates on its own. Importantly, functionalism tends to deny any essential role of the substrate in the generation of consciousness, and will typically also deny any significant interaction between levels of analysis (see below).

Eliminativism (standard high-level philosophy term; ref: 1, 2, 3): In Philosophy of Mind, eliminativism refers to a cluster of ideas concerning whether the word “consciousness” is clear enough to be useful for making sense of how brains work. One key idea in eliminativist views is that most of the language that we use to talk about experiences (from specific emotions to qualia) is built on top of folk-psychology rather than physical reality. In a way, terms such as “experience” and “feelings” are an interface for the brain to model itself and others in a massively simplified but adaptive way. There is no reason why our evolved intuitions about how the brain works should even approximate how it really works. In many cases, eliminativists advocate starting from scratch and abandoning our intuitions about experience, sticking to hard physical and computational analysis of the brain as empirically measured. This view suggests that once we truly understand scientifically how brains work, the language we will use to talk about it will look nothing like the way we currently speak about our experiences, and that this change will be so dramatic that we would effectively start thinking as if “consciousness never existed to begin with”.

Presentism (standard high-level philosophy term; ref: 1): The view that only the present is real, the past and the future being illusory inferences and projections made in the present. Oftentimes presentism posits that change is a fundamental aspect of the present and that the feeling of the passage of time is based on the ever-changing nature of reality itself.

Eternalism (standard high-level philosophy term; ref: 1): The view that every here-and-now in reality is equally real. Rather than thinking of the universe as a “now” sandwiched between a “past” and “future”, eternalism posits that it is more accurate to simply describe pairs of moments as having a “before” and “after” relationship, but neither of them being in the future or past. Some of the strongest arguments for eternalism come from Special and General Relativity (see: Rietdijk–Putnam argument), where space-time forms a continuous 4-dimensional geometric shape that stands together as a whole, and where any notion of a “present” is only locally valid. In some sense, eternalism says that all of reality exists in an “eternal now” (including your present, past, and future selves).

Personal Identity (standard high-level philosophy term; ref: 1): The relevant sense of this term for our purposes refers to the set of questions about what constitutes the natural unit for subjects of experience. Questions such as “will the consciousness who wakes up in my current body tomorrow morning be me?”, “if we make an atom-by-atom identical copy of me right now, will I start existing in it as well?”, “if you conduct a Wada Test, is the consciousness generated by my right hemisphere alone also me?”, and so on.

Closed Individualism (coined by Daniel Kolak; ref: 1): In its most basic form, this is the common-sense personal identity view that you start existing when you are born and stop existing when you die. According to this view each person is a different subject of experience with an independent existence. One can believe in a soul ontology and be a Closed Individualist at the same time, with the correction that you exist as long as your soul exists, which could be the case even before or after death.

Empty Individualism (coined by Daniel Kolak; ref: 1, 2, 3): This personal identity view states that each “moment of experience” is its own separate subject. While it may seem that we exist as persons with an existence that spans decades, Empty Individualism does not associate a single subject to each person. Rather, each moment a new “self” is born and dies, existing for as long as the conscious event takes place (something that could be anywhere between a femtosecond and a few hundred milliseconds, depending on which scientific theory of consciousness one believes in).

Open Individualism (coined by Daniel Kolak; ref: 1, 2, 3, 4): This is the personal identity view that we are all one single consciousness. The apparent partitions and separations between the universal consciousness, in this view, are the result of partial information access from one moment of experience to the next. Regardless, the subject who gets to experience every moment is the same. Each sentient being is fundamentally part of the same universal subject of experience.

Goldilocks Zone of Oneness (QRI term; 1, 2, 3): Having realized that there are both positive and negative psychological aspects to each of the three views of personal identity discussed (Closed, Empty, Open Individualism), the Goldilocks Zone of Oneness emerges as a conceptual resolution. Open Individualism comes with a solution to the fear of death, but it also can give rise to a sort of cosmic solipsism. Closed Individualism allows you to feel fundamentally special, but also disconnected from the universe and fundamentally misunderstood by others. Empty Individualism is philosophically satisfying, but it may come with a sense of lack of agency and the fear of being a time-slice that is stuck in a negative place. The Goldilocks Zone of Oneness posits that there is a way to transcend classical logic in personal identity, and that the truth incorporates elements of all of the three views at once. In the Goldilocks Zone of Oneness one is simultaneously part of a whole but also not the entirety of it. One can relate with others by having a shared nature, while also being able to love them on their own terms by recognizing their unique identity. This view has yet to be formalized, but in the meantime it may prove to be pragmatically useful for community-building.

The Problem of Other Minds (standard high-level philosophy term; ref: 1, 2): This is the philosophical conundrum of whether other people (and sentient beings in general) are conscious. While your own consciousness is self-evidence, the consciousness of others is inferred. Possible solutions involve technologies such as the Generalized Wada Test (see below), phenomenal puzzles, and thalamic bridges, which you can use to test the consciousness of another being by having it solve a problem that can only be solved by making comparisons between qualia values.

Solipsism (standard high-level philosophy term; ref: 1, 2, 3): In its classic formulation, solipsism refers to a state of existence in which the only person who is conscious is “oneself”, which resides in the body of an individual human over time. A more general version of solipsism involves crossing it with personal identity views (see above). Through this lens, the classic person-centric formulation of solipsism refers exclusively to a Closed Individualist universe. Alternatively, Open Individualism also has a solipsistic interpretation – it is thus compatible with (and in at least in one sense entails) solipsism: the entire multiverse of experiences are all experiences of a single solipsistic cosmic consciousness. With an Empty Individualist universe, too, we can have a solipsistic interpretation of reality. In one version you use epiphenomenalism to claim that this moment of experience is the only one that is conscious even though the whole universe still exists and it had an evolutionary path that led it to the configuration in which you stand right now. In another version, one’s experience is the result of the fact that in the cosmic void everything can happen. This is not because it is likely, but because there is a boundless amount of time for it to happen. That is, no matter how thin its probability is, it will still take place at some point (see: Boltzmann brain). That said, one’s present experience -with its highly specific information content- being the only one that exists seems very improbable a priori. Like imagining that despite the fact that “the void can give rise to anything” the only thing that actually gets materialized is an elephant. Why would it only produce an elephant, of all things? Likewise, solipsistic Empty Individualism has this problem – why would this experience be the only one? To cap it off, we can also reason about solipsism in its relation to hybrid views of personal identity. In their case solipsism either fails, or its formulation needs to be complicated significantly. This is partly why the concept of the Goldilocks Zone of Oneness (see above) might be worth exploring, as it may be a way out of ultimate solipsism. On a much more proximal domain, it may be possible to use Phenomenal Puzzles, Wada tests, and ultimately mindmelding to test the classical (Closed Individualist) formulation of solipsism.

Suffering Focused Ethics (recent philosophy term from rationalist-adjacent communities; ref: 1, 2) The view that our overriding obligation is to focus on suffering. In particular, taking seriously the prevention of extreme suffering is one of the features of this view. This is not unreasonable if we take into account the logarithmic scales of pain and pleasure into account, which suggest that the majority of suffering is concentrated in a small percent of experiences of intense suffering. Hence why caring about the extreme cases matters so much.

Antinatalism (standard high-level philosophy term; ref: 1, 2): This is the view that being born entails a net negative. Classic formulations of this view tend to implicitly assume Closed Individualism, where there is someone who may or may not be born and it is meaningful to consider this a yes or no question with ontological bearings. Under Open Individualism the question becomes whether there should be any conscious being at all, for neither preventing someone’s birth nor committing an individual suicide entail the real birth or death of a consciousness. They would merely add or subtract from the long library corridors of experiences had by universal consciousness. And in Empty Individualism, antinatalism might be seen through the light of “preventing specific experiences with certain qualities”. For example, having an experience of extreme suffering is not harming a person (though it may have further psychological repercussions), but rather harming that very experience in an intrinsic way. This view would underscore the importance of preventing the existence of experiences of intense suffering rather than preventing the existence of people as such. A final note on antinalism is that even in its original formulation we encounter the problem that selection pressures makes any trait that reduces inclusive fitness disappear in the long run. The traits that predispose to such views would simply be selected out. A more fruitful way of improving the world is to encourage the elimination of suffering in ways that do not reduce inclusive fitness, such as the prevention of genetic spell errors and diseases that carry a high burden of suffering.

Tyranny of the Intentional Object (coined by David Pearce; ref: 1, 2): The way our reward architecture is constructed makes it difficult for us to have a clear sense of what it is that we enjoy about life. Our brains reinforce the pursuit of specific objects, situations, and headspaces, which gives the impression that these are intrinsically valuable. But this is an illusion. In reality such conditions trigger positive valence changes to our experience, and it is those that we are really after (as evidenced by the way in which our reward architecture is modified in presence of euphoric and dysphoric drugs and external stimuli such as music). We call this illusion the tyranny of the intentional object because in philosophy “intentionality” refers to “what the experience is about”. Our world-simulations chain us to the feeling that external objects, circumstances, and headspaces are the very source of value. More so, dissociating from such sources of positive valence triggers negative valence, so critical insight into the way our reward architecture really works is itself negatively reinforced by it.


Formalism Terms

Formalism (standard high-level philosophy term; ref: 1, 2): Formalism is a philosophical and methodological approach for analyzing systems which postulates the existence of mathematical objects such that their mathematical features are isomorphic to the properties of the system. An example of a successful formalism is the use of Maxwell’s equations in order to describe electromagnetic phenomena.

Qualia Formalism (QRI term; 1, 2, 3): Qualia Formalism means that for any given physical system that is conscious, there will be a corresponding mathematical object associated to it such that the mathematical features of that object will be isomorphic to the phenomenology of the experience generated by the system.

Marr’s Levels of Analysis (standard cognitive science term; ref: 1, 2): This powerful analytic framework was developed by cognitive scientist David Marr to talk more precisely about vision, but it is more broadly applicable to information processing systems in general. It is a way to break down what a system does in a conceptually clear fashion that lends itself to a clean analysis.

Computational Level (standard cognitive science term; ref: 1, 2): The first of three of Marr’s Levels of Analysis, the Computational Level of abstraction describes what the system does from a third-person point of view. That is, the input-output mapping, the runtime complexity for the problems it can solve, and the ways in which it fails are all facts about a system that are at the computational level of abstraction. In a simple example case, we can describe an abacus at the computational level by saying that it can do sums, subtractions, multiplications, divisions, and other arithmetic operations.

Algorithmic Level (standard cognitive science term; ref: 1, 2): The second of three of Marr’s Levels of Analysis, the Algorithmic Level of abstraction describes the internal representations, operations, and their interactions used to transform the input into the output. In aggregate, representations, operations, and their interactions constitute the algorithms of the system. As a general rule, we find that there are many possible algorithms that give rise to the same computational-level properties. Following the simple example case of an abacus, the algorithmic-level account would describe how passing beads from one side to another and using each row to represent different orders of magnitude are used to instantiate algorithms to perform arithmetic operations.

Implementation Level (standard cognitive science term; ref: 1, 2): The third of three of Marr’s Levels of Analysis, the Implementation Level of abstraction describes the way in which the system’s algorithms are physically instantiated. Following the case of the abacus, an implementation-level account would detail how the various materials of the abacus are put together in order to allow the smooth passing of beads between the sides of each row and how to prevent them from sliding by accident (and “forgetting” the state).

Interaction Between Levels (obscure cognitive science concept handle; ref: 1, 2): Some information-processing systems can be fully understood by describing each of Marr’s Levels of Analysis separately. For example, it does not matter whether an abacus is made of metal, wood, or even if it is digitally simulated in order to explain its algorithmic and computational-level properties. But while this is true for an abacus, it is not the case for analog systems that leverage the unique physical properties of their components to do computational shortcuts. In particular, in quantum computing one intrinsically requires an understanding of the implementation-level properties of the system in order to explain the algorithms used. Hence, for quantum computing, there are strong interactions between levels of analysis. Likewise, we believe this is likely going to be the case for the algorithms our brains perform by leveraging the unique properties of qualia.

Natural Kind (standard high-level philosophy term; ref: 1, 2): Natural kinds are things whose objective existence makes it possible to discover durable facts about them. They are the elements of a “true ontology” for the universe, and what “carves reality at its joints”. This is in contrast to “reifications” which are aggregates of elements with no unitary independent existence.

State-Space (standard term in physics and mathematics; ref: 1, 2): A state-space of a system is a geometric map where each point corresponds to a particular state of the system. Usually the space has a Euclidean geometry with a number of dimensions equal to the number of variables in the system, so that the value of each variable is encoded in the value of a corresponding dimension. This is not always the case, however. In the general case, not all points in the state-space are physically realizable. Additionally, some system configurations do not admit a natural decomposition into a constant set of variables. This may give rise to irregularities in the state-space, such as non-Euclidean regions or a variable number of dimensions.

State-Space of Consciousness (coined by David Pearce; 1, 2, 3): This is a hypothetical map that contains the set of all possible experiences, organized in such a way that the similarities between experiences are encoded in the geometry of the state-space. For example, the experience you are having right now would correspond to a single point in the state-space of consciousness, with the neighboring experiences being Just Noticeably Different from your experience right now (e.g. simplistically, we could say they would be different from your current experience “by a single pixel”).

Qualia Value (QRI term; ref: 1): Starting with examples-  the scent of cinnamon, a spark of sourness, a specific color hue, etc. are all qualia values. Any particular quality of experience that cannot be decomposed further into overlapping components is a qualia value.

Qualia Variety (QRI term; ref: 1): A qualia variety refers to the set of qualia values that belong to the same category (for example, tentatively, phenomenal colors are all part of the same qualia variety, which is different from the qualia variety of phenomenal sounds). A possible operationalization for qualia varieties involves the construction of equivalence classes based on the ability to transform a given qualia value into another via a series of Just-Noticeable Differences. For example, in the case of color, we can transform a given qualia value like a specific shade of blue, into another qualia value like a shade of green by traversing across a straight line from one to the other in the CIELAB color space. Tentatively, it is not possible to do the same between a shade of blue and a particular phenomenal sound. That said, the large number of unknowns (and unknown unknowns!) about the state-space of consciousness does not allow us to rule out the existence of qualia values that can bridge the gap between color and sound qualia. If that turned out to be the case, we would need to rethink our approach to defining qualia varieties.

Region of the State-Space of Consciousness (QRI term; ref: 1, 2): A set of possible experiences that are similar to each other in some way. Given an experience, the “experiences nearby in the state-space of consciousness” are those that share its qualities to a large degree but have variations. The term can be used to point at experiences with a given property (such as “high-valence” and “phenomenal color”).

The Binding Problem (standard psychology, neuroscience, and philosophy term; ref: 1, 2): The binding problem (also called the combination problem) arises from asking the question: how is it possible that the activity of a hundred billion neurons that are spatially distributed can simultaneously contribute to a unitary moment of experience? It should be noted that in the classical formulation of the problem we start with an “atomistic” ontology where the universe is made of space, particles, and forces, and the question then becomes how spatially-distributed discrete particles can “collaborate” to form a unified experience. But if one starts out with a “globalistic” ontology where the universe is made of a universal wavefunction, then the question that arises is how something that is fundamentally unitary (the whole universe) can give rise to “separate parts” such as individual experiences, which is often called “the boundary problem”. Thus, the “binding problem” and “the boundary problem” are really the same problem, but starting with different ontologies (atomistic vs. globalistic).

Phenomenal Binding (standard high-level philosophy term; ref: 1, 2): This term refers to the hypothetical mechanism of action that enables information that is spatially-distributed across a brain (and more generally, a conscious system) to simultaneously contribute to a unitary discrete moment of experience.

Local Binding (lesser-known cognitive science term; ref: 1): Local binding refers to the way in which the features of our experience are interrelated. Imagine you are looking at a sheet of paper with a drawing of a blue square and a yellow triangle. If your visual system works well you do not question which shape is colored blue; the color and the shapes come unified within one’s experience. In this case, we would say that color qualia and shape qualia are locally bound. Disorders of perception show that this is not always the case: people with simultagnosia find it hard to perceive more than one phenomenal object at a time and thus would confuse the association between the colors and shapes they are not directly attending to, people with schizophrenia have local binding problems in the construction of their sense of self, and people with motion blindness have a failure of local binding between sensory stimuli separated by physical time.

Global Binding (lesser-known cognitive science term; ref: 1, 2): Global binding refers to the fact that the entirety of the contents of each experience is simultaneously apprehended by a unitary experiential self. As in the example for local binding, while blue and the square (and the yellow and the triangle) are locally bound into separate phenomenal objects, both the blue square and the yellow triangle are globally bound into the same experience.


The Mathematics of Valence

Valence Realism (QRI term; ref: 1): This is the claim that valence is a crisp phenomenon of conscious states upon which we can apply a measure. Also defined as: “Valence (subjective pleasantness) is a well-defined and ordered property of conscious systems.”

Valence Structuralism (QRI term; ref: 1): Valence could have a simple encoding in the mathematical representation of a system’s qualia.

valence_structuralism

Symmetry Theory of Valence (QRI term; 1, 2, 3): Given a mathematical object isomorphic to the qualia of a system, the mathematical property which corresponds to how pleasant it is to be that system is that object’s symmetry.

Valence Gradients (QRI term; ref: 1, 2): It is postulated that one of the important inputs that contributes to our decision-making involves “valence gradients”. To understand what a valence gradient is, it is helpful to provide an example. Imagine coming back from dancing in the rain and feeling pretty cold. In order to warm yourself up you get into the shower and turn on the hot water. Ouch! Too hot, so you dial down the temperature. Brrr! Now it’s too cold, so you dial up the temperature just a little. Ah, just perfect! See, during this process you evaluated, at each point, in what way you could modify your experience in order to make it feel better. At first the valence gradient was pointing in the direction of higher temperature. As soon as you felt it being too hot, the valence gradient changed direction and pointed to lower temperature. And so on until it feels like there is nothing else you could do to improve how you feel. In the more general case, we posit that a significant input into our decision-making is the direction of change along which we believe our experience would improve. At an implementation level of analysis (see above) the very syntax of our experience might be built with a landscape of valence gradients. In a sense, noticing them is possible, but it is a task akin to the metaphor of a fish not knowing what water is. We use valence gradients to navigate both the external and internal world in such a basic and all-pervasive way that missing this fact altogether is easy. When we justify why we did such and such, we often forget that a big component of the decision was made based on how each of the options felt. The difficulty we face when trying to point at the specific valence gradients that influence our decision-making is one of the reasons why the tyranny of the intentional object (see above) arises, which is that what pulls and pushes us is not explicitly represented in our conceptual scheme.

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CDNS Analysis (QRI term; ref: 1, 2): A scientific and philosophical hypothesis with implications for measuring valence in conscious systems. Namely, the hypothesis is that the Symmetry Theory of Valence is expressed in the structure of neural patterns over time, implying that the valence of a brain will be in part determined by neural dissonance, consonance, and noise. This makes precise, empirically testable predictions within paradigms such as Connectome-Specific Harmonic Waves.


Research Paradigms

Evolutionary Qualia (QRI term): Evolutionary Qualia is a scientific discipline that will emerge as the science of consciousness improves to the point where cellular gene expression analysis, brain imaging, and interpretation algorithms get to infer the qualia present in the experience of the brains of animals in general. For instance, we may find out that certain combinations of receptor types and protein shapes inside neurons of the visual cortex are necessary and sufficient for generating color qualia. Additionally, such understanding could be complemented with an information-theoretic account of why color qualia is more effective (cost-benefit-wise) for certain information-processing than other qualia. Together, these two kinds of understanding will allow us to explain why the specific qualia that we have was recruited by natural selection for information-processing purposes. Evolutionary Qualia is the (future) discipline that explains from an evolutionary point of view why we have the specific qualia and patterns of local binding that we do (said differently, it will explain why “the walls of our world-simulation are painted the way they are”). So while Evolutionary Psychology may explain why we have evolved to have some emotions from the point of view of their behavioral effects, Evolutionary Qualia will explain why the emotions feel the way they do and how those specific feelings happen to have the right “shape” for the information-processing tasks they accomplish.

Algorithmic Reduction (QRI term; ref: 1, 2): A reduction is a model that explains a set of behaviors, often very complex and diverse, in terms of the interaction between variables. A successful reduction is one that explains the intricacies and complexities present in the set of behaviors as emergent effects from a much smaller number of variables and their interactions. A specific case is that of “atomistic reductions” which decompose a set of behaviors in terms of particles interacting with each other (e.g. ideal gas laws from statistical mechanics in physics). While many scientifically significant reductions are atomistic in nature, one should not think that every phenomenon can be successfully reduced atomistically (e.g. double-slit experiment). Even when a set of behaviors cannot be reduced atomistically we may be able to algorithmically reduce it. That is, to identify a set of processes, internal representations, and interactions that when combined give rise to the set of observed behaviors. This style of reduction is very useful in the field of phenomenology since it can provide insights into how complex phenomena (such as psychedelic hallucinations) emerge out of a few relatively simple algorithmic building blocks. This way we avoid begging the question by not assuming an atomistic ontology in a context where it is not clear what atoms correspond to.

Psychedelic Cryptography (QRI term; ref: 1, 2, 3): Encoding information in videos, text, abstract paintings, etc. such that only people who are in a specific state of consciousness can decode it. A simple example is the use of alternations in after-image formation on psychedelics (enhanced persistence of vision, aka. tracers) to paint a picture by presenting the content of an image one column of pixels at a time. Sober individuals only see a column of pixels while people high on psychedelics will see a long trace forming parts of an image that can be inferred by paying close attention. In general, psychedelic cryptography can be done by taking advantage of any of the algorithms one finds with algorithmic reductions of arbitrary states of consciousness. In the case of psychedelics, important effects that can be leveraged include tracers, pareidolia, drifting, and symmetrification.enhanced_mturk_1

Psychedelic Turk (QRI term; ref: 1, 2, 3, 4): Mechanical Turk is a human task completion platform that matches people who need humans to do many small (relatively) easy tasks with humans willing to do a lot of small (relatively) easy tasks. Psychedelic Turk is akin to Mechanical Turk, but where workers disclose the state of consciousness they are in. This would be helpful for task requesters because many tasks are more appropriate for people in specific states of consciousness. For example, it is better to test ads intended to be seen by drunk people by having people who are actually drunk evaluate them, as opposed to asking sober people to imagine how they would perceive them while drunk. Likewise, some high-stakes tasks would benefit from being completed by people who are demonstrably very alert and clear-headed. And for foundational consciousness research, Psychedelic Turk would be extremely useful as it would allow researchers to test how people high on psychedelics and other exotic agents process information and experience emotions usually inaccessible in sober states.

Generalized Wada Test (QRI term; ref: 1, 2, 3): This is a generalization of the Wada Test where rather than pentobarbital being injected in just one hemisphere while the other hemisphere is kept sober, one injects substance A in one hemisphere and substance B on the other. This could be used to improve our epistemology about various states of consciousness. By keeping one hemisphere in a state with robust linguistic ability the other hemisphere could be used to explore alien-state spaces of consciousness and allow for real-time verbal interpretation. The caveats and complications are myriad, but the general direction this concept handle is pointing to is worth exploring.


Phenomenology

Self-Locating Uncertainty (originally a physics term but we also use it for describing a phenomenal character of experience; ref: 1, 2): The uncertainty that one has about who and where one is. This is relevant in light of states of consciousness that are common on high-dose psychedelics, mental illnesses, and meditation, where the information about one’s identity and one’s place in the world is temporarily inaccessible. Very high- and low-valence states tend to induce a high level of self-locating uncertainty as the information content of the experience is over-written by very simple patterns that dominate one’s attention. Learning to navigate states with self-locating uncertainty without freaking out is a prerequisite for studying alien state-spaces of consciousness.

Phenomenal Time (standard high-level philosophy term; ref: 1): The felt-sense of the passage of time. This is in contrast to the physical passage of time. Although physical time and phenomenal time tend to be intimately correlated, as you will see in the definition of “exotic phenomenal time” this is not always the case.

Phenomenal Space (standard high-level philosophy term; ref: 1, 2): The experience of space. Usually our sense of space represents a smooth 3D Euclidean space in a projective fashion (with variable scale encoding subjective distance). In altered states of consciousness phenomenal space can be distorted, expanded, contracted, higher-dimensional, topologically distinct, and even geometrically modified as in the case of hyperbolic geometry while on DMT (see below).

Pseudo-Time Arrow (QRI term; ref: 1): This is a formal model of phenomenal time. It utilizes a simple mathematical object: a graph. The nodes of the graph are identified with simple qualia values (such as colors, basic sounds, etc.) and the edges are identified with local binding connections. According to the pseudo-time arrow model, phenomenal time is isomorphic to the patterns of implicit causality in the graph, as derived from patterns of conditional statistical independence.

Exotic Phenomenal Time (QRI term; ref: 1): It is commonly acknowledged that in some situations time can feel like it is passing faster or slower than normal (cf. tachypsychia). What is less generally known is that experiences of time can be much more general, such as feeling like time stops entirely or that one is stuck in a loop. These are called exotic phenomenal time experiences, and while not very common, they certainly are informative about what phenomenal time is. Deviations from an apparent universal pattern are usually scientifically significant.

Reversed Time (QRI term; ref: 1): This is a variant of exotic phenomenal time in which experience seems to be moving backwards in time. “Inverted tracers” are experienced where one first experiences the faint after-images of objects before they fade in, constitute themselves, and then quickly disappear without a trace. According to the pseudo-time arrow model this experience can be described as an inversion of the implicit arrow of causality, though how this arises dynamically is still a mystery.

Moments of Eternity (common psychedelic phenomenology term; ref: 1): This exotic phenomenal time describes experiences where all apparent temporal movement seems to stop. One’s experience seems to have an unchanging quality and there is no way to tell if there will ever be something else other than the present experience in the whole of existence. In most cases this state is accompanied by intense emotions of simple texture and immediacy (rather than complex layered constructions of feelings). The experience seems to appear as the end-point and local maxima of annealing on psychedelic and dissociative states. That is, it often comes as metastable “flashes of large-scale synchrony” that are created over the course of seconds to minutes and decay just as quickly. Significantly, sensory deprivation conditions are ideal for the generation of this particular exotic phenomenal time.

Timelessness (QRI term; ref: 1): Timelessness is a variant of exotic phenomenal time where causality flows in a very chaotic way at all scales. This prevents forming a general global direction for time. In the state, change is perceptible and it is happening everywhere in your experience, and yet it seems as if there is no consensus among the different parts of your experience about the direction of time. That is, there is no general direction along which the experience seems to be changing as a whole over time. The chaotic bustle of changes that make up the texture of the experience are devoid of a story arc, and yet remain alive and turbulent. Trip reports suggest that the state that arises at the transition points between dissociative plateaus has this noisy timelessness quality (e.g. coming up on ketamine). Listening to green noise evokes the general idea, but you need to imagine that happening on every sensory modality and not just audio.

Time Loops (common psychedelic phenomenology term; ref: 1): This is perhaps the most common exotic phenomenal time experience that people have on psychedelics and dissociatives. This is due to the fact that, while it can be generated spontaneously, it is relatively easy to trigger by listening to repetitive music (e.g. a lot of EDM, trance, progressive rock, etc.), repetitive movements (e.g. walking, dancing), and repetitive thoughts (e.g. talking about the same topic for a long time) all of which are often abundant in the set and setting of psychedelic users. The effect happens when your projections about the future and the past are entirely informed by what seems like an endlessly repeating loop of experience. This often comes with intense emotions of its own (which are unusual and outside of the normal range of human experience), but it also triggers secondary emotions (which are just normal emotions amplified) such as fear and worry, or at times wonder and bliss. The pseudo-time arrow model of phenomenal time describes this experience as a graph in which the local patterns of implicit causality form a cycle at the global scale. Thus the phenomenal past and future merge at their tails and one inhabits an experiential world that seems to be infinitely-repeating.

Time Branching (QRI term; ref: 1, 2): A rare variant of exotic phenomenal time in which you feel like you are able to experience more than one outcome out of events that you witness. Your friend stands up to go to the bathroom. Midway there he wonders whether to go for a snack first, and you see “both possibilities play out at once in superposition”. In an extreme version of this experience type, each event seems to lead to dozens if not hundreds of possible outcomes at once, and your mind becomes like a choose-your-own-adventure book with a broccoli-like branching of narratives, and at the limit all things of all imaginable possible timelines seem to happen at once and you converge on a moment of eternity, thus transitioning out of this variety. We would like to note that a Qualia Computing article delved into the question of how to test if the effect actually allows you to see alternative branches of the multiverse. The author never considered this hypothesis plausible, but the relative ease of testing it made it an interesting, if wacky, research lead. The test consisted of trying to tell apart the difference between a classical and a quantum random number generator in real time. The results of the experiment are all null for the time being.

World-Sheet (QRI term; ref: 1, 2): We represent modal and amodal information in our experience in a projective way. In most common cases, this information forms a 2D “sheet” that encodes the distance to the objects around you, which can be used as a depth-map to navigate your surroundings. A lot of the information we experience is in the combination of this sheet and phenomenal time (i.e. how it changes over time).

Hyperbolic Phenomenal Space (QRI term; ref: 1, 2): The local curvature of the world-sheet encodes a lot of information about the scene. There is a sense in which the “energy” of the experience is related to the curvature of the world-sheet (in addition to its phenomenal richness and brightness). So when one raises the energy of the state dramatically (e.g. by taking DMT) the world-sheet tends to instantiate configurations with very high-curvature. The surface becomes generically hyperbolic, which profoundly alters the overall geometry of one’s experience. A lot of the accounts of “space expansion” on psychedelics can be described in terms of alterations to the geometry of the world-sheet.

Dimensionality of Consciousness (QRI term; ref: 1, 2, 3): A generative definition for the dimensionality of a moment of experience can be “the highest virtual dimension implied by the network of correlations between globally bound degrees of freedom”. Admittedly, at the moment this is more of an intuition pump than a precise formalism, but a number of related phenomena suggest there is something in this general direction. For starters, differences between degrees of pain and pleasure are often described in terms of qualitative changes with phase transitions between them. Likewise, one generally experiences a higher degree of emotional involvement in a given stimuli the more sensory channels one is utilizing to interact with it. Pleasure that has cognitive, emotional, and physical components in a coordinated fashion is felt as much more profound and significant than pleasure that only involves one of those “channels”, or even pleasure that involves all three but where they lack coherence between them. Another striking example involves the states of consciousness induced by DMT, in which there are phase-transitions between the levels. These phase transitions seem to involve a change in the dimensional character of the hallucinations: in addition to hyperbolic geometry, DMT geometry involves a wide range of phenomena with virtual dimensions. On lower doses the hallucinations take the shape of 2D symmetrical plane coverings. On higher doses those covers transform into 2.5D wobbly worldsheets, and on higher doses still into 3D symmetrical tessellations and rooms with 4D features. For example, the DMT level above 3D tessellations has its “walls” covered with symmetrical patterns that are correlated with one another in such a way that they generate a “virtual” 4th dimension, itself capable of containing semantic content. We suspect that one of the reasons why MDMA is so uniquely good at healing trauma is that in order to address a high-dimensional pain you need a high-dimensional pleasure to hold space for it. MDMA seems to induce a high-dimensional variety of feelings of wellbeing, which can support and smooth a high-dimensional pain like such as those which underly traumatic memories.


Qualia Futurology

Meme (standard science/psychology term coined by Richard Dawkins; 1): A “meme” is a cultural unit of information capable of being transmitted from one mind to another. Examples of memes include jokes, hat styles, window-dressing color palettes, and superstitions.

Memeplex (lesser known term coined by Richard Dawkins; 1, 2): A “memeplex” is a set of memes that, when simultaneously present, increase their ability to replicate (i.e. to be spread from one mind to another). Memeplexes do not need to say true things in order to be good at spreading; many strategies exist to motivate humans to share memes and memeplexes, ranging from producing good feelings (e.g. jokes), being threatening (e.g. apostasy), to being salient (e.g. famous people believe in them). A classic example of a memeplex is that of an ideology such as libertarianism, communism, capitalism, etc.

Full-Stack Memeplex (QRI term; ref: 1, 2): A “full-stack memeplex” is a memeplex that provides an answer to most common human questions. While the scope of a memeplex like “libertarianism” extends across a variety of fields including economics and ethics, it is not a full-stack memeplex because it does not attempt to answer questions such as “why does anything exist?”, “why are the constants of nature the way they are?” and “what happens after we die?”. Religions and some philosophies like existentialism, Buddhism, and the LessWrong Sequences are full-stack memeplexes. We also consider the QRI ecosystem to contain a full-stack memeplex.

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Hedonistic Imperative (coined by David Pearce; ref: 12): The Hedonistic Imperative is a book-length internet manifesto written by David Pearce which outlines how suffering will be eliminated with biotechnology and why our biological descendants are likely to be animated by gradients of information-sensitive bliss.

Abolitionism (coined by David Pearce; ref: 1): In the context of transhumanism, Abolitionism refers to the view in ethics that we should eliminate all forms of involuntary suffering both in human and non-human animals alike. The term was coined by David Pearce.

Fast Euphoria (QRI term; ref: 1): This is one of the main dimensions along which a drug can have effects, roughly described as “high-energy and high-valence” (with high-loading terms including: energetic, charming, stimulating, sociable, erotic, etc.).

Slow Euphoria (QRI term; ref: 1): This is one of the main dimensions along which a drug can have effects, roughly described as “low-energy and high-valence” (with high-loading terms including: calming, relieving, blissful, loving, etc.).

Spiritual/Philosophical Euphoria (QRI term; ref: 1, 2): This is one of the main dimensions along which a drug can have effects, roughly described as “high-significance and high-valence” (with high-loading terms including: incredible, spiritual, mystical, life-changing, interesting, colorful, etc.).

Wireheading (standard psychology, neuroscience, and philosophy term; 1, 2): The act of modifying a mind’s reward architecture and hedonic baseline so that it is always generating experiences with a net positive valence (whether or not they are mixed).

Wireheading Done Right (QRI term; ref: 1, 2): Wireheading done in such a way that one can remain rational, economically productive, and ethical. In particular, it entails (1) taking into account neurological negative feedback systems, (2) avoiding reinforcement cycles that narrow one’s behavioral focus, and (3) preventing becoming a pure replicator (see below). A simple proof of concept reward architecture for Wireheading Done Right is to cycle between different kinds of euphoria, each with immediate diminishing returns, and with the ability to make it easier to experience other kinds of euphoria. This would give rise to circadian cycles with stages involving fast, slow, and spiritual/philosophical euphoria at different times. Wireheading Done Right entails never getting stuck while always being in a positive state.

Pure Replicator (QRI term; 1, 2): In the context of agents and minds, a Pure Replicator is an intelligence that is indifferent towards the valence of its conscious states and those of others. A Pure Replicator invests all of its energy and resources into surviving and reproducing, even at the cost of continuous suffering to themselves or others. Its main evolutionary advantage is that it does not need to spend any resources making the world a better place.

Consciousness vs. Replicators (QRI term; 1, 2): This is a reframe of the big-picture narrative of the meaning of life in which the ultimate battle is between the act of reproducing for the sake of reproduction and the act of seeking the wellbeing of sentient beings for the sake of conscious value itself.

Maximum Effector (QRI term; 1): A Maximum Effector is an entity that uses all of its resources for the task of causing large effects, irrespective of what they may be. There is a sense in which most humans have a Maximum Effector side. Since causing large effects is not easy, one can reason that for evolutionary reasons people find such an ability to be a hard-to-fake signal of fitness. Arrogance and power may not be all that people find attractive, but they do play a role in what makes someone seem sexy to others. Hence why, unfortunately, people research how to cause large effects even if they are harmful to everyone. The idealized version of a Maximum Effector, however, would be exclusively interested in causing large effects to happen rather than doing so as a way to meet an emotional need among others. Although being a Maximum Effector may seem crazy and pointless, they are important to consider in any analysis of the future because the long-tailed nature of large effects suggest that those who specifically seek to cause them are likely to have an impact on reality orders of magnitude higher than the impact of agents who try to simultaneously have both large and good effects.

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Sasha Shulgin

Super-Shulgin Academy (coined by David Pearce; ref: 12, 3, 4, 5, 6, 7, 8): This is a hypothetical future intellectual society that investigates consciousness empirically. Rather than merely theorizing about it or having people from the general population describe their odd experiences, the Super-Shulgin Academy directly studies the state-space of consciousness by putting the brightest minds on the task. The Super-Shulgin Academy (1) trains high-quality consciousness researchers and psychonauts, (2) investigates the computational trade-offs between different states of consciousness, (3) finds new socially-useful applications for exotic states of consciousness, (4) practices the art and craft of creating ultra-blissful experiences, and (5) develops and maintains a full-stack memeplex that incorporates the latest insights about the state-space of consciousness into the most up-to-date Theory of Everything.

Logarithmic Scales of Pleasure and Pain: Rating, Ranking, and Comparing Peak Experiences Suggest the Existence of Long Tails for Bliss and Suffering

TL;DR

Based on: the characteristic distribution of neural activity, personal accounts of intense pleasure and pain, the way various pain scales have been described by their creators, and the results of a pilot study we conducted which ranks, rates, and compares the hedonic quality of extreme experiences, we suggest that the best way to interpret pleasure and pain scales is by thinking of them as logarithmic compressions of what is truly a long-tail. The most intense pains are orders of magnitude more awful than mild pains (and symmetrically for pleasure).

This should inform the way we prioritize altruistic interventions and plan for a better future. Since the bulk of suffering is concentrated in a small percentage of experiences, focusing our efforts on preventing cases of intense suffering likely dominates most utilitarian calculations.

An important pragmatic takeaway from this article is that if one is trying to select an effective career path, as a heuristic it would be good to take into account how one’s efforts would cash out in the prevention of extreme suffering (see: Hell-Index), rather than just QALYs and wellness indices that ignore the long-tail. Of particular note as promising Effective Altruist careers, we would highlight working directly to develop remedies for specific, extremely painful experiences. Finding scalable treatments for migraines, kidney stones, childbirth, cluster headaches, CRPS, and fibromyalgia may be extremely high-impact (cf. Treating Cluster Headaches and Migraines Using N,N-DMT and Other Tryptamines, Using Ibogaine to Create Friendlier Opioids, and Frequency Specific Microcurrent for Kidney-Stone Pain). More research efforts into identifying and quantifying intense suffering currently unaddressed would also be extremely helpful. Finally, if the positive valence scale also has a long-tail, focusing one’s career in developing bliss technologies may pay-off in surprisingly good ways (whereby you may stumble on methods to generate high-valence healing experiences which are orders of magnitude better than you thought were possible).

Contents

Introduction:

  1. Weber’s Law
  2. Why This Matters

General ideas:

  1. The Non-Linearity of Pleasure and Pain
    1. Personal Accounts
    2. Consciousness Expansion
    3. Peak Pleasure States: Jhanas and Temporal Lobe Seizures
    4. Logarithmic Pain Scales: Stings, Peppers, and Cluster Headaches
  2. Deference-type Approaches for Experience Ranking
    1. Normal World vs. Lognormal World
    2. Predictions of Lognormal World

Survey setup:

  1. Mechanical Turk
  2. Participant Composition
  3. Filtering Bots

Results:

  1. Appearance Base Rates
  2. Average Ratings
  3. Deference Graph of Top Experiences
    1. Rebalanced Smoothed Proportion
    2. Triadic Analysis
  4. Latent Trait Ratings
  5. Long-tails in the Responses to “How Many Times Better/Worse” Question

Discussion:

  1. Key Pleasures Surfaced
    1. Birth of Children
    2. Falling in Love
    3. Travel/Vacation
    4. MDMA/LSD/Psilocybin
    5. Games of Chance Earnings
  2. Key Pains
    1. Kidney Stones/Migraines
    2. Childbirth
    3. Car Accidents
    4. Death of Father and Mother
  3. Future Directions for Methodological Approaches
    1. Graphical Models with Log-Normal Priors
  4. Closing Thoughts on the Valence Scale
  5. Additional Material
    1. Dimensionality of Pleasure and Pain
    2. Mixed States
    3. Qualia Formalism
  6. Notes

Introduction

Weber’s Law

Weber’s Law describes the relationship between the physical intensity of a stimulus and the reported subjective intensity of perceiving it. For example, it describes the relationship between how loud a sound is and how loud it is perceived as. In the general case, Weber’s Law indicates that one needs to vary the stimulus intensity by a multiplicative fraction (called “Weber’s fraction”) in order to detect a just noticeable difference. For example, if you cannot detect the differences between objects weighing 100 grams to 105 grams, then you will also not be able to detect the differences between objects weighing 200 grams to 210 grams (implying the Weber fraction for weight perception is at least 5%). In the general case, the senses detect differences logarithmically.

There are two compelling stories for interpreting this law:

In the first story, it is the low-level processing of the senses which do the logarithmic mapping. The senses “compress” the intensity of the stimulation and send a “linearized” packet of information to one’s brain, which is then rendered linearly in one’s experience.

In the second story, the senses, within the window of adaptation, do a fine job of translating (somewhat) faithfully the actual intensity of the stimulus, which then gets rendered in our experience. Our inability to detect small absolute differences between intense stimuli is not because we are not rendering such differences, but because Weber’s law applies to the very intensity of experience. In other words, the properties of one’s experience could follow a long-tail distribution, but our ability to accurately point out differences between the properties of experiences is proportional to their intensity.

We claim that, at least for the case of valence (i.e the pleasure-pain axis), the second story is much closer to the truth than the first. Accordingly, this article rethinks the pleasure-pain axis (also called the valence scale) by providing evidence, arguments, and datapoints to support the idea that how good or bad experiences feel follows a long-tail distribution.

As an intuition pump for what is to follow, we would like to highlight the empirical finding that brain activity follows a long-tail distribution (see: Statistical Analyses Support Power Law Distributions Found in Neuronal Avalanches, and Logarithmic Distributions Prove that Intrinsic Learning is Hebbian). The story where the “true valence scale” is a logarithmic compression is entirely consistent with the empirical long-tails of neural activity (in which “neural avalanches” account for a large fraction of overall brain activity).

The concrete line of argument we will present is based on the following:

  1. Phenomenological accounts of intense pleasure and pain (w/ accounts of phenomenal time and space expansion),
  2. The way in which pain scales are described by those who developed them, and
  3. The analytic results of a pilot study we conducted which investigates how people rank, rate, and assign relative proportions to their top 3 best and worst experiences

Why This Matters

Even if you are not a strict valence utilitarian, having the insight that the valence scale is long-tailed is still very important. Most ethical systems do give some weight to the prevention of suffering (in addition to the creation of subjectively valuable experiences), even if that is not all they care about. If your ethical system weighted slightly the task of preventing suffering when believing in a linear valence scale, then learning about the long-tailed nature of valence should in principle cause a major update. If indeed the worst experiences are exponentially more negative than originally believed by one’s ethical system, which nonetheless still cared about them, then after learning about the true valence scale the system would have to reprioritize. We suggest that while it might be unrealistic to have every ethical system refocus all of its energies on the prevention of intense suffering (and subsequently on researching how to create intense bliss sustainably), we can nonetheless expect such systems to raise this goal on their list of priorities. In other words, while “ending all suffering” will likely never be a part of most people’s ethical system, we hope that the data and arguments here presented at least persuade them to add “…and prevent intense forms of suffering” to the set of desiderata.

Indeed, lack of awareness about the long-tails of bliss and suffering may be the cause of an ongoing massive moral catastrophe (notes by Linch). If indeed the degree of suffering present in experiences follows a long-tail distribution, we would expect the worst experiences to dominate most utilitarian calculus. The biggest bang for the buck in altruistic interventions would therefore be those that are capable of directly addressing intense suffering and generating super-bliss.

General Ideas

The Non-Linearity of Pleasure and Pain

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True long-tail pleasure scale (warning: psychedelics increase valence variance – the values here are for “good/lucky” trips and there is no guarantee e.g. LSD will feel good on a given occasion). Also: Mania is not always pleasant, but when it is, it can be super blissful.

true_pain_scale

True long-tail pain scale

As we’ve briefly discussed in previous articles (1, 2, 3), there are many reasons to believe that both pleasure and pain can be felt along a spectrum with values that range over possibly orders of magnitude. Understandably, someone who is currently in a state of consciousness around the human median of valence is likely to be skeptical of a claim like “the bliss you can achieve in meditation is literally 100 times better than eating your favorite food or having sex.” Intuitively, we only have so much space in our experience to fit bliss, and when one is in a “normal” or typical state of mind for a human, one is forced to imagine “ultra blissful states” by extrapolating the elements of one’s current experience, which certainly do not seem capable of being much better than, say, 50% of the current level of pleasure (or pain). The problem here is that the very building blocks of experiences that enable them to be ultra-high or ultra-low valence are themselves necessary to imagine accurately how they can be put together. Talking about extreme bliss to someone who is anhedonic is akin to talking about the rich range of possible color experiences to someone who is congenitally fully colorblind (cf. “What Mary Didn’t Know“).

“Ok”, you may say, “you are just telling me that pleasure and pain can be orders of magnitude stronger than I can even conceive of. What do you base this on?”. The most straightforward way to be convinced of this is to literally experience such states. Alas, this would be deeply unethical when it comes to the negative side, and it requires special materials and patience for the positive side. Instead, I will provide evidence from a variety of methods and conditions.

Personal Accounts

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I’ve been lucky to not have experienced major pain in my life so far (the worst being, perhaps, depression during my teens). I have, however, had two key experiences that gave me some time to introspect on the non-linear nature of pain. The first one comes from when I accidentally cut a super-spicy pepper and touched it with my bare hands (the batch of peppers I was cutting were mild, but a super-hot one snuck into the produce box). After a few minutes of cutting the peppers, I noticed that a burning heat began to intensify in my hands. This was the start of experiencing “hot pepper hands” for a full 8 hours (see other people’s experiences: 1, 2, 3). The first two to three hours of this ordeal were the worst, where I experienced what I rated as a persistent 4/10 pain interspersed with brief moments of 5/10 pain. The curious thing was that the 5/10 pain moments were clearly discernible as qualitatively different. It was as if the very numerous pinpricks and burning sensations all over my hands were in a somewhat disorganized state most of the time, but whenever they managed to build-up for long enough, they would start clicking with each other (presumably via phase-locking), giving rise to resonant waves of pain that felt both more energetic, and more aversive on the whole. In a way, this jump from what I rated as 4/10 to 5/10 was qualitative as well as quantitative, and it gave me some idea of how something that is already bad can become even worse.

My second experience involves a mild joint injury I experienced while playing Bubble Soccer (a very fun sport no doubt, and a common corporate treat for Silicon Valley cognotariats, but according to my doctor it is also a frequent source of injuries among programmers). Before doing physical therapy to treat this problem (which mostly took care of it), I remember spending hours introspecting on the quality of the pain in order to understand it better. It wasn’t particularly bad, but it was constant (I rated it as 2/10 most of the time). What stuck with me was how its constant presence would slowly increase the stress of my entire experience over time. I compared the experience to having an uncomfortable knot stuck in your body. If I had a lot of mental and emotional slack early in the day, I could easily take the stress produced by the knot and “send it elsewhere” in my body. But since the source of the stress was constant, eventually I would run out of space, and the knot would start making secondary knots around itself, and it was in those moments where I would rate the pain at a 3/10. This would only go away if I rested and somehow “reset” the amount of cognitive and emotional slack I had available.

The point of these two stories is to highlight the observation that there seem to be phase-changes between levels of discomfort. An analogy I often make is with the phenomenon of secondary coils when you twist a rope. The stress induced by pain- at least introspectively speaking- is pushed to less stressed areas of your mind. But this has a limit, which is until your whole world-simulation is stressed to the point that the source of stress starts creating secondary “stress coils” on top of the already stressed background experience. This was a very interesting realization to me, which put in a different light weird expressions that chronic pain patients use like “my pain now has a pain of its own” or “I can’t let the pain build up”.

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DNA coils and super-coils as a metaphor for pain phase-changes?

Consciousness Expansion

What about more extreme experiences? Here we should briefly mention psychedelic drugs, as they seem to be able to increase the energy of one’s consciousness (and in some sense “multiply the amount of consciousness“) in a way that grows non-linearly as a function of the dose. An LSD experience with 100 micrograms may be “only” 50% more intense than normal everyday life, but an LSD experience with 200 micrograms is felt as 2-3X as intense, while 300 micrograms may increase the intensity of experience by perhaps 10X (relative to normal). Usually people say that high-dose psychedelic states are indescribably more real and vivid than normal everyday life. And then there are compounds like 5-MeO-DMT, which people often describe as being in “a completely different category”, as it gives rise to what many describe as “infinite consciousness”. Obviously there is no such thing as an experience with infinite consciousness, and that judgement could be explained in terms of the lack of “internal boundaries” of the state, which gives the impression of infinity (not unlike how the surface of a torus can seem infinite from the point of view of a flatlander). That said, I’ve asked rational and intelligent people who have tried 5-MeO-DMT in non-spiritual settings what they think the intensity of their experiences was, and they usually say that a strong dose of 10mg or more gives rise to an intensity and “quantity” of consciousness that is at least 100X as high as normal everyday experiences. There are many reasons to be skeptical of this, no doubt, but the reports should not be dismissed out of hand.

Antoine's_Necklace_Iteration_2

Secondary knots and links as a metaphor for higher bliss

As with the above example, we can reason that one of the ways in which both pain and pleasure can be present in *multiples* of one’s normal hedonic range is because the amount of consciousness crammed into a moment of experience is not a constant. In other words, when someone in a typical state of consciousness asks “if you say one can experience so much pain/pleasure, tell me, where would that fit in my experience? I don’t see much room for that to fit in here”, one can respond by saying that “in other states of consciousness there is more (phenomenal) time and space within each moment of experience”. Indeed, at Qualia Computing we have assembled and interpreted a large number of experiences of high-energy states of consciousness that indicate that both phenomenal time, and phenomenal space, can drastically expand. To sum it up – you can fit so much pleasure and pain in peak experiences precisely because such experiences make room for them.

Let us now illustrate the point with some paradigmatic cases of very high and vey low valence:

Peak Pleasure States: Jhanas and Temporal Lobe Seizures

On the pleasure side, we have Buddhist meditators who experience meditative states of absorption (aka. “Jhanas”) as extremely, and counter-intuitively, blissful:

The experience can include some very pleasant physical sensations such as goose bumps on the body and the hair standing up to more intense pleasures which grow in intensity and explode into a state of ecstasy. If you have pain in your legs, knees, or other part of the body during meditation, the pain will actually disappear while you are in the jhanas. The pleasant sensations can be so strong to eliminate your painful sensations. You enter the jhanas from the pleasant experiences exploding into a state of ecstasy where you no longer “feel” any of your senses.

9 Jhanas, Dhamma Wiki

There are 8 (or 9, depending on who you ask) “levels” of Jhanas, and the above is describing only the 1st of them! The higher the Jhana, the more refined the bliss becomes, and the more detached the state is from the common referents of our everyday human experience. Ultra-bliss does not look at all like sensual pleasure or excitement, but more like information-theoretically optimal configurations of resonant waves of consciousness with little to no intentional content (cf. semantically neutral energy). I know this sounds weird, but it’s what is reported.

insula

“Streamlines from the insula to the cortex” – the insula (in red) is an area of the brain intimately implicated in the super-bliss that sometimes precedes temporal lobe epilepsy (source)

Another example I will provide about ultra-bliss concerns temporal lobe epilepsy, which in a minority of sufferers gives rise to extraordinarily intense states of pleasure, or pain, or both. Such experiences can result in Geschwind syndrome, a condition characterized by hypergraphia (writing non-stop), hyper-religiosity, and a generally intensified mental and emotional life. No doubt, any experience that hits the valence scale at one of its extremes is usually interpreted as other-worldly and paranormal (which gives rise to the question of whether valence is a spiritual phenomenon or the other way around). Famously, Dostoevsky seems to have experienced temporal lobe seizures, and this ultimately informed his worldview and literary work in profound ways. Here is how he describes them:

“A happiness unthinkable in the normal state and unimaginable for anyone who hasn’t experienced it… I am then in perfect harmony with myself and the entire universe.”

 

– From a letter to his friend Nikolai Strakhov.

“I feel entirely in harmony with myself and the whole world, and this feeling is so strong and so delightful that for a few seconds of such bliss one would gladly give up 10 years of one’s life, if not one’s whole life. […] You all, healthy people, can’t imagine the happiness which we epileptics feel during the second before our fit… I don’t know if this felicity lasts for seconds, hours or months, but believe me, I would not exchange it for all the joys that life may bring.”

 

– from the character Prince Myshkin in Dostoevsky’s novel, The Idiot, which he likely used to give a voice to his own experiences.

Dostoevsky is far from the only person reporting these kinds of experiences from epilepsy:

As Picard [a scientist investigating seizures] cajoled her patients to speak up about their ecstatic seizures, she found that their sensations could be characterised using three broad categories of feelings (Epilepsy & Behaviour, vol 16, p 539). The first was heightened self-awareness. For example, a 53-year-old female teacher told Picard: “During the seizure it is as if I were very, very conscious, more aware, and the sensations, everything seems bigger, overwhelming me.” The second was a sense of physical well-being. A 37-year-old man described it as “a sensation of velvet, as if I were sheltered from anything negative”. The third was intense positive emotions, best articulated by a 64-year-old woman: “The immense joy that fills me is above physical sensations. It is a feeling of total presence, an absolute integration of myself, a feeling of unbelievable harmony of my whole body and myself with life, with the world, with the ‘All’,” she said.

 

– from “Fits of Rapture”, New Scientist (January 25, 2014) (source)

All in all, these examples illustrate the fact that blissful states can be deeper, richer, more intense, more conscious, and qualitatively superior to the normal everyday range of human emotion.

Now, how about the negative side?

Logarithmic Pain Scales: Stings, Peppers, and Cluster Headaches

“The difference between 6 and 10 on the pain scale is an exponential difference. Believe it or not.”

Insufferable Indifference, by Neil E. Clement (who experiences chronic pain ranging between 6/10 to 10/10, depending on the day)

Three pain-scale examples that illustrate the non-linearity of pain are: (1) the Schmidt sting pain index, (2) the Scoville scale, and (3) the KIP scale:

image

(1) Justin O. Schmidt stung himself with over 80 species of insects of the Hymenoptera order, and rated the ensuing pain on a 4-point-scale. About the scale, he had to say the following:

4:28 – Justin Schmidt: The harvester ant is what got the sting pain scale going in the first place. I had been stung by honeybees, yellow jackets, paper wasps, etc. the garden variety stuff, that you get bitten by various beetles and things. I went down to Georgia, which has the Eastern-most extension of the harvester ant. I got stung and I said “Wooooow! This is DIFFERENT!” You know? I thought I knew everything there was about insect stings, I was just this dumb little kid. And I realized “Wait a minute! There is something different going on here”, and that’s what got me to do the comparative analysis. Is this unique to harvester ants? Or are there others that are like that. It turns out while the answer is, now we know much later – it’s unique! [unique type of pain]. 

[…]

7:09 – Justin Schmidt: I didn’t really want to go out and get stung for fun. I was this desperate graduate student trying to get a thesis, so I could get out and get a real job, and stop being a student eventually. And I realized that, oh, we can measure toxicity, you know, the killing power of something, but we can’t measure pain… ouch, that one hurts, and that one hurts, and ouch that one over there also hurts… but I can’t put that on a computer program and mathematically analyze what it means for the pain of the insect. So I said, aha! We need a pain scale. A computer can analyze one, two, three, and four, but it can’t analyze “ouch!”. So I decided that I had to make a pain scale, with the harvester ant (cutting to the chase) was a 3. Honey bees was a 2. And I kind of tell people that each number is like 10 equivalent of the number before. So 10 honey bee stings are equal to 1 harvester ant sting, and 10 harvester ant stings would equal one bullet ant sting.

[…]

11:50 – [Interviewer]: When I finally worked up the courage to [put the Tarantula Hawk on my arm] and take this sting. The sting of that insect was electric in nature. I’ve been shocked before, by accidentally taking a zap from an electrical cord. This was that times 10. And it put me on the ground. My arm seized up from muscle contraction. And it was probably the worst 5 minutes of my life at that point.

Justin Schmidt: Yeah, that’s exactly what I call electrifying. I say, imagine you are walking along in Arizona, and there is a wind storm, and the power line above snaps the wire, and it hits you, of course that hasn’t happened to me, but that’s what you imagine it feels like. Because it’s absolutely electrifying, I call it debilitating because you want to be macho, “ah I’m tough, I can do this!” Now you can’t! So I tell people lay down and SCREAM! Right?

[Interviewer]: That’s what I did! And Mark would be like, this famous “Coyote, are you ok? Are you ok?”

Justin Schmidt: No, I’m not ok!

[Interviewer]: And it was very hard to try to compose myself to be like, alright, describe what is happening to your body right now. Because your mind goes into this state that is like blank emptiness. And all you can focus on is the fact that there’s radiating pain coming out of your arm.

Justin Schmidt: That’s why you scream, because now you’re focusing on something else. In addition to the pain, you’re focusing on “AAAAAAHHHHH!!!” [screams loudly]. Takes a little bit of the juice off of the pain, so maybe you lower it down to a three for as long as you can yell. And I can yell for a pretty long time when I’m stung by a tarantula hawk.

 

Origin of STINGS!, interview of Justin O. Schmidt

If we take Justin’s word for it, a sting that scores a 4 on his pain scale is about 1,000 times more painful than a sting that scores a 1 on his scale. Accordingly, Christopher Starr (who replicated the scale), stated that any sting that scores a 4 is “traumatically painful” (source). Finally, since the scale is restricted to stings of insects of the Hymenoptera order, it remains possible that there are stings whose pain would be rated even higher than 4. A 5 on the sting pain index might perhaps be experienced with the stings of the box jellyfish that produces Irukandji syndrome, and the bite of the giant desert centipede. Needless to say, these are to be avoided.

Moving on…

(2) The Scoville scale measures how spicy different chili peppers and hot sauces are. It is calculated by diluting the pepper/sauce in water until it is no longer possible to detect any spice in it. The number that is associated with the pepper or sauce is the ratio of water-to-sauce that makes it just barely possible to taste the spice. Now, this is of course not itself a pain scale. I would nonetheless anticipate that taking the log of the Scoville units of a dish might be a good approximation for the reported pain it delivers. In particular, people note that there are several qualitative jumps in the type and nature of the pain one experiences when eating hot sauces of different strengths (e.g. “Fuck you Sean! […] That was a leap, Sean, that was a LEAP!” – Ken Jeong right after getting to the 135,000 Scoville units sauce in the pain porn Youtube series Hot Ones). Amazon reviews of ultra-hot sauces can be mined for phenomenological information concerning intense pain, and the general impression one gets after reading such reviews is that indeed there is a sort of exponential range of possible pain values:

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I know it may be fun to trivialize this kind of pain, but different people react differently to it (probably following a long-tail too!). For some people who are very sensitive to heat pain, very hot sauce can be legitimately traumatizing. Hence I advise against having ultra-spicy sauces around your house. The novelty value is not worth the probability of a regrettable accident, as exemplified in some of the Amazon reviews above (e.g. a house guest assuming that your “Da’Bomb – Beyond Insanity” bottle in the fridge can’t possibly be that hot… and ending up in the ER and with PTSD).

I should add that media that is widely consumed about extreme hot sauce (e.g. the Hot Ones mentioned above and numerous stunt Youtube channels) may seem fun on the surface, but what doesn’t make the cut and is left in the editing room is probably not very palatable at all. From an interview: “Has anyone thrown up doing it?” (interviewer) – “Yeah, we’ve run the gamuts. We’ve had people spit in buckets, half-pass out, sleep in the green room afterwards, etc.” (Sean Evans, Hot Ones host). T.J. Miller, when asked about what advice he would give to the show while eating ultra-spicy wings, responded: “Don’t do this. Don’t do this again. End the show. Stop doing the show. That’s my advice. This is very hot. This is painful. There’s a problem here.”

07e7c9915f52b1945603f0c83a48e4fe

Trigeminal Neuralgia pain scale – a condition similarly painful to Cluster Headaches

(3) Finally, we come to the “KIP scale”, which is used to rate Cluster Headaches, one of the most painful conditions that people endure:

The KIP scale

KIP-0 No pain, life is beautiful
KIP-1 Very minor, shadows come and go. Life is still beautiful
KIP-2 More persistent shadows
KIP-3 Shadows are getting constant but can deal with it
KIP-4 Starting to get bad, want to be left alone
KIP-5 Still not a “pacer” but need space
KIP-6 Wake up grumbling, curse a bit, but can get back to sleep without “dancing”
KIP-7 Wake up, sleep not an option, take the beast for a walk and finally fall into bed exhausted
KIP-8 Time to scream, yell, curse, head bang, rock, whatever works
KIP-9 The “Why me?” syndrome starts to set in
KIP-10 Major pain, screaming, head banging, ER trip. Depressed. Suicidal.

The duration factor is multiplied by the intensity factor, which uses the KIP scale in an exponential way – a KIP 10 is not just twice as bad as a KIP 5, it’s ten times as intense.

Source: Keeping Track, by Cluster Busters

As seen above, the KIP scale is acknowledged by its creator and users to be logarithmic in nature.

In summary: We see that pleasure comes in various grades and that peak experiences such as those induced by psychedelics, meditation, and temporal lobe seizures seem to be orders of magnitude more energetic and better than everyday sober states. Likewise, we see that across several categories of pain, people report being surprised by the leaps in both quality and intensity that are possible. More so, at least in the case of the Schmidt Index and the Kip Scale, the creators of the scale were explicit that it was a logarithmic mapping of the actual level of sensation.

While we do not have enough evidence (and conceptual clarity) to assert that the intensity of pain and pleasure does grow exponentially, the information presented so far does suggest that the valence of experiences follows a long-tail distribution.

Deference-type Approaches for Experience Ranking

The above considerations underscore the importance of coming up with a pleasure-pain scale that tries to take into account the non-linearity and non-normality of valence ratings. One idea we came up with was a “deference”-type approach, where we ask open-ended questions about people’s best and worst experiences and have them rank them against each other. Although locally the data would be very sparse, the idea was that there might be methods to integrate the collective patterns of deference into an approximate scale. If extended to populations of people who are known to have experienced extremes of valence, the approach would even allow us to unify the various pain scales (Scoville, Schmidt, KIP, etc.) and assign a kind of universal valence score to different categories of pain and pleasure.* That will be version 2.0. In the meantime, we thought to try to get a rough picture of the extreme joys and affections of members of the general public, which is what this article will focus on.

Normal World vs. Lognormal World

There is a world we could call the “Normal World”, where valence outliers are rare and most types of experiences affect people more or less similarly, distributed along a Gaussian curve. Then there is another, very different world we could call the “long-tailed world” or if we want to make it simple (acknowledging uncertainty) “Lognormal World”, where almost every valence distribution is a long-tail. So in the “Lognormal World”, say, for pleasure (and symmetrically for pain), we would expect to see a long-tail in the mean pleasure of experiences between different categories across all people, a long-tail in the amount of pleasure within a given type of experience across people, a long-tail for the number of times an individual has had a certain type of pleasure, a long-tail in the intensity of the pleasure experienced with a single category of experience within a single person, and so on. Do we live in the Normal World or the Lognormal World?

Predictions of Lognormal World

If we lived in the “Lognormal World”, we would expect:

  • That people will typically say that their top #1 best/worst experience is not only a bit better/worse than their #2 experience, but a lot better/worse. Like, perhaps, even multiple times better/worse.
  • That there will be a long-tail in the number of appearances of different categories (i.e. that a large amount, such as 80%, of top experiences will belong to the same narrow set of categories, and that there will be many different kinds of experiences capturing the remaining 20%).
  • That for most pairs of experiences x and y, people who have had both instances of x and y, will usually agree about which one is better/worse. We call such a relationship a “deference”. More so, we would expect to see that deference, in general, will be transitive (a > b and b > c implying that a > c).

To test the first and second prediction does not require a lot of data, but the third does because one needs to have enough comparisons to fill a lot of triads. The survey results we will discuss bellow are congruent with the first and second prediction. We did what we could with the data available to investigate the third, and tentatively, it seems to hold up (with ideas like deference network centrality analysis, triadic analysis, and tournament-style approaches).


Survey Setup

The survey asked the following questions: current level of pleasure, current level of pain, top 3 most pleasurable experiences (in decreasing order) along with pleasure ratings for each of them and the age when they were experienced, and the same for the top 3 most painful experiences. I specifically did not provide a set of broad categories (such as “physical” or “emotional”) or a drop-down menu of possible narrow categories (e.g. going to the movies, aerobic exercise, etc.). I wanted to see what people would say when the question was as open-ended as possible.

I also included questions aimed more directly at probing the long-tailed nature of valence: I asked participants to rate “how many times more pleasant was the #1 top experience relative to the #2 top experience” (and #2 relative to #3, and the same for the top most painful experiences).

I also asked them to describe in more detail the single most pleasant and unpleasant experiences, and added a box for comments at the end in order to see if anyone complained about the task (most people said “no comment”, many said they enjoyed the task, and one person said that it made them nostalgic). I also asked about basic demographics (age and gender). Participants earned $1.75 for the task, which seems reasonable given the time it took to complete in most cases.

Mechanical Turk: Participant Composition

The survey was run on Mechanical Turk. I requested “Masters” qualifications for 90/110 of the survey responses. To be a Mechanical Turk Master you need to have a good track record of task approval, which I reasoned would increase the rate of well thought-out high-quality responses (this turned out to be true). The participants’ genders were fairly balanced (50/97 women, 47/97 men), and the average age was 36.5 years (sd = 10):

age_distribution_no_bots

Age distribution

Bots (easy to spot – unless extremely sophisticated)

While reading the responses I discovered that some of them seemed to be generated by bots. Apparently task requesters started noticing the presence of bots a couple of years ago. This is obviously a problem for academics trying to use the service for their research, and for machine learning professionals using the service for data-tagging. Having been both of those things in the past, I can say that a few years ago I did not see any submissions that looked suspiciously bot-like. Though low-quality rushed responses did seem to be relatively common back then, I never observed bot-like responses to open-ended questions. Unfortunately this time I was able to spot several responses clearly written by bots. For example, one respondent answered the question “write a brief essay about your #1 best experience” with:

The reason these types of assignments are given so often is that anyone can write about their own experience and it doesn’t require any outside resources or research. However, even though anyone can tell a story about their life, that does not mean anyone can write a good essay about that experience. As a professor and teacher for 30 years, I’ve read thousands of essays and can tell you there is a distinct difference from telling a story about yourself and writing an excellent personal experience essay. The difference between good and great:

And it ends that way, with a colon indicating that the respondent is about to explain what the difference between good and great is. But it never does it. This answer, great, it is not.

In most cases the difference between a genuine response and a bot response was very obvious. That said, I erred on the side of caution for filtering bots and I got rid of answers even if they seemed just a little suspicious. This left me with 97 out of the 110 original responses. The following analysis was conducted on those 97 responses.

Preprocessing

Since the responses were open-ended I had to tag each of them with an experience category. To do this I read each response and identified the key theme in them and classified them with a label that was specific enough to distinguish it from nearby experiences (e.g. different types of fractures), but not so specific that we would never get more than one response per category (e.g. “breaking the middle finger in elementary school”). In general, most responses fell into very unambiguous categories (e.g. “When my father passed away” and “Watching my father die and take his last few breaths.” were both classified as “Father death”). About 10% of the responses were relatively ambiguous: it wasn’t clear what the source of the pain or pleasure was. To deal with those responses I used the label “Unspecified”. When some detail was present but ambiguity remained, such as when a broad type of pain or pleasure was mentioned but not the specific source I tagged it as “Unspecified X” where X was a broad category. For example, one person said that “broken bones” was the most painful experience they’ve had, which I labeled as “Unspecified fracture”.


Results

I should preface the following by saying that we are very aware of the lack of scientific rigor in this survey; it remains a pilot exploratory work. We didn’t specify the time-scale for the experiences (e.g. are we asking about the best minute of your life or the best month of your life?) or whether we were requesting instances of physical or psychological pain/pleasures. Despite this lack of constraints it was interesting to see very strong commonalities among people’s responses:

Appearance Base Rates

There were 77 and 124 categories of pleasure and pain identified, respectively. On the whole it seemed like there was a higher diversity of ways to suffer than of ways to experience intense bliss. Summoning the spirit of Tolstoy: “Happy families are all alike; every unhappy family is unhappy in its own way.”

Here are the raw counts for each category with at least two appearances:

pleasure_baserates_97_only_2andup_

Best experiences appearances (with at least two reports)

pain_baserates_97_only_2andup_

Worst experience appearances (with at least two reports)

For those who want to see the full list of number of appearances for each experience mentioned see the bottom of the article (I also clarify some of the more confusing labels there too)**.

A simple way to try to incorporate the information about the ranking is to weight experiences rated as top #1 with 3 points, those as top #2 with 2 points, and those as the top #3 with 1 point. If you do this, the experiences scores are:

pleasure_baserates_97_weighted_

Weighted appearances of best experiences (#1 – 3 points, #2 – 2 points, #3 – 1 point)

pain_baserates_97_weighted_

Weighted appearances of worst experiences (#1 – 3 points, #2 – 2 points, #3 – 1 point)

Average ratings

Given the relatively small sample size, I will only report the mean rating for pain and pleasure (out of 10) for categories of experience for which there were 6 or more respondents:

For pain:

  1. Father death (n = 19): mean 8.53, sd 2.3
  2. Childbirth (n = 16): mean 7.94, sd 2.16
  3. Grandmother death (n = 13): mean 8.12, sd 2.5
  4. Mother death (n = 11): mean 9.4, sd 0.62
  5. Car accident (n = 9): mean 8.42, sd 1.52
  6. Kidney stone (n = 9): mean 5.97, sd 3.17
  7. Migraine (n = 9): mean 5.36, sd 3.11
  8. Romantic breakup (n = 9): mean 7.11, sd 1.52
  9. Broken arm (n = 6): mean 8.28, sd 0.88
  10. Broken leg (n = 6): mean 7.33, sd 2.02
  11. Work failure (n = 6): mean 5.88, sd 3.57

(Note: the very high variance for kidney stones and migraine is partly explained by the presence of some very low responses, with values as low as 1.1/10 – perhaps misreported, or perhaps illustrating the extreme diversity of experiences of migraines and kidney stones).

And for pleasure:

  1. Falling in love (n = 42): mean 8.68, sd 1.74
  2. Children born (n = 41): mean 9.19, sd 1.64
  3. Marriage (n = 21): mean 8.7, sd 1.25
  4. Sex (n = 19): mean 8.72, sd 1.45
  5. College graduation (n = 13): mean 7.73, sd 1.4
  6. Orgasm (n = 11): mean 8.24, sd 1.63
  7. Alcohol (n = 8): mean 6.84, sd 1.59
  8. Vacation (n = 6): mean 9.12, sd 0.73
  9. Getting job (n = 6): mean 7.22, sd 1.47
  10. Personal favorite sports win (n = 6): mean 8.17, sd 1.23

Deference Graph of Top Experiences

We will now finally get to the more exploratory and fun/interesting analysis, at least in that it will generate a cool way of visualizing what causes people great joy and pain. Namely, the idea of using people’s rankings in order to populate a global scale across people and show it in the form of a graph of deferences. While the scientific literature has some studies that compare pain across different categories (e.g. 1, 2, 3) I was not able to find any dataset that included actual rankings across a variety of categories. Hence why it was so appealing to visualize this.

The simplest way of graphing experience deferences is to assign a node to each experience category and add an edge between experiences with deference relationships with a weight proportional to the number of directed deferences. For example, if 4 people have said that A was better than B, and 3 people have said that B was better than A, then there will be an edge from A to B with a weight of 4 and an edge from B to A with a weight of 3. Additionally, we can then run a graph centrality algorithm such as PageRank to see where the “deferences end up pooling”.

The images below do this: the PageRank of the graph is represented with the color gradient (darker shades of green/red representing higher PageRank values for good/bad experiences). In addition, the graphs also represent the number of appearances in the dataset for each category with the size of each node:

The main problem with the approach above is that it double (triple?) counts experiences that are very common. Say that, for example, taking 5-MeO-DMT produces a consistently higher-valence feeling relative to having sex. If we only have a couple of people who report both 5-MeO-DMT and sex as their top experiences, the edge from sex to 5-MeO-DMT will be very weak, and the PageRank algorithm will underestimate the value of 5-MeO-DMT.

In order to avoid the double counting effect of commonly-reported peak experiences we can instead add edge weights on the basis of the proportion with which an experience defers to the other. Let’s say that f(a, b) means “number of times that b is reported as higher than a”. Then the proportion would be f(a, b) / (f(a, b) + f(b, a)). Now, this introduces another problem, which is that pairs of experiences that appear together very infrequently might get a very high proportion score due to a low sample size. In order to prevent this we use Laplace smoothing and modify the equation to (f(a, b) + 1) / (f(a, b) + f(b, a) + 2). Finally, we transform this proportion score from the range of 0 to 1 to the range of -1 to 1 by multiplying by 2 and subtracting one. We call this a “rebalanced smoothed proportion” w(a, b):

CodeCogsEqn

Rebalanced smoothed proportion

I should note that this is not based on any rigorous math. The equation is based on my intuition for what I would expect to see in such a graph, namely a sort of confidence-weighted strength of directionality, but I do not guarantee that this is a principled way of doing so (did I mention this is a pilot small-scale low-budget ‘to a first approximation’ study?). I think that, nonetheless, doing this is still an improvement upon merely using the raw deference counts as the edge weights. To visualize what w(a, b) looks like I graphed its values for a and b in the range of 0 to 20 (literally typing the equation into the google search bar):

To populate the graph I only use the positive edge weights so that we can run the PageRank algorithm on it. This now looks a lot more reasonable and informative as a deference graph than the previous attempts:

pleasure_97_balanced_2

Best experiences deference graph: Edge weights based on the rebalanced smoothed proportions, size of nodes is proportional to number of appearances in the dataset, and the color tracks the PageRank of the graph. Edge color based on source node.

 

pain_network_97_balanced

Worst experiences deference graph: Edge weights based on the rebalanced smoothed proportions, size of nodes is proportional to number of appearances in the dataset, and the color tracks the PageRank of the graph. Edge color based on source node.

By taking the PageRank of these graphs (calculated with NetworkX) we arrive at the following global rankings:

pleasure_pagerank_97_

PageRank of the graph of best experiences with edge weights computed with the rebalanced smoothed proportion equation

pain_pagerank_97__

PageRank of the graph of worst experiences with edge weights computed with the rebalanced smoothed proportion equation

Intuitively this ranking seems more aligned with what I’ve heard before, but I will withhold judgement on it until we have much more data.

Triadic Analysis

With a more populated deference graph we can analyze in detail the degree to which triads (i.e. sets of three experiences such that each of the three possible deferences are present in the graph) show transitivity (cf. Balance vs. Status Theory).

In particular, we should compare the prevalence of these two triads:

triad_analysis

Left: 030T, Right: 030C (source)

The triads above are 030T, which is transitive, and 030C, which is a loop. The higher the degree of agreement between people and the higher the probability of the existence of an underlying shared scale, we would expect to see more triads of the type 030T relative to 030C. That said, a simple ratio is not enough, since the expected proportion between these two triads can be an artifact of the way the graph is constructed and/or its general shape (and hence the importance of comparing against randomized graphs that preserve as many other statistical features as possible). With our graph, we noticed that the very way in which the edges were introduced generated an artifact of a very strong difference between these two types of triads:

In the case of pain there are 105 ‘030T’, and 3 ‘030C’. And for the pleasure questions there were 98 ‘030T’, and 9 ‘030C’. That said, many of these triads are the artifact of taking into account the top three experiences, which already generates a transitive triad by default when n = 1 for that particular triad of experiences. To avoid this artifact, we filtered the graph by only adding edges when a pair of experiences appeared at least twice (and discounting the edges where w(a, b) = 0). With this adjustment we got 2 ‘030T’, and 1 ‘030C’ for the pain questions, and 1 ‘030T’, and 0 ‘030C’ for the pleasure question. Clearly there is not enough data to meaningfully conduct this type of analysis. If we extend the study and get a larger sample size, this analysis might be much more informative.

Latent Trait Ratings

A final approach I tried for deriving a global ranking of experiences was to assume a latent parameter for pain or pleasure of different experiences and treating the rankings as the tournament results of participants with skill equal to this latent trait. So when someone says that an experience of sex was better than an experience of getting a new bike we imagine that “sex” had a match with “getting bike” and that “sex” won that match. If we do this, then we can import any of the many tournament algorithms that exist (such as the Elo rating system) in order to approximate the latent “skill” trait of each experience (except that here it is the “skill” to cause you pleasure or pain, rather than any kind of gaming ability).

Interestingly, this strategy has also been used in other areas outside of actual tournaments, such as deriving university rankings based on the choices made by students admitted to more than one college (see: Revealed Preference Rankings of US Colleges and Universities).

I should mention that the fact that we are asking about peak experiences likely violates some of the assumptions of these algorithms, since the fact that a match takes place is already information that both experiences made it into the top 3. That said, if the patterns of deference are very strong, this might not represent a problem.

To come up with this tournament-style ranking I decided to go for a state-of-the-art algorithm. The one that I was able to find and use was Microsoft Research’s algorithm called TrueSkill (which is employed to rank players in Xbox LIVE). According to their documentation, to arrive at a conservative “leaderboard” that balances the estimated “true skill” and the uncertainty around it, they recommend ranking by the expected skill level minus three times the standard error around this estimate. If we do this, we arrive at the following experience “leaderboards”:

pleasure_97_trueskill_conservative

Conservative TrueSkill scores for best experiences (mu – 3*sigma)

pain_97_trueskill_conservative

Conservative TrueSkill scores for worst experiences (mu – 3*sigma)

Long-tails in Responses to “How Many Times Better/Worse” Question

The survey included four questions aimed at comparing the relative hedonic values of peak experiences: “Relative to the 1st most pleasant experience, how many times better was the 2nd most pleasant experience?” (This was one, the other three were the permutations of also asking about 2nd vs. 3rd and about the bad experiences):

(Note: I’ll ignore the responses to the comparison between the 2nd and 3rd worst pains because I messed up the question -I forgot to substitute “better” for “worse”).

I would understand the skepticism about these graphs. But at the same time, I don’t think it is absurd that for many people the worst experience they’ve had is indeed 10 or 100 times worse than the second worst. For example, someone who has endured a bad Cluster Headache will generally say that the pain of it is tens or hundreds of times worse than any other kind of pain they have had (say, breaking a bone or having skin burns).

The above distributions suggest a long-tail for the hedonic quality of experiences: say that the hedonic quality of each day is distributed along a log-normal distribution. A 45 year old has experienced roughly 17,000 days. Let’s say that such a person’s experience of pain each day is sampled from a log-normal distribution with a Gaussian exponent with a mean of 10 and a standard deviation of 5. If we take 100 such people, and for each of them we take the single worst and the second worst days of their lives, and then take the ratio between them, we will have a distribution like this (simulated in R):

If you smooth the empirical curves above you would get a distribution that looks like these simulations. You really need a long-tail to be able to get results like “for 25% of the participants the single worst experience was at least 4 times as bad as the 2nd worst experience.” Compare that to the sort of pattern that you get if the distribution was normal rather than log-normal:

As you can see (zooming in on the y-axis), the ratios simply do not reach very high values. With the normal distribution simulated here, we see that the highest ratio we achieve is around 1.3, as opposed to the empirical ratios of 10+.*** If you are inclined to believe the survey responses- or at least assign some level of credibility to the responses in the 90th-percentile and below-, the data is much more consistent with a long-tail distribution for hedonic values relative to a normal distribution.

Discussion

Key Pleasures Surfaced

Birth of children

I have heard a number of mothers and father say that having kids was the best thing that ever happened to them. The survey showed this was a very strong pattern, especially among women. In particular, a lot of the reports deal with the very moment in which they held their first baby in their arms for the first time. Some quotes to illustrate this pattern:

The best experience of my life was when my first child was born. I was unsure how I would feel or what to expect, but the moment I first heard her cry I fell in love with her instantly. I felt like suddenly there was another person in this world that I cared about and loved more than myself. I felt a sudden urge to protect her from all the bad in the world. When I first saw her face it was the most beautiful thing I had ever seen. It is almost an indescribable feeling. I felt like I understood the purpose and meaning of life at that moment. I didn’t know it was possible to feel the way I felt when I saw her. I was the happiest I have ever been in my entire life. That moment is something that I will cherish forever. The only other time I have ever felt that way was with the subsequent births of my other two children. It was almost a euphoric feeling. It was an intense calm and contentment.

—————

I was young and had a difficult pregnancy with my first born. I was scared because they had to do an emergency c-section because her health and mine were at risk. I had anticipated and thought about how the moment would be when I finally got to hold my first child and realize that I was a mother. It was unbelievably emotional and I don’t think anything in the world could top the amount of pleasure and joy I had when I got to see and hold her for the first time.

—————

I was 29 when my son was born. It was amazing. I never thought I would be a father. Watching him come into the world was easily the best day of my life. I did not realize that I could love someone or something so much. It was at about 3am in the morning so I was really tired. But it was wonderful nonetheless.

—————

I absolutely loved when my child was born. It was a wave of emotions that I haven’t felt by anything before. It was exciting and scary and beautiful all in one.

No luck for anti-natalists… the super-strong drug-like effects of having children will presumably continue to motivate most humans to reproduce no matter how strong the ethical case against doing so may be. Coming soon: a drug that makes you feel like “you just had 10,000 children”.

Falling in Love

The category of “falling in love” was also a very common top experience. I should note that the experiences reported were not merely those of “having a crush”, but rather, they typically involved unusually fortunate circumstances. For instance, a woman reported being friends with her crush for 7 years. She thought that he was not interested in her, and so she never dared to confess her love for him… until one day, out of the blue, he confessed his love for her. Other experiences of falling in involve chance encounters with childhood friends that led to movie-deserving romantic escapades, forbidden love situations, and cases where the person was convinced the lover was out of his or her league.

Travel/Vacation

The terms “travel” and “vacation” may sound relatively frivolous in light of some of the other pleasures listed. That said, these were not just any kind of travel or vacation. The experiences described do seem rather extraordinary and life-changing. For example, talking about back-packing alone in France for a month, biking across the US with your best friend, or a long trip in South East Asia with your sibling that goes much better than planned.

MDMA/LSD/Psilocybin

It is significant that out of 97 people four of them listed MDMA as one of the most pleasant experiences of their lives. This is salient given the relatively low base rate of usage of this drug (some surveys saying about 12%, which is probably not too far off from the base rate for Mechanical Turk workers using MDMA). This means that a high percentage of people who have tried MDMA will rate it as as one of their top experiences, thus implying that this drug produces experiences sampled from an absurdly long-tailed high-valence distribution. This underscores the civilizational significance of inventing a method to experience MDMA-like states of consciousness in a sustainable fashion (cf. Cooling It Down To Partying It Up).

Likewise, the appearance of LSD and psilocybin is significant for the same reason. That said, measures of the significance of psychedelic experiences in psychedelic studies have shown that a high percentage of those who experience such states rate them among their top most meaningful experiences.

About-two-thirds-of-participants-who-received-psilocybin-reported-a-mystical-experience

Games of Chance Earnings

Four participants mentioned earnings in games of chance. These cases involved earning amounts ranging from $2,000 all the way to a truck (which was immediately sold for money). What I find significant about this is that these experiences are at times ranked above “college graduation” and other classically meaningful life moments. This brings about a crazy utilitarian idea: if indeed education is as useless as many people in the intellectual elite are saying these days (ex. The Case Against Education) we might as well stop subsidizing higher education and instead make people participate in opt-out games of chance rigged in their favor. Substitute the Department of Education for a Department of Lucky Moments and give people meaningful life experiences at a fraction of the cost.

Key Pains Surfaced

Kidney Stones and Migraines

The fact that these two medical issues were surfaced is, I think, extremely significant. This is because the lifetime incidence of kidney stones is about 10% (~13% for men, 7% for women) and for migraines it is around 13% (9% for men, 18% for women). In the survey we saw 9/93 people mentioning kidney stones, and the same number of people mentioning migraines. In other words, there is reason to believe that a large fraction of the people who have had either of these conditions will rate them as one of their top 3 most painful experiences. This fact alone underscores the massive utilitarian benefit that would come from being able to reduce the incidence of these two medical problems (luckily, we have some good research leads for addressing these problems at a large scale and in a cost-effective way: DMT for migraines, and frequency specific microcurrent for kidney stones)

Childbirth

Childbirth was mentioned 16 times, meaning that roughly 30% of women rate it as one of their three most painful experiences. While many people may look at this and simply nod their heads while saying “well, that’s just life”, here at Qualia Computing we do not condone that kind of defeatism and despicable lack of compassion. As it turns out, there are fascinating research leads to address the pain of childbirth. In particular, Jo Cameron, a 70 year old vegan schoolteacher, described her childbirth by saying that it “felt like a tickle”. She happens to have a mutation in the FAAH gene, which is usually in charge of breaking down anandamine (a neurotransmitter implicated in pain sensitivity and hedonic tone). As we’ve argued before, every child is a complete genetic experiment. In the future, we may as well try to at least make educated guesses about our children’s genes associated with low mood, anxiety, and pain sensitivity. In defiance of common sense (and the Bible) the future of childbirth could indeed be one devoid of intense pain.

Car accidents

Car accidents are extremely common (the base rate is so high that by the age of 40 or so we can almost assume that most people have been in at least one car accident, possibly multiple). More so, it seems likely that the health-damaging effects of car accidents, by their nature, follow a long-tail distribution. The high base rate of people mentioning car accidents in their top 3 most painful experiences underscores the importance of streamlining the process of transitioning into the era of self-driving cars.

Death of Father and Mother

This one does not come as a surprise, but what may stand out is the relatively higher frequency of mentions of “death of father” relative to “death of mother”. I think this is an artifact of the longevity difference between men and women. This is in agreement with the observed effect of age: about 15% vs. 25% of people under and over 40 had mentioned the death of their father, as opposed to a difference of 5% vs. 25% for death of mother. The reason why the father might be over-represented might simply be due to the lower life expectancy of men relative to women, and hence the father, on average, dying earlier. Thus, it being reported more frequently by a younger population.

Future Directions for Methodological Approaches:

Graphical Models with Log-normal Priors

After trying so many analytic angles on this dataset, what else is there to do? I think that as a proof of concept the analysis presented here is pretty well-rounded. If the Qualia Research Institute does well in the funding department, we can expect to extend this pilot study into a more comprehensive analysis of the pleasure-pain axis both in the general population and among populations who we know have endured or enjoyed extremes of valence (such as cluster headache sufferers or people who have tried 5-MeO-DMT).

In terms of statistical models, an adequate amount of data would enable us to start using probabilistic graphical models to determine the most likely long-tail distributions for all of the key parameters of pleasure and pain. For instance, we might want to develop a model similar to Item Response Theory where:

  1. Each participant samples experiences from a distribution.
  2. Each experience category generates samples with an empirically-determined base rate probability (e.g. chances that it happens in a given year), along with a latent hedonic value distribution.
  3. A “discrimination function” f(a, b) that gives the probability that experience of hedonic value a is rated as more pleasant (or painful) relative an experience with a hedonic value of b.
  4. And a generative model that estimates the likelihood of observing experiences as the top 3 (or top x) based on the parameters provided.

In brief, with an approach like the above we can potentially test the model fit for different distribution types of hedonic values per experience. In particular, we would be able to determine if the model fit is better if the experiences are drawn from a Gaussian vs. a log-normal (or other long-tailed) distribution.

Finally, it might be fruitful to explicitly ask about whether participants have had certain experiences in order to calibrate their ratings, or even have them try a battery of standardized pain/pleasure-inducing stimuli (capsaicin extract, electroshocks, stings, massage, orgasm, etc.). We could also find the way to combine (a) the numerical ratings, (2) the ranking information, and (3) the “how many times better/worse” responses into a single model. And for best results, restrict the analysis to very recent experiences in order to reduce recall biases.

Closing Thoughts on the Valence Scale

To summarize, I believe that the case for a long-tail account of the pleasure-pain axis is very defensible. This picture is supported by:

  1. The long-tailed nature of neuronal cascades,
  2. The phenomenological accounts of intense pleasure and pain (w/ phenomenological accounts of time and space expansion),
  3. The way in which pain scales are constructed by those who developed them, and
  4. The analytic results of the pilot study we conducted and presented here.

In turn, these results give rise to a new interpretation of psychophysical observations such as Weber’s Law. Namely, that Just Noticeable Differences may correspond to geometric differences in qualia, not only in sensory stimuli. That is, that the exponential nature of many cases where Weber’s Law appears are not merely the result of a logarithmic compression on the patterns of stimulation at the “surface” of our sense organs. Rather, the observations presented here suggest that these long-tails deal directly with the quality and intensity of conscious experience itself.


Additional Material

Dimensionality of Pleasure and Pain

Pain and pleasure may have an intrinsic “dimensionality”. Without elaborating, we will merely state that a generative definition for the “dimensionality of an experience” is the highest “virtual dimension” implied by the patterns of correlation between degrees of freedom. The hot pepper hands account I related suggested a kind of dimensional phase transition between 4/10 and 5/10 pain, where the patterns of a certain type (4/10 “sparks” of pain) would sometimes synchronize and generate a new type of higher-dimensional sensation (5/10 “solitons” of pain). To illustrate this idea further:

First, in Hot Ones, Kumail Nanjiani describes several “leaps” in the spiciness of the wings, first at around 30,000 Scoville (“this new ghost that appears and only here starts to visit you”), and second at around 130k Scoville (paraphrasing: “like how NES to Super Nintendo felt like a big jump, but then Super Nintendo to N64 was an even bigger leap” – “Now we are playing in the big leagues motherfucker! This is fucking real!”). This hints at a change in dimensionality, too.

And second, Shinzen Young‘s advice about dealing with pain involves not resisting it. He discusses how suffering is generated by the coordination between emotional, cognitive, and physical mental formations. If you can keep each of these mental formations happening independently and don’t allow their coordinated forms, you will avoid some of what makes the experience bad. This also suggests that higher-dimensional pain is qualitatively worse. Pragmatically, training to do this may make sense for the time being, since we are still some years away from sustainable pain-relief for everyone.

Mixed States

We have yet to discuss in detail how mixed states come into play for a log-normal valence scale. The Symmetry Theory of Valence would suggest that most states are neutral in nature and that only processes that reduce entropy locally such as neural annealing would produce highly-valenced states. In particular, we would see that high-valence states have very negative valence states nearby in configuration space; if you take a very good high-energy state and distort it in a random direction it will likely feel very unpleasant. The points in between would be mixed valence, which account for the majority of experiences in the wild.

Qualia Formalism

Qualia Formalism posits that for any given system that sustains experiences, there is a mathematical object such that the mathematical features of that object are isomorphic to the system’s phenomenology. In turn, Valence Structuralism posits that the hedonic nature of experience is encoded in a mathematical feature of this object. It is easier to find something real if you posit that it exists (rather than try to explain it away). We have suggested in the past that valence can be explained in terms of the mathematical property of symmetry, which cashes out in the form of neural dissonance and consonance.

In contrast to eliminativist, illusionist, and non-formal approaches to consciousness, at QRI we simply start by assuming that experience has a deep ground truth structure and we see where we can go from there. Although we currently lack the conceptual schemes, science, and vocabulary needed to talk in precise terms about different degrees of pleasure and pain (though we are trying!), that is not a good reason to dismiss the first-person claims and indirect pieces of evidence concerning the true amounts of various kinds of qualia bound in each moment of experience. If valence does turn out to intrinsically be a mathematical feature of our experience, then both its quality and quantity could very well be precisely measurable, conceptually crisp, and tractable. A scientific fact that, if proven, would certainly have important implications in ethics and meta-ethics.


Notes:

* It’s a shame that Coyote Peterson didn’t rate the pain produced by the various wings he ate on the Hot Ones show relative to insect stings, but that sort of data would be very helpful in establishing a universal valence scale. More generally, stunt-man personalities like the L.A. Beast who subject themselves to extremes of negative valence for Internet points might be an untapped gold mine for experience deference data (e.g. How does eating the most bitter substance known compare with the bullet ant glove? Asking this guy might be the only way to find out, without creating more casualties).

**Base rate of mentions of worst experiences:

[('Father death', 19), ('Childbirth', 16), ('Grandmother death', 13), ('Mother death', 11), ('Car accident', 9), ('Kidney stone', 9), ('Migraine', 9), ('Romantic breakup', 9), ('Broken arm', 6), ('Broken leg', 6), ('Work failure', 6), ('Divorce', 5), ('Pet death', 5), ('Broken foot', 4), ('Broken ankle', 4), ('Broken hand', 4), ('Unspecified', 4), ('Friend death', 4), ('Sister death', 4), ('Skin burns', 3), ('Skin cut needing stitches', 3), ('Financial ruin', 3), ('Property loss', 3), ('Sprained ankle', 3), ('Gallstones', 3), ('Family breakup', 3), ('Divorce of parents', 3), ('C-section recovery', 3), ('Love failure', 2), ('Broken finger', 2), ('Unspecified fracture', 2), ('Broken ribs', 2), ('Unspecified family death', 2), ('Broken collarbone', 2), ('Grandfather death', 2), ('Unspecified illness', 2), ('Period pain', 2), ('Being cheated', 2), ('Financial loss', 2), ('Broken tooth', 2), ('Cousin death', 2), ('Relative with cancer', 2), ('Cluster headache', 2), ('Unspecified leg problem', 2), ('Root canal', 2), ('Back pain', 2), ('Broken nose', 2), ('Aunt death', 2), ('Wisdom teeth', 2), ('Cancer (eye)', 1), ('Appendix operation', 1), ('Dislocated elbow', 1), ('Concussion', 1), ('Mono', 1), ('Sexual assault', 1), ('Kidney infection', 1), ('Hemorrhoids', 1), ('Tattoo', 1), ('Unspecified kidney problem', 1), ('Unspecified lung problem', 1), ('Unspecified cancer', 1), ('Unspecified childhood sickness', 1), ('Broken jaw', 1), ('Broken elbow', 1), ('Thrown out back', 1), ('Lost sentimental item', 1), ('Abortion', 1), ('Ruptured kidney', 1), ('Big fall', 1), ('Torn knee', 1), ('Finger hit by hammer', 1), ('Injured thumb', 1), ('Brother in law death', 1), ('Knocked teeth', 1), ('Unspecified death', 1), ('Ripping off fingernail', 1), ('Personal anger', 1), ('Wrist pain', 1), ('Getting the wind knocked out', 1), ('Blown knee', 1), ('Burst appendix', 1), ('Tooth abscess', 1), ('Tendinitis', 1), ('Altruistic frustration', 1), ('Leg operation', 1), ('Gallbladder infection', 1), ('Broken wrist', 1), ('Stomach flu', 1), ('Running away from family', 1), ('Child beating', 1), ('Sinus infection', 1), ('Broken thumb', 1), ('Family abuse', 1), ('Miscarriage', 1), ('Tooth extraction', 1), ('Feeling like your soul is lost', 1), ('Homelessness', 1), ('Losing your religion', 1), ('Losing bike', 1), ('Family member in prison', 1), ('Crohn s disease', 1), ('Irritable bowel syndrome', 1), ('Family injured', 1), ('Unspecified chronic disease', 1), ('Fibromyalgia', 1), ('Blood clot in toe', 1), ('Infected c-section', 1), ('Suicide of lover', 1), ('Dental extraction', 1), ('Unspecified partner abuse', 1), ('Infertility', 1), ('Father in law death', 1), ('Broken neck', 1), ('Scratched cornea', 1), ('Swollen lymph nodes', 1), ('Sun burns', 1), ('Tooth ache', 1), ('Lost custody of children', 1), ('Unspecified accident', 1), ('Bike accident', 1), ('Broken hip', 1), ('Not being loved by partner', 1), ('Dog bite', 1), ('Broken skull', 1)]

Base rate of mentions of best experiences:

[('Falling in love', 42), ('Children born', 41), ('Marriage', 21), ('Sex', 19), ('College graduation', 13), ('Orgasm', 11), ('Alcohol', 8), ('Vacation', 6), ('Getting job', 6), ('Personal favorite sports win', 6), ('Nature scene', 5), ('Owning home', 5), ('Sports win', 4), ('Graduating highschool', 4), ('MDMA', 4), ('Getting paid for the first time', 4), ('Amusement park', 4), ('Game of chance earning', 4), ('Job achievement', 4), ('Getting engaged', 4), ('Cannabis', 3), ('Eating favorite food', 3), ('Unexpected gift', 3), ('Moving to a better location', 3), ('Travel', 3), ('Divorce', 2), ('Gifting car', 2), ('Giving to charity', 2), ('LSD', 2), ('Won contest', 2), ('Friend reunion', 2), ('Winning bike', 2), ('Kiss', 2), ('Pet ownership', 2), ('Children', 1), ('First air trip', 1), ('First kiss', 1), ('Public performance', 1), ('Hugs', 1), ('Unspecified', 1), ('Recovering from unspecified kidney problem', 1), ('College party', 1), ('Graduate school start', 1), ('Financial success', 1), ('Dinner with loved one', 1), ('Feeling supported', 1), ('Children graduates from college', 1), ('Family event', 1), ('Participating in TV show', 1), ('Psychedelic mushrooms', 1), ('Opiates', 1), ('Having own place', 1), ('Making music', 1), ('Becoming engaged', 1), ('Theater', 1), ('Extreme sport', 1), ('Armed forces graduation', 1), ('Birthday', 1), ('Positive pregnancy test', 1), ('Feeling that God exists', 1), ('Belief that Hell does not exist', 1), ('Getting car', 1), ('Academic achievement', 1), ('Helping others', 1), ('Meeting soulmate', 1), ('Daughter back home', 1), ('Winning custody of children', 1), ('Friend stops drinking', 1), ('Masturbation', 1), ('Friend not dead after all', 1), ('Child learns to walk', 1), ('Attending wedding of loved one', 1), ('Children safe after dangerous situation', 1), ('Unspecified good news', 1), ('Met personal idol', 1), ('Child learns to talk', 1), ('Children good at school', 1)]

For clarity – “Personal favorite sports win” means that the respondent was a participant in the sport as opposed to a spectator (which was labeled as “Sports win”). The difference between “Sex” and “Orgasm” is that Sex refers to the entire act including foreplay and cuddles whereas Orgasm refers to the specific moment of climax. For some reason people would either mention one or the other, and emphasize very different aspects of the experience (e.g. intimacy vs. physical sensation) so I decided to label them differently.

*** It is possible that some fine-tuning of parameters could give rise to long-tail ratios even with a normal distribution (especially if the mean is, say, a negative value and the standard deviation is very wide). But in the general case a normal distribution will have a fairly narrow range for the ratios of the “top value divided by the second top value”. So at least as a general qualitative argument, I think, the simulations do suggest a long-tailed nature for the reported hedonic values.

Realms as Interpretive Lenses

How people in different (Buddhist) realms interpret pain:

1) Heavenly Realm / God Realm: Pain is impermanent. It’s a trick of the mind. A method to help us wake up and realize who we truly are. [said while peacefully unaware of actual pain due to the formidable amounts of pleasure and distractions on hand]

2) Asura Realm / Titan Realm: Pain is a tool to succeed. It is a challenge to be overcome at a personal level, and a weapon to be used against one’s enemies. If I didn’t suffer intensely for the things that I achieved, would they mean anything? [said while experiencing intense cravings for social recognition and the need to feel superbly significant]

3) Animal Realm: Pain is the separation from my pleasures of the day to day. My morning coffee, interrupted by a call. My conversations with a friend, when someone’s bad luck is brought up. The annoying commercials in-between the chunks of TV I like. [said while snoozing the alarm for the 4th time in a row]

4) Hell Realm: Pain is reality in and of itself. Life is suffering. And if it isn’t at the moment, that’s just temporary good luck. Happiness is merely the absence of suffering; happiness is therefore as good as nonexistence. [said while waiting in the ER while experiencing a kidney stone] 

5) Hungry Ghost Realm: Pain is realizing that only 10 out of the 15 people who RSVP’ed to my party showed up. It is the feeling of noticing that the Pringles are almost gone. The feeling that you get when you make out with someone and only get to 2nd base when you could have gotten to 3rd or 4th. [said while scrolling Reddit for the 3rd hour in a row].

6) Human Realm: Pain is a healthy signaling mechanism. When you look at it scientifically, it is just a negative reinforcement signal that propagates throughout your nervous system in order to prevent the chain of causes that led to the current state. It’s nothing to worry about, just as you shouldn’t worry about the weather or the shape of the solar system. [said while dispassionately reading a neuroscience textbook].


See also: Traps of the God Realm and The Penfield Mood Organ

5-MeO-DMT Trip Report by Anonymous Reader

Dose: Two 7mg hits separated by about 15 minutes.

Context: The writer of this trip report suffers from anhedonia. One of the main motivations for trying 5-MeO-DMT was to see if it could help with such anhedonia.


Oh my god. The emotion. Pure intense pain. The situation was so moving. I knew I was in a state where I couldn’t not empathize with the pain. Coming out of it I felt like I was being let in on the lesson. My social barriers weren’t formed yet and I felt like we’re all melded in one family of empathized minds. There was no hiding or not acknowledging the immensity of pain. The lesson was “This is what is possible. This is what is happening to someone. This is very serious.” But it wasn’t just that recognition. There was a social experience, almost like an induction.

The come up was physically pleasant but very fast and then became very negative and high intensity. I think if I had my normal connection to my body, I’d be gripping the chair arm in pain and grunting, possibly weeping, but one thing I noticed about the experience was that there was a lack of strength to any aversions or fears or rejections, let alone expressions thereof. In ordinary sober life, something that negative would lead me to react with aversion.

Unlike the (less) painful experience of eating habanero peppers, I regarded the experience very sincere and true. Ordinarily I’m very wary of fanaticism and sentimentalism and social pressures and tragedies of the commons etc… to the point of social and emotional non-participation in society. I realize this is pathological so I try to get past my social cynicism and inhibition. This experience definitely put me right into a state of embracing a social consensus and I had very little ability to squirm or object to whatever indoctrination I could have seen it as. From the outside a social experience looks like indoctrination, but from the inside it is genuine and true. Beneath fanaticism is genuine empathy and significance, and I realized this when coming out and crying and sighing and making other social expressions at the message I had just received, having the sense of empathy transcend all social transactions of which I’m cynical.

There was a sense of magnetism and attraction both to this blazing core of serious suffering in the peak of the experience and the beautiful blue drawing undercurrents of the high valence, lovely come down, which lasted a good 15 minutes. The content of the experience was very unified and simple. “General” is the word that I think best describes the content. It includes the ontologies normally attributed to specific concepts. It includes these but isn’t reduced to them. Very general state of thinking. “Feeling” might be a good word for the general state underlying particular “thoughts.” And perhaps it was this general freedom which added to the impression that it broke through my social cynicisms.

The part that stood out for me was the emotion. I’ve never experienced emotion that strong before and it was useful to be reminded of what emotions feel like. There are levels of intensity and depth of emotion that mustn’t be forgotten. I dream of the life where I can tap into an infinite river of significance-rich, intense emotion. I felt in the trip an endlessly self-powering current of pure emotional energy blasting away (negative in the peak) and then undertows of deep oceanic bliss emotions of wellbeing and peace in the come down. Sometimes when I’m coming off a long, multi-day fast with a meal and my hormones and neurotransmitters are changing I feel emotional. Sometimes when I’ve gone a long time without hearing music and I play some great Bach cantata really loudly, I feel a bit of that moving emotional significance again. Interestingly I didn’t really separate the intensity from the significance during the trip. They felt one and the same. All meaning and sense of echoes and ramifications and contexts seemed to simply be unified in that general unified blazing entity of pure undifferentiated intensity. Yet, it didn’t feel insignificant, even though it lacked more specific content.

I think this might help with suffering because it does two things. One is that in my experience one has little choice to resist. Embracing an experience rather than struggling with it prevents unnecessary suffering. It also gives a state of pure, undifferentiated feeling which sort of envelops pain. This is good because it shows you the “unreality” of your thoughts. When you’re in an emotional state there’s a feeling behind the thoughts and different thoughts come in to support that feeling, but contending with them individually only multiplies them. It’s easier to just address the entire feeling at once. It’s hard to say how bad that experience was when all my aversion and struggling and resisting and fighting were disabled… I couldn’t protest the experience—does that cause me to infer in my memories that it must not have been worthy of resistance and therefore dispose me to take more when really it would be suffering that I would otherwise resist and avoid in the future? All I can say was that coming out of it I was very grateful, and not grateful that it was over but grateful that I had seen such truth for the sake of truth, and then the comedown incidentally turned nice and quite pleasant.

The come-off felt very slow and beautiful. Imagine taffy hanging over a rotating disk, like a lazy Susan. It felt like I was this taffy and passing beneath me was this undertow and after a delay it would pull me under in a pulse of pleasure. Or say there’s a car and a string tied to it and on the other end your tooth, and as soon as you’d have a thought the car would start running with that string and as the slack gets pulled with the car you might get distracted but then you’d eventually have your tooth pulled and you’d have your attention brought back to a string you might not have realized was there all the time. That’s what the long delayed slow crescendo pleasantnesses of the comedown of it would do for all kinds of thoughts and images and experiential events. To find out after a long delay that all this time a thought you had several seconds ago is still going on is quite reassuring—well, in this case it was. And these tooth pulls were quite pleasurable for some reason. And along with it came the bodily sensation of being magnetically drawn toward this thing.


Since going on an SSRI in 2015 (which I discontinued after 10 months in 2015), I’ve suffered chronic anhedonia (note that this paragraph was written over a week after the experience, where most of the report was written the day after, such as the exclamatory first sentences “Oh my god. The emotion,” which I was able to express because my body was still giving me a fresh enough memory of the experience from the night before. I’ve since lost emotional connection/recollection of the experience). I find I do suffer, but I lack any sense of it mattering. In particular, there’s a lack of a coordination between my frontal lobes and my limbic system (and SSRI’s can reduce the connectivity between the limbic system and the cortex… kind of like a mild chemical frontal lobotomy…), so any complex understanding of things like life situations or future plans or anything that takes the “high road” in the fear/emotional response through the cortex, get’s processed by the cortex but not communicated to the limbic system. So I can suffer, and I can verbally understand I’m suffering, but I can’t see why that matters or why I should do anything about it. I can’t emotionally reason. I can’t envision things that excite me. I can’t come up with reasons to alleviate ongoing anxiety like I used to. Before the SSRI, I’d have a pessimistic or anxious or sad thought and then I’d intervene with reasoning and “take perspective” and realize why things are ok after all or why something IS worth doing. None of that thinking reasoning gets through now. It seems only very immediate physical things with little dependence on the cortex get a somewhat appropriate level of emotional arousal out of me, like a car accident or crudely apprehended social threats/stress. I also have lots of indecision and waste time in dull thought loops. My thoughts lack emotional potency and they fail to support decision making. The experience of 5-MeO-DMT reminded me that suffering does matter, that things do matter, there is emotional significance. Because of the state depends of memory, I can’t really access that much, though in the days following the experience my body did find a certain posture that would trigger a strong recollection of the experience. It feels like I’m in flatland and this experience is in the third dimension, the dimension of emotional significance, and my frameworks presently don’t allow me much access to these memories, but I am grateful for the experience and the long come down which allowed me to take into my cortex the verbal/generic memories of the fact emotional stuff is real, and is out there. It restored hope and reminded me of the goal of getting out of this anhedonia. It’s better to live in hope and some optimism, even if success is futile. Just look at very old or obese people who still take care of their appearance with grooming.


See also: Trip reports by anonymous Qualia Computing readers for LSD2C-B, and 4-AcO-DMT.

AI Alignment Podcast: On Consciousness, Qualia, and Meaning with Mike Johnson and Andrés Gómez Emilsson

Lucas Perry from the Future of Life Institute recently interviewed my co-founder Mike Johnson and I in his AI Alignment podcast. Here is the full transcript:


Lucas: Hey, everyone. Welcome back to the AI Alignment Podcast. I’m Lucas Perry, and today we’ll be speaking with Andrés Gomez Emilsson and Mike Johnson from the Qualia Research Institute. In this episode, we discuss the Qualia Research Institute’s mission and core philosophy. We get into the differences between and arguments for and against functionalism and qualia realism. We discuss definitions of consciousness, how consciousness might be causal, we explore Marr’s Levels of Analysis, we discuss the Symmetry Theory of Valence. We also get into identity and consciousness, and the world, the is-out problem, what this all means for AI alignment and building beautiful futures.

And then end on some fun bits, exploring the potentially large amounts of qualia hidden away in cosmological events, and whether or not our universe is something more like heaven or hell. And remember, if you find this podcast interesting or useful, remember to like, comment, subscribe, and follow us on your preferred listening platform. You can continue to help make this podcast better by participating in a very short survey linked in the description of wherever you might find this podcast. It really helps. Andrés is a consciousness researcher at QRI and is also the Co-founder and President of the Stanford Transhumanist Association. He has a Master’s in Computational Psychology from Stanford. Mike is Executive Director at QRI and is also a co-founder.

He is interested in neuroscience, philosophy of mind, and complexity theory. And so, without further ado, I give you Mike Johnson and Andrés Gomez Emilsson. So, Mike and Andrés, thank you so much for coming on. Really excited about this conversation and there’s definitely a ton for us to get into here.

Andrés: Thank you so much for having us. It’s a pleasure.

Mike: Yeah, glad to be here.

Lucas: Let’s start off just talking to provide some background about the Qualia Research Institute. If you guys could explain a little bit, your perspective of the mission and base philosophy and vision that you guys have at QRI. If you could share that, that would be great.

Andrés: Yeah, for sure. I think one important point is there’s some people that think that really what matters might have to do with performing particular types of algorithms, or achieving external goals in the world. Broadly speaking, we tend to focus on experience as the source of value, and if you assume that experience is a source of value, then really mapping out what is the set of possible experiences, what are their computational properties, and above all, how good or bad they feel seems like an ethical and theoretical priority to actually make progress on how to systematically figure out what it is that we should be doing.

Mike: I’ll just add to that, this thing called consciousness seems pretty confusing and strange. We think of it as pre-paradigmatic, much like alchemy. Our vision for what we’re doing is to systematize it and to do to consciousness research what chemistry did to alchemy.

Lucas: To sort of summarize this, you guys are attempting to be very clear about phenomenology. You want to provide a formal structure for understanding and also being able to infer phenomenological states in people. So you guys are realists about consciousness?

Mike: Yes, absolutely.

Lucas: Let’s go ahead and lay some conceptual foundations. On your website, you guys describe QRI’s full stack, so the kinds of metaphysical and philosophical assumptions that you guys are holding to while you’re on this endeavor to mathematically capture consciousness.

Mike: I would say ‘full stack’ talks about how we do philosophy of mind, we do neuroscience, and we’re just getting into neurotechnology with the thought that yeah, if you have a better theory of consciousness, you should be able to have a better theory about the brain. And if you have a better theory about the brain, you should be able to build cooler stuff than you could otherwise. But starting with the philosophy, there’s this conception of qualia of formalism; the idea that phenomenology can be precisely represented mathematically. You borrow the goal from Giulio Tononi’s IIT. We don’t necessarily agree with the specific math involved, but the goal of constructing a mathematical object that is isomorphic to a systems phenomenology would be the correct approach if you want to formalize phenomenology.

And then from there, one of the big questions in how you even start is, what’s the simplest starting point? And here, I think one of our big innovations that is not seen at any other research group is we’ve started with emotional valence and pleasure. We think these are not only very ethically important, but also just literally the easiest place to start reverse engineering.

Lucas: Right, and so this view is also colored by physicalism and quality of structuralism and valence realism. Could you explain some of those things in a non-jargony way?

Mike: Sure. Quality of formalism is this idea that math is the right language to talk about qualia in, and that we can get a precise answer. This is another way of saying that we’re realists about consciousness much as people can be realists about electromagnetism. We’re also valence realists. This refers to how we believe emotional valence, or pain and pleasure, the goodness or badness of an experience. We think this is a natural kind. This concept carves reality at the joints. We have some further thoughts on how to define this mathematically as well.

Lucas: So you guys are physicalists, so you think that basically the causal structure of the world is best understood by physics and that consciousness was always part of the game engine of the universe from the beginning. Ontologically, it was basic and always there in the same sense that the other forces of nature were already in the game engine since the beginning?

Mike: Yeah, I would say so. I personally like the frame of dual aspect monism, but I would also step back a little bit and say there’s two attractors in this discussion. One is the physicalist attractor, and that’s QRI. Another would be the functionalist/computationalist attractor. I think a lot of AI researchers are in this attractor and this is a pretty deep question of, if we want to try to understand what value is, or what’s really going on, or if we want to try to reverse engineer phenomenology, do we pay attention to bits or atoms? What’s more real; bits or atoms?

Lucas: That’s an excellent question. Scientific reductionism here I think is very interesting. Could you guys go ahead and unpack though the skeptics position of your view and broadly adjudicate the merits of each view?

Andrés: Maybe a really important frame here is called Marr’s Levels of Analyses. David Marr was a cognitive scientist, wrote a really influential book in the ’80s called On Vision where he basically creates a schema for how to understand knowledge about, in this particular case, how you actually make sense of the world visually. The framework goes as follows: you have three ways in which you can describe an information processing system. First of all, the computational/behavioral level. What that is about is understanding the input-output mapping of an information processing system. Part of it is also understanding the run-time complexity of the system and under what conditions it’s able to perform its actions. Here an analogy would be with an abacus, for example.

On the computational/behavioral level, what an abacus can do is add, subtract, multiply, divide, and if you’re really creative you can also exponentiate and do other interesting things. Then you have the algorithmic level of analysis, which is a little bit more detailed, and in a sense more constrained. What the algorithm level of analysis is about is figuring out what are the internal representations and possible manipulations of those representations such that you get the input output of mapping described by the first layer. Here you have an interesting relationship where understanding the first layer doesn’t fully constrain the second one. That is to say, there are many systems that have the same input output mapping but that under the hood uses different algorithms.

In the case of the abacus, an algorithm might be something whenever you want to add a number you just push a bead. Whenever you’re done with a row, you push all of the beads backs and then you add a bead in the row underneath. And finally, you have the implementation level of analysis, and that is, what is the system actually made of? How is it constructed? All of these different levels ultimately also map onto different theories of consciousness, and that is basically where in the stack you associate consciousness, or being, or “what matters”. So, for example, behaviorists in the ’50s, they may associate consciousness, if they give any credibility to that term, with the behavioral level. They don’t really care what’s happening inside as long as you have extended pattern of reinforcement learning over many iterations.

What matters is basically how you’re behaving and that’s the crux of who you are. A functionalist will actually care about what algorithms you’re running, how is it that you’re actually transforming the input into the output. Functionalists generally do care about, for example, brain imaging, they do care about the high level algorithms that the brain is running, and generally will be very interested in figuring out these algorithms and generalize them in fields like machine learning and digital neural networks and so on. A physicalist associate consciousness at the implementation level of analysis. How the system is physically constructed, has bearings on what is it like to be that system.

Lucas: So, you guys haven’t said that this was your favorite approach, but if people are familiar with David Chalmers, these seem to be the easy problems, right? And functionalists are interested in just the easy problems and some of them will actually just try to explain consciousness away, right?

Mike: Yeah, I would say so. And I think to try to condense some of the criticism we have of functionalism, I would claim that it looks like a theory of consciousness and can feel like a theory of consciousness, but it may not actually do what we need a theory of consciousness to do; specify which exact phenomenological states are present.

Lucas: Is there not some conceptual partitioning that we need to do between functionalists who believe in qualia or consciousness, and those that are illusionists or want to explain it away or think that it’s a myth?

Mike: I think that there is that partition, and I guess there is a question of how principled the partition you can be, or whether if you chase the ideas down as far as you can, the partition collapses. Either consciousness is a thing that is real in some fundamental sense and I think you can get there with physicalism, or consciousness is more of a process, a leaky abstraction. I think functionalism naturally tugs in that direction. For example, Brian Tomasik has followed this line of reasoning and come to the conclusion of analytic functionalism, which is trying to explain away consciousness.

Lucas: What is your guys’s working definition of consciousness and what does it mean to say that consciousness is real.

Mike: It is a word that’s overloaded. It’s used in many contexts. I would frame it as what it feels like to be something, and something is conscious if there is something it feels like to be that thing.

Andrés: It’s important also to highlight some of its properties. As Mike pointed out, “consciousness” is used in many different ways. There’s like eight definitions for the word consciousness, and honestly, all of them are really interesting. Some of them are more fundamental than others and we tend to focus on the more fundamental side of the spectrum for the word. A sense that would be very not fundamental would be consciousness in the sense of social awareness or something like that. We actually think of consciousness much more in terms of qualia; what is it like to be something? What is it like to exist? Some of the key properties of consciousness are as follows: First of all, we do think it exists.

Second, in some sense it has causal power in the sense that the fact that we are conscious matters for evolution, evolution made us conscious for a reason that it’s actually doing some computational legwork that would be maybe possible to do, but just not as efficient or not as conveniently as it is possible with consciousness. Then also you have the property of qualia, the fact that we can experience sights, and colors, and tactile sensations, and thoughts experiences, and emotions, and so on, and all of these are in completely different worlds, and in a sense they are, but they have the property that they can be part of a unified experience that can experience color at the same time as experiencing sound. That sends those different types of sensations, we describe them as the category of consciousness because they can be experienced together.

And finally, you have unity, the fact that you have the capability of experiencing many qualia simultaneously. That’s generally a very strong claim to make, but we think you need to acknowledge and take seriously its unity.

Lucas: What are your guys’s intuition pumps for thinking why consciousness exists as a thing? Why is there a qualia?

Andrés: There’s the metaphysical question of why consciousness exists to begin within. That’s something I would like to punt for the time being. There’s also the question of why was it recruited for information processing purposes in animals? The intuition here is that there are various contrasts that you can have within experience, which can serve a computational role. So, there may be a very deep reason why color qualia or visual qualia is used for information processing associated with sight, and why tactile qualia is associated with information processing useful for touching and making haptic representations, and that might have to do with the actual map of how all the qualia values are related to each other. Obviously, you have all of these edge cases, people who are seeing synesthetic.

They may open their eyes and they experience sounds associated with colors, and people tend to think of those as abnormal. I would flip it around and say that we are all synesthetic, it’s just that the synesthesia that we have in general is very evolutionarily adaptive. The reason why you experience colors when you open your eyes is that that type of qualia is really well suited to represent geometrically a projective space. That’s something that naturally comes out of representing the world with the sensory apparatus like eyes. That doesn’t mean that there aren’t other ways of doing it. It’s possible that you could have an offshoot of humans that whenever they opened their eyes, they experience sound and they use that very well to represent the visual world.

But we may very well be in a local maxima of how different types of qualia are used to represent and do certain types of computations in a very well-suited way. It’s like the intuition behind why we’re conscious, is that all of these different contrasts in the structure of the relationship of possible qualia values has computational implications, and there’s actual ways of using this contrast in very computationally effective ways.

Lucas: So, just to channel the functionalist here, wouldn’t he just say that everything you just said about qualia could be fully reducible to input output and algorithmic information processing? So, why do we need this extra property of qualia?

Andrés: There’s this article, I believe is by Brian Tomasik that basically says, flavors of consciousness are flavors of computation. It might be very useful to do that exercise, where basically you identify color qualia as just a certain type of computation and it may very well be that the geometric structure of color is actually just a particular algorithmic structure, that whenever you have a particular type of algorithmic information processing, you get these geometric state-space. In the case of color, that’s a Euclidean three-dimensional space. In the case of tactile or smell qualia, it might be a much more complicated space, but then it’s in a sense implied by the algorithms that we run. There is a number of good arguments there.

The general approach to how to tackle them is that when it comes down to actually defining what algorithms a given system is running, you will hit a wall when you try to formalize exactly how to do it. So, one example is, how do you determine the scope of an algorithm? When you’re analyzing a physical system and you’re trying to identify what algorithm it is running, are you allowed to basically contemplate 1,000 atoms? Are you allowed to contemplate a million atoms? Where is a natural boundary for you to say, “Whatever is inside here can be part of the same algorithm, but whatever is outside of it can’t.” And, there really isn’t a frame-invariant way of making those decisions. On the other hand, if you ask to see a qualia with actual physical states, there is a frame-invariant way of describing what the system is.

Mike: So, a couple of years ago I posted a piece giving a critique of functionalism and one of the examples that I brought up was, if I have a bag of popcorn and I shake the bag of popcorn, did I just torture someone? Did I just run a whole brain emulation of some horrible experience, or did I not? There’s not really an objective way to determine which algorithms a physical system is objectively running. So this is a kind of an unanswerable question from the perspective of functionalism, whereas with the physical theory of consciousness, it would have a clear answer.

Andrés: Another metaphor here is, let’s say you’re at a park enjoying an ice cream. In this system that I created that has, let’s say isomorphic algorithms to whatever is going on in your brain, the particular algorithms that your brain is running in that precise moment within a functionalist paradigm maps onto a metal ball rolling down one of the paths within these machine in a straight line, not touching anything else. So there’s actually not much going on. According to functionalism, that would have to be equivalent and it would actually be generating your experience. Now the weird thing there is that you could actually break the machine, you could do a lot of things and the behavior of the ball would not change.

Meaning that within functionalism, and to actually understand what a system is doing, you need to understand the counter-factuals of the system. You need to understand, what would the system be doing if the input had been different? And all of a sudden, you end with this very, very gnarly problem of defining, well, how do you actually objectively decide what is the boundary of the system? Even some of these particular states that allegedly are very complicated, the system looks extremely simple, and you can remove a lot of parts without actually modifying its behavior. Then that casts in question whether there is an objective boundary, any known arbitrary boundary that you can draw around the system and say, “Yeah, this is equivalent to what’s going on in your brain,” right now.

This has a very heavy bearing on the binding problem. The binding problem for those who haven’t heard of it is basically, how is it possible that 100 billion neurons just because they’re skull-bound, spatially distributed, how is it possible that they simultaneously contribute to a unified experience as opposed to, for example, neurons in your brain and neurons in my brain contributing to a unified experience? You hit a lot of problems like what is the speed of propagation of information for different states within the brain? I’ll leave it at that for the time being.

Lucas: I would just like to be careful about this intuition here that experience is unified. I think that the intuition pump for that is direct phenomenological experience like experience seems unified, but experience also seems a lot of different ways that aren’t necessarily descriptive of reality, right?

Andrés: You can think of it as different levels of sophistication, where you may start out with a very naive understanding of the world, where you confuse your experience for the world itself. A very large percentage of people perceive the world and in a sense think that they are experiencing the world directly, whereas all the evidence indicates that actually you’re experiencing an internal representation. You can go and dream, you can hallucinate, you can enter interesting meditative states, and those don’t map to external states of the world.

There’s this transition that happens when you realize that in some sense you’re experiencing a world simulation created by your brain, and of course, you’re fooled by it in countless ways, especially when it comes to emotional things that we look at a person and we might have an intuition of what type of person that person is, and that if we’re not careful, we can confuse our intuition, we can confuse our feelings with truth as if we were actually able to sense their souls, so to speak, rather than, “Hey, I’m running some complicated models on people-space and trying to carve out who they are.” There’s definitely a lot of ways in which experience is very deceptive, but here I would actually make an important distinction.

When it comes to intentional content, and intentional content is basically what the experience is about, for example, if you’re looking at a chair, there’s the quality of chairness, the fact that you understand the meaning of chair and so on. That is usually a very deceptive part of experience. There’s another way of looking at experience that I would say is not deceptive, which is the phenomenal character of experience; how it presents itself. You can be deceived about basically what the experience is about, but you cannot be deceived about how you’re having the experience, how you’re experiencing it. You can infer based on a number of experiences that the only way for you to even actually experience a given phenomenal object is to incorporate a lot of that information into a unified representation.

But also, if you just pay attention to your experience that you can simultaneously place your attention in two spots of your visual field and make them harmonized. That’s a phenomenal character and I would say that there’s a strong case to be made to not doubt that property.

Lucas: I’m trying to do my best to channel the functionalist. I think he or she would say, “Okay, so what? That’s just more information processing, and i’ll bite the bullet on the binding problem. I still need some more time to figure that out. So what? It seems like these people who believe in qualia have an even tougher job of trying to explain this extra spooky quality in the world that’s different from all the other physical phenomenon that science has gone into.” It also seems to violate Occam’s razor or a principle of lightness where one’s metaphysics or ontology would want to assume the least amount of extra properties or entities in order to try to explain the world. I’m just really trying to tease out your best arguments here for qualia realism as we do have this current state of things in AI alignment where most people it seems would either try to explain away consciousness, would say it’s an illusion, or they’re anti-realist about qualia.

Mike: That’s a really good question, a really good frame. And I would say our strongest argument revolves around predictive power. Just like centuries ago, you could absolutely be a skeptic about, shall we say, electromagnetism realism. And you could say, “Yeah, I mean there is this thing we call static, and there’s this thing we call lightning, and there’s this thing we call load stones or magnets, but all these things are distinct. And to think that there’s some unifying frame, some deep structure of the universe that would tie all these things together and highly compress these phenomenon, that’s crazy talk.” And so, this is a viable position today to say that about consciousness, that it’s not yet clear whether consciousness has deep structure, but we’re assuming it does, and we think that unlocks a lot of predictive power.

We should be able to make predictions that are both more concise and compressed and crisp than others, and we should be able to make predictions that no one else can.

Lucas: So what is the most powerful here about what you guys are doing? Is it the specific theories and assumptions which you take are falsifiable?

Mike: Yeah.

Lucas: If we can make predictive assessments of these things, which are either leaky abstractions or are qualia, how would we even then be able to arrive at a realist or anti-realist view about qualia?

Mike: So, one frame on this is, it could be that one could explain a lot of things about observed behavior and implicit phenomenology through a purely functionalist or computationalist lens, but maybe for a given system it might take 10 terabytes. And if you can get there in a much simpler way, if you can explain it in terms of three elegant equations instead of 10 terabytes, then it wouldn’t be proof that there exists some crystal clear deep structure at work. But it would be very suggestive. Marr’s Levels of Analysis are pretty helpful here, where a functionalist might actually be very skeptical of consciousness mattering at all because it would say, “Hey, if you’re identifying consciousness at the implementation level of analysis, how could that have any bearing on how we are talking about, how we understand the world, how we’d behave?

Since the implementational level is kind of epiphenomenal from the point of view of the algorithm. How can an algorithm know its own implementation, all it can maybe figure out its own algorithm, and it’s identity would be constrained to its own algorithmic structure.” But that’s not quite true. In fact, there is bearings on one level of analysis onto another, meaning in some cases the implementation level of analysis doesn’t actually matter for the algorithm, but in some cases it does. So, if you were implementing a computer, let’s say with water, you have the option of maybe implementing a Turing machine with water buckets and in that case, okay, the implementation level of analysis goes out the window in terms of it doesn’t really help you understand the algorithm.

But if how you’re using water to implement algorithms is by basically creating this system of adding waves in buckets of different shapes, with different resonant modes, then the implementation level of analysis actually matters a whole lot for what algorithms are … finely tuned to be very effective in that substrate. In the case of consciousness and how we behave, we do think properties of the substrate have a lot of bearings on what algorithms we actually run. A functionalist should actually start caring about consciousness if the properties of consciousness makes the algorithms more efficient, more powerful.

Lucas: But what if qualia and consciousness are substantive real things? What if the epiphenomenonalist true and is like smoke rising from computation and it doesn’t have any causal efficacy?

Mike: To offer a re-frame on this, I like this frame of dual aspect monism better. There seems to be an implicit value judgment on epiphenomenalism. It’s seen as this very bad thing if a theory implies qualia as epiphenomenal. Just to put cards on the table, I think Andrés and I differ a little bit on how we see these things, although I think our ideas also mesh up well. But I would say that under the frame of something like dual aspect monism, that there’s actually one thing that exists, and it has two projections or shadows. And one projection is the physical world such as we can tell, and then the other projection is phenomenology, subjective experience. These are just two sides of the same coin and neither is epiphenomenal to the other. It’s literally just two different angles on the same thing.

And in that sense, qualia values and physical values are really talking about the same thing when you get down to it.

Lucas: Okay. So does this all begin with this move that Descartes makes, where he tries to produce a perfectly rational philosophy or worldview by making no assumptions and then starting with experience? Is this the kind of thing that you guys are doing in taking consciousness or qualia to be something real or serious?

Mike: I can just speak for myself here, but I would say my intuition comes from two places. One is staring deep into the beast of functionalism and realizing that it doesn’t lead to a clear answer. My model is that it just is this thing that looks like an answer but can never even in theory be an answer to how consciousness works. And if we deny consciousness, then we’re left in a tricky place with ethics and moral value. It also seems to leave value on the table in terms of predictions, that if we can assume consciousness as real and make better predictions, then that’s evidence that we should do that.

Lucas: Isn’t that just an argument that it would be potentially epistemically useful for ethics if we could have predictive power about consciousness?

Mike: Yeah. So, let’s assume that it’s 100 years, or 500 years, or 1,000 years in the future, and we’ve finally cracked consciousness. We’ve finally solved it. My open question is, what does the solution look like? If we’re functionalists, what does the solution look like? If we’re physicalists, what does the solution look like? And we can expand this to ethics as well.

Lucas: Just as a conceptual clarification, the functionalists are also physicalists though, right?

Andrés: There is two senses of the word physicalism here. So if there’s physicalism in the sense of like a theory of the universe, that the behavior of matter and energy, what happens in the universe is exhaustively described by the laws of physics, or future physics, there is also physicalism in the sense of understanding consciousness in contrast to functionalism. David Pearce, I think, would describe it as non-materialist physicalist idealism. There’s definitely a very close relationship between that phrasing and dual aspect monism. I can briefly unpack it. Basically non materialist is not saying that the stuff of the world is fundamentally unconscious. That’s something that materialism claims, that what the world is made of is not conscious, is raw matter so to speak.

Andrés: Physicalist, again in the sense of the laws of physics exhaustively describe behavior and idealist in the sense of what makes up the world is qualia or consciousness. The big picture view is that the actual substrate of the universe of quantum fields are fields of qualia.

Lucas: So Mike, you were saying that in the future when we potentially have a solution to the problem of consciousness, that in the end, the functionalists with algorithms and explanations of say all of the easy problems, all of the mechanisms behind the things that we call consciousness, you think that that project will ultimately fail?

Mike: I do believe that, and I guess my gentle challenge to functionalists would be to sketch out a vision of what a satisfying answer to consciousness would be, whether it’s completely explaining it a way or completely explaining it. If in 500 years you go to the local bookstore and you check out consciousness 101, and just flip through it, you look at the headlines and the chapter list and the pictures, what do you see? I think we have an answer as formalists, but I would be very interested in getting the functionalists state on this.

Lucas: All right, so you guys have this belief in the ability to formalize our understanding of consciousness, is this actually contingent on realism or anti realism?

Mike: It is implicitly dependent on realism, that consciousness is real enough to be describable mathematically in a precise sense. And actually that would be my definition of realism, that something is real if we can describe it exactly with mathematics and it is instantiated in the universe. I think the idea of connecting math and consciousness is very core to formalism.

Lucas: What’s particularly interesting here are the you’re making falsifiable claims about phenomenological states. It’s good and exciting that your Symmetry Theory of Valence, which we can get into now has falsifiable aspects. So do you guys want to describe here your Symmetry Theory of Valence and how this fits in and as a consequence of your valence realism?

Andrés: Sure, yeah. I think like one of the key places where this has bearings on is and understanding what is it that we actually want and what is it that we actually like and enjoy. That will be answered in an agent way. So basically you think of agents as entities who spin out possibilities for what actions to take and then they have a way of sorting them by expected utility and then carrying them out. A lot of people may associate what we want or what we like or what we care about at that level, the agent level, whereas we think actually the true source of value is more low level than that. That there’s something else that we’re actually using in order to implement agentive behavior. There’s ways of experiencing value that are completely separated from agents. You don’t actually need to be generating possible actions and evaluating them and enacting them for there to be value or for you to actually be able to enjoy something.

So what we’re examining here is actually what is the lower level property that gives rise even to agentive behavior that underlies every other aspect of experience. These would be a valence and specifically valence gradients. The general claim is that we are set up in such a way that we are basically climbing the valence gradient. This is not true in every situation, but it’s mostly true and it’s definitely mostly true in animals. And then the question becomes what implements valence gradients. Perhaps your intuition is this extraordinary fact that things that have nothing to do with our evolutionary past nonetheless can feel good or bad. So it’s understandable that if you hear somebody scream, you may get nervous or anxious or fearful or if you hear somebody laugh you may feel happy.

That makes sense from an evolutionary point of view, but why would the sound of the Bay Area Rapid Transit, the Bart, which creates these very intense screeching sounds, that is not even within like the vocal range of humans, it’s just really bizarre, never encountered before in our evolutionary past and nonetheless, it has an extraordinarily negative valence. That’s like a hint that valence has to do with patterns, it’s not just goals and actions and utility functions, but the actual pattern of your experience may determine valence. The same goes for a SUBPAC, is this technology that basically renders sounds between 10 and 100 hertz and some of them feel really good, some of them feel pretty unnerving, some of them are anxiety producing and it’s like why would that be the case? Especially when you’re getting two types of input that have nothing to do with our evolutionary past.

It seems that there’s ways of triggering high and low valence states just based on the structure of your experience. The last example I’ll give is very weird states of consciousness like meditation or psychedelics that seem to come with extraordinarily intense and novel forms of experiencing significance or a sense of bliss or pain. And again, they don’t seem to have much semantic content per se or rather the semantic content is not the core reason why they feel that they’re bad. It has to do more with a particular structure that they induce in experience.

Mike: There are many ways to talk about where pain and pleasure come from. We can talk about it in terms of neuro chemicals, opioids, dopamine. We can talk about it in terms of pleasure centers in the brain, in terms of goals and preferences and getting what you want, but all these have counterexamples. All of these have some points that you can follow the thread back to which will beg the question. I think the only way to explain emotional valence, pain and pleasure, that doesn’t beg the question is to explain it in terms of some patterns within phenomenology, just intrinsically feel good and some intrinsically feel bad. To touch back on the formalism brain, this would be saying that if we have a mathematical object that is isomorphic to your phenomenology, to what it feels like to be you, then some pattern or property of this object will refer to or will sort of intrinsically encode you are emotional valence, how pleasant or unpleasant this experiences.

That’s the valence formalism aspect that we’ve come to.

Lucas: So given the valence realism, the view is this intrinsic pleasure, pain axis of the world and this is sort of challenging I guess David Pearce’s view. There are things in experience which are just clearly good seeming or bad seeming. Will MacAskill called these pre theoretic properties we might ascribe to certain kinds of experiential aspects, like they’re just good or bad. So with this valence realism view, this potentiality in this goodness or badness whose nature is sort of self intimatingly disclosed in the physics and in the world since the beginning and now it’s unfolding and expressing itself more so and the universe is sort of coming to life, and embedded somewhere deep within the universe’s structure are these intrinsically good or intrinsically bad valances which complex computational systems and maybe other stuff has access to.

Andrés: Yeah, yeah, that’s right. And I would perhaps emphasize that it’s not only pre-theoretical, it’s pre-agentive, you don’t even need an agent for there to be valence.

Lucas: Right. Okay. This is going to be a good point I think for getting into these other more specific hairy philosophical problems. Could you go ahead and unpack a little bit more this view that pleasure or pain is self intimatingly good or bad that just by existing and experiential relation with the thing its nature is disclosed. Brian Tomasik here, and I think functionalists would say there’s just another reinforcement learning algorithm somewhere before that is just evaluating these phenomenological states. They’re not intrinsically or bad, that’s just what it feels like to be the kind of agent who has that belief.

Andrés: Sure. There’s definitely many angles from which to see this. One of them is by basically realizing that liking, wanting and learning are possible to dissociate, and in particular you’re going to have reinforcement without an associated positive valence. You can have also positive valence without reinforcement or learning. Generally they are correlated but they are different things. My understanding is a lot of people who may think of valence as something we believe matters because you are the type of agent that has a utility function and a reinforcement function. If that was the case, we would expect valence to melt away in states that are non agentive, we wouldn’t necessarily see it. And also that it would be intrinsically tied to intentional content, the aboutness of experience. A very strong counter example is that somebody may claim that really what they truly want this to be academically successful or something like that.

They think of the reward function as intrinsically tied to getting a degree or something like that. I would call that to some extent illusory, that if you actually look at how those preferences are being implemented, that deep down there would be valence gradients happening there. One way to show this would be let’s say the person on the graduation day, you give them an opioid antagonist. The person will subjectively feel that the day is meaningless, you’ve removed the pleasant cream of the experience that they were actually looking for, that they thought all along was tied in with intentional content with the fact of graduating but in fact it was the hedonic gloss that they were after, and that’s kind of like one intuition pump part there.

Lucas: These core problem areas that you’ve identified in Principia Qualia, would you just like to briefly touch on those?

Mike: Yeah, trying to break the problem down into modular pieces with the idea that if we can decompose the problem correctly then the sub problems become much easier than the overall problem and if you collect all the solutions to the sub problem than in aggregate, you get a full solution to the problem of consciousness. So I’ve split things up into the metaphysics, the math and the interpretation. The first question is what metaphysics do you even start with? What ontology do you even try to approach the problem? And we’ve chosen the ontology of physics that can objectively map onto reality in a way that computation can not. Then there’s this question of, okay, so you have your core ontology in this case physics, and then there’s this question of what counts, what actively contributes to consciousness? Do we look at electrons, electromagnetic fields, quarks?

This is an unanswered question. We have hypotheses but we don’t have an answer. Moving into the math, conscious system seemed to have boundaries, if something’s happening inside my head it can directly contribute to my conscious experience. But even if we put our heads together, literally speaking, your consciousness doesn’t bleed over into mine, there seems to be a boundary. So one way of framing this is the boundary problem and one way it’s framing it is the binding problem, and these are just two sides of the same coin. There’s this big puzzle of how do you draw the boundaries of a subject experience. IIT is set up to approach consciousness in itself through this lens that has a certain style of answer, style of approach. We don’t necessarily need to take that approach, but it’s a intellectual landmark. Then we get into things like the state-space problem and the topology of information problem.

If we figured out our basic ontology of what we think is a good starting point and of that stuff, what actively contributes to consciousness, and then we can figure out some principled way to draw a boundary around, okay, this is conscious experience A and this conscious experience B, and they don’t overlap. So you have a bunch of the information inside the boundary. Then there’s this math question of how do you rearrange it into a mathematical object that is isomorphic to what that stuff feels like. And again, IIT has an approach to this, we don’t necessarily ascribe to the exact approach but it’s good to be aware of. There’s also the interpretation problem, which is actually very near and dear to what QRI is working on and this is the concept of if you had a mathematical object that represented what it feels like to be you, how would we even start to figure out what it meant?

Lucas: This is also where the falsifiability comes in, right? If we have the mathematical object and we’re able to formally translate that into phenomenological states, then people can self report on predictions, right?

Mike: Yes. I don’t necessarily fully trust self reports as being the gold standard. I think maybe evolution is tricky sometimes and can lead to inaccurate self report, but at the same time it’s probably pretty good, and it’s the best we have for validating predictions.

Andrés: A lot of this gets easier if we assume that maybe we can be wrong in an absolute sense but we’re often pretty well calibrated to judge relative differences. Maybe you ask me how I’m doing on a scale of one to ten and I say seven and the reality is a five, maybe that’s a problem, but at the same time I like chocolate and if you give me some chocolate and I eat it and that improves my subjective experience and I would expect us to be well calibrated in terms of evaluating whether something is better or worse.

Lucas: There’s this view here though that the brain is not like a classical computer, that it is more like a resonant instrument.

Mike: Yeah. Maybe an analogy here it could be pretty useful. There’s this researcher William Sethares who basically figured out the way to quantify the mutual dissonance between pairs of notes. It turns out that it’s not very hard, all you need to do is add up the pairwise dissonance between every harmonic of the notes. And what that gives you is that if you take for example a major key and you compute the average dissonance between pairs of notes within that major key it’s going to be pretty good on average. And if you take the average dissonance of a minor key it’s going to be higher. So in a sense what distinguishes the minor and a major key is in the combinatorial space of possible permutations of notes, how frequently are they dissonant versus consonant.

That’s a very ground truth mathematical feature of a musical instrument and that’s going to be different from one instrument to the next. With that as a backdrop, we think of the brain and in particular valence in a very similar light that the brain has natural resonant modes and emotions may seem externally complicated. When you’re having a very complicated emotion and we ask you to describe it it’s almost like trying to describe a moment in a symphony, this very complicated composition and how do you even go about it. But deep down the reason why a particular frame sounds pleasant or unpleasant within music is ultimately tractable to the additive per wise dissonance of all of those harmonics. And likewise for a given state of consciousness we suspect that very similar to music the average pairwise dissonance between the harmonics present on a given point in time will be strongly related to how unpleasant the experience is.

These are electromagnetic waves and it’s not exactly like a static or it’s not exactly a standing wave either, but it gets really close to it. So basically what this is saying is there’s this excitation inhibition wave function and that happens statistically across macroscopic regions of the brain. There’s only a discrete number of ways in which that way we can fit an integer number of times in the brain. We’ll give you a link to the actual visualizations for what this looks like. There’s like a concrete example, one of the harmonics with the lowest frequency is basically a very simple one where interviewer hemispheres are alternatingly more excited versus inhibited. So that will be a low frequency harmonic because it is very spatially large waves, an alternating pattern of excitation. Much higher frequency harmonics are much more detailed and obviously hard to describe, but visually generally speaking, the spatial regions that are activated versus inhibited are these very thin wave fronts.

It’s not a mechanical wave as such, it’s a electromagnetic wave. So it would actually be the electric potential in each of these regions of the brain fluctuates, and within this paradigm on any given point in time you can describe a brain state as a weighted sum of all of its harmonics, and what that weighted sum looks like depends on your state of consciousness.

Lucas: Sorry, I’m getting a little caught up here on enjoying resonant sounds and then also the valence realism. The view isn’t that all minds will enjoy resonant things because happiness is like a fundamental valence thing of the world and all brains who come out of evolution should probably enjoy resonance.

Mike: It’s less about the stimulus, it’s less about the exact signal and it’s more about the effect of the signal on our brains. The resonance that matters, the resonance that counts, or the harmony that counts we’d say, or in a precisely technical term, the consonance that counts is the stuff that happens inside our brains. Empirically speaking most signals that involve a lot of harmony create more internal consonance in these natural brain harmonics than for example, dissonant stimuli. But the stuff that counts is inside the head, not the stuff that is going in our ears.

Just to be clear about QRI’s move here, Selen Atasoy has put forth this connectome-specific harmonic wave model and what we’ve done is combined it with our symmetry theory of valence and said this is sort of a way of basically getting a Fourier transform of where the energy is in terms of frequencies of brainwaves in a much cleaner way than has been available through EEG. Basically we can evaluate this data set for harmony. How much harmony is there in a brain, with the link to the Symmetry Theory of Valence then it should be a very good proxy for how pleasant it is to be that brain.

Lucas: Wonderful.

Andrés: In this context, yeah, the Symmetry Theory of Valence would be much more fundamental. There’s probably many ways of generating states of consciousness that are in a sense completely unnatural that are not based on the harmonics of the brain, but we suspect the bulk of the differences in states of consciousness would cash out in differences in brain harmonics because that’s a very efficient way of modulating the symmetry of the state.

Mike: Basically, music can be thought of as a very sophisticated way to hack our brains into a state of greater consonance, greater harmony.

Lucas: All right. People should check out your Principia Qualia, which is the work that you’ve done that captures a lot of this well. Is there anywhere else that you’d like to refer people to for the specifics?

Mike: Principia qualia covers the philosophical framework and the symmetry theory of valence. Andrés has written deeply about this connectome-specific harmonic wave frame and the name of that piece is Quantifying Bliss.

Lucas: Great. I would love to be able to quantify bliss and instantiate it everywhere. Let’s jump in here into a few problems and framings of consciousness. I’m just curious to see if you guys have any comments on ,the first is what you call the real problem of consciousness and the second one is what David Chalmers calls the Meta problem of consciousness. Would you like to go ahead and start off here with just this real problem of consciousness?

Mike: Yeah. So this gets to something we were talking about previously, is consciousness real or is it not? Is it something to be explained or to be explained away? This cashes out in terms of is it something that can be formalized or is it intrinsically fuzzy? I’m calling this the real problem of consciousness, and a lot depends on the answer to this. There are so many different ways to approach consciousness and hundreds, perhaps thousands of different carvings of the problem, panpsychism, we have dualism, we have non materialist physicalism and so on. I think essentially the core distinction, all of these theories sort themselves into two buckets, and that’s is consciousness real enough to formalize exactly or not. This frame is perhaps the most useful frame to use to evaluate theories of consciousness.

Lucas: And then there’s a Meta problem of consciousness which is quite funny, it’s basically like why have we been talking about consciousness for the past hour and what’s all this stuff about qualia and happiness and sadness? Why do people make claims about consciousness? Why does it seem to us that there is maybe something like a hard problem of consciousness, why is it that we experience phenomenological states? Why isn’t everything going on with the lights off?

Mike: I think this is a very clever move by David Chalmers. It’s a way to try to unify the field and get people to talk to each other, which is not so easy in the field. The Meta problem of consciousness doesn’t necessarily solve anything but it tries to inclusively start the conversation.

Andrés: The common move that people make here is all of these crazy things that we think about consciousness and talk about consciousness, that’s just any information processing system modeling its own attentional dynamics. That’s one illusionist frame, but even within qualia realist, qualia formalist paradigm, you still have the question of why do we even think or self reflect about consciousness. You could very well think of consciousness as being computationally relevant, you need to have consciousness and so on, but still lacking introspective access. You could have these complicated conscious information processing systems, but they don’t necessarily self reflect on the quality of their own consciousness. That property is important to model and make sense of.

We have a few formalisms that may give rise to some insight into how self reflectivity happens and in particular how is it possible to model the entirety of your state of consciousness in a given phenomenal object. These ties in with the notion of a homonculei, if the overall valence of your consciousness is actually a signal traditionally used for fitness evaluation, detecting basically when are you in existential risk to yourself or when there’s like reproductive opportunities that you may be missing out on, that it makes sense for there to be a general thermostat of the overall experience where you can just look at it and you get a a sense of the overall well being of the entire experience added together in such a way that you experienced them all at once.

I think like a lot of the puzzlement has to do with that internal self model of the overall well being of the experience, which is something that we are evolutionarily incentivized to actually summarize and be able to see at a glance.

Lucas: So, some people have a view where human beings are conscious and they assume everyone else is conscious and they think that the only place for value to reside is within consciousness, and that a world without consciousness is actually a world without any meaning or value. Even if we think that say philosophical zombies or people who are functionally identical to us but with no qualia or phenomenological states or experiential states, even if we think that those are conceivable, then it would seem that there would be no value in a world of p-zombies. So I guess my question is why does phenomenology matter? Why does the phenomenological modality of pain and pleasure or valence have some sort of special ethical or experiential status unlike qualia like red or blue?

Why does red or blue not disclose some sort of intrinsic value in the same way that my suffering does or my bliss does or the suffering or bliss of other people?

Mike: My intuition is also that consciousness is necessary for value. Nick Bostrom has this wonderful quote in super intelligence that we should be wary of building a Disneyland with no children, some technological wonderland that is filled with marvels of function but doesn’t have any subjective experience, doesn’t have anyone to enjoy it basically. I would just say that I think that most AI safety research is focused around making sure there is a Disneyland, making sure, for example, that we don’t just get turned into something like paperclips. But there’s this other problem, making sure there are children, making sure there are subjective experiences around to enjoy the future. I would say that there aren’t many live research threads on this problem and I see QRI as a live research thread on how to make sure there is subject experience in the future.

Probably a can of worms there, but as your question about in pleasure, I may pass that to my colleague Andrés.

Andrés: Nothing terribly satisfying here. I would go with David Pearce’s view that these properties of experience are self intimating and to the extent that you do believe in value, it will come up as the natural focal points for value, especially if you’re allowed to basically probe the quality of your experience where in many states you believe that the reason why you like something is for intentional content. Again, the case of graduating or it could be the the case of getting a promotion or one of those things that a lot of people associate, with feeling great, but if you actually probe the quality of experience, you will realize that there is this component of it which is its hedonic gloss and you can manipulate it directly again with things like opiate antagonists and if the symmetry theory of valence is true, potentially also by directly modulating the consonance and dissonance of the brain harmonics, in which case the hedonic gloss would change in peculiar ways.

When it comes to consilience, when it comes to many different points of view, agreeing on what aspect of the experience is what brings value to it, it seems to be the hedonic gloss.

Lucas: So in terms of qualia and valence realism, would the causal properties of qualia be the thing that would show any arbitrary mind the self-intimating nature of how good or bad an experience is, and in the space of all possible minds, what is the correct epistemological mechanism for evaluating the moral status of experiential or qualitative states?

Mike: So first of all, I would say that my focus so far has mostly been on describing what is and not what ought. I think that we can talk about valence without necessarily talking about ethics, but if we can talk about valence clearly, that certainly makes some questions in ethics and some frameworks in ethics make much more or less than. So the better we can clearly describe and purely descriptively talk about consciousness, the easier I think a lot of these ethical questions get. I’m trying hard not to privilege any ethical theory. I want to talk about reality. I want to talk about what exists, what’s real and what the structure of what exists is, and I think if we succeed at that then all these other questions about ethics and morality get much, much easier. I do think that there is an implicit should wrapped up in questions about valence, but I do think that’s another leap.

You can accept the valence is real without necessarily accepting that optimizing valence is an ethical imperative. I personally think, yes, it is very ethically important, but it is possible to take a purely descriptive frame to valence, that whether or not this also discloses, as David Pearce said, the utility function of the universe. That is another question and can be decomposed.

Andrés: One framing here too is that we do suspect valence is going to be the thing that matters up on any mind if you probe it in the right way in order to achieve reflective equilibrium. There’s the biggest example of a talk and neuro scientist was giving at some point, there was something off and everybody seemed to be a little bit anxious or irritated and nobody knew why and then one of the conference organizers suddenly came up to the presenter and did something to the microphone and then everything sounded way better and everybody was way happier. There was these very sorrow hissing pattern caused by some malfunction of the microphone and it was making everybody irritated, they just didn’t realize that was the source of the irritation, and when it got fixed then you know everybody’s like, “Oh, that’s why I was feeling upset.”

We will find that to be the case over and over when it comes to improving valence. So like somebody in the year 2050 might come up to one of the connectome-specific harmonic wave clinics, “I don’t know what’s wrong with me,” but if you put them through the scanner we identify your 17th and 19th harmonic in a state of dissonance. We cancel 17th to make it more clean, and then the person who will say all of a sudden like, “Yeah, my problem is fixed. How did you do that?” So I think it’s going to be a lot like that, that the things that puzzle us about why do I prefer these, why do I think this is worse, will all of a sudden become crystal clear from the point of view of valence gradients objectively measured.

Mike: One of my favorite phrases in this context is what you can measure you can manage and if we can actually find the source of dissonance in a brain, then yeah, we can resolve it, and this could open the door for maybe honestly a lot of amazing things, making the human condition just intrinsically better. Also maybe a lot of worrying things, being able to directly manipulate emotions may not necessarily be socially positive on all fronts.

Lucas: So I guess here we can begin to jump into AI alignment and qualia. So we’re building AI systems and they’re getting pretty strong and they’re going to keep getting stronger potentially creating a superintelligence by the end of the century and consciousness and qualia seems to be along the ride for now. So I’d like to discuss a little bit here about more specific places in AI alignment where these views might inform it and direct it.

Mike: Yeah, I would share three problems of AI safety. There’s the technical problem, how do you make a self improving agent that is also predictable and safe. This is a very difficult technical problem. First of all to even make the agent but second of all especially to make it safe, especially if it becomes smarter than we are. There’s also the political problem, even if you have the best technical solution in the world and the sufficiently good technical solution doesn’t mean that it will be put into action in a sane way if we’re not in a reasonable political system. But I would say the third problem is what QRI is most focused on and that’s the philosophical problem. What are we even trying to do here? What is the optimal relationship between AI and humanity and also a couple of specific details here. First of all I think nihilism is absolutely an existential threat and if we can find some antidotes to nihilism through some advanced valence technology that could be enormously helpful for reducing X-risk.

Lucas: What kind of nihilism or are you talking about here, like nihilism about morality and meaning?

Mike: Yes, I would say so, and just personal nihilism that it feels like nothing matters, so why not do risky things?

Lucas: Whose quote is it, the philosophers question like should you just kill yourself? That’s the yawning abyss of nihilism inviting you in.

Andrés: Albert Camus. The only real philosophical question is whether to commit suicide, whereas how I think of it is the real philosophical question is how to make love last, bringing value to the existence, and if you have value on tap, then the question of whether to kill yourself or not seems really nonsensical.

Lucas: For sure.

Mike: We could also say that right now there aren’t many good shelling points for global coordination. People talk about having global coordination and building AGI would be a great thing but we’re a little light on the details of how to do that. If the clear, comprehensive, useful, practical understanding of consciousness can be built, then this may sort of embody or generate new shelling points that the larger world could self organize around. If we can give people a clear understanding of what is and what could be, then I think we will get a better future that actually gets built.

Lucas: Yeah. Showing what is and what could be is immensely important and powerful. So moving forward with AI alignment as we’re building these more and more complex systems, there’s this needed distinction between unconscious and conscious information processing, if we’re interested in the morality and ethics of suffering and joy and other conscious states. How do you guys see the science of consciousness here, actually being able to distinguish between unconscious and conscious information processing systems?

Mike: There are a few frames here. One is that, yeah, it does seem like the brain does some processing in consciousness and some processing outside of consciousness. And what’s up with that, this could be sort of an interesting frame to explore in terms of avoiding things like mind crime in the AGI or AI space that if there are certain computations which are painful then don’t do them in a way that would be associated with consciousness. It would be very good to have rules of thumb here for how to do that. One interesting could be in the future we might not just have compilers which optimize for speed of processing or minimization of dependent libraries and so on, but could optimize for the valence of the computation on certain hardware. This of course gets into complex questions about computationalism, how hardware dependent this compiler would be and so on.

I think it’s an interesting and important long-term frame.

Lucas: So just illustrate here I think the ways in which solving or better understanding consciousness will inform AI alignment from present day until super intelligence and beyond.

Mike: I think there’s a lot of confusion about consciousness and a lot of confusion about what kind of thing the value problem is in AI Safety, and there are some novel approaches on the horizon. I was speaking with Stuart Armstrong the last EA global and he had some great things to share about his model fragments paradigm. I think this is the right direction. It’s sort of understanding, yeah, human preferences are insane. Just they’re not a consistent formal system.

Lucas: Yeah, we contain multitudes.

Mike: Yes, yes. So first of all understanding what generates them seems valuable. So there’s this frame in AI safety we call the complexity value thesis. I believe Eliezer came up with it in a post on Lesswrong. It’s this frame where human value is very fragile in that it can be thought of as a small area, perhaps even almost a point in a very high dimensional space, say a thousand dimensions. If we go any distance in any direction from this tiny point in this high dimensional space, then we quickly get to something that we wouldn’t think of as very valuable. And maybe if we leave everything the same and take away freedom, this paints a pretty sobering picture of how difficult AI alignment will be.

I think this is perhaps arguably the source of a lot of worry in the community, that not only do we need to make machines that won’t just immediately kill us, but that will preserve our position in this very, very high dimensional space well enough that we keep the same trajectory and that possibly if we move at all, then we may enter a totally different trajectory, that we in 2019 wouldn’t think of as having any value. So this problem becomes very, very intractable. I would just say that there is an alternative frame. The phrasing that I’m playing around with here it is instead of the complexity of value thesis, the unity of value thesis, it could be that many of the things that we find valuable, eating ice cream, living in a just society, having a wonderful interaction with a loved one, all of these have the same underlying neural substrate and empirically this is what affective neuroscience is finding.

Eating a chocolate bar activates same brain regions as a transcendental religious experience. So maybe there’s some sort of elegant compression that can be made and that actually things aren’t so starkly strict. We’re not sort of this point in a super high dimensional space and if we leave the point, then everything of value is trashed forever, but maybe there’s some sort of convergent process that we can follow that we can essentialize. We can make this list of 100 things that humanity values and maybe they all have in common positive valence, and positive valence can sort of be reverse engineered. And to some people this feels like a very scary dystopic scenario – don’t knock it until you’ve tried it – but at the same time there’s a lot of complexity here.

One core frame that the idea of qualia formalism and valence realism can offer AI safety is that maybe the actual goal is somewhat different than the complexity of value thesis puts forward. Maybe the actual goal is different and in fact easier. I think this could directly inform how we spend our resources on the problem space.

Lucas: Yeah, I was going to say that there exists standing tension between this view of the complexity of all preferences and values that human beings have and then the valence realist view which says that what’s ultimately good or certain experiential or hedonic states. I’m interested and curious about if this valence view is true, whether it’s all just going to turn into hedonium in the end.

Mike: I’m personally a fan of continuity. I think that if we do things right we’ll have plenty of time to get things right and also if we do things wrong then we’ll have plenty of time for things to be wrong. So I’m personally not a fan of big unilateral moves, it’s just getting back to this question of can understanding what is help us, clearly yes.

Andrés: Yeah. I guess one view is we could say preserve optionality and learn what is, and then from there hopefully we’ll be able to better inform oughts and with maintained optionality we’ll be able to choose the right thing. But that will require a cosmic level of coordination.

Mike: Sure. An interesting frame here is whole brain emulation. So whole brain emulation is sort of a frame built around functionalism and it’s a seductive frame I would say. If whole brain emulations wouldn’t necessarily have the same qualia based on hardware considerations as the original humans, there could be some weird lock in effects where if the majority of society turned themselves into p-zombies then it may be hard to go back on that.

Lucas: Yeah. All right. We’re just getting to the end here, I appreciate all of this. You guys have been tremendous and I really enjoyed this. I want to talk about identity in AI alignment. This sort of taxonomy that you’ve developed about open individualism and closed individualism and all of these other things. Would you like to touch on that and talk about implications here in AI alignment as you see it?

Andrés: Yeah. Yeah, for sure. The taxonomy comes from Daniel Kolak, a philosopher and mathematician. It’s a pretty good taxonomy and basically it’s like open individualism, that’s the view that a lot of meditators and mystics and people who take psychedelics often ascribe to, which is that we’re all one consciousness. Another frame is that our true identity is the light of consciousness, so to speak. So it doesn’t matter in what form it manifests, it’s always the same fundamental ground of being. Then you have the common sense view, it’s called closed individualism. You start existing when you’re born, you stop existing when you die. You’re just this segment. Some religions actually extend that into the future or past with reincarnation or maybe with heaven.

It’s the belief in ontological distinction between you and others while at the same time there is ontological continuity from one moment to the next within you. Finally you have this view that’s called empty individualism, which is that you’re just a moment of experience. That’s fairly common among physicists and a lot of people who’ve tried to formalize consciousness, often they converged on empty individualism. I think a lot of theories of ethics and rationality, like the veil of ignorance as a guide or like how do you define rational decision-making as maximizing the expected utility of yourself as an agent, all of those seem to implicitly be based on closed individualism and they’re not necessarily questioning it very much.

On the other hand, if the sense of individual identity of closed individualism doesn’t actually carve nature at its joints as a Buddhist might say, the feeling of continuity of being a separate unique entity is an illusory construction of your phenomenology that casts in a completely different light how to approach rationality itself and even self interest, right? If you start identifying with the light of consciousness rather than your particular instantiation, you will probably care a lot more about what happens to pigs in factory farms because … In so far as they are conscious they are you in a fundamental way. It matters a lot in terms of how to carve out different possible futures, especially when you get into these very tricky situations like, well what if there is mind melding or what if there is the possibility of making perfect copies of yourself?

All of these edge cases are really problematic from the common sense view of identity, but they’re not really a problem from an open individualist or empty individualist point of view. With all of this said, I do personally think there’s probably a way of combining open individualism with valence realism that gives rise to the next step in human rationality where we’re actually trying to really understand what the universe wants, so to speak. But I would say that there is a very tricky aspect here that has to do with game theory. We evolved to believe in close individualism. The fact that it’s evolutionarily adaptive is obviously not an argument for it being fundamentally true, but it does seem to be some kind of an evolutionarily stable point to believe of yourself as who you can affect the most directly in a causal way, if you define your boundary that way.

That basically gives you focus on the actual degrees of freedom that you do have, and if you think of a society of open individualists, everybody’s altruistically maximally contributing to the universal consciousness, and then you have one close individualist who is just selfishly trying to acquire power just for itself, you can imagine that one view would have a tremendous evolutionary advantage in that context. So I’m not one who just naively advocates for open individualism unreflectively. I think we still have to work out to the game theory of it, how to make it evolutionarily stable and also how to make it ethical. Open question, I do think it’s important to think about and if you take consciousness very seriously, especially within physicalism, that usually will cast huge doubts on the common sense view of identity.

It doesn’t seem like a very plausible view if you actually tried to formalize consciousness.

Mike: The game theory aspect is very interesting. You can think of closed individualism as something evolutionists produced that allows an agent to coordinate very closely with its past and future ourselves. Maybe we can say a little bit about why we’re not by default all empty individualists or open individualists. Empty individualism seems to have a problem where if every slice of conscious experience is its own thing, then why should you even coordinate with your past and future self because they’re not the same as you. So that leads to a problem of defection, and open individualism is everything is the same being so to speak than … As Andrés mentioned that allows free riders, if people are defecting, it doesn’t allow altruist punishment or any way to stop the free ride. There’s interesting game theory here and it also just feeds into the question of how we define our identity in the age of AI, the age of cloning, the age of mind uploading.

This gets very, very tricky very quickly depending on one’s theory of identity. They’re opening themselves up to getting hacked in different ways and so different theories of identity allow different forms of hacking.

Andrés: Yeah, which could be sometimes that’s really good and sometimes really bad. I would make the prediction that not necessarily open individualism in its full fledged form but a weaker sense of identity than closed individualism is likely going to be highly adaptive in the future as people basically have the ability to modify their state of consciousness in much more radical ways. People who just identify with narrow sense of identity will just be in their shells, not try to disturb the local attractor too much. That itself is not necessarily very advantageous. If the things on offer are actually really good, both hedonically and intelligence wise.

I do suspect basically people who are somewhat more open to basically identify with consciousness or at least identify with a broader sense of identity, they will be the people who will be doing more substantial progress, pushing the boundary and creating new cooperation and coordination technology.

Lucas: Wow, I love all that. Seeing closed individualism for what it was has had a tremendous impact on my life and this whole question of identity I think is largely confused for a lot of people. At the beginning you said that open individualism says that we are all one consciousness or something like this, right? For me in identity I’d like to move beyond all distinctions of sameness or differenceness. To say like, oh, we’re all one consciousness to me seems to say we’re all one electromagnetism, which is really to say the consciousness is like an independent feature or property of the world that’s just sort of a ground part of the world and when the world produces agents, consciousness is just an empty identityless property that comes along for the ride.

The same way in which it would be nonsense to say, “Oh, I am these specific atoms, I am just the forces of nature that are bounded within my skin and body” That would be nonsense. In the same way in sense of what we were discussing with consciousness there was the binding problem of the person, the discreteness of the person. Where does the person really begin or end? It seems like these different kinds of individualism have, as you said, epistemic and functional use, but they also, in my view, create a ton of epistemic problems, ethical issues, and in terms of the valence theory, if quality is actually something good or bad, then as David Pearce says, it’s really just an epistemological problem that you don’t have access to other brain states in order to see the self intimating nature of what it’s like to be that thing in that moment.

There’s a sense in which i want to reject all identity as arbitrary and I want to do that in an ultimate way, but then in the conventional way, I agree with you guys that there are these functional and epistemic issues that closed individualism seems to remedy somewhat and is why evolution, I guess selected for it, it’s good for gene propagation and being selfish. But once one sees AI as just a new method of instantiating bliss, it doesn’t matter where the bliss is. Bliss is bliss and there’s no such thing as your bliss or anyone else’s bliss. Bliss is like its own independent feature or property and you don’t really begin or end anywhere. You are like an expression of a 13.7 billion year old system that’s playing out.

The universe is just peopleing all of us at the same time, and when you get this view and you see you as just sort of like the super thin slice of the evolution of consciousness and life, for me it’s like why do I really need to propagate my information into the future? Like I really don’t think there’s anything particularly special about the information of anyone really that exists today. We want to preserve all of the good stuff and propagate those in the future, but people who seek a immortality through AI or seek any kind of continuation of what they believe to be their self is, I just see that all as misguided and I see it as wasting potentially better futures by trying to bring Windows 7 into the world of Windows 10.

Mike: This all gets very muddy when we try to merge human level psychological drives and concepts and adaptations with a fundamental physics level description of what is. I don’t have a clear answer. I would say that it would be great to identify with consciousness itself, but at the same time, that’s not necessarily super easy if you’re suffering from depression or anxiety. So I just think that this is going to be an ongoing negotiation within society and just hopefully we can figure out ways in which everyone can move.

Andrés: There’s an article I wrote it, I just called it consciousness versus replicators. That kind of gets to the heart of this issue, but that sounds a little bit like good and evil, but it really isn’t. The true enemy here is replication for replication’s sake. On the other hand, the only way in which we can ultimately benefit consciousness, at least in a plausible, evolutionarily stable way is through replication. We need to find the balance between replication and benefit of consciousness that makes the whole system stable, good for consciousness and resistant against the factors.

Mike: I would like to say that I really enjoy Max Tegmark’s general frame of you leaving this mathematical universe. One re-frame of what we were just talking about in these terms are there are patterns which have to do with identity and have to do with valence and have to do with many other things. The grand goal is to understand what makes a pattern good or bad and optimize our light cone for those sorts of patterns. This may have some counter intuitive things, maybe closed individualism is actually a very adaptive thing, in the long term it builds robust societies. Could be that that’s not true but I just think that taking the mathematical frame and the long term frame is a very generative approach.

Lucas: Absolutely. Great. I just want to finish up here on two fun things. It seems like good and bad are real in your view. Do we live in heaven or hell?

Mike: Lot of quips that come to mind here. Hell is other people, or nothing is good or bad but thinking makes it so. My pet theory I should say is that we live in something that is perhaps close to heaven as is physically possible. The best of all possible worlds.

Lucas: I don’t always feel that way but why do you think that?

Mike: This gets through the weeds of theories about consciousness. It’s this idea that we tend to think of consciousness on the human scale. Is the human condition good or bad, is the balance of human experience on the good end, the heavenly end or the hellish end. If we do have an objective theory of consciousness, we should be able to point it at things that are not human and even things that are not biological. It may seem like a type error to do this but we should be able to point it at stars and black holes and quantum fuzz. My pet theory, which is totally not validated, but it is falsifiable, and this gets into Bostrom’s simulation hypothesis, it could be that if we tally up the good valence and the bad valence in the universe, that first of all, the human stuff might just be a rounding error.

Most of the value, in this value the positive and negative valence is found elsewhere, not in humanity. And second of all, I have this list in the last appendix of Principia Qualia as well, where could massive amounts of consciousness be hiding in the cosmological sense. I’m very suspicious that the big bang starts with a very symmetrical state, I’ll just leave it there. In a utilitarian sense, if you want to get a sense of whether we live in a place closer to heaven or hell we should actually get a good theory of consciousness and we should point to things that are not humans and cosmological scale events or objects would be very interesting to point it at. This will give a much better clear answer as to whether we live in somewhere closer to heaven or hell than human intuition.

Lucas: All right, great. You guys have been super generous with your time and I’ve really enjoyed this and learned a lot. Is there anything else you guys would like to wrap up on?

Mike: Just I would like to say, yeah, thank you so much for the interview and reaching out and making this happen. It’s been really fun on our side too.

Andrés: Yeah, I think wonderful questions and it’s very rare for an interviewer to have non conventional views of identity to begin with, so it was really fun, really appreciate it.

Lucas: Would you guys like to go ahead and plug anything? What’s the best place to follow you guys, Twitter, Facebook, blogs, website?

Mike: Our website is qualiaresearchinstitute.org and we’re working on getting a PayPal donate button out but in the meantime you can send us some crypto. We’re building out the organization and if you want to read our stuff a lot of it is linked from the website and you can also read my stuff at my blog, opentheory.net and Andrés’ is @qualiacomputing.com.

Lucas: If you enjoyed this podcast, please subscribe, give it a like or share it on your preferred social media platform. We’ll be back again soon with another episode in the AI Alignment series.


Featured image credit: Alex Grey

All-Is-One Simulation Theory

Allen Saakyan asks in All-Is-One Simulation Theory 
“what is this simulation?”. Here are two interesting responses (lightly edited for clarity):

Rak Razam: It’s an interactive learning program. It sounds hippy-dippy when you say “your intention and your belief [becomes real if you ask for it]”, but if you really try this and focus your will, and you put out your intention… it does work! You know? It is not just a “manifest the right card” kind of thing. But it is, rather: how we have different capabilities within our wetware, and most of the Western culture is focused on the egoic navigation of survival pathways and hierarchical climbing. We have these almost magical capabilities of intuition, which is not the intellectual ego. It’s listening to that broadcast signal for how to connect to the larger web of information that is always being broadcast. We have the imagination which in old magical understanding is sort of your ability to carve out the probability pathways. We are connected to the universal intelligence which has manifested life. And it is listening to us because it IS us. Right? It’s just as that single cell organism, as soon as it replicates from outside of space-time as that singularity that many different world religions believes is the G. O. D., or the source, or some may call it Samadhi, or whatever you call it. There is this idea that there is this originating source, which in quantum physics I call it the implicate. And the question is “why?” Why would we have simulations at all? In many of these religious cultures or spiritual understandings… in the beginning was the word, and the word was with God, and the word was God, but the word is a vibration, and a vibration in my understanding of the shamanic realms is unconditional love. It’s the highest vibratory expression of divine being. That vibration radiates out and then condenses down into what we call the explicate, or, this simulated reality. But it is actually not separate. It is like birthing itself into this creation. Why? I believe to create more love, because it needs a vessel within space-time to set its roots down to make more of itself, because it’s all there is. And some people say God is lonely, or whatever, we project these human conceits on source consciousness. I don’t think it’s lacking; I think it is so abundant that the infinite vibration of itself, which is everything, is such that everything can’t be more than everything so it needs to come down in space-time to create vessels to replicate itself and then we have division and we have all this stuff. So the simulation is like the wrapper with that creamy center. And it’s all about love.


Teafaerie: I think of it as being a work of art. It is a playful thing. It is self-generating and making beautiful forms for its own appreciation. Anything you say “it’s like this”. It is not that. It’s a thing that occurs in here, that’s a metaphor. Is it a school? A test? A trap? A prison? It is none of these things. The beauty of this piece is that you can hold it this way and it is an epic adventure story, and you hold it this way and it is a tragic farce, and if you hold it this way it is a romantic comedy. Most people think it’s a school. “Why did this happen to me? So I would learn something, right?”. I DO learn stuff, but I prefer to think of it as a massively multiplayer game, and a collective work of art. So I am here to play my character and to participate in the collective work of art. And that gives you an orientation for why am I here. And with this overarching narrative you can take that lens out and put another lens in because it is God’s own truth. We don’t know anything about the simulators. They could be planet-sized quantum computers working together. We don’t know what they want us not to do with our willies. It’s just… you can hold it anyway you’d like to. I just think “massively multiplayer game” is a good metaphor because it’s fertile, and flexible, and aesthetically satisfying, and creates for it action, and it’s fun and it is not scary. We wouldn’t be here if this didn’t get 4-stars in universes.com, in this model. We are freaking the costumer in this model. This is to amuse such as ourselves. Made by billions, played by trillions.


Analysis

The conversations in this video are the state-of-the-art in thinking about DMT-like states of consciousness from a phenomenological and theoretical point of view. Everyone on this panel has used ayahuasca and/or vaped DMT dozens if not hundreds of times, as well as guided trips for dozens of people. They also know an extended network of others with wide amount of experience with the state, and have been exposed to all of the major memes in the transpersonal space and mystical traditions. So what they say is likely representative of the frameworks that are used at the top of the “knowledge hierarchy” when it comes to genuine acquaintance with the phenomenal universe of DMT.

Now, I am an indirect realist about perception myself, and I think that we are in basement reality (sadly). The suffering of this world is enormous and brutal, and the stakes of thinking we are in a loving simulation are very high and real. Every day we don’t work towards eliminating suffering is a day millions of agonizing hours could have been prevented. Hence my resistance to beliefs like “we are in a simulation that is meant to help us learn and grow!” Hopefully! But let’s make sure we don’t screw up in case that’s not true.

That said, I do think DMT-like consciousness is of profound significance and may play a key role in eliminating suffering, on two fronts:

1) These states of consciousness are remarkable for creating extremely compelling renderings of one’s metaphysics, which can lead to “leveling up” one’s models of the world. And,

2) I also do think the “vibration of love” is a thing, in terms of quality of a state of consciousness, which is present in plentiful amounts on good DMT experiences.

My core question in this space now would be: How do we hone in on the beautiful consonant high-energy metta (loving kindness) qualia disclosed by these states, and study it scientifically for the benefit of all sentient beings?

Pure Land Youtube Hits

Leaked “Greatest Video Hits” from the video-sharing equivalent to Youtube in the servers of the Pure Land of Amitābha Buddha (they were using AWS with bad security):

  1. “60 Seconds to Enlightenment: How to create a thought-form that achieves the 3 stages of emptiness in 1 minute or less.” (this is a little documentary from vimeo star “Buddhamax” and record-holder for enlightening thought-forms as fast as possible from a deluded state all the way to a transcendent state)
  2. “We Are The Mandala, We Are The Form” (a call to Boddhisatvas from all corners of the Mandala to donate some good karma to the relief efforts after a large comet stuck a planet in the equivalent of the Jurassic period for that evolutionary timeline)
  3. “Dance Dance Blast Blast” (this is a short that shows a thriller/comedy about Mandila, a soul-based Deva world 2 levels below Pure Lands where a little soul finds out it has a strange innate talent to make music-taste thought-forms and uses them to decode the structure of its world and hack its way out of it Matrix-style)