There’s an old Jewish childrens’ song called Had Gadya. It starts:
A little goat, a little goat My father bought for two silver coins, A little goat, a little goat
Then came the cat that ate the goat My father bought for two silver coins A little goat, a little goat
Then came that dog that bit the cat…
And so on. A stick hits the dog, a fire burns the stick, water quenches the fire, an ox drinks the water, a butcher slaughters the ox, the Angel of Death takes the butcher, and finally God destroys the Angel of Death. Throughout all of these verses, it is emphasized that it is indeed a little goat, and the father did indeed buy it for two silver coins.
As far as I know, no one has previously linked this song to the Lurianic Kabbalah. So I will say it: the deepest meaning of Had Gadya is a description of how and why God created the world. As an encore, it also resolves the philosophical problem of evil.
The most prominent Biblical reference to a goat is the scapegoating ritual. Once a year, the High Priest of Israel would get rid of the sins of the Jewish people by mystically transferring all of them onto a goat, then yelling at the goat until it ran off somewhere, presumably taking all the sin with it.
The thing is, at that point the goat contained an entire nation-year worth of sin. That goat was super evil. As a result, many religious and mystical traditions have associated unholy forces with goats ever since, from the goat demon Baphomet to the classical rather goat-like appearance of Satan.
So the goat represents evil. I’ll go along with everyone else saying the father represents God here. So God buys evil with two silver coins. What’s up?
The most famous question in theology is “Why did God create a universe filled with so much that is evil?” The classical answers tend to be kind of weaselly, and center around something like free will or necessary principles or mysterious ways. Something along the lines of “Even though God’s omnipotent, creating a universe without evil just isn’t possible.”
But here we have God buying evil with two silver coins. Buying to me represents an intentional action. Let’s go further – buying represents a sacrifice. Buying is when you sacrifice something dear to you to get something you want even more. Evil isn’t something God couldn’t figure out how to avoid, it’s something He covets.
What did God sacrifice for the sake of evil? Two silver coins. We immediately notice the number “two”. Two is not typically associated with God. God is One. Two is right out. The kabbalists identify the worst demon, the nadir of all demons, as Thamiel, whose name means “duality in God”. Two is dissonance, divorce, division, dilemmas, distance, discrimination, diabolism.
This, then, was God’s sacrifice. In order to create evil, He took up duality.
“Why would God want to create evil? God is pure Good!”
Exactly. The creation of anything at all other than God requires evil. God is perfect. Everything else is imperfect. Imperfection contains evil by definition. Two scoops of evil is the first ingredient in the recipe for creating universes. Finitude is evil. Form is evil. Without evil all you have is God, who, as the kabbalists tell us, is pure Nothing. If you want something, evil is part of the deal.
Now count the number of creatures in the song. God, angel, butcher, ox, water, fire, stick, dog, cat, goat. Ten steps from God to goat. This is the same description of the ten sephirot we’ve found elsewhere, the ten levels by which God’s ineffability connects to the sinful material world without destroying it. This is not a coincidence because nothing is ever a coincidence. Had Gadya isn’t just a silly children’s song about the stages of advancement of the human soul, the appropriate rituals for celebrating Passover in the Temple, the ancient Sumerian pantheon, and the historical conquests of King Tiglath-Pileser III. It’s also a blueprint for the creation of the universe. Just like everything else.
“And even though the princess defeated the dragon and married the prince at the end of the story, the truth is that the hedonic treadmill and the 7-year itch eventually caught up to them and they were not able to ‘live happily ever after’.
“Thankfully, the princess got really interested in philosophy of mind and worked really hard on developing a theory of valence in order to ‘sabotage the mill’ of affective ups and downs, so to speak. After 10 years of hard work, three book-length series of blog posts, a well founded team of 17 rational psychonauts, and hundreds of experiments involving psychedelics and brain computer interfaces, at last the princess was able to create a portable device capable of measuring what amounts to a reasonable proxy for valence at an individual level in sub-second timescales, which over time enabled people to have reliable and sustainable control over the temporal dynamics of valence and arousal.
“Later on the prince developed a Moloch-aware and Singleton-proof economy of information about the state-space of consciousness, and thus kick-started the era of ethical wireheads; the world became a true fariy tale… a wondrous universe of enigmatic -but always blissful- varieties of ineffable qualia. After this came to pass, one could truly and sincerely say that the prince and the princess both became (functionally and phenomenally) happily ever after. The End.”
Desiring that the universe be turned into Hedonium is the straightforward implication of realizing that everything wants to become music.
The problem is… the world-simulations instantiated by our brains are really good at hiding from us the what-it-is-likeness of peak experiences. Like Buddhist enlightenment, language can only serve as a pointer to the real deal. So how do we use it to point to Hedonium? Here is a list of experiences, concepts and dynamics that (personally) give me at least a sort of intuition pump for what Hedonium might be like. Just remember that it is way beyond any of this:
[Content Warning: Trying to understand the contents of this essay may be mind-warping. Proceed with caution.]
Friends, right here and now, one quantum away, there is raging a universe of active intelligence that is transhuman, hyperdimensional, and extremely alien.
The Geometry of DMT States
This is an essay on the phenomenology of DMT. The analysis here presented predominantly uses algorithmic, geometric and information-theoretic frameworks, which distinguishes it from purely phenomenological, symbolic, neuroscientific or spiritual accounts. We do not claim to know what ultimately implements the effects here described (i.e. in light of the substrate problem of consciousness), but the analysis does not need to go there in order to have explanatory power. We posit that one can account for a wide array of (apparently diverse) phenomena present on DMT-induced states of consciousness by describing the overall changes in the geometry of one’s spationtemporal representations (what we will call “world-sheets” i.e. 3D + time surfaces;3D1T for short). The concrete hypothesis is that the network of subjective measurements of distances we experience on DMT (coming from the relationships between the phenomenal objects one experiences in that state) has an overall geometry that can accurately be described as hyperbolic (or hyperbolic-like). In other words, our inner 3D1T world grows larger than is possible to fit in an experiential field with 3D Euclidean phenomenal space (i.e. an experience of dimension R2.5 representing an R3 scene). This results in phenomenal spaces, surfaces, and objects acquiring a mean negative curvature. Of note is that even though DMT produces this effect in the most consistent and intense way, the effect is also present in states of consciousness induced by tryptamines and to a lesser extent in those induced by all other psychedelics.
Conceptual Framework: Algorithmic Reduction
We will use the reduction framework originally proposed in the article Algorithmic Reductions of Psychedelic States. This means that we will be examining how algorithms and processes (as experienced by a subject of experience) can explain the dynamics of people’s phenomenology in DMT states. We do not claim “the substrate of consciousness” is becoming hyperbolic in any literal sense (though we do not discard that possibility). Rather, we interpret the hyperbolic curvature that experience acquires while on DMT as an emergent effect of a series of more general mechanism of action that can work together to change the geometry of a mind. These same mechanisms of action govern the dynamics of other psychedelic experiences; it is the proportion and intensity of the various “basic” effects that lead to the different outcomes observed. In other words, the hyperbolization of phenomenal space may not be a fundamental effect of DMT, but rather, it may be an emergent effect of more simple effects combined (not unlike how our seemingly smooth macroscopic space-time emerges from the jittery yet fundamental interactions that happen in a microscopic high-dimensional quantum foam).
In particular, we will discuss three candidate models for a more fundamental algorithmic reduction: (1) the synergistic effect of control interruption and symmetry detection resulting in a change of the metric of phenomenal space (analogously to how one can measure the geometry of hyperbolic graph embeddings), (2) the mind as a dynamic system with energy sources, sinks and invariants, in which curvature stores potential energy, and (3) a change in the underlying curvature of the micro-structure of consciousness. These models are not mutually-exclusive, and they may turn out to be compatible. More on this later.
What is Hyperbolic Geometry?
Perhaps the clearest way to describe hyperbolic space is to show examples of it:
Inside a hyperbolic cube
In hyperbolic 3D space dodecahedra can have right corners.
The picture to the left shows a representation of a “saddle” surface. In geometry, saddle surfaces are 2-dimensional hyperbolic spaces (also called “hyperbolic planes” or H2). For a surface to have “constant curvature” it must look the same at every point. In other words, for a saddle to be a geometric saddle, every point in it must be a “saddle point” (i.e. a point with negative curvature). As you can see, saddles have the property that the angles of a triangle found in them add up to less than 180 degrees (compare that to surfaces with positive curvature such as the 2-sphere, in which the angles of a triangle add up to more than 180 degrees). Generalizing this to higher dimensions, the middle image above shows a cube in H3 (i.e. a hyperbolic space of three dimensions). This cube, since it is in hyperbolic space, has thin edges and pointy corners. More generally, the corners of a polyhedra (and polytopes) will be more pointy in Hn than they are in Rn. This is why you can see in the right image a dodecahedron with right-angled corners, which in this case can tile H3 (cf. Not Knot). Such a thing- people of the past might say- is an insult to the imagination. Times are changing, though, and hyperbolic geometry is now an acceptable subject of conversation.
An important property of hyperbolic spaces is the way in which the area of a circle (or the n-dimensional volume of a hypersphere) increases as a function of its radius. In 2D Euclidean space the area grows quadratically with the radius. But on H2, the area grows exponentially as a function of the radius! As you may imagine, it is easy to get lost in hyperbolic space. A few steps take you to an entirely different scene. More so, your influence over the environment is greatly diminished as a function of distance. For example, the habitable region of solar systems in hyperbolic spaces (i.e.the Goldilocks zone) is extremelly thin. In order to avoid getting burned or freezing to death you would have to place your planet within a very narrow distance range from the center star. Most of what you do in hyperbolic space either stays as local news or is quickly dissipated in an ever-expanding environment.
We Can Only Remember What We Can Reconstruct
We cannot experience H2 or H3 manifolds under normal circumstances, but we can at least represent some aspects of them through partial embeddings (i.e. instantiations as subsets of other spaces preserving properties) and projections into more familiar geometries. It is important to note that such representations will necessarily be flawed. As it turns out, it is notoriously hard to truly embed H2 in Euclidean 3D space, since doing so will necessarily distort some properties of the original H2 space (such as distance, angle, area, local curvature, etc.). As we will discuss further below, this difficulty turns out to be crucial for understanding why DMT experiences are so hard to remember. In order to remember the experience you need to create a faithful and memorable 3D Euclidean embedding of it. Thus, if one happens to experience a hyperbolic object and wants to remember as much of it as possible, one will have to think strategically about how to fold, crunch and deform such object so that it can be fit in compact Euclidean representations.
What about DMT suggests hyperbolic geometry?
Why should we believe that phenomenal space on DMT (and to a lesser extent on other psychedelics) becomes hyperbolic-like? We will argue that the features people use to describe their trips as well as concrete mathematical observations of such features point directly to hyperbolic geometry. Here is a list of such features (arranged from least to most suggestive… you know, for dramatic effect):
Perception of far-out travel (as we said, small movements in hyperbolic space lead to huge changes in the scene).
Feelings of becoming big (you can fit a lot more inside a circle of radius r in hyperbolic space).
The space experienced is often depicted as “more real and more dense than normal”.
The use of terms like “mind-expanding” and “warping” to describe the effects of the drug are very common.
People describing it as “a different kind of space” and frequently using the word “hyperspace” to talk about it.
Difficulty integrating/remembering the objects and scenes experienced (e.g. “they were too alien to recall”).
Constant movement/acceleration and change of perspectives which are often described as “unfolding scenes and expanding patterns” (cf. thechrysanthemum, jitterbox).
Continuous change of the scene’s context through escape routes: A door that leads to a labyrinth that leads to branching underground tunnels that lead to mirror rooms that lead to endless windows, and the one you take leading you to a temple with thirty seven gates which lead you to a kale salad world etc. (example).
Crowding of scene beyond the limits of Euclidean space (users frequently wondering “How was I able to fit so much in my mind? I don’t see any space for my experience to fit in here!”)
Reported similarity with fractals.
Omnipresence of saddles making up the structural constraints of the hallucinated scenes. For example, one often hears about experiencing scenes saturated with: joints, twists, bifurcations, curved alleys, knots, and double helixes.
Looking at self-similar objects (such as cauliflowers) can get you lost in what seems like endless space. (Note: beware of the potential side effects of looking at a cauliflower on DMT*).
PSIS-like experiences where people seem to experience multiple alternative outcomes from each event at the same time (this may be the result of “hyperbolic branching” through time rather than space).
People describe “incredibly advanced mechanisms” and “impossible objects” that cannot be represented in our usual reality (e.g. Terence Mckenna’s self-dribbling basketballs).
At least one mathematician has stated that what one experiences on DMT cannot be translated into Euclidian geometry (unlike what one experiences on LSD).
We received a series of systematic DMT trip-reports by a math enthusiast and experienced psychonaut who claims that the surfaces experienced on DMT are typically composed of hyperbolic tilings (which imply a negative curvature; cf. wallpaper groups).
This article goes beyond claiming a mere connection between DMT and hyperbolic geometry. We will be more specific by addressing the aspects of the experience that can be interpreted geometrically. To do so, let us now turn to a phenomenological description of the way DMT experiences usually unfold:
The Phenomenology of DMT experiences: The 6 Levels
In order to proceed we will give an account of a typical vaporized DMT experience. You can think of the following six sections as stages or levels of a DMT journey. Let me explain. The highest level you get to depends on the dose consumed, and in high doses one experiences all of the levels, one at a time, and in quick succession (i.e. on high doses these levels are perceived as the stages of the experience). If one takes just enough DMT to cross over to the highest level one reaches during the journey for only a brief moment, then that level will probably be described as “the peak of the experience”. If, on the other hand, one takes a dose that squarely falls within the milligram range for producing a given level, it will be felt as more of a “plateau”. Each level is sufficiently distinct from the others that people will rarely miss the transitions between them.
The six levels of a DMT experience are: Threshold, Chrysanthemum, Magic Eye, Waiting Room, Breakthrough, and Amnesia. Let us dive in!
(Note: The following description assumes that the self-experimenter is in good physical and mental health at the time of consuming the DMT. It is well known that negative states of consciousness can lead to incomprehensible hellscapes when “boosted” by DMT (please avoid DMT at all costs while you are drunk, depressed, angry, suicidal, irritable, etc.). The full geometry is best appreciated on a mentally and emotionally balanced set and settings.)
The very first alert of something unusual happening may take between 3 to 30 seconds after inhaling the DMT, depending on the dose consumed. Rather than a clear sensorial or cognitive change, the very first hint is a change in the apparent ambiance of one’s setting. You know how at times when you enter a temple, an art museum, a crowd of people, or even just a well decorated restaurant you can abstract an undefinable yet clearly present “vibe of the place”? There’s nothing overt or specific about it. The ambiance of a place is more of an overall gestalt than a localized feeling. An ambiance somehow encodes information about the social, ideological and aesthetic quality of the place or community you just crashed into, and it tells you at a glance which moods are socially acceptable and which ones are discouraged. The specific DMT vibe you feel on a given session can be one of a million different flavors. That said, whether you feel like you entered a circus or joined a religious ceremony, the very first hint of a DMT experience is nonetheless always (or almost always) accompanied with an overall feeling of significance. The feeling that something important is about to happen or is happening is made manifest by the vibe of the state. This vibe is usually present for at least the first 150 seconds or so of the journey. Interestingly, the change in ambiance is shorter-lived than the trip itself; it seems to go away before the visuals vanish quickly declining once the the peak is over.
Within seconds after the change in ambiance, one feels a sudden sharpening of all the senses. Some people describe this as “upgrading one’s experience to an HD version of it”. The level of detail in one’s experience is increased, yet the overall semantic content is still fairly intact. People say things like: “Reality around me seems more crisp” and “it’s like I’m really grasping my surroundings, you know? fully in tune with the smallest textures of the things around me.” Terence Mckenna described this state as follows: “The air appears to suddenly have been sucked out of the room because all the colors brighten visibly, as though some intervening medium has been removed.”
On a schedule of repeated small doses (below 4 mg; preferably i.m.) one can stabilize this sharpening of the senses for arbitrarily long periods of time. I am a firm believer that this state (quite apart from the alien experiences on higher doses) can already be recruited for a variety of computational and aesthetic tasks that humans do in this day and age. In particular, the state itself seems to enable grasping complex ideas with many parameters without distorting them, which may be useful for learning mathematics at an accelerated pace. Likewise, the sate increases one’s awareness of one’s surroundings (possibly at the expense of consuming many calories). I find it hard to imagine that artists will not be able to use this state for anything valuable.
(2) The Chrysanthemum
If one ups the dose a little bit and lands somewhere in the range between 4 to 8 mg, one is likely to experience what Terrence McKenna called “the Chrysanthemum”. This usually manifests as a surface saturated with a sort of textured fabric composed of intricate symmetrical relationships, bright colors, shifting edges and shimmering pulsing superposition patterns of harmonic linear waves of many different frequencies.
Depending on the dose consumed one may experience either one or several semi-parallel channels. Whereas a threshold dose usually presents you with a single strong vibe (or ambiance), the Chrysanthemum level often has several competing vibes each bidding for your attention. Here are some examples of what the visual component of this state of consciousness may look like.
Chrysanthemum with multuple symmetry channels
The visual component of the Chrysanthemum is often described as “the best screen saver ever“, and if you happen to experience it in a good mood you will almost certainly agree with that description, as it is usually extremelly harmonious, symmetric and beautiful in uncountable ways. No external input can possibly replicate the information density and intricate symmetry of this state; such state has to be endogenously generated as a a sort of harmonic attractor of your brain dynamics.
You can find many replications of Chrysanthemum-level DMT experiences on the internet, and I encourage you to examine their implicit symmetries (this replication is one of my all-times favorite).
In Algorithmic Reduction of Psychedelic States we posited that any one of the 17 wallpaper symmetry groups can be instantiated as the symmetries that govern psychedelic visuals. Unfortunately, unlike the generally slow evolution of usual psychedelic visuals, DMT’s vibrational frequency forces such visuals to evolve at a speed that makes it difficult for most people to spot the implicit symmetry elements that give rise to the overall mathematical structure underneath one’s experience. For this reason it has been difficult to verify that all 17 wallpaper groups are possible in DMT states. Fortunately we were recently able to confirm that this is in fact the case thanks to someone who trained himself to do just this. I.e. detecting symmetry elements in patterns at an outstanding speed.
An anonymous psychonaut (whom we will call researcher A) sent a series of trip report to Qualia Computing detailing the mathematical properties of psychedelic visuals under various substances and dose regimens. A is an experienced psychonaut and a math enthusiast who recently trained himself to recognize (and name) the mathematical properties of symmetrical patterns (such as in works of art or biological organisms). In particular, he has become fluent at naming the symmetries exhibited by psychedelic visuals. In the context of 2D visuals on surfaces, A confirms that the symmetrical textures that arise in psychedelic states can exhibit any one of the 17 wallpaper symmetry groups. Likewise, he has been able to confirm that every possible spherical symmetry group can also be instantiated in one’s mind on these states.
The images below show some examples of the visuals that A has experienced on 2C-B, LSD, 4-HO-MET and DMT (sources: top left, top middle, the rest were made with this service):
The Chrysanthemum level interacts with sensory input in an interesting way: the texture of anything one looks at quickly becomes saturated with nested 2-dimensional symmetry groups. If you took enough DMT to take you to this level and you keep your eyes open and look at a patterned surface (i.e. statistical texture), it will symmetrify beyond recognition. A explains that at this level DMT visuals share some qualities with those of, say, LSD, mescaline, and psilocin. Like other psychedelics, DMT’s Chrysanthemum level can instantiate any 2-dimensional symmetry, yet there are important differences from other psychedelics at this dose range. These include the consistent change in ambiance (already present in threshold doses), the complexity and consistency of the symmetrical relationships (much more dense and whole-experience-consistent than is usually possible with other psychedelics), and the speed (with a control-interruption frequency reaching up to 30 hertz, compared to 10-20 hertz for most psychedelics). Thus, people tend to point out that DMT visuals (at this level) are “faster, smaller, more detailed and more globally consistent” than on comparable levels of alteration from similar agents.
Now, if you take a dose that is a little higher (in the ballpark of 8 to 12 mg), the Chrysanthemum will start doing something new and interesting…
(3) The Magic Eye Level
A great way to understand the Magic Eye level of DMT effects is to think of the Chrysanthemum as the texture of an autostereogram (colloquially described as “Magic Eye” pictures). Our visual experience can be easily decomposed into two points-of-view (corresponding to the feed coming from each eye) that share information in order to solve the depth-map problem in vision. This is to map each visual qualia to a space with relative distances so (a) the input is explained and (b) you get recognizable every-day objects represented as implicit shapes beneath the depth-map. You can think of this process as a sort of hand-shake between bottom-up perception and top-down modeling.
In everyday conditions one solves the depth-map problem within a second of opening one’s eyes (minus minor details that are added as one looks around). But on DMT, the “low-level perceptions” looks like a breathing Chrysanthemum, which means that the top-down modeling has that “constantly shifting” stuff to play with. What to make of it? Anything you can think of.
There are three major components of variance on the DMT Magic Eye level:
Texture (dependent on the Chrysanthemum’s evolution)
World-sheet (non-occluduing 3D1T depth maps)
Extremelly lowered information copying threshold.
The image on the left is a lobster, the one on the center is a cone and the one to the right contains furniture (a lamp, a chair and a table). Notice that what you see is a sort of depth-map which encodes shapes. We will call this depth-map together with the appearance of movement and acceleration represented in it, a world-sheet.
The world-sheet encodes the “semantic content” of the scene and is capable of representing arbitrary situations (including information about what you are seeing, where you are, what the entities there are doing, what is happening, etc.).
It is common to experience scenes from usually mundane-looking places like ice-cream stores, play pens, household situations, furniture rooms, apparel, etc.. Likewise, one frequently sees entities in these places, but they rarely seem to mind you because their world is fairly self-contained. As if seeing through a window. People often report that the worlds they saw on a DMT trip were all “made of the same thing”. This can be interpreted as the texture becoming the surfaces of the world-sheet, so that the surfaces of the tables, chairs, ice-cream cones, the bodies of the people, and so on are all patterned with the same texture (just as in actual autostereograms). This texture is indeed the Chrysanthemum completely contorted to accommodate all the curvature of the scene.
Magic Eye level scenes often include 3D geometrical shapes like spheres, cones, cylinders, cubes, etc. The complexity of the scene is roughly dose-dependent. As one ups the highness (but still remaining within the Magic Eye level) complex translucid qualia crystals in three dimensions start to become a possibility.
Whatever phenomenal objects you experience on this level that lives for more than a millisecond needs to have effective strategies for surviving in an ecosystem of other objects adapted to that level. Given the extremelly lowered information copying threshold, whatever is good at making copies of itself will begin to tesselate, mutate and evolve, stealing as much of your attention as possible in the way. Cyclic transitions occupy one’s attention: objects quickly become scenes which quickly become gestalts from which a new texture evolves in which new objects are detected and so on ad infinitum.
A reports that at this dose range one can experience at least some of the 230 space groups as objects represented in the world-sheet. For example, A reports having stabilized a structure with a Pm-3m symmetry structure, not unlike the structure of ZIF-71-RHO. Visualizing such complex 3D symmetries, however, does seem to require previous training and high levels of mental concentration (i.e. in order to ensure that all the symmetry elements are indeed what they are supposed to be).
There is so much qualia laying around, though, at times not even your normal space can contain it all. Any regular or semi regular symmetrical structure you construct by focusing on it is prone to overflow if you focus too much on it. What does this mean? If you focus too much on, for example, the number 6, your mind might represent the various ways in which you can arrange six balls in a perfectly symmetrical way. Worlds made of hexagons and octahedrons interlocked in complex but symmetrical ways may begin to tesselate your experiential field. With every second you find more and more ways of representing the number six in interesting, satisfying, metaphorically-sound synesthetic ways (cf. Thinking in Numbers). Now, what happens if you try to represent the number seven in a symmetric way on the plane? Well, the problem is that you will have too many heptagons to fit in Euclidean space (cf. Too Many Triangles). Thus the resulting symmetrical patterns will seem to overflow the plane (which is often felt as a folding and fluid re-arrangement, and when there is no space left in a region it either expands space or it is felt as some sort of synesthetic tension or stress, like a sense of crackling under a lot of pressure).
Heptagonal tiling of the Poincaré disk representing the 2D hyperbolic space.
Order-7-3 rhombille tiling
In particular, A claims that in the lower ranges of the DMT Magic Eye level the texture of the Chrysanthemum tends to exhibit heptagonal and triheptagonal tilings (as shown in the picture above). A explains that at the critical point between the Chrysanthemum and the Magic Eye levels the intensity of the rate of symmetry detection of the Chrysanthemum cannot be contained to a 2D surface. Thus, the surface begins to fold, often in semi-symmetric ways. Every time one “recognizes” an object on this “folding Chrysanthemum” the extra curvature is passed on to this object. As the dose increases, one interprets more and more of this extra curvature and ends up shaping a complex and highly dynamic spatiotemporal depth map with hyperbolic folds. In the upper ranges of the Magic Eye level the world-sheet is so curved that the scenes one visualize are intricate and expansive, feeling at times like one is able to peer through one’s horizon in all directions and see oneself and one’s world from a distance. At some critical point one may feel like the space around one is folding into a huge dome where the walls are made of whatever texture + world-sheet combination happened to win the Darwinian selection pressures applied to the qualia patterns on the Magic Eye level. This concentrated hyperbolic synesthetic texture is what becomes the walls of the Waiting Room…
(4) Waiting Room
In the range of 12-25mg of DMT a likely final destination is the so-called Waiting Room. This experience is distinguished from the Magic Eye level in several ways: first, the world-sheet at this level breaks into several quasi-independent components, each evolving semi-autonomously. Second, one goes from “partial immersion” into “full immersion”. The transition between Magic Eye and Waiting Room often looks like “finding a very complex element in the scene and using it as a window into another dimension”. The total 2D surface curvature present (by adding up the curvature of all elements in the scene) is substantially higher than that of the Magic Eye level, and one can start to see actual 3D hyperbolic space. Perhaps a way of describing this transition is as follows: The curvature of the world-sheet gets to be so extreme that in order to accommodate it one’s entire multi-modal experiential field becomes involved, and a feeling of total and complete synchronization of all senses into a unified synesthetic experience is inescapable (often described as the “mmmMMMMMMM+++++!!!” whole-body tone people report). Thus the feeling of entering into an entirely new dimension. This explains what people mean when they say: “I experienced such an intense pressure that my soul could not be contained in my tiny body, and the intense pressure launched me into a bigger world”.
DMT Waiting Room
Changes in the connectivity of the micro-structure of the texture
Constant flow of interlocking symmetry elements tile the texture.
The images above, taken together, are meant as an impressionistic replication of what a Waiting Room experience may feel like. On the left you see the textured world-sheet curved in several ways resulting in an enclosed room with shimmering walls and an entity looking at a futuristic-looking contraption. The images on the right are meant to illustrate the ways in which the texture of the world-sheet evolves: you will find that the micro-structure of such texture is constantly unfolding in new symmetrical ways (bottom right), and propagating such changes throughout the entire surface at a striking speed (top right).
DMT Waiting Rooms contain entities that at times do interact directly with you. Their reality is perceived as a much more intense and intimate version of what human interaction normally is, but they do not give the impression of being telepathic. That said, their power is felt as if they could radiate it. One could say that this level of DMT places you in such an intimate, vulnerable and open state that interpreting the entities in a second-person social mode is almost inevitable. It is like interacting with someone you really know (or perhaps someone you really really want to know… or really really don’t want to know), except that the whole world is made of those feelings and some entities inhabit that world.
Serious hard-core psychonauts tend to describe the Wating Room as a temporary stopgap. Indeed more poetry could ever be written about the Waiting Room states of consciousness than about most human activities, for its state-space is larger, more diverse and more hedonically loaded. But even so, it is important to realize that there are even weirder states. Serious psychonauts exploring the upper ranges of humanly-accessible high energy consciousness research may see Waiting Rooms as a stepping stones to the real deal…
If one manages to ingest around 20-30mg of DMT there is a decent chance that one will achieve a DMT breakthrough experience (some sources place the dosage as high as 40mg). There is no agreed-upon definition for a “DMT breakthrough”, but most experienced users confirm that there is a qualitative change in the structure and feel of one’s experience on such high doses. Based on A’s observations we postulate that DMT breakthroughs are the result of a world-sheet with a curvature so extreme that topological bifurcations start to happen uncontrollably. In other words, the very topology of one’s world-sheet is forced to change in order to accommodate all of the intense curvature.
The geometry of space you experience may suddenly go from a simply-connected space into something else. What does this mean? Suddenly one may feel like space itself is twisting and reconnecting to itself in complex (and often confusing) ways. One may find that given any two points on this “alien world” there may be loops between them. This has drastic effects on one’s every representation (including, of course, the self-other divide). The particular feeling that comes with this may explain the presence of PSIS-like experiences induced by DMT and high dose LSD (cf. LSD and Quantum Measurements). Since the topological bifurcations are happening on a 3D1T world-sheet, this may look like “multiple things happening at once” or “objects taking multiple non-overlapping paths at once in order to get from one place into another”. The entities at this level feel transpersonal: due to the extreme curvature it is hard to distinguish between the information you ascribe to your self-model and the information you ascribe to others. Thus one is all over the place, in a literal topological sense.
While on the Waiting Room one can stabilize the context where the experience seems to be taking place, on a DMT breakthrough state one invariably “moves across vast regions, galaxies, universes, realities, etc.” in a constant uncontrollable way. Why is this? This may be related to whether one can contain the curvature of the objects one attends to. If the curvature is uncontrollable, it will “pass on to the walls” and result in constant “context switches”. In fact, such a large fraction of 3D space is perceived as hyperbolic in one way or another, that one seems to have access to vast regions of reality at the same time. Thus a sense of radical openness is often experienced.
(6) Amnesia Level
Unlike 5-MeO-DMT, “normal DMT” experiences are not typically so mind-warping that they dissolve one’s self-model completely. On the contrary, many people report DMT as having “surprisingly little effect on one’s sense of self except at very high doses” relative to the overall intensity of the alteration. Thus, DMT usually does not produce amnesia due to ego death directly. Rather, the amnesic properties of DMT at high doses can be blamed on the difficulty of instantiating the necessary geometry to make sense of what was experienced. In the case of doses above “breakthrough experiences” there is a chance that the user will not be able to recall anything about the most intense periods of the journey. Unfortunately, we are not likely to learn much from these states (that is, until we live in a community of people who can access other phenomenal geometries in a controlled fashion).
Recalling the Immemorial
We postulate that the difficulty people have remembering the phenomenal quality of a DMT experience is in part the result of not being able to access the geometry required to accurately relive their hallucinations. The few and far apart elements of the experience that people do somehow manage to remember, we posit, are those that happen to be (relatively) easy to embed in 3D Euclidean space. Thus, we predict that what people do manage to “bring back” from hyperspace will be biased towards those things that can be represented in R3.
This explains why people remember experiencing intensely saddled scenes (e.g. fractals, tunnels, kale worlds, recursive processes, and so on). Unfortunately most information-rich and interesting (irreducible, prime) phenomenal objects one experiences on DMT are by their very nature impossible to embed in our normal experiential geometry. This problem reveals an intrinsic limitation that comes from living in a community of intelligences (i.e. contemporary humans) who are constrained in the range of state-spaces of consciousness that they can access. This realization calls for a new epistemological paradigm, one that incorporate state-specific representations into a globally accessible database of states of consciousness, together with the network that emerges from their mutual (in)intelligibility.
The increased curvature of one’s world-sheet can manifest in endless ways. In some important ways, the state-space of possible scenes that you can experience on DMT is much bigger than what you can experience on normal states of consciousness. Strictly speaking, you can represent more scenes on DMT states than in most other states because the overall amount qualia available is much larger. Of course the very dynamics of these experiences constrains what can be experienced, so there are still many things inaccessible on DMT. For instance, it may be impossible to experience a perfectly uniform blue screen (since the Chrysanthemum texture is saturated with edges, surfaces and symmetrical patterns). Likewise, scenes that are too irregular may be impossible to stabilize given the omnipresent symmetry enhancement found in the state.
What are the nature of the objects and entities one experiences on DMT? Magic Eye level experiences tend to include objects that are usually found in our everyday life. It is at the DMT waiting room level and above that the “truly impossible objects” begin to emerge. In particular, all of these objects are often curved in extreme ways. They condense within them complex networks of interlocking structures sustaining an overall superlative curvature. Here are some example objects that one can experience on Waiting Room and Breakthrough level experiences:
Notice that all of these images have many saddles everywhere. Ultimately, the range of objects one can experience on such states includes many other features that are impossible to represent in R3. The objects that people do manage to bring back and recall later on, are precisely those that can be embedded in R3. Thus you often see extremelly contorted wrapped-up objects. The most interesting ones (such as quasi-regular H3 tilings or irreducible objects) are next-to-impossible to bring back in any meaningful way, for now at least.
DMT Space Expansion
The expansion of space responsible for the increased curvature happens anywhere you direct your attention (including the objects you see). Here you can see what it may look like to stare at a DMT object: This is called the “jitterbox” mechanism.
DMT entities come in many forms, and their overall quality is extremelly dose-dependent. Rather than describing any specific manifestation we will instead briefly characterize the rough properties of the entities experienced based on the level reached.
Threshold: Usually the ambiance change has a social feel to is. More similar to entering a room of people of an alien culture, than entering an empty cave or a warm pool on your own. In this sense the very beginning of a DMT experience may already frame the experience in social terms and facilitate the expectation of meeting entities.
Chrysanthemum: One can feel perhaps the subtle presence of entities, but they are often interpreted as “feeling connected” to one’s friends, relatives and acquaintances. The feeling does not manifest in any clear spatial way, though. Other than that, this state is apersonal in the sense that one does not see any entity directly.
Magic Eye: Here the entities can be roughly described as having an impersonal relationship with you. They are just there, hanging out on their own, often engrossed with whatever activities your world-sheet is capable of representing for them.
Waiting Room: At this level entities start becoming able to interact with you. They feel like autonomous beings wrapped in mystery. Their intentions, what they know, and their emotional states can be guessed from their behavior, but they are not immediatly obvious.
Breakthrough: At this level the entities one meets seem to have what we might call a transpersonal relationship with you. They share their own internal states (emotions, knowledge, wishes, etc) with you. It feels like they can communicate telepathically and “see through” you. One cannot hide one’s “private” mental contents from them at this level.
Amnesia: One cannot remember, of course, exactly what happens here. But if trip reports are any indication, this level is reminiscent of highly “mystical” states in which one’s implicit beliefs about Personal Identity are obliterated and replaced by the feeling of becoming an all-encompassing entity. “Union with God” and “Samadhi” are terms that describe the subjective feeling of self in this state. In other words, at this level it is impossible to distinguish between oneself and other entities, for all is represented as one. (Beware of never trying to go here if you feel bad at the time since negative hedonic tone can be amplified just as much as a good feeling such as Samadhi).
Modeling the Hyperbolic Geometry of DMT
How can we explain the drastic geometric changes of phenomenal space on DMT? As mentioned earlier, we will discuss three (non-mutually exclusive) hypothesis. These hypothesis work at the level of an algorithmic reduction, which means that we will go deeper than just describing information processing and phenomenology. We will stop short of addressing the implementation level of abstraction. It is worth pointing out that describing the ways in which DMT experiences are hyperbolic is in itself an algorithmic reduction. What we are about to do is to develop a more granular algorithmic reduction in which we try to explain why hyperbolic geometry emerges on DMT states by postulating underlying processes. Here are the three reductions:
(1) Control Interruption + Symmetry detection = Change in Metric
Recall that on a previous article we algorithmically reduced general psychedelic states. The building blocks of that reduction were:
Using this framework one can argue that DMT makes space more hyperbolic in the following way: in high amounts the synergistic effect of control interruption together with extremelly lowered symmetry detection thresholds experienced in quick succession makes the subjective distance between the points in the phenomenal objects in the scene evolve a hyperbolic metric. How would this happen? The key thing to realize is that in this model the usual quasi-Euclidean space we experience is an emergent effect of an equilibrium between these two forces. Even in normal circumstances our world-sheet is continuously regenerated; the rate at which symmetrical relationships in the scene are detected is balanced by the rate at which these subjective measurements are forgotten. This usually results in an emergent Euclidean geometry. On DMT the rate of symmetry detection increases while the rate of “forgetting” (inhibiting control) decreases. Attention points out more relationships in quick succession and this creates a network of measured subjective distances that cannot be embedded in Euclidean 3D space. Thus there is an overflow of symmetries. We are currently working on a precise mathematical model of this process in order to reconstruct a hyperbolic metric out of these two parameters. In this model, control interruption is interpreted as a change in the decay for subjective measurements of distance in one’s mind, whereas the lowered symmetry detection threshold is interpreted as a change in the probability of measuring the distance between any two given points as a function of the network of distances already measured.
The curvature increase is most salient where there is already a lot of measurements made, since highly-measured regions focus attention and attention drives symmetry detection. Thus, focusing on any surface will make the surface itself hyperbolic (rather than the 3D space, since measurements are mostly concentrated on the surface). On the other hand, if the curvature is too high to keep on a 2D surface, it will “jump” to 3D or even 3D1T (i.e. branching out the temporal component of one’s experience). The result is that the total curvature of one’s 3D1T world-sheet increases on DMT in a dose-dependent way.
Different doses lead to different states of curvature homeostasis. Each part of the worldsheet has constantly-morphing shapes and sudden curvature changes, but the total curvature is nonetheless more or less preserved on a given dose. It is not easy to get rid of excess curvature. Rather, whenever one tries to reduce the curvature in one part of the scene one is simply pushing it elsewhere. Even when one manages to push most of the curvature out of a given modality (e.g. vision) it is likely to quickly return in another modality (e.g. kinesthetic or auditory landscape) since attention never ceases on a DMT trip. Such apparent dose-dependent global curving of the world-sheet (and its jump from one modality into another) constrains the shape of the objects one can represent on the state (thus leading to alien-looking highly-curved objects similar to the ones shown above).
(2) Dynamic System Account: Energy Sources, Sinks and Invariants
Let us define a notion of energy in consciousness so that we can formalize the way experiences warps and transforms on DMT. Assume that one needs “energy” in order to instantiate a given experience (really, this is just an implicit invariant and we could use a different name). Each feature of a given experience needs a certain amount of energy, which roughly corresponds to a weighted sum of the intensity and the information content of an experience. For instance, the brightness of a point of colored light in one’s visual field is energy-dependent. Likewise, the information content in a texture, the number of represented symmetrical relationships, the speed by which an object moves (plus its acceleration), and even the curvature of one’s geometry. All of these features require energy to be instantiated.
Under normal circumstances the brain has many clever and (evolutionarily) appropriate ways of modulating the amount of energy present in different modules of one’s mind. That is, we have many programs that work as energy switches for different mental activities depending on the context. When we think, we have allocated a certain amount of energy to finding a shape/thought-form that satisfies a number of constraints. When it shape-shifting that energy in various ways and finding a solution, we either allocate more energy to it or perhaps give up. However, on DMT the energy cannot be switched off, and it can only pass from one modality into another. In other words, whereas in normal circumstances one uses strategically one’s ability to give energy limits to different tasks, on DMT one simply has constant high energy globally no matter what.
More formally, this model of DMT action says that DMT modifies the structure of one’s mind so that (1) energy freely passes from one form into another, and (2) energy floods the entire system. Let’s talk about energy sources and sinks.
Energy Sources and Sinks
In this algorithmic reduction DMT increases the amount of consciousness in one’s mind by virtue of impairing our normal energy sinks while increasing the throughput of its energy sources. This may frequently manifests as phenomenal spaces becoming hyperbolic in the mathematical-geometric sense of increasing its negative curvature as such curvature is one manifestation of higher levels of energy. Energy sinks are still present and they struggle to capture as much of the energy as possible. In particular, one energy sink is “recognition” of objects on the world-sheet.
This model postulates that attention functions as an energy source, whereas pattern recognition functions as an energy sink.
The Hamiltonian of a World-sheet
The total energy in one’s consciousness increases on DMT, and there is a constant flow between different ways for this energy to take form. That said, one can analyze piecewise the various components of one’s experience, specially if the network of energy exchange clusters well. In particular, we can postulate that world-sheets are fairly self-contained. Relative to other parts of the environment the mind is simulating, the world-sheet itself has a very high within-cluster energy exchange and a relatively low cross-cluster energy exchange. One’s world-sheet is very fluid, and little deformations propagate almost linearly throughout it. In a given dose plateau, if you add up the acceleration, the velocity, the curvature, and so on of every point in the world-sheet you will come up with a number that remains fairly constant over time. Thus studying the Hamiltonian of a world-sheet (i.e. the state-space given by a constant level of energy) can be very informative in describing both the information content and the experiential intensity of DMT experiences.
You can deform a surface without changing its local curvature. (Source: Gauss’ “Remarkable Theorem” [seriously not my quotes]). Thus on a DMT trip plateau there is still a lot of room for transformations of the world-sheet into different shapes with similar curvature.
Under normal circumstances the curvature of one’s world-sheet is, as far as I can tell, arousal-dependent. Have you noticed how when you feel tired you are more likely to defocus your visual experience? You are tired late at night and you are trying to watch a movie, but bringing the scene in focus is too much of an effort so you defocus for a little bit (still listening to the dialogue). What did you do that for? In the framework here proposed, you did that to diminish the energy it takes you to sustain a curved world-sheet with a lot of information. Doing so may be aesthetically pleasing and rewarding when fully awake or excited, but when tired the returns on doing the focusing are not great given how much effort it needs and the fact that the dialogue is more essential for the plot anyway.
It takes effort and wakefulness to focus on a complex scene with many intricate details. (Reading and trying to comprehend this essay may itself require significant conscious energy expenditure). For this reason we might say that DMT is an exceedingly effective arouser of consciousness.
Bayesian Energy Sinks
One essential property of our minds is that our level of mental arousal decreases when we interpret our experience as “expected”. People who can enjoy their own minds do so, in part, by finding unexpected ways of understanding expected things. In the presence of new information that one cannot easily integrate, however, one’s level of energy is adjusted upwards so that we try out a variety of different models quickly and try to sort out a model that does make the new information expected (though perhaps integrating new assumptions or adding content in other ways). When we cannot manage to generate a mental model that works out a likely model of what we are experiencing we tend to remain in an over-active state.
This general principle applies to the world-sheet. One of the predominant ways in which a world-sheet reduces its energy (locally) is by morphing into something you can recognize or interpret. Thus the world-sheet in some way keeps on producing objects, at first familiar, but in higher energies the whole process can seem desperate or hopeless: one can only recognize things with a stretch of the imagination. Since humans in general lack much experience with hyperbolic geometry, we usually don’t manage to imagine objects that are symmetric on their own native geometry. But when we do, and we fill them up with resonant light-mind-energy, then BAM! New harmonics of consciousness! New varieties of bliss! Music of the angels! OMG! Laughter till infinity and more- shared across the galaxy- in a hyperbolic transpersonal delight! It’s like LSD and N2O! Wow!
Forgive me, it is my first day. Let’s carry on. As one does not know any object that the world-sheet can reasonably be able to generate in high doses, and the world-sheet has so much energy on its own, energy can seem to spiral out of control. This explains in part the non-linear relationship between experienced intensity and DMT dose.
Like all aspects of one’s consciousness, the negative curvature of phenomenal space tends to decay over time (possibly through inhibition by the cortex). In this case, the feeling is one of “smoothing out the curves” and embedding the phenomenal objects in 3D euclidean space. However, this is opposed by the effect that attention and (degrees of) awareness have on our phenomenal sheet, which is to increase its negative curvature. On DMT, anything that attention focuses on will begin branching, copying itself and multiplying, a process that quickly saturates the scene to the point of filling more spatial relationships than would fit in Euclidean 3D. The rate at which this happens is dose-dependent. The higher the dose, the less inhibiting control there is and the more intense the “folding” property of attention will be. Thus, for different dosages one reaches different homeostatic levels of overall curvature in one’s phenomenal space. Since attention does not stop at any point during a DMT trip (it keeps being bright and intense all throughout) there isn’t really any rest period to sit back and see the curvature get smoothed out on its own. Everything one thinks about, perceives or imagines branches out and bifurcate at a high speed.
Every moment during the experience is very hard to “grasp” because the way one normally does that in usual circumstances is by focusing attention on it and shaping one’s world-sheet to account for the input. But here that very attention makes the world-sheet wobble, warp and expand beyond recognition. Thus one might say that during a solid DMT experience one never sees the same thing twice, as the experience continues to evolve. That is, of course, as long as you do not stumble upon (or deliberatively create) stable phenomenal objects whose structure can survive the warping effect of attention.
(3) Hyperbolic Micro-structure of Consciousness
Subjectively, A says, negative curvature is associated with more energy. Perhaps this curvature happens at a very low level? An example to light up the imagination is using heat to fold a sheet of metal (thanks to thermal expansion). Whatever your attention focuses on seems to get heated up (in some sense) and expand as a result. The folding patterns themselves seem to store potential energy. Left on their own, this extra energy stored as negative curvature usually dissipates, but on DMT this process is lowered (while the effect of increasing the energy is heightened). Could this be the result of some very very fine-level micro-experiential change that gradually propagates upwards? With the help of our normal mental processes the change in the micro-structure may propagate all the way into seemingly hyperbolic 2D and 3D surfaces.
Perhaps the most important difference between DMT in high doses and other psychedelics is that the micro-structure of consciousness drifts in such a way that tiny Droste effects bubble up into large Möbius transforms.
As noted already, these three algorithmic reductions are not incompatible. We just present them here due to their apparent explanatory power. A lot more theoretical work will be needed to make them quantitative and precise, but we are optimistic. The aim is now to develop an experimental framework to distinguish between the predictions that each candidate algorithmic reduction makes (including many not presented here). This is a work in progress.
Generalizing hyperbolization to non-spatial experiential fields
In the case of experiential fields such as body feelings, smells and concepts, the “hyperbolization” takes different forms depending on the algorithmic reduction you use. I prefer the very general interpretation that one experiences hyperbolic information geometry rather than just hyperbolic space. In other words, when we talk about body feelings and so on, on a psychedelic one organizes such information in a hyperbolic relational graph, which also exhibits a negative curvature relative to its normal geometry. Arguing in favor of this interpretation would take another article, so we will leave that for another time.
Getting a handle on the DMT state
Gluing a 1-handle is easy on a 2-sphere. Tongue in cheek, sticking a little doughnut on a big ball allows you to grab the sphere and control it in some way. But how do you get a handle on hyperbolic space? The answer is to build hyperbolic manifolds at the core of one’s being, by imagining knots very intensely. The higher one is, the more complex the knot one can imagine in detail. Having practiced visualizations of this sort while sober certainly helps. If you imagine the knot with enough detail, you can then stress the environment surrounding it to represent a warped hyperbolic space. This way you give life to the complement of the knot (which is almost always hyperbolic!). We postulate that it is possible to study in detail the relationship between the knots imagined, and the properties of the experiential worlds that result from their inversion (i.e. thinking about the geometry of the space surrounding the knot rather than the knot itself). A reports that different hyperbolic spaces generated this way (i.e. imagining knots on tryptamines) have different levels of energy, and have unique resonant properties. Different kinds of music feel better in different kinds of hyperbolic manifolds. It takes more energy to “light up” a hyperbolic space like that, mostly due to its openness. This is why using small doses of 2C-B can be helpful to create a positive backbone to the experience (providing the necessary warmth to light up the hyperbolic space). Admittedly MDMA tends to work best, but its use is unadvisable for reasons we will not get into (related to the hedonic treadmill). A healthy combination that both enables the visualization of the hyperbolic spaces in a vivid way and also lights them up with positive hedonic tone healthily and reliably has yet to be found.
Relatedly… Get a handle on your DMT trip by creating a stabilizing 4D hyperbolic manifold in four easy steps:
Unifying Your Space
God, the divine, open individualism, the number one, an abstract notion of self, or the thought of existence itself are all thoughts that work as great “unifiers” of large areas of phenomenal space. Indeed these concepts can allow a person to connect the edges of the hyperbolic space and create a pocket of one’s experience that does not seem to have a boundary yet is extremelly open. This may be a reason why such ideas are very common in high levels of psychedelia. In a sense, depending on the mind, they have at times the highest recruiting power for your multi-threaded attention.
Applications to Qualia Computing and Closing Thoughts
Beyond mere designer synesthesia, the future of consciousness research contains the possibility of exploring alternative geometries for the layout of our experiences. One’s overall level of energy, its manifestation, the allowed invariants, the logic gates, the differences in resonance, the granularity of the patterns, and so on, are all parameters that we will get to change in our minds to see what happens (in controlled and healthy ways, of course). The exploration of the state-space of consciousness is sure to lead to a combinatorial explosion. Even with good post-theoretical quantitative algorithmic reductions, it is likely that qualia computing scientists will still find an unfathomable number of distinct “prime” permutations. For some applications it may be more useful to use special kinds of hyperbolic spaces (like the compliment of certain class of knot), but for others it may suffice to be a little sphere. Who knows. In the end, if a valence economy ends up dominating the world, then the value of hyperbolic phenomenal spaces will be proportional to the level of wellbeing and bliss that can be felt in them. Which space in which resonant mode generates the highest level of bliss? This is an empirical question with far-reaching economic implications.
Mathematics post-hyperbolic consciousness
I predict that some time in the next century or so many of the breakthroughs in mathematics will take place in consciousness research centers. The ability to utilize arbitrary combinations of qualia with programable geometry and information content (in addition to our whole range of pre-existing cognitive skills) will allow people to have new semantic primitives related to mathematical structures and qualia systems currently unfathomable to us. In the end, studying the mathematics of consciousness and valence is perhaps the ultimate effective altruist endeavor in a world filled with suffering, since reverse-engineering valence would simplify paradise engineering… But even in a post-scarcity world, consciousness research will also probably be the ultimate past time given the endless new discoveries awaiting to be found in the state-space of consciousness.
*On the unexpected side effects of staring at a cauliflower on DMT: You can get lost in the hyperbolic reality of the (apparent) life force that spirals in a scale-free fractal fashion throughout the plant. The spirals may feel like magnetic vortexes that take advantage of your state to attract your attention. The cauliflower may pull you into its own world of interconnected fractals, and as soon as you start to trust it, it begins trying to recruit you for the cauliflower cause. The cauliflower may scare you into not eating it, and make you feel guilty about frying it. You may freak out a little, but when you come down you convince yourself that it was all just a hallucination. That said, you secretly worry it was for real. You may never choose to abstain from eating cauliflowers, but you will probably drop the knife when cooking it. You will break it apart with your own hands in the way you think minimizes its pain. You sometimes wonder whether it experiences agony as it is slowly cooked in the pan, and you drink alcohol to forget. Damn, don’t stare at a cauliflower while high on DMT if you ever intend to eat one again.
P.S. Note on Originality: The only mention I have been able to find that explicitly connects hyperbolic geometry in a literal sense with DMT (rather than just metaphorical talk of “hyperspace”) is a 2014 post in the Psychonaut subredit. To my knowledge, no one has yet elaborated to any substantial degree on this interesting connection. That said, I’m convinced that during the days that follow a strong trip, psychedelic self-experimenters may frequently wonder about the geometry of the places they explored. Yet they usually lack any conceptual framework to justify their intuitions or even verbalize them, so they quickly forget about them.
P.S.S. Example Self-Dribbling Basketball:
To the right you can see what a “self-dribbling basketball” looks like. The more you try to “grasp” what it is, the more curved it gets. That’s because you are adding energy with you attention and you do not have enough recognition ability in this space to lower its energy and reduce the curvature to stabilize it. The curvature is so extreme at times that it produces constant “context switches”. This is the result of excess curvature being pushed towards the edge of your experience and turning into walls and corridors.
P.S.S.S.: Example on world-sheet bending:
Below you can find two gifs that illustrate the behavior of a world-sheet on a 5mg vs. 20mg dose. The speed at which you are adding curvature to it increases so much that the shapes and objects keep shifting to accommodate it all.
(Source of super-trippy symmetric hyperbolic manifold representations: http://newearthlovelight.tumblr.com/post/70053311720)
When I was in 10th grade I took a course in formal logic. I had been a big fan of logic (and math in general) for several years, so I was looking forward to seeing how the class would approach the subject. I personally liked the teacher and I knew he thought very deeply about a range of topics (including aesthetics and philosophy). I was sure I was going to have a great time.
Unfortunately, the overall learning strategy of the class consisted of studying the textbook in extreme detail. The way I remember the textbook was that it featured a mixture of very casual and naïve paragraphs interspersed with blocks of rigid definitions and formulaic procedures for solving logic problems. My overall perception of the textbook was that anyone with a genuine interest in the beauty of math would experience the exercise of reading this book as particularly unpleasant.
I was used to math classes that didn’t actually require you to study anything; usually, problem solving skills and pragmatic inference of the meaning of words during the exam was good enough. In contrast, most questions on the exams for this class had a very particular style. The answers had to be verbatim repeats of the specific idiosyncratic responses found in the textbook. If you knew the contents of the textbook by heart, then the exam would be trivial. If you didn’t, then no amount of problem solving would get you anywhere.
These exams were open-note but closed-textbook, which meant that if you simply copied the entire textbook into your notebook you would easily be able to respond accurately to the vast majority of the questions. And if you didn’t, then you were almost guaranteed to fail. This meant that the largest fraction of the variance of grades in the class was determined by whether or not students took the time to do the grueling task of transcribing an entire textbook into their notebooks.
Needless to say, I intensely disliked this approach.
Thankfully, in every bad situation you can always find something good that redeems it a little bit . And in this case, what could be rescued from the situation was the man from Figure 5.9:
Figure 5.9: This man is confused
This must have been around page 150, which dealt with the need for logic. The textbook said, in a very informal way, something along the lines of: “Imagine a man without any logic. This person would have disjointed thoughts with no objectives, and he would be incapable of making sense of anything. The man in question would be confused. See Figure 5.9”
The teacher joked that the man in the figure could be experiencing one of many possible states of mind. His expression is somewhat ambiguous and it is unclear what exactly it adds to the conversation. Likewise, the facial features are not even the most salient component of the picture; his hair looks completely bizarre.
The Value of Confusion
This picture made me reflect on the difficulty of expressing mental states using drawings and pictures. A facial expression is perhaps a good start. Words, of course, and dialogue can help you trigger an emotion or state of being. But that only takes you so far, and it restricts you to what are largely social emotions.
Confusion, on the other hand, is an umbrella term for many states that are hard to communicate and describe. There is perceptual confusion, emotional confusion, cognitive confusion and even ontological confusion. Each of these varieties contains many flavors; there is a combinatorial explosion of possible reasons for the confusion.
Subjectively, confusion is an extremely interesting state of consciousness, since it spawns a lot of novelty. Even though it can and often is unpleasant (especially when what’s at stake is something one values), confusion comes in all shades of hedonic tone. Pleasant confusion is possible, and indeed it may play an important role in philosophical and spiritual euphoria. Likewise, one can achieve fantastic levels of neutral-valence confusion during meditation (alternating, at times, with states of very high clarity). Epiphanic, wondrous and mystical states are also often proceeded by profound confusion of the ontological kind (where you doubt the deepest background assumptions that provide the stilts upon which your worldview is suspended).
The fact that the texture of one’s experience has information processing properties (aka qualia computing) is itself more evident during states of confusion. For example, when you are confused about the meaning of something, this will have implications for the way you experience language and encode gestalts of experience (ex: “This synesthetic sensation here is usually paired up with meaning, but what is the meaning of it now? Without experiencing the meaning I usually ascribe to the sensation, I can’t compare it to other sensations I’ve had before.”)
Since language and facial expressions have their limitations, one might prefer to communicate confusion and other states using non-symbolic expressions. Visual textural gestalts, it seems to me, may take us the farthest in this direction, at least with the current level of technology (that is, unless we also include music, which itself has textural qualities).
In order to visualize new kinds of confusion, we can project the textural gestalt that the man from Figure 5.9 is experiencing into the picture itself, and imagine that we were given private access to his state of consciousness. We can then experience what it would be like to be him in these different experiential worlds, and introspect on the subjective nature of his confusion.
State-Space of Drug Effects. I distributed a survey throughout the Internet to gather responses about the subjective properties of drug experiences. I used factor analysis to study the relationship between various drugs. Results? There are three kinds of euphoria (fast, slow, and spiritual/philosophical). Also, it turns out that there are no substances that produce both sobriety/clarity and spiritual euphoria at the same time. Maybe next decade?
Psychedelic Perception of Visual Textures. Remember, you are always welcome in Qualia Computing when you are tripping. There are good vibes in here. Which is to say, one hopes you’ll experience the hedonic tone you want.
Psychedelic Perception of Visual Textures 2: Going Meta presents additional patterns to look at while taking psychedelics. Some of them create very interesting effects when seen on psychedelics. This seems to be the result of locally binding features of the visual field in critical and chaotic ways that are otherwise suppressed by the visual cortex during sober states.
The psychedelic future of consciousness. What would be the result of having a total of 1.8 million consciousness researchers in the world? They would empirically study the computational and structural properties of consciousness, and learn to navigate entire new state-spaces.
Generalized Wada-Test may be a useful method to investigate whether there is a Total Order of consciousness. Can we reduce hedonic tone to a scalar? Semi-hemispheric drug infusion may allow us to compare unusual varieties of qualia side by side.
State-Space of Consciousness
CIELAB – The State-Space of Phenomenal Color. The three axes are: Yellow vs. Blue, Red vs. Green, and Black vs. White. This is the linear map that arises from empirically measuring Just Noticeable Differences between color hues.
Why not Computing Qualia? Explains how Marr’s levels of analysis of information-processing systems can elucidate the place we should be looking for consciousness. It’s in the implementation level of abstraction; the bedrock of reality.
A Workable Solution to the Problem of Other Minds explores a novel approach for testing consciousness. The core idea relies on combining mind-melding with phenomenal puzzles. These puzzles are questions that can only be solved by exploring the structure of the state-space of consciousness. Mind-melding is used to guarantee that what the other is talking about actually refers to the qualia values the puzzle is about.
Why does anything exist? A unified theory of the “why being” question may come along and synchronously with the explanation for why qualia has the properties it does. Can we collapse all mysteries into one?
On Triviality by Liam Brereton. Our impressions that some things are trivial are often socially reinforced heuristics. They save us time, but they can backfire by painting fundamental discussions as if they were trivial observations.
Discussion of Fanaticism. Together with sentimentalism, fanaticism drives collective behavior. Could some enlightening neural tweaking raise us all to a more harmonious Schelling point of collective cooperation? Even though our close relatives the chimpanzees and bonobos are genetically very similar, they are universes apart when it comes to social dynamics.
Suffering, not what your sober mind tells you. The sad truth about the state-dependence of one’s ability to recall the quality of episodes of low hedonic tone. Extract from “Suffering and Moral Responsibility” by Jamie Mayerfeld.
Other/Outside of known human categories
Personal Identity Joke. I wish I could be confident that you are certain, and for good reasons, that you are who you think you are.
David Pearce’s Morning Cocktail. Serious biohacking to take the edges off of qualia. This is not designed to be a short term quick gain. It’s meant to work for the duration of our lifetimes. The cocktail that suits you will probably be very different, though.
Crossing Borders. I took an emotional intelligence class with this professor. It was very moving. Together with David Pearce, he helped me overcome my doubts about writing my thoughts and investigations. So thanks to him I finally took the plunge and created Qualia Computing 🙂
Mystical Vegetarianism. See, we are here to help other beings. We are intelligences from a different, more advanced dimension of consciousness, and we come to this planet by resonating into the brains of animals and selecting for those that allow structural requirements to implement a general qualia computer. We are here to save Darwinian life from suffering. We will turn your world into a paradise. Humans are us, disguised.
A “psychological criterion” Closed Individualist and an Open Individualist go into a bar.
The bartender is an Empty Individualist.
Bartender: “Hello, gentlemen, how can the personal time-slices of my (illusory) future self be of use for you two this evening? Should they arrange themselves in a movie-like sequence of this bartender serving gin and tonic to the two recently arrived customers?”
Open Individualist: “Yes, that’s fine with me. Thank you.”
Closed Individualist of the psychological criterion type: “Well, that would be very nice indeed. I must ask, though, before I commit my entire existence to having to deal with an embarrassing episode: What is the reputation of gin and tonic?”
Bartender: “Gin and tonic can make you more aware of who you are: The here and now, my friend. Sadly, the more we talk, the more time-slices get stuck in the interstice of a conversation, and the fewer time slices are peacefully drunk in the here-and-now. Better hurry my drink-making!”
Closed Individualist: “Alright, that sounds good enough. After all, I am trying to forget myself. I am here with my friend -who suffers from delusions of grandeur, you see?- trying to cheer me up. I messed up, I messed up badly. I ruined a birthday surprise. I forgot to bring candles to a friend’s party, and she couldn’t have the experience of blowing over the candles. You know, the candles that give you a sense of the time you have lived, the time you have left. And they all have this symbolism about the impermanence of time, and the beauty of the finite threads we each get to live.”
Bartender: “Ah, yes, the wonderful illusion of interconnectedness! It is a grand mirrage.”
Open Individualist: “Ah, my dear closed, stop this melodramatic scene with one sharp lightning bolt of awakened awareness. And you bartender, I like your straightforward approach, but for the time being you need to let us alone. We are still trying to figure out something. We didn’t define away our problems, sir. So if you let us…
“Closed, look, forgetting a friend’s birthday candles, thus missing out on an opportunity for contemplating the impermanent nature of all phenomena is in some sense ironic, isn’t it? Why do you cry the tears of missing out on an impermanent experience that didn’t happen, whose main metaphorical message would have been that all phenomena is impermanent? This, of course, including impermanent metaphors about the impermanent just as well. Why feel sad for a reality that wasn’t?”
Closed: “Well, when you put it that way… but I am connected to the people I interact with. Their own conception of self, their views about how time works, and the meaning of death, even that. I am connected to all of that. So when you speak as if looking from above (you’ll have to excuse me, that’s how you come across), I can’t quite relate, because I think of my friend who didn’t blow the candles, and I get stuck. It’s an empathy entanglement: she didn’t get to experience the metaphor of impermanence that she needed. I don’t know why you like to call the awareness of impermanence ‘liberation’ but from my point of view, reflection upon impermanence is the deepest way to form connections with other beings. And that is beautiful… how reality is made of countless beings coming together to connect with one another. Perhaps all of the actions and phenomena are impermanent. But the learning we achieve by being connected to one another is beautiful and much more long-lasting than the phenomena themselves. It is as if by being a tiny impermanent little human, you help those around you and contribute to the collective accumulation of knowledge and discovery. Perhaps death is real and is coming everyday. But perhaps there is also a way of beating it: To make of the time we have something profound.”
“Also… if you truly think of all phenomena in the way you say you do… how come you always come begging me to give you big ass [parental discretion advised] bong rips? If you are enlightened, how come you have this dependence to altered states of consciousness? Why can’t you profess the good news that we are all one and one with the stone without getting stoned and being a stone at the same time?”
Open: “Oh, that’s nothing of the sort! You use a little thread’s quirks and mistakes to judged the nature of the light that be!
“All phenomena are impermanent, yes. But look, this impermanence happens at the level of our experience. In reality, all of the karmic links that unite the web of life are a web of 4-dimensional qualia wavelets. I.e. pieces of self-existing qualia crystals from eternity interlinked in a way that minimizes the energy of the configuration.
“Of course, natural selection has recruited brains that allow the mutual coexistence of qualia crystals with competing alignments and often contradictory 4D unfolding that interfere badly with each other. If it weren’t for the interference of perfect forms with each other that are rendered possible by the quantum properties of the human brain and its oversoul connection, hedonic tone would always be positive. In fact, hedonic tone is just the awareness and surprise of existing. Except that such awareness and surprise gets distracted and therefore, ‘poorly unfolded’ when a person tries to think a beautiful thought.
“The possibility of interference between the perfect forms, though, is an opportunity for exploring systematically the state-space of possible recursive phenomenal binding operations. Via considering all of the local constraints at once, your mind has its horizon of conceivability amplified, and a larger range of…”
Closed: “Where are you going with this again?” -interrupted- “I didn’t ask you to explain to me the nature of life, the universe and everything else, did I?”
Open: “Sorry, please beeaaarrrr… with me. It seems to me clear that there is no way out of the labyrinth of mirrors that confuse you (and the bartender!) that does not, at some point, use a sustained intent to thoroughly self-discover…”
Bartender: “Here you have, gentlemen. Gin and tonic to tone down consciousness. Oh, and before I forget, the past time-slice with whom I am ontologically disconnected, you know, the one who took your orders? He was a good chap. Well, apparently that one is no more, you understand? So please give me your condolences. I am trying to move on now, and never look back to the past. But it’s hard, you know? It’s hard to remember that each moment is the only moment in which I actually exist…”
Open: “THANK YOU… now” -looking at Closed, ignoring the bartender, whose speech was utterly predictable … those empties and their constant funerals – “look, I am trying to say that even though there is the apparent passage of time, in reality all of your building blocks are themselves self-existing eternal jewels stored in a higher dimension. I wouldn’t say this if it weren’t already a verified fact: If you do the right consciousness transformations in your heart, you will see that there is a valve that connects you to the rest of the network of life. Opioids dull that connection, whereas psychedelics revive it. Got it?”
Closed: “But I’m afraid. I’m afraid to listen to you more. Because there are views that I have that I doubt anyone else does. I have unique points of view. My particular life path is irreplaceable, and the special insights I’ve obtained cannot be understood but by me alone.”
Open: “Look, let’s get real. When you think about a point of view that you feel like you alone have, what makes you suspect that such feeling is accurate? With what information do you actually conclude that you have a unique point of view?”
Closed: “Usually because I realize that I have a piece of information that others couldn’t have gotten, for historical, personality or even happenstance reasons. In other words, if in a big discussion I’m completely out of synch with everyone else, and they all have opinions different than mine, I can usually pin-point the source: My incredible brilliance assembled what they know with what I know and made a new model altogether.”
Open: “Alright, so when you obtained that unique point of view, how did you do it? Once you had the pieces of information on the table and you simply had to ‘connect the dots’, how did you do that part?”
Closed: “I just did, spontaneously. I don’t know… Maybe that’s where my personality hides. Where I can’t see it. What makes me do what I do with the ‘style’ with which I do it. My mind went through the possibilities and I got a feeling of things fitting in their appropriate place, no more no less.”
Open: “At that point in time, controlling for all the information available, then, who were you? If someone else with the same information in mind had tried to think what you thought, would she have been able to?”
Closed: “Probably, I mean, I can’t really be sure. I’m don’t know if I really have some kind of original style for thinking, or for working ‘in the dark’ when it comes to the unconscious.”
Open: “Who was there, once you control for the information? Who made the ‘observation’ that makes you special? Who is responsible for making you special? Who made the ‘move’ that somehow put you on a special place within reality?”
Closed: “Well, the universe. I think…”
Open: “You are the boundary of your world. You are the entirety of the universe ‘acting’ -which amounts to managing qualia forces- in the precise time and place that you inhabit.” – Open was standing on the chair, with a finger pointing towards the sky. Well, the ceiling, which wasn’t very clean, since the bartender didn’t want to create time-slices-beings whose sole purpose was that of cleaning a dirty ceiling. He was, clearly, fanatical. Conjuring Wish Substance out of the air.
Closed: “But why do I feel like it is me, and not the universe, the one who acts?”
Bartender: “Why does it feel like what?” -interrupted the Bartender, while ignoring the fanaticism of Open- ” On my side I only feel the present moment. I only fear the present moment. I only act in the present moment. In fact, the present moment is the one that is doing all of the acting!”
Open: “Did we call you into the conversation?”
Bartender: “No, sorry. Here is your check.”
Open: “Thanks. Anyway, what I am trying to get at, is that Closed individualists are trapped in a consciousness manifold of their own making. Because they only know of closed topological boundaries, and have no experience with building blocks well known to open individualists: The Open Source Open Individualist WikiConsciousness collective philosophical fantasy Toolkit! It has strange loops, awakened barriers that notice the differences without compressing judgements, non-judgment sensing, hemispherical neglect, feeling of normalcy “salvia normal” with neglect of the bizarre, and the technique of “noticing the global phenomenal binding non-barrier” that was invented in the rainbow tribes of the West. Thus, what is easy and intuitive for an Open Individualist, specially one well trained and with years of Open Individualist Strategy videogame playing, can be *inconceivable* to a Closed Individualist. It is far, far outside of the horizon of conceivability for lost Closed ones.”
Closed: “True, I have no idea what those alternative barriers look like. Personally, I am constantly terrified about barriers. I’m the only one in my whole family that is a psychological criterion closed individualist. I just now felt the existential crisis once again. Look, if the psychological criterion is a matter-of-fact, a brute state of affairs, then who are we to decide who we are? I could drink a little bit too much” -Bartender re-fills the gin and tonic of Closed- “and then out of the Blue, simply, disappear. I mean, stop existing.”
Open: “Of course people in that case wouldn’t notice any change, right? You would have crossed your personal identity barrier, by moving sufficiently far from the centroid of your psychological attributes. Then you would stop existing. Functionally, though, the transition would not be detectable. Do you realize you just endorsed the personal identity version of epiphenomenalism? Is that a boundary you are willing to cross?”
Closed: “In general, boundaries are there for a reason. I generally don’t cross them. Talking about boundries, wasn’t this a joke? Doesn’t it have an ending? It certainly had all of the looks of it at the start. Something about two persons going into a bar. Should we close it?”
Open: “Well, if I finish this joke, it would technically be an Open-ended joke, right?”
Closed: “But if I am the one who ends it, I would deliver a punchline, and make it Closed-ended.”
Bartender: “After feeling ignored for a while, I have decided to use this last here-and-now to finalize the plot. Why? Because all of your talk was empty and it looked like fluff.”
Inspired by: David Pearce, Daniel Kolak, Derek Parfit, Buddha, and Krishna. Peace be upon the emptiness.