Befriending Utility Monsters: Being the Adult in the Room When Talking About the Hedonic Extremes (link)
In this episode I connect a broad variety of topics with the following common thread: “What does it mean to be the adult in the room when dealing with extremely valenced states of consciousness?” Essentially, a talk on Utility Monsters.
Concretely, what does it mean to be responsible and sensible when confronted with the fact that pain and pleasure follow a long tail distribution? When discussing ultra-painful or ultra-blissful experiences one needs to take off the glasses we use to reason about “room temperature consciousness” and put on glasses that actually take these states with the seriousness they deserve.
Topics discussed include: The partial 5HT3 antagonism of ginger juice, kidney stones from vitamin C supplementation, 2C-E nausea, phenibut withdrawal, akathisia as a remarkably common side effect of psychiatric medication (neuroleptics, benzos, and SSRIs), negative 5-MeO-DMT trips, the book “LSD and the Mind of the Universe”, turbulence and laminar flow in the “energy body”, being a “mom” at a festival, and more.
“This manuscript will advance the hypothesis that 5-HT7 directly mediates three specific dramatic mental effects of psychedelics: creative open-eyed Visuals, Ego-loss, and loss of contact with Reality (VER).” (Thomas S. Ray; source)
Mapping State-Spaces of Consciousness: The Neroli Neighborhood (link)
What would it be like to have a scent-based medium of thought, with grammar, generative syntax, clauses, subordinate clauses, field geometry, and intentionality? How do we go about exploring the full state-space of scents (or any other qualia variety)?
Topics Covered in this Video: The State-space of Consciousness, Mapping State-Spaces, David Pearce at Oxford, Qualia Enrichment Kits, Character Impact vs. Flavors, Linalool Variants, Clusters of Neroli Scents, Neroli in Perfumes, Neroli vs. Orange Blossom vs. Petigrain vs. Orange/Mandarin/Lemon/Lime, High-Entropy Alloys of Scent, Musks as Reverb and Brown Noise, “Neroli Reconstructions” (synthetic), Semi-synthetic Mixtures, Winner-Takes-All Dynamics in Qualia Spaces, Multi-Phasic Scents, and Non-Euclidean State-Spaces.
What is Time? Explaining Time-Loops, Moments of Eternity, Time Branching, Time Reversal, and More… (link)
What is (phenomenal) time?
The feeling of time passing is not the same as physical time.
Albert Einstein discovered that “Newtonian time” was a special case of physical time, since gravity, relativity, and the constancy of the speed of light entails that space, time, mass, and gravity are intimately connected. He, in a sense, discovered a generalization of our common-sense notion of physical time; a generalization which accounts for the effects of moving and accelerating frames of reference on the relative passage of time between observers. Physical time, it turns out, could manifest in many more (exotic) ways than was previously thought.
Likewise, we find that our everyday phenomenal time (i.e. the feeling of time passing) is a special case of a far more general set of possible time-like qualities of experience. In particular, in this video I discuss “exotic phenomenal time” experiences, which include oddities such as time-loops, moments of eternity, time branching, and time reversal. I then go on to explain these exotic phenomenal time experiences with a model we call the “pseudo-time arrow”, which involves implicit causality in the network of sensations we experience on each “moment of experience”. Thus we realize that phenomenal time is an incredibly general property! It turns out that we haven’t even scratched the surface of what’s possible here… it’s about time we do so.
Benzos: Why the Withdrawal is Worse than the High is Good (+ Flumazenil/NAD+ Anti-Tolerance Action) (link)
Most people have low-resolution models of how drug tolerance works. Folk theories that “what goes up must come down” and theories in the medical establishment about how you can “stabilize a patient on a dose” and expect optimal effects long term get in the way of actually looking at how tolerance works.
In this video I explain why benzo withdrawal is far worse than the high they give you is good.
Core arguments presented:
Benzos can treat anxiety, insomnia, palpitations, seizures, hallucinations, etc. If you use them to treat one of these symptoms, the rebound will nonetheless involve all of them.
Kindling – How long-term use leads to neural annealing of the “withdrawal neural patterns”.
Amnesia effects prevent you from remembering the good parts/only remembering the bad parts.
Neurotoxicity from long-term benzo use makes it harder for your brain to heal.
Arousal as a multiplier of consciousness: on benzos the “high” is low arousal and the withdrawal is high arousal (compared to stimulants where you at least will “sleep through the withdrawal”).
Tolerance still builds up even when you don’t have a “psychoactive dose” in your body – meaning that the extremely long half-life of clonazepam and diazepam and their metabolites (50h+) entails that you still develop long-term tolerance even with weekly or biweekly use!
I then go into how the (empirically false) common-sense view of drug tolerance is delaying promising research avenues, such as “anti-tolerance drugs” (see links below). In particular, NAD+ IV and Flumazenil seem to have large effect sizes for treating benzo withdrawals. I AM NOT CONFIDENT THAT THEY WORK, but I think it is silly to not look into them with our best science at this point. Clinical trials for NAD+ IV therapy for drug withdrawal are underway, and the research to date on flumazenil seems extremely promising. Please let me know if you have any experience using either of these two tools and whether you had success with them or not.
Note: These treatments may also generalize to other GABAergic drugs like gabapentin, alcohol, and phenibut (which also have horrible withdrawals, but are far shorter than benzo withdrawal).
Epileptic patients who have become tolerant to the anti-seizure effects of the benzodiazepine clonazepam became seizure-free for several days after treatment with 1.5 mg of flumazenil. Similarly, patients who were dependent on high doses of benzodiazepines […] were able to be stabilised on a low dose of clonazepam after 7–8 days of treatment with flumazenil.”
Flumazenil has been tested against placebo in benzo-dependent subjects. Results showed that typical benzodiazepine withdrawal effects were reversed with few to no symptoms. Flumazenil was also shown to produce significantly fewer withdrawal symptoms than saline in a randomized, placebo-controlled study with benzodiazepine-dependent subjects. Additionally, relapse rates were much lower during subsequent follow-up.
Is it possible for the “natural growth” of a pandemic to be slower than exponential no matter where it starts? What are ways in which we can leverage the graphical properties of the “contact network” of humanity in order to control contagious diseases? In this video I offer a novel way of analyzing and designing networks that may allow us to easily prevent the exponential growth of future pandemics.
Topics covered: The difference between the aesthetic of pure math vs. applied statistics when it comes to making sense of graphs. Applications of graph analysis. Identifying people with a high centrality in social networks. Klout scores. Graphlets. Kinds of graphs: geometric, small world, scale-free, empirical (galactic core + “whiskers”). Pandemics being difficult to control due to exponential growth. Using a sort of “pandemic Klout score” to prioritize who to quarantine, who to vaccinate first. The network properties that made the plague spread so slowly in the Middle Ages. Toroidal planets as having linear pandemic growth after a certain threshold number of infections. Non-integer graph dimensionality. Dimensional chokes. And… kitchen sponges.
Readings either referenced in the video or useful to learn more about this topic:
Main Empirical Findings: Our results suggest a rather detailed and somewhat counterintuitive picture of the community structure in large networks. Several qualitative properties of community structure are nearly universal:
• Up to a size scale, which empirically is roughly 100 nodes, there not only exist well-separated communities, but also the slope of the network community profile plot is generally sloping downward. (See Fig. 1(a).) This latter point suggests, and empirically we often observe, that smaller communities can be combined into meaningful larger communities.
• At size scale of 100 nodes, we often observe the global minimum of the network community profile plot. (Although these are the “best” communities in the entire graph, they are usually connected to the remainder of the network by just a single edge.)
• Above the size scale of roughly 100 nodes, the network community profile plot gradually increases, and thus there is a nearly inverse relationship between community size and community quality. This upward slope suggests, and empirically we often observe, that as a function of increasing size, the best possible communities as they grow become more and more “blended into” the remainder of the network.
We have also examined in detail the structure of our social and information networks. We have observed that an ‘jellyfish’ or ‘octopus’ model [33, 7] provides a rough first approximation to structure of many of the networks we have examined.
Ps. Forgot to explain the sponge’s relevance: the scale-specific network geometry of a sponge is roughly hyperbolic at a small scale. Then the material is cubic at medium scale. And at the scale where you look at it as flat (being a sheet with finite thickness) it is two dimensional.
Why Does DMT Feel So Real? Multi-modal Coherence, High Temperature Parameter, Tactile Hallucinations (link)
Why does DMT feel so “real”? Why does it feel like you experience genuine mind-independent realities on DMT?
In this video I explain that we all implicitly rely on a model of which signals are trustworthy and which ones are not. In particular, in order to avoid losing one’s mind during an intense exotic experience (such as those catalyzed by psychedelics, dissociatives, or meditation) one needs to (a) know that you are altered, (b) have a good model of what that alteration entails, and (c) that the alteration is not strong enough that it breaks down either (a) or (b). So drugs that make you forget you are under the influence, or that you don’t know how to model (or have a mistaken model of) can deeply disrupt your “web of trusted beliefs”.
I argue that one cannot really import the models that one learned from other psychedelics about “what psychedelics do” to DMT; DMT alters you in a far broader way. For example, most people on LSD may mistrust what they see, but they will not mistrust what they touch (touch stays a “trusted signal” on LSD). But on DMT you can experience tactile hallucinations that are coherent with one’s visions! “Crossing the veil” on DMT is not a visual experience: it’s a multi-modal experience, like entering a cave hiding behind a waterfall.
Some of the signals that DMT messes with that often convince people that what they experienced was mind-independent include:
Hyperbolic geometry and mathematical complexity; experiencing “impossible objects”.
Incredibly high-resolution multi-modal integration: hallucinations are “coherent” across senses.
Philosophical qualia enhancement: it alters not only your senses and emotions, but also “the way you organize models of reality”.
More “energized” experiences feel inherently more real, and DMT can increase the energy parameter to an extreme degree.
Highly valenced experiences also feel more real – the bliss and the horror are interpreted as “belonging to the vibe of a reality” rather than being just a property of your experience.
DMT can give you powerful hallucinations in every modality: not only visual hallucinations, but also tactile, auditory, scent, taste, and proprioception.
Novel and exotic feelings of “electromagnetism”.
Sense of “wisdom”.
Knowledge of your feelings: the entities know more about you than you yourself know about yourself.
With all of these signals being liable to chaotic alterations on DMT it makes sense that even very bright and rational people may experience a “shift” in their beliefs about reality. The trusted signals will have altered their consilience point. And since each point of consilience between trusted signals entails a worldview, people who believe in the independent reality of the realms disclosed by DMT share trust in some signals most people don’t even know exist. We can expect some pushback for this analysis by people who trust any of the signals altered by DMT listed above. Which is fine! But… if we want to create a rational Super-Shulgin Academy to really make some serious progress in mapping-out the state-space of consciousness, we will need to prevent epistemological mishaps. I.e. We have to model insanity so that we ourselves can stay sane.
[Skip to 4:20 if you don’t care about the scent of rose – the Qualia of the Day today]
“The most common descriptive labels for the entity were being, guide, spirit, alien, and helper. […] Most respondents endorsed that the entity had the attributes of being conscious, intelligent, and benevolent, existed in some real but different dimension of reality, and continued to exist after the encounter.”
We developed a new method for replicating psychedelic tracer effects in detail: the Tracer Replication Tool. This tool gives us a window into how the time-like texture of experience determines the state of consciousness we find ourselves in, which clarifies what makes both meditating and taking psychedelics such powerful state-switching activities. We discuss how the technique of using the tracer tool may find useful applications, such as allowing us to describe exotic “ineffable” experiences in clear language, standardize a scale of intensity of psychedelic drug effects (a.k.a. a “High-O-Meter”), help us quantify the synergy between different drugs, and test theories for what makes an experience feel good or bad such as the Symmetry Theory of Valence. The pilot data collected with this tool so far is suggestive of the following patterns: (1) THC and HPPD result in a smooth and faint trail effect. (2) The characteristic frequencies of the strobe and replay effects for 2C-B are slower than those of either DMT or 5-MeO-DMT. And, (3) whereas DMT comes with a strong color pulsing effect leading to very colorful visuals, 5-MeO-DMT gives rise to monochromatic tracer effects. We conclude by discussing the implications of these patterns in light of an analysis of experience that allows for a varying time-like texture. We hope to inspire the scientific community and curious psychonauts to use this tool to help us uncover more patterns.
Rhythmic activity in the brain is a staple of neuroscience. It shows up in spiking neurons, synchronous oscillations at the level of networks, global patterns of resonance and coherence in EEG recordings, and in many other places. The book Rhythms of the Brain by György Buzsáki is a systematic review of what was known about these rhythms back in 2006. One of the things György talks about in this book is how a lot of neuroscience techniques focused on finding the neural correlates of perception tend to consider the variable activation of neurons from one trial to the next as noise. In experiments that look into how neurons respond to a specific stimulus, datasets are constructed that track the neuronal activity that stays the same across trials. That which changes is discarded as noise, and György argues that such “noise” is really where the information about the internal rhythms is to be found. We concur with the assessment that understanding these native rhythms is key for making sense of how the brain works. Perhaps one of the most exciting developments in this space is the method of Connectome-Specific Harmonic Wave analysis (Atasoy et al., 2016). This way of analyzing fMRI data describes a “brain state” as, at least partly, consisting of a weighted sum of its resonant modes. This paradigm has been used with success for comparing brain states across widely different categories of experience: LSD, ketamine, and anesthesia, among others (Luppi et al., 2020).
These are exciting times for exploring the native rhythms of nervous systems in neuroscience. But what about their subjective quality? One would hope that we could connect a formal third-person view of these rhythms with their experiential component. Alas, at this point in time the behavioral and physiological component of brain rhythms is far better understood than the way in which they cash out in subjective qualities.
Could there be a way to make these rhythms easily visible to ourselves as scientists? One interesting lens through which to see psychedelics is in terms of the way they excite specific rhythm-generating networks. This lens would present psychedelic states as giving you a sense of what it feels like to have many of these rhythms simultaneously activated, thus having access to a wider repertoire of brain states (Atasoy et al., 2017).
But you don’t need psychedelics to realize there’s something fishy about the solidity of our perception. Intuitively, one may get the impression that normal everyday states of consciousness do not show the signatures of being the result of ensembles of rhythmic activity. That said, some would affirm that paying attention to the artifacts of our perception may in fact be a window into these rhythms. For example, Lehar’s Harmonic Resonance Theory of the gestalt properties of perception (Lehar, 1999) attempts to explain the characteristics of well known visual illusions (such as the Kanizsa triangle) with principles derived from the superposition of rhythmic activity.
Paying close attention to the act of observing an object over time has led some researchers to play with the idea that our experience of the world is best understood as music (Lloyd, 2013), for our feeling of a solid surrounding results from the interplay between finely coordinated sensations and acts of interpretation. Indeed, the fluidity of sensory impressions betrays our common-sense notion that we experience a solid and stable world. It often takes a perturbation out of our normal everyday state of consciousness to notice this. As an example here, we can point out that insight meditation practices peer into the illusion of solidity and continuity of our experience, whereas concentration meditation enhances these illusions (Ingram, 2018).
Arguably, like a fish who cannot notice water until it’s taken out of it, the stitching process by which our brain constructs reality is usually hidden from view. To be taken out of the water in this context would be to be in a state that allows you to notice the seams of one’s experience. To the extent that this normal stitching process breaks down in exotic states of consciousness, they are clearly useful for research in this domain. Thus we argue that the artifacts of perception in alien states of consciousness are not noise; they provide hints for how normal experience is constructed. In particular, we posit that “psychedelic tracers” (i.e. the cluster of persisting visual phenomena caused by hallucinogens) may be a window into how rhythmic feedback dynamics are used to control the content of our experience. For this reason, we have been interested in turning what until now has been qualitative descriptions and informal approximations of this phenomenon into concrete quantitative replications.
In what follows we will showcase the value of a psychophysics toolkit we developed at the Qualia Research Institute called the Tracer Replication Tool for modeling psychedelic tracer phenomenology. Although we will focus on psychedelic experiences, this tool can have a much broader set of applications. For example, we show how the tool can be used to visualize and quantify the severity of HPPD, which currently has a very qualitative, and imprecise at best, diagnostic criteria. Likewise, the tool has the potential to bring together the complex clinical presentation of visual disturbances such as palinopsia, photopsia, oscillopsia, visual snow, and other conditions, into a coherent framework. Perhaps, speculatively, the connection between all these visual disturbances is to be found in the dysregulation of the rhythms of the visual control systems, which is what the tracer tool sets out to quantify.
The only attempt of arriving at quantitative replications of psychedelic tracers in the scientific literature we are aware of is by (Dubois & VanRullen, 2011). They used multiple-exposure stroboscopic photography in order to depict video scenes. They then asked many people who have had LSD experiences to identify the strobe frequency that best approximated their tracers (which on average was in the 15-20 Hz range).
As we will see, our model for psychedelic tracers is more detailed: it has multiple persistence of vision effects that combine together into a complex tracer. For this reason, the kind of tracers used in Dubois & VanRullen turn out to be a special case of our tool, which we call the strobeeffect:
LSD users perceive a series of discrete positive afterimages in the wake of moving objects, a percept that has been likened to a multiple-exposure stroboscopic photograph, somewhat akin to Etienne-Jules Marey’s chronophotographs  from 1880, or to more recent digital art produced in a few clicks (Figure 1).
By using a wider set of effects, the Tracer Replication Tool might give us hints about how psychedelics disrupt native rhythms given how they affect the processing of perceptual information at a granular level.
Before we provide the full set of tracer effects along with their associated vocabulary, let us jump into the preliminary psychedelic replications we have obtained thanks to this tool.
Over the years since I’ve run the Qualia Computing blog, I’ve received many messages from people who, for lack of a better term, we could call rational psychonauts. This should not be too surprising, with pieces like “How to Secretly Communicate with People on LSD” and “5-MeO-DMT vs. N,N-DMT: The 9 Lenses”, the site has become a bit of a Schelling point for people who like to blend computational reasoning and the study of exotic states of consciousness. These rational psychonauts are people who not only are well acquainted with exotic states of consciousness, but also like to use a scientific and rational lens to make sense of such states. In particular, people in this cluster often ask me to send them experiments to try out next time they take a psychedelic substance. I certainly never encourage them to take drugs, but under the assumption they will do so anyway, I sometimes send them tasks to do. Thus, once we had a prototype for the tracer tool, I already had a set of more than willing anonymous pilot participants. I sent them the link to the tool along with some brief instructions. Namely:
Look at the ball for a few minutes in state X (where X can be any substance, meditation, etc.). Then as soon as you come down, try to fiddle with the parameters on the left until the simulated tracer looks as close as possible to how you experienced it in the state. When you are ready, simply click “submit parameters” and add info about what the state you were in was at the time. In the case of HPPD, just try your best to replicate the tracer (I know it gets confusing when we talk about the tracers of the simulated tracers, but try to ignore those and just replicate the tracer of the original input).
Without further ado, here are the resulting replications I received:
Mild HPPD (participant said it was strongest on color red)
12.5mg edible, 60 minutes post-ingestion
15mg edible, 90 minutes post-ingestion
20mg orally ingested
Notice how although the replication of the higher dosage is more mild in a way, they both share the presence of a strobe effect at roughly 5.5 Hz!
The higher dose has a complex mixture of effects, including 40 Hz color pulsing (positive and negative afterimages mixed together), 22 Hz replay, and 27 Hz strobe. I’ll note that the participant included the following comment: “Aside from extremely fast tracers, the white space consisted of pixelated fractals. Color was abundant.”
As we will discuss further below, it is worth noting that at least in this sample, there are no color pulsing effects present (which is unlike “regular” DMT).
Drug Combination: Mescaline + ETH-LAD
125μg ETH-LAD + 2 teaspoons of San Pedro powder
The above is the only datapoint we have so far from the combination of psychoactive substances. The participant took 125μg of ETH-LAD, and then two and a half hours later 2 teaspoons of San Pedro powder. The replication is of the way the ball looked like 5 hours after taking the first drug.
Let us now look into the specifics of the tracer tool:
Core effects are pillars of the tracer tool where a particular feedback dynamic is used. The core effects include trails, strobe, and replay.
A modifier effect is one that plays with a core effect and alters it in some way. We will talk along the way about the modifying effects of persistence, intensity, and frequency, and then have a separate section to talk in more detail about the modifier effects of envelope (ADSR), pulse, and color pulse.
Trails (Core Effect)
This is perhaps the most basic effect. Making an analogy with sound, trails are akin to a soft reverb with no delay:
The three settings for trails are: persistence, intensity, and exponential decay (which is binary in the current implementation and otherwise takes on the value of linear decay). Persistence determines how quickly the tracer vanishes, whereas intensity is a constant multiplier for the entire trail. Thus, by changing those parameters you can choose between e.g. a long but dim trail or a short but bright trail.
High persistence / low intensity
Low persistence / high intensity
The exponential decay parameter slightly changes how quickly the brightness goes down; when it’s on, the trails go down more smoothly (cf. gamma correction).
Without exponential decay
With exponential decay
Strobe (Core Effect)
The strobe effect takes snapshots of the input at regular intervals. It works like chronophotography, and it is perhaps what most people think about when you first talk about visual tracers. It is the effect that Dubois & VanRullen used to find that LSD produces visual tracers at ~15-20 Hz.
Strobe effect at 16.4 Hz
The strobe effect, just as the traileffect, also has intensity, persistence, and exponential decay modifiers. In addition, it also has frequency, which encodes how many snapshots per second are being taken.
5 Hz Strobe
10 Hz Strobe
20 Hz Strobe
Note: The current implementation of the trails feature is done with a very fast strobe. In this way, when you set the strobe frequency to the maximum you get something that starts to look a little like the trails effect.
Replay (Core Effect)
With an analogy to sound, replay would be akin to adding an echo or delay to a signal. Replay adds to the raw signal a copy of the output from a fraction of a second into the past. The result is a current output that contains a sequence of increasingly dimmer video replays of itself at regular time intervals into the past.
6 Hz Replay
As with strobe, replay has intensity, persistence, exponential decay, and frequency as its modifying effects.
3 Hz Replay
12 Hz Replay
Note: the replay effect is difficult to distinguish from the strobe effect with only still images
This is a modifier effect that can apply to trails, strobes, and replays (right now the implementation only applies to strobe, but we may change that in the future). It takes a fraction of the input and modulates it with a sine wave at a given frequency. This way the trails, strobes, and replays can come and go (either in part or in full) at a given frequency. This adds sparkle to the experience, and it can plausibly help create a sense of reality or object-permanence for the hallucinations as they “vibrate at their own frequency”.
Compare the difference between a strobe at 4 Hz vs. a strobe at 4 Hz with a pulse at 2 Hz:
4 Hz Strobe
4 Hz Strobe + 2 Hz Pulse at 50% amplitude
As you can see, the pulsing effect makes the strobes look like they have a sort of life of their own.
Using control interrupts as the source of hallucinogenesis, we can model hallucinogenic frame distortion of multisensory perception the same way we model sound waves produced by synthesizers; by plotting the attack, decay, sustain, and release (ADSR envelope) of the hallucinogenic interrupt as it effects consciousness. (Fig. 2)3,4 For example, nitrous oxide (N20) inhalation alters consciousness in such a way that all perceptual frames arise and fall with a predictable “wah-wah-wah” time signature. The throbbing “wah-wha-wah” of the N20 experience is a stable standing wave formation that begins when the molecule hits the neural network and ends when it is metabolized, but for the duration of N20 action the “wah-wah-wah” completely penetrates all modes of sensory awareness with a strobe-like intensity. The periodic interrupt of N20 can be modeled as a perceptual wave ambiguity that toggles back and forth between consciousness and unconsciousness at roughly 8 to 11 frames-per-second, or @8-11hz.5 Consciousness rises at the peak of each “wah” and diminishes in the valleys in between. On sub-anesthetic doses, N20 creates a looping effect where frame content overlaps into the following frame, causing a perceptual cascade similar to fractal regression. We can thus model the interrupt envelope of N20 as having a rounded attack, fast decay, low sustain, medium release, with an interrupt frequency of @8-11hz. Any psychoactive substance with a similar interrupt envelope will produce results that feel similar to the N20 experience. (Fig. 3) For instance, Smoked Salvia divinorum (vaporized Salvinorin A&B, or Salvia) has an interrupt envelope similar to N20, except Salvia has a harder attack, a slightly longer decay, a more intense sustain, a slightly longer release, and a slightly faster interrupt frequency (@12-15hz).6 These slight changes in the frequency and shape of interrupt envelope cause Salvia to feel more physically intense, more hallucinatory, and more disorienting than N20, even though they share a similar throbbing or tingling sensation along the same frequency range.
This actually seems to be important for showcasing what makes drugs with similar characteristic frequencies capable of feeling so different.
2 Hz Strobe
2 Hz Strobe + soft ADSR pattern
A really interesting research lead that is connected to the ADSR envelope of psychedelic tracers can be found in The Grand Illusion (Lehar, 2010), where cognitive scientist Steven Lehar narrates some of his experiences with LSD vs. LSD + MDMA. One of the things he discusses is the way that MDMA makes the experience jitter in a pleasant way that results in the LSD visuals becoming smoother (emphasis mine):
Under LSD and ecstasy I could see the flickering blur of visual generation most clearly. And I saw peculiar ornamental artifacts on all perceived objects, like a Fourier representation with the higher harmonics chopped off. LSD by itself creates sharply detailed ornamental artifacts, like a transparent overlay of an ornamental lattice or filigree pattern superimposed on the visual scene, especially in darkness. Ecstasy smooths out those sharp edges and blurs them into a creamy smooth rolling experience.
As we will discuss further below, a more creamy ADSR envelope may cash out in a more pleasant experience, whereas a sharper or spikier envelope may in turn create more harsh experiences.
Color Pulse/Negative After Images (Modifier)
The color pulse effect transforms the image’s color towards its opposite in the CIELAB color space with a given frequency. It modifies strobe, replay, and trails (in principle, there can be a different color pulse for each effect, but for now it modifies all three simultaneously).
23.6 Hz Strobe
23.6 Hz Strobe + 2 Hz Color Pulse
Unlike pulse, color pulse modulates the color rather than the brightness of the input. The way we determine what color to transform into is by going to the opposite side of the CIELAB color space. This accurately approximates the negative afterimage of any phenomenal color (such as yellow being the negative afterimage of blue, and green being the negative afterimage of red). In our current implementation, color pulsing affects strobe and replay quite differently. For replay, the effect is one where there are now versions of the ball (or image, more generally) that have the opposite color that are chasing the original ball, whereas for strobe the effect is that of giving a seizure to each of the recent snapshots of experience! See for yourself:
26 Hz Replay + 13 Hz Color Pulse
26 Hz Strobe + 13 Hz Color Pulse
In a future version of the tracer tool, color pulse may become a sub-property of each main tracer layer in the same way ADSR is a sub-property of the strobe and replay layers.
Color pulsing may be an important piece of the puzzle for understanding how otherwise similar drugs can have such dramatically different effects. Tentatively, color pulsing showed up as a distinction between DMT and 5-MeO-DMT according to one of the persons who submitted parameters (as you can see above in the replication section). For that person, DMT produced color pulses while 5-MeO-DMT did not. Of course this is just a sample size of N=1. But it seems like an important research lead if true! After all, DMT trip reports do talk of highly colorful hallucinations that typically involve the combination of colors and their opposites (e.g. “The wall looked like a Persian carpet with an alternating checkerboard pattern design of neon green and magenta light” – anonymous 10mg DMT), whereas most 5-MeO-DMT trip reports don’t feature color very much. In fact, 5-MeO-DMT trips are often in black and white, pure white, pure black, or “nothingness color”. We discuss the implications of this in more detail in the last section of this piece (GettingRealms from Time-Like Textures).
Face Value vs. Dynamic Feedback Model
It is important to point out that the tracer tool works under the assumption of linearity between the effects it models. In other words, each effect modifies the input in its own way, and the corresponding modifications are added linearly at the end. This does not need to be the case. And in fact, we must expect the brain to have a lot of complex non-linearities where e.g. the pulsing effect is then used in a replay loop which entrains a strobing pattern which focuses your attention and so on. This complication aside, there is a lot of value in postulating the simple model first, and then adjusting accordingly when it fails to model the more complex phenomena. When we get there, once we have identified particular drugs, doses, and combinations that produce strange nonlinearities, we can then build tracer tools that explore how the parameters of particular dynamic systems can best explain the empirical data. Until then, let us start mapping out the space with this (relatively) simple linear model.
I would like to highlight the fact that using the tracer tool can be very educational. Familiarizing yourself with the effects and their modifications will allow you to be able to describe in detail psychedelic tracers even without having to use the tool again. For instance, I find myself now able to describe what kind of tracer effect appears on any given replication or trippy video. For example, now that you have read about them, can you tell us what is going on in the following gifs?:
The Explanatory Power of the Time-Like Texture of Experience
Exotic Phenomenal Time
We have previously suggested that tracers in the most general sense (i.e. including tracers for emotions, thoughts, and all sensory modalities in addition to visual experience) are very important for understanding the time distortions one experiences in exotic states of consciousness. The overall idea is that the aspect of our experience that gives rise to the feeling of time passing is the result of implicit causality in the network of local binding connections, which we call the pseudo-time arrow (see a recent presentation about it). Don’t worry about the details, though. All you need to know is that here we model phenomenal time as the direction along which causality flows within one’s experience. And because this is a statistical property of our experience, it turns out that phenomenal time ends up being very malleable; it admits of “exotic phenomenal time” variants:
This framework can articulate what is going on when you experience crazy psychedelic states such as moments of eternity, time branching, time looping, and so on. Now, even these are just some of the possible ways in which the network of local binding connections can give rise to exotic phenomenal time experiences. In reality, because the pseudo-time arrow emerges at a statistical level in the network, one can have all manners of local pseudo-time arrows nested in complex ways, as briefly discussed in the presentation:
I will end by speculating: I just walked you through seven types of exotic phenomenal time, but if indeed [the experience of time] can be explained in terms of causality in a graph, then there are many other exotic phenomenal times we can construct. This is especially so when we consider the space of possible hybrid phenomenal times. For instance, where in some regions in the network we may find time looping, some other region might be a moment of eternity, and perhaps another region is branching, and you know, if you have a very big experience, there is no reason why you wouldn’t be able to segment different regions of it for different types of phenomenal time. This is not unlike, perhaps, how we think of Feynman diagrams, where this part of it here is moving forwards in time, this part here is doing a loop, this part here is branching… I think a lot of the topologies we see here could be used to represent completely new [hybrid] exotic phenomenal times.
Given the diversity of ways in which phenomenal time can be expressed in an experience, I will start talking about the patterns encoded in the pseudo-time arrow as the time-like texture of experience. This way, rather than assuming that one’s sense of time is globally consistent in a given way (e.g. as in “I am fully inside a time-loop”), we can discuss how various patches and components of one’s experience have this or that time-like texture (e.g. “my visual field was looping, but my proprioception was strobing and my thoughts felt timeless”).
As a generic effect, all psychedelics seem to increase the duration of qualia in one’s experiential field, leading to a buildup of energy. But the precise shape this takes matters a lot, and it is certainly different between drugs. An example pointed above is how LSD and DMT seem to produce strobe and replay patterns of markedly different frequencies. For DMT, the spatial and temporal frequency of the visual hallucinations is usually described as “very high”. Based on the replications thus far, along with personal reports from a musician I trust, DMT’s “characteristic frequency” seems to be in the 25 to 30 Hz range. In contrast, LSD’s frequency is more in the range of 15 to 20 Hz: both Dubois & VanRullen’s LSD tracer study and subjective reports I’ve gathered over the years point to the hallucinations of acid having this rough frequency. Hence, the very building blocks of reality of a high-dose DMT breakthrough experience consist of tiny time-loops and strobe effects interacting with one another, weaving together a hallucinated world with surprising levels of detail and intense freshness of experience (as all the time loops are “young” due to their short duration). Really, when you take a small dose of DMT and you see the walls tessellating into wallpaper groups, notice how each of the tiny “bricks” that make up the tessellation is itself a time loop of sorts! It is not a stretch to describe a DMT experience as a kind of complex Darwinian ecosystem of tiny coalition-based time loop clusters bidding for your attention (cf. Hyperbolic Geometry of DMT Experiences).
Taking this paradigm seriously allows us to interpret psychoactive effects at a high level in novel ways. For example, these are some of the general patterns we have identified so far:
Psychedelics tend to have strong replay and strobe effects
HPPD, cannabis, and dissociatives seem to have a much smoother trail effect
MDMA and 5-MeO-DMT have characteristically creamy ADSR envelope effects
Using the sound metaphor to restate the above, psychedelics introduce beats and recursion, dissociatives introduce reverb, and empathogens/valence drugs may affect the temporal blur of one’s experience. Thus, we arrive at a model of psychoactive substances that makes sense of their effects in the language of signal processing rather than neurotransmitters and functional localization. This sheds a lot of clarity on the mysterious and bizarre state-spaces of consciousness disclosed by psychoactive drugs and paves the way for a principled way of predicting the way drug combinations may give rise to synergistic effects (more on that below). More so, it lends credence to the patternceutical paradigm of drug effects.
Meditation: Insight and Concentration Practices
The pseudo-time arrow paradigm suggests that one of the ways in which meditative practices can switch one’s state of consciousness is by disrupting sober time-like textures and enabling exotic time-like textures not available to the sober mind (see also: The Neuroscience of Meditation: Four Models (Johnson, 2018)). My personal experience with meditative practices is limited, but I’ve had the pleasure of experiencing some strange effects so far. In particular, I would say that concentration practices seem to give rise to experiences with long and stable pseudo-time arrows – a peacefulness in which nothing is happening yet the flow of time is constant and rather uneventful. The phenomenal time of highly focused states of mind may be full of reverb, but I do not think it has crazy time loops. Moments of eternity and timelessness may be present at the limit here (e.g. moments of eternity and Jhanas may be deeply connected), though I will need more personal experience to say this with confidence.
On the other hand, insight practices such as noting meditation may have more of a replay and strobe effect. In particular, this may happen as a result of three core effects from this kind of meditation: (1) it stops you from dissipating energy across long narratives, (2) it recaptures the energy you were going to use for a longer narrative to feed the noting process instead, and (3) it entrains the rhythm of noting. This in turn (a) energizes a regular constant-frequency pattern (the frequency of noting) and (b) reduces the energy of every other rhythm, which in turn (c) canalizes sensory stimulation energy towards the brain’s noting frequency and all of its harmonics, which eventually leads to a high-frequency energized state of consciousness whose building blocks are tiny time-loops. These can synchronize and create experiences with characteristic time-like textures made up of such tiny energized loops. Hence, noting practice above some level of skill (e.g. with a noting frequency above 3 Hz) can be DMT-like to an extent (in light of thinking of DMT realms as made up of energized high-frequency mini-time-loops).
These experiences characterized by intense tracer effects are in a similar space as the strange temporal distortions that happen when you are dizzy (like when you stand up too fast or hyperventilate). The “loss of context” that results from this effect is due to the longest replay loops becoming too short to contain the necessary information to “keep you in the loop about what is going on”. Hence the confusion about who or what you are, what you are doing, and how you got here that happens when you are near passing out from standing up too quickly. That confusion takes place in an otherwise highly detailed and intense high-energy and high-frequency “rush” made of tiny time loops.
Thus, one of the gateways into altered states of consciousness via meditation with noting can be summarized as what happens when you induce a self-reinforcing pattern of strobing, replay, and pulsing that fully captures your attention. This process builds up a lot of energy, which one can only wield up to a point. When one fails to control it, the state decays into a series of tracer patterns that use the clean loop as its background reference. As this happens, one experiences a world whose building blocks are beautiful tiny jewels of attention, slowly decaying as one loses the ability to stay focused. The decay process also seems to do something good when properly orchestrated. Namely, as the decay process begins, one naturally experiences a Cambrian explosion of qualia critters eager to feed off of the negentropy generated, as thought-forms need attention to survive. This whole process, one could argue, lends phenomenological credence to the paradigm of neural annealing, where one’s brain uses a heating and cooling schedule to entrain brain-wide harmony.
In other words, with something like a noting practice, one ends up creating a world simulation whose building blocks are all embedded in a very tight time-loop, a wind-up universe of concentrated awareness. Perhaps we are going too far with this explanation. Either way, we really feel that thinking in terms of these generalized tracer dynamic patterns is an exciting new conceptual toolkit that allows us to describe the quality of exotic experiences that were hard to pinpoint before.
Three Exciting Possible Applications of the Tracer Tool: High-O-Meter, Synergy Quotient, and Harmonic World-Building
How high are you? It is often difficult to put a number on this question. But once we have established the parameters for different drugs (e.g. characterized DMT as living in a region of the parameter-space that is of higher frequency than LSD, etc.) we can show a series of gifs to someone and ask them to point at the one that best shows what tracers looked like at the peak of their experience. This way we can quickly estimate how high they got (at least visually) with a very simple question.
For example, we may find that the “modal response” to 50, 100, 200, and 300 micrograms of LSD looks as follow:
Simulated tracer for 50 μg of LSD
Simulated tracer for 100 μg of LSD
Simulated tracer for 200 μg of LSD
Simulated tracer for 300 μg of LSD
If this works, we would be able to sort research participants into one of these ranges just by asking them to point at the image that best captures their experience. Similar tools for other modalities could be used to obtain a global “highness score” meaningful across people.
(2) Synergy Quotient (orthogonality vs. synergy vs. suppression vs. harmonization)
What happens when you combine psychoactive drugs together? We have previously discussed in great detail what happens when you take combos of drugs from various categories (see: Making Amazing Recreational Drug Cocktails), but admit that there are huge puzzles and unknowns in this space. Of note is that some combinations give rise to synergistic effects (e.g. psychedelics and dissociatives), others blunt each other’s action (e.g. agmatine and nootropics), while yet others seem to create competing effects due to some kind of mutually-exclusive qualities of experience (e.g. salvia and DMT, a.k.a. “drugfights”). For an illustrative example of the third category, famous psychonaut D. M. Turner reports:
I smoked 30 mg. of DMT in three tokes, followed immediately by 650 mcg. of Salvinorin that I had preloaded in a separate pipe.
The effects were felt almost immediately. The first thing I noticed was a grid of crosshatch patterns. I had perceived something similar when using 2C-B with mushrooms, which I believed to be the result of using two psychedelics that were not compatible with each other. However, in this case the patterns were defined to a much sharper degree, and it seemed apparent that these two substances affect consciousness in differing ways that are not synchronistic when used together. Both the Salvia and DMT entities seemed to have been taken entirely off guard and had not been expecting this confrontation. These entities seemingly paid no attention to me as their attention was entirely fixed on each other. It soon became apparent that the two were going to battle, vying to determine who would have control of my consciousness.
We think that the tracer tool can be useful to quantify the degree of interaction between two drugs. For instance, say that drug A produces a robust 10 Hz replay effect, whereas drug B produces a 7 Hz Strobing effect. Would drug A + drug B cause a tracer that blends these two facets, or does it produce something different? If the combination’s tracers are different than the sum of its parts, how large is this difference? And can this difference be identified with a particular recursive stacking of effects, or as the result of a nonlinear interaction between dynamic systems? We believe that this line of research may be very illuminating.
Drug A + Drug B (“orthogonal”)
Drug A + Drug B (“suppression”)
Drug A + Drug B (“synergy”)
Drug A + Drug B (“harmonization”)
In the above example, we show what various possibilities for the result of drug combos may be. “Orthogonal” effects mean that the resulting tracer is the sum of the tracers of each drug, “suppression” means that one drug’s effect reduces the effect of the other, “synergy” means that the resulting effects are stronger than you’d expect by just linearly adding the effects of each drug, and “harmonization” refers to the possible slight-retuning of the characteristic frequency of each drug’s effect that allows for a consonant blending. How strongly the combo is from the predicted effect based on each drug would determine the synergy quotient of the pair.
A few possible (tentative) examples: alcohol + psychedelics give rise to orthogonal effects, opiates and psychedelics result in effect suppression, dissociatives and psychedelics result in strong synergy (not unlike what you get when you stack reverb and looping in music), and MDMA and psychedelics might result in harmonized tracers (hence the creamy and harmonious visuals of candy-flipping). We would love to see research tackling this question.
(3) Harmonic World-Building
Tinnitus is usually loud and distracting, but in addition, it can also be annoying and unpleasant. At QRI, we posit that the precise pattern of tinnitus—not only its loudness—has implications for how bad it is for someone’s mental health: dissonant and chaotic tinnitus might be worse than consonant and harmonious patterns, for instance.
In a similar vein, we think that the particular tracer patterns, over and above just their intensity, of perceptual conditions like HPPD probably matter for how the condition affects you at a cognitive, perceptual, and emotional level. Concretely, we would like to study how valence is related to one’s particular tracer patterns: we think that when psychedelic tracers feel good, that such positive valence may show up in the form of (a) harmonious relationships between the components of the effects, and (b) a sort of creaminness in the way the tracers come over time (as shown in the MDMA + LSD trip report by Steven Lehar).
We take seriously the possibility that something akin to the rules of harmony in music (see: Tuning Timbre Spectrum Scale by William Sethares) will have a showing in the way resonance in any experiential field cashes out into valence. In other words, the way patterns of resonance in the brain combine might be responsible for whether the experience feels good or bad. In particular, under psychedelics and other high-energy states of consciousness, one’s visual field is capable of instantiating visions of both tremendous beauty and tremendous terror. It is as if in high-energy regimes, one’s visual field acquires the capacity for creating pleasure and pain of its own (albeit “visual” in flavor!). While sober, one can get something akin to this effect, though only mildly in comparison: you can experience beautiful patterns by staring at a smooth strobe with eyes closed, or experience unpleasant reactions when the strobe shines at irregular intervals. The quality of the self-generated light-show in energized states of consciousness (such as a psychedelic experience) will likely have an impact on one’s sense of wellbeing. Is one’s inner light show all irregular, uncoordinated, sharp, and jarring? Or is it smooth, clean, robust, and soft? Based on the Symmetry Theory of Valence, one can anticipate that one’s tracer phenomenology feels good when it expresses or approximates regular geometries and bad when the implied geometries are irregular or disjointed.
Dissonant emergent pattern
Consonant emergent pattern
The creaminess of smooth ADSR envelopes would likewise prevent sensory and emotional dissonance by virtue of softening spikes of sensations. This, of course, is ultimately an empirical question. Let’s investigate it!
Final Thoughts: Getting Realms from Time-Like Textures
The complexity and information content of one’s state of consciousness as induced by a substance may depend on what fits in the repertoire of time-like textures of the state. For example, some states might be much more prone to generate quasi-crystals as opposed to crystals, as we argued in DMT vs. 5-MeO-DMT (Gomez Emilsson, 2020).
What are these crystals? One of the characteristic spatial effects of psychedelics is that they lower the symmetry detection threshold. This gives rise to the beautiful tessellations (at times Euclidean, at times hyperbolic (Gomez Emilsson, 2016)) everyone talks about. Analogously in time, psychedelics are notorious for creating time loops (cf. Going Loopy (Alexander, 2014)). In a deeper sense these are, we might argue, two facets of the same underlying effect. Namely, the creation of, for lack of a better term, qualia crystals. We can be cautious about assigning an ontological interpretation to qualia crystals; all we are proposing here is to accept them as phenomenological artifacts that tie together a lot of these experiential qualities. These gems of qualia come in many flavors, but they all express at least one symmetry in a clean and deep way. Whereas our experience of the world is usually made of a complex distribution of (tiny) qualia crystals which form the macroscopic time-like texture of our mind, we find in exotic states of consciousness the possibility of experiencing the refined, pure version. Timothy Leary in The Psychedelic Experience describes what he believes is the key existential conundrum close to the peak of an ecstatic trip:
Is it better to be part of the sugar or to taste the sugar?
In line with the neural annealing frame (Johnson, 2019), there is a very real sense in which slightly past the peak of a psychedelic experience you will find some of the largest, purest, most refined qualia crystals (at least relative to the human norm). And what this looks like will depend a lot on what the available building blocks are! The diversity of these building blocks makes the time-like texture of experience triggered by different drugs dramatically variable.
Some of the realms of experience are made with a time-like texture of interlocking time loops of different frequencies allowing you to experience the sense of “a big other”. In some other realms, the time loops are all aligned with each other, which makes self-other distinctions hard to represent and reason about. The various flavors for the felt sense of non-duality, for example, may correspond to different ways in which strobes, replays, pulse, etc. align perfectly to dissolve the internal boundaries used as building blocks to represent duality. At the extreme of “unification”, such as the state found in the 5-MeO-DMT breakthrough, one “becomes” a metronome whose tune is reflected faithfully everywhere in one’s experience, such that there is nothing else to interface with. Hence, one becomes “invisible to oneself”. To be in a state of near total oneness may entail the feeling of nothingness for this reason (thus the highest Jhanas being “nothingness” and “neither nothing nor something”).
This overall interpretative frame of exotic states as the result of time-like textures may show up empirically, too. One of the exciting early results, as mentioned above, is the report that while DMT creates complex positive and negative after-image dynamics full of color and polarity, the tracers on 5-MeO-DMT are monochromatic, meaning that one only experiences their positive after-image.
This alone may go a long way in explaining why the visual character of these two drugs is so distinct at their upper ranges. Namely, because DMT gives rise to complex checkerboard grid-patterns of overly-saturated colors intermingling with their polar opposites, whereas on 5-MeO-DMT, one often experiences an incredibly bright white light, or even a sense of translucid empty space, but no colors! The paradigm of using tracer patterns to make sense of states of consciousness would here suggest that a “breakthrough” experience can be interpreted as what happens when one’s world is saturated with the time-like texture characteristic of the tracer pattern of either drug. The realms of experience these agents disclose are the universes that you get when the building blocks of reality are those specific time loops and attention dynamics, leaving no room for anything that does not follow those “phenomenal time constraints”. When the dose is low, this manifests as just a gloss over one’s otherwise normal experience, a mere modifier on top of one’s sober reality. But when the dose is large, these time loops and attention dynamics drive the very way one’s mind constructs our whole sense of the world.
In this light, rather than thinking of exotic states of mind as places (as the “realm” metaphor alludes to), one can imagine conceptualizing them as ways of making sense of time. When you smoke salvia, you make sense of time in a salvia kind of way, which involves looping back chaotically in a way that typically results in losing the normal plot altogether and instead exotic narratives better fitted for the salvia attentional dynamics end up dominating the world-building process of the mind. Hence you end up in “salvia land”. Which is what you remember best. But the salvia land one ends up in is only a circumstantial part of the true story. The fundamental generator that is upstream of this realm would be the overall tracer pattern, the time-like texture of the experience: the neuroacoustic effect of salvia. He who controls the time-like texture of experience, controls the world-building process of the mind. Thus the paramount importance of understanding tracer patterns.
Do you want to collaborate on this project?
The Tracer Replication Tool is the first of a series of research tools we are creating at QRI specifically designed with psychedelic phenomenology in mind. The spirit of this enterprise is to identify the ways in which psychedelic states of consciousness can enhance the information processing of the mind in some ways. Rather than focusing on how information processing is impaired, we develop these tools with the goal of finding the ways in which it is enhanced (cf. psychedelic cryptography (Gomez Emilsson, 2015), psychedelic problem solving (Harman, 1966)). We take very seriously high-quality trips reports from rational psychonauts, which help us ideate tasks that are likely to show large effect sizes. Thus, rather than bringing traditional psychometric tools to the psychedelic space, we think that developing the tools to assess the psychedelic state in its own terms is more likely to provide novel and significant insights. We would love to have academic researchers include some of these tasks in their own study designs. Becoming familiar with the Tracer Replication Tool takes less than 10 minutes, and based on the pilot results, operating it during a psychedelic experience is possible for a good fraction of people under the influence of these substances. It would be amazing to have tracer replications included in psychedelic studies to come. If you are involved in psychedelic research and would like to use the Tracer Replication Tool or learn more about the toolkit we are developing please reach out to us! We would love to hear from you.
For Participants and Volunteers
There are several ways you can help this project. As a beta tester participant, you can use the tracer tool to replicate tracers that you yourself have experienced. There are three categories here (which you can specify at the point of submission when using the tool):
Retroactively: If you have experienced visuals tracers in the past and think you can remember them accurately (or at least recognize them when you see them), you can play with the Tracer Replication Tool and submit the parameters that best match your memory of the tracers you experienced.
Post-Trip: If you are planning on taking a psychedelic in the near future* and want to submit a datapoint from your experience, open the tracer tool during the trip and look at the bouncing ball (and other animations). While staring at the center of the animation for about a minute, try to get a clear picture of what the tracers look like. We encourage you to play with the color, speed, and animation type while you are in the state so that you see how tracers react to different visual inputs. Then as soon as possible after the trip is over, come back to the tool and find the tracer parameters that best replicate what you saw.
Within Trip: If you are familiar with the tracer tool parameters so that you can tell in real time whether you are experiencing strobing, replays, color pulsing, etc. then you may want to try to replicate the tracers you are seeing in real time. We recognize that this has the problem that the tracer replications will have psychedelic tracers of themselves, and that they get in the way of the tracers you are trying to reproduce. That said, the early reports we have received state that it is actually easier to do a good job at replicating the tracers while in the state than after it. So we also welcome submissions of this type.
The case of HPPD and other non-drug induced tracers could be considered in this frame as well. For instance, we have been made aware that during the meditation practice of Fire Kasina, one experiences many pronounced tracers of various kinds. Thus, if you are currently experiencing meditation-induced tracers, you can submit parameters of the within trip kind. If you saw the bouncing ball (or other animations) during the meditation but have now exited your state, then you could submit a datapoint of the post-trip kind. And if you only have the recollection of tracers but did not see the ball at the time, then submit a retroactive datapoint. Likewise, HPPD and other tracer phenomena may come and go and their intensity may wax and wane, so these categories are also useful in such cases.
Please sign up to the QRI mailing list if you want to stay informed about the development of QRI’s Psychophysics Toolkit. We also want to emphasize, as we note in the Special Thanks section below, that this tool could not have been made without our amazing QRI volunteers. We are very eager to work with anyone with technical skills useful for this and related projects. If you would like to help us build these tools and advance our collective understanding of exotic states of consciousness, please get in touch. For more QRI volunteer projects see our volunteer page.
 A significant message of the book is that it is useful to conceptualize these rhythms as being the result of endogenous pattern-generating networks specialized to create specific frequencies, envelopes, and types of synchronization.
 “There are only two sources that control the firing patterns of a neuron at any time: an input from outside the brain and self-organized activity. These two sources of synchronization forces often compete with each other (Cycle 9). If cognition derives from the brain, this self-organized activity is its most likely source. Ensemble synchrony of neurons should therefore reflect the combination of some selected physical features of the world and the brain’s interpretation of those features. Even if the stimulus is invariant, the brain state is not. From this perspective, the most interesting thing we can learn about the brain is how its self-generated internal states, the potential source of cognition, are brought about. Extracting the variant, that is, brain-generated features, including the temporal relation between neural assemblies and assembly members, from the invariant features evoked by the physical world might provide clues about the brain’s perspective on its environment. Yes, this is the information we routinely throw away with stimulus-locked averaging.” (Buzsáki, 2006)
*Disclaimer: We are not encouraging anyone to ingest psychoactive substances.
Special Thanks to: Lawrence Wu for implementing the current version of the tool. To Andrew Zuckerman, Quintin Frerichs, and Mike Johnson for a lot of useful ideas, conversations, and keeping the project afloat. To Robin Goins and Alex Zhao for getting a head start in implementing an earlier version of the tool. To the QRI team for encouragement and many discussions. And to the anonymous rational psychonauts and the HPPD sufferer for contributing pilot data with visual replications of their own experiences.
Buzsáki, G. (2006). Rhythms of the Brain. Oxford University Press.
Atasoy, S., Donnelly, I., & Pearson, J. (2016). Human brain networks function in connectome-specific harmonic waves. Nature Communications, 7(1), 10340. https://doi.org/10.1038/ncomms10340
Luppi, A. I., Vohryzek, J., Kringelbach, M. L., Mediano, P. A. M., Craig, M. M., Adapa, R., Carhart-Harris, R. L., Roseman, L., Pappas, I., Finoia, P., Williams, G. B., Allanson, J., Pickard, J. D., Menon, D. K., Atasoy, S., & Stamatakis, E. A. (2020). Connectome Harmonic Decomposition of Human Brain Dynamics Reveals a Landscape of Consciousness [Preprint]. Neuroscience. https://doi.org/10.1101/2020.08.10.244459
Rudrauf, D., Lutz, A., Cosmelli, D., Lachaux, J.-P., & Le Van Quyen, M. (2003). From autopoiesis to neurophenomenology: Francisco Varela’s exploration of the biophysics of being. Biological Research, 36(1). https://doi.org/10.4067/S0716-97602003000100005
Atasoy, S., Roseman, L., Kaelen, M., Kringelbach, M. L., Deco, G., & Carhart-Harris, R. L. (2017). Connectome-harmonic decomposition of human brain activity reveals dynamical repertoire re-organization under LSD. Scientific Reports, 7(1), 17661. https://doi.org/10.1038/s41598-017-17546-0
(Organizational) Questions About the Qualia Research Institute
What type of organization is QRI?
QRI is a nonprofit research group studying consciousness based in San Francisco, California. We are a registered 501(c)(3) organization.
What is the relationship between QRI, Qualia Computing, and Opentheory?
Qualia Computing and Opentheory are the personal blogs of QRI co-founders Andrés Gómez Emilsson and Michael Johnson, respectively. While QRI was in its early stages, all original QRI research was initially published on these two platforms. However, from August 2020 onward, this is shifting to a unified pipeline centered on QRI’s website.
Is QRI affiliated with an academic institution or university?
Although QRI does collaborate regularly with university researchers and laboratories, we are an independent research organization. Put simply, QRI is independent because we didn’t believe we could build the organization we wanted and needed to build within the very real constraints of academia. These constraints include institutional pressure to work on conventional projects, to optimize for publication metrics, and to clear various byzantine bureaucratic hurdles. It also includes professional and social pressure to maintain continuity with old research paradigms, to do research within an academic silo, and to pretend to be personally ignorant of altered states of consciousness. It’s not that good research cannot happen under these conditions, but we believe good consciousness research happens despite the conditions in academia, not because of them, and the best use of resources is to build something better outside of them.
How does QRI align with the values of EA?
Effective Altruism (EA) is a movement that uses evidence and reason to figure out how to do the most good. QRI believes this aesthetic is necessary and important for creating a good future. We also believe that if we want to do the most good,foundational research on the nature of the good is of critical importance. Two frames we offer are Qualia Formalism and Sentientism. Qualia Formalism is the claim that experience has a precise mathematical description, that a formal account of experience should be the goal of consciousness research. Sentientism is the claim that value and disvalue are entirely expressed in the nature and quality of conscious experiences. We believe EA is enriched by both Qualia Formalism and Sentientism.
What would QRI do with $10 billion?
Currently, QRI is a geographically distributed organization with access to commercial-grade neuroimaging equipment. The first thing we’d do with $10 billion is set up a physical headquarters for QRI and buy professional-grade neuroimaging devices (fMRI, MEG, PET, etc.) and neurostimulation equipment. We’d also hire teams of full-time physicists, mathematicians, electrical engineers, computer scientists, neuroscientists, chemists, philosophers, and artists. We’ve accomplished a great deal on a shoestring budget, but it would be hard to overestimate how significant being able to build deep technical teams and related infrastructure around core research threads would be for us (and, we believe, for the growing field of consciousness research). Scaling is always a process and we estimate our ‘room for funding’ over the next year is roughly ~$10 million. However, if we had sufficiently deep long-term commitments, we believe we could successfully scale both our organization and research paradigm into a first-principles approach for decisively diagnosing and curing most forms of mental illness. We would continue to run studies and experiments, collect interesting data about exotic and altered states of consciousness, pioneer new technologies that help eliminate involuntary suffering, and develop novel ways to enable conscious beings to safely explore the state-space of consciousness.
Questions About Our Research Approach
What differentiates QRI from other research groups studying consciousness?
The first major difference is that QRI breaks down “solving consciousness” into discrete subtasks; we’re clear about what we’re trying to do, which ontologies are relevant for this task, and what a proper solution will look like. This may sound like a small thing, but an enormous amount of energy is wasted in philosophy by not being clear about these things. This lets us “actually get to work.”
Second, our focus on valence is rare in the field of consciousness studies. A core bottleneck in understanding consciousness is determining what its ‘natural kinds’ are: terms which carve reality at the joints. We believe emotional valence (the pleasantness/unpleasantness of an experience) is one such natural kind, and this gives us a huge amount of information about phenomenology. It also offers a clean bridge for interfacing with (and improving upon) the best neuroscience.
Third, QRI takes exotic states of consciousness extremely seriously whereas most research groups do not. An analogy we make here is that ignoring exotic states of consciousness is similar to people before the scientific enlightenment thinking that they can understand the nature of energy, matter, and the physical world just by studying it at room temperature while completely ignoring extreme states such as what’s happening in the sun, black holes, plasma, or superfluid helium. QRI considers exotic states of consciousness as extremely important datapoints for reverse-engineering the underlying formalism for consciousness.
Lastly, we have a focus on precise, empirically testable predictions, which is rare in philosophy of mind. Any good theory of consciousness should also contribute to advancements in neuroscience. Likewise, any good theory of neuroscience should contribute to novel, bold, falsifiable predictions, and blueprints for useful things, such as new forms of therapy. Having such a full-stack approach to consciousness which does each of those two things is thus an important marker that “something interesting is going on here” and is simply very useful for testing and improving theory.
What methodologies are you using? How do you actually do research?
QRI has three core areas of research: philosophy, neuroscience, and neurotechnology
Philosophy: Our philosophy research is grounded in the eight problems of consciousness. This divide-and-conquer approach lets us explore each subproblem independently, while being confident that when all piecemeal solutions are added back together, they will constitute a full solution to consciousness.
Neuroscience: We’ve done original synthesis work on combining several cutting-edge theories of neuroscience (the free energy principle, the entropic brain, and connectome-specific harmonic waves) into a unified theory of Bayesian emotional updating; we’ve also built the world’s first first-principles method for quantifying emotional valence from fMRI. More generally, we focus on collecting high valence neuroimaging datasets and developing algorithms to analyze, quantify, and visualize them. We also do extensive psychophysics research, focusing on both the fine-grained cognitive-emotional effects of altered states, and how different types of sounds, pictures, body vibrations, and forms of stimulation correspond with low and high valence states of consciousness.
Neurotechnology: We engage in both experimentation-driven exploration, tracking the phenomenological effects of various interventions, as well as theory-driven development. In particular, we’re prototyping a line of neurofeedback tools to help treat mental health disorders.
What does QRI hope to do over the next 5 years? Next 20 years?
Over the next five years, we intend to further our neurotechnology to the point that we can treat PTSD (post-traumatic stress disorder), especially treatment-resistant PTSD. We intend to empirically verify or falsify the symmetry theory of valence. If it is falsified, we will search for a new theory that ties together all of the empirical evidence we have discovered. We aim to create an Effective Altruist cause area regarding the reduction of intense suffering as well as the study of very high valence states of consciousness.
Over the next 20 years, we intend to become a world-class research center where we can put the discipline of “paradise engineering” (as described by philosopher David Pearce) on firm academic grounds.
Questions About Our Mission
How can understanding the science of consciousness make the world a better place?
Understanding consciousness would improve the world in a tremendous number of ways. One obvious outcome would be the ability to better predict what types of beings are conscious—from locked-in patients to animals to pre-linguistic humans—and what their experiences might be like.
We also think it’s useful to break down the benefits of understanding consciousness in three ways: reducing the amount of extreme suffering in the world, increasing the baseline well-being of conscious beings, and achieving new heights for what conscious states are possible to experience.
Without a good theory of valence, many neurological disorders will remain completely intractable. Disorders such as fibromyalgia, complex regional pain syndrome (CRPS), migraines, and cluster headaches are all currently medical puzzles and yet have incredibly negative effects on people’s livelihoods. We think that a mathematical theory of valence will explain why these things feel so bad and what the shortest path for getting rid of them looks like. Besides valence-related disorders, nearly all mental health disorders, from clinical depression and PTSD to schizophrenia and anxiety disorders, will become better understood as we discover the structure of conscious experience.
We also believe that many (though not all) of the zero-sum games people play are the products of inner states of dissatisfaction and suffering. Broadly speaking, people who have a surplus of cognitive and emotional energy tend to play more positive sum games, are more interested in cooperation, and are very motivated to do so. We think that studying states such as those induced by MDMA that combine both high valence and a prosocial behavior mindset can radically alter the game theoretical landscape of the world for the better.
What is the end goal of QRI? What does QRI’s perfect world look like?
In QRI’s perfect future:
There is no involuntary suffering and all sentient beings are animated by gradients of bliss,
Research on qualia and consciousness is done at a very large scale for the purpose of mapping out the state-space of consciousness and understanding its computational and intrinsic properties (we think that we’ve barely scratched the surface of knowledge about consciousness),
We have figured out the game-theoretical subtleties in order to make that world dynamic yet stable: radically positive, without just making it fully homogeneous and stuck in a local maxima.
Questions About Getting Involved
What are the most important things to read to learn about QRI’s research?
You can start by signing up for our newsletter! This is by far our most important communication channel. We also have a Facebook page, Twitter account, and Linkedin page. Lastly, we share some exclusive tidbits of ideas and thoughts with our supporters on Patreon.
Read and engage with our research. We love critical responses to our ideas and encourage you to reach out if you have an interesting thought!
Spread the word to friends, potential donors, and people that you think would make great collaborators with QRI.
Check out our volunteer page to find more detailed ways that you can contribute to our mission, from independent research projects to QRI content creation.
Questions About Consciousness
What assumptions about consciousness does QRI have? What theory of consciousness does QRI support?
The most important assumption that QRI is committed to is Qualia Formalism, the hypothesis that the internal structure of our subjective experience can be represented precisely by mathematics. We are also Valence Realists: we believe valence (how good or bad an experience feels) is a real and well-defined property of conscious states. Besides these positions, we are fairly agnostic and everything else is an educated guess useful for pragmatic purposes.
What does QRI think of functionalism?
QRI thinks that functionalism takes many high-quality insights about how systems work and combines them in such a way that both creates confusion and denies the possibility of progress. In its raw, unvarnished form, functionalism is simply skepticism about the possibility of Qualia Formalism. It is simply a statement that “there is nothing here to be formalized; consciousness is like élan vital, confusion to be explained away.” It’s not actually a theory of consciousness; it’s an anti-theory. This is problematic in at least two ways:
1. By assuming consciousness has formal structure, we’re able to make novel predictions that functionalism cannot (see e.g. QRI’s Symmetry Theory of Valence, and Quantifying Bliss). A few hundred years ago, there were many people who doubted that electromagnetism had a unified, elegant, formal structure, and this was a reasonable position at the time. However, in the age of the iPhone, skepticism that electricity is a “real thing” that can be formalized is no longer reasonable. Likewise, everything interesting and useful QRI builds using the foundation of Qualia Formalism stretches functionalism’s credibility thinner and thinner.
2. Insofar as functionalism is skeptical about the formal existence of consciousness, it’s skeptical about the formal existence of suffering and all sentience-based morality. In other words, functionalism is a deeply amoral theory, which if taken seriously dissolves all sentience-based ethical claims. This is due to there being an infinite number of functional interpretations of a system: there’s no ground-truth fact of the matter about what algorithm a physical system is performing, about what information-processing it’s doing. And if there’s no ground-truth about which computations or functions are present, but consciousness arises from these computations or functions, then there’s no ground-truth about consciousness, or things associated with consciousness, like suffering. This is a strange and subtle point, but it’s very important. This point alone is not sufficient to reject functionalism: if the universe is amoral, we shouldn’t hold a false theory of consciousness in order to try to force reality into some ethical framework. But in debates about consciousness, functionalists should be up-front that functionalism and radical moral anti-realism is a package deal, that inherent in functionalism is the counter-intuitive claim that just as we can reinterpret which functions a physical system is instantiating, we can reinterpret what qualia it’s experiencing and whether it’s suffering.
At QRI, we hold a position that is close to dual-aspect monism or neutral monism, which states that the universe is composed of one kind of thing that is neutral, and that both the mental and physical are two features of this same substance. One of the motivating factors for holding this view is that if there is deep structure in the physical, then there should be a corresponding deep structure to phenomenal experience. And we can tie this together with physicalism in the sense that the laws of physics ultimately describe fields of qualia. While there are some minor disagreements between dual-aspect monism and panpsychism, we believe that our position mostly fits well with a panpsychist view—that phenomenal properties are a fundamental feature of the world and aren’t spontaneously created only when a certain computation is being performed.
However, even with this view, there still are very important questions, such as: what makes a unified conscious experience? Where does one experience end and another begin? Without considering these problems in the light of Qualia Formalism, it is easy to tie animism into panpsychism and believe that inanimate objects like rocks, sculptures, and pieces of wood have spirits or complex subjective experiences. At QRI, we disagree with this and think that these types of objects might have extremely small pockets of unified conscious experience, but will mostly be masses of micro-qualia that are not phenomenally bound into some larger experience.
What does QRI think of IIT (Integrated Information Theory)?
QRI is very grateful for IIT because it is the first mainstream theory of consciousness that satisfies a Qualia Formalist account of experience. IIT says (and introduced the idea!) that for every conscious experience, there is a corresponding mathematical object such that the mathematical features of that object are isomorphic to the properties of the experience. QRI believes that without this idea, we cannot solve consciousness in a meaningful way, and we consider the work of Giulio Tononi to be one of our core research lineages. That said, we are not in complete agreement with the specific mathematical and ontological choices of IIT, and we think it may be trying to ‘have its cake and eat it too’ with regard to functionalism vs physicalism. For more, see Sections III-V of Principia Qualia.
We make no claim that some future version of IIT, particularly something more directly compatible with physics, couldn’t cleanly address our objections, and see a lot of plausible directions and promise in this space.
What does QRI think of the free energy principle and predictive coding?
On our research lineages page, we list the work of Karl Friston as one of QRI’s core research lineages. We consider the free energy principle (FEP), as well as related research such as predictive coding, active inference, the Bayesian brain, and cybernetic regulation, as an incredibly elegant and predictive story of how brains work. Friston’s idea also forms a key part of the foundation for QRI’s theory of brain self-organization and emotional updating, Neural Annealing.
However, we don’t think that the free energy principle is itself a theory of consciousness, as it suffers from many of the shortcomings of functionalism: we can tell the story about how the brain minimizes free energy, but we don’t have a way of pointing at the brain and saying *there* is the free energy! The FEP is an amazing logical model, but it’s not directly connected to any physical mechanism. It is a story that “this sort of abstract thing is going on in the brain” without a clear method of mapping this abstract story to reality.
Friston has supported this functionalist interpretation of his work, noting that he sees consciousness as a process of inference, not a thing. That said, we are very interested in his work on calculating the information geometry of Markov blankets, as this could provide a tacit foundation for a formalist account of qualia under the FEP. Regardless of this, though, we believe Friston’s work will play a significant role in a future science of mind.
What does QRI think of global workspace theory?
The global workspace theory (GWT) is a cluster of empirical observations that seem to be very important for understanding what systems in the brain contribute to a reportable experience at a given point in time. The global workspace theory is a very important clue for answering questions of what philosophers call Access Consciousness, or the aspects of our experience on which we can report.
However, QRI does not consider the global workspace theory to be a full theory of consciousness. Parts of the brain that are not immediately contributing to the global workspace may be composed of micro qualia, or tiny clusters of experience. They’re obviously impossible to report on, but they are still relevant to the study of consciousness. In other words, just because a part of your brain wasn’t included in the instantaneous global workspace, doesn’t mean that it can’t suffer or it can’t experience happiness. We value global workspace research because questions of Access Consciousness are still very critical for a full theory of consciousness.
What does QRI think of higher-order theories of consciousness?
QRI is generally opposed to theories of consciousness that equate consciousness with higher order reflective thought and cognition. Some of the most intense conscious experiences are pre-reflective or unreflective such as blind panic, religious ecstasy, experiences of 5-MeO-DMT, and cluster headaches. In these examples, there is not much reflectivity nor cognition going on, yet they are intensely conscious. Therefore, we largely reject any attempt to define consciousness with a higher-order theory.
What is the relationship between evolution and consciousness?
The relationship between evolution and consciousness is very intricate and subtle. An eliminativist approach arrives at the simple idea that information processing of a certain type is evolutionarily advantageous, and perhaps we can call this consciousness. However, with a Qualia Formalist approach, it seems instead that the very properties of the mathematical object isomorphic to consciousness can play key roles (either causal or in terms of information processing) that make it advantageous for organisms to recruit consciousness.
If you don’t realize that consciousness maps onto a mathematical object with properties, you may think that you understand why consciousness was recruited by natural selection, but your understanding of the topic would be incomplete. In other words, to have a full understanding of why evolution recruited consciousness, you need to understand what advantages the mathematical object has. One very important feature of consciousness is its capacity for binding. For example, the unitary nature of experience—the fact that we can experience a lot of qualia simultaneously—may be a key feature of consciousness that accelerates the process of finding solutions to constraint satisfaction problems. In turn, evolution would hence have a reason to recruit states of consciousness for computation. So rather than thinking of consciousness as identical with the computation that is going on in the brain, we can think of it as a resource with unique computational benefits that are powerful and dynamic enough to make organisms that use it more adaptable to their environments.
Does QRI think that animals are conscious?
QRI thinks there is a very high probability that every animal with a nervous system is conscious. We are agnostic about unified consciousness in insects, but we consider it very likely. We believe research on animal consciousness has relevance when it comes to treating animals ethically. Additionally, we do think that the ethical importance of consciousness has more to do with the pleasure-pain axis (valence), rather than cognitive ability. In that sense, the suffering of non-human animals may be just as morally relevant, if not more relevant than humans. The cortex seems to play a largely inhibitory role for emotions, such that the larger the cortex is, the better we’re able to manage and suppress our emotions. Consequently, animals whose cortices are less developed than ours may experience pleasure and pain in a more intense and uncontrollable way, like a pre-linguistic toddler.
Does QRI think that plants are conscious?
We think it’s very unlikely that plants are conscious. The main reason is that they lack an evolutionary reason to recruit consciousness. Large-scale phenomenally bound experience may be very energetically expensive, and plants don’t have much energy to spare. Additionally, plants have thick cellulose walls that separate individual cells, making it very unlikely that plants can solve the binding problem and therefore create unified moments of experience.
Why do some people seek out pain?
This is a very multifaceted question. As a whole, we postulate that in the vast majority of cases, when somebody may be nominally pursuing pain or suffering, they’re actually trying to reduce internal dissonance in pursuit of consonance or they’re failing to predict how pain will actually feel. For example, when a person hears very harsh music, or enjoys extremely spicy food, this can be explained in terms of either masking other unpleasant sensations or raising the energy parameter of experience, the latter of which can lead to neural annealing: a very pleasant experience that manifests as consonance in the moment.
I sometimes like being sad. Is QRI trying to take that away from me?
Before we try to ‘fix’ something, it’s important to understand what it’s trying to do for us. Sometimes suffering leads to growth; sometimes creating valuable things involves suffering. Sometimes, ‘being sad’ feels strangely good. Insofar as suffering is doing good things for us, or for the world, QRI advocates a light touch (see Chesterton’s fence). However, we also suggest two things:
1. Most kinds of melancholic or mixed states of sadness usually are pursued for reasons that cash out as some sort of pleasure. Bittersweet experiences are far more preferable than intense agony or deep depression. If you enjoy sadness, it’s probably because there’s an aspect of your experience that is enjoyable. If it were possible to remove the sad part of your experience while maintaining the enjoyable part of it, you might be surprised to find that you prefer this modified experience more than the original one.
2. There are kinds of sadness and suffering that are just bad, that degrade us as humans, and would be better to never feel. QRI doesn’t believe in forcibly taking away voluntary suffering, or pushing bliss on people. But we would like to live in a world where people can choose to avoid such negative states, and on the margin, we believe it would be better for humanity for more people to be joyful, filled with a deep sense of well-being.
If dissonance is so negative, why is dissonance so important in music?
When you listen to very consonant music or consonant tones, you will quickly adapt to these sounds and get bored of them. This has nothing to do with consonance itself being unpleasant and everything to do with learning in the brain. Whenever you experience the same stimuli repeatedly, most brains will trigger a boredom mechanism and add dissonance of its own in order to make you enjoy the stimuli less or simply inhibit it, not allowing you to experience it at all. Semantic satiation is a classic example of this where repeating the same word over and over will make it lose its meaning. For this reason, to trigger many high valence states of consciousness consecutively, you need contrast. In particular, music works with gradients of consonance and dissonance, and in most cases, moving towards consonance is what feels good rather than the absolute value of consonance. Music tends to feel the best when you mix a high absolute value of consonance together with a very strong sense of moving towards an even higher absolute value of consonance. Playing some levels of dissonance during a song will later enhance the enjoyment of the more consonant parts such as the chorus of songs, which are reported to be the most euphoric parts of song and typically are extremely consonant.
What is QRI’s perspective on AI and AI safety research?
QRI thinks that consciousness research is critical for addressing AI safety. Without a precise way of quantifying an action’s impact on conscious experiences, we won’t be able to guarantee that an AI system has been programmed to act benevolently. Also, certain types of physical systems that perform computational tasks may be experiencing negative valence without any outside observer being aware of it. We need a theory of what produces unpleasant experiences to avoid inadvertently creating superintelligences that suffer intensely in the process of solving important problems or accidentally inflict large-scale suffering.
Additionally, we think that a very large percentage of what will make powerful AI dangerous is that the humans programming these machines and using these machines may be reasoning from states of loneliness, resentment, envy, or anger. By discovering ways to help humans transition away from these states, we can reduce the risks of AI by creating humans that are more ethical and aligned with consciousness more broadly. In short: an antidote for nihilism could lead to a substantial reduction in existential risk.
One way to think about QRI and AI safety is that the world is building AI, but doesn’t really have a clear, positive vision of what to do with AI. Lacking this, the default objective becomes “take over the world.” We think a good theory of consciousness could and will offer new visions of what kind of futures are worth building—new Schelling points that humanity (and AI researchers) could self-organize around.
Can digital computers implementing AI algorithms be conscious?
QRI is agnostic about this question. We have reasons to believe that digital computers in their current form cannot solve the phenomenal binding problem. Most of the activity in digital computers can be explained in a stepwise fashion in terms of localized processing of bits of information. Because of this, we believe that current digital computers could be creating fragments of qualia, but are unlikely to be creating strongly globally bound experiences. So, we consider the consciousness of digital computers unlikely, although given our current uncertainty over the Binding Problem (or alternatively framed, the Boundary Problem), this assumption is lightly held. In the previous question, when we write that “certain types of physical systems that perform computational tasks may be experiencing negative valence”, we assume that these hypothetical computers have some type of unified conscious experience as a result of having solved the phenomenal binding problem. For more on this topic, see: “What’s Out There?“
How much mainstream recognition has QRI’s work received, either for this line of research or others? Has it published in peer-reviewed journals, received any grants, or garnered positive reviews from other academics?
We are collaborating with researchers from Johns Hopkins University and Stanford University on several studies involving the analysis of neuroimaging data of high-valence states of consciousness. Additionally, we are currently preparing two publications for peer-reviewed journals on topics from our core research areas. Michael Johnson will be presenting at this year’s MCS seminar series, along with Karl Friston, Anil Seth, Selen Atasoy, Nao Tsuchiya, and others; Michael Johnson, Andrés Gómez Emilsson, and Quintin Frerichs have also given invited talks at various east-coast colleges (Harvard, MIT, Princeton, and Dartmouth).
Some well-known researchers and intellectuals that are familiar and think positively about our work include: Robin Carhart-Harris, Scott Alexander, David Pearce, Steven Lehar, Daniel Ingram, and more. Scott Alexander acknowledged that QRI put together the paradigms that contributed to Friston’s integrative model of how psychedelics work before his research was published. Our track record so far has been to foreshadow (by several years in advance) key discoveries later proposed and accepted in mainstream academia. Given our current research findings, we expect this trend to continue in the years to come.
How does QRI know what is best for other people/animals? What about cultural relativism?
We think that, to a large extent, people and animals work under the illusion that they are pursuing intentional objects, states of the external environment, or relationships that they may have with the external environment. However, when you examine these situations closely, you realize that what we actually pursue are states of high valence triggered by external circumstances. There may be evolutionary and cultural selection pressures that push us toward self-deception as to how we actually function. And we consider it negative to have these selection pressures makes us less self-aware because it often focuses our energy on unpleasant, destructive, or fruitless strategies. QRI hopes to support people in fostering more self-awareness, which can come through experiments with one’s own consciousness, like meditation, as well as through the deeper theoretical understanding of what it is that we actually want.
How central is David Pearce’s work to the work of the QRI?
We consider David Pearce to be one of our core lineages. We particularly value his contribution to valence realism, the insistence that states of consciousness come with an overall valence, and that this is very morally relevant. We also consider David Pearce to be very influential in philosophy of mind; Pearce, for instance, coined the phrase ‘tyranny of the intentional object’, the title of a core QRI piece of the same name. We have been inspired by Pearce’s descriptions for what any scientific theory of consciousness should be able to explain, as well as his particular emphasis on the binding problem. David’s vision of a world animated by ‘gradients of bliss’ has also been very generative as a normative thought experiment which integrates human and non-human well-being. We do not necessarily agree with all of David Pearce’s work, but we respect him as an insightful and vivid thinker who has been brave enough to actually take a swing at describing utopia and who we believe is far ahead of his time.
What does QRI think of negative utilitarianism?
There’s general agreement within QRI that intense suffering is an extreme moral priority, and we’ve done substantial work on finding simple ways of getting rid of extreme suffering (with our research inspiring at least one unaffiliated startup to date). However, we find it premature to strongly endorse any pre-packaged ethical theory, especially because none of them are based on any formalism, but rather an ungrounded concept of ‘utility’. The value of information here seems enormous, and we hope that we can get to a point where the ‘correct’ ethical theory may simply ‘pop out of the equations’ of reality. It’s also important to highlight the fact that common versions and academic formulations of utilitarianism seem to be blind to many subtleties concerning valence. For example, they do not distinguish between mixed states of consciousness where you have extreme pleasure combined with extreme suffering in such a way that you judge the experience to be neither entirely suffering nor entirely happiness and states of complete neutrality, such as extreme white noise. Because most formulations of utilitarianism do not distinguish between them, we are generally suspicious of the idea that philosophers of ethics have considered all of the relevant attributes of consciousness in order to make accurate judgments about morality.
What does QRI think of philosophy of mind departments?
We believe that the problems that philosophy of mind departments address tend to be very disconnected from what truly matters from an ethical, moral, and philosophical point of view. For example, there is little appreciation of the value of bringing mathematical formalisms into discussions about the mind, or what that might look like in practice. Likewise there is close to no interest in preventing extreme suffering nor understanding its nature. Additionally, there is usually a disregard for extreme states of positive valence, and strange or exotic experiences in general. It may be the case that there are worthwhile things happening in departments and classes creating and studying this literature, but we find them characterized by processes which are unlikely to produce progress on their nominal purpose, creating a science of mind.
In particular, in academic philosophy of mind, we’ve seen very little regard for producing empirically testable predictions. There are millions of pages written about philosophy of mind, but the number of pages that provide precise, empirically testable predictions is quite thin.
What therapies does QRI recommend for depression, anxiety, and chronic pain?
At QRI, we do not make specific recommendations to individuals, but rather point to areas of research that we consider to be extremely important, tractable, and neglected, such as anti-tolerance drugs, neural annealing techniques, frequency specific microcurrent for kidney stone pain, and N,N-DMT and other tryptamines for cluster headaches and migraines.
Why does QRI think it’s so important to focus on ending extreme suffering?
QRI thinks ending extreme suffering is important, tractable, and neglected. It’s important because of the logarithmic scales of pleasure and pain—the fact that extreme suffering is far worse by orders of magnitude than what people intuitively believe. It’s tractable because there are many types of extreme suffering that have existing solutions that are fairly trivial or at least have a viable path for being solved with moderately funded research programs. And it’s neglected mostly because people are unaware of the existence of these states, though not necessarily because of their rarity. For example, 10% of the population experiences kidney stones at some point in their life, but for reasons having to do with trauma, PTSD, and the state-dependence of memory, even people who have suffered from kidney stones do not typically end up dedicating their time or resources toward eradicating them.
It’s also likely that if we can meaningfully improve the absolute worst experiences, much of the knowledge we’ll gain in that process will translate into other contexts. In particular, we should expect to figure out how to make moderately depressed people happier, fix more mild forms of pain, improve the human hedonic baseline, and safely reach extremely great peak states. Mood research is not a zero-sum game. It’s a web of synergies.
Many thanks to Andrew Zuckerman, Mackenzie Dion, and Mike Johnson for their collaboration in putting this together. Featured image is QRI’s logo – animated by Hunter Meyer.
TL;DR I came up with a new way to test the reality of DMT entities!
Core idea: Look for signatures of injection pulling in the brain’s connectome-specific harmonic waves. This would distinguish between mere hallucinations (however weird they may feel) and hallucinations being driven by an external source.
Like the study about whether psychedelics can help you see through different Everett branches of the multiverse, I don’t expect the results of this experiment to come out positive. But it’s exciting to see a testable prediction on an otherwise so difficult-to-approach subject matter.
Televised Entity Contact
I think that we can basically assume that a certain percentage of people who vaporize DMT will believe that they contacted mind-independent beings. This is likely the result of hallucinations, but naïve realism and a bias to interpret more intense and detailed qualia as “more real than real external information” is so deeply ingrained that we can take it as a matter of fact that, say, 50%+ of people won’t be able to override their felt-sense of entity presence with heady philosophical epistemic rigor like discussions about the pseudo-time arrow, valence structuralism, or indirect realism about perception.
Is there anything we can do with that? Think of it from an economics arbitrage point of view. If we predict that X number of people will newly believe in DMT entities next year, is there an opportunity there?
I was thinking yesterday on a walk about how “Storm Area 51” is a reality check of sorts for the general public. As in – yes Area 51 is a thing, and no, you can’t just invade it with 100,000 people Naruto running towards it. It was predictable that would be the case, but going through the act in a collective and televised fashion was an interesting exercise in societal epistemology.
Along those lines, I suggest that a “Break Out of the Simulation Day” event could be organized. That day we would have, on LIVE TV, people doing DMT trying to contact aliens as a medium, the camera going from one person to the next, always making sure that whoever has the microphone is currently peaking on DMT.
So if the DMT Elves are mind-independent sentient beings and want to send a coherent message to humanity, then that would be the time and place to do it. They would have all of our attention.
Perhaps it is unreasonable to expect DMT Elves to send a coherent message when, surprise surprise, they are on LIVE TV all of a sudden. And this is not only because they won’t have time to dress up. According to people who have tried DMT many times and believe it puts you in contact with other dimensions (cf. Dick Khan’s 600 DMT trip reports) there is an entire ecosystem of entities to contact, each of them with special gifts, powers, intentions, and styles. There are jesters, robots, greys, Archons, angels, demons, wireheading specialists, used alien spaceship dealers (those are the worst), etc. There are entire categories of entities whose sole purpose is to convince you that you are dead, or that you are in a simulation, or that the government is out to get you. There are entire species of entities of the sort that show you how to use sound to create thought-forms, and those that like to discuss with you the impact that the Greeks and Aztecs had on the aesthetics of the reptilians (i.e. interdimensional art historians). You cannot expect to be lucky and get a reasonable DMT entity who (1) will figure out what is going on, and (2) has good intentions for humanity. Perhaps we would be opening ourselves up to influence by incompetent, evil, or incompetent and evil entities. Worse, we would be doing so on LIVE TV!
Testing the Mind-Independent Existence of DMT Entities
Ok, so maybe televising the experiment is a bad idea. Back to the drawing board. Let’s ask: what are the main ways to prove the independent existence of DMT entities? How would serious researchers approach this problem? As far as I can tell, there are three big categories of methods:
Psi-based (having them tell you something about the world you would have no way of knowing otherwise)
Computation-based (having them solve a problem that requires much more computational power than what is available to you with your brain alone)
Quasi-Physical interference-based (have entities literally poke, shake, vibrate, excite, or inhibit your body or nervous system in ways that are impossible on their own)
The Psi-based category is the most well-known, and it includes tests such: (a) asking the entities what your family members are doing right now, (b) having them tell you what is inside a sealed box, (c) having them predict what tomorrow’s lottery numbers will be, and so on. While many people claim to have learned valuable information from DMT entities, I’ve yet to see credible reports of positive tests of this kind.
The computation-based category is perhaps best exemplified by Marko Rodriguez’ suggestion of having the entities factorize a large number for you. This method was popularized by Scott Alexander’s now-famous short story Universal Love, Said the Cactus Person, and then later Gwern made an estimate of the cost of such an experiment. It turns out that testing the hypothesis this way could be as cheap as one thousand (of 2015) dollars. Unfortunately, this test is very hard to conduct (saying 200 digits while on DMT and memorizing sets of numbers with dozens of digits the elves return to you as an answer is not an easy task). So other difficult-to-compute but easy-to-articulate and fast-to-memorize problems might be a better fit in this case. I predict it is only a matter of time before someone seriously tries a variant of this method and reports the results online. I would just caution that, depending on the computational task selected, one may inadvertently discover new computational applications of the DMT state rather than prove the existence of mind-independent DMT entities. After all, unusual states of consciousness may have unique computational trade-offs. See for example: Thinking in Numbers, How to Secretly Communicate with People on LSD, and the discussion about the possible applications for mathematical research of the hyperbolic phenomenal space disclosed during DMT intoxication. Indeed, I would not be surprised to find out that in the year 2100 many of the most important mathematical breakthroughs are taking place in consciousness research centers thanks to having identified states of consciousness capable of rendering exotic mathematical objects and their possible transformations. So before concluding the DMT Elf solved your computationally-demanding problem, it would be important to rule out that it wasn’t you (or the DMT-filled version of you) who solved the problem thanks to novel qualia varieties only disclosed in such a state. That said, this concern only applies to computational tasks that are not extremely difficult. If a DMT alien can factorize a 3000-digit number in 10 seconds then we could actually reasonably conclude that it exists in a mind-independent way.
Now, the 3rd approach is, IMO, both the most likely to work in practice, and also the most spooky and frightening were the results to come out positive. Here is why. I’ve recently received trip reports from rational psychonauts who have taken DMT hundreds of times, and it seems clear that there is a vast number of qualitatively distinct state-spaces disclosed by this substance. One of these such relatively rare idiosyncratic responses caught my attention, and I think it warrants closer scientific scrutiny. Namely, I’ve received reports that when the psychonaut is either tired or has been drinking (why anyone would dare take DMT while drunk is beyond me, but for science-I guess-someone already did it) there is a different kind of experience of a rather unpleasant nature that unfolds. This type of DMT experience is described as getting in contact with the “lower levels of the astral plane” in which parasitic etheric life-forms live (not my words). During such an experience, one may feel that these beings “jitter” your nervous system without asking for your permission to do so. And this is done in such a way that your body may literally get up and dance, as if possessed by a spirit, without your conscious control. In a less extreme presentation of this phenomenon, at the very least the entities seem to jerk one’s extremities whether or not you like it. For example, in one of these trip reports someone described having their arm being pulled and jerked left and right by a demon of sorts while at the same time insectoid life-forms crawled inside their body, into the veins of the tripper. Needless to say, this is a profoundly unpleasant experience, no doubt, but perhaps it is also one of the most empirically testable of the bunch.
Injection Pulling Experiments
The big-picture idea here would be to hook a person up to an EEG during such a state (or even place them in an fMRI if at all possible) in order to determine if the “jittering” experienced is endogenously or exogenously generated.
How could we do this? Let’s take a step back for a second and recall Selen Atasoy’s study about the influence of LSD on the connectome-specific harmonic waves of the brain. The connectome-specific harmonic waves (CSHWs) are the “natural resonant modes” of a given brain. With this analysis, one can characterize a given “brain state” as a weighted sum of such resonant modes. In turn, one can then see how LSD affects one’s brain state by analyzing the CSHWs while under its influence. As it turns out, there are three major effects from LSD: (a) an overall increase in the power of all CSHWs, (b) the higher-frequency harmonics gain even more power relative to the lower-frequency ones, and (c) the repertoire of possible states dramatically increases, meaning that CSHWs that usually don’t co-occur are more likely to be simultaneously active while on LSD.
The thing to point out is that LSD in this case does not change which harmonic modes the brain has; it merely changes the energy distribution over those harmonics. On the other hand, we could in principle imagine that if the “DMT entity contact” brain state is not purely a hallucination, we would instead find out that such a state has a distinct “non-native harmonic pattern”. And this would manifest in the form of injection pulling and injection locking signatures in the reconstructed patterns of brain activity from the neuroimaging data.
An analogy with a musical instrument is possible: assume that your brain is a musical instrument and that the notes it plays sound like those of a guitar. In this analogy, taking LSD would entail increasing the volume of each note (and especially so for the higher notes) while also increasing the range of possible note-combinations. In other words, while LSD changes what you can play with the guitar, it does not change the fact that you are playing a guitar. That is, the brain states produced by LSD can be explained as different configurations of otherwise native vibratory patterns. In contrast, if DMT entity contact involves an external energy source with its own characteristic resonant modes, then the brain state that results from it would seem to have non-native vibratory patterns. It would be like having a guitar that produces saxophone sounds. You would know that on its own it is not physically capable of producing such sounds, and hence infer it is being externally influenced somehow.
Are the jiggling patterns of your brain harmonics while on DMT best explained with or without an external metronome and its injection pulling effects?
Such an analysis might reveal that the jerking of the nervous system one experiences on those idiosyncratic DMT experiences is best explained with an injection pulling model and an external metronome marking the pace. In turn, this would imply that the brain is not merely hallucinating a scene, but rather, it is being influenced by an outside metronome. Now, that would be a scientifically-sound ground-breaking finding. And perhaps be so spooky we would all prefer to forget about it rather than contemplate its implications.
Now, there is always the option to interpret all of the unusual phenomenal experiences on DMT with a scientific secular framework that excludes entities from other dimensions. At the Qualia Research Institute, the frameworks that we use to explain such unusual experiences involve what we call algorithmic reductions, namely, identifying a small set of data-structures and information-processing steps that when taken together are capable of generating the vast zoo of complex emergent effects. The advantage of this approach is two-fold. First, we avoid over-fitting by minimizing the information complexity of the model (few data structures and few operations is a vastly more parsimonious explanatory framework than ad-hoc spiritual or atomistic interpretations). And second, it allows us to generate predictions such as the possible existence of exotic phenomenal states that haven’t yet been reported in the literature. Indeed, verifying that its predictions are accurate is one way of validating an algorithmic reduction.
In the case of DMT, we have algorithmic reduction models that explain the unusual properties of space as well as their associated exotic phenomenal time. And while providing compelling explanations for the exotic space and time one can experience in such a state is foundational, we recognize that this is still a first step. I admit that such models still do not go far enough. We still need to explain the nature and unusual character of “entity contact” experiences. So what do we make of them?
The Brain as a Game Engine
Our best guess- for the time being- involves reformulating the nature of the state-space of consciousness to include a layer of “game parameters”. This was first brought up in the essay “Harmonic Society“:
Consider what happens when someone takes LSD. Most people expect that they will simply get to experience new sensations like brighter colors, tracers, or synesthesia. This is true to a point, for light doses. But on medium doses, in addition to exploring the state-space of sensory configurations, one also experiences new aesthetics, which this model would define as ways of organizing a lot of sensations in ways that feel right. More so, an aesthetic is also a way of delivering uninhibited sensations in a way that feels good at the level of the whole experience, from moment to moment. Most people have no clue that there is a vast space of possibilities here.
On higher doses, people are surprised to find an even more general way of exploring the state-space of consciousness. Namely, one instantiates alternate games. The DMT “vibe” that people report can be thought of as more than a “context switch”. It is, rather, a more radical change that we could describe as a “game switch”. The “Jester” that people talk about regarding DMT experiences is an archetype that the mind uses to signal the “rule violation” quality of the state. There is so much going on that one’s experience splits into multiple games at once trying to find some common ground, and this feeling of game-incompatibility feels very alien. A sort of anti-virus system in the mind is triggered at that point, and labels the inconsistency with a feeling of weirdness so that you know not to update your actions based on the (currently globally inconsistent) experience of multiple superimposed games. Rule violation through fast changes in implicit games of social status causes you to interpret what is going on as having extreme stakes. Interacting with DMT Aliens, Gods, Elves, etc. feels like the upper limit of potential social status transfer that your world simulation affords (like meeting a president or a king). The state-space of consciousness contains all of these alternate games and metagames, and we have not even begun to catalogue them.
In other words, taking DMT does not merely propel you to other regions of the state-space of possible sensory impressions, but it also grants you access to alternate aesthetics and game setups. If you think of your brain not only as a sensory-processing tool, but in fact as a kind of high-level game engine, realizing that God and the Devil can be real in your experience shows that they are possible characters of the games your brain can render. In such a case, we will eventually find that the brain states that render DMT entities are, however exotic, still produced by combining the native resonant modes of one’s own nervous system. No need to invoke neuronal injection pulling from the etheric plane.
Of note is that such a “Game Engine” paradigm would go a long way in explaining unusual experiences such as Free-Wheeling Hallucinations where one becomes able to control almost all features of one’s experience with an incredible level of detail. Indeed we can describe a Free-Wheeling Hallucination state as having access to an experience editor, as illustrated in the Memory Facility Scene of Blade Runner 2049:
Unsurprisingly, we can anticipate that when one is given root access to the parameters of one’s own inner world-simulation, one is likely to focus on creating experiences entirely filled with enjoyable super-stimuli. Whether this involves sex-worlds or proofs of the existence of a benevolent God might be a function of what is it that one craves the most. The intense concern with theodicy and the nature of death while on psychedelic drugs might have something to do with having the ability to change the most essential parameters of one’s internal world simulation. After all, if “living in a world” where God exists and is loving is more enjoyable than the alternative, one’s own hedonic maximization algorithms would try to “realize that’s the truth” if given the option to forge evidence. The same could be going on with DMT entities, for a world in which DMT is an interdimensional portal technology is vastly more interesting (or at least dramatic) than the alternative.
In the end, studying DMT experiences do not need to involve actual entity contact to be of profound significance to the science of consciousness. If you think of your brain as a qualia machine engine, DMT is about the best (or second-best ) qualia fuel there is. There are vast regions of the state-space of consciousness that can only be accessed with DMT, many of which contain extremely computationally interesting qualia, and many others which contain intrinsically valuable states (aka. heaven worlds). If, on top of that, it also enables interdimensional beings to injection pull your brain harmonics, we could think of that as icing on the cake.
 Serious and Unserious Consciousness Researchers
On a tangential note, here is a quote I recently heard at a consciousness conference:
Thomas Metzinger, the famous and brilliant German neuroscientist and philosopher of mind*, was once asked at a conference presentation he was giving whether he had ever tried psychedelics. His response? “There are two kinds of consciousness researchers. There are the serious ones, and the unserious ones. The serious ones take advantage of all the tools at their disposal to crack this mystery. All I will say is that I am NOT an unserious consciousness researcher.”
*He is best known for being the writer of the books “Being No One” and “The Ego Tunnel“, friends with the Foundational Research Institute, a strong proponent of a variant of eliminativism about consciousness, and a negative utilitarian specializing in AI ethics.
If the injection pulling experiment does reveal that DMT entities are indeed mind-independent sentient beings in alternate dimensions, then what?
We shall cross that bridge when we get there, but in the meantime, let me entertain you with a wild hypothesis: DMT Elves are us at a higher level of spiritual and psychological development. In such a case, we might want to revise Integral Theory’s levels to include DMT Elves. Expect Ken Wilber’s next book to contain the following:
 An open question for all my DMT-using readers: are DMT visuals more akin to Art Deco, or Art Nouveau?
 On a Serious Note
My prediction is that the single most important tool to investigate consciousness is 5-MeO-DMT. It is probably the most important consciousness tool ever discovered. While I’ve seen serious consciousness researchers and academics admit in private that they have tried psychedelics, I almost never encounter people who have tried 5-MeO. I expect this to change over the course of the next decade as the word gets out that no, 5-MeO is not “yet another psychedelic” but it’s the “real deal” when it comes to disclosing profoundly insightful states of consciousness with implications for personal identity, ethics, the state-space of qualia, the nature of valence (i.e. harmony vs. dissonance), phenomenal time, causality, and the importance of quantum coherence for phenomenal binding. If you have explored this compound and would like to share your insights, please get in touch. We always welcome high-quality trip reports.
Psychedelics are known to produce profound, meaningful, transformative experiences when used in a safe and intentional manner.1 However, many people don’t have access to psychedelics, or to a safe setting within which to use them. Others simply don’t want to break the law. Until we adopt more compassionate, evidence-based drug policy, there are few ways for people to experience these extraordinary states of consciousness safely and legally. Atman Retreat exists to fill this gap.
Our core mission is to help people explore the full potential of the psychedelic experience, in all its healing, transformative, and transcendent qualities. Retreats are held in Jamaica, where psilocybin mushrooms are legal. Participants stay at a spacious villa, with comfortable rooms and a scenic private beachfront. Our team of experienced facilitators is passionate about creating space for inner transformation, insight, and breakthroughs.
Whether you’re completely new to psychedelics, or a seasoned psychonaut interested in a different kind of journey, Atman Retreat is a complete 4-day experience that allows you to explore psychedelics safely, legally, and in a setting designed to maximize their benefits.
Why am I sharing this announcement? I think that Atman Retreat is especially suited to Qualia Computing readers for the following three reasons:
I know some of the people who started it and I can confirm that they are good, rational, and tactful people trying to make the world a better place.
The retreat is open-ended in nature. Sadly, most legal psychedelic retreats come with heavy “memetic baggage” in the form of unquestioned beliefs about spirituality or strong ideological commitments. At the very least, the focus of most legal psychedelic retreats is explicitly therapeutic. Atman Retreat is a good place to simply explore your own mind and studythenature of consciousness without having to accept any spiritual, therapeutic, or ideological framework. For example, their website has a research section which lists and summarizes recent studies on the effects of psilocybin, which shows a willingness by the staff to engage with a scientific approach to psychedelics.
To this, I will add that one of the visions of the Qualia Research Institute is to create an empirical consciousness research center in which psychedelics are taken by the brightest scientists, philosophers, and engineers to explore alien state-spaces of consciousness directly.
Indeed, consciousness research is currently at a pre-Galilean state, where brain scientists refuse to “look through the telescope” so to speak (or at least if they do, they are not talking about it publicly). Scientific culture is such that discussing the EEG measurements of members of the general public under the influence of psychedelics is acceptable but as soon as one talks about one’s own direct experience with such compounds one’s scientific credibility becomes suspect.
We can change this, and one of the first steps is to establish a legal framework for consciousness researchers to be able to engage in fruitful self-experimentation. Real scientific progress on consciousness will only take place with a twin track that combines both analysis of third-person data and the use of an empirical research methodology of direct experience by the researchers themselves. By pointing to the Atman Retreat I am hoping to elevate it to the status of a sort of Schelling point for rational psychonauts to converge on for the time being.
Perhaps this is a crucial first step in establishing a legally-viable Super-Shulgin Academy* for a post-Galilean science of consciousness.
Super-Shulgin Academy (coined by David Pearce; ref: 1, 2, 3, 4, 5, 6, 7, 8): This is a hypothetical future intellectual society that investigates consciousness empirically. Rather than merely theorizing about it or having people from the general population describe their odd experiences, the Super-Shulgin Academy directly studies the state-space of consciousness by putting the brightest minds on the task. The Super-Shulgin Academy (1) trains high-quality consciousness researchers and psychonauts, (2) investigates the computational trade-offs between different states of consciousness, (3) finds new socially-useful applications for exotic states of consciousness, (4) practices the art and craft of creating ultra-blissful experiences, and (5) develops and maintains a full-stack memeplex that incorporates the latest insights about the state-space of consciousness into the most up-to-date Theory of Everything.
This is a glossary of key terms and concept handles that are part of the memetic ecosystem of the Qualia Research Institute. Reading this glossary is itself a great way to become acquainted with this emerging memeplex. If you do not know what a memeplex is… you can find its definition in this glossary.
Consciousness (standard psychology, neuroscience, and philosophy term): There are over a dozen common uses for the word consciousness, and all of them are interesting. Common senses include: self-awareness, linguistic cognition, and the ability to navigate one’s environment. With that said, the sense of the word in the context of QRI is more often than not: the very fact of experience, that experience exists and there is something that it feels like to be. Talking loosely and evocatively- rather than formally and precisely- consciousness refers to “what experience is made of”. Of course formalizing that statement requires a lot of unpacking about the nature of matter, time, selfhood, and so on. But this is a start.
Qualia (standard psychology, neuroscience, and philosophy term): This word refers to the range of ways in which experience presents itself. Experiences can be richly colored or bare and monochromatic, they can be spatial and kinesthetic or devoid of geometry and directions, they can be flavorfully blended or felt as coming from mutually unintelligible dimensions, and so on. Classic qualia examples include things like the redness of red, the tartness of lime, and the glow of bodily warmth. However, qualia extends into categories far beyond the classic examples, beyond the wildest of our common-sense conceptions. There are modes of experience as altogether different from everything we have ever experienced as vision qualia is different from sound qualia.
Valence / Hedonic Tone (standard psychology, neuroscience, and philosophy term): How good or bad an experience feels – each experience expresses a balance between positive, neutral, and negative notes. The aspect of experience that accounts for its pleasant and unpleasant qualities. The term is evocative of pleasant sensations such as warming up one’s body when cold with a blanket and a cup of hot chocolate. That said, hedonic tone refers to a much broader class of sensations than just the feeling of warmth. For example, the music appreciation enhancement produced by drugs can be described as “enhanced hedonic tone in sound qualia”. Hedonic tone can appear in any sensory modality (touch, smell, sight, etc.), and even more generally, in every facet of experience (such as cognitive and proprioceptive elements, themselves capable of coming with their own flavor of euphoria/dysphoria). Experiences with both negative and positive notes are called “mixed”, which are the most common ones.
Ontology (standard high-level philosophy term; ref: 1): At the most basic level, an ontology is an account of what is real and what is good.
Epistemology (standard high-level philosophy term; ref: 1): The set of strategies, heuristics, and methods for knowing. In the context of consciousness research, what constitutes a good epistemology is a highly contentious subject. Some scientists argue that we should only take into account objectively-measurable third-person data in order to build models and postulate theories about consciousness (cf. heterophenomenology). On the other extreme, some argue that the only information that counts is first-person experiences and what they reveal to us (cf. new mysterianism). Somewhere in the middle, QRI fully embraces objective third-person data. And along with it, QRI recognizes the importance of skepticism and epistemic rigor when it comes to which first-person accounts should be taken seriously. Its epistemology does accept the information gained from alien state-spaces of consciousness as long as they meet some criteria. For example, we are very careful to distinguish between information about the intentional content of experience (what it was about) and information about its phenomenal character (how it felt). As a general heuristic, QRI tends to value more e.g. trip reports that emphasize the phenomenal character of the experience (e.g. “30Hz flashes with slow-decay harmonic reverb audio hallucinations”) relative to intentional content (e.g. “the DMT alien said I should learn to play the guitar”). Ultimately, first-person and third-person data are complementary views of the same substrate of consciousness (cf. dual-aspect monism), and so are both equally necessary for a complete scientific account of consciousness.
Functionalism (standard high-level philosophy term; ref: 1, 2): In Philosophy of Mind, functionalism is the view that consciousness is produced (and in some cases identical with) not only by the input-output mapping of an information-processing system, but also by the internal relationships that make that information-processing possible. In light of Marr’s Levels of Analysis (see below), we could say that functionalism identifies the content of conscious experience with the algorithmic level of analysis. Hence this philosophy is usually presented in conjunction with the concept of “substrate neutrality” which posits that the material makeup of brains is not necessary for the arising of consciousness out of it. If we implemented the same information-processing functions that are encoded in the neural networks of a brain using rocks, buckets of water, or a large crowd instantiating a large computer, we would also generate the same experiences the brain generates on its own. Importantly, functionalism tends to deny any essential role of the substrate in the generation of consciousness, and will typically also deny any significant interaction between levels of analysis (see below).
Eliminativism (standard high-level philosophy term; ref: 1, 2, 3): In Philosophy of Mind, eliminativism refers to a cluster of ideas concerning whether the word “consciousness” is clear enough to be useful for making sense of how brains work. One key idea in eliminativist views is that most of the language that we use to talk about experiences (from specific emotions to qualia) is built on top of folk-psychology rather than physical reality. In a way, terms such as “experience” and “feelings” are an interface for the brain to model itself and others in a massively simplified but adaptive way. There is no reason why our evolved intuitions about how the brain works should even approximate how it really works. In many cases, eliminativists advocate starting from scratch and abandoning our intuitions about experience, sticking to hard physical and computational analysis of the brain as empirically measured. This view suggests that once we truly understand scientifically how brains work, the language we will use to talk about it will look nothing like the way we currently speak about our experiences, and that this change will be so dramatic that we would effectively start thinking as if “consciousness never existed to begin with”.
Watchmen Chapter IV
Watchmen Chapter IV
Watchmen Chapter IV
Presentism (standard high-level philosophy term; ref: 1): The view that only the present is real, the past and the future being illusory inferences and projections made in the present. Oftentimes presentism posits that change is a fundamental aspect of the present and that the feeling of the passage of time is based on the ever-changing nature of reality itself.
Eternalism (standard high-level philosophy term; ref: 1): The view that every here-and-now in reality is equally real. Rather than thinking of the universe as a “now” sandwiched between a “past” and “future”, eternalism posits that it is more accurate to simply describe pairs of moments as having a “before” and “after” relationship, but neither of them being in the future or past. Some of the strongest arguments for eternalism come from Special and General Relativity (see: Rietdijk–Putnam argument), where space-time forms a continuous 4-dimensional geometric shape that stands together as a whole, and where any notion of a “present” is only locally valid. In some sense, eternalism says that all of reality exists in an “eternal now” (including your present, past, and future selves).
Personal Identity (standard high-level philosophy term; ref: 1): The relevant sense of this term for our purposes refers to the set of questions about what constitutes the natural unit for subjects of experience. Questions such as “will the consciousness who wakes up in my current body tomorrow morning be me?”, “if we make an atom-by-atom identical copy of me right now, will I start existing in it as well?”, “if you conduct a Wada Test, is the consciousness generated by my right hemisphere alone also me?”, and so on.
Closed Individualism (coined by Daniel Kolak; ref: 1): In its most basic form, this is the common-sense personal identity view that you start existing when you are born and stop existing when you die. According to this view each person is a different subject of experience with an independent existence. One can believe in a soul ontology and be a Closed Individualist at the same time, with the correction that you exist as long as your soul exists, which could be the case even before or after death.
Empty Individualism (coined by Daniel Kolak; ref: 1, 2, 3): This personal identity view states that each “moment of experience” is its own separate subject. While it may seem that we exist as persons with an existence that spans decades, Empty Individualism does not associate a single subject to each person. Rather, each moment a new “self” is born and dies, existing for as long as the conscious event takes place (something that could be anywhere between a femtosecond and a few hundred milliseconds, depending on which scientific theory of consciousness one believes in).
Open Individualism (coined by Daniel Kolak; ref: 1, 2, 3, 4): This is the personal identity view that we are all one single consciousness. The apparent partitions and separations between the universal consciousness, in this view, are the result of partial information access from one moment of experience to the next. Regardless, the subject who gets to experience every moment is the same. Each sentient being is fundamentally part of the same universal subject of experience.
Open Individualism: All is One
Empty Individualism: You are a “moment of experience”
Closed Individualism: You are a distinct narrative over time
Goldilocks Zone of Oneness
Goldilocks Zone of Oneness (QRI term; 1, 2, 3): Having realized that there are both positive and negative psychological aspects to each of the three views of personal identity discussed (Closed, Empty, Open Individualism), the Goldilocks Zone of Oneness emerges as a conceptual resolution. Open Individualism comes with a solution to the fear of death, but it also can give rise to a sort of cosmic solipsism. Closed Individualism allows you to feel fundamentally special, but also disconnected from the universe and fundamentally misunderstood by others. Empty Individualism is philosophically satisfying, but it may come with a sense of lack of agency and the fear of being a time-slice that is stuck in a negative place. The Goldilocks Zone of Oneness posits that there is a way to transcend classical logic in personal identity, and that the truth incorporates elements of all of the three views at once. In the Goldilocks Zone of Oneness one is simultaneously part of a whole but also not the entirety of it. One can relate with others by having a shared nature, while also being able to love them on their own terms by recognizing their unique identity. This view has yet to be formalized, but in the meantime it may prove to be pragmatically useful for community-building.
The Problem of Other Minds (standard high-level philosophy term; ref: 1, 2): This is the philosophical conundrum of whether other people (and sentient beings in general) are conscious. While your own consciousness is self-evidence, the consciousness of others is inferred. Possible solutions involve technologies such as the Generalized Wada Test (see below), phenomenal puzzles, and thalamic bridges, which you can use to test the consciousness of another being by having it solve a problem that can only be solved by making comparisons between qualia values.
Solipsism (standard high-level philosophy term; ref: 1, 2, 3): In its classic formulation, solipsism refers to a state of existence in which the only person who is conscious is “oneself”, which resides in the body of an individual human over time. A more general version of solipsism involves crossing it with personal identity views (see above). Through this lens, the classic person-centric formulation of solipsism refers exclusively to a Closed Individualist universe. Alternatively, Open Individualism also has a solipsistic interpretation – it is thus compatible with (and in at least in one sense entails) solipsism: the entire multiverse of experiences are all experiences of a single solipsistic cosmic consciousness. With an Empty Individualist universe, too, we can have a solipsistic interpretation of reality. In one version you use epiphenomenalism to claim that this moment of experience is the only one that is conscious even though the whole universe still exists and it had an evolutionary path that led it to the configuration in which you stand right now. In another version, one’s experience is the result of the fact that in the cosmic void everything can happen. This is not because it is likely, but because there is a boundless amount of time for it to happen. That is, no matter how thin its probability is, it will still take place at some point (see: Boltzmann brain). That said, one’s present experience -with its highly specific information content- being the only one that exists seems very improbable a priori. Like imagining that despite the fact that “the void can give rise to anything” the only thing that actually gets materialized is an elephant. Why would it only produce an elephant, of all things? Likewise, solipsistic Empty Individualism has this problem – why would this experience be the only one? To cap it off, we can also reason about solipsism in its relation to hybrid views of personal identity. In their case solipsism either fails, or its formulation needs to be complicated significantly. This is partly why the concept of the Goldilocks Zone of Oneness (see above) might be worth exploring, as it may be a way out of ultimate solipsism. On a much more proximal domain, it may be possible to use Phenomenal Puzzles, Wada tests, and ultimately mindmelding to test the classical (Closed Individualist) formulation of solipsism.
Suffering Focused Ethics (recent philosophy term from rationalist-adjacent communities; ref: 1, 2) The view that our overriding obligation is to focus on suffering. In particular, taking seriously the prevention of extreme suffering is one of the features of this view. This is not unreasonable if we take into account the logarithmic scales of pain and pleasure into account, which suggest that the majority of suffering is concentrated in a small percent of experiences of intense suffering. Hence why caring about the extreme cases matters so much.
Antinatalism (standard high-level philosophy term; ref: 1, 2): This is the view that being born entails a net negative. Classic formulations of this view tend to implicitly assume Closed Individualism, where there is someone who may or may not be born and it is meaningful to consider this a yes or no question with ontological bearings. Under Open Individualism the question becomes whether there should be any conscious being at all, for neither preventing someone’s birth nor committing an individual suicide entail the real birth or death of a consciousness. They would merely add or subtract from the long library corridors of experiences had by universal consciousness. And in Empty Individualism, antinatalism might be seen through the light of “preventing specific experiences with certain qualities”. For example, having an experience of extreme suffering is not harming a person (though it may have further psychological repercussions), but rather harming that very experience in an intrinsic way. This view would underscore the importance of preventing the existence of experiences of intense suffering rather than preventing the existence of people as such. A final note on antinalism is that even in its original formulation we encounter the problem that selection pressures makes any trait that reduces inclusive fitness disappear in the long run. The traits that predispose to such views would simply be selected out. A more fruitful way of improving the world is to encourage the elimination of suffering in ways that do not reduce inclusive fitness, such as the prevention of genetic spell errors and diseases that carry a high burden of suffering.
Tyranny of the Intentional Object (coined by David Pearce; ref: 1, 2): The way our reward architecture is constructed makes it difficult for us to have a clear sense of what it is that we enjoy about life. Our brains reinforce the pursuit of specific objects, situations, and headspaces, which gives the impression that these are intrinsically valuable. But this is an illusion. In reality such conditions trigger positive valence changes to our experience, and it is those that we are really after (as evidenced by the way in which our reward architecture is modified in presence of euphoric and dysphoric drugs and external stimuli such as music). We call this illusion the tyranny of the intentional object because in philosophy “intentionality” refers to “what the experience is about”. Our world-simulations chain us to the feeling that external objects, circumstances, and headspaces are the very source of value. More so, dissociating from such sources of positive valence triggers negative valence, so critical insight into the way our reward architecture really works is itself negatively reinforced by it.
Formalism (standard high-level philosophy term; ref: 1, 2): Formalism is a philosophical and methodological approach for analyzing systems which postulates the existence of mathematical objects such that their mathematical features are isomorphic to the properties of the system. An example of a successful formalism is the use of Maxwell’s equations in order to describe electromagnetic phenomena.
Qualia Formalism (QRI term; 1, 2, 3): Qualia Formalism means that for any given physical system that is conscious, there will be a corresponding mathematical object associated to it such that the mathematical features of that object will be isomorphic to the phenomenology of the experience generated by the system.
Marr’s Levels of Analysis (standard cognitive science term; ref: 1, 2): This powerful analytic framework was developed by cognitive scientist David Marr to talk more precisely about vision, but it is more broadly applicable to information processing systems in general. It is a way to break down what a system does in a conceptually clear fashion that lends itself to a clean analysis.
Computational Level (standard cognitive science term; ref: 1, 2): The first of three of Marr’s Levels of Analysis, the Computational Level of abstraction describes what the system does from a third-person point of view. That is, the input-output mapping, the runtime complexity for the problems it can solve, and the ways in which it fails are all facts about a system that are at the computational level of abstraction. In a simple example case, we can describe an abacus at the computational level by saying that it can do sums, subtractions, multiplications, divisions, and other arithmetic operations.
Algorithmic Level (standard cognitive science term; ref: 1, 2): The second of three of Marr’s Levels of Analysis, the Algorithmic Level of abstraction describes the internal representations, operations, and their interactions used to transform the input into the output. In aggregate, representations, operations, and their interactions constitute the algorithms of the system. As a general rule, we find that there are many possible algorithms that give rise to the same computational-level properties. Following the simple example case of an abacus, the algorithmic-level account would describe how passing beads from one side to another and using each row to represent different orders of magnitude are used to instantiate algorithms to perform arithmetic operations.
Implementation Level (standard cognitive science term; ref: 1, 2): The third of three of Marr’s Levels of Analysis, the Implementation Level of abstraction describes the way in which the system’s algorithms are physically instantiated. Following the case of the abacus, an implementation-level account would detail how the various materials of the abacus are put together in order to allow the smooth passing of beads between the sides of each row and how to prevent them from sliding by accident (and “forgetting” the state).
Interaction Between Levels (obscure cognitive science concept handle; ref: 1, 2): Some information-processing systems can be fully understood by describing each of Marr’s Levels of Analysis separately. For example, it does not matter whether an abacus is made of metal, wood, or even if it is digitally simulated in order to explain its algorithmic and computational-level properties. But while this is true for an abacus, it is not the case for analog systems that leverage the unique physical properties of their components to do computational shortcuts. In particular, in quantum computing one intrinsically requires an understanding of the implementation-level properties of the system in order to explain the algorithms used. Hence, for quantum computing, there are strong interactions between levels of analysis. Likewise, we believe this is likely going to be the case for the algorithms our brains perform by leveraging the unique properties of qualia.
Natural Kind (standard high-level philosophy term; ref: 1, 2): Natural kinds are things whose objective existence makes it possible to discover durable facts about them. They are the elements of a “true ontology” for the universe, and what “carves reality at its joints”. This is in contrast to “reifications” which are aggregates of elements with no unitary independent existence.
State-Space (standard term in physics and mathematics; ref: 1, 2): A state-space of a system is a geometric map where each point corresponds to a particular state of the system. Usually the space has a Euclidean geometry with a number of dimensions equal to the number of variables in the system, so that the value of each variable is encoded in the value of a corresponding dimension. This is not always the case, however. In the general case, not all points in the state-space are physically realizable. Additionally, some system configurations do not admit a natural decomposition into a constant set of variables. This may give rise to irregularities in the state-space, such as non-Euclidean regions or a variable number of dimensions.
Phenomenal puzzle solution
Emotion transition probabilities
State-Space of Consciousness (coined by David Pearce; 1, 2, 3): This is a hypothetical map that contains the set of all possible experiences, organized in such a way that the similarities between experiences are encoded in the geometry of the state-space. For example, the experience you are having right now would correspond to a single point in the state-space of consciousness, with the neighboring experiences being Just Noticeably Different from your experience right now (e.g. simplistically, we could say they would be different from your current experience “by a single pixel”).
Qualia Value (QRI term; ref: 1): Starting with examples- the scent of cinnamon, a spark of sourness, a specific color hue, etc. are all qualia values. Any particular quality of experience that cannot be decomposed further into overlapping components is a qualia value.
Qualia Variety (QRI term; ref: 1): A qualia variety refers to the set of qualia values that belong to the same category (for example, tentatively, phenomenal colors are all part of the same qualia variety, which is different from the qualia variety of phenomenal sounds). A possible operationalization for qualia varieties involves the construction of equivalence classes based on the ability to transform a given qualia value into another via a series of Just-Noticeable Differences. For example, in the case of color, we can transform a given qualia value like a specific shade of blue, into another qualia value like a shade of green by traversing across a straight line from one to the other in the CIELAB color space. Tentatively, it is not possible to do the same between a shade of blue and a particular phenomenal sound. That said, the large number of unknowns (and unknown unknowns!) about the state-space of consciousness does not allow us to rule out the existence of qualia values that can bridge the gap between color and sound qualia. If that turned out to be the case, we would need to rethink our approach to defining qualia varieties.
Region of the State-Space of Consciousness (QRI term; ref: 1, 2): A set of possible experiences that are similar to each other in some way. Given an experience, the “experiences nearby in the state-space of consciousness” are those that share its qualities to a large degree but have variations. The term can be used to point at experiences with a given property (such as “high-valence” and “phenomenal color”).
The Binding Problem (standard psychology, neuroscience, and philosophy term; ref: 1, 2): The binding problem (also called the combination problem) arises from asking the question: how is it possible that the activity of a hundred billion neurons that are spatially distributed can simultaneously contribute to a unitary moment of experience? It should be noted that in the classical formulation of the problem we start with an “atomistic” ontology where the universe is made of space, particles, and forces, and the question then becomes how spatially-distributed discrete particles can “collaborate” to form a unified experience. But if one starts out with a “globalistic” ontology where the universe is made of a universal wavefunction, then the question that arises is how something that is fundamentally unitary (the whole universe) can give rise to “separate parts” such as individual experiences, which is often called “the boundary problem”. Thus, the “binding problem” and “the boundary problem” are really the same problem, but starting with different ontologies (atomistic vs. globalistic).
Phenomenal Binding (standard high-level philosophy term; ref: 1, 2): This term refers to the hypothetical mechanism of action that enables information that is spatially-distributed across a brain (and more generally, a conscious system) to simultaneously contribute to a unitary discrete moment of experience.
Local Binding (lesser-known cognitive science term; ref: 1): Local binding refers to the way in which the features of our experience are interrelated. Imagine you are looking at a sheet of paper with a drawing of a blue square and a yellow triangle. If your visual system works well you do not question which shape is colored blue; the color and the shapes come unified within one’s experience. In this case, we would say that color qualia and shape qualia are locally bound. Disorders of perception show that this is not always the case: people with simultagnosia find it hard to perceive more than one phenomenal object at a time and thus would confuse the association between the colors and shapes they are not directly attending to, people with schizophrenia have local binding problems in the construction of their sense of self, and people with motion blindness have a failure of local binding between sensory stimuli separated by physical time.
Global Binding (lesser-known cognitive science term; ref: 1, 2): Global binding refers to the fact that the entirety of the contents of each experience is simultaneously apprehended by a unitary experiential self. As in the example for local binding, while blue and the square (and the yellow and the triangle) are locally bound into separate phenomenal objects, both the blue square and the yellow triangle are globally bound into the same experience.
The Mathematics of Valence
Valence Realism (QRI term; ref: 1): This is the claim that valence is a crisp phenomenon of conscious states upon which we can apply a measure. Also defined as: “Valence (subjective pleasantness) is a well-defined and ordered property of conscious systems.”
Valence Structuralism (QRI term; ref: 1): Valence could have a simple encoding in the mathematical representation of a system’s qualia.
Symmetry Theory of Valence (QRI term; 1, 2, 3): Given a mathematical object isomorphic to the qualia of a system, the mathematical property which corresponds to how pleasant it is to be that system is that object’s symmetry.
Valence Gradients (QRI term; ref: 1, 2): It is postulated that one of the important inputs that contributes to our decision-making involves “valence gradients”. To understand what a valence gradient is, it is helpful to provide an example. Imagine coming back from dancing in the rain and feeling pretty cold. In order to warm yourself up you get into the shower and turn on the hot water. Ouch! Too hot, so you dial down the temperature. Brrr! Now it’s too cold, so you dial up the temperature just a little. Ah, just perfect! See, during this process you evaluated, at each point, in what way you could modify your experience in order to make it feel better. At first the valence gradient was pointing in the direction of higher temperature. As soon as you felt it being too hot, the valence gradient changed direction and pointed to lower temperature. And so on until it feels like there is nothing else you could do to improve how you feel. In the more general case, we posit that a significant input into our decision-making is the direction of change along which we believe our experience would improve. At an implementation level of analysis (see above) the very syntax of our experience might be built with a landscape of valence gradients. In a sense, noticing them is possible, but it is a task akin to the metaphor of a fish not knowing what water is. We use valence gradients to navigate both the external and internal world in such a basic and all-pervasive way that missing this fact altogether is easy. When we justify why we did such and such, we often forget that a big component of the decision was made based on how each of the options felt. The difficulty we face when trying to point at the specific valence gradients that influence our decision-making is one of the reasons why the tyranny of the intentional object (see above) arises, which is that what pulls and pushes us is not explicitly represented in our conceptual scheme.
CDNS Analysis (QRI term; ref: 1, 2): A scientific and philosophical hypothesis with implications for measuring valence in conscious systems. Namely, the hypothesis is that the Symmetry Theory of Valence is expressed in the structure of neural patterns over time, implying that the valence of a brain will be in part determined by neural dissonance, consonance, and noise. This makes precise, empirically testable predictions within paradigms such as Connectome-Specific Harmonic Waves.
Evolutionary Qualia (QRI term): Evolutionary Qualia is a scientific discipline that will emerge as the science of consciousness improves to the point where cellular gene expression analysis, brain imaging, and interpretation algorithms get to infer the qualia present in the experience of the brains of animals in general. For instance, we may find out that certain combinations of receptor types and protein shapes inside neurons of the visual cortex are necessary and sufficient for generating color qualia. Additionally, such understanding could be complemented with an information-theoretic account of why color qualia is more effective (cost-benefit-wise) for certain information-processing than other qualia. Together, these two kinds of understanding will allow us to explain why the specific qualia that we have was recruited by natural selection for information-processing purposes. Evolutionary Qualia is the (future) discipline that explains from an evolutionary point of view why we have the specific qualia and patterns of local binding that we do (said differently, it will explain why “the walls of our world-simulation are painted the way they are”). So while Evolutionary Psychology may explain why we have evolved to have some emotions from the point of view of their behavioral effects, Evolutionary Qualia will explain why the emotions feel the way they do and how those specific feelings happen to have the right “shape” for the information-processing tasks they accomplish.
Stimuli with tracers
17 wallpaper symmetry groups
Paredolia / Enhanced Pattern Recognition
Algorithmic Reduction (QRI term; ref: 1, 2): A reduction is a model that explains a set of behaviors, often very complex and diverse, in terms of the interaction between variables. A successful reduction is one that explains the intricacies and complexities present in the set of behaviors as emergent effects from a much smaller number of variables and their interactions. A specific case is that of “atomistic reductions” which decompose a set of behaviors in terms of particles interacting with each other (e.g. ideal gas laws from statistical mechanics in physics). While many scientifically significant reductions are atomistic in nature, one should not think that every phenomenon can be successfully reduced atomistically (e.g. double-slit experiment). Even when a set of behaviors cannot be reduced atomistically we may be able to algorithmically reduce it. That is, to identify a set of processes, internal representations, and interactions that when combined give rise to the set of observed behaviors. This style of reduction is very useful in the field of phenomenology since it can provide insights into how complex phenomena (such as psychedelic hallucinations) emerge out of a few relatively simple algorithmic building blocks. This way we avoid begging the question by not assuming an atomistic ontology in a context where it is not clear what atoms correspond to.
How you see it sober
~How you see it on ~100µg of LSD
Psychedelic Cryptography (QRI term; ref: 1, 2, 3): Encoding information in videos, text, abstract paintings, etc. such that only people who are in a specific state of consciousness can decode it. A simple example is the use of alternations in after-image formation on psychedelics (enhanced persistence of vision, aka. tracers) to paint a picture by presenting the content of an image one column of pixels at a time. Sober individuals only see a column of pixels while people high on psychedelics will see a long trace forming parts of an image that can be inferred by paying close attention. In general, psychedelic cryptography can be done by taking advantage of any of the algorithms one finds with algorithmic reductions of arbitrary states of consciousness. In the case of psychedelics, important effects that can be leveraged include tracers, pareidolia, drifting, and symmetrification.
Psychedelic Turk (QRI term; ref: 1, 2, 3, 4): Mechanical Turk is a human task completion platform that matches people who need humans to do many small (relatively) easy tasks with humans willing to do a lot of small (relatively) easy tasks. Psychedelic Turk is akin to Mechanical Turk, but where workers disclose the state of consciousness they are in. This would be helpful for task requesters because many tasks are more appropriate for people in specific states of consciousness. For example, it is better to test ads intended to be seen by drunk people by having people who are actually drunk evaluate them, as opposed to asking sober people to imagine how they would perceive them while drunk. Likewise, some high-stakes tasks would benefit from being completed by people who are demonstrably very alert and clear-headed. And for foundational consciousness research, Psychedelic Turk would be extremely useful as it would allow researchers to test how people high on psychedelics and other exotic agents process information and experience emotions usually inaccessible in sober states.
Generalized Wada Test (QRI term; ref: 1, 2, 3): This is a generalization of the Wada Test where rather than pentobarbital being injected in just one hemisphere while the other hemisphere is kept sober, one injects substance A in one hemisphere and substance B on the other. This could be used to improve our epistemology about various states of consciousness. By keeping one hemisphere in a state with robust linguistic ability the other hemisphere could be used to explore alien-state spaces of consciousness and allow for real-time verbal interpretation. The caveats and complications are myriad, but the general direction this concept handle is pointing to is worth exploring.
Self-Locating Uncertainty (originally a physics term but we also use it for describing a phenomenal character of experience; ref: 1, 2): The uncertainty that one has about who and where one is. This is relevant in light of states of consciousness that are common on high-dose psychedelics, mental illnesses, and meditation, where the information about one’s identity and one’s place in the world is temporarily inaccessible. Very high- and low-valence states tend to induce a high level of self-locating uncertainty as the information content of the experience is over-written by very simple patterns that dominate one’s attention. Learning to navigate states with self-locating uncertainty without freaking out is a prerequisite for studying alien state-spaces of consciousness.
Phenomenal Time (standard high-level philosophy term; ref: 1): The felt-sense of the passage of time. This is in contrast to the physical passage of time. Although physical time and phenomenal time tend to be intimately correlated, as you will see in the definition of “exotic phenomenal time” this is not always the case.
Phenomenal Space (standard high-level philosophy term; ref: 1, 2): The experience of space. Usually our sense of space represents a smooth 3D Euclidean space in a projective fashion (with variable scale encoding subjective distance). In altered states of consciousness phenomenal space can be distorted, expanded, contracted, higher-dimensional, topologically distinct, and even geometrically modified as in the case of hyperbolic geometry while on DMT (see below).
Each layer is connected itself in a geometric way, and connected to the previous and next layer with directed edges.
Strong dose (overwhelming layering/confusion between layers)
Pseudo-Time Arrow (QRI term; ref: 1): This is a formal model of phenomenal time. It utilizes a simple mathematical object: a graph. The nodes of the graph are identified with simple qualia values (such as colors, basic sounds, etc.) and the edges are identified with local binding connections. According to the pseudo-time arrow model, phenomenal time is isomorphic to the patterns of implicit causality in the graph, as derived from patterns of conditional statistical independence.
Exotic Phenomenal Time (QRI term; ref: 1): It is commonly acknowledged that in some situations time can feel like it is passing faster or slower than normal (cf. tachypsychia). What is less generally known is that experiences of time can be much more general, such as feeling like time stops entirely or that one is stuck in a loop. These are called exotic phenomenal time experiences, and while not very common, they certainly are informative about what phenomenal time is. Deviations from an apparent universal pattern are usually scientifically significant.
Reversed Time (QRI term; ref: 1): This is a variant of exotic phenomenal time in which experience seems to be moving backwards in time. “Inverted tracers” are experienced where one first experiences the faint after-images of objects before they fade in, constitute themselves, and then quickly disappear without a trace. According to the pseudo-time arrow model this experience can be described as an inversion of the implicit arrow of causality, though how this arises dynamically is still a mystery.
Moments of Eternity (common psychedelic phenomenology term; ref: 1): This exotic phenomenal time describes experiences where all apparent temporal movement seems to stop. One’s experience seems to have an unchanging quality and there is no way to tell if there will ever be something else other than the present experience in the whole of existence. In most cases this state is accompanied by intense emotions of simple texture and immediacy (rather than complex layered constructions of feelings). The experience seems to appear as the end-point and local maxima of annealing on psychedelic and dissociative states. That is, it often comes as metastable “flashes of large-scale synchrony” that are created over the course of seconds to minutes and decay just as quickly. Significantly, sensory deprivation conditions are ideal for the generation of this particular exotic phenomenal time.
Timelessness (QRI term; ref: 1): Timelessness is a variant of exotic phenomenal time where causality flows in a very chaotic way at all scales. This prevents forming a general global direction for time. In the state, change is perceptible and it is happening everywhere in your experience, and yet it seems as if there is no consensus among the different parts of your experience about the direction of time. That is, there is no general direction along which the experience seems to be changing as a whole over time. The chaotic bustle of changes that make up the texture of the experience are devoid of a story arc, and yet remain alive and turbulent. Trip reports suggest that the state that arises at the transition points between dissociative plateaus has this noisy timelessness quality (e.g. coming up on ketamine). Listening to green noise evokes the general idea, but you need to imagine that happening on every sensory modality and not just audio.
Time Loops (common psychedelic phenomenology term; ref: 1): This is perhaps the most common exotic phenomenal time experience that people have on psychedelics and dissociatives. This is due to the fact that, while it can be generated spontaneously, it is relatively easy to trigger by listening to repetitive music (e.g. a lot of EDM, trance, progressive rock, etc.), repetitive movements (e.g. walking, dancing), and repetitive thoughts (e.g. talking about the same topic for a long time) all of which are often abundant in the set and setting of psychedelic users. The effect happens when your projections about the future and the past are entirely informed by what seems like an endlessly repeating loop of experience. This often comes with intense emotions of its own (which are unusual and outside of the normal range of human experience), but it also triggers secondary emotions (which are just normal emotions amplified) such as fear and worry, or at times wonder and bliss. The pseudo-time arrow model of phenomenal time describes this experience as a graph in which the local patterns of implicit causality form a cycle at the global scale. Thus the phenomenal past and future merge at their tails and one inhabits an experiential world that seems to be infinitely-repeating.
Psychedelic view in the null scenario
Psychedelic view as predicted by the Quantum Hypothesis
Time Branching (QRI term; ref: 1, 2): A rare variant of exotic phenomenal time in which you feel like you are able to experience more than one outcome out of events that you witness. Your friend stands up to go to the bathroom. Midway there he wonders whether to go for a snack first, and you see “both possibilities play out at once in superposition”. In an extreme version of this experience type, each event seems to lead to dozens if not hundreds of possible outcomes at once, and your mind becomes like a choose-your-own-adventure book with a broccoli-like branching of narratives, and at the limit all things of all imaginable possible timelines seem to happen at once and you converge on a moment of eternity, thus transitioning out of this variety. We would like to note that a Qualia Computing article delved into the question of how to test if the effect actually allows you to see alternative branches of the multiverse. The author never considered this hypothesis plausible, but the relative ease of testing it made it an interesting, if wacky, research lead. The test consisted of trying to tell apart the difference between a classical and a quantum random number generator in real time. The results of the experiment are all null for the time being.
World-Sheet (QRI term; ref: 1, 2): We represent modal and amodal information in our experience in a projective way. In most common cases, this information forms a 2D “sheet” that encodes the distance to the objects around you, which can be used as a depth-map to navigate your surroundings. A lot of the information we experience is in the combination of this sheet and phenomenal time (i.e. how it changes over time).
Hyperbolic Phenomenal Space (QRI term; ref: 1, 2): The local curvature of the world-sheet encodes a lot of information about the scene. There is a sense in which the “energy” of the experience is related to the curvature of the world-sheet (in addition to its phenomenal richness and brightness). So when one raises the energy of the state dramatically (e.g. by taking DMT) the world-sheet tends to instantiate configurations with very high-curvature. The surface becomes generically hyperbolic, which profoundly alters the overall geometry of one’s experience. A lot of the accounts of “space expansion” on psychedelics can be described in terms of alterations to the geometry of the world-sheet.
Chaotic pseudo-time arrow
Dimensionality of Consciousness (QRI term; ref: 1, 2, 3): A generative definition for the dimensionality of a moment of experience can be “the highest virtual dimension implied by the network of correlations between globally bound degrees of freedom”. Admittedly, at the moment this is more of an intuition pump than a precise formalism, but a number of related phenomena suggest there is something in this general direction. For starters, differences between degrees of pain and pleasure are often described in terms of qualitative changes with phase transitions between them. Likewise, one generally experiences a higher degree of emotional involvement in a given stimuli the more sensory channels one is utilizing to interact with it. Pleasure that has cognitive, emotional, and physical components in a coordinated fashion is felt as much more profound and significant than pleasure that only involves one of those “channels”, or even pleasure that involves all three but where they lack coherence between them. Another striking example involves the states of consciousness induced by DMT, in which there are phase-transitions between the levels. These phase transitions seem to involve a change in the dimensional character of the hallucinations: in addition to hyperbolic geometry, DMT geometry involves a wide range of phenomena with virtual dimensions. On lower doses the hallucinations take the shape of 2D symmetrical plane coverings. On higher doses those covers transform into 2.5D wobbly worldsheets, and on higher doses still into 3D symmetrical tessellations and rooms with 4D features. For example, the DMT level above 3D tessellations has its “walls” covered with symmetrical patterns that are correlated with one another in such a way that they generate a “virtual” 4th dimension, itself capable of containing semantic content. We suspect that one of the reasons why MDMA is so uniquely good at healing trauma is that in order to address a high-dimensional pain you need a high-dimensional pleasure to hold space for it. MDMA seems to induce a high-dimensional variety of feelings of wellbeing, which can support and smooth a high-dimensional pain like such as those which underly traumatic memories.
Meme (standard science/psychology term coined by Richard Dawkins; 1): A “meme” is a cultural unit of information capable of being transmitted from one mind to another. Examples of memes include jokes, hat styles, window-dressing color palettes, and superstitions.
Memeplex (lesser known term coined by Richard Dawkins; 1, 2): A “memeplex” is a set of memes that, when simultaneously present, increase their ability to replicate (i.e. to be spread from one mind to another). Memeplexes do not need to say true things in order to be good at spreading; many strategies exist to motivate humans to share memes and memeplexes, ranging from producing good feelings (e.g. jokes), being threatening (e.g. apostasy), to being salient (e.g. famous people believe in them). A classic example of a memeplex is that of an ideology such as libertarianism, communism, capitalism, etc.
Full-Stack Memeplex (QRI term; ref: 1, 2): A “full-stack memeplex” is a memeplex that provides an answer to most common human questions. While the scope of a memeplex like “libertarianism” extends across a variety of fields including economics and ethics, it is not a full-stack memeplex because it does not attempt to answer questions such as “why does anything exist?”, “why are the constants of nature the way they are?” and “what happens after we die?”. Religions and some philosophies like existentialism, Buddhism, and the LessWrong Sequences are full-stack memeplexes. We also consider the QRI ecosystem to contain a full-stack memeplex.
Hedonistic Imperative (coined by David Pearce; ref: 1, 2): The Hedonistic Imperative is a book-length internet manifesto written by David Pearce which outlines how suffering will be eliminated with biotechnology and why our biological descendants are likely to be animated by gradients of information-sensitive bliss.
Abolitionism (coined by David Pearce; ref: 1): In the context of transhumanism, Abolitionism refers to the view in ethics that we should eliminate all forms of involuntary suffering both in human and non-human animals alike. The term was coined by David Pearce.
Factors 1 and 2: Subjective sense of meaningfulness or significance also described by “spiritual euphoria” (1), Calming/slow/comforting energy (2).
Factors 3 and 4: Intense, bright, defined euphoric energy (3), overall cost-benefit or worth it after all (4).
Factors 5 and 6: Sober mind and clean linear thinking (5), marijuana specific qualities and outwardly rather than inwardly focused aesthetics (6).
Slow and Fast
Spiritual and Fast
Spiritual and Slow
Fast Euphoria (QRI term; ref: 1): This is one of the main dimensions along which a drug can have effects, roughly described as “high-energy and high-valence” (with high-loading terms including: energetic, charming, stimulating, sociable, erotic, etc.).
Slow Euphoria (QRI term; ref: 1): This is one of the main dimensions along which a drug can have effects, roughly described as “low-energy and high-valence” (with high-loading terms including: calming, relieving, blissful, loving, etc.).
Spiritual/Philosophical Euphoria (QRI term; ref: 1, 2): This is one of the main dimensions along which a drug can have effects, roughly described as “high-significance and high-valence” (with high-loading terms including: incredible, spiritual, mystical, life-changing, interesting, colorful, etc.).
Current hedonic negative feedback dynamics.
Trans/Post-human negative feedback mechanisms.
Wireheading (standard psychology, neuroscience, and philosophy term; 1, 2): The act of modifying a mind’s reward architecture and hedonic baseline so that it is always generating experiences with a net positive valence (whether or not they are mixed).
Wireheading Done Right (QRI term; ref: 1, 2): Wireheading done in such a way that one can remain rational, economically productive, and ethical. In particular, it entails (1) taking into account neurological negative feedback systems, (2) avoiding reinforcement cycles that narrow one’s behavioral focus, and (3) preventing becoming a pure replicator (see below). A simple proof of concept reward architecture for Wireheading Done Right is to cycle between different kinds of euphoria, each with immediate diminishing returns, and with the ability to make it easier to experience other kinds of euphoria. This would give rise to circadian cycles with stages involving fast, slow, and spiritual/philosophical euphoria at different times. Wireheading Done Right entails never getting stuck while always being in a positive state.
Pure Replicator (QRI term; 1, 2): In the context of agents and minds, a Pure Replicator is an intelligence that is indifferent towards the valence of its conscious states and those of others. A Pure Replicator invests all of its energy and resources into surviving and reproducing, even at the cost of continuous suffering to themselves or others. Its main evolutionary advantage is that it does not need to spend any resources making the world a better place.
Consciousness vs. Replicators (QRI term; 1, 2): This is a reframe of the big-picture narrative of the meaning of life in which the ultimate battle is between the act of reproducing for the sake of reproduction and the act of seeking the wellbeing of sentient beings for the sake of conscious value itself.
Maximum Effector (QRI term; 1): A Maximum Effector is an entity that uses all of its resources for the task of causing large effects, irrespective of what they may be. There is a sense in which most humans have a Maximum Effector side. Since causing large effects is not easy, one can reason that for evolutionary reasons people find such an ability to be a hard-to-fake signal of fitness. Arrogance and power may not be all that people find attractive, but they do play a role in what makes someone seem sexy to others. Hence why, unfortunately, people research how to cause large effects even if they are harmful to everyone. The idealized version of a Maximum Effector, however, would be exclusively interested in causing large effects to happen rather than doing so as a way to meet an emotional need among others. Although being a Maximum Effector may seem crazy and pointless, they are important to consider in any analysis of the future because the long-tailed nature of large effects suggest that those who specifically seek to cause them are likely to have an impact on reality orders of magnitude higher than the impact of agents who try to simultaneously have both large and good effects.
Super-Shulgin Academy (coined by David Pearce; ref: 1, 2, 3, 4, 5, 6, 7, 8): This is a hypothetical future intellectual society that investigates consciousness empirically. Rather than merely theorizing about it or having people from the general population describe their odd experiences, the Super-Shulgin Academy directly studies the state-space of consciousness by putting the brightest minds on the task. The Super-Shulgin Academy (1) trains high-quality consciousness researchers and psychonauts, (2) investigates the computational trade-offs between different states of consciousness, (3) finds new socially-useful applications for exotic states of consciousness, (4) practices the art and craft of creating ultra-blissful experiences, and (5) develops and maintains a full-stack memeplex that incorporates the latest insights about the state-space of consciousness into the most up-to-date Theory of Everything.
Yesterday I took about 30mg of 2C-B. In my experience, the “peak” of 2C-B is rather short-lived, so I decided to divide my dose in half so that I could have time to examine the effects over the course of a prolonged plateau. I took 15mg at 2:15pm and then another 15mg at 4:00pm. The whole experience lasted around seven hours, with residual effects for about two more hours. I was just about back to baseline by 11pm. Today, I woke up hangover-free and quite happy and refreshed. I love 2C-B for this reason; unlike MDMA, it does not feel like it taxes the body very much, and unlike LSD, it does not seem to be a completely unpredictable trip with the potential for undesirably deep existential worries – “ontological paranoia”, as a friend once put it. And unlike 2C-I, 2C-E, or 2C-T-2, it is relatively nausea-free and very upbeat. I think that the quasi-entactogenic boost in mood provided by 2C-B, more so than its trippy, psychedelic effects, may be the reason why it feels “psychologically safer” than acid. I’ve never had a bad time on 2C-B- only somewhat uncomfortable- but it never gets worse than a -2 on a sadness-happiness scale from -10 to +10, whereas acid can take you all the way down to -6 or -7 if you are really unlucky and you let it happen. Anyway- I am very happy I did it and I wanted to share some observations about my experience.
From a third person point of view, I’m sure my behavior wasn’t too out of the ordinary. I laughed harder than I usually laugh, and I was clearly giggly and arousable. But I wasn’t slurring my speech, speaking slowly, or making nonsense sounds. I am reasonably certain that for most of the experience, I could have spoken to a sober person without them realizing I was on anything. They might have thought that I was in a very open-minded mood, perhaps, but I don’t think it would have been obvious that I was tripping. Time-wise, I spent the first two hours or so listening to music, looking at patterns that I had saved for just this occasion, and staring at the ceiling. From the time I re-dosed (4pm) until about 7pm, I spent a lot of that time chatting online with a friend, smelling scented objects I was able to find in my house, and trying to test some hypotheses about the state I was in. From 7pm to about 9:30pm, I danced, chatted a bit with a different friend, and tried to take some notes- but I had trouble staying on track due to my short attention span. And from 9:30pm and onwards I mostly just laid back, got sucked into a rabbit hole learning about the Unarius religion, and played chill music.
For context, I should add that I’ve read a good number of Qualia Computing articles and I like to follow the links I find in them. I may get something wrong- please forgive me if I botch any specific reference. But I do think that this analysis of my experience might be helpful for the project of consciousness research. That being said, here are some highlights of the thoughts and observations that I gathered from my trip:
Key Signatures and Atasoy’s Work
In a presentation about brain harmonics (link), Selen Atasoy described how the “repertoire of brain states increases” on LSD. But she also mentioned that LSD has the general effect of (1) increasing the amplitude of brain harmonics across the spectrum, and (2) increasing the amplitude of high-frequency harmonics more so than that of low-frequency harmonics. I remember that the first time I read about brain harmonics, I thought it was some kind of hippie fantasy, or like some sort of 19th century model of how the brain works (e.g. Atasoy quotes Tesla in her presentation). But thinking about it while coming up on a psychedelic is quite revealing. The first thing I noticed was that at the 40 minute mark, I felt an overall amplification of the energy of my consciousness. I know this sounds crazy- especially if you’ve never tried a psychedelic- but there is a global increase in the intensity of your experience. It’s very much true that when you start coming up on psychedelics, it feels like someone is turning up the volume of your experience overall. This is not only true for every sensory modality of your experience (visual, sound, tactile, etc.), but also true for the affective (emotional) and cognitive (thought) components!
On a low dose, or at the beginning of the come-up on a medium or large dose, all you really notice is this global amplification across the board. But then it gets more interesting. I realized yesterday that the mild background noise that I can hear in my head when things are silent kept changing as I was coming up. At first, the noise kept slightly increasing in amplitude. There was a certain mixture of ringings (I don’t really have tinnitus, but I hope you see what I mean… I think weed and dissociatives amplify this noise too, but in a different way), and what I noticed was the way that the mixture of components that make up this subtle background noise started changing and shifting upwards in frequency. The thing is, this didn’t happen in a simple linear progression. I paid attention to how this happened, and I noticed that at around the 50 minute mark, I experienced perfect silence. It was like all of that background noise was gone (apparently MDMA does this to people who suffer from tinnitus). But then, at around the 55 minute mark, other sounds started to appear. It was a new mixture, but the overall spectrum of frequencies was now higher than before- like a higher-pitched mixture of subtle ringings. Then, at the 1 hour mark, I heard silence again! And then another episode of ringing, but higher still- then it switched to silence again, and then it mostly stayed that way. It felt like there were several phase-changes; it seemed like mixtures of brain harmonics can sometimes cancel each other out, but at other times they leave a residue. And the higher the overall spectrum of your brain state in frequency, the higher the pitch of the residue- unless it is silence, which feels the same at any level.
While I was noticing these qualitative changes happening in the background noise that I can hear in my head, I was also paying attention to my visual field. I noticed that something quite similar was happening there too. There were several phases that I would cycle between depending on how high I was. Usually, there is a little bit of “static” random noise in my vision. And on the 2C-B, I noticed that at first, this noise diminished and my vision felt like it was perfectly clear. But then, I would see criss-crossing patterns across my visual field. They were very subtle at first, and then grew more and more noticeable over time. Then the criss-crossing patterns would get higher in their spatial frequency (lines with less space between them), up to the point where they started to saturate my visual field. And then, the whole thing would break into a visual noise pattern similar to where I started from, except that now, it seemed both brighter and more defined than before. Then, again, my visual field would go clear and crisp, like the air was being sucked out of the room. And then again, subtle criss-crossing would start overlaying it, and the entire process would repeat. It repeated itself about four times during the first hour and a half of coming up, and it ended up in the criss-crossing region, now at fairly high frequencies.
I spent some time during the trip wondering how this could happen. It reminded me of a few concepts which I had studied previously: aliasing, beats, and Moiré patterns. I’ll leave some pictures here (courtesy of Google Images) that do a good job of replicating some of the elements of the transitions:
This one in particular, but imagine time flows upwards
I like the one on the left in particular, in which the concentric circles increase in their spatial frequency as you go up. You can imagine that going up that image is how it felt coming up on 2C-B. The thing is, at any given point, I was experiencing an overlap of many different frequencies, but the most dominant ones would interfere with each other- sometimes generating a single, clear, strong beat pattern when superimposed, sometimes generating silence/crisp images, and sometimes making a strange mesh of noisy, grainy, superpositions. But one thing is for certain- the frequency of the underlying components, both temporally and spatially, seemed to go up as a function of how high I was on the 2C-B.
I suppose that many people would read Atasoy’s work and Andres’s speculation about how it could be extended to quantify how happy you are (ref) to mean that in any given moment, you are experiencing just one frequency- or maybe two or three. But I think it’s more like you have a broad range of frequencies active at any point in time, and on psychedelics, the range of possible combinations explodes. At any single point in time, they are both superimposed on and interfere with each other. I guess I thought this was very abstract before the trip, but now I think I was able to feel that process from the inside and know what brain harmonics refer to. The mesh of increasingly high-frequency Moiré patterns is how it looks and sounds like- how it feels like- from the inside, to retune your connectome-harmonics upward.
Sober affective keyboard
2C-B affective keyboard
LSD affective keyboard
At the time, I thought that this could potentially be explained by making an analogy to keyboards, where each brain harmonic is like a musical note on a keyboard. On 2C-B, you get a double keyboard, with a wider range of possible notes. And perhaps LSD would be not only giving you more possible notes, but also providing you with additional features- like, for example, a general synthesizer that can apply distortions to the sounds. 2C-B has some other effects in addition to increasing the range of available notes, but they are hard to describe. Reverb and delays are there for sure, but not crazy things like on-the-fly timbre modifications, which are more akin to the weirdness of LSD. More generally, my experience has been that phenethylamines have fewer features than lysergamides and tryptamines. On the other hand, when it comes to establishing an emotional base, phenethylamines have a certain “loving” frequency that persists throughout the experience, and I think that makes them better in many contexts.
This train of thought led me to consider my experience in light of something that Mike Johnson recently blogged about: the view that our moods are the result of the key signature of our brain state:
This is not to say our key signatures are completely static, however: an interesting thread to pull here may be that some brains seem to flip between a major key and a minor key, with these keys being local maximas of harmony. I suspect each is better at certain kinds of processing, and although parts of each can be compatible with the other, each has elements that present as defection to the internal logic of the other and so these attractors can be ‘sticky’.
With respect to emotion, the things I experienced are very hard to describe, but I’ll give it a go. I think, on average, if you aggregated all the micro-moods of the experience, it would come out to be fairly positive overall- maybe a +3 on the -10 to +10 scale. But the mood would fluctuate in peculiar ways over a period of just fractions of a second. There was an underlying low-frequency tonality to the experience- which was very pleasant- that I think may be the result of the mildly euphoric, stimulant-like effect which 2C-B has. This was a strong base for the overall quality of the total mood, and it made the experience very pleasant for the most part. But there was another big component of mood, that could switch from pleasant to worried and back in the span of about half a second. It didn’t sway the base euphoria very much, and I was actually able to appreciate the switching quality. All in all, I mostly stayed on the positive side, and the negative moods were very fleeting (seconds at most). But I was amazed at how little stability there was, and how the buzzing of various frequencies didn’t settle into a particular coherent emotionalimpression. It certainly felt like the mood was directly connected to the buzzing of notes, which were creating a complex, chaotic symphony made up of meshes of brain harmonics. Thankfully, it was certainly biased towards positive and awe-inspiring moods. My self-model was also disassembled and reassembled with constantly shifting emotional tones. The come-up in particular had a certain anxious edge, and the semantic content of that anxiety seemed to be connected to particular things I’ve done in the past which have embarrassed me. Undergoing those emotions was intense, but it also felt somehow cleansing. It’s like- once you fully see the consequences of your embarrassing actions (or at least imagine them), you don’t worry about it as much. You get used to it and move on.
As I approached the moment I would finally plateau, I experienced many different philosophical views of reality as distinct, short, intense bursts of existential feelings. In these states, one “realizes” that particular philosophical views must be true by the sheer fact of how intense they feel. I can certainly recall having believed in such intense feelings in the past, especially when I was in my early twenties and trying psychedelics for the first time. This time, the images were still as intense as they had been before in similar levels of alteration, but they were about different topics (it’s been a while since I’ve experimented with psychedelics). I recognize that these experiences have a powerful capacity to shake up your pre-existing model of the world. You either cling to your previous models and suffer, or you let go and get brainwashed into having new metaphysical views of reality. I don’t know… Over the years, the content of those feelings has changed, and I’ve seen contradictory things which seemed like the final truth at the time. I think I now interpret these intense bursts of philosophically-flavored experiences as being instances of some kind of “energetically super-charged, super-coherent state of consciousness”. I can see how many people could arrive at the conclusion that these bursts of intense consciousness are messages from aliens, or perhaps psychic laser beams coming from a secret organization, or whatnot. God, the divine, infinite life, now-ness, Buddha nature, awakening, etc. are all suitably grandiose concepts that sort of provide a conceptual framework to make sense of these super-high-energy states of consciousness. Alternatively, we just haven’t figured out how to harness these unusual state-spaces of consciousness for information-processing purposes, or even for non-brainwashy aesthetic experiences… they confuse the heck out of us.
We currently lack the conceptual frameworks and adequate techniques to make sense of, and make use of, super-high-energy states of consciousness.
Anyhow, in this particular case, the intense flashes of super-energetic consciousness seemed to be about the reality of the present moment on the one hand, and the way in which scent is related tofeeling alive on the other. It sounds arbitrary, but it didn’t feel arbitrary at the time. I remember looking for things to smell in my house and finding an essential oil of orange (as well as cinnamon powder, mint tea, ground coffee, and nutmeg). The particular orange smell of that essential oil really seemed to resonate with my state. How should I put it? It was an intense feeling of awake effervescence, youthful reality, and spacious energy. The scent seemed to be a key for a lock, that when turned, would bring all the channels of my experiential field into contact and into a unified expression of “presence/aliveness”. Ok, this is word salad. I’m not going to pretend this is anything but poetic allusion. Here is a concrete, logical-sounding insight instead: I felt like I was finally able to make sense of what scent qualia is getting at. Scent qualia is the phenomenological expression of the resonant signature that is produced in a high-dimensional manifold as a result of energizing it with a certain combination of frequencies. Sorry, word salad again. Let’s try once more…
Orange essential oil seemed like the olfactory equivalent of playing all the notes of a major chord at once. In fact, every scent felt like it had an equivalent in auditory qualia, and that we could describe a scent as presenting you with every note in a key signature all at once. It gave me the impression that perhaps scent is a qualia that can be experienced in a much more general way. Imagine that, all your life, you’ve only ever listened to music made by playing all the notes of certain keys at the same time. I’m sure you could make compelling music that way, and if our brains didn’t separate the notes, we might get the impression that that is all there is to music. Perhaps we are restricted in this way for scents, and the scent of lavender is, in fact, decomposable into a whole number of notes. And I don’t mean chemically purifying the product, because I think that even pure chemicals have complex smells. During the experience, I kept coming back to the orange scent to try to capture the overall emotional key signature of my state. Warm, loving, intense, bright, surprising, flickering, effervescent, citric. Make of this what you will.
State-space of scent qualia (adapted from: Categorical Dimensions of Human Odor Descriptor Space Revealed by Non-Negative Matrix Factorization; Castro, Ramanathan, Chennubhotla. 2013; link)
Many of the “moments of experience” (ref) of high energy I experienced seemed to be half-posed questions and lack semantic content in the conventional sense. I assume that they could be co-opted by beliefs that say “that’s your karma” and “that’s God” or “that’s a vision of the future”, but honestly, all of those interpretations fall short of the actual thing- which, at the time, seemed more like random snippets of hyper-associations in a super-energized form, akin to a high-dimensional neuronal resonance box, if that makes any sense.
Sometimes the powerful bursts of high-energy consciousness were about the concept of now, and its connection to Open and Empty Individualism, and also the way it connects to the concept of “pure awareness”. I’ve explored these threads before, and it’s always startling when you get these flashes that feel like they mean something and yet contain almost no information. To extend the analogy with musical key signatures, it occurs to me that these states are in fact important nodal points in high-energy state-spaces of consciousness, but we don’t understand either their context or the way in which they fit together with all other possible experiences. I got the impression that these states have their own unique grammatical, syntactic, and semantic structure that is ultimately closed and self-consistent. I’m sure you’ve had the experience of recognizing a song by hearing one brief sub-second fragment of it. You realize there is more, much more, to it, and that the little fragment you heard is meaningless out of context. Yet the fragment is compelling in that it evokes and suggests a whole world of experience. These states feel like that- a high-energy fragment of something that seems completely genuine, whose level of structure and emotional depth is just complete enough to be highly suggestive of a higher world of organization into which such fragments could fit perfectly. From a secular point of view, one could perhaps describe this as the first glimpses of an art form that will be accessible to transhumans and posthumans, once the underlying laws that rule the emotional character of such experiences are understood and mastered.
Existential Humor and Semantic Nihilism
At the conceptual level, I remember that my mind latched onto two related themes: existential humor and semantic nihilism. For reference, I Heart Huckabees would be an example of a movie that plays with existential humor. The movie touches on existential crisis and absence of meaning; and it manages to be funny not despite it but because of it.
Existential humor is humor in the face of unresolved existential questions. Part of what makes this humor work is its self-reflective nature. It’s the humor of the fact that humor is possible in such circumstances. I think that the unresolved mood of the 2C-B state didn’t allow for an over-arching gestalt to form, and one could say it kept being a sort of affective pastiche. Like musical improvisation without a central theme. The deep philosophical questions that were posed didn’t produce deep undertones, like they usually do on LSD. Perhaps this makes it a more friendly state in a way… the buzzing of competing moods protects you from going too deep into some existential crisis, and allows you to sort of have some distance from any particularly unpleasant impression. The only somewhat constant feature here was giddiness, which probably explains why humor was present even though deep existential questions seemed to be both posed and left unresolved.
In turn, I also gained a new appreciation of the general idea of semantic nihilism (which I saw mentioned here). I once took a philosophy of language class in which we discussed Frege, Quine, and Wittgenstein. I was impressed by the fact that these authors would suggest that the semantic content of words was in some way completely relative. I may be misremembering, but I have the image in my mind of a text by Quine where he talks about how meaning is the result of a network of references and has no fundamental grounding (ref). He claimed that analytic and synthetic statements weren’t truly different- at least, not out of context. I didn’t know how to respond to this at the time, but over the years, I’ve thought about it now and then. It’s not like I’ve had the time to sit down and read that philosophy of language textbook again- and maybe I should- but I get the sense that one could, in principle, reformulate meaning by grounding it in qualia. These “no ground of reference” ideas fly in the face of felt-sense and my ability to use attentional attractors as designators. [Edit after writing this – turns out Andres has already discussed something along these lines in an article]. But what if someone claims that qualia is not enough to ground meaning? I think that hearing a strong argument against the view that qualia and meaning are connected would be very interesting. This is what my mind came up with during the trip- the view that not even feelings can be used as the source of meaning. The existential humor seemed to play very well with semantic nihilism. After all, isn’t it funny if nothing means anything and you are still laughing about it? It’s contagious laughter, that’s why. The thought that there was no true reason for why the laughter was appropriate was itself very funny. And then I’d apply the same mental move to this meta-funny layer, and so on. It was hilarious- in a niche philosophical sort of way- which only certain people who are obsessed with understanding reality could probably relate to.
As an aside, I think that if we look at it from a cultural point of view, most people would have a bad time if they were to experience a high-energy state of consciousness that does not reach a conclusion. The abstract expressionism of felt-sense, meaning, and audio-visual qualia is alarming without a framework to make sense of it. I realized that applying semantic nihilism to these experiences made me feel comfortable with them not actually meaning anything specific. It seemed okay that they would stay as they were: existential feelings with no resolution. I think that perhaps some aesthetics could really turn this into an art form. Perhaps Buddhist Vipassana meditation is trying to get at this.
I paid a lot of attention to the visual textures I saw during the relatively long plateau. The textures that I had saved to look at were a bit enhanced, but they were not as interesting, I found, as the textures of the wall, ceiling, carpet, and blankets. The key difference was the fact that the live textures had actual depth. Although subtle, it still gave rise to interesting effects. I started the journey with the intention of examining the symmetrical structures of the textures I saw. I was impressed by the idea that a mathematician who experimented with LSD was able to catalogue each of the 17 wallpaper groups in his visual hallucinations (ref). I, on the other hand, was only able to see a few. Sadly, I didn’t practice naming the symmetries before going into the trip. But I can say that I noted mirror symmetry was rarely involved, and that the simplest, the one called “o”, was the one I saw the most frequently. By looking at the table now, I can definitely say that I also saw “2222”. I did see a lot of rotational symmetry elements, and they would click together to form larger symmetrical bundles. It was very interesting to watch.
I tried to really pay close attention to how the visuals were formed. It was very fascinating. I recall that there are many “subtypes” of visual effects, and they’ve been catalogued to some extent (ref). But what I noted this time was how they are all interconnected. Here is the story: first, the texture would appear relatively normal, just slightly brighter than normal. Then the positive after-image of the texture would linger for long enough to start overlaying onto itself. Then there would be a critical moment where that positive after-image would flip into a negative after-image (e.g. from orange to aqua, green to magenta, white to black, etc.). My brain would then try to deal with the presence of the negative after-image, and somehow fit it discreetly into the texture, in order to preserve as much information as possible from the “real texture”. Here is where the depth comes into play. For whatever reason, the negative after-image would tend to find its place in the crevices of the texture. There, it would form wavy patterns that seemed to self-organize in parallel lines. Once parallel, the patterns would lock into symmetrical shapes and dance together in synchrony. So now I had this two-layered texture that behaved as a unified wave pattern, and after a little while that would form a positive after-image, which in time would start to overlay onto itself- and then my mind would have to find a way to deal with that. With each iteration, my mind would find new ways to fit all of that residual after-image bundle together, and this would often look like some kind of surface trying to be shaped into something recognizable. I got the distinct feeling that whenever I could see somethingin the texture (cf. apophenia), the overall amount of after-image to deal with would be drastically reduced. I remember an article where the concept of energy sinks was discussed, and I think that both symmetrical re-arrangements of the residual after-image bundles and semantically-meaningful re-arrangements of them both seemed to work as energy sinks. Hence, the symmetrical texture repetition is a way by which the energy of these after-image bundles gets dissipated (and the surface gets locked in the shape that sucked out its energy). I remember thinking how the entire process somehow encapsulates many of the classic visual effect categories; tracers, drifting, pattern recognition, and symmetrical texture repetition all fit together in a continuous sequence of unfolding re-arrangements of an after-image bundle surface. Perhaps some trippers will relate to this description.
I also spent some time trying to figure out how to describe the tracers. I probably spent about 10 minutes doing this, and got to a fairly satisfying account, I think. The tracers were mostly composed of “echoes” rather than being the result of applying just a smooth and long decay function. Based on playing with GIFs, I estimated that the first visual echo lagged behind the original stimulation by about 200ms. Then there was another echo (the echo of the echo) which happened roughly 400ms afterwards. I took some time to look at the pictures in How to secretly communicate with people on LSD, and the GIFs seemed to work, but not exactly as the text describes it. It was really cool, though. During the plateau, I found it hard to tell which of the images had the artificial tracer on top (see the article’s “Secret C” GIFs for reference).
(notice the double echo)
I will conclude by mentioning that music was very intense and interesting in this state. I specifically noted that music with reverb sounded massively amplified (example). With the appropriate combination of meditation and reverb-rich sounds, I could experience very pleasant states of equanimity that I don’t usually experience sober. I tried playing pulses of sound and seeing if I could experience “auditory tracers”, but it didn’t seem to work. That is, there wasn’t a clear analogue to the trace structure in the auditory domain. Rather, it’s less that “sound itself sounded like it had more reverb”, and more that “for the sound that already does have reverb, such reverb seemed amplified”. Why would the reverb itself sound amplified? And what is the reverb signature of such amplification? I don’t know! These seem like fertile grounds for novel research.
And that’s about it. I hope you find these observations useful, and if not, at least interesting to read. Peace! 🙂
An interesting variable is how much external noise is optimal for peak processing. Some, like Kafka, insisted that “I need solitude for my writing; not ‘like a hermit’ – that wouldn’t be enough – but like a dead man.” Others, like von Neumann, insisted on noisy settings: von Neumann would usually work with the TV on in the background, and when his wife moved his office to a secluded room on the third floor, he reportedly stormed downstairs and demanded “What are you trying to do, keep me away from what’s going on?” Apparently, some brains can function with (and even require!) high amounts of sensory entropy, whereas others need essentially zero. One might look for different metastable thresholds and/or convergent cybernetic targets in this case.
Mechanical Turk is a service that makes outsourcing simple tasks to a large number of people extremely easy. The only constraint is that the tasks outsourced ought to be the sort of thing that can be explained and performed within a browser in less than 10 minutes, which in practice is not a strong constraint for most tasks you would outsource anyway. This service is in fact a remarkably effective way to accelerate the testing of digital prototypes at a reasonable price.
I think the core idea has incredible potential in the field of interest we explore in this blog. Namely, consciousness research and the creation of consciousness technologies. Mechanical Turk is already widely used in psychology, but its usefulness could be improved further. Here is an example: Imagine an extension to Mechanical Turk in which one could choose to have the tasks completed (or attempted) by people in non-ordinary states of consciousness.
With Mechanical Turk you can already ask for people who belong to specific demographic categories to do your task. For example, some academics are interested in the livelihoods of people within certain ages, NLP researchersmight need native speakers of a particular language, and people who want to proof-read a text may request users who have completed an undergraduate degree. The demographic categories are helpful but also coarse. In practice they tend to be used as noisy proxies for more subtle attributes. If we could multiply the categories, which ones would give the highest bang for the buck? I suspect there is a lot of interesting information to be gained from adding categories like personality, cognitive organization, and emotional temperament. What else?
States of Consciousness as Points of View
One thing to consider is that the value of a service like Mechanical Turk comes in part from the range of “points of view” that the participants bring. After all, ensemble models that incorporate diverse types of modeling approaches and datasets usually dominate in real-world machine learning competitions (e.g. Kaggle). Analogously, for a number of applications, getting feedback from someone who thinks differently than everyone already consulted is much more valuable than consulting hundreds of people similar to those already queried. Human minds, insofar as they are prediction machines, can be used as diverse models. A wide range of points of view expands the perspectives used to draw inferences, and in many real-world conditions this will be beneficial for the accuracy of an aggregated prediction. So what would a radical approach to multiplying such “points of view” entail? Arguably a very efficient way of doing so would involve people who inhabit extraordinarily different states of consciousness outside the “typical everyday” mode of being.
Jokingly, I’d very much like to see the “wisdom of the crowds enhanced with psychedelic points of view” expressed in mainstream media. I can imagine an anchorwoman on CNN saying: “according to recent polls 30% of people agree that X, now let’s break this down by state of consciousness… let’s see what the people on acid have to say… ” I would personally be very curious to hear how “the people on acid” are thinking about certain issues relative to e.g. a breakdown of points of view by political affiliation. Leaving jokes aside, why would this be a good idea? Why would anyone actually build this?
I posit that a “Mechanical Turk for People on Psychedelics” would benefit the requesters, the workers, and outsiders. Let’s start with the top three benefits for requesters: better art and marketing, enhanced problem solving, and accelerating the science of consciousness. For workers, the top reason would be making work more interesting, stimulating, and enjoyable. And from the point of view of outsiders, we could anticipate some positive externalities such as improved foundational science, accelerated commercial technology development, and better prediction markets. Let’s dive in:
Benefits to Requesters
Art and Marketing
A reason why a service like this might succeed commercially comes from the importance of understanding one’s audience in art and marketing. For example, if one is developing a product targeted to people who have a hangover (e.g. “hangover remedies”), one’s best bet would be to see how people who actually are hungover resonate with the message. Asking people who are drunk, high on weed, on empathogenic states, on psychedelics, specific psychiatric medications, etc. could certainly find its use in marketing research for sports, comedy, music shows, etc.
Basically, when the product is consumed in the sort of events in which people frequently avoid being sober for the occasion, doing market research on the same people sober might produce misleading results. What percent of concert-goers are sober the entire night? Or people watching the World Cup final? Clearly, a Mechanical Turk service with diverse states of consciousness has the potential to improve marketing epistemology.
On the art side, people who might want to be the next Alex Grey or Android Jones would benefit from prototyping new visual styles on crowds of people who are on psychedelics (i.e. the main consumers of such artistic styles).
Artist: Alex Grey
Artist: Android Jones
As an aside, I would like to point out that in my opinion, artists who create audio or images that are expected to be consumed by people in altered states of consciousness have some degree of responsibility in ensuring that they are not particularly upsetting to people in such states. Indeed, some relatively innocent sounds and images might cause a lot of anxiety or trigger negative states in people on psychedelics due to the way they are processed in such states. With a Mechanical Turk for psychedelics, artists could reduce the risk of upsetting festival/concert goers who partake in psychedelic perception by screening out offending stimuli.
On a more exciting note, there are a number of indications that states of consciousness as alien as those induced by major psychedelics are at times computationally suited to solve information processing tasks in competitive ways. Here are two concrete examples: First, in the sixties there was some amount of research performed on psychedelics for problem solving. A notorious example would be the 1966 study conducted by Willis Harman & James Fadiman in which mescaline was used to aid scientists, engineers, and designers in solving concrete technical problems with very positive outcomes. And second, in How to Secretly Communicate with People on LSD we delved into ways that messages could be encoded in audio-visual stimuli in such a way that only people high on psychedelics could decode them. We called this type of information concealment Psychedelic Cryptography:
How you see it sober
~How you see it on ~100µg of LSD
These examples are just proofs of concept that there probably are a multitude of tasks for which minds under various degrees of psychedelic alteration outperform those minds in sober states. In turn, it may end up being profitable to recruit people on such states to complete your tasks when they are genuinely better at them than the sober competition. How to know when to use which state of consciousness? The system could include an algorithm that samples people from various states of consciousness to identify the most promising states to solve your particular problem and then assign the bulk of the task to them.
All of this said, the application I find the most exciting is…
A whole lot of information about psychedelic states can be gained by doing browser experiments with people high on them. From sensory-focused studies such as visual psychophysics and auditory hedonics to experiments involving higher-order cognition and creativity, internet-based studies of people on altered states can shed a lot of light on how the mind works. I, for one, would love to estimate the base-rate of various wallpaper symmetry groups in psychedelic visuals (cf. Algorithmic Reduction of Psychedelic States), and to study the way psychedelic states influence the pleasantness of sound. There may be no need to spend hundreds of thousands of dollars in experiments that study those questions when the cost of asking people who are on psychedelics to do tasks can be amortized by having them participate in hundreds of studies on e.g. a single LSD session.
17 wallpaper symmetry groups
This kind of research platform would also shed light on how experiences of mental illness compare with altered states of consciousness and allow us to place the effects of common psychiatric medications on a common “map of mental states”. Let me explain. While recreational materials tend to produce the largest changes to people’s conscious experience, it should go without saying that a whole lot of psychiatric medications have unusual effects on one’s state of consciousness. For example: Most people have a hard time pin-pointing the effect of beta blockers on their experience, but it is undeniable that such compounds influence brain activity and there are suggestions that they may have long-term mood effects. Many people do report specific changes to their experience related to beta blockers, and experienced psychonauts can often compare their effects to other drugs that they may use as benchmarks. By conducting psychophysical experiments on people who are taking various major psychoactives, one would get an objective benchmark for how the mind is altered along a wide range of dimensions by each of these substances. In turn, this generalized Mechanical Turk would enable us to pin-point where much more subtle drugs fall along on this space (cf. State-Space of Drug Effects).
In other words, this platform may be revolutionary when it comes to data collection and bench-marking for psychiatric drugs in general. That said, since these compounds are more often than not used daily for several months rather than briefly or as needed, it would be hard to see how the same individual performs a certain task while on and off the medicine. This could be addressed by implementing a system allowing requesters to ask users for follow up experiments if/when the user changes his or her drug regimen.
Benefit to Users
As claimed earlier on, we believe that this type of platform would make work more enjoyable, stimulating, and interesting for many users. Indeed, there does seem to be a general trend of people wanting to contribute to science and culture by sharing their experiences in non-ordinary states of consciousness. For instance, the wonderful artists at r/replications try to make accurate depiction of various unusual states of consciousness for free. There is even an initiative to document the subjective effects of various compounds by grounding trip reports on a subjective effects index. The point being that if people are willing to share their experience and time on psychedelic states of consciousness for free, chances are that they will not complain if they can also earn money with this unusual hobby.
We also know from many artists and scientists that normal everyday states of consciousness are not always the best for particular tasks. By expanding the range of states of consciousness with economic advantages, we would be allowing people to perform at their best. You may not be allowed to conduct your job while high at your workplace even if you perform it better that way. But with this kind of platform, you would have the freedom to choose the state of consciousness that optimizes your performance and be paid in kind.
It is worth mentioning that there would be challenges and negative aspects too. In general, we can probably all agree that it would suck to have to endure advertisement targeted to your particular state of consciousness. If there is a way to prevent this from happening I would love to hear it. Unfortunately, I assume that marketing will sooner or later catch on to this modus operandi, and that a Mechanical Turk for people on altered states would be used for advertisement before anything else. Making better targeted ads, it turns out, is a commercially viable way of bootstrapping all sorts of novel systems. But better advertisement indeed puts us at higher risk of being taken over by pure replicators in the broader scope, so it is worth being cautious with this application.
In the worst case scenario, we discover that very negative states of consciousness dominate other states in the arena of computational efficiency. In this scenario, the abilities useful to survive in the mental economy of the future happen to be those that employ suffering in one way or another. In that case, the evolutionary incentive gradients would lead to terrible places. For example, future minds might end up employing massive amounts of suffering to “run our servers”, so to speak. Plus, these minds would have no choice because if they don’t then they would be taken over by other minds that do, i.e. this is a race to the bottom. Scenarios like this have been considered before (1, 2, 3), and we should not ignore their warning signs.
Of course this can only happen if there are indeed computational benefits to using consciousness for information processing tasks to begin with. At Qualia Computing we generally assume that the unity of consciousness confers unique computational benefits. Hence, I would expect any outright computational use of states of consciousness is likely to involve a lot of phenomenal binding. Hence, at the evolutionary limit, conscious super-computers would probably be super-sentient. That said, the optimal hedonic tone of the minds with the highest computational efficiency is less certain. This complex matter will be dealt with elsewhere.
Reverse Engineering Systems
A lot of people would probably agree that a video of Elon Musk high on THC may have substantially higher value than many videos of him sober. A lot of this value comes from the information gained about him by having a completely new point of view (or projection) of his mind. Reverse-engineering systems involves doing things to them to change the way they operate in order to try to reconstruct how they are put together. The same is true for the mind and the computational benefits of consciousness more broadly.
The Cost of a State of Consciousness
Another important consideration would be cost assignment for different states of consciousness. I imagine that the going rates for participants on various states would highly depend on the kind of application and profitability of these states. The price would reach a stable point that balances the usability of a state of consciousness for various tasks (demand) and its overall supply.
For problem solving in some specialized applications, for example, I could imagine “mathematician on DMT” to be a high-end sort of state of consciousness priced very highly. For example, foundational consciousness research and phenomenological studies might find such participants to be extremely valuable, as they might be helpful analyzing novel mathematical ideas and using their mathematical expertise to describe the structure of such experiences (cf. Hyperbolic Geometry of DMT Experiences).
Unfortunately, if the demand for high-end rational psychonauts never truly picks up, one might expect that people who could become professional rational psychonauts will instead work for Google or Facebook or some other high-paying company. More so, due to Lemon Markets people who do insist on hiring rational psychonauts will most likely be disappointed. Sasha Shulgin and his successors will probably only participate in such markets if the rewards are high enough to justify using their precious time on novel alien states of consciousness to do your experiment rather than theirs.
In the ideal case this type of platform might function as a spring-board to generate a critical mass of active rational psychonauts who could do each other’s experiments and replicate the results of underground researchers.
Accurately matching the task with the state of consciousness would be critical. For example, you might not necessarily want someone who is high on a large dose of acid to take a look at your tax returns*. Perhaps for mundane tasks one would want people who are on states of optimal arousal (e.g. modafinil). As mentioned earlier, a system that identifies the most promising states of consciousness for your task would be a key feature of the platform.
If we draw inspiration from the original service, we could try to make an analogous system to “Mechanical Turk Masters“. Here the service charges a higher price for requesting people who have been vetted as workers who produce high quality output. To be a Master one needs to have a high task-approval rating and have completed an absurd number of them. Perhaps top score boards and public requester prices for best work would go a long way in keeping the quality of psychedelic workers at a high level.
In practice, given the population base of people who would use this service, I would predict that to a large extent the most successful tasks in terms of engagement from the user-base will be those that have nerd-sniping qualities.** That is, make tasks that are especially fun to complete on psychedelics (and other altered states) and you would most likely get a lot of high quality work. In turn, this platform would generate the best outcomes when the tasks submitted are both fun and useful (hence benefiting both workers and requesters alike).
Keeping Consciousness Useful
Finally, we think that this kind of platform would have a lot of long-term positive externalities. In particular, making a wider range of states of consciousness economically useful goes in the general direction of keeping consciousness relevant in the future. In the absence of selection pressures that make consciousness economically useful (and hence useful to stay alive and reproduce), we can anticipate a possible drift from consciousness being somewhat in control (for now) to a point where only pure replicators matter.
If you are concerned with social power in a post-apocalyptic landscape, it is important that you figure out a way to induce psychedelic experiences in such a way that they cannot easily be used as weapons. E.g. it would be key to only have physiologically safe (e.g. not MDMA) and low-potency (e.g. not LSD) materials in a Mad Max scenario. For the love of God, please avoid stockpiling compounds that are both potent and physiologically dangerous (e.g. NBOMes) in your nuclear bunker! Perhaps high-potency materials could still work out if they are blended in hard-to-separate ways with fillers, but why risk it? I assume that becoming a cult leader would not be very hard if one were the only person who can procure reliable mystical experiences for people living in most post-apocalyptic scenarios. For best results make sure that the cause of the post-apocalyptic state of the world is a mystery to its inhabitants, such as in the documentary Gurren Lagann, and the historical monographs written by Philip K. Dick.
*With notable exceptions. For example, some regular cannabis users do seem to concentrate better while on manageable amounts of THC, and if the best tax attorney in your vicinity willing to do your taxes is in this predicament, I’d suggest you don’t worry too much about her highness.
**If I were a philosopher of science I would try to contribute a theory for scientific development based on nerd-sniping. Basically, how science develops is by the dynamic way in which scientists at all points are following the nerd-sniping gradient. Scientists are typically people who have their curiosity lever all the way to the top. It’s not so much that they choose their topics strategically or at random. It’s not so much a decision as it is a compulsion. Hence, the sociological implementation of science involves a collective gradient ascent towards whatever is nerd-sniping given the current knowledge. In turn, the generated knowledge from the intense focus on some area modifies what is known and changes the nerd-sniping landscape, and science moves on to other topics.
How do psychedelic drugs produce their characteristic range of acute effects in perception, emotion, cognition, and sense of self? How do these effects relate to the clinical efficacy of psychedelic-assisted therapies? Efforts to understand psychedelic phenomena date back more than a century in Western science. In this article I review theories of psychedelic drug effects and highlight key concepts which have endured over the last 125 years of psychedelic science. First, I describe the subjective phenomenology of acute psychedelic effects using the best available data. Next, I review late 19th-century and early 20th-century theories—model psychoses theory, filtration theory, and psychoanalytic theory—and highlight their shared features. I then briefly review recent findings on the neuropharmacology and neurophysiology of psychedelic drugs in humans. Finally, I describe recent theories of psychedelic drug effects which leverage 21st-century cognitive neuroscience frameworks—entropic brain theory, integrated information theory, and predictive processing—and point out key shared features that link back to earlier theories. I identify an abstract principle which cuts across many theories past and present: psychedelic drugs perturb universal brain processes that normally serve to constrain neural systems central to perception, emotion, cognition, and sense of self. I conclude that making an explicit effort to investigate the principles and mechanisms of psychedelic drug effects is a uniquely powerful way to iteratively develop and test unifying theories of brain function.
Subjective rating scale items selected after psilocybin (blue) and placebo (red) (n = 15) (Muthukumaraswamy et al., 2013). “Items were completed using a visual analog scale format, with a bottom anchor of ‘no, not more than usually’ and a top anchor of ‘yes, much more than usually’ for every item, with the exception of ‘I felt entirely normal,’ which had bottom and top anchors of ‘No, I experienced a different state altogether’ and ‘Yes, I felt just as I normally do,’ respectively. Shown are the mean ratings for 15 participants plus the positive SEMs. All items marked with an asterisk were scored significantly higher after psilocybin than placebo infusion at a Bonferroni-corrected significance level of p < 0.0022 (0.5/23 items)” (Muthukumaraswamy et al., 2013, p. 15176).
Neuropharmacology and Neurophysiological Correlates of Psychedelic Drug Effects
Klee recognized that his above hypotheses, inspired by psychoanalytic theory and LSD effects, required neurophysiological evidence. “As far as I am aware, however, adequate neurophysiological evidence is lacking … The long awaited millennium in which biochemical, physiological, and psychological processes can be freely correlated still seems a great distance off” (Klee, 1963, p. 466, 473). What clues have recent investigations uncovered?
A psychedelic drug molecule impacts a neuron by binding to and altering the conformation of receptors on the surface of the neuron (Nichols, 2016). The receptor interaction most implicated in producing classic psychedelic drug effects is agonist or partial agonist activity at serotonin (5-HT) receptor type 2A (5-HT2A) (Nichols, 2016). A molecule’s propensity for 5-HT2A affinity and agonist activity predicts its potential for (and potency of) subjective psychedelic effects (Glennon et al., 1984; McKenna et al., 1990; Halberstadt, 2015; Nichols, 2016; Rickli et al., 2016). When a psychedelic drug’s 5-HT2A agonist activity is intentionally blocked using 5-HT2Aantagonist drugs (e.g., ketanserin), the subjective effects are blocked or attenuated in humans under psilocybin (Vollenweider et al., 1998; Kometer et al., 2013), LSD (Kraehenmann et al., 2017a,b; Preller et al., 2017), and ayahuasca (Valle et al., 2016). Importantly, while the above evidence makes it clear that 5-HT2A activation is a necessary (if not sufficient) mediator of the hallmark subjective effects of classic psychedelic drugs, this does not entail that 5-HT2A activation is the sole neurochemical cause of all subjective effects. For example, 5-HT2A activation might trigger neurochemical modulations ‘downstream’ (e.g., changes in glutamate transmission) which could also play causal roles in producing psychedelic effects (Nichols, 2016). Moreover, most psychedelic drug molecules activate other receptors in addition to 5-HT2A (e.g., 5-HT1A, 5-HT2C, dopamine, sigma, etc.) and these activations may importantly contribute to the overall profile of subjective effects even if 5-HT2A activation is required for their effects to occur (Ray, 2010, 2016).
How does psychedelic drug-induced 5-HT2A receptor agonism change the behavior of the host neuron? Generally, 5-HT2A activation has a depolarizing effect on the neuron, making it more excitable (more likely to fire) (Andrade, 2011; Nichols, 2016). Importantly, this does not necessarily entail that 5-HT2Aactivation will have an overall excitatory effect throughout the brain, particularly if the excitation occurs in inhibitory neurons (Andrade, 2011). This important consideration (captured by the adage ‘one neuron’s excitation is another neuron’s inhibition’) should be kept in mind when tracing causal links in the pharmaco-neurophysiology of psychedelic drug effects.
The concept of functional connectivity rests upon fMRI brain imaging observations that reveal temporal correlations of activity occurring in spatially remote regions of the brain which form highly structured patterns (brain networks) (Buckner et al., 2013). Imaging of brains during perceptual or cognitive task performance reveals patterns of functional connectivity known as functional networks; e.g., control network, dorsal attention network, ventral attention network, visual network, auditory network, and so on. Imaging brains in taskless resting conditions reveals resting-state functional connectivity (RSFC) and structured patterns of RSFC known as resting state networks (RSNs; Deco et al., 2011). One particular RSN, the default mode network (DMN; Buckner et al., 2008), increases activity in the absence of tasks and decreases activity during task performance (Fox and Raichle, 2007). DMN activity is strong during internally directed cognition and a variety of other ‘metacognitive’ functions (Buckner et al., 2008). DMN activation in normal waking states exhibits ‘inverse coupling’ or anticorrelation with the activation of task-positive functional networks, meaning that DMN and functional networks are often mutually exclusive; one deactivates as the other activates and vice versa (Fox and Raichle, 2007).
Taken together, the recently discovered neurophysiological correlates of subjective psychedelic effects present an important puzzle for 21st-century neuroscience. A key clue is that 5-HT2A receptor agonism leads to desynchronization of oscillatory activity, disintegration of intrinsic integrity in the DMN and related brain networks, and an overall brain dynamic characterized by increased between-network global functional connectivity, expanded signal diversity, and a larger repertoire of structured neurophysiological activation patterns. Crucially, these characteristic traits of psychedelic brain activity have been correlated with the phenomenological dynamics and intensity of subjective psychedelic effects.
21st-Century Theories of Psychedelic Drug Effects
Entropic Brain Theory
Entropic Brain Theory (EBT; Carhart-Harris et al., 2014) links the phenomenology and neurophysiology of psychedelic effects by characterizing both in terms of the quantitative notions of entropy and uncertainty. Entropy is a quantitative index of a system’s (physical) disorder or randomness which can simultaneously describe its (informational) uncertainty. EBT “proposes that the quality of any conscious state depends on the system’s entropy measured via key parameters of brain function” (Carhart-Harris et al., 2014, p. 1). Their hypothesis states that hallmark psychedelic effects (e.g., perceptual destabilization, cognitive flexibility, ego dissolution) can be mapped directly onto elevated levels of entropy/uncertainty measured in brain activity, e.g., widened repertoire of functional connectivity patterns, reduced anticorrelation of brain networks, and desynchronization of RSN activity. More specifically, EBT characterizes the difference between psychedelic states and normal waking states in terms of how the underlying brain dynamics are positioned on a scale between the two extremes of order and disorder—a concept known as ‘self-organized criticality’ (Beggs and Plenz, 2003). A system with high order (low entropy) exhibits dynamics that resemble ‘petrification’ and are relatively inflexible but more stable, while a system with low order (high entropy) exhibits dynamics that resemble ‘formlessness’ and are more flexible but less stable. The notion of ‘criticality’ describes the transition zone in which the brain remains poised between order and disorder. Physical systems at criticality exhibit increased transient ‘metastable’ states, increased sensitivity to perturbation, and increased propensity for cascading ‘avalanches’ of metastable activity. Importantly, EBT points out that these characteristics are consistent with psychedelic phenomenology, e.g., hypersensitivity to external stimuli, broadened range of experiences, or rapidly shifting perceptual and mental contents. Furthermore, EBT uses the notion of criticality to characterize the difference between psychedelic states and normal waking states as it “describes cognition in adult modern humans as ‘near critical’ but ‘sub-critical’—meaning that its dynamics are poised in a position between the two extremes of formlessness and petrification where there is an optimal balance between order and flexibility” (Carhart-Harris et al., 2014, p. 12). EBT hypothesizes that psychedelic drugs interfere with ‘entropy-suppression’ brain mechanisms which normally sustain sub-critical brain dynamics, thus bringing the brain “closer to criticality in the psychedelic state” (Carhart-Harris et al., 2014, p. 12).
Integrated Information Theory
Integrated Information Theory (IIT) is a general theoretical framework which describes the relationship between consciousness and its physical substrates (Oizumi et al., 2014; Tononi, 2004, 2008). While EBT is already loosely consistent with the core principles of IIT, Gallimore (2015) demonstrates how EBT’s hypotheses can be operationalized using the technical concepts of the IIT framework. Using EBT and recent neuroimaging data as a foundation, Gallimore develops an IIT-based model of psychedelic effects. Consistent with EBT, this IIT-based model describes the brain’s continual challenge of minimizing entropy while retaining flexibility. Gallimore formally restates this problem using IIT parameters: brains attempt to optimize the give-and-take dynamic between cause-effect information and cognitive flexibility. In IIT, a (neural) system generates cause-effect information when the mechanisms which make up its current state constrain the set of states which could casually precede or follow the current state. In other words, each mechanistic state of the brain: (1) limits the set of past states which could have causally given rise to it, and (2) limits the set of future states which can causally follow from it. Thus, each current state of the mechanisms within a neural system (or subsystem) has an associated cause-effect repertoire which specifies a certain amount of cause-effect information as a function of how stringently it constrains the unconstrained state repertoire of all possible system states. Increasing the entropy within a cause-effect repertoire will in effect constrain the system less stringently as the causal possibilities are expanded in both temporal directions as the system moves closer to its unconstrained repertoire of all possible states. Moreover, increasing the entropy within a cause-effect repertoire equivalently increases the uncertainty associated with its past (and future) causal interactions. Using this IIT-based framework, Gallimore (2015)argues that, compared with normal waking states, psychedelic brain states exhibit higher entropy, higher cognitive flexibility, but lower cause-effect information.
The first modern brain imaging measurements in humans under psilocybin yielded somewhat unexpected results: reductions in oscillatory power (MEG) and cerebral blood flow (fMRI) correlated with the intensity of subjective psychedelic effects (Carhart-Harris et al., 2012; Muthukumaraswamy et al., 2013). In their discussion, the authors suggest that their findings, although surprising through the lens of commonly held beliefs about how brain activity maps to subjective phenomenology, may actually be consistent with a theory of brain function known as the free energy principle (FEP; Friston, 2010).
In one model of global brain function based on the free-energy principle (Friston, 2010), activity in deep-layer projection neurons encodes top-down inferences about the world. Speculatively, if deep-layer pyramidal cells were to become hyperexcitable during the psychedelic state, information processing would be biased in the direction of inference—such that implicit models of the world become spontaneously manifest—intruding into consciousness without prior invitation from sensory data. This could explain many of the subjective effects of psychedelics (Muthukumaraswamy et al., 2013, p. 15181).
The four key features identified in filtration and psychoanalytic accounts from the late 19th and early 20th century continue to operate in 21st-century cognitive neuroscience: (1) psychedelic drugs produce their characteristic diversity of effects because they perturb adaptive mechanisms which normally constrain perception, emotion, cognition, and self-reference, (2) these adaptive mechanisms can develop pathologies rooted in either too much or too little constraint (3) psychedelic effects appear to share elements with psychotic symptoms because both involve weakened constraints (4) psychedelic drugs are therapeutically useful precisely because they offer a way to temporarily inhibit these adaptive constraints. It is on these four points that EBT, IIT, and PP seem consistent with each other and with earlier filtration and psychoanalytic accounts. EBT and IIT describe psychedelic brain dynamics and link them to phenomenological dynamics, while PP describes informational principles and plausible neural information exchanges which might underlie the larger-scale dynamics described by EBT and IIT. Certain descriptions of neural entropy-suppression mechanisms (EBT), cause-effect information constraints (IIT), or prediction-error minimization strategies (PP, FEP) are loosely consistent with Freud’s ego and Huxley’s cerebral reducing valve.
Qualia Computing comment: As you can see above, 21st century theories of psychedelic action have a lot of interesting commonalities. A one-line summary of what they all agree on could be: Psychedelics increase the available state-space of consciousness by removing constraints that are normally imposed by standard brain functioning. That said, they do not make specific predictions about valence. That is, they leave the question of “which alien states of consciousness will feel good and which ones will feel bad” completely unaddressed. In the following posts about the presentations of members of the Qualia Research Institute at The Science of Consciousness 2018 you will see how, unlike other modern accounts, our Qualia Formalist approach to consciousness can elucidate this matter.